Hera Ledro's Character Bios

Hera Ledro

FFF's resident Furry novelist
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Well, since my old character bio thread got screwed, I'm making a new one. This starts with my Hera Ledro character:

Hera Ledro

Name: Hera Ledro
Age: 9,000,990
Gender: Male
Hair Colour: Black
Eye Colour: Green
Height: 6’7
Weight: 236 lbs.
Alignment: Good
Race: Allsie
Current Permanent-State: Dragonic Allsie
Available Transformations: Dragonic Ledrai Allsie, Dragonic Ledrai Allsie 2, Dragonic Ledrai Allsie 3, Mystic Allsie (Draco-Angelic Allsie)

Description

Hera Ledro is an Allsie, a biologically engineered race created several billion years ago. The exact date of creation is unknown to all except the now-extinct creator race of the Allsies. They are a race that has survived for eons and is also now extinct I the tragic destruction of the Allsie and Dragon homeworld Allsieda/Draconia (called differing names by both races, though the Allsieda/Draconia name was used in official intergalactic documents).

An Allsie generally stands from 6 to 7 feet tall, and they have a long, 7 to 8 foot tail that ends in a wickedly shaped scythe-like blade not 3 inches from the tip of the tail. They are covered in blue fur from head to toe, and generally have black or brown hair, with the occasional red hair amongst some. They have nails that can be measured from 1-2 cm long, and their tail blade itself can extend (if it were straightened out instead of curved on a scythe-shape) to 3 feet, though with the curve it is only about 2 to 2½ feet.

The muscle structure is unique amongst Allsies, as they have 2 layers of muscles, giving them unnatural strength. Their tail is thin and flexible, though it differs amongst males and females. Females generally have a longer tail, and a more flexible one, with the blade slightly more brittle, though not noticeably. Males have a stronger, thicker tail, and it focuses more for strength than speed.

Allsies’ fur has nervous sensors (an enhanced sense of touch), which allows them to sense incoming disturbances in the air. So, in other words, even if they were blind, their fur sensors would detect movement by way of the disturbances in the air; like if a kick was aimed, the air moves in the same pattern, alerting them of the movement. As a result of this, and their brain spread throughout their whole body, their reflexes are top notch, and even better when in transformed states.

Hera Ledro is a differing kind of Allsie. Since his final permanent-state transformation, he has two, large Dragonic wings, each reaching 6 feet out and 4 feet wide (from the second joint down the wing membrane). His body is covered with light blue fur-covered scars as a reminiscence of his battles with Sukani and other evils of the universe. His tail reaches 7’4”, and the blade itself (as a result of his Dragonic Allsie transformation) is strong and sharp enough to cut through even diamond (adamant). He stands 6’7”, and his hair is coloured black, standing up in natural spikes that reach to the sky, though they are no higher than ½ a foot. His muscle structure is lean, and he has an eight-pack for abdominal muscles. His appearance is kind, however, and he is almost never very serious about anything except an important fight or a disappointing one. He is also only serious when it comes to taking responsibility and upholding his views of honour.

Personality

Hera Ledro is sometimes easy-going, though he is quick to take action the instant something goes amiss. His general personality incorporates a strong sense of leadership, as he is the second oldest of his brothers, and was left to find and lead them after the destruction of Allsieda, of which only he and his brothers [Taichi (Tai), Ashia (Ash), Lania (Lan), Tysona (Tyson, Ty), Dakato, Isaac, Vahn, Takuya, Sukani (dejected and banished as a spiritual member of the family)]. He looks over his 70x great grandson, Jake King, from afar, making sure to train him whenever needed. Jake is the only known person in the universe to surpass Hera in power. As a result, Hera takes responsibility in watching over Jake as he trains.

Hera Ledro has a very strong sense of honour. He does not force it upon others unless he is in a fight (physical) with them, in which he will do his best to keep the fight fair. He has a good, pure heart (else he wouldn’t have been able to achieve the Dragonic Allsie state), and always stands firmly in front to defend justice. He is often the first into battle (if Ashia isn’t there); ready to do anything he can to get a good fight. He has a passion for fair fights (as all Allsies do, though to varying degrees), and almost never turns down a challenge unless he severely outclasses his opponent or vice versa, or if the match is an unfair one (such as 3 vs. 1, or there are traps laid).

Fighting Style

Hera is first and foremost a warrior. He loves melee attacks, and will rush in with his sword, the Dragon Blade, whenever there is an opening. He is, however, equally skilled in archery and ‘spellcasting,’ therefore making a Spell Knight class amongst his people. He loves melee fighting, and will use any opening possible to swing his sword. When the time is right or suitable, however, he will revert to using his bow, the Dragon Fang, or his elemental abilities, which he does not consider magic, but an unexplainable phenomenon of manipulation amongst energies.

Hera mainly focuses on speed more than strength, though strength is not sacrificed for the speed. He prefers to rush in at the ready, and do several quick strikes before silently retreating. His speed is so immense that if he moves in the proper manner and speed, a biological hologram from refracted light will remain in the spot he was previously in. These are called ‘afterimages,’ and can easily fool an unwary opponent with a slow eye.

When not in melee combat, and rather ranged instead, he will often augment his bow with one of his many elemental skills, most prominent being charging the arrows of his bow with lightning or fire. He uses his many elemental skills to enhance his own, and will not back down from any type of battle unless the scales are tipped unfairly, or his opponent is battling in an unfair manner.

Clothing/Armor

Allsies do not wear clothing or armor other than what they use to hold their weapons. Hera Ledro has a long, black belt which holds his sheath diagonally across his back, the belt itself embedded with rubies, sapphires, and emeralds from his home planet. The belt, the Black Claw (as the jewels actually reach out enough to pierce the foe if he got into a body lock with Hera), holds the sheath of the Dragon Blade, as well as Hera’s leather quiver for his own personally made arrows.

Weapons

Hera has two weapons, and uses them as the scenarios demand. His preferable weapon, however (and often the most used), is the Dragon Blade. His Dragon Fang longbow is held loosely off his body, the bow tips reaching from above the left shoulder to below the knees on the opposite sides.

Allsies never welcomed the thought of guns, finding something like them to be disgusting and cowardly. They only made bows, crossbows, shortbows, longbows, and tri-fire crossbows as ranged weapons, never using a gun or anything of the sort for fighting.

Dragon Blade

Hera’s primary melee weapon is the Dragon Blade zweihander broadsword. The blade itself reaches 6½ feet, and the hilt and handle measuring in at 1’2.” The hand-guard is also embedded with long emeralds, reaching up three inches lest someone try to grip his guard. The blade itself is a double-edged sword, a crimson red blade flowing like fire as the intricate curves and edges reach skywards.

The sword is reinforced with Dragon scales, as an agreement between the Allsies and the Dragons. The Dragons would often give up their nigh-indestructible scales to be melted and used to reinforce the weapons made by the Allsies. As a result, the blades were nigh-indestructible, and it was very rare that any blade was broken or ruined in any way, and their appearance remained almost flawless. The blades were ever-sharp, and often (though not in the case of the Dragon Blade) radiated an incandescent light, symbolizing their true power.

The Dragon Blade is able to split into two blades upon proper separation. The top of the hilt is pushed forward, and the blade separates into two identical weapons. Hera is able to hold one in each hand, and is unable to use very powerful elemental skills while wielding the two blades, though it is possible to call up weak to moderate power spells.

Dragon Fang

The Dragon Fang is not as impressive visually as the Dragon Blade, though it has great stats (hypothetically). The bow itself is about 5½ feet long, and is comprised of Ebony wood (which, by some strange coincidence, is found on Allsieda/Draconia like it is on Earth) augmented with carbon fibers in which the density has been decreased to the point where it is as dense as diamond. The strength and vitality of the bow, therefore, has been increased exponentially. The strings are also made of carbon fibers, though not as dense as the ones augmenting the bow, making them extremely difficult to break.

The arrows are also augmented, though with a different substance known only to the blacksmith, which died along with him and the planet. This substance allows Hera Ledro to augment his arrows with elemental attributes, such as lightning, fire, or any other such attribute.

Abilities

Regeneration

Allsies have a unique, natural regeneration ability when they lose limbs or take physical damage to their body tissues. The injury causes an enzyme boost that fuels the cells that need to replace or repair cells that were lost or damaged in the injury. However, this isn’t as great as it sounds. Though the healing is almost instantaneous, the regeneration takes a large toll on the Allsies body. Though it may not show on their faces or by body signs, there is a large energy depletion when regeneration occurs, obviously varying with the extent of the damage. A small cut, for example, across the breast will take very little energy. If, however, the Allsie loses a limb, like the tail or an arm, the energy toll will be very great indeed, and an Allsie that can transform will often have to resort to it to replenish his/her energy. In that case, an injury can be the direct cause of an Allsie’s death. It’s an ability that must be watched after carefully, as it happens automatically, and used sparingly.
Unfortunately, there are a couple major things that regeneration can’t fix, mainly fire-based attacks. Fire-based attacks (due to the extreme heat) denature the enzymes, making the boost useless and negating the process completely. The energy toll is the same however, and does not negate the loss of energy. Radiation is similar, though it does not denature the enzymes. The genetic and DNA structures in Allsies are very unstable, and are very prone to mutation. Therefore, when exposed to certain levels of radiation, multiple effects could occur. If it’s a very small amount of radiation (like a fusion exhaust expulsion), it will only mutate the cells to the point where energy will be lost. If, however, something like a nuclear explosion were to occur, then the Allsie would almost surely die from mutation. This is the main reason to the death of the entire Allsie race when Allsieda/Draconia was destroyed, as the explosion caused radiation levels in space that were fatal to all the Allsies.

Energy Sensory

As another biological feature of Allsies is the (not so unique) ability to sense other biological organisms in the area, or any systematic electrical activity. This is due to an unforeseen instability in the brain during creation, resulting in a ‘sixth sense’ that allows an Allsie to detect electrical activity (biological or mechanical) such as the ones (but not limited to) occurring in the brain of an organism.

Flight

This is an ability NOT achieved by the use of the wings, but by energy expulsion. This takes almost no energy (though it does take a little) and allows Hera to hover or propel through the air. As a result, he can fly above ground, with his wings folded over his body, and still be able to fight with his tail, or use his wings to guard against enemy attacks.

Magic

In Hera Ledro’s eyes, what he uses isn’t magic, but an unexplainable phenomenon occurring when energy transfer and change occur between an organism and the energies he is exposed to. He uses all five elemental forms of fire, lightning, earth, water, and air. He has mastered all of these. This does not mean that he is supreme at all of these skills, only that he is able to use every form of these skills. As a matter of fact, some of these skills (water-elemental being the most noticeable) are relatively weak.

A unique ability of the Allsies that was unexplainable even to their creators was their ability to form pure energy. They do not create it, but rather sub-consciously change the energies in their bodies to consciously form balls, beams, waves, or any shape of energy imaginable. This ‘pure energy’ is a form of energy that emits all other forms. So in other words, the energy formed emits sound, heat, light, potential, kinetic, and all other forms of energy imaginable (even electric).

Lightning-Elemental Skills

Hera Ledro’s most powerful and prominent form of elemental manipulation is the element of lightning. There are varying forms and strengths of this. The special thing about lightning is that is chains and becomes more powerful as it does so when it is exposed to substances or materials that conduct it well.

When in the proper environment, Hera Ledro can manipulate lightning to great degrees. When, for example, he is in an environment that water moisture in the air is relatively high, the lightning will chain easier and streak towards his opponent faster. If he is in a dryer area, though, where the lightning will not chain as easy, he will put more energy into the attack and push harder to get the same effect. If he is in a sea, however, the electrical energy will carry on for ages, taking hours to fully deplete. This is his most powerful form of manipulation, and the intensities of the attacks can vary. Some will be weak (such as sparks), others will be relatively powerful (like a lightning bolt), and others will be very powerful (such as large shockwaves of lightning). The stronger the attack, the more energy lost.

Earth-Elemental Skills

Hera Ledro can also manipulate the earth to varying degrees, including the manipulation of unaugmented metal, earth, and even plant life to a degree. Hera’s most powerful form of this element is the ability to create earthquakes, with variation in strength. Unfortunately, inciting earthquakes does take a great deal of energy, and he can only fuel a few while in his original form, and increasing amounts in his transformation (by the same factor as the transformation power/ability increase, as will be stated in the Transformations section)

Though earthquakes are his most powerful form of earth-manipulation, it is not his preferred choice of skills. His preference includes raising a spire of earth or metal (from trace amounts in or under the ground) from the ground, often detaching it from the ground and hurling it at his opponent. This is an efficient skill, and takes nowhere near as much energy as creating earthquakes, and can often pierce armor or any protective gear almost instantly.

Another form that Hera can use is raising plant-like tendrils from the ground. While these are not actual living creatures, their atomic structure is very similar. Though the tendrils and vines are not biological, they do have a ‘cellular’ structure, and are made from the replication of spheres containing similar substances like that of a plant’s cell. Therefore, these tendrils rise from the ground and attempt to entangle their target. It’s an imprecise art, and does take a great deal of energy due to the replication process.

Fire-Elemental Manipulation

Hera Ledro’s third most powerful form of elemental manipulation is fire. This isn’t very varying in abilities, and is fairly straightforward.

The most common forms of this manipulation include fireballs or columns of fire streaking from in front of the hand. These can take varying amounts of energy based on the size of the attack. The most powerful form (and rarest) of this element is the cause of a pyroclasm, a gargantuan explosion of magma rising from beneath the plant’s crust. The closer the magma is to the surface, the less energy it takes, though it will always take a fairly large amount of energy.

Air/Wind-Elemental Manipulation

This is his second weakest form of elemental manipulation, and though it doesn’t take a lot of energy, the results aren’t great either.

The best thing Hera Ledro can do with air-manipulation is create a giant whirlwind. These whirlwinds can reach up to 80 feet high, and can only have wind speeds of 160 km/h. It’s very weak, and is used mainly to carry attacks further rather than to attack Hera’s foe directly. For example, he could use these abilities to feed his fire-elemental skills, making sure that the fire continues to burn by giving it a continuous supply of oxygen.

Another thing Hera can do with this ability is create small whirlwinds to hold his sword and attack ‘on its own’ while Hera fights with his bow or fists. He rarely uses this skill, and it takes extreme concentration on his part. The energy supply for this does not have to be large at all, but it must be continuously supplied.

Another form of this elemental manipulation is to create gusts or blasts of wind designed to knock his opponent off his feet. These gusts travel at a maximum of 220 km/h, blowing almost anything out of the way. Unfortunately, these are the only techniques in the area of wind-elementals that require a great amount of energy to perform.

Water-Elemental Manipulation

The absolute weakest of the elemental skills that Hera possesses is water, and this takes little energy, but has little effect in general.

The only skill that takes a great deal of energy when it comes to water-elemental manipulation is the formation of ice spears or spikes. It requires the extraction of heat from the air around the material being frozen, and must be redirected somewhere else so that it won’t cause any harm to anybody. The icicles are large, or can be a single very large icicle split into hundreds of little shards that are sent screaming towards Hera’s foe.

Hera will otherwise use water balls or bubbles to hurl at his opponent. Due to the instability and weakness of these attacks, they are used to do no more than distract or divert the foe’s attention. If they hit, they will cause damage, though consequentially very little.

Transformations

Hera Ledro has achieved several transformations over his years of life. His final permanent-state transformation achieved is his current state: The Dragonic Allsie. All transformed states (excluding permanent states) have a form of energy degeneration, and energy slowly depletes. The stronger the form, the faster the depletion. The only exception to this rule is the Mystic Allsie transformation, though it is not a permanent state. He can transform into 4 different forms in this state:

Dragonic Ledrai Allsie

Also referred to as Ledrai Allsie. In this form, the fur of an Allsie changes from blue to an incandescent silver, and the claws, now copper coloured, lengthen and become sharper due to a rapid cell reproduction effect. The sensors on the fur become charged with electrical energy, and as a result, send messages to the brain extremely fast, more so than usual. The hair stands on end, and becomes a gold colour due to the abnormal power surging through the body (shades of gold vary between Allsies). The tail blade also sharpens, and is even stronger. The strength of the Allsie is multiplied by a factor of 3 in this form, and the overall power is multiplied by four. His speed increases exponentially, effectively doubling his air and ground speed.

Dragonic Ledrai Allsie 2

Also referred to as Ledrai Allsie 2. This does not have the same drastic change in appearance, though the general increase in abilities and power is better. In this form, electricity visibly courses through the air around the body, and the hair lengthens into finer, sharper spikes. The muscles become fairly larger, and the fur itself becomes more sleek and fine. The tail lengthens slightly, by about 3 inches, and it becomes stronger and more flexible, all of this due to cell replication. Every ability or skill of the Allsie multiplies by six in this form.

Dragonic Ledrai Allsie 3

Also referred to as Ledrai Allsie 3. There is a drastic change in all aspects of the Allsie in this form, most noticeably being the hair. The hair of the Allsie lengthens greatly, reaching down to the knees in spiky tendrils. The claws become slimmer, though considerably sharper, as does the tail blade. The muscle structure becomes much leaner than before, and is more aptly suited to speed. The tail lengthens by 1 foot and becomes much more flexible and powerful than before. The actual speed increase is a factor of five, and the strength and power increases by a factor of ten.

Mystic Allsie (Draco-Angelic Allsie)

This is Hera’s final form, and therefore has the most immense changes to power and appearance. In this form, Hera abandons the Ledrai Allsie colour scheme, and instead returns to the same blue fur that he had as a Dragonic Allsie. However, the fur retains its incandescent glimmer, and his hair remains the same length as it was in a Ledrai Allsie 3, and becomes a silver sheen of spiky tendrils. The tail lengthens by a foot once again, and is stronger and more flexible. The tail blade and the claws become a glossy white, mimicking that of an angel’s hair.

The most drastic physical change, however, is the wings. The Dragonic wings move slightly higher up, and a set of large angelic wings protrude from the back right below the Dragonic ones.

Race History

Allsies were created by an ancient race more than ten billion years ago. After they were created, their creators put them through monstrous tests. Eventually, they fled, realizing what was happening. They flew accross space for weeks and finally arrived at a planet inhabited by a multitude of species, including the dragons. When they inhabited the planet, the Allsies attempted to take it for their own and started a war with the dominant species: the dragons. After many millenia of war, a peace treaty was signed and the Allsies and Dragons lived in co-existence from then on, that is to say that they found ways to help each other survive. Over time a great friendship was forged between the Allsies and the Dragons. The Allsies taught the Dragons about the art of blacksmith and weapon producing, and the Dragons taught the Allsies how to manipulate the elements to their will.

After 3 billiion years, a Ledrai Allsie, the first in existence rose. 7 billion years later Hera Ledro became a Ledrai Allsie in a full-scale battle with his brother, Sukani. In another 4 million years, Sukani used a form of mind control on his brother, and used Hera Ledro to destroy Allsieda. The planet was destroyed and only the Dragons, Hera Ledro, and his brothers that were off-planet at that time survived. There are now only 10 Allsies left, all male. Hera Ledro directed the Dragons that consented to follow him through a wormhole that was created when his planet was destroyed. They arrived on the planet Earth...

Personal History

Hera Ledro grew up in the province of Morio village Candu. He lived with his family and friends, and very unfortunately with his older brother Sukani, whom was the first bloodthirsty Allsie to be borne since the Great War. After many millenia of training with his younger brothers and friends, he fought against Sukani to put an end to his destructive ways. During this battle, he acheived the form of Ledrai Allsie, in which he defeated and humiliated Sukani. For the rest of his life on Allsieda he continued to train, eventually teaching his family and friends how to become Ledrai Allsies. He also achieved a Ledrai Allsie 2 during this time.

At approx. 7 million years of age, Hera Ledro's mind was taken over and he was forced to destroy Allsieda. His younger brothers were off-planet at the time and were the only ones in his family to survive (excluding Sukani, who I do not consider one of my family). When Allsieda was destroyed, the Dragons were the only race on-planet that survived, as Hera Ledro was in space above his planet when he destroyed it. Many Dragons did not trust Hera Ledro and did not follow him through the wormhole in which was created after Allsieda's destruction. While the others did, and arrived on the planet Earth, Hera Ledro continued to train. Eventually he found his brothers and brought them to Earth. After this he continued to train with them, each of them increasing in power and speed. Eventually, all of them had reached the Angelic Allsie (Seraph Allsie) stage, and gained the ability to become Ledrai Allsie 3s in these forms. After many battles with Sukani, Hera Ledro finally became a Dragonic Allsie and defeated him again. He then married a human woman and they had a child. After many millenia of generations, the four races of Kariyu-shina, who also inhabited the Earth at one time, Dragon, Human, and Allsie came together in the beings of Jake King and Boromyo King. Both were Dracomagi, having the ability to transfer between a Dragon form and Human for. They were also both able to transform into Kame Kariyu-shina and birth. Hera Ledro vowed to protect them however possible.

Hera Ledro also began training them when they were the age of 13. After time training with them, he became a Mystic Allsie. After this, Boromyo grew jealous of the progress Jake was making and became the Dark Dragon. He then vowed to kill his brother Jake and Hera Ledro. Since then he has been their number one priority, especially since he allied with Sukani...
 
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Allsie Biology


There are many aspects about Allsies that are unknown to most people throughout the universe. The key ones are: "How can they heal like they do? Why is it that they have a tail? Where did that unnatural strength come from? How can they transform?"
I am Hera Ledro, and I am going to explain many of these questions. But first, we should start with their basic appearance. They are a humanoid, with two arms, two legs, and a head. The only difference between them and other humanoid organisms is that they have a tail sporting a scythe-shaped blade on the end. A full-grown Allsie is generally between 5’9" and 7' in height. Their tails can range from 6' to 8' without their transformations and have a large scythe-shaped blade on the end. An Allsie is covered in blue fur, and their reproductive organs are hidden from view as they are vestigial. An Allsie wears no clothes, only a belt to hold their weapon sheathes and quivers. They have muscles that bulge or shrink based on their genealogy and training methods. Their heads usually sport black or brown hair, and their eyebrows match their hair in colour. Their hands have long claw-like nails where normal nails would be on most organisms, and their tail blade is bony white.
An Allsie has many characteristics that can be considered alien, mainly their ability to heal almost any severed limb or physical injury. This originates from the fact that Allsies are a biologically engineered species, whose DNA is comprised of the best aspects of the organisms that they were melded from. Only a few of these species are known to the Allsies, but every ability they have stems from their biological composition on a molecular level. The people who could heal themselves were obviously the ones in the DNA that gave the Allsies this ability. The only thing an Allsie cannot heal from is an injury that emits extreme heat (a fireball, magma storm, volcanic explosion, etc.) or that emits radiation (nuclear warfare). This coincides from one of the species they are incorporated from.
Another issue is the overall anatomy. I did not enter the scientist caste in my society, but I do know a little, all of which I will share with you, the reader.


The Brain

One of the things that gives Allsies such phenomenal reflexes is the location of their brain. An Allsie’s brain is spread throughout his entire body in a layer. The layer goes like this, from outside to inside:

Fur
Skin
Muscle
Cartilage layer
Muscle
Brain
Bone
An Allsie has 2 layers of muscle separated by a protective, flexible cartilage. This cartilage provides enough protection so that their brain and second layer of muscle do not take a lot of damage when in combat. As the brain is located in these places, it takes no time for the electrical impulses from their brain to get to their body. Their fur is tipped with sensors and nerves from their brain which allows them to ‘sense’ when a person is coming.
It’s not a sixth sense, rather an enhanced sense of touch that they can turn on and off. Even the slightest breeze would tip them off if it was on. It’s the nature of the breeze that gives them the warning that something is coming. When a person moves, the air moves in the same pattern as their movement, and the nature of that movement gives them the warning whether or not to defend. It’s this ability that gives them such an edge in combat.
Because their brain is so large and even more creased and patterned than a human’s, they have an amazing capacity to learn. In the few billion years that they lived on their home planet, they managed to get to the point where they had near-light speed space travel. This was, of course, with the help of the Dragons that lived there. But that’s beside the point.


The Muscles

Now we get to one of the most annoying points about the Allsie race: their unbelievable strength. The fact that there are two muscle layers alone gives them a big edge against those with a single layer of muscles, but the fact that their whole lives are dedicated to their caste profession (Allsies choose their caste when they reach the age of 2,000,000, and become a warrior or scientist or manufacturer) is a big advantage, especially for those that are in the warrior caste.
Their structures, all of them, have a unique ability that most races do not have (as only one was discovered to have this kind of ability): their healing. The muscle structure is especially adept at this, as their muscles and skin regenerate the fastest, with their bones and cartilage afterwards, and the brain as the final regenerating layer. The enzymes in the cells by the Allsie’s wound gain a major boost in energy, and the cell replication becomes extremely rapid, almost impossibly so. It takes maybe one second for an Allsie to regain a limb, depending on the size and complexity of the limb. The head is the most complex part of the body, and therefore takes the longest time to regenerate, as it holds many vital organs like the eyes and ears.
Strength is enhanced in the recovering wound, as the cells are new and have yet to be trained to suppress their strength. In that case, the muscle gets weaker over a certain amount of time until it recovers, then it grows in much the same way a human bodybuilder’s would. Allsies, no matter the caste, enjoy a good fight, and duke it out to strengthen themselves. Usually, the castes will battle with themselves, rarely facing the other caste. This is especially prominent in the warrior castes, as the warriors are obviously more powerful than the scientists and manufacturers. However, a scientist (who is actually the physically weakest of the castes) may rarely face a warrior to strengthen himself further, giving himself an intense challenge. This is one of the things that keeps Allsies in such fit shape, their constant training.





Circulatory System

One of the unique physical traits of an Allsie’s anatomy is the presence of four hearts: one in the head, one by the right ribs, one by the left shoulder (just underneath), and one by the left hip. These hearts provide all the circulatory services, though the circulatory system itself is much like a human’s.
However, their heart rate is nowhere near as high as a human’s, as they have four hearts doing the job that one human heart would. This is one reason why they don’t get so out of breath. Their four hearts are at a constant rate, very rarely strained to the point where they begin huffing and puffing. There are four lungs right by them, and a fifth with another purpose, but we’ll get to that later. The muscles don’t need a lot of oxygen to operate, as they rely mainly on the food intake (sugars and nutrients like glucose and stuff like that) to supply and power their metabolic processes. Therefore, the hearts have very little work to do to pump blood to every cell of the body.
Also, the hearts are one of the things that fuel the enzyme boost that causes the regeneration of the limbs and tissues. If an Allsie is split into exactly four equal quadrants, emphasis on the exactly equal, then the hearts will be confused as to which should regenerate which and eventually die out over time due to indecisive regeneration. But, the hearts are placed in such a pattern that it is impossible to split into exactly four equal parts. Their too spread out through the body! Therefore, it is impossible to kill an Allsie that way, though there are plenty of ways to do so, it’s just very difficult.


Respiratory System

Here is another trait of the Allsies that is extremely unique: They have 10 lungs attached to their airway. Two lungs are located behind each heart, and two is located in the very center of the chest, with a very unique purpose: it stores oxygen.
The fact that the Allsie has 1 lung beside each heart alone gives them amazing stamina. The oxygen exchange is so quick, it would take almost no time for the oxygen in that lung to deplete. This is not the case.
The fact that the tissues in the body don’t use a lot of oxygen alone is enough to give them great stamina, as their body can go for a long time on a single breath of air, and only has to exeunt the harmful gases and products from the body by exhaling until they take their next breath. The fifth lung, whose airway tract is opened consciously, can store oxygen for weeks at a time, and provide a backup oxygen supply for the other lungs when they run out (which can take weeks at a time). It’s a very unique trait which allows them to fight for ages, and still keep going (the longest continuous fight in Allsie history was 15 Earth days).
Other than that, the circulatory system works very like a human’s: the oxygen is absorbed in the alveoli and such from the pulmonary veins and wastes are exeunted through the pulmonary artery and blah, blah, blah.





