Well, since my old character bio thread got screwed, I'm making a new one. This starts with my Hera Ledro character:
Hera Ledro
Name: Hera Ledro
Age: 9,000,990
Gender: Male
Hair Colour: Black
Eye Colour: Green
Height: 6’7
Weight: 236 lbs.
Alignment: Good
Race: Allsie
Current Permanent-State: Dragonic Allsie
Available Transformations: Dragonic Ledrai Allsie, Dragonic Ledrai Allsie 2, Dragonic Ledrai Allsie 3, Mystic Allsie (Draco-Angelic Allsie)
Description
Hera Ledro is an Allsie, a biologically engineered race created several billion years ago. The exact date of creation is unknown to all except the now-extinct creator race of the Allsies. They are a race that has survived for eons and is also now extinct I the tragic destruction of the Allsie and Dragon homeworld Allsieda/Draconia (called differing names by both races, though the Allsieda/Draconia name was used in official intergalactic documents).
An Allsie generally stands from 6 to 7 feet tall, and they have a long, 7 to 8 foot tail that ends in a wickedly shaped scythe-like blade not 3 inches from the tip of the tail. They are covered in blue fur from head to toe, and generally have black or brown hair, with the occasional red hair amongst some. They have nails that can be measured from 1-2 cm long, and their tail blade itself can extend (if it were straightened out instead of curved on a scythe-shape) to 3 feet, though with the curve it is only about 2 to 2½ feet.
The muscle structure is unique amongst Allsies, as they have 2 layers of muscles, giving them unnatural strength. Their tail is thin and flexible, though it differs amongst males and females. Females generally have a longer tail, and a more flexible one, with the blade slightly more brittle, though not noticeably. Males have a stronger, thicker tail, and it focuses more for strength than speed.
Allsies’ fur has nervous sensors (an enhanced sense of touch), which allows them to sense incoming disturbances in the air. So, in other words, even if they were blind, their fur sensors would detect movement by way of the disturbances in the air; like if a kick was aimed, the air moves in the same pattern, alerting them of the movement. As a result of this, and their brain spread throughout their whole body, their reflexes are top notch, and even better when in transformed states.
Hera Ledro is a differing kind of Allsie. Since his final permanent-state transformation, he has two, large Dragonic wings, each reaching 6 feet out and 4 feet wide (from the second joint down the wing membrane). His body is covered with light blue fur-covered scars as a reminiscence of his battles with Sukani and other evils of the universe. His tail reaches 7’4”, and the blade itself (as a result of his Dragonic Allsie transformation) is strong and sharp enough to cut through even diamond (adamant). He stands 6’7”, and his hair is coloured black, standing up in natural spikes that reach to the sky, though they are no higher than ½ a foot. His muscle structure is lean, and he has an eight-pack for abdominal muscles. His appearance is kind, however, and he is almost never very serious about anything except an important fight or a disappointing one. He is also only serious when it comes to taking responsibility and upholding his views of honour.
Personality
Hera Ledro is sometimes easy-going, though he is quick to take action the instant something goes amiss. His general personality incorporates a strong sense of leadership, as he is the second oldest of his brothers, and was left to find and lead them after the destruction of Allsieda, of which only he and his brothers [Taichi (Tai), Ashia (Ash), Lania (Lan), Tysona (Tyson, Ty), Dakato, Isaac, Vahn, Takuya, Sukani (dejected and banished as a spiritual member of the family)]. He looks over his 70x great grandson, Jake King, from afar, making sure to train him whenever needed. Jake is the only known person in the universe to surpass Hera in power. As a result, Hera takes responsibility in watching over Jake as he trains.
Hera Ledro has a very strong sense of honour. He does not force it upon others unless he is in a fight (physical) with them, in which he will do his best to keep the fight fair. He has a good, pure heart (else he wouldn’t have been able to achieve the Dragonic Allsie state), and always stands firmly in front to defend justice. He is often the first into battle (if Ashia isn’t there); ready to do anything he can to get a good fight. He has a passion for fair fights (as all Allsies do, though to varying degrees), and almost never turns down a challenge unless he severely outclasses his opponent or vice versa, or if the match is an unfair one (such as 3 vs. 1, or there are traps laid).
Fighting Style
Hera is first and foremost a warrior. He loves melee attacks, and will rush in with his sword, the Dragon Blade, whenever there is an opening. He is, however, equally skilled in archery and ‘spellcasting,’ therefore making a Spell Knight class amongst his people. He loves melee fighting, and will use any opening possible to swing his sword. When the time is right or suitable, however, he will revert to using his bow, the Dragon Fang, or his elemental abilities, which he does not consider magic, but an unexplainable phenomenon of manipulation amongst energies.
Hera mainly focuses on speed more than strength, though strength is not sacrificed for the speed. He prefers to rush in at the ready, and do several quick strikes before silently retreating. His speed is so immense that if he moves in the proper manner and speed, a biological hologram from refracted light will remain in the spot he was previously in. These are called ‘afterimages,’ and can easily fool an unwary opponent with a slow eye.
When not in melee combat, and rather ranged instead, he will often augment his bow with one of his many elemental skills, most prominent being charging the arrows of his bow with lightning or fire. He uses his many elemental skills to enhance his own, and will not back down from any type of battle unless the scales are tipped unfairly, or his opponent is battling in an unfair manner.
