So. There is this game idea I came up with two years ago. It grew from an idea into so much more. I decided that I want to make it into a game. Now, I had posted on other sites to recruit people (with no money) and it wasn't that successful. Now, this is not for recruiting, but just for feedback. Please give me feedback, including the staff! Here's why: I asked the owner of this site, Lord Golbez, if this could be this site's fan game. Now, if it was, I'd take full responsibility for it, being its manager. And, he replied saying to post it in the forums, and if it got positive feedback from people, including the staff, it might become a reality. Now, the story is made up, but not every single little detail that happens throughout the story. And, if this is successful, there could be sequels, in which you, the members, have a clean slate to work with. Please hear me out, and give your honest opinion. Thanks for reading!
PLOT:
When I wrote the plot, I didn't just open up Microsoft Notebook and type in it; I studied the elements of each Final Fantasy plot first, so that I could make this as "Final Fantasy" as possible. Here's what I came up with:
First the characters:
Laress Helena -
Gender: Female
Age: 16
Race: Human
Place of Origin: Malbar
Alvis Ong -
Gender: Male
Age: 52
Race: Human
Place of Origin: Lourghes
Lee Cid IV -
Gender: MAle
Age: 34
Race: Human
Place of Origin: Andeleigh
Faine Gyurrik -
Gender: Female
Age: 19
Race: Quorr
Place of Origin: Quorrqum
Cole Kelley -
Gender: Male
Age: 17
Race: Human
Place of Origin: Giovanni City
Ellim Ong -
Gender: Female
Age: 13
Race: Human
Place of Origin: Lourghes
Gell Sina -
Gender: Female
Age: 28
Race: Geos
Place of Origin: Geoterra
Talon Ark -
Gender: Male
Age: 24
Race: Viravat
Place of Origin: Ire Mines
Grover Giovanni
Gender: Male
Age: 37
Race: Human
Place of Origin: Giovanni City
Now the story:
A long time ago, the power of magic was discovered. It went from a sacred practice to an everyday activity. But, after many years of using its power, every intelligent being in the world vanished. They were all gone for at least a century. This is called the Vanishing. After this, the beings somehow came back to life, with no knowledge of what happened before the Vanishing. They then discovered Malbar, an ancient ruins unearthed from the earth, and withing the city of criss crossing tunnels, they discovered crystals that held magical power. The power of magic was rediscovered.
The government wanted to used this power, so they enslaved people to mine in this ancient city. The group of slaves turned into an entire population of slaves, who lived in a town on the side of the crater where Malbar was unearthed, called Malbar Edge. Here, we being the story with Laress Helena, who hears stories of the outside world from merchants traveling through. She wants to see the world, and therefore, tries to escape the boundaries of enslavement, and is successful. On her way out, she meets Alvis Ong, another traveling merchant who decides to take Laress to Lourghes, the Capitol, which Laress really wants to see.
But, first, they have to stop at Andeleigh where Alvis needs to make a trade. The crime rate in Andeleigh is high, therefore the airship they rode in is unfortunately stolen. Lee Cid IV, a famous pilot, is asked by Laress and Alvis to take them to Lourghes. Only, if they help him find his airship, which crashed in a mountain nearby. They are successful, but Laress sees a mysterious figure who leads her into the Inferna Desert, a large desert that is so dense with sandstorms, you get very lost if you don't know the path.
Luckily, she meets Faine Gyurrik there, a Quorr who leads her through the desert to Quorrqum, capitol of the Quorrs, who are taught the way of the desert. Laress, who wants to reuinte with Alvis and Lee Cid, is told by Faine to go to Giovanni City to the south, where she can find an airship. Laress and Faine set off for Giovanni City where they meet the womanizing thief, Cole Kelley, who helps Faine and Laress hijack an airship. Back in Andeleigh, Laress Reunites with Alvis and Lee Cid. Cole decides to travel with them to escape the perils of giovanni city, while Faine decides to go back to Quorrqum.
Laress, Alvis, Lee Cid, and Cole finally arrive in Lourghes, where they meet Alvis' daughter, Ellim Ong. Lourghes, which Laress really wanted to see, is then attacked by a mysterious beast. The party attempts to escape the wrath of the colossal beast, but then Laress is captured by Lourghes officials who tell her the truth. She is the Heir, a magical being who is supposed to destroy the world. They try to take away her magic, but then Alvis, Lee Cid, Cole, and Ellim manage to save her. In anger, the government blames the beast's attack on Laress, of course, the people falling for their lies.
They team escapes to the nearby Geoterra, where the Geos live, a wise race who worship the Lafara Tree, and know what heppened before the Vanishing. Laress is told that she is in fact the heir, a being created by the Goddess of Magic, who let magic into the world by accident, who is suppoed to destroy, not the world, but the power of magic, by commanding the powerful beings known as the Spiri, collecting all of the magic with them, and returning it to the Goddess. The beast who attacked Lourghes, unfortunately, was a Spiri, making the assumption of her destroying the city with the east more believable.
