Jdeadevil
Blue Mage
In this case, Yuna has a random moment....yet the situation was the defining part....
Yeah, so it's a random yet defining moment, lol! Are you saying that it's not a moment but a situation?
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In this case, Yuna has a random moment....yet the situation was the defining part....
The situation is the defining part. the moment was a choice on the developers.....example: Yuna could've asked Tidus to scream. He could've asked him to make a joke, anything really....Yeah, so it's a random yet defining moment, lol! Are you saying that it's not a moment but a situation?
Well i think otherwise. to me, its not consistent with the rest of the game.I dunno, I think the laugh was pretty perfect. He'd already done the scream before, it would have felt like a copy of a scene they'd already done. The forced laughing I think worked perfectly. I'm not confident that a change to that scene would make the moment better at all.
Oh that is easy. They should change the leveling system. It bugs me because you have to use all your players in each battle to get them experience instead of just making it a team battle where if you win your party levels up. So many fight would take about 15-20 secs max but instead you must drag them out and use everyone to get them experience. I usually just bring them on screen and press Triangle and put them in defense mode and run through everyone then end the fight. Not all that much work but still I find it a pain in the ass.
Also, I would have liked them to say Tidus' name throughout the game instead of him just being referred to as "him".
YES YES YES. I couldn't stand the game because of this one issue. Maybe because it was the first Final Fantasy to hit PS2? I have no idea the reasoning behind that and I felt like they should've gotten rid of the option to change his name the first place.. the game just didn't feel complete almost like he wasn't even an important character.
- Skippable cgi and chat scenes
- Fixed lip sync for all versions
Why doesn't another summoner just complete their pilgrimage during the Calm so that Sin can be defeated as soon as it re-emerges, rather than waiting until a while after before even starting their pilgrimage?
So how about this for a change to the back-story of Spira, Sin and Yevon;
Around 1100 - 1200 years ago, Mika, Jyscal and a few others discovered the secret to eternal life, and it involved harvesting the souls of the dead. They first constructed the Farplane (or at least some early version of it), which rather than being where souls are sent to rest, is where souls are "stored" and effectively imprisoned. For a short time this worked, although it quickly became apparent that due to Spira's machina advancements and general enlightenment, the mortality rate was exceptionally low. The Maesters (which they did not yet go by, but it makes things easier for the purposes of this explanation), being the clever sods they were, began to sow the seeds which would begin the First Great Machina War between Zanarkand and the Al Bhed. It was all successful and the war took, and the mortality rate soared.
The war raged on for years and people were conscripted in their thousands to fight. However this lead to the Maesters discovering that the souls of those who die in a state of fear and despair are not as potent or effective at feeding their immortality as the souls of those who die in a state of joy and hope. And so the Maesters formulated a new plan. They turned to the ancient god of destruction, Sin, and the ancient forbidden art of summoning. A deal was made with Sin that it may roam Spira and destroy at will, on the provision that it leave them and their creation (the Farplane) alone. Sin accepted this and was freed upon Spira again, killing at will.
Sin had been imprisoned centuries ago (or more) by early users of machina, which lead to the great reliance on it. The truth of this was lost through the ages and so it was easy to spin the lie that Sin had been imprisoned by a summoner, and the Machina War had inadvertently broken the seal and freed it. Through this they were able to establish the order of Yevon, the summoners pilgrimage, and the lie that Sin would be truly defeated when the people of Spira had atoned for their "sins" (reliance on machina). This gave the people of Spira the necessary hope for the Maesters' soul farming to continue at maximum effectiveness, and even allowed the lie that sending a soul would lay it at rest on the Farplane.
That would all allow the majority of the game to stay the same, until the end, and would tie much more of it together. It explains why the actual pilgrimage is necessary and could even make Seymour into a better villain; all his motives remain the same (becoming Sin to end Spira's suffering), although it turns out he himself is a victim of the lies of Yevon. This would all ultimately make Grand Maester Mika the final boss and not Yu Yevon, and could go further to redeeming Jecht (Jecht becomes Sin and thorugh that brings the order of Yevon down by leading the group to the truth, so that he may be free).
Why doesn't another summoner just complete their pilgrimage during the Calm so that Sin can be defeated as soon as it re-emerges, rather than waiting until a while after before even starting their pilgrimage?