Transformations

Now we get to the really good part: what is it that allows an Allsie to transform?
An Allsie can only initially transform through a huge surge of emotion, often anger, which triggers an increased metabolic rate in the body. Obviously, this means a higher oxygen and nutrient supply, so in transformations an Allsie does lose breath easier than normal. I will explain the individual effects of each transformation as I go, but you may have to wait a while and be patient. Their very complicated.
Before we get into how the transformations actually occur, we’d best explain what allows them to do so even the first time. As we all now know, an Allsie is a biological engineering experiment. Allsie scientists found out that the Kariyu-shina DNA (another alien race) inscribed into their own DNA is one of the things that gives them this ability. Kariyu-shina were widely known for their ability to transform into Kame Kariyu-shina when they reached a certain area of strength. Coincidentally, they are also the race that gave the Allsies such immense strength and the love to fight. But anyways, back to what starts the transformation.
The surge of emotion gets what humans would call epinephrine or adrenaline to pump into the system. This triggers an increased metabolism and allows the Allsie’s power to reach greater heights. When the Allsie’s power reaches a certain height based on this adrenaline pumping, his body will change, resulting in a transformation. After the first transformation, the ability to call upon this form can be achieved through intense meditation and training. The transformations are as follows and cause the following effects on the body (from first transformation to last, including the advanced permanent forms):

Ledrai Allsie

Literally, translated to Allsie leader, the first Ledrai Allsie existed many billion years before yours truly, and was much weaker. The genes have evolved since then, and power increase has increased substantially. Generally, a gentle flame-like aura caresses the Allsie in this form, as his power also attracts energy from other sources as well.
A Ledrai Allsie transformation causes metabolic boosts in everything, from the fur to the muscles. These boosts differ from tissue to tissue, and even I don’t know the full extent of the changes and how they work. However, because of the boosts, the nerve sensors on the fur gain an increased ‘reflex’ factor, which allows the electrical patterns that go from the nerves to the brain to move faster. Than before. This is common to all Allsie transformations. A side effect is the hair turning gold and spiking upwards, and the fur turning silver. This is a mystery to every Allsie, even the scientists.
An Allsie also gains sharpened nails and tail blade. The boost in energy becomes so great that the nails and blade lose some of the cells on the outer layers, resulting in a sharper, more powerful blade. A side effect to this is the colouring of copper on each of these, nails and tail blade.
An Allsie’s strength is increased substantially in this form. His general power itself is multiplied by a factor of 75, and his reflexes are enhanced (as stated) substantially.




Ledrai Allsie 2

Fair warning: we’re nowhere near the end of the transformation list. A Ledrai Allsie 2 has similar boosts in power and reflexes (though the reflex boost isn’t quite as substantial as before). This form can only be achieved through intense, and I mean intense training and meditation. The power multiplies by a factor of 100 in this form, and the tail lengthens. It is contrary to the tail blade occurrence before, however, as the tail blade gains more cells to sharpen itself, as do the nails, and the mass power increase causes some of the power to be re-routed and used to increase the tail’s length in cells for everything in the tail, making it longer and more flexible. Basically, it results in mass cell reproduction. The gentle flame that caressed the body before has now turned to a raging inferno around the body, with little electrical sparks jumping around the body from the enhanced electrical activity on his fur’s nervous systems.

Ledrai Allsie 3

This form has one of the most astounding changes to the body. The tail again goes through changes, lengthening itself in the same fashion explained in the Ledrai Allsie 2, but the muscles become slender, but more powerful. How this works out, I do not know, but it does. When I took this form, it was like being born again.
The most noticeable difference in the Allsie is the hair length and electrical energy. The power causes extreme growth of the cranial hair, and the replication of cells increases immensely, and, as a result, the hair extends to the knees, in spiky tendrils. Another indication of the extreme power increase is the electricity. What was sparks as a Ledrai Allsie 2 have become long, bolts of lighting, searing across the width or length of the body, and disappearing as soon as they appear. The actual power increase is 125 times that of a Ledrai Allsie 2. Once again, this can only be achieved through intense training. However, there is a catch. A Ledrai Allsie 3 can only be achieved through a huge surge of emotion, like anger or love. Hatred is powerful as well, of course, but not as powerful as love, which makes for a much smoother transformation.

Angelic (Seraph)/Demonic Allsie

This is the first of the permanent states. Permanent states occur once every four transformations. There are 2 options to transform into, depending on the moral disposition of the Allsie. The pure-hearted form is the Seraphic or Angelic Allsie, in which six, large and magnificent silver angel wings burst from the back of the Allsie, each measuring in a length of six feet and a width of two feet. Other than this, everything except tail length and power returns to the way it was in the normal form. An Angelic Allsie’s power is multiplied 50 times that of a Ledrai Allsie 3, and his reflexes are enhanced even further due to the extreme electrical activity in the sensors in his fur. Only intense training can unlock this form.
The Demonic Allsie however, is a brutal, more rancid form of it’s Seraphic brethren. The Demonic Allsie’s fur turns into a jet black, oily coat. Two fat and short, blood-red demonic wings sprout from the back, and compliment the crimson hair and red retinas that stare from the pitiless silvery eyes. Only the truly evil can attain this form, and the only one currently in existence is my own brother, Sukani. Power increase in this form is an amazing 300 times that of a Ledrai Allsie 3! This puts Demonic Allsies at a major advantage against Angelic/Seraph Allsies. I know I was defeated the first time by Sukani, because we achieved these forms at almost the exact same time, and my power increase was nothing compared to his.
As the first permanent state, this is an exception to most rules of a Ledrai Allsie transformation. First and foremost is the lack of energy uptake in this form. The flames that cover the body in the previous transformations disappear. Energy consumption is also extremely different in this form. As a permanent state, an Allsie in this form remains in this till the day he/she dies (unless they achieve the next permanent state, which will be explained later on), and because of this, their bodies adapt almost immediately to it’s rigors. How this happens nobody knows, because by the time my brothers and I achieved this state, Allsieda (our home planet) had been destroyed long ago and the scientists who could’ve studied it with it.
As a rule of thumb (as this is a permanent state) this transformation can be transcended to the levels of Ledrai Allsie in this state, known as Ledrai Angelic/Demonic Allsies 1/2/3.

Ledrai Angelic/Demonic Allsie 1

This form is of similar changes as the original Ledrai Allsieform. The only difference between this form and the original is the fact that the angel wings turn from silver to a pure white. Another difference is the drastic power increase in this forms. It rises by 200 times that of an Angelic Allsie! It was amazing when I transformed into this form, almost like feeling invincible.
The Demonic Allsie, on the other hand, retains almost everything the same, except the hair, of a Demonic Allsie. The hair turns from crimson to an oily black, and matches the fur. The wings stay the same colour, but a gentle red-tinted black flame courses around the body. The power increase in this form isn’t quite as dramatic as that of a Ledrai Angelic Allsie’s, only increasing by a factor of 75.

Ledrai Angelic/Demonic Allsie 2

This form is amazing, especially for Angelic Allsies. Their power alone increases by a margin of 200 times that of the previous transformation (resulting in 40,000 times that of an Angelic Allsie!), but the physical changes are also drastic. The tail lengthens by a foot, and the muscles become larger (though not detrimentally so to the speed) than that of any previous form. The sensors on the fur go off the charts in this form, and an Allsie can react near immediately, almost to the point where his reflexes are that of light-speed (not his movements). It is an unbelievable transformation. Other than that, though, there isn’t that much change from the original Ledrai Allsie 2 transformation.
A Demonic Allsie also has a fairly drastic change in store here. Though his colouring remains the same, his tail lengthens by a foot as well, and his power increases by a margin of 700x that of before. This is absolutely amazing, as his power increases even greater than that of an Angelic Ledrai Allsie 2, resulting in a power level 52,500 times that of the original Demonic Allsie form.

Ledrai Angelic/Demonic Allsie 3

These forms aren’t quite as amazing as before. The changes that occur in the original Ledrai Allsie 3 transformation occur here as well, but to a greater factor than before. A Ledrai Angelic Allsie 3's power increases 1000x that of before, and his speed is enhanced drastically. As the original, his hair lengthens to the same factor, and his tail as well, but his claws and tail blade are sharpened to such a degree and to such a hardness (due to the energy reinforcing the cells), that cutting through adamant (diamond) is like cutting through paper with a pair of scissors.
The Demonic Ledrai Allsie 3, however, is quite different. The hair completely disappears, and leaves only the pitch black fur atop the crown. The power multiplies by 760, and leaves the claws dangling like whips, flexible and blood red. The tail blade also becomes whip-like, and can extend or detract at will, as do the claws. Other than that, there is no major change from the Demonic Ledrai Allsie 2, though the power increase is greater.
In this form, the final energy levels of the combatants are relatively equal, and leave nothing to be desired on both ends.

Dragonic Allsie

This is the most revered form that I have taken, and is my current (and final) permanent form. In this form, drastic power changes take place, and so does the appearance change.
In this form, which only the pure of heart can attain, the hair returns to its original length as a normal or Angelic Allsie. The claws, too, return to their original length, though they are much sharper than anything before, and have a silvery tint to them while remaining bone-white. The power itself multiplies by 500, making a Dragonic Allsie extremely deadly.
Though this is the final permanent form that I have discovered, there could be more, and I will continue to search and train so that I may achieve them if there are any more. However, let’s continue, shall we?

Dragonic Ledrai Allsie

This is a form that also retains the original appearance of the original Ledrai Allsie. However the power amplification in this form is not to be taken lightly, for the true power amplification of this form is a staggering factor of 1000! In this form, my power is very much applaudable, and (please excuse the seemly lack of modesty) I can destroy a planet with a mere twitch of my pinky finger. This form is not my favorite though, as it’s the most taxing on the body.
This form, unlike it’s previous counterparts, taints the soul a little, and I will admit that in this form I am much more bloodlust than any previous or future form. I indulge in violence here, though I keep my mind and sanity, allowing myself to control my actions. It is difficult though, as doing so does make the energy uptake increase drastically.

Dragonic Ledrai Allsie 2

Ok, here is one of my personal favorites. This form actually purifies the soul further, doing the exact opposite of the previous transformation. The power multiplies by a further 1500 in this form, drastically making it one of the greatest transformations available.
Once again, no surprises when it comes to appearance. It looks almost exactly the same as every other Ledrai Allsie 2 transformation previously, except for the wings.

Dragonic
Ledrai Allsie 3

This is my favorite form. Though the appearance retains the same general look as the other Ledrai Allsie 3s, this is easily the greatest. The power increase alone is a factor of 9000, but the speed increase is the real whoop in this party.
You’d think that the elongation of the hair and tail would slow you down a bit. Well, it doesn’t in this form. Your speed itself multiplies at least 3000 times it’s previous limits, making it possible to go almost the speed of light. I can easily surpass the speed of sound, nigh raising myself to the speed of light in this form. Though the speed increase doesn’t seem as exponential as the power increase, a speed multiplied 3000 times your previous limits can prove far more useful than strength.

Mystic Allsie (Draco-Angelic Allsie)

Now we hit it, the mother of all the transformations I have achieved. The Mystic Allsie is by far the most powerful and most amazing form I have yet to achieve (even if it’s not my favorite). The strength and power of the individual who reaches this stage is multiplied 2 million (2,000,000) times it’s previous limits. In any fight, that is useful. The speed is increased by a further factor of 40,000. It’s absolutely insane, no matter how you look at it.
The ability increase, however, isn’t the only drastic change in this form. Let’s start with the fur, shall we? It changes back to it’s original coloration, blue. However, the sheen of the past Ledrai Allsie transformations is retained, and the fur gleams with a metallic shimmer. The hair remains as long as it was in the Ledrai Allsie 3 transformation, though the coloration is much different. It abandons its golden sheen, and adopts a more pure, silvery color. It no longer reaches down in spikes, rather a sheet now, reflecting the silver light to create a dazzling display. The tail lengthens by a further 3 feet, enhancing flexibility and duration. The tail blade and claws, though a white color, do have an iridescent gleam to them.
In short, this is the ultimate transformation. However, the best is yet to come. The Dragon wings do remain, but they raise up on the back slightly higher than before. Underneath them, about 3 inches away, 2, equally glorious, pure-white angel wings appear, sprouting from the back in all their feathery glory.
That’s it for all the transformations. In truth, it took a lot to fully recount them (hell, I had to transform into a couple just so that I could type out the true descriptions).


The Skeletal System

There are no surprises here. It’s a basic, vertebrate skeleton. The only real exception is the tail blade that juts out near the end of the tail, which is directly connected to the skeleton.
However, there are a few other exceptions. Unlike the human skeletal system, there is no spinal cord, per say. There is a spine, like all vertebrates have, however, nerves and neurons link directly from the surface to the brain, which is outside the bone layer, protected by a flexible (yet strong) cartilage layer.
This cartilage layer is the main wall against tissue damage underneath the first layer of muscle. As such, it has been made to be strong and, because of its location above the second layer of muscle. It’s a sound system, and has been known to be a very unique and powerful one, and it is doubtful that any Allsie would win a death match without it. At the same time, Allsies have adapted so that they protect their outer muscle layer and cartilage from harm.
 
My Bio has been moved to the different page, so that it provides much less incidence for the mods (and I need to see the changes I have to make :lol: )


 
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IT IS FINITO! I am done. Over time, i will probably refine the bio as time goes on, but that's basically it!

Come one, come all! I'm ready to kick all ur asses with my superior build!

Here's a little Allsie Biology, just to give you guys an idea of what my character is like on the 'inside'

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Allsie Biology

There are many aspects about Allsies that are unknown to most people throughout the universe. The key ones are: "How can they heal like they do? Why is it that they have a tail? Where did that unnatural strength come from? How can they transform?"
I am Hera Ledro, and I am going to explain many of these questions. But first, we should start with their basic appearance. They are a humanoid, with two arms, two legs, and a head. The only difference between them and other humanoid organisms is that they have a tail sporting a scythe-shaped blade on the end. A full-grown Allsie is generally between 5’9" and 7' in height. Their tails can range from 6' to 8' without their transformations and have a large scythe-shaped blade on the end. An Allsie is covered in blue fur, and their reproductive organs are hidden from view as they are vestigial. An Allsie wears no clothes, only a belt to hold their weapon sheathes and quivers. They have muscles that bulge or shrink based on their genealogy and training methods. Their heads usually sport black or brown hair, and their eyebrows match their hair in colour. Their hands have long claw-like nails where normal nails would be on most organisms, and their tail blade is bony white.
An Allsie has many characteristics that can be considered alien, mainly their ability to heal almost any severed limb or physical injury. This originates from the fact that Allsies are a biologically engineered species, whose DNA is comprised of the best aspects of the organisms that they were melded from. Only a few of these species are known to the Allsies, but every ability they have stems from their biological composition on a molecular level. The people who could heal themselves were obviously the ones in the DNA that gave the Allsies this ability. The only thing an Allsie cannot heal from is an injury that emits extreme heat (a fireball, magma storm, volcanic explosion, etc.) or that emits radiation (nuclear warfare). This coincides from one of the species they are incorporated from.
Another issue is the overall anatomy. I did not enter the scientist caste in my society, but I do know a little, all of which I will share with you, the reader.


The Brain

One of the things that gives Allsies such phenomenal reflexes is the location of their brain. An Allsie’s brain is spread throughout his entire body in a layer. The layer goes like this, from outside to inside:

Fur
Skin
Muscle
Cartilage layer
Muscle
Brain
Bone
An Allsie has 2 layers of muscle separated by a protective, flexible cartilage. This cartilage provides enough protection so that their brain and second layer of muscle do not take a lot of damage when in combat. As the brain is located in these places, it takes no time for the electrical impulses from their brain to get to their body. Their fur is tipped with sensors and nerves from their brain which allows them to ‘sense’ when a person is coming.
It’s not a sixth sense, rather an enhanced sense of touch that they can turn on and off. Even the slightest breeze would tip them off if it was on. It’s the nature of the breeze that gives them the warning that something is coming. When a person moves, the air moves in the same pattern as their movement, and the nature of that movement gives them the warning whether or not to defend. It’s this ability that gives them such an edge in combat.
Because their brain is so large and even more creased and patterned than a human’s, they have an amazing capacity to learn. In the few billion years that they lived on their home planet, they managed to get to the point where they had near-light speed space travel. This was, of course, with the help of the Dragons that lived there. But that’s beside the point.


The Muscles

Now we get to one of the most annoying points about the Allsie race: their unbelievable strength. The fact that there are two muscle layers alone gives them a big edge against those with a single layer of muscles, but the fact that their whole lives are dedicated to their caste profession (Allsies choose their caste when they reach the age of 2,000,000, and become a warrior or scientist or manufacturer) is a big advantage, especially for those that are in the warrior caste.
Their structures, all of them, have a unique ability that most races do not have (as only one was discovered to have this kind of ability): their healing. The muscle structure is especially adept at this, as their muscles and skin regenerate the fastest, with their bones and cartilage afterwards, and the brain as the final regenerating layer. The enzymes in the cells by the Allsie’s wound gain a major boost in energy, and the cell replication becomes extremely rapid, almost impossibly so. It takes maybe one second for an Allsie to regain a limb, depending on the size and complexity of the limb. The head is the most complex part of the body, and therefore takes the longest time to regenerate, as it holds many vital organs like the eyes and ears.
Strength is enhanced in the recovering wound, as the cells are new and have yet to be trained to suppress their strength. In that case, the muscle gets weaker over a certain amount of time until it recovers, then it grows in much the same way a human bodybuilder’s would. Allsies, no matter the caste, enjoy a good fight, and duke it out to strengthen themselves. Usually, the castes will battle with themselves, rarely facing the other caste. This is especially prominent in the warrior castes, as the warriors are obviously more powerful than the scientists and manufacturers. However, a scientist (who is actually the physically weakest of the castes) may rarely face a warrior to strengthen himself further, giving himself an intense challenge. This is one of the things that keeps Allsies in such fit shape, their constant training.


Circulatory System

One of the unique physical traits of an Allsie’s anatomy is the presence of four hearts: one in the head, one by the right ribs, one by the left shoulder (just underneath), and one by the left hip. These hearts provide all the circulatory services, though the circulatory system itself is much like a human’s.
However, their heart rate is nowhere near as high as a human’s, as they have four hearts doing the job that one human heart would. This is one reason why they don’t get so out of breath. Their four hearts are at a constant rate, very rarely strained to the point where they begin huffing and puffing. There are four sets of lungs right by them, and a fifth with another purpose, but we’ll get to that later. The muscles don’t need a lot of oxygen to operate, as they rely mainly on the food intake (sugars and nutrients like glucose and stuff like that) to supply and power their metabolic processes. Therefore, the hearts have very little work to do to pump blood to every cell of the body.
Also, the hearts are one of the things that fuel the enzyme boost that causes the regeneration of the limbs and tissues. If an Allsie is split into exactly four equal quadrants, emphasis on the exactly equal, then the hearts will be confused as to which should regenerate which and eventually die out over time due to indecisive regeneration. But, the hearts are placed in such a pattern that it is impossible to split into exactly four equal parts. Their too spread out through the body! Therefore, it is impossible to kill an Allsie that way, though there are plenty of ways to do so, it’s just very difficult.


Respiratory System

Here is another trait of the Allsies that is extremely unique: They have 10 lungs attached to their airway. Two lungs are located behind each heart, and two is located in the very center of the chest, with a very unique purpose: it stores oxygen.
The fact that the Allsie has 2 lungs beside each heart alone gives them amazing stamina. The oxygen exchange is so quick, it would take almost no time for the oxygen in that lung to deplete. This is not the case.
The fact that the tissues in the body don’t use a lot of oxygen alone is enough to give them great stamina, as their body can go for a long time on a single breath of air, and only has to exeunt the harmful gases and products from the body by exhaling until they take their next breath. The fifth lung, whose airway tract is opened consciously, can store oxygen for weeks at a time, and provide a backup oxygen supply for the other lungs when they run out (which can take weeks at a time). It’s a very unique trait which allows them to fight for ages, and still keep going (the longest continuous fight in Allsie history was 15 Earth days).
Other than that, the circulatory system works very like a human’s: the oxygen is absorbed in the alveoli and such from the pulmonary veins and wastes are exeunted through the pulmonary artery and blah, blah, blah.


Transformations

Now we get to the really good part: what is it that allows an Allsie to transform?
An Allsie can only initially transform through a huge surge of emotion, often anger, which triggers an increased metabolic rate in the body. Obviously, this means a higher oxygen and nutrient supply, so in transformations an Allsie does lose breath easier than normal. I will explain the individual effects of each transformation as I go, but you may have to wait a while and be patient. Their very complicated.
Before we get into how the transformations actually occur, we’d best explain what allows them to do so even the first time. As we all now know, an Allsie is a biological engineering experiment. Allsie scientists found out that the Kariyu-shina DNA (another alien race) inscribed into their own DNA is one of the things that gives them this ability. Kariyu-shina were widely known for their ability to transform into Kame Kariyu-shina when they reached a certain area of strength. Coincidentally, they are also the race that gave the Allsies such immense strength and the love to fight. But anyways, back to what starts the transformation.
The surge of emotion gets what humans would call epinephrine or adrenaline to pump into the system. This triggers an increased metabolism and allows the Allsie’s power to reach greater heights. When the Allsie’s power reaches a certain height based on this adrenaline pumping, his body will change, resulting in a transformation. After the first transformation, the ability to call upon this form can be achieved through intense meditation and training. The transformations are as follows and cause the following effects on the body (from first transformation to last, including the advanced permanent forms):

Ledrai Allsie

Literally, translated to Allsie leader, the first Ledrai Allsie existed many billion years before yours truly, and was much weaker. The genes have evolved since then, and power increase has increased substantially. Generally, a gentle flame-like aura caresses the Allsie in this form, as his power also attracts energy from other sources as well.
A Ledrai Allsie transformation causes metabolic boosts in everything, from the fur to the muscles. These boosts differ from tissue to tissue, and even I don’t know the full extent of the changes and how they work. However, because of the boosts, the nerve sensors on the fur gain an increased ‘reflex’ factor, which allows the electrical patterns that go from the nerves to the brain to move faster. Than before. This is common to all Allsie transformations. A side effect is the hair turning gold and spiking upwards, and the fur turning silver. This is a mystery to every Allsie, even the scientists.
An Allsie also gains sharpened nails and tail blade. The boost in energy becomes so great that the nails and blade lose some of the cells on the outer layers, resulting in a sharper, more powerful blade. A side effect to this is the colouring of copper on each of these, nails and tail blade.
An Allsie’s strength is increased substantially in this form. His general power itself is multiplied by a factor of 75, and his reflexes are enhanced (as stated) substantially.


Ledrai Allsie 2

Fair warning: we’re nowhere near the end of the transformation list. A Ledrai Allsie 2 has similar boosts in power and reflexes (though the reflex boost isn’t quite as substantial as before). This form can only be achieved through intense, and I mean intense training and meditation. The power multiplies by a factor of 100 in this form, and the tail lengthens. It is contrary to the tail blade occurrence before, however, as the tail blade gains more cells to sharpen itself, as do the nails, and the mass power increase causes some of the power to be re-routed and used to increase the tail’s length in cells for everything in the tail, making it longer and more flexible. Basically, it results in mass cell reproduction. The gentle flame that caressed the body before has now turned to a raging inferno around the body, with little electrical sparks jumping around the body from the enhanced electrical activity on his fur’s nervous systems.

Ledrai Allsie 3

This form has one of the most astounding changes to the body. The tail again goes through changes, lengthening itself in the same fashion explained in the Ledrai Allsie 2, but the muscles become slender, but more powerful. How this works out, I do not know, but it does. When I took this form, it was like being born again.
The most noticeable difference in the Allsie is the hair length and electrical energy. The power causes extreme growth of the cranial hair, and the replication of cells increases immensely, and, as a result, the hair extends to the knees, in spiky tendrils. Another indication of the extreme power increase is the electricity. What was sparks as a Ledrai Allsie 2 have become long, bolts of lighting, searing across the width or length of the body, and disappearing as soon as they appear. The actual power increase is 125 times that of a Ledrai Allsie 2. Once again, this can only be achieved through intense training. However, there is a catch. A Ledrai Allsie 3 can only be achieved through a huge surge of emotion, like anger or love. Hatred is powerful as well, of course, but not as powerful as love, which makes for a much smoother transformation.

Angelic (Seraph)/Demonic Allsie

This is the first of the permanent states. Permanent states occur once every four transformations. There are 2 options to transform into, depending on the moral disposition of the Allsie. The pure-hearted form is the Seraphic or Angelic Allsie, in which six, large and magnificent silver angel wings burst from the back of the Allsie, each measuring in a length of six feet and a width of two feet. Other than this, everything except tail length and power returns to the way it was in the normal form. An Angelic Allsie’s power is multiplied 50 times that of a Ledrai Allsie 3, and his reflexes are enhanced even further due to the extreme electrical activity in the sensors in his fur. Only intense training can unlock this form.
The Demonic Allsie however, is a brutal, more rancid form of it’s Seraphic brethren. The Demonic Allsie’s fur turns into a jet black, oily coat. Two fat and short, blood-red demonic wings sprout from the back, and compliment the crimson hair and red retinas that stare from the pitiless silvery eyes. Only the truly evil can attain this form, and the only one currently in existence is my own brother, Sukani. Power increase in this form is an amazing 300 times that of a Ledrai Allsie 3! This puts Demonic Allsies at a major advantage against Angelic/Seraph Allsies. I know I was defeated the first time by Sukani, because we achieved these forms at almost the exact same time, and my power increase was nothing compared to his.
As the first permanent state, this is an exception to most rules of a Ledrai Allsie transformation. First and foremost is the lack of energy uptake in this form. The flames that cover the body in the previous transformations disappear. Energy consumption is also extremely different in this form. As a permanent state, an Allsie in this form remains in this till the day he/she dies (unless they achieve the next permanent state, which will be explained later on), and because of this, their bodies adapt almost immediately to it’s rigors. How this happens nobody knows, because by the time my brothers and I achieved this state, Allsieda (our home planet) had been destroyed long ago and the scientists who could’ve studied it with it.
As a rule of thumb (as this is a permanent state) this transformation can be transcended to the levels of Ledrai Allsie in this state, known as Ledrai Angelic/Demonic Allsies 1/2/3.

Ledrai Angelic/Demonic Allsie 1

This form is of similar changes as the original Ledrai Allsieform. The only difference between this form and the original is the fact that the angel wings turn from silver to a pure white. Another difference is the drastic power increase in this forms. It rises by 200 times that of an Angelic Allsie! It was amazing when I transformed into this form, almost like feeling invincible.
The Demonic Allsie, on the other hand, retains almost everything the same, except the hair, of a Demonic Allsie. The hair turns from crimson to an oily black, and matches the fur. The wings stay the same colour, but a gentle red-tinted black flame courses around the body. The power increase in this form isn’t quite as dramatic as that of a Ledrai Angelic Allsie’s, only increasing by a factor of 75.

Ledrai Angelic/Demonic Allsie 2

This form is amazing, especially for Angelic Allsies. Their power alone increases by a margin of 200 times that of the previous transformation (resulting in 40,000 times that of an Angelic Allsie!), but the physical changes are also drastic. The tail lengthens by a foot, and the muscles become larger (though not detrimentally so to the speed) than that of any previous form. The sensors on the fur go off the charts in this form, and an Allsie can react near immediately, almost to the point where his reflexes are that of light-speed (not his movements). It is an unbelievable transformation. Other than that, though, there isn’t that much change from the original Ledrai Allsie 2 transformation.
A Demonic Allsie also has a fairly drastic change in store here. Though his colouring remains the same, his tail lengthens by a foot as well, and his power increases by a margin of 700x that of before. This is absolutely amazing, as his power increases even greater than that of an Angelic Ledrai Allsie 2, resulting in a power level 52,500 times that of the original Demonic Allsie form.

Ledrai Angelic/Demonic Allsie 3

These forms aren’t quite as amazing as before. The changes that occur in the original Ledrai Allsie 3 transformation occur here as well, but to a greater factor than before. A Ledrai Angelic Allsie 3's power increases 1000x that of before, and his speed is enhanced drastically. As the original, his hair lengthens to the same factor, and his tail as well, but his claws and tail blade are sharpened to such a degree and to such a hardness (due to the energy reinforcing the cells), that cutting through adamant (diamond) is like cutting through paper with a pair of scissors.
The Demonic Ledrai Allsie 3, however, is quite different. The hair completely disappears, and leaves only the pitch black fur atop the crown. The power multiplies by 760, and leaves the claws dangling like whips, flexible and blood red. The tail blade also becomes whip-like, and can extend or detract at will, as do the claws. Other than that, there is no major change from the Demonic Ledrai Allsie 2, though the power increase is greater.
In this form, the final energy levels of the combatants are relatively equal, and leave nothing to be desired on both ends.

Dragonic Allsie

This is the most revered form that I have taken, and is my current (and final) permanent form. In this form, drastic power changes take place, and so does the appearance change.
In this form, which only the pure of heart can attain, the hair returns to its original length as a normal or Angelic Allsie. The claws, too, return to their original length, though they are much sharper than anything before, and have a silvery tint to them while remaining bone-white. The power itself multiplies by 500, making a Dragonic Allsie extremely deadly.
Though this is the final permanent form that I have discovered, there could be more, and I will continue to search and train so that I may achieve them if there are any more. However, let’s continue, shall we?