Clothing/Armor
Allsies do not wear clothing or armor other than what they use to hold their weapons. Hera Ledro has a long, black belt which holds his sheath diagonally across his back, the belt itself embedded with rubies, sapphires, and emeralds from his home planet. The belt, the Black Claw (as the jewels actually reach out enough to pierce the foe if he got into a body lock with Hera), holds the sheath of the Dragon Blade, as well as Hera’s leather quiver for his own personally made arrows.
Weapons
Hera has two weapons, and uses them as the scenarios demand. His preferable weapon, however (and often the most used), is the Dragon Blade. His Dragon Fang longbow is held loosely off his body, the bow tips reaching from above the left shoulder to below the knees on the opposite sides.
Allsies never welcomed the thought of guns, finding something like them to be disgusting and cowardly. They only made bows, crossbows, shortbows, longbows, and tri-fire crossbows as ranged weapons, never using a gun or anything of the sort for fighting.
Dragon Blade
Hera’s primary melee weapon is the Dragon Blade zweihander broadsword. The blade itself reaches 6½ feet, and the hilt and handle measuring in at 1’2.” The hand-guard is also embedded with long emeralds, reaching up three inches lest someone try to grip his guard. The blade itself is a double-edged sword, a crimson red blade flowing like fire as the intricate curves and edges reach skywards.
The sword is reinforced with Dragon scales, as an agreement between the Allsies and the Dragons. The Dragons would often give up their nigh-indestructible scales to be melted and used to reinforce the weapons made by the Allsies. As a result, the blades were nigh-indestructible, and it was very rare that any blade was broken or ruined in any way, and their appearance remained almost flawless. The blades were ever-sharp, and often (though not in the case of the Dragon Blade) radiated an incandescent light, symbolizing their true power.
The Dragon Blade is able to split into two blades upon proper separation. The top of the hilt is pushed forward, and the blade separates into two identical weapons. Hera is able to hold one in each hand, and is unable to use very powerful elemental skills while wielding the two blades, though it is possible to call up weak to moderate power spells.
Dragon Fang
The Dragon Fang is not as impressive visually as the Dragon Blade, though it has great stats (hypothetically). The bow itself is about 5½ feet long, and is comprised of Ebony wood (which, by some strange coincidence, is found on Allsieda/Draconia like it is on Earth) augmented with carbon fibers in which the density has been decreased to the point where it is as dense as diamond. The strength and vitality of the bow, therefore, has been increased exponentially. The strings are also made of carbon fibers, though not as dense as the ones augmenting the bow, making them extremely difficult to break.
The arrows are also augmented, though with a different substance known only to the blacksmith, which died along with him and the planet. This substance allows Hera Ledro to augment his arrows with elemental attributes, such as lightning, fire, or any other such attribute.
Abilities
Regeneration
Allsies have a unique, natural regeneration ability when they lose limbs or take physical damage to their body tissues. The injury causes an enzyme boost that fuels the cells that need to replace or repair cells that were lost or damaged in the injury. However, this isn’t as great as it sounds. Though the healing is almost instantaneous, the regeneration takes a large toll on the Allsies body. Though it may not show on their faces or by body signs, there is a large energy depletion when regeneration occurs, obviously varying with the extent of the damage. A small cut, for example, across the breast will take very little energy. If, however, the Allsie loses a limb, like the tail or an arm, the energy toll will be very great indeed, and an Allsie that can transform will often have to resort to it to replenish his/her energy. In that case, an injury can be the direct cause of an Allsie’s death. It’s an ability that must be watched after carefully, as it happens automatically, and used sparingly.
Unfortunately, there are a couple major things that regeneration can’t fix, mainly fire-based attacks. Fire-based attacks (due to the extreme heat) denature the enzymes, making the boost useless and negating the process completely. The energy toll is the same however, and does not negate the loss of energy. Radiation is similar, though it does not denature the enzymes. The genetic and DNA structures in Allsies are very unstable, and are very prone to mutation. Therefore, when exposed to certain levels of radiation, multiple effects could occur. If it’s a very small amount of radiation (like a fusion exhaust expulsion), it will only mutate the cells to the point where energy will be lost. If, however, something like a nuclear explosion were to occur, then the Allsie would almost surely die from mutation. This is the main reason to the death of the entire Allsie race when Allsieda/Draconia was destroyed, as the explosion caused radiation levels in space that were fatal to all the Allsies.
Energy Sensory
As another biological feature of Allsies is the (not so unique) ability to sense other biological organisms in the area, or any systematic electrical activity. This is due to an unforeseen instability in the brain during creation, resulting in a ‘sixth sense’ that allows an Allsie to detect electrical activity (biological or mechanical) such as the ones (but not limited to) occurring in the brain of an organism.
Flight
This is an ability NOT achieved by the use of the wings, but by energy expulsion. This takes almost no energy (though it does take a little) and allows Hera to hover or propel through the air. As a result, he can fly above ground, with his wings folded over his body, and still be able to fight with his tail, or use his wings to guard against enemy attacks.
Magic
In Hera Ledro’s eyes, what he uses isn’t magic, but an unexplainable phenomenon occurring when energy transfer and change occur between an organism and the energies he is exposed to. He uses all five elemental forms of fire, lightning, earth, water, and air. He has mastered all of these. This does not mean that he is supreme at all of these skills, only that he is able to use every form of these skills. As a matter of fact, some of these skills (water-elemental being the most noticeable) are relatively weak.