She is then told by the elder to go to Severa, where she will find a stone that prevents magic from being around her. So, the Spiri can't be around her and she won't be blamed for more Spiri attacks, in which there are going to be a lot more. Laress, who reunites with Faine in Severa and also meeting the Geos Prophetess, Gell Sina, decides to return to Geoterra, for she has no knowledge of what to do next. On her way back, she meets the Viravat Talon Ark in the Ire mines, who decides to help them through the mines and aid them through the rest of their quest.
Back in Geoterra, she is called by the Lafara tree, who tells her something she, and even the Geos, never knew: She is in fact not the heir. Another man named Djibrel is. Djibrel is working for the government. Because he can command the Spiri, the government wants to use the Spiri to gain more magic. But, in reality, Djibrel is using the government to get all the magic, then take it for himself, and return it to the goddess, fulfilling his duty as the heir. But, Laress is still thought to be the heir, because she can also command the Spiri. The truth is, Laress was created by the Lafara tree to stop djibrel, because the Goddess is planning not only to take the magic back, but to destroy everything. Also, another important fact is that there were many vanishings before the one I had previously stated, and in between each one, there was an heir. But, the heir has the same amount of vulnerability as a human does, and is not able to give all of the magic back to goddess. The goddess, who wants to also destroy the world as I have said, tries to use the incomplete amount of magic, but because it isn't enough, it creates a temporary vanishing, which explains why there were many instead of an eternal one.
Laress is told by the Lafara tree to go collect the Spiri before Djibrel does. This portion of the game is just the party and Laress going over the world and collecting the Spiri, in which there are seven main ones and five optional ones you can get through sidequests. The Spiri also acts as the game's summons, which Laress can use in battle. She then returns to the Lafara tree, who tells her to go to Severa once again, which had been revealed to be the headquarters of a rebellion against the government for unrightfully enslaving people, led by the prince of the Giovanni Family, Grover Giovanni. He ends up becoming part of the party, and Laress is told by the Lafara tree to overthrow the government, because if they get all of the magic, Djibrel will be able to return it to the Goddess. Laress, who has the Spiri capable of tremendous power, leads an attack on Lourghes, but, on the way back to get more soldiers from the rebellion, they party goes over an uncharted island known as Mastilly. Mastilly contains a portal which transprts you to the land of the goddess.
Here, in the land of the goddess, the team goes through the final dungeon, defeating the final bosses, Djibrel and the Goddess. The resolution contains Laress becoming the new goddess of magic, in which she fixes all of the mistakes that the previous goddess made. And then, the characters return back to their normal lives.
Well, that's the story. There are a lot of gaps, and I would like to create at least two conflicts among the party members, but I'm not sure how to incorporate that into the story.
Anyways, how was that? Was it good? Was it like a "Final Fantasy" story? Does anything need changed. Please tell, so that I can tell Lord Golbez xD.
Well, that's it. Questions?
PLOT:
When I wrote the plot, I didn't just open up Microsoft Notebook and type in it; I studied the elements of each Final Fantasy plot first, so that I could make this as "Final Fantasy" as possible. Here's what I came up with:
First the characters:
Laress Helena -
Gender: Female
Age: 16
Race: Human
Place of Origin: Malbar
Alvis Ong -
Gender: Male
Age: 52
Race: Human
Place of Origin: Lourghes
Lee Cid IV -
Gender: MAle
Age: 34
Race: Human
Place of Origin: Andeleigh
Faine Gyurrik -
Gender: Female
Age: 19
Race: Quorr
Place of Origin: Quorrqum
Cole Kelley -
Gender: Male
Age: 17
Race: Human
Place of Origin: Giovanni City
Ellim Ong -
Gender: Female
Age: 13
Race: Human
Place of Origin: Lourghes
Gell Sina -
Gender: Female
Age: 28
Race: Geos
Place of Origin: Geoterra
Talon Ark -
Gender: Male
Age: 24
Race: Viravat
Place of Origin: Ire Mines
Grover Giovanni
Gender: Male
Age: 37
Race: Human
Place of Origin: Giovanni City
Now the story:
A long time ago, the power of magic was discovered. It went from a sacred practice to an everyday activity. But, after many years of using its power, every intelligent being in the world vanished. They were all gone for at least a century. This is called the Vanishing. After this, the beings somehow came back to life, with no knowledge of what happened before the Vanishing. They then discovered Malbar, an ancient ruins unearthed from the earth, and withing the city of criss crossing tunnels, they discovered crystals that held magical power. The power of magic was rediscovered.
The government wanted to used this power, so they enslaved people to mine in this ancient city. The group of slaves turned into an entire population of slaves, who lived in a town on the side of the crater where Malbar was unearthed, called Malbar Edge. Here, we being the story with Laress Helena, who hears stories of the outside world from merchants traveling through. She wants to see the world, and therefore, tries to escape the boundaries of enslavement, and is successful. On her way out, she meets Alvis Ong, another traveling merchant who decides to take Laress to Lourghes, the Capitol, which Laress really wants to see.