Dragonic Ledrai Allsie

This is a form that also retains the original appearance of the original Ledrai Allsie. However the power amplification in this form is not to be taken lightly, for the true power amplification of this form is a staggering factor of 1000! In this form, my power is very much applaudable, and (please excuse the seemly lack of modesty) I can destroy a planet with a mere twitch of my pinky finger. This form is not my favorite though, as it’s the most taxing on the body.
This form, unlike it’s previous counterparts, taints the soul a little, and I will admit that in this form I am much more bloodlust than any previous or future form. I indulge in violence here, though I keep my mind and sanity, allowing myself to control my actions. It is difficult though, as doing so does make the energy uptake increase drastically.

Dragonic Ledrai Allsie 2

Ok, here is one of my personal favorites. This form actually purifies the soul further, doing the exact opposite of the previous transformation. The power multiplies by a further 1500 in this form, drastically making it one of the greatest transformations available.
Once again, no surprises when it comes to appearance. It looks almost exactly the same as every other Ledrai Allsie 2 transformation previously, except for the wings.

Dragonic
Ledrai Allsie 3

This is my favorite form. Though the appearance retains the same general look as the other Ledrai Allsie 3s, this is easily the greatest. The power increase alone is a factor of 9000, but the speed increase is the real whoop in this party.
You’d think that the elongation of the hair and tail would slow you down a bit. Well, it doesn’t in this form. Your speed itself multiplies at least 3000 times it’s previous limits, making it possible to go almost the speed of light. I can easily surpass the speed of sound, nigh raising myself to the speed of light in this form. Though the speed increase doesn’t seem as exponential as the power increase, a speed multiplied 3000 times your previous limits can prove far more useful than strength.

Mystic Allsie (Draco-Angelic Allsie)

Now we hit it, the mother of all the transformations I have achieved. The Mystic Allsie is by far the most powerful and most amazing form I have yet to achieve (even if it’s not my favorite). The strength and power of the individual who reaches this stage is multiplied 2 million (2,000,000) times it’s previous limits. In any fight, that is useful. The speed is increased by a further factor of 40,000. It’s absolutely insane, no matter how you look at it.
The ability increase, however, isn’t the only drastic change in this form. Let’s start with the fur, shall we? It changes back to it’s original coloration, blue. However, the sheen of the past Ledrai Allsie transformations is retained, and the fur gleams with a metallic shimmer. The hair remains as long as it was in the Ledrai Allsie 3 transformation, though the coloration is much different. It abandons its golden sheen, and adopts a more pure, silvery color. It no longer reaches down in spikes, rather a sheet now, reflecting the silver light to create a dazzling display. The tail lengthens by a further 3 feet, enhancing flexibility and duration. The tail blade and claws, though a white color, do have an iridescent gleam to them.
In short, this is the ultimate transformation. However, the best is yet to come. The Dragon wings do remain, but they raise up on the back slightly higher than before. Underneath them, about 3 inches away, 2, equally glorious, pure-white angel wings appear, sprouting from the back in all their feathery glory.
That’s it for all the transformations. In truth, it took a lot to fully recount them (hell, I had to transform into a couple just so that I could type out the true descriptions).


The Skeletal System

There are no surprises here. It’s a basic, vertebrate skeleton. The only real exception is the tail blade that juts out near the end of the tail, which is directly connected to the skeleton.
However, there are a few other exceptions. Unlike the human skeletal system, there is no spinal cord, per say. There is a spine, like all vertebrates have, however, nerves and neurons link directly from the surface to the brain, which is outside the bone layer, protected by a flexible (yet strong) cartilage layer.
This cartilage layer is the main wall against tissue damage underneath the first layer of muscle. As such, it has been made to be strong and, because of its location above the second layer of muscle. It’s a sound system, and has been known to be a very unique and powerful one, and it is doubtful that any Allsie would win a death match without it. At the same time, Allsies have adapted so that they protect their outer muscle layer and cartilage from harm.
 
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Well, I'm glad to see that the mods are keeping up with this stuff now. Before, you just had to post a BIO and it would be able to be used. Glad to see.

I'll get to editting it straight away.

However, if you had read further on, the Allsie Biology gives a reason as to his Wings I believe. Other than the fact that they are a retaining of the Dragonic DNA in his system (as Allsies are a bio-genetically engineered race), and are a symbol of his power, they really don't do anything and are there just to look cool :nods:

I thought we could make allusions and stuff to other things, like DBZ and such, just as long as they didn't make up a huge part of the bio. In fact, only a brief part of my History and his Kamehameha are DB-related, but I'll change that too.

The Zero-grav thing was just to make it a little more adaptable to the planet moving thing, as planets can be light-years apart, and I wanted to make it so that they got there withing their lifespans :nod:

However, I will change the things you have asked me too. I didn't expect the stuff to be this strict around here, these kinda bios are allowed everywhere else :P

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Name: Hera Ledro Zera
Pronouciation: hAIr-a led-rO zEEr-a

Gender: Male
Date Of Birth: 8, 998, 992 B.C.
Age: 9,000,992


Origin/Birthplace

Hera Ledro was the second eldest son of the Zera family, born on the planet Allsieda/Draconia (the name a merging of those that the Allsies and Dragons made), in the village or Candu, Morio, after his brother Sukani and before his siblings Ashia 'Ash' Ledro, Taichi 'Tai' Ledro, Vahn Ledro, Isaacuro 'Isaac' Ledro, Tysora 'Tyson' Ledro, Dakato Ledro, Lania 'Lan' Ledro, Takuya Ledro, and Tsurugi Ledro. The village he lived in was very small, and had no more than 600 Allsies in it, but was a gorgeous town. On a clear day, you would be able to see the whole galaxy (as Allsieda was located on the tip of on of the
Milky Way galaxy's wings).


Current Residence: Anywhere he wants, he's a travelling warrior (Currently residing in Canada, north of Toronto, near the Canadian Shield, in his scoop)

Height: 6' 7"
Weight: 192 lbs.

Build: Medium size, though his strength is very much greater than his size would suggest

Hair color: Black (Gold in Ledrai Allsie 1-3 forms, Silver in Mystic Allsie form)
Eye color: Black
Skin color: Covered in blue fur
Complexion: N/A


Race

Allsie - Allsies are a race that have existed (to this day) for about 8 billion years. While the lifespan of an Allsie is 20,000,000 years, they are by no means immortal. Originally, thye were a biological experiment on the Planet Marit by the Maritionites, a brilliant race of people that managed to clone and use DNA splicing to create races that were, for lack of a better term, scientific Chimaeras. They are between 6-8 feet tall, are covered in blue fur, and have varying hair colours of red, brown, or black. They have a long, proportionately sized tail that has a large scythe-shaped blade on the end. Where the nails would be on a human, there is a much harder and sharper material on an Allsie, strong enough to rend steel with ease. They are naturally gifted with extreme speed, strength, and intelligence, and have insanely quick reflexes (see Allsie Biology below). They also have the ability to fly using the energy they store.

While still in their infancy, it was declared that Allsies were a 'perfect' invention, a combination of incredible abilities, extreme strength, speed, and as intelligent as the Maritionites themselves. When the Allsies finally realized what they were, they used their incredible powers to break free of the lab sites and, due to their ability to hold their breaths for weeks on end, and their extreme speed and velocity capabilities in Zero-gravity (an unintended side effect of the genetic splicing); fled from planet to planet, searching for the eventual home that they called Allsieda (which was later, as a treaty between Allsies and Dragons, christened Allsieda/Draconia).

After the first war between Allsies and the natural inhabitants of the planet they finally came to inhabit, the Dragons, they lived in harmony and peace. The Allsies even came to revere the Dragons and Dragon Riders were formed as a physical form of the treaty.

Element

While Hera Ledro is a master of all elements (see Magic/Abilities), his main element is Lightning, and as such, he is resembled by this element because of his superior speed and general power. This is also his most powerful form of Elemental manipulation (see Magic)

Appearance

Hera Ledro is an Allsie, and as such is very different from every other race in existence. He is tall, covered in blue fur. His hair stands up in spikes natural to his kind and is jet-black. His body doesn't bulge with muscle, though he has a very noticeable set of abdomenal muscles. He is sleek, though deceivingly stronger than most would like to believe. Above his rump, for he stands upright, on both legs; is a long, 8-foot tail. At the end of his tail not 4 inches from the tip, there is a large, scythe-shaped blade at the end. This blade is extremely sharp, and can cut through many things, limited only to those things harder than manufactured rubies (which are significantly softer than natural ones). As a trait to ALL Dragonic Allsies, he has two large, brown Dragon-like wings sprouting from his back, each about 5 feet long and 3' 5" wide. These are not used for flying, and are simply a testament to his achieving the Dragonic Allsie permanent state (see Allsie Biology for more details, excluding the power increase). His face is human-like, albeit that it's covered in the same short, blue fur from the rest of his body. The ears themselves are slightly tapered, and (unless he is in a fight) Hera Ledro usually has a very soft, kind expression on his face. His eyes are not that far apart, and compared to a human, he would be considered gorgeous (even though amongst Allsies, he is actually very rugged), so long as they aren't scared of the fur. His face is a very medial build, not too thin, not to wide, and his mouth is in perfect proportion to that.

Hera Ledro, as custom to all Allsies, wears no clothing, only a shoulder belt that extends from his left shoulder to his right hip. On this belt, hanging from his back, there is a large sword scabbard that holds his Dragon Blade. Hera Ledro is easily distinguishable by the almost limitless number of scars covering his body, each from fights with powerful opponents.

Health/Defense

Hera Ledro is more inclined towards offense and speed, and as such, his actual defense, while not negligible, is not superior. The only saving aspect for defense is his natural reflexes refined over years of training and due to transformation effects (See Allsie Biology on Page 1).

Health-wise, he is only slightly above average. If, for example, given a numerical value, the maximum health of a normal fighter was 400, his would be 12.5% higher, at 450 for instance to this. Though he regenerates his limbs (albeit slowly), this does not mean it regenerates his health. If he takes a beating, he will go down, as even the four Allsie hearts have limits to how fast they can pump blood and nutrients through the body.

Strength/Offense

Hera Ledro's offense is his key attribute, though it is only slightly backed by his actual power. While his strength is nothing to be scoffed, his true offense comes from his extreme speed, unnatural even among the most powerful Allsies (albeit that he is the most powerful Allsie). As such, he integrates several elemental and physical/energy attacks into his fighting style, based on his analysis of the situation, so that his less-than-extraordinary strength is backed up.

Personality

Hera is generally very honourable and funny. He has a sarcastic attitude sometimes, and can (if he feels the need) crack jokes with the best of them. He is, conversely, very wise and profound (not profane) and has given (good) advice to many who have seeked his help. He does not, however, believe in interfering with the civilizations of other planets and dimensions. He prefers to leave them alone, for to many creatures, Allsies are Gods, and have powers that are revered and envied throughout the universe. He does not believe in using his dimensional warp capabilities in battle, as they are a cowardly and evil way of defeating an opponent.

Hera Ledro has an uncommon kindness towards most living creatures. While there are creatures that he sympathizes with, such as the wolves, it depends on their level of sentience. While Hera believes that all creatures are sentient, they are on different levels of sentience, each with a different awareness than the other. Dolphins, for example, seem to have a higher sentience than wolves do (to Hera) and so he would be less forgiving of the mistakes a dolphin made as opposed to a wolf. He views humans, for example, as cruel creatures, as they have a very high sentience, and misuse it for personal gain. He is attuned to all creatures, and communicates with them effortlessly, though even he does no know how he does it (perhaps it is an unknown recessive gene in Allsie biology...). As such, he refrains from eating meat, and eats only vegetables, due to his respect for the sanctity of all life.

His personality contributes a great deal to his fighting style, as he is quick witted, and very quick to improvise if the time is right.

Intellect/Subjects of interest

While Hera Ledro is an amazing tactician, he is no scholar. His only academic enjoyment is literary arts, and it is reflected in his wide vocabulary. He is also very wise and experienced, having lived for more than 9 million years.

First Impression

Hera Ledro is, while mysterious, a very helpful, kind, and friendly person to anyone he meets. Unlike many, he starts off respecting others, and they will either lose or gain that respect over time. However, at first glance, he will seem drawn back, but is actually very open, as long as the individual perceives the hints properly.

Weapons

Hera Ledro wields one unique weapon: The Dragon Blade zweihander double-edged blade.

The Dragon Blade reaches 6 feet long, the blade itself 5' long. The blade, made of diamond-and-dragon-scale-reinforced adamantite, is extremely difficult (though nowhere near impossible) to break, and can only be melted down in temperatures that exceed the centre of a sun. The blade itself is a shimmering silver, with a red and gold dragon reaching up the center of both sides. The hand-guard is hued red and the tips of the edges dance with fire-red flame-like engravings. The hilt is wrapped in leather from the Crown Charox from Allsieda, the toughest leather on the planet, and the pommel is encrusted with a sapphire, bringing out its red frame with beauty. The blade can split down the middle and be separated, creating two (mass-wise) smaller blades, yet each just as sharp and sturdy as the original.

Fighting Style

Hera Ledro usually prefers to fight close-up, using his weapon, the Dragon Blade, and punches and kicks more than anything, though he will not hesitate to use his energy attacks or elemental abilities if he needs must. He is especially adept at using his tail blade, though he very rarely uses the sharp side, preferring instead to use the dull side to daze his opponents or distract them.

Magic/Abilities

Hera Ledro prefers to use energy based attacks, while he does still use elemental based ones. He prefers to use attacks based on energy. This includes, but is not limited to, the following:

*Please note that Hera's energy reserves double upon transforming.

Global Blast Wave

This is a simple attack that Hera has honed over the millenia. By releasing the Chi in his body all at once (though not all of his stored Chi), he creates a large spherical barrier around himself that extend for 30 feet before it depletes. What is left is a large crater in the ground. While this attack does not actually pack a lot of power, it is mainly designed to set some room between himself and his opponent if they are nearby, and the attack will do no more than push the person away, inflicting little to no damage, though still requiring vast amounts of energy reserves, no less than 2/3.

Super Blast Wave

With this attack, Hera Ledro raises one or two hands (depending on how much power he puts into the attack) and releases his Chi through his hands. The release of this Chi results in a large beam (about 2-3 feet in diameter) extending towards his opponent. This beam cannot be directed by any means except the movement of his hand, in which the beam itself carries on in the same direction as his hand is pointing. This attack takes about 1/8th of his Chi, plus however much he is using to back up the attack.

Super Energy Ball

With this attack, similarly to the Super Blast Wave, he shoots Chi from his hands. However, where the Wave was a beam, this attack results in a large energy ball that moves towards his opponent. Unlike the beam, this attack CANNOT be manipulated in any way, and once fired can only continue in that direction. The actual ball is much larger than the beam, and is generally not as powerful, as it is a set amount of Chi that is being released, as opposed to a constant release of Chi for back-up. This attack takes a set 1/4 of his energy.

Wave Splitter

This is an energy wave that comes about by releasing energy from the hand or fingertips (fingertips for slashing damage, hand for blunt waveforce damage). The attack is a simple arc of energy that streaks towards any opponent of Hera's. This attack is concentrated, and as such requires about 1/10th of Hera's total energy reserves. The amount of energy needed is halfed if it is used from the fingertips, though it is much easier to dodge. The wave itself tends to absorb energy from the environment as an unforeseen phenomenon, and as such becomes wider (not larger) as it continues onward. Once it hits space, the energy dissipates. This attack DOES NOT become stronger as it grows, only larger, and more difficult to dodge.

Dragon Cannon

This is an attack that Hera correographed himself. He concentrates the enrgy around and within him, focusing it into the palms of his hands. He brings his hands around his head, but instead of bringing them behind his back, however, he brings them beside his head, one overtop of the other. Upon release of the energy, he thrusts his hands forward, both right beside each other, releasing a vast amount of energy in a large beam of golden energy that (curiously) has a Dragon's head. While the attack cannot be directed overall, he can, like the Super Blast Wave, direct its general direction by swinging his hands.

Super Energy Blast Barrage

This attack is a series of energy attacks that originate from each hand. Upon using this attack, he focuses his energy into the palm of each hand, and continually thrusts and retracts them, sending several blasts of energy towards his foe. As each blast is powerful enough to cave in a building, this takes 2/3ds of his initial power, and cannot be used in succession unless he transforms. This attack, if using 2/3rds of his energy, is able to send approx. 6 blasts out.

Ray of Light

This, too, is a skill that Hera correographed on his own. He focuses his energy into a single finger, and then releases it in a beam as thin as the diameter of a paperclip. This beam continues, but cannot be directed AT ALL, even by the movement of his hand. This attack pierces armor, though it is extremely simple to dodge. This attack, while it takes virtually no energy, is still powerful if it lands a hit on the right spot, and if it hits in the right spot, can often result in incapacitation (NOT fatality or decapitation). The beam, if observed as it continues, is a white beam of pure Chi.

Dragon Claw

With this attack, Hera focuses his energy into his claws, in which he then slashes at the opponent. At the end of whatever combo he uses, he rends his opponent upwards, jumps after them, and drives his claw straight through the torso. The energy required for this task is minimal, and can be used successively.

Energy Sensory

This is an ability natural to all Allsies (like regeneration). Every organism undergoes their natural processes similarly, though differently as well. Each cell (or cell cluster) of an individual has a different DNA strand unto itself. Like all molecules, the DNA has electrons and orbital that pulse as energy enters and exits the atomic system. The brain cells in an Allsie have the inate ability to pick up on these pulses in individual people (or groups of people) and assign an 'energy signature' to that person. Allsies can sense their opponents this way, and can sense everything alive from amoeba to grass to whales.

Vibratory Sensory

Allsies have sensors on the tips of their fur, which they can consciously turn on or off, to aid them through life. When turned on, the sensors are amplified many times, and an Allsie can feel the vibrations from all things around, from something as calm as a blade of grass, to a bullet firing. This is possible due to the fact that their brain is spread throughout the body (see Allsie Biology for more details), giving them optimal sensory abilities. As such, they do not rely on sight and sound as much as many organisms do.

When matter is in motion, it (albeit only slightly in some cases) causes the aprticles around it to move as well, which results in a chain reaction, as they cause the particles around them to move and so on and so forth. The sensors on the fur can be consciously attuned to this, and they can sense even the slightest vibration in the air, with a range of 200 feet.

Regeneration

This is also an ability that, while not unique to Allsies, gives them a slight edge in battle. While all organisms regenerate to some degree via multiplication and replication of cells, Allsies have a certain inate ability that enhances this trait. Upon injury, enzyme activity is exponentially increased in the injured spot. With the increased activity, the cell replication is also increased exponentially. As such the cells replicate so rapidly, that in a matter of seconds, 1/10th of an arm can be regrown. This does, however, cost a great deal of energy, no less than 1/2 of the total energy reserves to regrow a limb, and no less than 1/20th to regenerate very small cuts. As such, the Allsie must focus mainly on its healing, and while it can still fight while healing, it is at a very diminished level.

There are two main flaws to this healing: fire and radiation. The radiation, as expected, causes mutations in the genes. Unlike most organisms, where there is a chance (however slight) that the mutation may result in good changes, this does not apply to Allsies. Their DNA, as they were a genetically created race, is as optimal as it can get at this point, and the radiation only serves to destroy the DNA, completely halting their regeneration, and even rotting their flesh almost instantaneously.

Fire, on the other hand, is much more deadly. While there is a slight chance of recovery from periodic radiation among Allsies, fire is the candle to the cake. The heat (extreme heat surpassing 400 degrees Kelvin) must come into contact with the Allsie fur and skin. However, once it does, the enzymes become denatured at the point of injury, and cannot react with the nutrients brought in by the bloodstream to enhance cell replication. Once this occurs, the Allsie CAN NEVER recover. As such, the prime choice of banishment among Allsies (however rarely it was used) was burning off their tails. Hence, fire is the one weapon that can truly permanently harm an Allsie, and this is why all fire casted by an Allsie is casted several inches away from the point of origin.

One last weakness of healing is the bone factor. When an Allsie breaks a bone, because their healing is so rapid, the bone has no time to replace itself, so an Allsie's bone will end up being warped and disfigured, until they cut off that part of their body and allow themselves to heal.

It must be well noted that the healing, while it is not fast, is incapacitory during the process, preventing them from fighting anywhere near their normal potential, and it takes a great deal of energy to regenerate so much as a finger (about 1/10th)

Magic

While Hera uses little magic, he does use the elements to aid him in fights. He is a master of every element (master is subjective, and does not mean he is super-powerful at every skill, just that he has mastered the use of each form). All of his skills can be mixed and matched, so the elemental abilities can be used several at once (i.e. he melts the ground with Fire and then uses his Earth elemental abilities to send the molten rock at his opponent)

Lightning

The skills in this department are very basic, though also extremely powerful. Though, by some phenomenon, the bolts and waves of lightning do not move anywhere near as fast as natural lightning, they are just as powerful. They can electrocute, fry, or shock an opponent easily (though, they are not fatal). As such, these attacks are generally very fast, cause good damage, and ignore metal armor.

Generally, Hera casts bolts of lighting from his hands or fingertips in volleys or single bolts. While he cannot maintain a stream of electricity (which is impossible, due to the extreme heat and toll on the body), he can cast several bolts or arcs at once, in bursts. If there is more than one casted at once, they each have a fraction of the power that they would normally have (i.e. if Hera shot ten bolts at once instead of 1, they would each have 1/10th the power).

Fire

With Fire, the forms are virtually limitless. While Hera has to be careful to keep any flame or extreme heat he casts far away from him, he can use almost every form of fire imagineable. He can cast flames, fireballs consisting of heated and compacted air, and (based on his mixture of earth and fire elemental abilities) raise magma from beneath the crust. These are very basic, yet effective skills, and can be used in succession (with the exception of the magma, which requires a vast amount of energy and concenration, leaving Hera exhausted).

Earth

For Earth, Hera mainly focuses on making small spires from the earth beneath him. These can be either raised from the ground as a series of spikes, or shot from the ground or air (depending if he has already raised the earth) towards his opponent in several small spires. Other than that, he can (in synergy with his fire elemental skills) raise molten earth from the crust or beneath said layer. If the need is dire, he can manipulate the metals in and underneath the crust to form sharp metal spikes and raise them. After this, he can fire them at his opponents.

Air

For air, there really isn't that much to be said. This is one of his lesser abilities, and is used mainly in synergy with his other skills. For example, Hera can use his Fire and Air abilities together to create the Tornado Flame. Generally, as pure air skills, he can only make small tornados rising not 20 feet from the surface, and pure gusts of wind, which are only designed to keep his opponents at a good range and knock them back a little (depending on the size and strength of the opponent).

Water

This is a very versatile, yet (for Hera) weaker form of elemental skills. Mainly, he uses only Ice Shards, an attack in which he manipulates the water content around him to create a wall of water, which he freezes and seperates into several spikes. These spikes are fired at the enemy all at once with incredible velocity. His other skill is Hydro Claw, and attack in which he pulls water around his hands and hardens the surface of the water. Next, he slashes at his opponent. If the surface shatters, then water is released, making his opponent much more vulnerable to lightning. If it does not, then it is an excellent substitute for the Dragon Claw attack, as it takes almost no energy to attack.

Transformations

See Allsie Biology on page one for many more details, but IGNORE THE POWER/SPEED/STRENGTH INCREASES! THEY DO NOT APPLY TO THIS BIO!

PLEASE NOTE: The energy capacities of an Allsie are recharged and doubled upon transformation, not increased by the factor of their strength or speed.

Hera Ledro has achieved several transformations over his years of life. His final permanent-state transformation achieved is his current state: The Dragonic Allsie. All transformed states (excluding permanent states) have a form of energy degeneration, and energy slowly depletes. The stronger the form, the faster the depletion. The only exception to this rule is the Mystic Allsie transformation, though it is not a permanent state. He can transform into 4 different forms in this state:
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Dragonic Ledrai Allsie
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Also referred to as Ledrai Allsie. In this form, the fur of an Allsie changes from blue to an incandescent silver, and the claws, now copper coloured, lengthen and become sharper due to a rapid cell reproduction effect. The sensors on the fur become charged with electrical energy, and as a result, send messages to the brain extremely fast, much more so than usual, resulting in increased reflexes. The hair stands on end, and becomes a gold colour due to the abnormal power surging through the body (shades of gold vary between Allsies). The tail blade also sharpens, and is even stronger. The strength of the Allsie is multiplied by a factor of 2 in this form, and the overall power is multiplied by four. His speed increases exponentially, effectively doubling his air and ground speed.
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Dragonic Ledrai Allsie 2
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Also referred to as Ledrai Allsie 2. This does not have the same drastic change in appearance, though the general increase in abilities and power is better. In this form, electricity visibly courses through the air around the body, and the hair lengthens into finer, sharper spikes. The muscles become fairly larger, and the fur itself becomes more sleek and fine. The tail lengthens slightly, by about 3 inches, and it becomes stronger and more flexible, all of this due to cell replication. Every ability or skill of the Allsie is thrice the strength of the original.
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Dragonic Ledrai Allsie 3<o:p></o:p>
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Also referred to as Ledrai Allsie 3. There is a drastic change in all aspects of the Allsie in this form, most noticeably being the hair. The hair of the Allsie lengthens greatly, reaching down to the knees in spiky tendrils. The claws become slimmer, though considerably sharper, as does the tail blade. The muscle structure becomes much leaner than before, and is more aptly suited to speed. The tail lengthens by 1 foot and becomes much more flexible and powerful than before. The actual speed increase is a factor of five, and the strength and power increases to four times that of the original form.
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Mystic Allsie (Draco-Angelic Allsie)
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This is Hera’s final form, and therefore has the most immense changes to power and appearance. In this form, Hera abandons the Ledrai Allsie colour scheme, and instead returns to the same blue fur that he had as a Dragonic Allsie. However, the fur retains its incandescent glimmer, and his hair remains the same length as it was in a Ledrai Allsie 3, and becomes a silver sheen of spiky tendrils. The tail lengthens by a foot once again, and is stronger and more flexible. The tail blade and the claws become a glossy white, mimicking that of an angel’s hair.
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The most drastic physical change, however, is the wings. The Dragonic wings move slightly higher up, and a set of large angelic wings protrude from the back right below the Dragonic ones.

The power of the Mystic Allsie is 5x that of the original.

Personal History

Hera Ledro grew up in the settlement of Morio in the province of Candu. <ST1:PHe lived with his family and friends, and very unfortunately with his older brother Sukani, whom was the first bloodthirsty Allsie to be born since the Great War. After many millenia of training with his younger brothers and friends, he fought against Sukani to put an end to his destructive ways. During this battle, he acheived the form of Ledrai Allsie, in which he defeated and humiliated Sukani. For the rest of his life on Allsieda he continued to train, eventually teaching his family and friends how to become Ledrai Allsies. He also achieved a Ledrai Allsie 2 during this time.

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At approx. 7 million years of age, Hera Ledro's mind was taken over and he was forced to destroy Allsieda. His younger brothers were off-planet at the time and were the only ones in his family to survive (excluding Sukani, who I do not consider one of my family).

When Allsieda was destroyed, the Dragons were the only race on-planet that survived, as Hera Ledro was in space above his planet when he destroyed it. Many Dragons did not trust Hera Ledro and did not follow him through the wormhole in which was created after Allsieda's destruction. While the others did, and arrived on the planet Earth, Hera Ledro continued to train.

Eventually he found his brothers and brought them to Earth. After this he continued to train with them, each of them increasing in power and speed. Eventually, all of them had reached the Angelic Allsie (Seraph Allsie) stage, and gained the ability to become Ledrai Allsie 3s in these forms. After many battles with Sukani, Hera Ledro finally became a Dragonic Allsie and defeated him again. He then married a human woman and they had a child. After many millenia of generations, the four races of Kariyu-shina, who also inhabited the Earth at one time, Dragon, Human, and Allsie came together in the beings of Jake King and Boromyo King. Both were Dracomagi, having the ability to transfer between a Dragon form and Human for. They were also both able to transform into Kame Kariyu-shina at birth. Hera Ledro vowed to protect them however possible.
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Hera Ledro also began training them when they were the age of 13. After time training with them, he became a Mystic Allsie. After this, Boromyo grew jealous of the progress Jake was making and became the Dark Dragon. He then vowed to kill his brother Jake and Hera Ledro. Since then he has been their number one priority, especially since he allied with Sukani...

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For additional references, read the Allsie Biology on the previous page. IGNORE THE POWER INCREASES ON TRANSFORMATIONS, THEY DO NOT APPLY TO THIS BIO
 
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Lol. The origin/birthplace section only really needed a physical description of what Allsieda is like. XD

But you did a STUPENDOUSLY great job on this profile. ^___^

[[APPROVED]]
 
Here's my bio, it's super long :) Bigger than my last one.

