DarkClaymore
Fatal Noob
From what I have seen from playing FFI-FFIII and FFVII-FFXII, it seems as the type of challenge in the FFs have changed.
In FFI - FFIII the challenge is the hard dungeons which usually can't be completed in the first attemp (unless you overlevel of course). And you need to plan how you complete the dungeon (even though usually it just mean to level up or buy better equipment/skills).
In the FFS since FFVII (don't know about FFIV-FFVI, maybe it have started back then), the dungeons were no longer challenging and could be simply completed without much training. But instead of that, those FFs have very strong optional bosses which much stronger than the final boss.
So what do you think is a better challenge? The hard dungeons or the hard optional bosses?
I personally prefer the hard dungeons. I play RPG games mainly in order to enjoy the plot. Which means once I have finished the main plot, I consider the game as ~Done~. I never actually bother fighting any of those optional bosses as I know that they'll be harder than the boss which I want to defeat: The Final Boss.
Hard dungeons on the other hand are unavoidable. I won't be able to complete the game's plot unless I'll be able to reach the final dungeon.
So as they force me to spend more time on the game , I like them better then the optional bosses.
In FFI - FFIII the challenge is the hard dungeons which usually can't be completed in the first attemp (unless you overlevel of course). And you need to plan how you complete the dungeon (even though usually it just mean to level up or buy better equipment/skills).
In the FFS since FFVII (don't know about FFIV-FFVI, maybe it have started back then), the dungeons were no longer challenging and could be simply completed without much training. But instead of that, those FFs have very strong optional bosses which much stronger than the final boss.
So what do you think is a better challenge? The hard dungeons or the hard optional bosses?
I personally prefer the hard dungeons. I play RPG games mainly in order to enjoy the plot. Which means once I have finished the main plot, I consider the game as ~Done~. I never actually bother fighting any of those optional bosses as I know that they'll be harder than the boss which I want to defeat: The Final Boss.
Hard dungeons on the other hand are unavoidable. I won't be able to complete the game's plot unless I'll be able to reach the final dungeon.
So as they force me to spend more time on the game , I like them better then the optional bosses.