A unique ability of the Allsies that was unexplainable even to their creators was their ability to form pure energy. They do not create it, but rather sub-consciously change the energies in their bodies to consciously form balls, beams, waves, or any shape of energy imaginable. This ‘pure energy’ is a form of energy that emits all other forms. So in other words, the energy formed emits sound, heat, light, potential, kinetic, and all other forms of energy imaginable (even electric).
Lightning-Elemental Skills
Hera Ledro’s most powerful and prominent form of elemental manipulation is the element of lightning. There are varying forms and strengths of this. The special thing about lightning is that is chains and becomes more powerful as it does so when it is exposed to substances or materials that conduct it well.
When in the proper environment, Hera Ledro can manipulate lightning to great degrees. When, for example, he is in an environment that water moisture in the air is relatively high, the lightning will chain easier and streak towards his opponent faster. If he is in a dryer area, though, where the lightning will not chain as easy, he will put more energy into the attack and push harder to get the same effect. If he is in a sea, however, the electrical energy will carry on for ages, taking hours to fully deplete. This is his most powerful form of manipulation, and the intensities of the attacks can vary. Some will be weak (such as sparks), others will be relatively powerful (like a lightning bolt), and others will be very powerful (such as large shockwaves of lightning). The stronger the attack, the more energy lost.
Earth-Elemental Skills
Hera Ledro can also manipulate the earth to varying degrees, including the manipulation of unaugmented metal, earth, and even plant life to a degree. Hera’s most powerful form of this element is the ability to create earthquakes, with variation in strength. Unfortunately, inciting earthquakes does take a great deal of energy, and he can only fuel a few while in his original form, and increasing amounts in his transformation (by the same factor as the transformation power/ability increase, as will be stated in the Transformations section)
Though earthquakes are his most powerful form of earth-manipulation, it is not his preferred choice of skills. His preference includes raising a spire of earth or metal (from trace amounts in or under the ground) from the ground, often detaching it from the ground and hurling it at his opponent. This is an efficient skill, and takes nowhere near as much energy as creating earthquakes, and can often pierce armor or any protective gear almost instantly.
Another form that Hera can use is raising plant-like tendrils from the ground. While these are not actual living creatures, their atomic structure is very similar. Though the tendrils and vines are not biological, they do have a ‘cellular’ structure, and are made from the replication of spheres containing similar substances like that of a plant’s cell. Therefore, these tendrils rise from the ground and attempt to entangle their target. It’s an imprecise art, and does take a great deal of energy due to the replication process.
Fire-Elemental Manipulation
Hera Ledro’s third most powerful form of elemental manipulation is fire. This isn’t very varying in abilities, and is fairly straightforward.
The most common forms of this manipulation include fireballs or columns of fire streaking from in front of the hand. These can take varying amounts of energy based on the size of the attack. The most powerful form (and rarest) of this element is the cause of a pyroclasm, a gargantuan explosion of magma rising from beneath the plant’s crust. The closer the magma is to the surface, the less energy it takes, though it will always take a fairly large amount of energy.
Air/Wind-Elemental Manipulation
This is his second weakest form of elemental manipulation, and though it doesn’t take a lot of energy, the results aren’t great either.
The best thing Hera Ledro can do with air-manipulation is create a giant whirlwind. These whirlwinds can reach up to 80 feet high, and can only have wind speeds of 160 km/h. It’s very weak, and is used mainly to carry attacks further rather than to attack Hera’s foe directly. For example, he could use these abilities to feed his fire-elemental skills, making sure that the fire continues to burn by giving it a continuous supply of oxygen.
Another thing Hera can do with this ability is create small whirlwinds to hold his sword and attack ‘on its own’ while Hera fights with his bow or fists. He rarely uses this skill, and it takes extreme concentration on his part. The energy supply for this does not have to be large at all, but it must be continuously supplied.
Another form of this elemental manipulation is to create gusts or blasts of wind designed to knock his opponent off his feet. These gusts travel at a maximum of 220 km/h, blowing almost anything out of the way. Unfortunately, these are the only techniques in the area of wind-elementals that require a great amount of energy to perform.
Water-Elemental Manipulation
The absolute weakest of the elemental skills that Hera possesses is water, and this takes little energy, but has little effect in general.
The only skill that takes a great deal of energy when it comes to water-elemental manipulation is the formation of ice spears or spikes. It requires the extraction of heat from the air around the material being frozen, and must be redirected somewhere else so that it won’t cause any harm to anybody. The icicles are large, or can be a single very large icicle split into hundreds of little shards that are sent screaming towards Hera’s foe.
Hera will otherwise use water balls or bubbles to hurl at his opponent. Due to the instability and weakness of these attacks, they are used to do no more than distract or divert the foe’s attention. If they hit, they will cause damage, though consequentially very little.
Transformations
Hera Ledro has achieved several transformations over his years of life. His final permanent-state transformation achieved is his current state: The Dragonic Allsie. All transformed states (excluding permanent states) have a form of energy degeneration, and energy slowly depletes. The stronger the form, the faster the depletion. The only exception to this rule is the Mystic Allsie transformation, though it is not a permanent state. He can transform into 4 different forms in this state:
Dragonic Ledrai Allsie
Also referred to as Ledrai Allsie. In this form, the fur of an Allsie changes from blue to an incandescent silver, and the claws, now copper coloured, lengthen and become sharper due to a rapid cell reproduction effect. The sensors on the fur become charged with electrical energy, and as a result, send messages to the brain extremely fast, more so than usual. The hair stands on end, and becomes a gold colour due to the abnormal power surging through the body (shades of gold vary between Allsies). The tail blade also sharpens, and is even stronger. The strength of the Allsie is multiplied by a factor of 3 in this form, and the overall power is multiplied by four. His speed increases exponentially, effectively doubling his air and ground speed.