Name: Jacob “Jake” Luke King
Pronunciation: jAI-cub “jAIke” look kIng

Gender: Male
Birthdate: October 14th, 1992
Age: 15
Alignment: Good (Pure of Heart)
Height: 5’7” (Human)
6’8” (Dragon)
Weight: 163 lbs. (Human)
356 lbs. (Dragon)
Origin/Birthplace
Jake was born in Portage la Prairie, in Manitoba, Canada. However, he only lived there for the first five years of his life, in which he then moved to Toronto, Ontario, arguably the largest city in Canada. He went to school there for 3 years, until he moved up to Wasaga Beach and started going to school there for another 3 years.

Portage la Prairie is a small town, but all the more beautiful because of it. The only scar upon the land there is the military installation.


These are Jake’s origins. More details in the Personal History section.

Race

Human

Jake is 84% human, in terms of DNA composition. Due to this fact, he is predominantly human looking, with some of the other races that he is descended from coming out only slightly (if at all) in appearance. The one large aspect about being human that has played a part in his training is his potential. As a human, he has a great deal of potential to learn and grow, and this (along with the potentials of his other ancestral races) has contributed greatly to his training, allowing him to rise in power and strength faster than even elite warriors.

Allsie

As Jake is the 70<sup>th</sup> generation of offspring basing from Hera Ledro Zera (who mated with a human in 3487 B.C.E). As a result, he has many of the abilities granted to an Allsie, as opposed to the physical traits. The only physical trait that Jake has inherited from his Allsie ancestor is the general muscular appearance, in that it is much more tuned than that of a human. Due to intensive training, Jake’s muscles, while not bulging, are very hard, and give him superhuman strength (see Strength/Offence).

One other aspect of his Allsie blood that is noticeable is his regenerative ability. Though it is much more diminished than a pure-blood Allsie’s would be, it is still present. It is also suspected that Jake may have the longevity of an Allsie, though this is only speculation.

Dragon

Jake is also descended from a Dragon bloodline, though the exact origin of this is unknown, as several humans and Dragons had mated in the past. This is where the vast amount of his power comes from, as Dragons have long been considered one of the most powerful forces in the universe. This bloodline, much more ancient and diluted than Jake’s Allsie bloodline, has granted Jake a unique ability: the ability to change into a Dragon in a burst of golden flame-like Chi (more details in Appearance and Transformations).

Kariyu-Shina

Jake is part Kariyu-Shina, a very ancient, and this is his most ancient non-human bloodline. He is descended from the last of the Kariyu-Shina, Koru de Sol (a.k.a. Sol Koru), and this is made apparent from his strength and potential. The humans were the only race to ever have rivalled the Kariyu-Shina in terms of potential, though in terms of strength, power, speed, and intelligence, the humans are outstripped by far.

The only other aspect that is apparent from Jake’s Kariyu-Shina blood is the ability to transform into a Kami Kariyu-Shina. This is a form that grants him enhanced speed and strength (more details in the Transformation section.

Element

Jake’s most powerful form of elemental manipulation is Fire. This mainly stems from his Dragon and Kariyu-Shina blood, though his talent for it is mainly from the blood of a Dragon. This element represents him best because Jake’s dominant physical attribute is his strength, and Fire is oft considered to be the most destructive of all elements, though this is purely opinionated.

Appearance

Human

While a human, Jake looks very average. He wears blue tear-away jeans (in which a zipper just below the knees of the pants can be uses to remover the lower pant legs) and a black sweater over a white shirt. The sweater is, though predominantly black, coloured with red lines along the arms, and a custom-made rendition of his Dragon face on his chest. A deep, golden fire rests underneath the Dragon face and engulfs the outline of the face, a testament to Jake’s main element.

He has black shoes with no laces, and wears white socks (though the latter is rarely visible), and dark green gloves.

Jake is a Caucasian male with tanned skin, and looks like your average 14-going-on-15 year old, with traits that clearly show that he is in puberty. Incidentally, he has little acne for one his age, and he rarely has to use anti-acne skin products. As a result, his face is quite defined and noticeable in a crowd. His eyes are a deep green, which compliment his black pupils. His black hair stands up in short, natural spikes, and is tinted green. His teeth are a little sharper than most humans (as a result of his Dragon blood), and his ears are slightly tapered.

Dragon

As a dragon, Jake’s appearance is reminiscent, though hardly the same as, his human one. In this form, he grows from his already-unusually tall height to an even greater 6’8” Dragon. His weight, obviously, increases drastically, to a staggering 356 lbs., as a result of a greater muscle mass.

In his Dragon form, Jake is predominantly red-scaled. He has black laws on his hands, and his underbelly is gold. However, throughout his body are patterns of black and gold lines. His wings are red on the back, and lined black on the limbs. The underneath of the wing membrane is also gold. He has a very long (5 feet 7 inches) and flexible tail, a very powerful weapon in most cases. The spines that run along his back, tail, and neck are a deep gold, and very sharp, easily able to pierce diamond. On his head, there is a large tuff of hair that looks almost exactly like his human hair in terms of shape, though it is brown, with unusual blonde highlights.

In this form, the irises of his eyes are brown. They have a very sharp appearance, coinciding with his unusually powerful eyesight in this form. His ears are very long and pointed, the folds giving him excellent hearing. His snout is the typical size of a Dragon, around 7”-8” long. His tongue is forked, and he has very sharp teeth, able to rend steel with ease.

Health/Defence

As a human, Jake generally has an abnormally high endurance. If, for example, average health value was placed at 400, Jake’s endurance would be at 1000. He is also very quick with reflexes, and can dodge and block most conventional attacks, depending on their speed and power. If, however, the attack is too quick or too strong, Jake will not take a huge amount of damage, though it is still significant.

Jake also has the ability to create a small energy barrier in front of him to reduce the amount of damage he takes, though it takes a fair amount of energy, not always worth the sacrifice. A slightly-above average hit when he uses this will take about 1/4 of his total energy when he is in normal form. When he is a dragon, it becomes 1/5 of the total energy. Based on his transformation, this amount is divided by half. If, for example, he is a Kami Kariyu-Shina 1, this becomes 1/8. If he is a Dragon when he becomes a Kami Kariyu-Shina, it becomes 1/10. It divides by 2 progressively each transformation (more info in the Transformation and Magic/Abilities section)

Strength/Offence

Jake’s primary attribute is his inhuman strength, especially as a Dragon. As a human, he is able to lift 330 lbs. without breaking a sweat. This is due to a great deal of training with his grandfather, Hera Ledro. Due to his training with his grandfather (Hera Ledro considers Jake to be more powerful than even him); he is considered to be one of the most powerful beings in the universe.

Though he is very powerful, he is not quite as fast as his grandfather. Jake’s top speed is 252 miles per hour, a pittance compared to many, and this is when he is in Dragon form. In human form, he can run/fly at a top speed of 114 mph. As a result, he fits in with the stereotype that bulky/strong people aren’t usually very fast, though his speed is hardly to be scoffed. His energy and elemental attacks, however, are devastating (more details in the Magic/Abilities section).

Personality

Jake is generally very easy-going and relaxed. He can ‘slack-off’ a lot, though if he ahs something to do, he does it right away. He is rarely perturbed, and has quite the dry and sarcastic sense of humour sometimes. Make no mistake, though. His sense of honour is his primary directive, and influences his life decisions more than anything. As a result, however, he tends to make naïve decisions when it comes to battle, for though he is not narrow-minded, he is also not totally open. He is also somewhat short-sighted, and has a small, though not insignificant, sense of foresight.

He is somewhat opposed to Hera’s belief that humans are a plague to the planet and its inhabitants, though not entirely. Like Hera, however, he recognizes that they have no right to take a life from anyone, no matter how cruel or destructive that person may be. As a result, his mercy has earned him many friends in the past few years, and he has watched some of his fiercest and cruellest opponents turn good, an achievement that Hera beams at continuously.

His personality is not altered when he transforms into a Dragon, though it is when he becomes a Kami Kariyu-Shina or Kami Dragon. He becomes much more ruthless in battle (though he is still merciful at the outcome), and fights without trepidation. As a KKS, he will hold nothing back, and can sometimes get carried away. This extends to his succeeding transformations as well.

Jake is a very valiant person, and will defend even total strangers from harm, no matter the person. It is his belief that, if a person’s rights are being taken advantage of or being taken away; he should step in and fight for the right thing. He is pure of heart, in short, and there is no evil that rests in his heart, which is an uncommon phenomenon in the universe.

First Impression

Jake is a very friendly character, both bold yet respectful. He can be considered to be naïve to most people upon first meeting him, but this is not true, for he has seen much more than any human could ever see in a lifetime. He is often very forward with humour, but also very respectful and helpful young man. He is rather mature for his age, and this can rub off on many as disconcerting, though impressive.

Fighting Style

Jake has a very wild, yet eloquent, fighting style. It would be more accurate to say, however, that he fights with very little fear or apprehension, though it is still there. He uses the form of martial arts that Hera Ledro taught him, though he often augments it with some of his own improvised moves.

As a Dragon, Jake uses every limb to his advantage, especially his tail. He often, after dodging attacks for example, will lash out with his tail and try to knock his opponent down. He has no compunctions against using his claws, and is capable of rending a creature in two with ease, as long as he hits the right spot or actually decides to do so.

Jake is primarily a melee fighter, and will do his best to keep the fight close up, though he has nothing against fighting from a range using energy attacks and elemental skills. He often, as a Dragon, incorporates his fire breath into his many combinations, using it as for a distraction as much as an attack (after all, who could deny that a flame in the face is distracting?).


Weapons


Jake wields one weapon, a zweihander blade known as the Soul Shredder. While the name sounds cruel and distasteful, the blade itself (as well as its origins) is quite the opposite. This is a blade that Jake discovered on a distant planet, Makio, after going through several tests and trials to get it, ensuring his purity of heart. The blade is indestructible, with no exception, and eternally sharp. The blade itself is only eternally sharp, not supremely, though there is little that it cannot cut through, except for other weapons.

This is one of the designs of the blade: it was made as a weapon of peace. There are certain magics that engulf it, and prevent it from destroying the weapon of another. Most importantly, however, it cannot take the life of one with good in his or her heart, no matter how small the amount. Jake felt that it was fitting, and he kept the blade. Though the blade cannot directly kill an enemy, it is capable of injuring one, even fatally, so long as the blow struck does not kill an enemy within 5 days. Hera has studied this blade, and it is unclear to him why this is, but approves of its use.

This blade chooses its owners, hence the trials that Jake had to go through to get it. It also, as a unique trait, shapes itself to its owner’s fighting style. Jake, more of a powerhouse than anything else, received the Soul Shredder as a zweihander blade.

The Soul Shredder, as Jake’s weapon, is a 6’6” double-edged zweihander. The blade length is 5’7”; and the grip, pommel, and hand guard equate to 9”. The blade is iridescent silver, and very sharp, intricately designed with golden dragons reaching up along the blade from the hand guard. The hand guard is a wavy, golden guard, the actual length from one end to the other being 1’2”. The grip is covered by unknown leather, extremely hardy and coloured gold to match the guard. The pommel is a sapphire-encrusted head of a dragon, coloured a metallic red.

Contrary to popular belief, due to the sheer size of this blade, it is lightweight, having been made by a mysterious metal from long ago, imbued with powerful magics. However, as it is so light, it can rarely be used as a weapon of power. More often, it is used defensively, to block and retaliate attacks. Contrary to it's light weight, it cannot be used quite as quickly as other light weapons, such as a rapier. This is because, though it is light, it has a large surface area, creating more resistance when the blade swings through the air. It is difficult to turn the weapon sideways, creating less resistance (sharp-sides first), and bring it to where you want to, and then turn in for a block again. So, it is used more for close quarters defence, though Jake also goes on the offence with it.

Magic/Abilities

Energy Based Attacks

With the exception of, perhaps, Fire, Jake prefers to use energy attacks based on his energy capacity. He learned these skills while training with Hera Ledro, and so only knows skills that Hera Ledro uses, or ones he made up on his own. His most common attacks are the following, though he does deviate from them from time to time:

*Please note that Jake’s energy capacity is doubled upon each transformation into a Kami Kariyu-shina/Kami Dragon, and are recharged by 75% of his new transformation’s limits.

Global Blast Wave

This skill is a skill which uses 1/3 of the base Chi of a person. This attack is not used offensively, but rather defensively. When one releases a set amount of Chi from his or her body all at once with no direction, the result is a large explosion of energy originating from the body of the user. If not blocked, this attack will do very little damage, and push the opponent back. However, if blocked, it will only prevent them from moving any closer until the attack is done, and place no room between the user and the opponent. This is an attack that is used mainly for strategy and defence, not for power.

This skill (due to Jake’s superior energy capacity) can reach up to 50 feet in radius alone, as the blast is a large spherical energy barrier around the user. If it comes into contact with the ground, it will create a large crater, one which will be as large as the amount of energy that comes into contact with it.

Super Blast Wave

This is an attack that consumes about 1/10 of Jake’s base energy, plus however much he puts into the upkeep of the attack (about 1/20 per second). This attack is based on channelling the Chi in one’s body through the hands. When it is channelled successfully, a large, 2-3 foot beam (depending if one uses one or two hands) of energy that shoots directly towards the enemy. During upkeep of this attack, one may direct the general direction of this beam by moving their hands whichever way they want it to go. However, the point/end of the beam will not change direction; rather it will form a continuous wave, having the appearance of an infinite arc (though it is only as infinite as the user’s stores of energy).

Super Energy Ball

This is an attack that takes around 1/6 of Jake’s base energy reserves. This is an attack that is executed much like the Super Blast Wave. However, where the Super Blast Wave was a beam of Chi, this is a concentrated spherical projectile. Usually, only one hand is used to fire this attack, though two can be used for better accuracy. When one concentrates the Chi in his body into the hands to form the attack, they can cut off the flow of Chi quickly, and isolate the amount gathered, forming it into a ball. The denser the ball, the smaller it is. This attack will always pack the same amount of energy, though it may do more damage based on how densely it is packed. For example, it will take the same amount of energy to make a ball about 4 feet in diameter that it will to make on that is 2 feet. However, where the 4 foot ball can account for less accuracy, it will pack much less power, and be significantly more difficult to dodge than the 2 foot ball, which requires more accuracy, but packs much more damage. Unlike the Super Blast Wave, this attack cannot be redirected once fired, and must continue in the direction fired until it hits something, in which it will ‘detonate’ causing a large explosion. This explosion is merely the de-densifying of the energy, allowing it to expend itself into the opponent, causing a significant damage (depending, of course, upon whether or not the attack was dodged and how well the foe can defend against energy attacks).

Wave Splitter

This is an attack that varies in 2 strengths. If fired palm-open, the attack requires 1/15 of Jake’s base energy reserves, and delivers blunt waveforce damage. If fired from the fingertips, the attack is thinner and significantly easier to dodge, but requires half as much energy, and delivers a slashing-type damage, in which it will cut almost anything less dense than a diamond. This attack is an attack in which requires a set amount of Chi to use. It is fired by waving the hand in a vertical, horizontal, or diagonal arc towards the opponent, channelling the Chi from your hand and slashing it at the opponent. This creates a large arc of energy, in which will fly towards the opponent. Both attacks are relatively easy to dodge, so must be used at the right moment.

Super Energy Blast Barrage

This is an attack that takes ½ of Jake’s base energy, plus 1/10 for each additional blast fired. This attack, much like the Super Energy Ball, requires one to be able to cut off the flow of Chi to their hands. However, it also requires you to do this and almost immediately re-open the flow, and then cut it off again. This is done repetitively, blasting 5 blasts of Chi energy from one’s hands (three from one, two from the other, one from one, four from the other, or 5 from one). Additional blasts can be fired for a set amount of Chi.

These blasts are relatively heat seeking, though they can be dodged. These projectiles move at very high speeds (100 mph), and can only turn at slight angles. As a result, they do move very quickly, but can be dodged fairly easily if one has good reflexes.

Dragon Flame

Contrary to the name, this attack is not a fire-based skill. This attack takes 1/2 of Jake’s base energy reserves, plus however much he needs for upkeep (about 1/20 per second), and was made by Jake himself. This attack is a golden flame-like wave of energy that is fired towards the opponent from both the user’s hands, and engulfs them. This attack has a fairly shorter range, as the flame-like wave dissipates as it travels. This also results in a loss of power the farther away the opponent is.

This attack is fairly easy to dodge, mainly because it is relatively slow-travelling, and one could just back-pedal continuously to avoid it, and stop when the power is too spread out to do any damage. It can cause a great deal of damage if the opponent is close-up, however, and it is harder to escape the closer one is to the attack.

Arrow of Light/Spirit Cannon

This is an attack that takes 1/4 of Jake’s base energy reserves. This is an attack that Jake choreographed himself. To use this attack, one raises his or her hand towards the opponent and, like the Super Energy Ball, uses a set amount of Chi to blast a wave of pure energy at their opponent. This attack, however, is odd in that it is shaped like the head of a broad head arrow. It is also unique because it does not just take one’s Chi to use it. While that is what is expelled, a piece of one’s soul is also placed into the attack, as is evident from the shimmering appearance of the Arrow.

This attack is, unless used at a range less than or equal to 20 feet, relatively easy to dodge, though one must get over the unique appearance of the attack. The attack is so bright that one usually closes their eyes in pain rather than stare straight at it, though it will by no means blind someone.

Dragon Fire

This is a physical ability associated with many, but not all Dragons. Dragons have a third lung that takes some of the carbon and hydrogen excess from their bodies, in terms of CO2 and H20, and forms methane according to the following reaction:

CO2 + 2H20 à CH2 + 2O2

Because of the unique structure of this lung, it is able to do the opposite of combustion, and store excess of methane in the lung. A spark pouch in the mouth of the Dragon is activated when the Dragon flicks their very rough tongue against it. If a Dragon opens the third lung when they use their spark pouch, they can make a long flame from their maw, which is the combustion of the 4.

A side effect of this is that the oxygen that is formed is re-routed to the other lungs. As a result, a Dragon can go without breathing for a long time, so long as they periodically take a breath and breathe fire.

This is the only skill that does not directly take energy, though the third lung can be depleted of methane, which makes it so that this skill must be used sparingly.

Similarly, a Dragon can use a burst of the methane and create a concentrated fireball, though this takes about 1/30 of their base energy reserves.

Inate/Defensive Abilities

Energy Sensory

One of the traits that was inherited from the Allsie and Kariyu-Shina bloodlines in Jake’s system, this ability allows Jake to ‘sense’ the unique energy patterns, or ‘energy signatures’ of the beings around him. Each cell (or cell cluster) of an individual has a different DNA strand unto itself. Like all molecules, the DNA has electrons and orbital that pulse as energy enters and exits the atomic system. Jake’s brain has the ability to detect these pulses, and each pulse is unique to its host. As a result, one can sense the life of each creature, no matter how mean. The more complex the creature, the more apparent and powerful the signature will be.

Regeneration

Jake’s form of regeneration is not as potent as an Allsie’s, in the sense that it will take the same amount of energy as a pureblood Allsie’s would, but the process would take around twice as long.

There are two main flaws to this healing: fire and radiation. The radiation, as expected, causes mutations in the genes. Unlike most organisms, where there is a chance (however slight) that the mutation may result in good changes. This does not apply to Allsies (or Jake in this case). As Jake is descended from a genetically altered race, his DNA is though not at it’s most sophisticated or evolved form, very unstable, specifically because he is a quilt of different races. As a result of this, his arm, for example, would be permanently mutated unless he cut off the exposed area and allowed the limb to regrow. However, the amount of radiation needed, though not minimal, is equal to that of a nuclear reactor.

Unlike Allsies, however, Jake is much more resistant to fire, specifically as a Dragon. His scales are naturally resistant to fire, and can block out anything below 328°C. As a human, he is much more susceptible, though not as significantly as an Allsie, and will not experience the severe detrimental results that would normally occur to the enzymes of a pure-blood Allsie, though his regeneration will be stymied.

One last weakness (albeit a common, but not super-serious weakness) of healing is the bone factor. If one breaks their bone, their healing is so rapid that the bone has no time to replace itself, so one's bone will end up being warped and disfigured, until they cut off that part of their body and allow it to heal.

It must be well noted that the healing, while it is not fast, is incapacitory during the process, preventing them from fighting anywhere near their normal potential, and it takes a great deal of energy to regenerate so much as a finger (about 1/20th for Jake, due to his large energy reserves). This coincides with the amount of energy the healing will take.

Armoured Scales (Dragon Form Only)

As a Dragon, Jake has very hard scales. Some of the finest weapons in the universe were crafted with Dragon scales for the reason that they were almost impossible to penetrate without a specific configuration of energy, or unless there was a cut in their underbelly.

However, these properties were at their best once the Dragon was deceased, so Jake’s scales are not as great as this. They are, however, extremely difficult to pierce or slash, and a great deal of power must be placed behind an attack to pierce the scales.

The only exception to this is the underbelly. The underbelly of a Dragon is much softer, and is built of scales that are softer than the ones covering his body and tail, and more plate-like. As a result, a good hit here can prove fatal to a Dragon.

One thing that must be noted about the scales is that they are only difficult to pierce while running with the scales. If running against the scales, the scales can be stripped and the muscle layers beneath can be exposed.

Enhanced Eyesight

Jake, as a human, has very good eyesight. He can see clearly for more than a mile while in human form, a result of his Dragon blood. As a Dragon, this eyesight is amplified greatly. He can see clearly for more than 4 miles, and make out distinclty-shaped blobs around 7 miles as a Dragon.

Enhanced Hearing

Jake, as a human, also has excellent hearing. His ears can pick up high frequencies, little lower than that of echolocation, and he can hear for miles around. This is doubled as a Dragon, and he can hear (though faintly) extremely high frequencies. Though he cannot speak them, he can pick up and tune into the frequencies equal to and greater than that of echolocation.

Magic

Much like (and possibly because of) his grandfather, Jake uses little magic, with the exception of fire. Jake has not yet mastered all of the elements. As a result, he only uses his Fire, Lightning, and Earth elemental skills while fighting, as they are the only three that he has mastered.

Fire

Jake’s predominant element, and the one that he mastered the easiest, is Fire. This is not surprising, as most Dragons (excluding Frost and Water Dragons) have a natural affinity with Fire. Contrary to popular belief, this is not because of the fat that they can breathe fire, but rather that they are much more resistant to fire than most biological organisms.

There is no limit to the forms in which Jake’s fire-elemental abilities take, limited only by his imagination. The most common, obviously, are plumes of fire sent from the palm of his hands, and streaks and bolts (not lightning) formed by swinging the hand towards the opponent with the fingers outstretched.

By melding his Earth elemental and Fire elemental skills, Jake is able to create magma on the surface of the planet, using his manipulation skills involving earth to send the magma at his foe. This is ranged from small bursts of magma (usually taking around 1/10 of his base energy) to a large explosion from beneath the ground (2/3 of his base energy).

Lightning

Due to it’s affinity with Fire (as they are both, technically, forms of energy), Jake has been able to master Lightning quite easily. Whereas his skills are not as widespread in forms as Hera Ledro’s are, they are certainly as powerful (if not more so).

Jake prefers to limit himself to three forms of lightning: bolts, streaks/arrows, and arcs.

Using bolts of lightning is his most powerful, and most costly, Lightning ability. Jake is able to modify the electrical fields of the ground and air, though this is very costly, and create a series of lightning bolts that rain down upon the field. This is very risky, as it is difficult to dodge these bolts, but that makes it all the more useful against his enemies. As this is naturally induced, but artificially created, lightning, the speed is not as great as a true lightning bolt would be, so it is not impossible to dodge, though still exceptionally difficult.

The second form of Lightning manipulation, and cheapest energy-wise, is creating streaks of lightning from the palm or arrows from the finger(s). By creating an imbalance in electrical fields around his palm and that of the opponent’s body, Jake can create lightning and direct it at his opponent. The disruption around his enemy is just that, around his enemy. If the opponent is moving quickly enough, they can move away, and the imbalance in the field will remain in that spot. As a result, the streak or arrow will miss, go to the intended location, and not harm the opponent, missing him/her entirely. This attack takes about 1/10 of Jake’s base energy reserves.

The third and final form is a very testy form. It employs the same tactics as the streaks, in the sense that Jake manipulates and creates an imbalance in the electrical fields around his hands, but this time, the lightning dances between his hands. Sustaining this takes a fair amount of energy, but the longer it is sustained, the more powerful the attack. When released, the lightning is literally an arc connecting from Jake’s hands to his opponent. This is extremely difficult to dodge, but though it is fast, it is not supremely powerful. Rather, it is a means of distracting the enemy, by either making the opponent move or by temporarily stopping them when they are hit. This attack cannot be sustained upon contact, and almost immediately stops two seconds after contact.

Earth

This is the last form of elemental abilities Jake has mastered, but is also his weakest. This is restricted to two abilities: earthquakes and spires (this is excluding the creation of magma, see the Fire subsection of the Magic for more details).

Creating earthquakes takes around 3/4 of Jake’s base energy reserves, and is mainly used as a defensive skill or a distraction, much like the Global Blast Wave and Lightning Arc. Jake slams a part of his body on the ground (usually his hands or tail), and uses his elemental skills to ‘soften’ the ground underneath where he is about to strike. Once he strikes the ground, the result is an earthquake spreading for 50 feet in radius. The ground shakes, and the opponent must have good balance (or be able to fly or jump high) to stay upright during this skill. While it is no super quake, it is enough to knock most foes to the ground if they do not react in time.

Spires are a little different. Jake jerks his arms and hands upwards, raising two stone spires from the ground. Jake now has two options: to use these spires to defend himself, or to break them and use his elemental skills to send the shards at his opponent. The spires themselves are not large, only about 2 feet in diameter at the base, and 4 feet long.

To defend himself, Jake breaks the spires and forms them into a makeshift wall in front of him. The result is simply an extra barrier between him and his opponent, and not a very strong one at that.

To attack, Jake breaks the spires and sends the shards at his opponent. This is a skill often called ‘Storm of Stones,’ and rightfully so, as a small cloud of very sharp shards is hurtling at the opponent. This is fairly difficult to dodge, but nowhere near impossible. Both of these skills take about 1/5 of Jakes base energy reserves.

Transformations

*PLEASE NOTE: Upon transforming, Jake’s energy reserves are doubled and recharged by 75% of their new capacity (this is excluding his transformation into a Dragon). His energy capacity is NOT increased by the factor of his strength or speed.

Each transformation (excluding the final transformation and Dragon-form) has a form of energy depreciation of 1/100 per minute. As a result, these forms can only be held for a certain amount of time.

Dragon

When transforming into a Dragon, Jake’s Chi envelops him in a burst of golden flame-like Chi 10 feet tall. When the Chi dissipates, Jake stands as a Dragon (see Dragon subsection of Appearance for more details) with a white aura. In addition to gaining the ability to breathe fire, Jake’s physical strength is doubled from his original form.

Kami Kariyu-Shina / Kami Dragon

In this form, there is little change in Jake’s appearance, but a change none the less. Most notably is the golden aura that surrounds him, looking like a gentle flame that caresses his body, as opposed to the white one that usually surrounds him.. Another change is the muscular bulging, though it is not significant or severe enough to make his loose clothing tight. The same is true in his Kami Dragon form (essentially the same, except that he is a Dragon when he transforms), as the muscles bulge slightly and the normal, white aura changes to golden.

The most notable change in Jake (excepting his power, of course) is his attitude. In this form, he becomes much more ruthless. Though he does not lose his sense of mercy, the little hesitance he has while fighting in normal form is gone, and he fights without hesitation.

Jake’s power and speed is multiplied by a factor of 2 in this form.

Kami Kariyu-Shina 2 / Kami Dragon 2

This form is differing from the last in many areas. Jake’s hair grows slightly, and stands up in spikes much finer and sharper than his natural ones. His muscles shrink back to their normal size, though his strength is increased. The golden aura from Kami Kariyu-Shina remains the same.

Jake’s personality does not change from Kami Kariyu-Shina, no matter how much his power may suggest total ruthlessness. His power is so great that it seems that he is more ruthless (as he hits much harder than before), but this is not true.

As a Dragon, the changes are slightly different. In terms of his muscle mass, the same thing occurs as a Dragon that occurs while he is human, though there are other changes as well. The spines on Jake’s back, neck, and tail increase in length, and are sharpened significantly. His scales adopt a much shinier demeanour, and his tail lengthens by 4 inches, to become 5 feet 11 inches.

Jake’s power is 3 times that of his original form, and though his speed is increased to the same level, he is much faster than this would suggest, as his body is leaner than it was in the Kami Kariyu-Shina form.