But, first, they have to stop at Andeleigh where Alvis needs to make a trade. The crime rate in Andeleigh is high, therefore the airship they rode in is unfortunately stolen. Lee Cid IV, a famous pilot, is asked by Laress and Alvis to take them to Lourghes. Only, if they help him find his airship, which crashed in a mountain nearby. They are successful, but Laress sees a mysterious figure who leads her into the Inferna Desert, a large desert that is so dense with sandstorms, you get very lost if you don't know the path.
Luckily, she meets Faine Gyurrik there, a Quorr who leads her through the desert to Quorrqum, capitol of the Quorrs, who are taught the way of the desert. Laress, who wants to reuinte with Alvis and Lee Cid, is told by Faine to go to Giovanni City to the south, where she can find an airship. Laress and Faine set off for Giovanni City where they meet the womanizing thief, Cole Kelley, who helps Faine and Laress hijack an airship. Back in Andeleigh, Laress Reunites with Alvis and Lee Cid. Cole decides to travel with them to escape the perils of giovanni city, while Faine decides to go back to Quorrqum.
Laress, Alvis, Lee Cid, and Cole finally arrive in Lourghes, where they meet Alvis' daughter, Ellim Ong. Lourghes, which Laress really wanted to see, is then attacked by a mysterious beast. The party attempts to escape the wrath of the colossal beast, but then Laress is captured by Lourghes officials who tell her the truth. She is the Heir, a magical being who is supposed to destroy the world. They try to take away her magic, but then Alvis, Lee Cid, Cole, and Ellim manage to save her. In anger, the government blames the beast's attack on Laress, of course, the people falling for their lies.
They team escapes to the nearby Geoterra, where the Geos live, a wise race who worship the Lafara Tree, and know what heppened before the Vanishing. Laress is told that she is in fact the heir, a being created by the Goddess of Magic, who let magic into the world by accident, who is suppoed to destroy, not the world, but the power of magic, by commanding the powerful beings known as the Spiri, collecting all of the magic with them, and returning it to the Goddess. The beast who attacked Lourghes, unfortunately, was a Spiri, making the assumption of her destroying the city with the east more believable.
She is then told by the elder to go to Severa, where she will find a stone that prevents magic from being around her. So, the Spiri can't be around her and she won't be blamed for more Spiri attacks, in which there are going to be a lot more. Laress, who reunites with Faine in Severa and also meeting the Geos Prophetess, Gell Sina, decides to return to Geoterra, for she has no knowledge of what to do next. On her way back, she meets the Viravat Talon Ark in the Ire mines, who decides to help them through the mines and aid them through the rest of their quest.
Back in Geoterra, she is called by the Lafara tree, who tells her something she, and even the Geos, never knew: She is in fact not the heir. Another man named Djibrel is. Djibrel is working for the government. Because he can command the Spiri, the government wants to use the Spiri to gain more magic. But, in reality, Djibrel is using the government to get all the magic, then take it for himself, and return it to the goddess, fulfilling his duty as the heir. But, Laress is still thought to be the heir, because she can also command the Spiri. The truth is, Laress was created by the Lafara tree to stop djibrel, because the Goddess is planning not only to take the magic back, but to destroy everything. Also, another important fact is that there were many vanishings before the one I had previously stated, and in between each one, there was an heir. But, the heir has the same amount of vulnerability as a human does, and is not able to give all of the magic back to goddess. The goddess, who wants to also destroy the world as I have said, tries to use the incomplete amount of magic, but because it isn't enough, it creates a temporary vanishing, which explains why there were many instead of an eternal one.
Laress is told by the Lafara tree to go collect the Spiri before Djibrel does. This portion of the game is just the party and Laress going over the world and collecting the Spiri, in which there are seven main ones and five optional ones you can get through sidequests. The Spiri also acts as the game's summons, which Laress can use in battle. She then returns to the Lafara tree, who tells her to go to Severa once again, which had been revealed to be the headquarters of a rebellion against the government for unrightfully enslaving people, led by the prince of the Giovanni Family, Grover Giovanni. He ends up becoming part of the party, and Laress is told by the Lafara tree to overthrow the government, because if they get all of the magic, Djibrel will be able to return it to the Goddess. Laress, who has the Spiri capable of tremendous power, leads an attack on Lourghes, but, on the way back to get more soldiers from the rebellion, they party goes over an uncharted island known as Mastilly. Mastilly contains a portal which transprts you to the land of the goddess.
Here, in the land of the goddess, the team goes through the final dungeon, defeating the final bosses, Djibrel and the Goddess. The resolution contains Laress becoming the new goddess of magic, in which she fixes all of the mistakes that the previous goddess made. And then, the characters return back to their normal lives.
Well, that's the story. There are a lot of gaps, and I would like to create at least two conflicts among the party members, but I'm not sure how to incorporate that into the story.
Anyways, how was that? Was it good? Was it like a "Final Fantasy" story? Does anything need changed. Please tell, so that I can tell Lord Golbez xD.
Well, that's it. Questions?