Dragonic Ledrai Allsie 2
Also referred to as Ledrai Allsie 2. This does not have the same drastic change in appearance, though the general increase in abilities and power is better. In this form, electricity visibly courses through the air around the body, and the hair lengthens into finer, sharper spikes. The muscles become fairly larger, and the fur itself becomes more sleek and fine. The tail lengthens slightly, by about 3 inches, and it becomes stronger and more flexible, all of this due to cell replication. Every ability or skill of the Allsie multiplies by six in this form.
Dragonic Ledrai Allsie 3
Also referred to as Ledrai Allsie 3. There is a drastic change in all aspects of the Allsie in this form, most noticeably being the hair. The hair of the Allsie lengthens greatly, reaching down to the knees in spiky tendrils. The claws become slimmer, though considerably sharper, as does the tail blade. The muscle structure becomes much leaner than before, and is more aptly suited to speed. The tail lengthens by 1 foot and becomes much more flexible and powerful than before. The actual speed increase is a factor of five, and the strength and power increases by a factor of ten.
Mystic Allsie (Draco-Angelic Allsie)
This is Hera’s final form, and therefore has the most immense changes to power and appearance. In this form, Hera abandons the Ledrai Allsie colour scheme, and instead returns to the same blue fur that he had as a Dragonic Allsie. However, the fur retains its incandescent glimmer, and his hair remains the same length as it was in a Ledrai Allsie 3, and becomes a silver sheen of spiky tendrils. The tail lengthens by a foot once again, and is stronger and more flexible. The tail blade and the claws become a glossy white, mimicking that of an angel’s hair.
The most drastic physical change, however, is the wings. The Dragonic wings move slightly higher up, and a set of large angelic wings protrude from the back right below the Dragonic ones.
Race History
Allsies were created by an ancient race more than ten billion years ago. After they were created, their creators put them through monstrous tests. Eventually, they fled, realizing what was happening. They flew accross space for weeks and finally arrived at a planet inhabited by a multitude of species, including the dragons. When they inhabited the planet, the Allsies attempted to take it for their own and started a war with the dominant species: the dragons. After many millenia of war, a peace treaty was signed and the Allsies and Dragons lived in co-existence from then on, that is to say that they found ways to help each other survive. Over time a great friendship was forged between the Allsies and the Dragons. The Allsies taught the Dragons about the art of blacksmith and weapon producing, and the Dragons taught the Allsies how to manipulate the elements to their will.
After 3 billiion years, a Ledrai Allsie, the first in existence rose. 7 billion years later Hera Ledro became a Ledrai Allsie in a full-scale battle with his brother, Sukani. In another 4 million years, Sukani used a form of mind control on his brother, and used Hera Ledro to destroy Allsieda. The planet was destroyed and only the Dragons, Hera Ledro, and his brothers that were off-planet at that time survived. There are now only 10 Allsies left, all male. Hera Ledro directed the Dragons that consented to follow him through a wormhole that was created when his planet was destroyed. They arrived on the planet Earth...
Personal History
Hera Ledro grew up in the province of Morio village Candu. He lived with his family and friends, and very unfortunately with his older brother Sukani, whom was the first bloodthirsty Allsie to be borne since the Great War. After many millenia of training with his younger brothers and friends, he fought against Sukani to put an end to his destructive ways. During this battle, he acheived the form of Ledrai Allsie, in which he defeated and humiliated Sukani. For the rest of his life on Allsieda he continued to train, eventually teaching his family and friends how to become Ledrai Allsies. He also achieved a Ledrai Allsie 2 during this time.
At approx. 7 million years of age, Hera Ledro's mind was taken over and he was forced to destroy Allsieda. His younger brothers were off-planet at the time and were the only ones in his family to survive (excluding Sukani, who I do not consider one of my family). When Allsieda was destroyed, the Dragons were the only race on-planet that survived, as Hera Ledro was in space above his planet when he destroyed it. Many Dragons did not trust Hera Ledro and did not follow him through the wormhole in which was created after Allsieda's destruction. While the others did, and arrived on the planet Earth, Hera Ledro continued to train. Eventually he found his brothers and brought them to Earth. After this he continued to train with them, each of them increasing in power and speed. Eventually, all of them had reached the Angelic Allsie (Seraph Allsie) stage, and gained the ability to become Ledrai Allsie 3s in these forms. After many battles with Sukani, Hera Ledro finally became a Dragonic Allsie and defeated him again. He then married a human woman and they had a child. After many millenia of generations, the four races of Kariyu-shina, who also inhabited the Earth at one time, Dragon, Human, and Allsie came together in the beings of Jake King and Boromyo King. Both were Dracomagi, having the ability to transfer between a Dragon form and Human for. They were also both able to transform into Kame Kariyu-shina and birth. Hera Ledro vowed to protect them however possible.
Hera Ledro also began training them when they were the age of 13. After time training with them, he became a Mystic Allsie. After this, Boromyo grew jealous of the progress Jake was making and became the Dark Dragon. He then vowed to kill his brother Jake and Hera Ledro. Since then he has been their number one priority, especially since he allied with Sukani...