Kami Kariyu-Shina 3 / Kami Dragon 3

This is Jake’s ultimate form. As a human, Jake’s appearance changes radically. His body becomes even leaver than before, though his strength is increased greater than ever before. The gentle, flame-like energy that glows around his body becomes a raging inferno of Chi, with bolts of electricity periodically charging the air around him. The actual aura becomes a deeper shade of gold, actually shimmering, much like his Arrow of Light/Spirit Cannon.

As a Dragon, Jake’s appearance changes with equal extremes. His spines retract to their original length, though they are sharpened far greater than what they were before. The same is true for his claws. His scales change colour completely, the main scales o his body and tail becoming a gleaming gold. His belly scales become silver, and his claws and spines change to a deep copper-like colour. His hair changes totally, contrasting everything as it becomes a pitch-black colour, uncannily like his human hair but without the green tint. His tail also lengthens by a foot, becoming 6’11” long.

In this form, Jake’s speed and power are increased to 5 times that of his original power. As a result of his lean figure, however, he can travel faster than this speed factor would suggest. This is his ultimate form, only recently achieved during a battle with Boromyo, Jake’s brother.

Personal History

Jacob Wylliam King was born in Portage la Prairie, Manitoba, in Canada to James Luke King and Susan Elizabeth King (maiden name Joan), and twin to Boromyo King. Immediately after birth, Jake’s strength was greater than that of any other child in the hospital (and the doctor has the crooked nose to prove it).

Jake grew up for five years in Portage la Prairie, his mother in the military and his father a Policeman. As both had jobs under Law of sorts, Jake grew up not in a religious household, but an ethical one, where decisions were made based on how it affected others and yourself. Though he grew up in the individualism of Canada, Jake had a strong sense for the good of the many as opposed to the good of the one. That being said, he was also aware of the sanctity of all life, not just the human one.

He then moved to Toronto, Ontario, due to his mother’s posting to the military base in Downsview. Eventually, due to his increasing exposure to the vast number of religious and cultural groups in Toronto (Portage la Prairie was much more secluded, and was a small town), he became good friends with Jun Li Brasier, who lived a life unlike Jake’s, in the fact that he was a member of the Protestant Christian faith, though not an orthodox follower. Jake, having intentionally exposed himself to the differing religions of Toronto, could relate with Jun, though Jun had values and beliefs much like Jake's, despite the radical differences in upbringing.

By this time, Jake’s unknown grandfather, Hera Ledro Zera, had sensed his power. During a time delving into past family ties of his own (namely the wife he had a couple millennia back), he discovered that Jake was his grandson, 70 generation down. Knowing that Sukani would eventually move for Jake, as the boy had great potential, Hera resolved to keep a close watch on Jake.

It was a sad day for Jake when he left Toronto, 3 years later. Though he and Jun resolved to keep in touch, the day was not without tears. Having retired from the military, Susan had decided (in accord with James and Jake) that they should move somewhere else. Jake agreed because he knew it would be better for everybody, though he did not say this. Jake knew more about their financial needs and costs than he let on, and understood that it would be a huge financial advantage to move to a smaller town. As a result, knowing that he and Jun could keep in touch, Jake agreed to move.

When Jake moved to Wasaga Beach, they took up residence on a wonderful property by the beach, so it was a short walk for Jake and his friends to go to the beach. Living only an hour and half away from each other, Jake and Jonathan could see each other every weekend or so.

Jake quickly made new friends there, going to St. Noel Chabanel Catholic School (not because of his religious background, but because it was believed to have been a very good school). His grades, contrary to what most would believe a ‘cool’ kid like him would get, were very high. He was always a smart one, so this came as no surprise to his parents, though Jake was never arrogant or conceited about it.

Little over three years since he moved to Wasaga, after the start of the new school year, Jake was ambushed by a mysterious black assailant. Jake was scared, as this was no human that attacked him; indeed, Jake thought it was a bear or something that had undergone mutations, as it had black fur and crimson, torn bat-like wings. However, the creature spoke to Jake, indicating intelligence beyond that of a bear’s. It drew out of darkness a crimson, blood red blade. The creature attacked Jake, who fought with great strength. Jake, unable to fight to his full potential (as he was unaware of his heritage and inherent power; though he won many fights against school bullies in past years with unerring ease); was defeated, but not before another creature like the one who attacked him appeared. Jake was losing consciousness (the blood from his wounds seeped quickly, though healing even quicker), and understood little of what the creatures said. By the time he’d fallen into darkness, the creatures were fighting, the new fighter (with blue fur and Dragon-like wings) wielding a silver blade.

Jake awoke 2 days later, lying in his room. He got up from bed and walked downstairs, to the living room. When he got there, he saw the blue creature standing silently in the corner, a strange, long tail with a menacing scythe-like blade on its end, curved around his body, wrapped by the large, brown Dragon-like wings. As Jake got into a fighting stance, his father jumped up from the couch and grabbed him, telling him to sit down. Jake sat down warily, looking from his mother and father to the stranger.

The stranger opened his eyes, and unfurled his wings slowly, taking care not to knock anything down. He folded them behind him, and started speaking to Jake. He told him of his heritage, but for the majority of the beginning, he explained the origins of the assailant and himself. The assailant and this stranger, both part of an ancient race called the ‘Allsies,’ were brothers, and very old. The enemy, who this creature called ‘Sukani,’ was an extremely powerful being, a perfect match to this creature, who had introduced himself as Hera Ledro Zera.

After he finished explaining their origins, Hera Ledro hesitated. This was brief, however, as he took a grave face and began explaining that Sukani, like Hera, had been keeping a close watch on Jake, as he was a very powerful child. Though Sukani was unaware of it, Jake was Hera’s 70th generation of offspring, and this was the main reason Hera kept an extremely close watch on him. However, as he confessed, he also had an interest in Jake because Sukani had kept a close watch on him as well.

Hera Ledro explained that Sukani had determined that, if this child was ever found and trained by Hera Ledro, he could become a great threat to his venture for universal domination, as he had been striving towards for more than 2 million years. Sukani finally decided that it was the time to eliminate the threat, and attacked Jake personally, knowing that Jake would dispatch of his lackeys quite easily.

As a result, Hera rushed to Jake as quick as he could, and after a long fight, drove Sukani off. Jake hadn’t noticed it, but the creature’s fur was lighter coloured in places that he assumed were old scars, some may have even been from the recent battle.

Hera Ledro’s eyes filled with tears as he continued on. He told Jake that, though it was entirely his choice, he felt that Jake should come with him and train. Jake, so long as he lived there, would be a target for his family’s sufferings. Hera knew that Jake, nor anyone around him, would be safe anymore. As much as he knew it would pain Jake, he knew that he should leave.

Hera Ledro left it at that, telling Jake that it was entirely his choice, and that he had no right to force Jake into that. Saying that he would keep watch over them, he disappeared in a burst of light.

Jake and his mother, father, and brother then discussed this, and Jake (though feeling absolutely destroyed) kept a calm self for the duration of the talk. Knowing that it would save many lives, and ultimately, he’d be able to help keep millions of people safe, Jake resolved to go with Hera Ledro.

The following morning, after packing his clothes and most precious possessions, Jake sat on the porch, waiting for Hera Ledro, knowing that he would come and get him.

When the Allsie arrived, he encouraged Jake to say his final farewells. Disconcerting, though at first thought negligible to Hera, Boromyo did not shed a tear during the departure; indeed, he almost seemed glad, as though Jake was simply going away for a weekend.

As they flew to where they would now live and train, Jake wept uncontrollably, shaking from head to toe, his tears soaking the back of his grandfather. Hera didn’t mind, though, and felt extremely guilty for doing what he’d done, even though he knew it was for the good of others.

The next two years were spent training, in which time Jake achieved the ability to transform into a Dragon (as a result of his heritage as a Dragon, or so Hera Ledro learned) and into a Kami Kariyu-Shina 1 and 2. Hera Ledro was soon outclassed by Jake in all respects except for speed, intelligence, and wisdom. Though, once learning to fly using his energy, Jake visited his family often, Jake grew to enjoy his time training. He’d always enjoyed a good fight, but he found that training was his true passion.

During this time, Boromyo was kidnapped by Sukani, who was training him as Hera Ledro was training Jake. It seemed, however, that Sukani was able to train him to become stronger than Jake. Jake fought Boromyo and Sukani on 2 occasions, both ending in disaster, with Jake and Hera Ledro barely escaping with their lives. As a result, they mutually doubled their training.

During this time, Hera Ledro and his brothers (who were also living with them to train Jake) took on more students who, incidentally, were also part Kariyu-Shina. Jake finally had some humans to train with, and he improved immensely. Another reason that Hera Ledro took on these students (Hunter, Brett, Ron, Kim, Ben, and Terry) was because their families had been killed by Sukani, and they needed a home.

In the last year, during training, Jake achieved the use of the Kami Kariyu-Shina 3 transformation, and he has fought Boromyo one time since, and actually emerged victorious this time, though he spared his brother’s life. And so we enter present day, in which Jake has oft been called the most powerful in the universe…

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Well, there it is. Happy reading :)
 
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:monster:
Approved

Ready to RP

I approved this bio because, though this character is extremely strong, he has weaknesses that a rper should know by reading this. My advice, for those who want to how to deal with Hera Ledro's Family, read the bios :)
 
Well, here's a bio for Felldoh. I'm not putting this up for approval, or anything; rather I am putting it up for you guys to get a better idea of what Felldoh is like and how he acts etc. I repeat, I do not want this bio to go through the approval process (for any future RP Mods out there), and this is only to give others a better picture of Felldoh.

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Felldoh

Name: Felldoh
Title: the Squirrel
Race: Kind of obvious from the title, but he’s a Squirrel
Gender: Male
Age: Roughly Ten (10) Seasons

Appearance

Hair: Technically, Felldoh has no ‘hair.’ However, his brown fur falls down over his forehead much like bangs.

Eyes: Hazel

Height: 5’9”

Weight: 165 lbs.

Complexion: Underneath the fur, he has rough, peachy-pink skin. His fur itself is rough and tattered looking from seasons of slavery.

Build: Felldoh is thin, but burly. He has deceptively lean muscles that do not do his strength justice. His quadriceps are, as with most squirrels, very large so that they can propel him upwards easier as he climbs.

Noteworthy Features: Felldoh has many scars on his body, as he was whipped often while he was a slave. The most noticeable scars are on his back, where he was whipped after taking part of Skalrag the fox’s ear off with a thrown rock.

Attire

Felldoh only wears two pieces of clothing: a cloth vest and a rope belt. The vest is long, extending to just above his quadriceps, and the belt is tied in a large knot around the waist. The vest itself folds over, with the left side being over the right side, and the folds are held in place by the rope belt.

Appearance in a Nutshell

Felldoh is a young squirrel, but large for his age. He has brown fur covering his body, with lighter fur covering his frontal neck, chest, belly, and crotch areas. His tail is long and bushy, and his claws are very sharp. He usually stands on his toes, but can often be seen leaning back on his full foot. His chest and upper belly are covered by a yellow cloth vest, which is wrapped by a rope belt around his waist. His ears are large, like most squirrels’, as are his eyes. His nose is also long, and he has the usual two teeth covering the front of his lower lip.

Personality

Felldoh is generally a social, yet calm and quiet soul. He is not easily angered by trivial matters, though he does bristle when someone shows him disrespect. He is, however, very rash. When he is angered, he will jump in, almost without a second thought. He is very naïve, but also very protective of what he cherishes, most noticeably his friend Brome, and his father Barkjon.

One thing to notice about Felldoh is that he is very ethically based, almost to a point of hypocrisy. He despises slavery and suffering, but understands the need to end and prevent the return of suffering by fighting it, with force if he has to. If he felt it necessary, he would give up his own life, but he would do this long before others.

Felldoh is also very vengeful, stubborn, and independent. In a sense, this is because he would rather risk his own life than those of his friends. However, if he is wounded, especially by the loss of a friend, he will not stop or allow his path to be deterred until he has redressed the wrong he needed to redress. Oftentimes, he will undertake this alone, without anybody else, and will refuse help so as to prevent further harm.

Felldoh can also be seen as having great potential to be a leader, though he is still a little too naïve, as he is very young and rash.

First Impression

Upon first meeting Felldoh, one would notice how drawn in he is. He is generally not social outside of his own circle of friends, and will rarely seek new ones. He can be cold to someone if he feels insulted, and is generally an introvert outside of his close friends, such as Brome and Juniper.

Weapons

Felldoh is a very versatile fighter. He is skilled at wielding javelins, slings, and spears (melee range and otherwise). As seen during his fight with Badrang the Tyrant, he also seems to have some proficiency with a sword, as when he retrieved Luke the Warrior’s sword, he wielded it almost effortlessly. His javelins are often of his own make, as are his spears and slings.

He is most proficient with spears and throwing javelins. His javelins are, if not thrown, launched from a bent stick. The stick is often about a third of the length of the javelin, and has a small notch in the end for the end of the javelin to sit in. Felldoh leans this back with the javelin resting in the notch, and flings the javelin forward, allowing it to fly to greater distances than if he’d thrown it by hand, more than twice the distance in fact. By hand, he can throw approx. sixty (60) meters with almost peerless accuracy.

In melee combat, he prefers to fight with a spear. He is extremely proficient at this, and has amazing reflexes. His natural speed allows for him to duck and weave in and behind his opponent. The fact that his legs are very powerful also adds to this, and he can jump in and out of melee combat very quickly.

His last actual weapon is a handmade sling of cloth and rope. The sling itself holds any rocks Felldoh might find. When he places a rock in the cloth part of the sling, he holds both ropes in one hand, whirls the sling around, and releases one of the ropes, allowing his rock(s) to fly at his opponent with great speed. He has unnatural accuracy with this weapon, and can throw rocks almost as accurately as he can throw a javelin.

He does not carry with him a sword, but he seems to have a great proficiency with the sword. Whereas he actually gains a sword, it would be unlikely that this would become his weapon of choice, but it could be said that it would not remain ignored.

Armour

Felldoh does not wear armour; his only protection is his clothing.

Magic

Felldoh does not use magic, though it could be thought that he is aligned with Earth, Light, and Dark-Elemental magics.

Abilities and Skills

Bloodwrath

This is a state in which Felldoh enters in when he is extremely angered. This works much like adrenaline would (in fact, it can be thought that Bloodwrath is fuelled by adrenaline), but it is much more powerful.

While Bloodwrath is invoked, Felldoh’s senses are increased far beyond what they were before. His speed and reflexes are greatly enhanced, and his strength is at least doubled. While under the influence of Bloodwrath, Felldoh can hear and see things much clearer than normal, and as such can react to them quicker.

During the invocation of Bloodwrath, Felldoh’s pupils are smaller, almost slits, and his muscles are constantly tense. One drawback of Bloodwrath is the amount of energy it takes. Once Bloodwrath has expired, one returns to normal and is very much fatigued, unable to fight or work to their previous potential for at least twelve (12) hours of rest.

Another drawback is that during Bloodwrath, Felldoh is in what can be considered a berserker state. He will stop at nothing to defeat his enemy with brute force, and abandons almost all strategy while he fights this way.

Bloodwrath only lasts for about half an hour, and once finished, requires the user to rest for at least twelve hours before they can fight or work again. The only exceptions to this rule are the Badgers, most notably the Badger Lords, who can invoke Bloodwrath consciously, without prior stimulus, and are generally unaffected after it expires.

History

Felldoh was brought to Marshank Fortress as little more than an infant, with his father Barkjon. For nearly five seasons, Felldoh and his father worked as slaves under Badrang the Tyrant, in order to complete Fort Marshank. He, Keyla the Otter, his father, Martin the Warrior, Brome of Noonvale, and many others were put under the torture of Badrang.

One day, his father began to falter while helping the slaves pull a large stone slab into the fort. Martin the Warrior, a mouse slave, jumped in front of Barkjon and saved him from a merciless whipping. As a result, he was put out and roped to two stakes in the ground, out front of Fort Marshank, to die of starvation. This gave Felldoh a new respect for Martin, and when Badrang’s horde was taunting Martin, he threw a stone up at Skalrag the fox, taking off half of the captain’s ear.

As a result, he was placed into a pit in the middle of Marshank with Brome of Noonvale, where prisoners were put to starve to death. Soon, Martin was chucked in with him, and they discovered that a gang of corsairs, led by Trauman Clogg, were on their way to invade and overthrow Marshank. After the initial invasion was over, they escaped Marshank via a tunnel that Grumm the Mole, a companion of Brome’s sister Rose, had dug for them.

When they escaped, Felldoh initially refused to leave until he’d freed his father. Martin advised him that time was everything, and they all set out for Noonvale, in order to get help so that they could free the remaining slaves. Unfortunately, Felldoh’s group ran into Skalrag and a group of archers, who had been sent to sabotage and destroy Clogg’s ship, the Sea Scarab. They became trapped when Clogg and a group of corsairs came up behind them, hoping to save the Sea Scarab.

They managed to escape in some boats, but the boat was sunk by a giant fish. Felldoh and Brome became separated from Martin, Rose, and Grumm, and floated of towards another part of the mainland.

Upon arriving, they encountered a group called the Rambling Rosehip Players, a traveling group of bards and performers. They became fast friends, and set up a plan to free the rest of the slaves from Marshank. It was a partial success, with Felldoh killing Druwp (a spy amongst the slaves for Badrang) and freeing his father and many other slaves, but he was unable to free Keyla and many others.

Soon after, they were joined by Keyla and the rest of the slaves, who had dug out through the tunnel Grumm the Mole had dug for Martin, Felldoh, and Brome. At this point, Felldoh had enough people to make an army to storm Marshank. They did just that, and prepared for war, training the slaves to become warriors. Eventually, the slaves could all sling and throw javelins with extreme accuracy, and they stormed the fortress.

The battle was a partial success, with them killing several of the horde using only javelins and rocks. However, once Juniper, a mouse slave, was killed, they sounded the retreat. Felldoh swore vengeance on Badrang for Juniper’s death. Brome was scared now, and was afraid that he did not know his friend anymore. When Brome approached him, telling him that Felldoh did not say goodbye to Juniper, but swore vengeance instead, Felldoh replied coldly, saying that it would take as many as necessary to sate his bloodlust, even himself.

Felldoh then staged a secret attack on Marshank, with only himself as the attack force. Under cover of nightfall, he managed to harass Badrang and his horde into fear and suspense, as they could not find the squirrel. He returned to camp, cheerful as he planned what he believed to be the final attack on Marshank.

Unbeknownst to him, however, Badrang had set up precautions against another attack, and hid several fighters outside the Fort in holes. Felldoh approached in the morning and, when he saw Badrang out and apparently alone, fought the Tyrant one on one. Felldoh dominated Badrang, but Badrang fled, springing the trap. Felldoh, surrounded by an entire army, managed to kill twenty soldiers before he fell. Seeing this, Brome and Keyla rushed into the fray, and Brome and Barkjon managed to retrieve Felldoh’s lifeless body. Brome composed an epic for Felldoh, and Martin swore to kill Badrang in Felldoh’s name, for the squirrel that died a warrior’s death.

Afterword

Felldoh is possibly my favourite tragic hero of the many books I’ve read. As such, out of love for this character, I have composed this Bio, so that others may see what I see when I look at this true hero.

Disclaimer

I do not own, nor claim to own, Felldoh. He is a character of Brian Jacques’, and as such, is owned by him personally.
 
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Hera Ledro Zera - RPB/URPG/ORPG

Right, here's the longest version of Hera Ledro to date. Why? Because I felt that my previous bio detailing him was sadly lacking.

The bio itself is hosted on PEF, but since Fox asked me to post it here so we could battle, I said sure :monster:

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Hera Ledro Zera (Legends Version)

Hera Ledro is copyrighted by Jonathan McDevitt.

ORPG/RPB – Hera Ledro is designed for ORPGs and RPBs.

Name – Hera Ledro

Title – The Dragonic Allsie. This title is a direct result of the Dragon wings that adorn his back, as well as the fact that he is the only known Dragonic Allsie in existence.

Class – Unknown. His fighting style is different than most. The closest one may come to a classification is as a Warrior; he fights primarily in melee, but also uses ranged energy- and kinetic assaults in battle.

Alignment – Good

Gender – Male

Age – 9,000,996 Earth Years

Appearance

Hera Ledro is an anthropomorphic creature, meaning humanoid in appearance. He is approximately six foot six inches tall, and covered in blue fur from head to tail to toes (his entire body, essentially). Atop the crown of his head and on the back of the head is a great deal of spiky black hair, the majority of it pointing upwards or up and to the sides. Hera Ledro has a tail, approximately eight feet long, that protrudes from his body above his rump. Near the end of the tail (approximately 3 inches from the tip) is a scythe-shaped blade, made of bone but extremely sharp, that curves up and around. At the end of his digits, on both his hands and feet, are nails that are slightly longer than that of a human’s, but also very sharp (though not quite as sharp as the tail blade).

Hera Ledro is muscularly defined, and very well-built. Among Allsies, his muscular appearance is slightly-less-than-averagely sized: not exactly big, but not negligibly small. He is only slightly leaner than most Allsies, but this is due to his focus on speed as opposed to power (though he does not neglect the latter). His legs and arms are of similar ratios to his body as they would be on a human: the arms and legs only being slightly longer than the torso. Like humans, he has five digits on his hands and feet, as well as black-irised eyes just below his brow. His nose is centred on his face like a human’s, with the mouth similarly below it. His ears are on the side of his head, but noticeably tapered, which gives him an enhanced hearing. The fur is shorter on the face than it is over the rest of his body.

In addition to this, Hera Ledro has a unique aspect which is exclusive to Allsies that have transcended to the Dragonic Allsie stage: two Dragon-like wings. Each wing is approximately seven feet in length (from the wing shoulder to the wing tip) and around four feet width (from the topmost part of the wing to the tip of the bottom-most wing digit). The limb of the wing is similar to a bat’s: the part that is connected directly to the body (in Hera’s case, it is slightly below the shoulder blades) is generally curved upwards. At the apex of this part of the limb extend five digits: four to the lower section of the wing (with the fore-digit being the outermost digit) and one thumb which curves upwards, wickedly sharp at the point. The wing limbs and digits are a dirty brown, and leathery, while the membrane that extends between the lower digits is a slightly lighter colour (though not by much). The membrane extends to the tips of all the digits, with exception to the top-most digit. The membrane and wing limb are covered by a very light layer of brown fur.

Attire

Hera Ledro wears no clothes, and no armour. He lives and fights completely bare (though there are no reproductive organs that can be seen from the outside).

Armour

Hera Ledro wears no armour.

Personality

Hera Ledro is generally a somewhat serious character, but he has no compunctions against jokes or jibes. He knows when to have fun, when to be serious, but he’s often more reserved with his fun-loving self than he is with his serious nature. He is fiercely just and loyal to all his friends. He is a solemn person, always keeping his word, and never backing down from a challenge.

Hera Ledro is also considered to be ‘scholarly’, though he does not read up on materials or do anything of similar nature. All of his knowledge comes from several thousand millennia of experience. He can be quite profound (rarely profane), and loves to use anecdotes and proverbs.

However, above all else, Hera Ledro is a fighter at heart with a powerful sense of honour. He never fights dirty, and never backs down from a challenge. He always fights for what he believes is right, though he never takes sides in a political conflict; he recognizes that he has no right to force his own judgements upon others, regardless of his own personal views. However, when the lives of people are at stake, he sheds the mask and fights to save their lives.

Hera is not as socially outgoing as a lot of people, but he is very dedicated to his friends and enjoys whatever time he has with them. He is always willing to lend a hand to anybody in need (as long as it is within his moral code), but often turns down the help of others. Hera Ledro, in and of himself, is a very independent person.

First Impression

Hera Ledro almost immediately comes off as distant and scholarly; he loves to think about things, and his actions are more often than not based on logic. Similarly, he can come off as cold and cut-off in a fight, and in reality he is definitely the latter: his focus is nigh always on the fight at hand.

He may also come off as an insufferable know-it-all upon first contact. His appearance does not denote his extreme age, so his knowledge often seems uncharacteristic of such a young-looking person. Ergo, when he displays wisdom, some tend to think of him as a show-off or loathingly attention-seeking person. In reality, it’s the opposite; he attempts to draw attention away from himself, so that his enemies don’t know where he is.

He also comes off straight away as a warrior, through and through. His demeanour is that of a seasoned warrior, and it’s very rare that someone will contradict him in a decision regarding a fight or in war. War is his specialty, as much as he loathes the concept.

Strength

The following section is in relation to Hera Ledro’s strength in his base form.

Hera Ledro’s strength is not his key trait. He has a great deal of strength, enough to lift his zweihander Dragon Blade with a single hand, but he focuses on his speed more than anything. Were he to strike a boulder or a brick wall, he’d make a serious dent (the boulder would have a fair chunk blown out of it), though his knuckles would smart something fierce afterwards. His thrusting and lifting strength is great, and he is able to throw a hundred pounds without much trouble.

His base strength is enough to knock off about one-tenth of a weak opponent’s stamina with ease, and an all-out blow of maximum power could possibly knock off a fifth. Not including armouring, Hera can deal a great deal of damage to an organism, and though he has this strength, he rarely exercises it. To do so would involve sacrificing speed, and this goes completely against Hera’s fighting style.

Speed

The following section is in relation to Hera Ledro’s speed in his base form.

Speed is Hera’s main physical attribute. His streamlined figure is well-suited for optimizing speed, and his wings only serve as an extra air-cutter. His ground speed is great, and he can top sixty kilometres per hour within five seconds. However, his air speed is where he really shines. He can travel at more than a hundred kilometres per hour in the air, using only his energy to propel him (he doesn’t use his wings). His evasion skills are similarly relative: he is faster in the air than on the ground. His ground evasion speed approaches four feet per second, and his air evasion is 1.3 times greater (30% faster).

His attacks are as his element of lightning: fast and devastating. He can loose 3 punches per second with absurd ease, though the strength of the punches themselves diminishes the faster he executes them. The same is true for his kicks, though neither is increased in speed while in the air. Conversely, his melee on the ground is only slightly faster than in the air (only 0.05% faster).

Endurance

The following is written in relation to Hera’s base endurance. Unlike strength, speed, and reflexes, endurance is not amplified upon transformation.

Hera Ledro’s endurance is his weakest point. He is strong and fast, but his body is smaller than that of the average Allsie, and as such is noticeably frailer. A properly placed blow can deal hefty damage. Hera has gained discipline enough to block out (or rather, push aside) much of the minor pain he experiences, but his ignorance of it is only that, and the damage is still inflicted.

In terms of stamina, however, he is enduring. He can fight for extended periods of time, and he can sprint for more than half an hour before the weariness begins to toll him. Part of this is due to the biology of the Allsie respiratory system: Allsies have four sets of lungs, each accompanying a heart. This allows them to amass a great store of air, which can keep them going for weeks on end without another breath, so long as they don’t exert themselves too much. As a result, Hera can sprint for more than an hour before he must take a breather, and he can fight a counter-rhythmic battle for more than two hours. However, larger scale battles require a larger energy toll, and he can only fight for an hour to an hour and a half at most before he needs to take a breather.

Reflexes

The following is in relation to Hera’s base reflexes.

Due to his fur sensors, Hera Ledro’s reflexes are particularly well-honed. He can usually feel a ranged attack coming long before it hits. In close combat, he likewise has lightning reflexes, but when he’s entangled in a particularly involved fight his reflexes serve to block and deflect blows rather than dodge them. His reflexes only allow for rapid dodging when he can predict the foe’s movements. In this case, he has already planned out his own movements (this takes but a split second for him to determine, simply because of the extended life of war he has led).

Fighting Style

Hera Ledro is first and foremost a speedy character. He prefers agility to st, often making movements and taking up stances that represent this preference. His tail itself is a living testament to this, as the tail strikes quickly and with great force, either bludgeoning the foe with the flat end or jabbing and slashing with the sharp edges.

Hera Ledro does not, however, neglect power. His strength is more than formidable, and his blows can shatter lesser rocks with ease. He is quick and destructive, mirroring his preferred magic element – lightning. His skill with the sword is deadly, and because of his immense strength he can lift the Dragon Blade with profound ease, and swing it with deadly accuracy and speed.

Hera also does not neglect the use of skills coined “magic” by the modern world. To him, they are not magics, but rather manipulations of energy through motion and absorption. Even so, he incorporates them into his fighting style. His preferred element, as mentioned before, is lightning, and it is not uncommon for him to shoot bolts or arcs of lightning after his foe. He is adept at all the elements, but aside from lightning specialises only in two: fire and wind, which are two individual aspects of his fighting style. Fire represents the more destructive capabilities that he possesses, while wind is used defensively, but activated and completed with great speed.

There is another set of skills that Hera enjoys incorporating into his fighting style: the manipulation and release of pure energy. While he has not mastered this style of fighting (as only the strongest can), he is extremely adept at it, and incorporates it regularly. Due to his not having mastered these abilities, he cannot direct the flow of the energy, but he can give it a general release direction or radius.