Hera Ledro
Name: Hera Ledro
Age: 9,000,990
Gender: Male
Hair Colour: Black
Eye Colour: Green
Height: 6’7
Weight: 236 lbs.
Alignment: Good
Race: Allsie
Current Permanent-State: Dragonic Allsie
Available Transformations: Dragonic Ledrai Allsie, Dragonic Ledrai Allsie 2, Dragonic Ledrai Allsie 3, Mystic Allsie (Draco-Angelic Allsie)
Description
Hera Ledro is an Allsie, a biologically engineered race created several billion years ago. The exact date of creation is unknown to all except the now-extinct creator race of the Allsies. They are a race that has survived for eons and is also now extinct I the tragic destruction of the Allsie and Dragon homeworld Allsieda/Draconia (called differing names by both races, though the Allsieda/Draconia name was used in official intergalactic documents).
An Allsie generally stands from 6 to 7 feet tall, and they have a long, 7 to 8 foot tail that ends in a wickedly shaped scythe-like blade not 3 inches from the tip of the tail. They are covered in blue fur from head to toe, and generally have black or brown hair, with the occasional red hair amongst some. They have nails that can be measured from 1-2 cm long, and their tail blade itself can extend (if it were straightened out instead of curved on a scythe-shape) to 3 feet, though with the curve it is only about 2 to 2½ feet.
The muscle structure is unique amongst Allsies, as they have 2 layers of muscles, giving them unnatural strength. Their tail is thin and flexible, though it differs amongst males and females. Females generally have a longer tail, and a more flexible one, with the blade slightly more brittle, though not noticeably. Males have a stronger, thicker tail, and it focuses more for strength than speed.
Allsies’ fur has nervous sensors (an enhanced sense of touch), which allows them to sense incoming disturbances in the air. So, in other words, even if they were blind, their fur sensors would detect movement by way of the disturbances in the air; like if a kick was aimed, the air moves in the same pattern, alerting them of the movement. As a result of this, and their brain spread throughout their whole body, their reflexes are top notch, and even better when in transformed states.
Hera Ledro is a differing kind of Allsie. Since his final permanent-state transformation, he has two, large Dragonic wings, each reaching 6 feet out and 4 feet wide (from the second joint down the wing membrane). His body is covered with light blue fur-covered scars as a reminiscence of his battles with Sukani and other evils of the universe. His tail reaches 7’4”, and the blade itself (as a result of his Dragonic Allsie transformation) is strong and sharp enough to cut through even diamond (adamant). He stands 6’7”, and his hair is coloured black, standing up in natural spikes that reach to the sky, though they are no higher than ½ a foot. His muscle structure is lean, and he has an eight-pack for abdominal muscles. His appearance is kind, however, and he is almost never very serious about anything except an important fight or a disappointing one. He is also only serious when it comes to taking responsibility and upholding his views of honour.
Personality
Hera Ledro is sometimes easy-going, though he is quick to take action the instant something goes amiss. His general personality incorporates a strong sense of leadership, as he is the second oldest of his brothers, and was left to find and lead them after the destruction of Allsieda, of which only he and his brothers [Taichi (Tai), Ashia (Ash), Lania (Lan), Tysona (Tyson, Ty), Dakato, Isaac, Vahn, Takuya, Sukani (dejected and banished as a spiritual member of the family)]. He looks over his 70x great grandson, Jake King, from afar, making sure to train him whenever needed. Jake is the only known person in the universe to surpass Hera in power. As a result, Hera takes responsibility in watching over Jake as he trains.
Hera Ledro has a very strong sense of honour. He does not force it upon others unless he is in a fight (physical) with them, in which he will do his best to keep the fight fair. He has a good, pure heart (else he wouldn’t have been able to achieve the Dragonic Allsie state), and always stands firmly in front to defend justice. He is often the first into battle (if Ashia isn’t there); ready to do anything he can to get a good fight. He has a passion for fair fights (as all Allsies do, though to varying degrees), and almost never turns down a challenge unless he severely outclasses his opponent or vice versa, or if the match is an unfair one (such as 3 vs. 1, or there are traps laid).
Fighting Style
Hera is first and foremost a warrior. He loves melee attacks, and will rush in with his sword, the Dragon Blade, whenever there is an opening. He is, however, equally skilled in archery and ‘spellcasting,’ therefore making a Spell Knight class amongst his people. He loves melee fighting, and will use any opening possible to swing his sword. When the time is right or suitable, however, he will revert to using his bow, the Dragon Fang, or his elemental abilities, which he does not consider magic, but an unexplainable phenomenon of manipulation amongst energies.
Hera mainly focuses on speed more than strength, though strength is not sacrificed for the speed. He prefers to rush in at the ready, and do several quick strikes before silently retreating. His speed is so immense that if he moves in the proper manner and speed, a biological hologram from refracted light will remain in the spot he was previously in. These are called ‘afterimages,’ and can easily fool an unwary opponent with a slow eye.
When not in melee combat, and rather ranged instead, he will often augment his bow with one of his many elemental skills, most prominent being charging the arrows of his bow with lightning or fire. He uses his many elemental skills to enhance his own, and will not back down from any type of battle unless the scales are tipped unfairly, or his opponent is battling in an unfair manner.