Weaponry

Hera Ledro is essentially a melee fighter, and as such often uses his hands. However, unless the opponent is wielding no weapon, Hera will not hesitate to use his zweihander sword, the Dragon Blade.

Dragon Blade

The sword itself is six feet long, with the blade reaching five feet and the handle being one foot; the entire weapon weighs approximately fifty pounds. The blade is shaped like a large column of fire, but with a consistent general width until half a foot from the end of the blade. Width-wise, the blade is approximately three-quarters of a foot wide, when counting the tongues that extend out and lick upwards, similar to how that of a flame does. In thickness, it is four-fifths of an inch thick, though the edges are sharpened so keenly that they could split iron with ease. For approximately two feet up the blade from the hand-guard, a red and gold outline of a Dragon can be seen in the centre of both sides of the flat blade, its mouth open in a fierce roar. At around half a foot from the end of the weapon, the blade curves backwards slightly, giving it a deadly appearance.

The hand-guard is a simple one: it is coloured gold, and the ends of it curve upwards and downwards, with the end that curves upward being on the same side as where the tip of the sword blade curves backwards.

The grip is just under a foot long, designed in a hand-and-a-half style so that it can be wielded with either one or two hands. From where the grip meets the hand-guard to the base of the pommel, the grip is wrapped in Charox leather, the same leather as the sheath that holds the weapon and its corresponding belt. The pommel is shaped like a Dragon’s head, with the mouth open in a ferocious roar. The muzzle of the Dragon is parallel with the side of the hand-guard that curves downwards, and its eyes are studded rubies, complimenting the red on the blade nicely.

This blade is particularly unique in that it not only can act as a conduit for Hera Ledro’s elemental abilities (outlined in the Magic section), but also act as a host to a few. The blade of the Dragon Blade can be augmented with Lightning, Fire, and Ice, all but the last of which take small amounts of energy. While augmented with Lightning, the blade can give enemies a powerful jolt of electricity. This does not deal a lot of damage at all beyond the strength of the sword strike, and is rather weak, but enough energy passes through the opponent to make them flinch and give Hera an opening for another attack. This is especially useful against armoured foes or foes wielding metal-based weaponry. While imbued with fire, the Dragon Blade deals no extra damage, but rather burns the opponent in addition to its original damage. Imbuing the blade with fire is almost purely for theatrics and to frighten the opponents slightly, giving him an extra edge in battle. It isn’t particularly effective against seasoned warriors, but in a war against regular soldiers the tactic proves particularly effective. While covered with ice, the blade becomes more than a tool for war, and a tool of tactics. It deals no extra damage, nor does it give any inherent appearance to the blade. When the ice-covered blade comes into contact with the opponent, it shatters and spreads over the opponent. The ice, due to being only a light layer over the sword, melts easily over the opponent and makes them slightly wet, amplifying the strength of electric-based skills. Unlike Fire and Lightning, covering the blade with ice takes slightly more energy, nearly one five-hundredth of Hera’s reserves.

Abilities

Hera Ledro has two types of abilities: Offensive and Innate. Offensive abilities are just that, and are used to attack an opponent or gain the upper hand in combat. Innate abilities are abilities granted to him by his biology, or abilities that allow for strategic use without actually affecting the opponent. Magic abilities are not listed here.

These abilities require the use of internal energy (which will interchangeably be referred to as “Chi”). Each skill varies in cost and effect; some are basic and require little energy with less damage, while others are more powerful and require greater concentration and energy loss, but deal greater damage (types of damage may vary).

Hera Ledro’s Chi regenerates at a rate of one thousandth per second. Despite this regeneration, however, the cost of using skills (excluding the fatigue) often outweighs how much energy he regains.

Please note that all of these skills, whether it says so in the description or not, are evadable. One just has to have the right reflexes and tactics to do so.

Offensive Abilities

Global Blast Wave

This skill uses one third of Hera’s base energy limits. This attack is limited in its uses, for the simple fact that it uses a great deal of energy to deal unproportionately small amounts of damage.

The attack is one of the simplest, yet most taxing, forms of energy manipulation. Hera gathers his energy into his body and releases it all at once. The result is a giant sphere of energy that expands around him, rapidly increasing in size. It grows to about thirty feet in radius, for a sixty foot diameter, before dissipating and allowing what smoke there may be from upturned earth to settle.

This skill is destructive to land, but far less so to anybody who is on the receiving end of the attack. All it does is push the opponent back if it connects, doing very little damage overall. The only reason any earth it encounters gets upturned is because there is nothing to stop it from doing so: the earth gets pushed up and away from other earth.

The attack lasts for approximately ten seconds, averaging an expansion speed of five feet per second. Once the attack is complete, Hera becomes slightly weary for ten seconds; the attack takes effort, despite its simplicity.

Super Blast Wave

Approximately one tenth of Hera’s energy reserves are used in this attack, as well as an additional twentieth per second of upkeep.

Like the Global Blast Wave, the Super Blast Wave involves a redirection of one’s internal energy. As the energy is gathered, it is channelled through the body into the hands, and forms outside of an outstretched palm or palms (depending on the number of hands used). The result is a golden beam, shooting in a straight path from its origins in front of the hands. The beam, if fired from one hand, is about one foot in diameter (it is a circular beam), and only takes half the energy. Consequently, the beam only deals half the damage (medium concentrated pressure damage exerted on the afflicted area). If fired from both hands, it takes the usual amount of energy, and is two feet wide in diameter.

The channelling of the energy, since it is such a small amount, takes little time and concentration in this attack. During the channelling, Hera thrusts his hand (or hands) forward. This can be in any number of fashions, but the end result is still the same: when the hands are thrust forward, the beam is released. Based on the amount of time channelling the energy (and a consequential greater loss of energy), the beam can vary in strength. If the charge time is three seconds, then the beam will be thrice as strong, but also takes thrice as much energy as well, excluding the upkeep costs (which only begin to take effect five seconds into the attack).

This attack can have its general direction changed by movement of Hera Ledro’s hands in whichever direction desired. However, the end of the beam will not change direction, merely its general path. If he were to use this and swing upwards, the attack would look like a wave of golden energy.

Super Energy Ball

This attack takes approximately one sixth of Hera’s Chi reserves. It is similar in nature to the Super Blast Wave, but still slightly different.

Like the Super Blast Wave, this requires a channelling of energy into the hands. However, the energy that is gathered stays in front of the palm and does not get released immediately. Instead, based on the charge time, the ball becomes larger and more destructive. Like the Super Blast Wave, this attack requires less-than-average concentration (though more is required in comparison to the Super Blast Wave), and uses little energy. When the energy is gathered, Hera can choose when to release it. After the formation of the ball, this attack takes no further energy to upkeep, so it has the potential to be more efficient than other skills that require Chi upkeep. This skill deals a medium amount of explosive damage upon impact, being able to do no more than propel whatever it hits a few feet backwards (depending upon the mass of the object or target, of course). Due to the fact that this deals explosive damage, it can be used in many inventive ways, from dealing direct damage to blasting the ground to create illusions or smokescreens.

Body movements are as varying with this skill as they are with the Super Blast Wave. However, unlike the Super Blast Wave, once it is fired, the blast cannot be redirected. As a result, this attack must be used only when Hera is sure that he can hit whatever he is aiming at.

Wave Splitter

This attack varies in two types. The first type, recognizable by the fore- and middle-fingers outstretched with the thumb and other fingers curled in, requires only a thirtieth of Hera’s Chi reserves. The second, which involves the use of the palm of the hand instead of the fingers, requires one fifteenth of Hera’s energy reserves.

The first variation requires the user to manipulate their Chi up the arm and through the fingers all at once, similar to the Super Blast Wave skill. However, only a set amount of Chi is used, and the result is an arc-like line of energy that streaks towards the target, with the tip of the arc aimed at the target. The Chi is further propelled by the momentum of the arm and hand, which is swung horizontally, vertically, or diagonally to release the attack. This attack deals slashing damage, and can easily sever an arm from a body. However, it is small, and relatively easy to dodge. Its energy cost is low, but the chances of dodging such a skill are high.

The second variation is very similar to the first, except that it is fired from an open palm which waves in the aforementioned directions. The result is a wave of energy instead of a streak, and it deals small amounts of blunt waveforce damage. It, too, is relatively easy to dodge, but not so much as to make it a negligible attack; this skill is more often used for strategy than cunning, as the damage is usually just enough to distract the foe while Hera homes in and deals a melee blow.

For another variation of this, see the “Energy Blades” ability listed below.

Super Blast Barrage

One half of Hera’s energy reserves are required to use this attack, and an additional tenth for each subsequent blast.

This attack is one of Hera’s more powerful ones (as reflected by the energy cost). It is similar to the Super Energy Ball in the sense that it requires ‘bursts’ of Chi rather than a beam or wave. However, this attack requires that Hera split the energy he gathers into at least four separate sections, stores them, and releases them all towards the target one at a time through each hand (this will rotate; the first blast will come from one hand, the second from the other, the third from the first hand, and so on). Each initial blast is one eighth of Hera’s energy, and due to fatigue after the fourth blast only one tenth can be used per blast from there on. Each blast of energy homes in on the target, but only to a minimum degree. In this way, they are particularly difficult to dodge at a close range, and still somewhat difficult while farther away. However, as long as the target moves at the right time, it is possible to dodge this skill.

When Hera is releasing the energy, he thrusts whatever hand the energy is coming out of forward, towards the target; the energy fires out of the palm and shoots towards the target. This attack takes a fair deal of concentration, as Hera’s mind must be focused both on gathering and sectioning the energy, as well as keeping his mind’s eye on the target’s energy signature until release of the energy, so that the blasts can home in on the target.

The blasts themselves are rather weak, but the main damage comes from the fact that multiple blasts come into contact with the target. One would be enough to daze somebody, but four or more in combination can deal heavy damage.

Energy Blades

This skill requires one tenth of Hera’s energy per blade, and a one-five-hundredth energy loss per second per blade for upkeep.

This skill is fairly quick to execute, but with an energy cost that reflects its power. After a quick gathering of energy, Hera can force it out of his arms into a blade of pure Chi. The blade itself begins about five inches below the elbow, on the forearm, and can extend to between a foot from the hand to three feet. For each foot after the first, the blade costs an initial twentieth and an additional thousandth energy degeneration from Hera Ledro’s maximum energy reserves. The blades themselves can be adjusted in length (with energy costs respective to the increased length), though while there is an energy loss while increasing the blade size, there is no loss of energy (or converse gain of energy) when shrinking the blades.

This skill has varying accuracies, depending on the distance and range of the opponent, but for the most part is reliant on Hera’s accuracy in physical combat. Each blade deals ‘slashing’ damage, but with some variations: since the blades are made of pure energy, they can burn or melt through substances if they are exposed long enough. This effect is only noticeable where the energy leaves the wrist and extends outward.

These energy blades can be formed in another manner. Since no additional energy is used in comparison to the previous form, there is no difference in energy loss between this form of the Energy Blades and the aforementioned one. Instead of extending them from the forearm, the blades can be extended from the palms. The hand appears as if it is holding a cylinder with a slanted end, the slanted end being in contact with the hand. This blade has no differing effects (though it is more conical, whereas the previous form is flatter), but has a greater reach. The previous form has a reach of up to three feet beyond the hand, but the energy itself extends for up to five feet total, when including the length that the blade extends along the forearm. In the ‘palm’ form, it extends for the total five feet past the hand (when at maximum length). It is, however, more difficult to manoeuvre in this form, despite its greater reach.

This skill can also be used to send slashes of energy at the foe. Each slash costs a further tenth of Hera’s energy, so they are impractical for constant use. However, the slashes deal slashing damage (obviously), and move at high speeds, making them excellent for quick strikes at just-beyond-melee range.

Ray of Light

This is a skill that Hera choreographed himself. It only takes one thirtieth of his Chi reserves, created specifically to be deadly with little cost.

This attack is unique in the fact that it uses very little energy and, if it hits the right spot, can be near-fatal to the foe. Like the Super Blast Wave, this involves channelling Chi into the arm (right or left, it makes no difference). However, what little Chi used is concentrated and shot out of the index fingertip, which is by now pointed towards the target. The result is an almost invisibly-thin beam of energy. Due to how concentrated the beam is (which takes a deceptively large amount of concentration of the mind in order to concentrate the energy), it can pierce straight through a body, whether covered in armour, scales, or anything else. The only time it will have difficulty piercing anything is if the material is as dense as steel and greater than two feet thick. Unless the creature is some type of juggernaut or giant, the chances are that there will be few armour sets this thick.

There are several downfalls to this. This skill requires that Hera concentrate solely on his target and concentrating the energy into his fingertip, excluding all else from his vision. Also, while this skill is difficult to see, it is extremely simple to dodge, making it impractical for use at longer ranges (unless the foe is completely blind, in which this skill likely wouldn’t be necessary anyways). Another is that this skill cannot be used while in flight: flying with energy involves diverting some attention (albeit seemingly negligible amounts) to hovering and propelling oneself, which will disallow for all attention to be focused on the attack and its target.

Dragon’s Comet

This is one of Hera’s three signature attacks, and the one with the greatest initial cost. It costs one third of his energy reserves, but it deals a great deal of damage and moves at high speeds.

This skill takes advantage of both Hera’s energy-based abilities and his ability to control lightning. Hera pulls his energy into his hands with this skill, with the hands first starting in a chamber position at his sides and thrusting outwards, palms out and the right hand digits facing upwards with the left hand digits facing downwards. Electricity sparks from the fingertips, with the electrical arcs from the tips meeting each other in front of the palms, centred where the wrists meet. From the epicentre of this ‘circuit’ grows a ball of energy that splits into two, as Hera pulls his hands apart. The balls grow slightly more after separation, with a total diameter of one-and-a-half feet each. With the balls formed, they can be fired at will. When fired, they appear as comets, with a tail behind them that looks like fire, earning them their name. However, it is not fire, but electricity that fuels the high speeds the projectiles move at; the tail is simply a result of the heat from each ball searing through the air, given appearance because of the heat’s intensity.

When the attack comes into contact with the foe, it explodes, emitting a Chi wave complemented with electricity. It emits a great deal of heat, so it does deal some ‘fire’ damage, but the majority of damage sustained is due to explosive and electrical damage. It shocks the foe as it sends them flying backwards (or in whatever path the ball was first directed).

This skill is not one which Hera uses frequently, due to its high energy cost, but it is still a useful skill. While the projectiles do travel at high speeds, they are still evadable. The only issue with evading them is that you have to get far away from where the blast would connect with the ground, since the explosion itself extends for a fifteen-foot radius. Because of this, it is very difficult to prevent all the damage, but the further away you are from the blast, the less damage is sustained. In addition to this, this attack can only be used while Hera is transformed. The Ledrai Allsie state is sufficient for it, but it can be used in any of the subsequent transformations as well.

Dragon Wave

This is the second, and most frequently used, of Hera’s signature skills. This attack takes one tenth of his energy, plus one fifteenth per second of upkeep once five seconds have passed.

This skill, like the Dragon Cannon, makes use of both electric- and energy-based abilities of Hera’s. The opening sequence is identical to the Dragon Cannon, until the he is supposed to part his hands and create two balls of energy. Instead, the ball of energy forms and he draws his hands behind him, palms cupped over the energy sphere. After a further two seconds, in which the ball grows slightly, Hera thrusts both hands forward, palms facing towards his opponent with the digits of both hands in a unique position: the thumbs and index fingers form an upside-down kite-diamond, and the other digits are splayed out as far as they can go. The resultant beam of energy shoots towards the foe, and the electricity is visible on the outside of it, crackling and sparking. The end of the beam is shaped like a Dragon’s head, with its hackles raised and fangs open to consume its target. The beam itself is three feet in diameter, and the Dragon head is only slightly larger, at three and a half feet, so it won’t actually consume the foe.

Even so, this skill does a fair amount of damage. It does not deal quite the amount that the Dragon Cannon deals, but it’s enough to rip an arm or a leg off if not blocked or dodged. It also does not deal explosive damage, and instead proceeds to give the foe a shock, with the beam itself knocking the foe backwards.

Once fired, this blast can be re-directed in a similar fashion to the Super Blast Wave; that is to say, the initial direction cannot be changed, but the general direction can, appearing as though it creates an arc of energy instead of a one-way beam.

The blast moves quickly, but is still simple enough to dodge, and not as powerful as the Dragon Cannon. However, the rub is that once it connects, Hera can put whatever energy he has left into the upkeep, which can deal excruciating amounts of damage and a possible fatality if the attack is conserved long enough. It is a rather powerful skill, but as it can only be conserved for twenty seconds maximum (which is not a wise course of action), it is not often that this attack deals a fatality.

A key downfall to this skill is that it must be sustained for at least five seconds after release. Even if Hera tries to release the connection of his energy to the attack, the rest of the initial cost will drain out. This can be used to his advantage, as seen with the ability to re-direct the beam’s general direction, but five seconds is still long enough for the foe to get in a good shot or blast of their own.

Dragon Claw

The third and final of Hera’s signature skills, this ability does not actually take Chi. Instead, it draws from the biochemical electricity in his fur sensors (the same electricity which gives him the “Vibratory Sensory” innate ability listed below).

This skill is quite literally a re-direction of a portion of Hera’s bioelectrical energy into his claws and body. Visibly, it appears as a series of electrical bolts that riddle his body at random intervals, but it does more than that. His strength is increased by one half of its previous limits, and his already-great speed is tripled. His sensory abilities, including those in his fur, are amplified by twice their previous limitations, as are his reflexes.

This ability only lasts for thirty seconds at most, after which Hera is greatly fatigued (to the point where he can do little more than fly or dodge), and his Vibratory Sensory ability is completely disabled. This ability essentially takes the electrical energy in his fur and uses the majority of it at once. Some is left, but only enough to sustain Hera until the bioelectrical energy recharges. This generally takes about two minutes, but this is only enough to keep Hera fighting; the amount needed to be recharged in order to allow the re-use of this skill requires more than two hours of downtime, without battle. So, unless Hera flees the battle for a rest (which is far beyond extremely unlikely), this skill can only be used once per battle.

In addition to the previous effects, whenever Hera strikes a foe with the claws on his hand- or foot-digits, it sends a mild shock through the system of the target. It’s enough to make them flinch and allow Hera an easier time with his next strike.

Magic

Hera Ledro does not believe his abilities are ‘magic’, though he cannot fully explain them. As such, he has termed them as specific species of kinesi (plural of kinesis). He can use electro-kinesis, pyro-kinesis, aero-kinesis, terra-kinesis, ferra-kinesis, cryo-kinesis, and hydro-kinesis. Each one is listed in respective strengths; he has mastered all of these forms, but it most talented and powerful in the first three.

Hera Ledro’s Chi regenerates at a rate of one thousandth per second. Despite this regeneration, however, the cost of using skills (excluding the fatigue) often outweighs how much energy her regains.

Unless otherwise specified, Hera can use any of his limbs to execute his kinesi, as well as his sword (with exclusion to Aero- and Hydro-Kinesis). It is also possible for him to mix the differing abilities together to execute a bi-elemental (or tri-elemental or tetra-elemental, though the latter is the limit) skill. Each one generally requires a significant amount more energy than the usual combined cost of each, and tetra-elemental skills can range from anywhere between a cost of just under half the total reserves of energy to more than ninety percent. These skills are extremely powerful, though not always for destructive purposes…

Electro-Kinesis (Lightning)

Hera Ledro is most adept at Electro-kinesis, as it coincides with his main element: lightning. Quick and efficient destruction are the key words here, and while each skill has a certain strength and relative energy cost, their variations are limited only by Hera’s imagination. All of these are doubled in strength and effectiveness when the foe is dampened from one of Hera’s skills involving cryo- or hydro-kinesis.

The most prominent form of electro-kinesis that Hera uses is shooting arcs or bolts of electrical energy from his fingertips or palm, which take very little energy to execute. Since they are not made via natural means, the lightning is slightly slower than regular lightning would be. However, it can be just as potent, especially when Hera uses the Flash Lightning ability.

The Flash Lightning ability is actually one that appears exactly as regular lightning. It strikes upwards from the ground, and the only warning of it is when Hera extends his index and middle fingers and bends his elbow on a ninety degree angle, with the fingers pointing upwards. Two seconds later, lightning strikes the area where his opponent is (or was, if the opponent recognizes the attack). It has all the strength of regular lightning, but is half as fast. It takes on quarter of Hera’s energy to execute, and he must focus on the opponent as he makes his move. Excluding the strike time for the lightning, the entire attack only takes half a second to cast, but the concentration required for it is exceptional. Hera must focus entirely on his opponent and on his connection to lightning.

Another of Hera’s more prominent skills is the Lightning Breath. Contrary to the name, it does not involve breathing lightning. Instead, it is a close-range attack which charges the air to Hera’s front, lightly electrifying the Allsie’s foe if in front. It’s called a ‘Breath’ attack because the air in front becomes visibly charged, and the electrical sparks appear to make a purply-yellow mist. It takes one-tenth of Hera’s energy reserves to use the Lightning Breath, a large amount considering how little damage it does. Instead, it is used as a tool to shock the foe slightly and distract them, allowing Hera to use another skill which can deal more damage to the foe. This is particularly useful when the foe has been affected by either a hydro- or cryo-kinesis skill. More often than not, this skill is executed with the hands, but the movement of any limb will suffice, so long as it waves past the area where Hera wishes to charge.

Pyro-Kinesis (Fire)

This is the second most powerful of Hera’s abilities, and arguably the single most destructive and diverse. Like all of his skills, the ways in which Hera can manipulate fire and heat are limited only by his imagination, though he is most often seen blasting fireballs or fire waves at his opponent. Unlike the other kinesi abilities, the majority of these can be used with any limb and still retain their full potential. Waves of fire, blasts of fire, and fireballs are usually where Hera limits his abilities, but he has been known to use more powerful or potent ones as well. Some such abilities involve drawing fire from the surroundings and using them to create the fireballs and so on for attacks. This ability takes a minute amount of energy, but does require considerable concentration.

The Heat Wave ability is a particularly unique skill in that it is very similar in execution to the Global Blast Wave ability. It takes significantly less energy, but also has a far smaller radius. Instead of Chi, the skill uses Fire to deal the damage. And damage it deals; it has a significantly smaller radius than the Global Blast Wave (only five feet), but deals significantly more damage in that small area. Hera must use this skill carefully, since in addition to its cost of one-fifth of his energy reserves, he runs a danger of burning himself in the process. As a result, his concentration is at its peak when using this skill, if only to keep the flames far enough from his body so that they do not burn him.

Another specific ability is the Breath of the Dragon ability. This skill requires that Hera place his index fingers and thumbs in a triangular position in front of his mouth and blow, with the index digits pointing upwards. The result is a large jet of fire which reaches up to twenty feet in front. This ability is taxing, taking no less than one-sixth of his maximum energy reserves, and cannot be sustained for more than three seconds. It does not exhaust Hera, but his concentration is slightly diminished afterwards.

The Fire Whip is slightly different, and is most similar to the Energy Blade skill. In this, Hera opens his palm facing outward, a plume of fire shooting out from it. This plume is very small, but has a long reach (six feet). It is particularly useful for catching the opponent off-guard, for it appears almost exactly the same as a regular jet of fire, but smaller and weaker. It would be the opponent’s last mistake; the fire is smaller and weaker, yes, but it requires less energy (excluding the upkeep) and can be used over extended periods of time. A similar version of this skill can be used with the tail, originating from the tip of the tail and extending underneath the blade. This skill initially uses one twentieth of Hera’s energy reserves, with half that being the upkeep cost per second.

Hera is also able to propel himself (or slow his own descent) by shooting a jet of fire out from his palms and/or feet. It requires little concentration, but just shy of a tenth of his energy reserves. If the need for an upkeep is required, it costs and additional twentieth per second, and he can use it to gain an extra boost of speed to catch up with or cut off his opponent.

While not a strictly pyro-kinetic skill, Hera can create columns of magma which rise from the earth. This requires A LOT of energy (more than half), as he must use his pyro-kinesis to melt the earth underneath the ground (where the majority of energy loss comes from), and then use his terra-kinesis to force the magma above ground. Unlike most other skills, this requires five seconds to cast. The results, however, are devastating, for if the opponent isn’t hit by the magma itself, the resultant falling cooled magma (in the form of igneous rock) almost certainly will, and they don’t just bonk someone on the head.

Aero-Kinesis (Air)

This is the third most potent of Hera’s abilities, though it is not particularly damaging unless used in combination with other skills. As a result, their costs are extremely low, requiring little to no concentration or energy to execute. Like other forms, these abilities are limited only by Hera’s strategic mind, but their uses are much more specialized. These skills are most damaging when used in combination with pyro-kinesis, but arguably more potent when used with hydro-kinesis.

Hera’s is most adept at creating gusts of blasts of wind to propel things forward. He is also able to create a sucking wind to pull things towards him. The suction isn’t powerful enough to pull a creature to him, but the blasts of wind are generally more than enough to push or propel creatures or semi-heavy items away from Hera or towards other creatures.

These are particularly useful for strategic options. If Hera is falling too fast, it is possible for him to slow himself down with a series of gusts, allowing himself to land more easily. Similarly, he can use both gusts and suctions (the latter costing thrice the usual fiftieth) to propel himself away or towards the opponent.

This skill is particularly useful in spreading water about the battlefield. The resultant dampened field and air make his already-formidable electro-kinetic abilities even more potent. It is also useful for giving abilities, such as the Ice and Shard Storms, extra propulsion and power.

Another use is for mid-flight propulsion. While it is not quite as potent or powerful as the pyro-kinetic version, Hera is able to blast wind from his hands in mid-flight, giving him a burst of extra speed with very little cost. It doesn’t propel him as fast as the pyro-kinetic version, but it can be used for longer, and is often more efficient for that very reason.

Another air-based skill he uses is called “Shockwave”. It is a powerful blast of wind which moves at supersonic speeds. This is essentially a powered-up version of wind gusts, but takes thrice the energy cost. It can be used in all the same ways that the gusts can (with exception to pulling objects), and adds significant more power when used in combination with Pyro- and Cryo-kinetic skills.

Terra-Kinesis (Earth)

Terra-kinesis is neither solely destructive nor creative, for it has the elements of both. It can also provide both offensive and defensive capabilities, but it is slower than the other forms to cast. Shooting rocks, raising spires, creating miniature earthquakes; the abilities here are limited only by the imagination, and presence of earth. Unlike the other skills, which take various amounts of energy to cast, no skill in this area costs less than one tenth of Hera’s energy reserves, and the costs increase respectively with the complexity and raw power behind the abilities.

The first of Hera’s specific abilities is called the Shard Storm. It quite literally shoots a series of miniature spires (each about two inches long and half an inch thick) from the earth straight towards the opponent. It is one of the only terra-kinetic skills that requires less than a second of casting and less than one fifth of Hera’s energy reserves (it requires a tenth). So long as the energy is channelled, and one of Hera’s limbs (feet, hands, or tail) wave or thrust in such a way as to shoot or hit something at the opponent, the ability will activate.

The Terra Flat is generally a defensive ability. With this, Hera raises a wall of stone up ten feet from the ground, blocking an incoming attack (if the attack is strong enough, it can destroy the wall, but the brunt of it will be absorbed). The wall itself takes one second to rise from the ground, but it takes an additional two seconds to actually cast the ability. It is therefore not particularly useful in close-quarters situations, albeit much more effective when fighting at a range.

The Boulder Barrage is little more than a series of rocks being shot at the opponent. Using any limb, Hera is able to shoot large clumps (ranging between three feet to six feet in diameter) of stone and dirt from the ground at his opponent. This ability does not require a great deal of energy to begin with (one tenth per boulder), but it can become taxing if used in succession. Coupled with the concentration that Hera must keep on his opponent and procession of the technique, this eventually becomes one of the most taxing of all terra-kinetic skills.

The Boulder Blast is similar to the Boulder Barrage in that it requires the launching of a clump of earth straight at the opponent, though it requires the launching of only one boulder. It is used in a similar fashion, but when the boulder gets within ten feet of Hera’s opponent, Hera sacrifices an additional tenth of his energy (for a total of one-fifth) to detonate the boulder. Shards and stones blast out from the boulder and streak towards the opponent. When used in combination with pyro-kinesis (for a energy cost of one third), the attack gains even more deadly power, and a hit in the right spot can prove fatal. It is an extremely difficult attack to dodge, and due to its area-of-effect damage, rarely requires any sort of extreme accuracy.