Clothing/Armor
Allsies do not wear clothing or armor other than what they use to hold their weapons. Hera Ledro has a long, black belt which holds his sheath diagonally across his back, the belt itself embedded with rubies, sapphires, and emeralds from his home planet. The belt, the Black Claw (as the jewels actually reach out enough to pierce the foe if he got into a body lock with Hera), holds the sheath of the Dragon Blade, as well as Hera’s leather quiver for his own personally made arrows.
Weapons
Hera has two weapons, and uses them as the scenarios demand. His preferable weapon, however (and often the most used), is the Dragon Blade. His Dragon Fang longbow is held loosely off his body, the bow tips reaching from above the left shoulder to below the knees on the opposite sides.
Allsies never welcomed the thought of guns, finding something like them to be disgusting and cowardly. They only made bows, crossbows, shortbows, longbows, and tri-fire crossbows as ranged weapons, never using a gun or anything of the sort for fighting.
Dragon Blade
Hera’s primary melee weapon is the Dragon Blade zweihander broadsword. The blade itself reaches 6½ feet, and the hilt and handle measuring in at 1’2.” The hand-guard is also embedded with long emeralds, reaching up three inches lest someone try to grip his guard. The blade itself is a double-edged sword, a crimson red blade flowing like fire as the intricate curves and edges reach skywards.
The sword is reinforced with Dragon scales, as an agreement between the Allsies and the Dragons. The Dragons would often give up their nigh-indestructible scales to be melted and used to reinforce the weapons made by the Allsies. As a result, the blades were nigh-indestructible, and it was very rare that any blade was broken or ruined in any way, and their appearance remained almost flawless. The blades were ever-sharp, and often (though not in the case of the Dragon Blade) radiated an incandescent light, symbolizing their true power.
The Dragon Blade is able to split into two blades upon proper separation. The top of the hilt is pushed forward, and the blade separates into two identical weapons. Hera is able to hold one in each hand, and is unable to use very powerful elemental skills while wielding the two blades, though it is possible to call up weak to moderate power spells.
Dragon Fang
The Dragon Fang is not as impressive visually as the Dragon Blade, though it has great stats (hypothetically). The bow itself is about 5½ feet long, and is comprised of Ebony wood (which, by some strange coincidence, is found on Allsieda/Draconia like it is on Earth) augmented with carbon fibers in which the density has been decreased to the point where it is as dense as diamond. The strength and vitality of the bow, therefore, has been increased exponentially. The strings are also made of carbon fibers, though not as dense as the ones augmenting the bow, making them extremely difficult to break.
The arrows are also augmented, though with a different substance known only to the blacksmith, which died along with him and the planet. This substance allows Hera Ledro to augment his arrows with elemental attributes, such as lightning, fire, or any other such attribute.
Abilities
Regeneration
Allsies have a unique, natural regeneration ability when they lose limbs or take physical damage to their body tissues. The injury causes an enzyme boost that fuels the cells that need to replace or repair cells that were lost or damaged in the injury. However, this isn’t as great as it sounds. Though the healing is almost instantaneous, the regeneration takes a large toll on the Allsies body. Though it may not show on their faces or by body signs, there is a large energy depletion when regeneration occurs, obviously varying with the extent of the damage. A small cut, for example, across the breast will take very little energy. If, however, the Allsie loses a limb, like the tail or an arm, the energy toll will be very great indeed, and an Allsie that can transform will often have to resort to it to replenish his/her energy. In that case, an injury can be the direct cause of an Allsie’s death. It’s an ability that must be watched after carefully, as it happens automatically, and used sparingly.
Unfortunately, there are a couple major things that regeneration can’t fix, mainly fire-based attacks. Fire-based attacks (due to the extreme heat) denature the enzymes, making the boost useless and negating the process completely. The energy toll is the same however, and does not negate the loss of energy. Radiation is similar, though it does not denature the enzymes. The genetic and DNA structures in Allsies are very unstable, and are very prone to mutation. Therefore, when exposed to certain levels of radiation, multiple effects could occur. If it’s a very small amount of radiation (like a fusion exhaust expulsion), it will only mutate the cells to the point where energy will be lost. If, however, something like a nuclear explosion were to occur, then the Allsie would almost surely die from mutation. This is the main reason to the death of the entire Allsie race when Allsieda/Draconia was destroyed, as the explosion caused radiation levels in space that were fatal to all the Allsies.
Energy Sensory
As another biological feature of Allsies is the (not so unique) ability to sense other biological organisms in the area, or any systematic electrical activity. This is due to an unforeseen instability in the brain during creation, resulting in a ‘sixth sense’ that allows an Allsie to detect electrical activity (biological or mechanical) such as the ones (but not limited to) occurring in the brain of an organism.
Flight
This is an ability NOT achieved by the use of the wings, but by energy expulsion. This takes almost no energy (though it does take a little) and allows Hera to hover or propel through the air. As a result, he can fly above ground, with his wings folded over his body, and still be able to fight with his tail, or use his wings to guard against enemy attacks.
Magic
In Hera Ledro’s eyes, what he uses isn’t magic, but an unexplainable phenomenon occurring when energy transfer and change occur between an organism and the energies he is exposed to. He uses all five elemental forms of fire, lightning, earth, water, and air. He has mastered all of these. This does not mean that he is supreme at all of these skills, only that he is able to use every form of these skills. As a matter of fact, some of these skills (water-elemental being the most noticeable) are relatively weak.