Ferra-Kinesis (Metal)

These abilities are actually associated with earth, though are often put into their own section. They are a very specific strain of kinesi, and are limited by the presence of metal. Metal is quite literally everywhere, but there needs to be a fairly high concentration in the earth (or otherwise) for this ability to be useful (in the earth, a stone must have at least 500 ppm of metal, regardless of metal combinations). It is also useful in weakening the opponent’s armour, but due to the fact that armour is forged and many impurities are removed, this proves to be much more difficult than common metal. It would take more than half of Hera’s energy reserves to make a hole in armour with ferra-kinesis, in addition to a five-second casting and three-second activation. As a result, this skill is not particularly useful unless fighting a significantly encumbered foe. When Hera is in contact with any unforged metal, he is able to manipulate its shape and sharpness (e.g. if he has a brace of metal on his arm, he can make a small wrist blade out of it). This takes varying amounts of energy, depending on the changes, with the slight changes taking as little as one hundredth of his energy and the more drastic ones up to one eighth.

Besides weakening armour, Hera is able to shoot shards of metal from the earth towards his foe. Gathering the metal takes three seconds, but the actual launching takes up to four (the more metal, the longer the activation time). By thrusting his hands (or, alternatively, slashing his tail or kicking) towards his foe, Hera is able to send the shards singing towards his foe. They are extremely sharp, and each is as thin as a needle. One may underestimate this skill because of the size of the shards, but the velocity at which they are fired (ten miles per hour) can put quick death to that error.

Cryo-Kinesis (Ice)

While actually part of the Water element, there are enough skills to warrant its own area. Cryo-kinesis is the manipulation or creation of ice. It is often viewed as the polar opposite of pyro-kinesis, as it involves extracting heat as opposed to creating it. Cryo-kinesis is the only ability which allows Hera to gain energy through extracting heat. It is also not restricted solely to water, but can be used on nearly any liquid or gas (though the latter often involves an energy overload great enough to detonate a limb). The denser the material, the less energy is extracted. Otherwise, Hera is able to manipulate frozen objects (so long as the temperature of the frozen object itself is below zero degrees Celsius). The catch is that the frozen object cannot be metallic, and must be non-metallic or metalloid in nature (though the latter requires far more energy to manipulate).

Gaining energy is very fickle. The target itself, as implied, must be liquid while above zero degrees Celsius and cannot be metal. Metalloids also cannot have energy extracted from them, due to their semi-metallic nature. Cryo-kinesis involves extracting thermal energy from a liquid or gas (the latter of which cannot be used for energy regeneration). It is possible (though very difficult) to direct that energy and pull it into one’s body. Hera has long since mastered this ability, but there is a catch: the focus must be SOLELY on the material, and the amount of energy he extracts is less than a thousandth of its total energy. The rest is released into the environment.

Automatically, we are limited by two things: there are very few natural substances besides water which can be found in liquid form. Mercury, as a metal, is out of the question, so Hera’s only alternative nearly always becomes water (gas has so much energy exciting its particles that the extraction would destroy the cell the energy would be stored in). Extracting energy is a timely process, and can take up to five minutes to extract so much as a quarter of the maximum energy reserves. Extracting the energy is a slow and cumbersome job, so it cannot be done mid-battle. In addition, the initial energy cost it one fifth of Hera’s energy reserves, so unless he is doing it for more than three minutes, the cost doesn’t even come close to justifying the gain.

The Icicle Storm ability is extremely similar to the Shard Storm. The difference is that this is made specifically of water encased within an inch-thick prison of ice. If the foe has no armour, then it is likely that these four-inch long spikes (including the water, three inches in diameter) will spear the enemy through. If, however, the foe is wearing armour, then the icicles will shatter, drenching the foe. This serves a dual purpose: it soaks the armour and makes it prone to rusting, as well as amplifying the power of electric-based attacks based on the presence of water. It takes a fifteenth of energy to use, since the icicles are so light, and so long as there is a body of water nearby, can be casted within two seconds. If the air is humid or damp enough, then it takes about four seconds to cast, as the water must be collected and frozen in mid-air.

The Frost Breath ability is one which is executed similarly to the Lightning Breath, but with differing effects. Whereas the Lightning Breath charges the air, the Frost Breath cools the air to a temperature of 200 Kelvin. The actual cooling takes about five minutes to complete, but it is not restricted to the air directly in front of Hera. Instead, the area within a twenty metre radius is gradually cooled. It takes approximately one third of Hera’s energy to route the heat from the air into the outer environment and keep it there, but requires very little concentration. This ability is a particularly advantageous one to Allsies because of their natural resistance to cold. Their bodies can retain heat enough to survive in space for some weeks, so a temperature of 200 Kelvin is not particularly ravaging to their systems. The cold can serve as a hindrance to foes whom have no natural resistance to cold, however; especially those wearing armour or clothing which have little insulation.

Hydro-Kinesis (Water)

Hydro-kinesis is the ability to manipulate water. Hera’s most prominent form of this is using water to heal people (it’s almost useless on himself because of his regeneration), but it can be manipulated for strategic or offensive/defensive skills as well. Water is considered the source of all life, so it is fitting that its defensive uses outweigh its offensive. Hera is able to gather water and form it into a visible liquid from its vaporous state. He can then manipulate the water in almost any way imaginable, including changing its molecular stability and altering its appearance and properties to a more fitting set for the present (though this latter ability takes more than ten minutes to complete, and at least a third of Hera’s energy reserves).

Healing someone with water is particularly arcane, but it is possible. When Hera takes water that is available, he is able to stretch it around the injury on his patient. From there, he channels his energy through the water into the wound. The energy excites the proteins and enzymes responsible for cellular replication, and if needed, can move bone and organs around so that the material can heal properly. Naturally, this is an uncomfortable and painful process, but it is very effective. And entire limb can be mended within five minutes, though limbs cannot be completely regrown. In addition, Hera can draw poison and toxins in the target’s body into the water, much in the same way water flows up the xylem and phloem of a tree. All of this cannot be done with Hera’s strength alone; he must draw upon the energy of the target as well, as it is their body that is being healed.

In addition to healing, Hera is also able to send a deluge of water towards his foe (dependent upon the available water, of course). The movements here are more fluid than the other forms (fitting, considering that we are dealing with water). While manipulating water, Hera’s body is in constant motion, and the water follows his motion to a tee. If he moves his hands around and brings his tail from the front of his body to the back, for example, the water will flow with the hand and then move with the tail. Hera is then able to blast the water at the foe, whether only a portion or the entire collected amount. More often than not, he will shoot the water at the foe and then freeze the propelled liquid with his cryo-kinesis, creating a giant ice ball or several sharp icicles.

Passive Skills

Reflect Wing

This is one of Hera’s more abstract skills. It only requires a small amount of energy (one fiftieth per wing), but has great uses.

The Reflect Wing allows for Hera to deflect or block magical or energy-based attacks. Deflection is very rare, as it requires that the opponent’s attack has no upkeep cost (e.g. a beam), and the attack must be VERY weak in the first place. Blocking is more common; Hera will still sustain damage, but the damage will be significantly decreased (one to three quarters of the intended damage will follow through).

This skill is activated fairly quickly (a one-second charge and a quarter of a second activation). It requires that Hera gather his energy and spread it along the outside of his wing (or wings). The result is a shimmering sheen of energy that coats the outside membrane and limb of the wing. Hera then folds his wing in front of him to absorb the damage of the attack. Once the entire attack has been blocked or deflected, then the sheen shatters and dissipates into the air.

This attack is very useful, considering its energy cost, but it does have limitations. This skill doesn’t set an amount of damage to be inflicted upon Hera, but rather the energy used absorbs some of the force behind the attack. It will only absorb a certain amount of damage, and once this damage is surpassed, the attack will connect with Hera’s wings and continue on as normal. This is why there is a range in the effectiveness of this skill: there are some skills that are too powerful to be absorbed completely, or even partially, and will follow through. As a result, Hera has learned when and when not to use this skill. It’s impractical for close-range use, due to the charge time, but can work wonders when facing a weaker spell. If weak enough, the sheen will actually deflect the attack back to its origins (not necessarily the caster). However, this takes a very weak spell, one that would barely cause a scorch in the ground if casted.

Inate/Defensive Abilities

These skills generally do not require energy, with exception to the Regeneration ability. They are results of Hera’s biological make-up, not any skill honed by him (the exceptions here are the Afterimage, Energy Sensory, Warp Transmission, and Dimensional Warp skills).

Light Account

This is a skill choreographed by Hera Ledro himself, which uses his speed and neuro-electrical energy to create an afterimage in the air of him surrounded by light.

This ability draws from Hera’s biological neuro-electrical energy, more specifically the energy used by the neurons in his fur. It is quite literally giving these sensors a burst of energy, which makes them shine brightly for a split second. The light shines so bright that it dominates the vision of his opponent for several seconds after its activation, leaving an ‘afterimage’ of his body suspended wherever the opponent looks. Hera takes advantage of this to fly or run at a great speed, getting into a better position of attack, or just using it to distract his foe so that he can come in for a direct attack from another angle.

This ability does have a few caveats, namely that Hera’s weaponry is not included in the afterimage itself. Due to a light layer of fur on Hera’s wings (VERY light), the skill does leave an afterimage of his wings as well. However, the image stays in one place in the foe’s vision, which moves wherever the opponent looks (there is no physical replica, only that the light damages the rods and cones in the eyes, making it seem as though Hera is still in one place through the afterimage). Ergo, if the opponent were to look at the ground or close his eyes, the image of the illuminated Hera would be painted there as well, betraying its identity as an illusion. The adversary may then use his other senses exclusively to attempt to find Hera. This ability requires a small energy cost: one-hundredth of his energy reserves. The energy required is nothing great, and the results aren’t particularly powerful, either.

Warp Transmission

Also called the Transmission Warp. This ability is used solely to propel one’s body at unnaturally high speeds, transporting them anywhere at a speed just under the speed of light (3.0 x 107 m/s instead of 3.0 x 108 m/s). This ability allows the user to travel between planets in minutes (hours, if the planets are far enough away from each other), and to go across a planet in what seems like an instant.

With this skill, Hera curls up his body and pulls his energy into his core. When the energy is all pulled in, it is released in a single burst, and the energy propels the user at insane speeds.

This skill does have a costly price, however. It takes a minute to gather the energy needed for such a skill. In addition, nine tenths of Hera’s energy reserves would be sacrificed. The exceptional energy cost also plays a physical toll on Hera’s body, and he must rest for at least ten minutes before he even has the strength to move ten feet, much less fight a battle. As a result, this neither can nor will be used in battle.

Dimensional Warp

As the name suggests, this skill is used to transfer oneself between dimensions. The general appearance of the skill is reminiscent of the Transmission Warp, in the fact that the body must be curled up into a ball, and the user disappears the instant their energy reaches its peak. However, upon disappearance, a bright white light flashes, heralding their departure to another dimension.

In the sense of physics, this skill is nigh impossible to explain. What it does is send the user at such a speed that they move beyond the speed of light. The speed is so great that it breaks the boundaries between dimensions, much similar to what happens when one breaks the sound barrier.

The energy cost here is extreme. Ninety-nine percent of Hera’s energy is lost in this endeavour, and he loses consciousness the instant he arrives in the dimension. It takes half an hour for him to regain consciousness, and further two to three hours to recuperate from there. The skill also takes an extensive amount of time to charge up (3 minutes), making it inconvenient to use unless necessary. As a result, this skill neither can nor will be used in battle.

Telepathy

Hera Ledro’s mind is constructed as such that he can emit ‘thought waves’. These waves are very much like radio waves, only instead of having a very large wavelength they have a very small wavelength. As all of these types of waves do, thought waves travel at the speed of light.

These thought waves hone in on the part of the brain responsible for processing speech and pick at the neurons, making the telepathic voice sound like a bit of an echo, but distinguishable from actual auditory sounds. The waves themselves are interpreted as transmitted: speech.

This skill takes a negligible amount of energy, as the amount it takes is regenerated almost immediately. It provides excellent in-combat interaction between Hera Ledro and his allies, though unless his ally has a form of telepathy as well, it is only a one-way interaction. It is possible for Hera to speak to more than one target telepathically, but he rarely ever does this.

It should be noted that, like sound waves, these can be fairly easily ignored. If one if focused on another task, or simply fazed out, then this can be done rather easily. As such, it would be imperative that Hera's allies be able to focus on more than one task while fighting or interacting in any way, or to at least unconsciously register the thought waves.

Energy Sensory

This ability is natural to all creatures, but it takes dedicated training to tap into. This can take anywhere from fifty to a hundred years for most creatures with that longevity. It is not surprising, then, that the population of all animals on Earth is rarely seen with this ability. There are, however, exceptions; people who have attained this ability with very few years of training.

The essence of this ability is based in biology. Every strand of DNA has an energy radiation unique to its host organism. Due to each organism’s base arrangements of these molecules, each DNA is unique. Ergo, the electron pulsations (essentially the radiation) are unique. The brain has the ability to sense this, but it is a dormant area which requires intense concentration to tap into. Once accessible, however, it is extremely easy to locate and activate. From there on out, it is possible to sense the unique ‘energy signatures’ in each organism, whether plant, animal, bacterial, protistal, or fungal.

Vibratory Sensory

This is an ability which is dependant upon the Allsie’s fur. Each fur has a sensor which connects to the neural network of the brain. When turned on, the sensors are extremely sensitive to motion and disturbances in the air. With this, Allsies can feel disturbances in the air from up to two hundred feet away. Due to the fact that the brain is spread out in a layer across the body, the sensor information has little distance to travel, giving Allsies remarkable reflexes.

The disturbances are sensed due to the motion of matter in the air. Even the slightest motion can cause disturbed movements in particle paths, and create chain reactions in the air. Once the sensors pick up the disturbance, the information is sent to the brain, which interprets it based on previous exposure (which, after his nine-plus million years of life, Hera has much of). It then reacts rapidly, with the fastest reaction being less than a third of a second. However, the farther the disturbance, the more difficult it is to detect until it gets closer.

Regeneration

This is also an ability that, while not unique to Allsies, gives them a slight edge in battle. While all organisms regenerate to some degree via multiplication and replication of cells, Allsies have a certain innate ability that enhances this trait. Upon injury, enzyme activity is exponentially increased in the injured spot. With the increased activity, the cell replication is also increased exponentially. As such the cells replicate so rapidly, that within a matter of seconds, one-tenth of an arm can be regrown. This does, however, cost a great deal of energy, no less than half of the total energy reserves to regrow a limb, and no less than a fiftieth to regenerate very small cuts. As such, the Allsie must focus mainly on its healing, and while it can still fight while healing, it is at a very diminished level.

There are two main flaws to this healing: fire and radiation. The radiation, as expected, causes mutations in the genes. Unlike most organisms, where there is a chance (however slight) that the mutation may result in good changes, this does not apply to Allsies. Their DNA, as they were a genetically created race, is as optimal as it can get at this point, and the radiation only serves to destroy the DNA, completely halting their regeneration, and even rotting their flesh almost instantaneously.

Fire, on the other hand, is much more deadly. While there is a slight chance of recovery from periodic radiation among Allsies, fire is the candle to the cake. The heat (extreme heat surpassing 473 Kelvin) must come into contact with the Allsie fur and skin. However, once it does, the enzymes become denatured at the point of injury, and cannot react with the nutrients brought in by the bloodstream to enhance cell replication. Once this occurs, the Allsie CAN NEVER recover, not unless they remove the burnt portion from their body. As such, the prime choice of banishment among Allsies (however rarely it was used) was burning off their tails. Hence, fire is the one weapon that can truly harm an Allsie, and this is why all fire casted by an Allsie is casted several inches away from the point of origin.

One last weakness (albeit a common, but not super-serious weakness) of healing is the bone factor. If an Allsie breaks a bone, their healing is so rapid that the bone has no time to replace itself, so an Allsie's bone will end up being warped and disfigured, until they cut off that part of their body and allow themselves to heal.

It must be well noted that the healing, while it is not fast, is incapacitory during the process, preventing them from fighting anywhere near their normal potential, and it takes a great deal of energy to regenerate so much as a finger (about a twentieth). This coincides with the amount of energy the healing will take.

Enhanced Hearing and Sight

Due to the structure of the ear, specifically the skin arcs and domes and tapered ears, Allsies have hearing thrice the strength of humans. The sound waves become more concentrated and powerful, making them clearer and allowing for a greater distance of hearing. The closest one could think of describing the Allsie’s ear structure is that it is similar to a wolf’s, though the inner ear is shaped differently and cannot be turned, instead being positioned on the side of the head like a human’s and generally immobile.

Their sight, too, is enhanced in both day- and night-time. The rods and cones within the eye are in denser groups, and distributed throughout the eye. The concentration of cones is denser in the centre of the eye, but there are also several cones on the outside, allowing for a better reception of colour during the night. Similarly, there are several rods in the centre (though nowhere near the same amount as cones), but are in the most abundance outside of the cone-concentration. In combination with the lens of the eye, which can contract and expand to thinner and thicker widths than that of a human, this allows for a more powerful night-time vision. Day-time vision is four times as powerful as a human’s, while night-time vision is thrice as strong.

Transformations (Added Section)

Hera Ledro has several transformations which amplify his power and speed, as well as alter his overall appearance. The ones available to him now have been achieved through rigorous training and practice, pushing himself to his utmost limits to go beyond his previous ones. Strictly speaking, Hera Ledro is always in one of his transformations: The Dragonic Allsie transformation. However, this is a ‘permanent state’ transformation, meaning that once it has been achieved, the user can never return to their previous form. There is not much difference between the Dragonic Allsie and regular Allsie forms, with the exception of the large Dragon wings protruding from the back of a Dragonic Allsie.

It is important to note that the energy capacities of the Allsie are doubled upon each transformation, and recharged by three quarters of their new limits. Reflexes are improved by one fifth of their previous limits. However, each transformation requires that the user have at least one quarter of their current form’s energy available; the transformations themselves are taxing, and the more energy remains, the easier the transformation is. Transformation times can be instantaneous if at full energy, or they can take up to twenty seconds if the user is at the minimum required energy.

Each form has an energy depreciation level, growing more significant as we progress through the transformations. A Dragonic Ledrai Allsie has an energy depreciation of one thousandth per second, essentially negating Hera’s usual energy regeneration. The energy depreciation doubles from there on out until reaching the Mystic Allsie stage. The Mystic Allsie stage has no energy depreciation, but it does require that one half of the energy reserves of a Ledrai Allsie 3 be available before transformation.

The following is a list of Hera Ledro’s transformations and their inherent effects. Each stage before the Mystic Allsie is properly referred to with “Dragonic” at the fore of each name, but for simplicity’s sake, we will refer to them simply as Ledrai Allsies. Colour changes are strictly that: colour changes. There is no change in the actual cellular structure of Hera’s body that accounts for the change in colour. Hera also needs not progress step-by-step through the forms; he can skip from one to the other, backwards or forward.

Ledrai Allsie

In this form, Hera’s strength and speed are double that of his previous state. The fur sensors become supercharged with energy, changing them into iridescent silver and charging the air around Hera with arcs of energy. The arcs are not particularly noticeable, since the energy change is only double that of his previous form. A similar incident happens with Hera’s tail blade, claws, and hair/eyebrows, which change into a copper/bronze colour and gold colour respectively. The tail blade and claws themselves increase slightly in size, due to a rapid cell replication in each, further sharpening them beyond their previous keenness. The muscles bulge slightly here, testifying the improved physical capabilities of the Ledrai Allsie. The wings remain the same colour as before, but are noticeably firmer and stronger.

Hera’s personality becomes radically different in this form. While he still retains his sanity and overall personality, he becomes much more aggressive and ruthless, and is no longer as pacifistic as before. He strikes with far more efficiency than before, and will not hesitate to go for a killing blow. His morals are not thrown away, though the only times that he ever needs take this form is when his own life is in danger, or that of someone he cares for. In times such as these, deadly efficiency is required without anything hindering it.

Ledrai Allsie 2

Hera Ledro’s appearance changes far more drastically here in comparison to his usual form. His fur becomes almost transparent, taking on a white coat similar to that of an Earthen polar bear in this form (though the energy arcs are far more noticeable now; a direct product of the enhanced energy). His muscular system seems to trim down slightly, and he becomes leaner and more defined. His hair becomes pitch black, as do his eyes and eyebrows, and his tail blade and claws turn iridescent silver. In this form, his tail is lengthened by one foot, giving it better reach, and its blade has shrunk slightly. Despite the size of the blade, it has become cruelly sharp and harder than diamond from the compressed cells. The same is true for his claws. Hera’s strength and speed in this form are thrice that of his original form. While in this form, it is not uncommon for him to be called the ‘Twilight Allsie’.

The effects on the persona of Hera Ledro in this form are rather contrary to the actual change in appearance. While his appearance becomes fiercer, his personality becomes softer and less vicious. He is far more efficient in battle, but aims for fewer fatal blows, instead making for pressure points and areas that will knock out the foe without fatality. Do not be confused, however; he will still aim for an honourable winning blow, but is less inclined to make that blow a fatal one.

Ledrai Allsie 3

This is the second last of Hera’s forms, and debatably his preferred one. His strength and speed are amplified to quadruple that of his original form, and his mind is focused on nothing but the battle. His body retains its lean figure, and the arcs of energy have now disappeared, replaced by a gentle flame of energy that covers the entirety of his body. His hair remains black, now appearing as a long mane around his neck, upper chest, and around the base of his wings. The black mane itself carries on in a strip that fades only three inches from the base of his tail. His tail lengthens by a foot beyond that of the Ledrai Allsie 2 form, and the blade compresses again, becoming harder and sharper still. His fur has re-adopted its blue colour, though it is sleeker and smoother than before.

Hera’s personality returns to relative normalcy in this form, but he retains the lack of hesitance to kill which is characteristic of the first Ledrai Allsie form. He is more elegant and defined in his combat style in this form, often using his sword as a defensive weapon while going in for the kill with his own claws. As in his Ledrai Allsie stage, he fights with deadly efficiency, and will not go on the defensive once on the offensive.

Mystic (Draco-Angelic) Allsie

This is Hera’s final form, and the most drastic in changing appearance. There are no auras or energy arcs in this form, but a far more radical change.

Hera’s fur becomes a darker hue of blue in this form, and his hair becomes sleek silver. Instead of a mane, however, it is a regular head of hair. The hair itself reaches down to his waist, which is a long ways considering that Hera is more than six-and-a-half feet tall. His tail, now four feet longer than it was in his original form, becomes far more powerful and flexible, and Hera’s speed in this form is great enough that his tail can strike like lightning. The Dragon wings on Hera’s back move up by several inches, and just below them sprout the greatest change of all: a pair of feathery wings, akin to that of an Angel’s. The new wings are a brilliant white, and are essentially the replacement of the aura/energy arcs. His claws and tail blade seem to retain their previous appearance, but in actuality are far sharper than before (though not harder). Hera’s strength is quintupled in this form, while his speed is increased to six times its original limits.

Hera’s personality is, while in this form, undoubtedly that of a pacifistic warrior. He knows he must fight, despite how much he wishes against it, and becomes almost pastoral. In this form, he fights for an honourable victory. There are exceptions, but almost all of Hera’s blows are made to disable or incapacitate his foe, and very rarely does he go in for the kill. When he does, however, his move is made like lightning: quick and decisive.

History

The following is told from Hera Ledro’s perspective.

I don’t have much of a story. Nobody does. We’re all insignificant, if you think about it. We can’t travel across galaxies or the universe.

But I still fight for it.

I suppose I’d better introduce myself before I get into my story. My name is Hera Ledro. I’m an Allsie, part of a near-extinct race that was genetically engineered billions of years ago. I’m more than nine million years old; half my life is near gone. I had two parents and a sister, and I have eight brothers (I almost always lose count), all of which live with myself and my students. My most prominent student happens to be my grandson, Jake McDevitt. He really is amazing; stronger than I am, and only sixteen!

But I digress. I live on Earth now, and have been protecting the ‘underground’ population of Dragons for well over two million years. They’re not really underground, they just know how to stay hidden from humans (not that it’s hard, really; humans couldn’t see their dog if it was barking and wagging its tail in front of them). Other than that, there’s not much to tell about my current self. Everything else, you’ll read in my story.

(All of my time references are in relation to Earth-time, including years and hours. The days and years on Allsieda/Draconia were far longer than those of Earth’s, so the numbers and references are far larger to you than they would be to me.)

My story really only began about four million years ago, when I became a Ledrai Allsie. I was still young, just under five million years old. My best friends and I were training, while my soon-to-be mate was sitting on the sidelines, rooting for me (she never was fond of training, for some reason). Training was always great, especially when you were with your friends. You never had to hold back, and always knew that they’d still be your friend, even if you beat the pulp out of them. We Allsies heal easy enough, so it really didn’t make a big issue.

Well, not until my older brother, Sukani came. He was always the ‘playground bully’, you could say. We were hardly children anymore, but he still enjoyed tormenting us. He was malicious and cruel, traits that were very rarely observed in an Allsie, and even more rarely surfacing. But no, there was nothing which held his cruelty back. Not even our little sister, who we absolutely adored, could soften him.

Once Sukani came, we all prepared for battle. Real battle.

It still wasn’t enough. Sukani tortured them, and whenever I jumped in to help them, he would just swat me aside. Within minutes, my friends were maimed and crippled. He used fire to fight, the demon, completely nullifying our regeneration.

It was only when he turned on my mate that it happened. I snapped. For the first time in my life, I exploded with rage and hatred, breaking all the disciplinary walls I’d formed in my mind during training. I didn’t know what happened, except that I had nothing but a burning desire to give Sukani death for his actions.

I leapt at him. The ferocity of my flight was so great that Sukani did not bring up his guard quick enough. He was never faster than me, only stronger. But my anger fuelled my speed, fuelled my lust for justice. Or was it vengeance…

Either way, he was sent flying. He recovered quickly, but by then I was already in his face, with my right claw through his gut and my tail through his shoulder. My breath was ragged and hot, my hearts beating with a desire to kill, but not too quickly. I threw him from myself and stood up straight, a devilish smile playing across my features. I stared Sukani, who had gotten to his feet. His wounds were already healing up, but there was no reason why I couldn’t have more fun with him.

So I launched myself at him again. I clawed and kicked and fired my Chi. I did whatever I could to cripple him until the thought crossed my mind to ‘practice’ my pyrokinesis (I don’t believe in magic, so I refer to is as a psychic ability). That’s when I snapped back into reality.

There my brother was, crippled and beaten on the ground, the wounds bleeding so profusely that he would be lucky if he survived. His severed limbs littered the ground, and blood was pooled where we’d ploughed up the ground with our weapons. My breath was hot and rancid, and my body was stained with blood.

Immediately, I took a deep breath and straightened up. I had no place to kill him. He was an abhorrent monster, but he was still my brother, and he was still a living creature (no matter how long he had left). I walked over to a nearby stream to wash all the blood off my fur, when I noticed my reflection.

I had changed. My hair, though usually rather wild and spiky, was standing on end, and was a flat gold colour. My fur, in contrast, had become iridescent silver, and the claws on the end of my hands and feet had become a copper colour, along with my tail blade.

I’d only heard about this. I knew tons of Allsies stronger than me, people who had abilities beyond my own, yet I was the first in more than a billion years to transform.

I had become a Ledrai Allsie.

It explained everything: why my speed was so much greater than before, why my strength dwarfed Sukani’s, and why my reflexes were like lightning. The fur that wasn’t stained red with blood shone in the sunlight that day, nearly blinding me with its strength. Only two had ever done this before, and only one of them had managed to survive the massive energy influx.

It also explained why I had become so ferocious and savage in my flight. The warrior (who was not a legend, but real history) who had survived the transformation was said to have fought like a madman, neither asking nor giving quarter to his foes. Now I understood why. The power changed you, the power infested you. Mercy was shoved aside for the sake of the Allsie’s survival; you could afford none in a battle to the death.

I dove into the river and swam, the cold water easing my mind. When I broke the surface again, I had returned to my previous state, and was far wearier than before. The blood had been washed from my coat and my hair fell down around my head, soaked to the roots. I jumped out of the water and, using my hydro-kinesis, purged the remainder of the blood from my sword. It had been broken in the battle, and my hearts ached; an Allsie’s weapon was like his arm, and losing the sword was as emotionally painful as losing an arm was physically.

I sheathed the remains of my broken blade and walked up to my mate, who was shivering with fright. It was not unreasonable; I had just gone from her love to savage to myself again. When I asked her what was wrong, she told me that I had gone mad. When I explained what happened, it was easier for her to understand, but she was still just as frightened. I turned coldly to Sukani, who was regenerating in a lump of blood on the ground. Callously, I told him that he got what he’d deserved, and that he would hear no sympathy from me. Not a word came from his mouth, whether from pain or fright or hatred I do not know.

And so the first bit of my story ended. Over the years, I trained further, honing my ability to transform, and teaching my other brothers how to do it. Sukani, who had miraculously survived, was rarely seen during those times. It was said that he had retired to a cave in his shame, maimed and crippled by his younger brother. Where he went, I do not know, but it wasn’t for a long time that I saw him again.

Within two million more years, my brothers and several other students I had became Ledrai Allsies, and I had gone beyond into the Ledrai Allsie II form. I had wed my mate and set up a nest with her, but we were still not sure whether or not to have children. As a ritual gift, my best mates (both Dragon and Allsie) got together and made me a new sword, the Dragon Blade, forged from Dragon scales and a metal alloy that they would not disclose to me. I carry the sword to this day.

Just over two million years after my initial ‘ascension’, I found myself in a sleepy haze. All I remember was that the night before, my Dragon-friend Schitt and I had been out training our students. When I went to meditation that night, I had what seemed to be a dream.

Or a nightmare. I was floating above the planet, lungs full of air to prevent my suffocation in the vacuum of space. However, my body was beyond my control. My hand rose up against my will and pointed towards the central ocean. My mind couldn’t register it, and I was confused. There was a voice, misty and dark, invading my mind like a green mist. It sibilant hiss commanded me, controlled me, and before I could move to gain control of myself, I’d transformed into a second stage Ledrai Allsie and blasted a ball of energy into the central ocean: the critical point on our planet.

Before continuing, I suppose I should explain a bit about Allsieda/Draconia. Its structure is average of a large terrestrial planet in all things save one: in the centre of the ocean is a very thin slab of rock, which keeps the magma underneath from flowing up through a giant cavern. It was no more than twenty feet thick, and was tended at all times.

My blast connected with the centre of that rock. It passed down through the oceans and bore through the stone like a ball bearing out of a gun barrel. I had to watch as the magma flowed up through the ocean, the lava at last being released after millions upon millions of years being holed up underneath the ground.

The mass of magma would have stretched across the ocean and reached the land. If the planet hadn’t imploded that moment.

The loss of so much magma had created instability in the planet’s subterranean composition. Within seconds, the land began to crumble. The continents that I could see through my misted vision were cracking and shattering. Mountains were falling, forests were creaking and cracking, all as the oceans began to fill in the gaps.

Within minutes the planet fell apart and began to dissipate into the darkness of space. Laughter erupted around my ears as the dream ended.

When I woke up, I was on a cliff, and it was still night. However, I wasn’t home, and that was when my gut fell do my feet. Immediately I jumped up and took flight. My hearts sank as I floated above the horizon.

My home was destroyed. Everything: the trees, the land, the mountains, even the sky for all intents and purposes. Nothing was left but floating debris. The atmosphere remained, that much could be reasoned from the presence of the air I was breathing, but how long it would hold I didn’t know. The bits of land were all drifting away from the now-disintegrated centre of the planet. A light shone from somewhere in it, and I could swear that I heard a sucking sound, but I was too distracted to think about it.

I had to do something. My first instinct was out of grief; I wanted to lay there and die with the bodies that were lying around me. I wanted to perish, to waste away. But I couldn’t do that, especially if my dream was as real as I expected it was. No, I had to do something, had to save the ones that I could.

I searched what remains of the planet that I could over the course of a week. All I found were ragtag bands of Dragons who had survived the collapse. Their race was physically tougher than Allsies, far more so. My hearts sank even more when I found that even they were suffering incomprehensible casualties. If they were as decimated as they were, what hope was there for my race?

I gathered as many Dragons as would follow me together. If we were to survive, we would have to do it together. Altruism was the key, not segregation.

Another week had passed and our atmosphere was getting thin. The slabs of land were beginning to drift further and further apart, and the faint glow in the centre of the expanding islands was pulsating more and more. We’d travelled across the planet twice searching for survivors, but time was up. We could search for no more.

So we began to plan. I had gathered together more than twenty tribes of Dragons in my latent travels, but not a single Allsie could be found. I could be as optimistic as I liked, but we had to prepare. We had far too little time left, and we couldn’t leave the planet (or asteroids, I suppose) without some plan.

After an entire day of planning, we were stumped. Most of our technology was destroyed, and what was left was completely useless to us. Neither of our races could survive in space for more than a week, and that was at optimal conditions. A solution wasn’t found until one of our scouts came back from a patrol and reported to his Elder.

Apparently, the pulsating light in the centre was a young wormhole. It wasn’t something we were unfamiliar with, but even our most advanced astronomers had yet to conclude the definite properties of a wormhole.

After much debating, we decided to explore the possibilities. I was still sceptical, and it was a risky endeavour in all respects, but I had to concede it was our only option.

Needless to say, we were cautious in travelling towards the boundaries of the wormhole. From what we could tell, it was a small one (natural, as it was only just being born), and chances were that it could rip us to shreds if we weren’t careful; even the smallest of wormholes had a lot of energy behind it.

From our understanding, there were two classes of wormholes: trans-spacial wormholes and destructive wormholes. The first would shoot you across space at supremely high speeds, near that of the speed of light. The second…well, Allsies and Dragons never were the most inventive when it came to malevolent names.

The wormhole was an awesome sight to behold.

One of the old ones was the first to attempt. Despite all of her tribe’s attempts to stop her (and my own failed intervention), she pushed through and entered the centre of the mass of pulsating energy. She was a stubborn old one, I’ll give her that.

But her experiment was rewarded. An initial burst of light resounded through the area, making the lot of us cringe and cry out. A second later, another light shot out from the wormhole. Where it went, we didn’t know, but we knew that it travelled fast. Most of us hadn’t even noticed it (I among them), and we had to rely on the more seasoned members of our motley group to realize that the burst had left in the first place.

Most of us were still sceptical. What if we were sent into a star, or a black hole, or some other thing that would send us all to our deaths?

Well, it was our only hope. We couldn’t stay here; the planet was drifting apart, and if we didn’t leave soon, we’d go with it. Our atmosphere could only last so long.

It took several more minutes of debate, but we finally decided to go through the wormhole. One by one we jumped in, and each time we were sent in the same direction. When I finally entered, I felt a sense of weightlessness for an instant, and then was shot off into oblivion. In an instant, I hit hard ground. I’d never blacked out so quickly in my life.

When I finally came to, I realized that I was on a planet that was similar in almost every respect to Allsieda/Draconia. The only difference I could see was that the grass and other vegetation seemed to have a consistent colour of green, and the mountains were far larger than the ones on Allsieda/Draconia.

Within minutes, the majority of our group had traversed space into this strange planet. From what I’d gathered from those who had come, several of us had cold feet. A significant number of us had stayed behind, scared from the prospect of jumping into a ball of energy. I couldn’t entirely blame them; I hadn’t been too fond of it myself. Even so, when I noticed how many had stayed behind, I cursed in our native tongue (I wasn’t fluent in any other language at the time), and had a distinct urge to hit something very hard.

But, first things were first: we had to get a lay of the land. The lot of us got into groups and scouted the planet we’d arrived on.

From those of us who’d flown into space to get a general idea of the planet, we discovered that it was significantly smaller than Allsieda/Draconia. It was nearly two-thirds of the size, but a lot of conditions were far more hospitable. With exception to the extreme temperatures at the poles and at the equator, it wasn’t a bad planet. Grass, trees, wildlife, mountains, and many other environments were scattered about the planet.

Its position in relation to the sun was an annoyance to those of us with fur, such as myself and the ‘frost’ Dragons, and within a few days we’d decided that we’d shed to death or inhabit the colder areas on the planet. In fact, most of the Dragons preferred some of the colder areas; the equatorial area was too uncomfortable, what with the majority of it being either desert or forest, and the mountains seemed to suit most of them perfectly. Not too hot, not too cold. Those of us who were more partial to colder climates began to migrate to the northern areas, taking residence on the larger, more frigid upper continents. I remember the feeling of snow on my body as I traversed an oddly shaped continent, east of our landing point. It felt wonderful.

Before we’d officially migrated and settled in, the lot of us decided to mark our landing point on the planet. Today, the humans know it as ‘Stonehenge’, but we called it Kar Drahk Cemmince – The New Beginnings. Its centre marked our arrival spot, and lay directly perpendicular to the sun of the late Allsieda/Draconia. Within a few months, we added a few changes to Kar Drahk Cemmince: the outer ring of stones.

The outer stones themselves were set up to mark the date via the lunar sidereal month; the solar day was far too eccentric, and the sidereal month was extremely accurate. The observations of the various tribes noted that the lunar month was always very precise, and some of the more ‘astronomical’ of the immigrants had put a proper calendar for five hundred years together, and only after three months of observation! They decided that it would be wise to erect a stone calendar, one that could survive the elements and remain intact.

A year had passed before we were fully settled, and I contented myself with training and watching the race that would grow into humanity. At this point, they were fascinating; extremely primitive, but fascinating nonetheless. Their minds were rapidly evolving, and within a hundred millennia had formed a social groups and classifications. Several times I had the urge to intervene and stop some of their more horrendous acts (I couldn’t believe their form of reproduction!), but I had to remind myself that I was simply an inhabitant of their planet, an alien to their kind. It wouldn’t do for either of us to interfere with the other.

A lot of my time was spent keeping the humans from finding the Dragon tribes. While most of us were all for mingling with the nature, possibly even becoming the dominant species, myself and a significant portion of our group were flatly against it. While it was our new home, we had no right to invade it.

There was no clear majority, so the motion was left in the air. Those that wanted to mingle could, if they so wished, but the rest of us chose to remain hidden.

Life carried on in this way for several centuries, and soon enough I had transcended several stages past my previous limit. Halfway after my millionth year on this planet, I had transcended to the third stage of a permanent state transformation, which I dubbed the Seraphic Allsie.

Upon transformation, six feathery, angelic wings sprouted from my back, but that was the only physical change. Unlike my previous forms, there was no change in appearance or colouration, just the wings. My strength or speed or abilities hadn’t changed either, so upon the initial transformation, I was curious as to its potential.

It turned out that it didn’t grant me enhanced abilities, but my strength and speed increased in greater leaps than it did before. I later learned that the same transformations available to me before were available to me now, but with a catch: I could not return to my original Allsie form, and the only form that I could return to beyond the transformed states was that of the Seraphic Allsie.

Within this time period, I had also honed the ability I called the “Warp Transmission”. In essence, it allowed me to travel at the speed of light. It wasn’t something I was keen on using too much, but it allowed me to get places that were otherwise out of reach. I could travel to other solar systems within what seemed like minutes (though in actuality, several years would pass), and meet new people, find new places for us to inhabit.

Most of my excursions were unfruitful. I would find inhabitable planets, but none of them had any life. The other excursions brought joy to my hearts that I hadn’t felt since before the destruction of Allsieda/Draconia.

Each successful ‘field trip’ heralded the meeting of one of my brothers! The first brother I found was Ashia, the fourth eldest of my kin. Oh, the joy I felt when I saw him…it is incomprehensible. When you live with your brothers for millions of years, you begin to take them for granted, but once you lose them…the grief you feel is unbelievably heart-wrenching. And then you meet them again and you could explode with happiness! If memory serves, I nearly fainted when meeting Ashia again, so great was my joy.

We spent months catching up (though we almost immediately departed for our new home), going over trials and tribulations, successes and failures, grieves and joys, and anything else we could come up with.

It turned out that my brothers were off-planet when Allsieda/Draconia was destroyed. Though all of them but Lania were warriors, they were also co-ambassadors of Allsieda/Draconia, and had been sent with their Dragon counterparts to see to a treaty with another race, the Kariyu-Shina (whom, incidentally, are also the ancestors of my grandson, Jake). When they returned to our home planet and saw the destruction that had been wreaked upon it, they were overcome with grief.

This, apparently, had been after my group had entered the wormhole, as when they returned there was not a soul that survived. The havoc Ashia described to me matched the kind I had seen exactly, almost every detail in perfect concordance.

So, they had decided to go to other planets and make their homes there. Each went to his own planet, staying as close as possible to our solar system, hoping that they might catch whoever destroyed their home.

Ashia, having been particularly vehement in these dealings, knew the location of everyone else. We spent years locating them (though light-speed made it seem so much faster), and within a millennia and a half, our family was together again. All of us: Hera Ledro, Taichi, Ashia, Lania, Dakota, Tysora, Takura, Vahnko, and Isaacuro; we were all reunited!

We set up our ‘home’ on Earth, as we did on Allsieda, but our family was still incomplete: Tsurugi and our parents had perished in the destruction of Allsieda, and despite our reunion, we could not help but grieve that our sister of all people could not be here to live with us.

But from then on, we trained and lived in earnest, swearing an oath that what had occurred on Allsieda would never occur to this planet. Night and day, we watched for signs of destruction. Several instances occurred where we had to destroy an incoming meteorite or asteroid, blasting it to pieces before it entered our atmosphere and wreaked havoc.

Well, it didn’t take long for more of our ‘family’ to come. Several millennia after all of our brothers were reunited, we were visited by our other brother: Sukani. Like me (and now, three of my brothers), Sukani had since taken an alternate form. However, his was radically different than before.

Whereas my form was similar to my old form, with its only major difference being the wings, Sukani’s was absurdly different than before. He, too, had grown a pair of wings, but whereas mine were three pairs of feathery ‘angel’ wings, his were crimson, oily, stubby ‘demon’ wings, matching his new blood-red hair perfectly. His fur had also changed colour drastically, from its previous blue hue to pitch black. His tail blade had not changed, but there was a distinctive red tint to it. His claws bore a similar red tint.

He called us brothers, when he came, wished to embrace us in his “glorious quest for unity”. None of us trusted him. He spoke of power, justice, and equality for all, but only so long as it was under his banner. Only so long as we, the Allsies, the “most powerful race in the multiverse”, were at the head of the government.

He went on to speak of crushing dissidents and rebels, destroying the Dragons. That was where I cut the line. I had listened to his drivel out of a wish to hold my rising temper, but when he began to speak of genocides…that was where I drew the limit.

But it wasn’t me who lost their temper first. As I opened my mouth to speak, Ashia launched himself at Sukani. He was one of the ones who had become an Angelic Allsie, but he was still new to it.

The same didn’t seem to be true for Sukani and his form. With ungodly speed, he leaned to the side and kneed Ash in the gut, grabbing him painfully by the wings.

And then I attacked. He’d obviously been focused on Ash instead, since I caught him in the lower jaw with a sharp slash of my claws. The two of us began exchanging blows rapidly, neither of us giving nor asking quarter.

Sukani had improved immensely in strength, there was no ignoring that. I was very hard-pressed to hold him off, much less take him down. Sure enough, we were perfectly matched. Neither of us could gain ground. It was obvious to me that he was more powerful than me, even if he lacked speed in his bulky form. The only thing that kept me alive and on-par with Sukani was my speed and skill; Sukani hadn’t practiced, and was rusty and clumsy with his skills.

Finally, my brothers joined in, but it only lead to our defeat. There was no order, and despite the fact that they were all formidable fighters, they were also unsynchronized. A brutal match quickly turned into a chaotic melee as everyone dove in at once. It was luck that saved us; Sukani had escaped from the melee, into the sky, and had aimed an explosive blast at us when Dakota had jumped out and thrust his tail blade through Sukani’s ribs, ripping the blade outwards and nearly severing Sukani’s torso from his body. To an Allsie, this is no fatal wound, but it was still grievous; wounds like that took weeks to mend on their own, even considering that Allsies have a much greater regeneration capacity than other creatures.

So he fled. Cursed us for a hundred types of fools, then fled. We were hardly unscathed, but none of us were wounded in the manner Sukani was. Even still, we stopped to lick our wounds.

But as I sat against a rock, wincing as my wounds healed over, my mind turned to our horrendous display of organization. Luck was all that saved us from him, and we couldn’t afford to be so reckless the next time we were attacked.

So I established a chain of command, and I won’t lie: I did it forcefully. Once we’d all recovered, I laid into our rag-tag little family. It didn’t go over smoothly; Ashia, Dakota, Takura, and Tysora were quite the hot-heads, and Tai wasn’t exactly over-enthusiastic about my approach, either. Luckily, Isaac, Vahn, and Lan were on my side; they were a little more cool-headed than the rest of us, myself included, and they could see past their anger to accept the – I’m not sure if ‘wisdom’ is the right word here – of my stance. It wasn’t long before Tai changed sides and was in support of my cause, and Tysora followed suit rather quickly after him. Ashia was the only person who remained stubborn.

So I challenged him to a fight. Not for power or dominance, but to prove a point. He thought that we should go our separate ways and fight as we saw fit, whereas the rest of us were now firmly set behind the notion that organised teamwork was the only thing that could bring down Sukani.

As I stretched for battle, I couldn’t help but think on Ashia’s state of mind. He’d never been a super-social member of our family, but he had been a great team player, and fought very well in sync with people most of the time. This was a complete one-eighty for him, to go from a team player (as aggressive and stubborn a player as he was) to a solo warrior. I couldn’t help but feel that the incident with Sukani damaged his pride somewhat.

It wasn’t long into the fight that Ashia fell to me. In hindsight…I’d give it five minutes, maybe seven at the most. He was a powerhouse, but very slow in his ruthlessness. He wasn’t refined or strategic, and instead barrelled in like a mad creature. When I stood over him, a foot placed firmly on his chest and tail blade buried near his neck, halfway up the bone, it struck me that he was still in that ‘wounded wolf’ stage, having only accepted the fight with the notion that defeating me would restore his pride. It was nothing surprising; he’d always been a proud individual, always an inch away from arrogance.

I’d never kill him; that would be useless and cruel, and would prove nothing except that I was like Sukani. But as he stood, his pride was bent double, and he caved easily to my request to join the team. Whether he took the battle for its point or not escapes me to this day, but I am faithful that he took the wise road for its wisdom, not his past.

So we decided to elect a leader. Right off the bat, Tai was the obvious candidate. Of all of us, he was the most level-headed, and had leadership qualities that we all envied. In fact, Tai was the only one besides Takura who did not nominate himself; everybody wanted Tai for a leader, even Ashia! But he wouldn’t hear any of it. Deep down, he told us, he wasn’t all that great of a leader.

It was then that he outright forced me into the position. We all laughed when he nominated me, thinking it was absurd. For all my skill and strength, I was hot-headed, poor for the job of a leader. But when Takura seconded this, people began to reconsider, despite the occasional s******.

From there, Tai presented his argument. What had they done when they returned to the planet? Did they seek out the Dragons, did they look for their family? No, said Tai, they did not. They fled the planet, convinced that nothing was to be done. I protested, saying that I didn’t look for my family either, and that I happened upon them by chance.

The rest of Tai’s argument was simply for my own benefit, and irrelevant to this auto-biography, for his initial argument was all it took to win the others over. Even Ashia, who had more reason than most to hold a grudge against me, began to think that I would be more suitable for the job than Tai.

It was absurd! Me, a leader? There was no way, not in my head. But they were set on it. So, I took up the leader. Swore that they’d probably regret it, but I took up the position either way.

It wasn’t long before I resigned in romantic pursuits, really. Two centuries later, after countless escapades and scouting missions to other solar systems (thankfully, most of which were uninhabitable under the best of circumstances), I received my first attraction.

The suited was a young woman, living in what humans would now consider eastern China. Her sleek black hair was beautiful, even for a human, and she was streamlined and graceful…she painfully reminded me of Schitt from my younger days. Whenever I saw her, my gut would clench, all four hearts would beat uncontrollably, and I would begin to pant so hard I would fear of giving away my hiding spot.

At first I thought it was because she was uncannily similar to Schitt. I thought my reactions were those of nostalgia, quickly diminished by the stark reality of the fact that I would never see her again. However, I soon realised that I became too elated when I watched her. After some reflecting (and a good kick in the ass from Dakota), I finally realized that I was attracted with her. But it was different than with Schitt, if only because she was human. But the feelings were different…more evolved, more cautious, more encompassing. With Schitt, the feelings were insubstantial, less promising and more for-the-moment.

But honestly, what would courting her accomplish? We were, quite literally, completely different races. Aside from that, I’d seen how humans reacted to those who were radically different than them. If you weren’t human, you weren’t acceptable. It was sickening in my opinion, but it was the nature of their fear. We’d been studying them for several millennia, watching as they evolved. Humans were fascinating, to me. Cowards, the lot of them, but no less intriguing for it.

On the whole, they were repulsive to me, which is why I found it difficult to come to terms with my infatuation. Fascinating in its basest form, but still repulsive. Perhaps it was my own arrogance, for Allsies are much further along in the evolutionary chain than humans, but everything they did was base and illogical. About the only thing I could understand was the need to hunt for food, since humans were of a carnivorous nature at this time.

It was this inner turmoil, a battle between my repulsion and fascination, which consumed the greater part of the next four years. When we were not busy fighting against Sukani, against whom we had by then declared absolute war, I was debating my reasons for falling in love with this human.

She was in a piteous condition by the time I overcame my inner demons. I had not been to watch her for many a month, but within that time her tribe had cast her out. Their reasoning, I did not know, but I had long since abandoned the hope of understanding the minds of humans. It was, I hypothesized, a result of some foolish superstition or tradition, so I watched her for many weeks, doing what I could to ease her turmoil while remaining hidden. It was not difficult for me to hunt food for her, though I tried to minimize the amount of meat I gave her. While I was not one to impose my traditions upon others, I could only stomach so much hunting. Soon, the will to hunt would desert me, and I would instead forage for berries and edible roots.

Then, one day, she collapsed on a pathway leading into what is now considered southern Asia, where there were tribes of humans more successful in their commerce. Immediately, I brought her to a nearby stream and began soaking her brow and lips with water, attempting to bring her around. By the time she came around, I had worked my limbs solid (constant manipulation of water can be fairly taxing, especially if it is not one’s specialty), and had become unnaturally tired.

Though Allsies have the ability to sense life around them based on energy pulses on the atomic level, it is a pity that we cannot sense the sentience of life, nor can we sense when one becomes aware or conscious. While I was a telepath in the meanest sense, I could not delve into people’s minds and determine their state in that way.

So it came as a surprise when, after gathering a small bubble of water from the stream, I turned to see the woman whom I was caring for sitting upright in what seemed to be shock. The bubble of water splashed to the ground as I lost my hold on the energy, and she fled.

I ran after her, curling my angelic wings around my body. Oh, how stupid I could be! I had no way of communicating to her, for her language was foreign to me (a barrier I later remedied), and her awakening to find what she undoubtedly classified as a demon could have put her under such shock that it could have killed her.

It didn’t take long for me to overtake her. Less than three yards, in fact. When she realized she could not run away, she launched herself at me like a rabid wolf. It was not difficult for me to defend myself, but her assault was vicious. By the time she had worn herself out, marks riddled my forearms and body where her nails had struck. I was scored in several places, though not deeply enough to be of any significance, and I even had a small gash below my right eye.

Spent, the woman fell to the ground, panting and gasping for air from her attack. When she managed to catch her breath, she planted her face on the ground and began muttering in her tongue. Though I could not understand her, the nature and tone of her sobs seemed to show that my suspicions were true: to her kind, I was a demon to be feared and shirked.

So I bent down and lifted her face off the ground. When she looked into my eyes, I stepped back slightly and knelt down, making what I hoped were signs that she would understand. With my hands, I pointed at me, then at her, and then brought my hands close to my chest, crossing my left arm over my right. It seem she understood, for a gleam showed itself in her eyes, a gleam I had not witnessed since a long time past. Whether she accepted me or not, or whether she was still suspicious, she seemed to understand that I would not hurt her. Even among humans, the value of what is considered ‘true’ love is great.

Pointing at myself, I said, “Hera Ledro,” and then pointed at her after a short delay. When a look of confusion crossed her face, I repeated the gesture, this time leaving a larger gap between my name and the gesture aimed towards her. After a few more repetitions, she understood, and when I gestured at her she said, “Shania.” Shania, I thought amusedly. It was rather vexing that I had never made attempt to learn her name before, but that was now remedied.

I looked around. It was late, and the sun was setting, so I reasoned she needed shelter. With several quick arm and hand movements, a small triangular stone shelter jerked out of the ground, made of three great slabs of stone.

The display of manipulation frightened Shania, to say the least. Whatever trepidations I had dashed covered her face, and she began whispering in her language. Once again I cursed myself; it would have been far more intelligent to make the shelter where she could not see, so that her superstitious nature would not interfere. As it was, her fear did nothing short of force her to inch back, away from what she likely considered the evil magic of demons.

Needless to say, I was still as rash as I had been several millennia before. And, in my rashness, I assumed that another display of ‘magic’ would calm her down, so long as it was not so sudden. To her I directed several calming and soothing motions, repeatedly shushing and taking deep breaths, hoping that I could lead the latter by example.

When she had sufficiently calmed down, I continued to make the calming gestures and sounds, but also began to extricate the energy needed to create a small flame from my body. In the few seconds it took to amass the energy (small though it was, it is very difficult to multi-task such radically different tasks), she seemed to return to her previous state of acceptance and calm, albeit slightly more wary. Cutting the soothing motions, I motioned for her to stay in that spot, and then stepped back. Waving my hand, a tiny flickering flame appeared in the palm of my hand. A trace of her fear leapt back to he face, but she remained where she was (by this time, I was amazed that she could interpret my motions).

After some more displays of ‘magic’, and a constant re-iteration of the fact that I would use it to help her rather than hurt her, she finally crawled under the stone shelter. I perched myself on lookout outside, taking my main refuge in the bushes. I grimaced upon first setting eyes on them, for they were full of thorns and briars. Needless to say, that night was not the most comfortable that I’d ever spent.




Acknowledgements

At Home: My father, mother, and step-mother. In general, there was no direct aid with the creation of this work, but their constant nagging about working on university work and trudging through the fire and flames (Dragonforce reference!) to get through the work gave me the hard-headedness I needed to keep going through with it. It took a long time, longer than should have been necessary, but every time I stopped to take a break, I’d always remember them saying, “Just push through until you’re done! You’ll never get anywhere if you keep straying off the path.” So to you guys, thanks a lot!

My Friends and Acquaintances: Virgil was never my favourite guy, but he gave me a lot of inspiration for Hera Ledro and many other characters. Because of him, I can look at my characters from the point of view of a villain and think about things in a more balanced way, so here’s to you Virgil! To Kendra, whose workaholic-ness gave me a lot of inspiration to keep going, and whose voice rang right alongside my parents (I don’t care that you’ve never said the same thing!). To Mishi, who has given me the ‘other’ side of the good side. Without her, I would never have the grip on morbidity that I do now, and whose insight allowed for what was once a happy-go-lucky character to become much deeper and darker than he might have been in this rewrite (and considering his personality…’nough said). To Phoebe and Chris, who may have been some of the greatest beta-readers that I’ve had for this character. Phoebe’s Mary-Sue-analysis of Hera Ledro and Chris’ keen observations have allowed for me to better this bio beyond what I could have done while going solo. To Preston, who acted as a foil to Mishi and showed me the humorous side to things. Without you, Hera Ledro wouldn’t be as balanced as he is. To Mark, who was the first person to instil in me the inspiration to re-write Hera Ledro. To Tommy, who has slaved through proof-readings of Hera Ledro since I first began the re-write.

Indirect Aids: To Dragonforce, the band whose music (not lyrics!) was a constant companion in writing this and many other of my works, especially from the songs “My Spirit Will Go On” and “Heart of a Dragon”. Keep it up, guys! To Christopher Paolini, whose work with the Inheritance Cycle is a constant inspiration to this and my own novels (hopefully to be released soon!). To Brian Jacques, whose Redwall series has taught me a lot about Mary-Sues. I don’t care what people say, Mr. Jacques, you keep making Sues and Stus! Society is nothing without the models of the ideal (I’ve even gone so far as to make a bio for Felldoh)! To Eric Clapton, whose lyrics to “Tears in Heaven” were a major inspiration in the writing of Hera Ledro, especially his History. To Dr. Karen MacFarlane, whose wonderful lectures on “English Literature: Gender and Form” showed me that you can have a lot of fun with English! To Dr. Sandra Orser, whose lectures on “Children’s Literature” enlightened me to a lot of things you’ll find in this bio (the quest!).

And finally, to my fellow writers and online role-players, a big THANK YOU! A lot of you are very much indirect assistants to me, many in more ways than one. But just know that without you guys, I could never have worked up the inspiration to do this bio at all. Thanks a lot, guys and gals!

Sincerely,​

Jonathan McDevitt

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So, this is it: the Legends version of Hera Ledro. The History is still progressing, but the bio is otherwise complete.
 
I see some minor changes from the last time I looked at Hera, though the changes are for the better.

I really like this character, and Im looking forward till a RPB ^^

I deem Hera Ledro [Approved]

::Topic merged::
 
Epicsauce >=) Our battle shall be legendary! THE WORLD SHALL CRUMBLE BENEATH THE MIGHT THAT IS ALUMAR AND HERA LEDRO!

Oh and thanks :neomon:
 
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