A unique ability of the Allsies that was unexplainable even to their creators was their ability to form pure energy. They do not create it, but rather sub-consciously change the energies in their bodies to consciously form balls, beams, waves, or any shape of energy imaginable. This ‘pure energy’ is a form of energy that emits all other forms. So in other words, the energy formed emits sound, heat, light, potential, kinetic, and all other forms of energy imaginable (even electric).
Lightning-Elemental Skills
Hera Ledro’s most powerful and prominent form of elemental manipulation is the element of lightning. There are varying forms and strengths of this. The special thing about lightning is that is chains and becomes more powerful as it does so when it is exposed to substances or materials that conduct it well.
When in the proper environment, Hera Ledro can manipulate lightning to great degrees. When, for example, he is in an environment that water moisture in the air is relatively high, the lightning will chain easier and streak towards his opponent faster. If he is in a dryer area, though, where the lightning will not chain as easy, he will put more energy into the attack and push harder to get the same effect. If he is in a sea, however, the electrical energy will carry on for ages, taking hours to fully deplete. This is his most powerful form of manipulation, and the intensities of the attacks can vary. Some will be weak (such as sparks), others will be relatively powerful (like a lightning bolt), and others will be very powerful (such as large shockwaves of lightning). The stronger the attack, the more energy lost.
Earth-Elemental Skills
Hera Ledro can also manipulate the earth to varying degrees, including the manipulation of unaugmented metal, earth, and even plant life to a degree. Hera’s most powerful form of this element is the ability to create earthquakes, with variation in strength. Unfortunately, inciting earthquakes does take a great deal of energy, and he can only fuel a few while in his original form, and increasing amounts in his transformation (by the same factor as the transformation power/ability increase, as will be stated in the Transformations section)
Though earthquakes are his most powerful form of earth-manipulation, it is not his preferred choice of skills. His preference includes raising a spire of earth or metal (from trace amounts in or under the ground) from the ground, often detaching it from the ground and hurling it at his opponent. This is an efficient skill, and takes nowhere near as much energy as creating earthquakes, and can often pierce armor or any protective gear almost instantly.
Another form that Hera can use is raising plant-like tendrils from the ground. While these are not actual living creatures, their atomic structure is very similar. Though the tendrils and vines are not biological, they do have a ‘cellular’ structure, and are made from the replication of spheres containing similar substances like that of a plant’s cell. Therefore, these tendrils rise from the ground and attempt to entangle their target. It’s an imprecise art, and does take a great deal of energy due to the replication process.
Fire-Elemental Manipulation
Hera Ledro’s third most powerful form of elemental manipulation is fire. This isn’t very varying in abilities, and is fairly straightforward.
The most common forms of this manipulation include fireballs or columns of fire streaking from in front of the hand. These can take varying amounts of energy based on the size of the attack. The most powerful form (and rarest) of this element is the cause of a pyroclasm, a gargantuan explosion of magma rising from beneath the plant’s crust. The closer the magma is to the surface, the less energy it takes, though it will always take a fairly large amount of energy.
Air/Wind-Elemental Manipulation
This is his second weakest form of elemental manipulation, and though it doesn’t take a lot of energy, the results aren’t great either.
The best thing Hera Ledro can do with air-manipulation is create a giant whirlwind. These whirlwinds can reach up to 80 feet high, and can only have wind speeds of 160 km/h. It’s very weak, and is used mainly to carry attacks further rather than to attack Hera’s foe directly. For example, he could use these abilities to feed his fire-elemental skills, making sure that the fire continues to burn by giving it a continuous supply of oxygen.
Another thing Hera can do with this ability is create small whirlwinds to hold his sword and attack ‘on its own’ while Hera fights with his bow or fists. He rarely uses this skill, and it takes extreme concentration on his part. The energy supply for this does not have to be large at all, but it must be continuously supplied.
Another form of this elemental manipulation is to create gusts or blasts of wind designed to knock his opponent off his feet. These gusts travel at a maximum of 220 km/h, blowing almost anything out of the way. Unfortunately, these are the only techniques in the area of wind-elementals that require a great amount of energy to perform.
Water-Elemental Manipulation
The absolute weakest of the elemental skills that Hera possesses is water, and this takes little energy, but has little effect in general.
The only skill that takes a great deal of energy when it comes to water-elemental manipulation is the formation of ice spears or spikes. It requires the extraction of heat from the air around the material being frozen, and must be redirected somewhere else so that it won’t cause any harm to anybody. The icicles are large, or can be a single very large icicle split into hundreds of little shards that are sent screaming towards Hera’s foe.
Hera will otherwise use water balls or bubbles to hurl at his opponent. Due to the instability and weakness of these attacks, they are used to do no more than distract or divert the foe’s attention. If they hit, they will cause damage, though consequentially very little.
Transformations
Hera Ledro has achieved several transformations over his years of life. His final permanent-state transformation achieved is his current state: The Dragonic Allsie. All transformed states (excluding permanent states) have a form of energy degeneration, and energy slowly depletes. The stronger the form, the faster the depletion. The only exception to this rule is the Mystic Allsie transformation, though it is not a permanent state. He can transform into 4 different forms in this state:
Dragonic Ledrai Allsie
Also referred to as Ledrai Allsie. In this form, the fur of an Allsie changes from blue to an incandescent silver, and the claws, now copper coloured, lengthen and become sharper due to a rapid cell reproduction effect. The sensors on the fur become charged with electrical energy, and as a result, send messages to the brain extremely fast, more so than usual. The hair stands on end, and becomes a gold colour due to the abnormal power surging through the body (shades of gold vary between Allsies). The tail blade also sharpens, and is even stronger. The strength of the Allsie is multiplied by a factor of 3 in this form, and the overall power is multiplied by four. His speed increases exponentially, effectively doubling his air and ground speed.
Dragonic Ledrai Allsie 2
Also referred to as Ledrai Allsie 2. This does not have the same drastic change in appearance, though the general increase in abilities and power is better. In this form, electricity visibly courses through the air around the body, and the hair lengthens into finer, sharper spikes. The muscles become fairly larger, and the fur itself becomes more sleek and fine. The tail lengthens slightly, by about 3 inches, and it becomes stronger and more flexible, all of this due to cell replication. Every ability or skill of the Allsie multiplies by six in this form.
Dragonic Ledrai Allsie 3
Also referred to as Ledrai Allsie 3. There is a drastic change in all aspects of the Allsie in this form, most noticeably being the hair. The hair of the Allsie lengthens greatly, reaching down to the knees in spiky tendrils. The claws become slimmer, though considerably sharper, as does the tail blade. The muscle structure becomes much leaner than before, and is more aptly suited to speed. The tail lengthens by 1 foot and becomes much more flexible and powerful than before. The actual speed increase is a factor of five, and the strength and power increases by a factor of ten.
Mystic Allsie (Draco-Angelic Allsie)
This is Hera’s final form, and therefore has the most immense changes to power and appearance. In this form, Hera abandons the Ledrai Allsie colour scheme, and instead returns to the same blue fur that he had as a Dragonic Allsie. However, the fur retains its incandescent glimmer, and his hair remains the same length as it was in a Ledrai Allsie 3, and becomes a silver sheen of spiky tendrils. The tail lengthens by a foot once again, and is stronger and more flexible. The tail blade and the claws become a glossy white, mimicking that of an angel’s hair.
The most drastic physical change, however, is the wings. The Dragonic wings move slightly higher up, and a set of large angelic wings protrude from the back right below the Dragonic ones.
Race History
Allsies were created by an ancient race more than ten billion years ago. After they were created, their creators put them through monstrous tests. Eventually, they fled, realizing what was happening. They flew accross space for weeks and finally arrived at a planet inhabited by a multitude of species, including the dragons. When they inhabited the planet, the Allsies attempted to take it for their own and started a war with the dominant species: the dragons. After many millenia of war, a peace treaty was signed and the Allsies and Dragons lived in co-existence from then on, that is to say that they found ways to help each other survive. Over time a great friendship was forged between the Allsies and the Dragons. The Allsies taught the Dragons about the art of blacksmith and weapon producing, and the Dragons taught the Allsies how to manipulate the elements to their will.
After 3 billiion years, a Ledrai Allsie, the first in existence rose. 7 billion years later Hera Ledro became a Ledrai Allsie in a full-scale battle with his brother, Sukani. In another 4 million years, Sukani used a form of mind control on his brother, and used Hera Ledro to destroy Allsieda. The planet was destroyed and only the Dragons, Hera Ledro, and his brothers that were off-planet at that time survived. There are now only 10 Allsies left, all male. Hera Ledro directed the Dragons that consented to follow him through a wormhole that was created when his planet was destroyed. They arrived on the planet Earth...
Personal History
Hera Ledro grew up in the province of Morio village Candu. He lived with his family and friends, and very unfortunately with his older brother Sukani, whom was the first bloodthirsty Allsie to be borne since the Great War. After many millenia of training with his younger brothers and friends, he fought against Sukani to put an end to his destructive ways. During this battle, he acheived the form of Ledrai Allsie, in which he defeated and humiliated Sukani. For the rest of his life on Allsieda he continued to train, eventually teaching his family and friends how to become Ledrai Allsies. He also achieved a Ledrai Allsie 2 during this time.
At approx. 7 million years of age, Hera Ledro's mind was taken over and he was forced to destroy Allsieda. His younger brothers were off-planet at the time and were the only ones in his family to survive (excluding Sukani, who I do not consider one of my family). When Allsieda was destroyed, the Dragons were the only race on-planet that survived, as Hera Ledro was in space above his planet when he destroyed it. Many Dragons did not trust Hera Ledro and did not follow him through the wormhole in which was created after Allsieda's destruction. While the others did, and arrived on the planet Earth, Hera Ledro continued to train. Eventually he found his brothers and brought them to Earth. After this he continued to train with them, each of them increasing in power and speed. Eventually, all of them had reached the Angelic Allsie (Seraph Allsie) stage, and gained the ability to become Ledrai Allsie 3s in these forms. After many battles with Sukani, Hera Ledro finally became a Dragonic Allsie and defeated him again. He then married a human woman and they had a child. After many millenia of generations, the four races of Kariyu-shina, who also inhabited the Earth at one time, Dragon, Human, and Allsie came together in the beings of Jake King and Boromyo King. Both were Dracomagi, having the ability to transfer between a Dragon form and Human for. They were also both able to transform into Kame Kariyu-shina and birth. Hera Ledro vowed to protect them however possible.
Hera Ledro also began training them when they were the age of 13. After time training with them, he became a Mystic Allsie. After this, Boromyo grew jealous of the progress Jake was making and became the Dark Dragon. He then vowed to kill his brother Jake and Hera Ledro. Since then he has been their number one priority, especially since he allied with Sukani...
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