How could dissidia have been better

The Final Warrior

The Dawn of a True Warrior
Joined
May 21, 2010
Messages
60
Gil
0
well i think i would have better if it had like a better stages and stuff like that think about i heard that it was made by people who also made kingdom hearts if so why not make dissidia a little more like it i mean seriously think about
 
Even though it is possible to master any character and defeat another opponent despite disadvantages, I think balance is still an issue. You rarely see slower melee fighters win tournaments (although I saw a Cloud win one by beating a Kuja). It could just be some changes from the Japanese version (i.e.- Cloud's hits losing their stun effect duration). Characters like Zidane and Squall are beastly at breaking opponents' bravery, but they have an exceedingly difficult time landing HP attacks. People who have mastery over ExDeath's blocks and Tidus' dodge+counters are nearly impossible to beat.

A few more things:

- like topic creator said, some stages could be better

- Bartz CPU Holy spams like no other

- A level 1 Chaos can be just as annoying as a level 120 Chaos (uber long combos...)

- It'd be nice to show the characters' personalities after they completed their respective games. Everyone seemed so...depressing.

- When we upgrade weapons, change the appearance of the weapon we use in game. This is probably difficult for the developers, but it'd be a nice touch.
 
Zidane does not have a hard time landing an hp attack, slow melee characters do just as well as the rest of the cast(WoL and Cloud both have had high placings in tourneys), and having mastery of exdeath blocks will only make you on par with everyone else, as you need it to play the character, but even with it, you still lose to mind games. Tidus dodges arent even that big a part of the character, and isnt all that useful other than to avoid dodge punishers, since some characters have lagless attacks that they can just abuse in order to force a dodge attack

I feel Dissidia would have been better if Emperor got a buff, since hes the one that needs it most
 
Besides the obvious?
I do believe I answered this elsewhere...
A) Fix the camera Issues -I shouldnt be traped at looking at walls so damn often
B) Fix the dialogue Its redundant and dosent make sence half the time
C) Stop the repetitive playthrews...its annoying and unfun
D)Fix the damn master of abilities ap thing.....For anal retentive players like myself its a bitch to ever finish this game by mastering everything.....and chances are we lose interest.
that is all for now
 
Zidane does not have a hard time landing an hp attack

If you're talking about Brave -> HP attacks, then no it isn't hard to land those for any character. If you're talking about his other moves like like Tidal Flame, Stellar Circle 5, etc., then you best be joking. On the other hand, I've only used Zidane against the high-leveled dodge-happy CPU so you may be correct regarding PvP matches.

, slow melee characters do just as well as the rest of the cast(WoL and Cloud both have had high placings in tourneys)
1) WoL is far from being a slow melee character.
2) I already stated that any character can be mastered and overcome disadvantages. However, that still doesn't change the fact that fighters like Cloud and Garland don't fair too well. I've only seen one Cloud user win a tournament (Advent-EVA) and I've never seen Garland win one. It's usually characters like Kuja and Terra.

, and having mastery of exdeath blocks will only make you on par with everyone else, as you need it to play the character, but even with it, you still lose to mind games.
True

Tidus dodges arent even that big a part of the character, and isnt all that useful other than to avoid dodge punishers, since some characters have lagless attacks that they can just abuse in order to force a dodge attack
It actually is. Most of Tidus' attacks require a build-up which may easily be avoided by human opponents. Successful players use his speed to their advantage by baiting the opponent to make an attack where he can avoid and punish with little lag time. There's a reason why defense-oriented players rank him pretty high on their tier lists.

Example: http://www.gamefaqs.com/boards/939394-dissidia-final-fantasy/48396308





**********************************

More things I thought of that could be improved and/or just annoyances:

- Phoenix Down is annoying. It sucks when you're playing cat and mouse with the computer (ExDeath >_<) and after several minutes you finally land the perfect HP blow that would finally end the game....only for him to get back up and start the whole chase over again. I wouldn't mind much if they kept it as a survival accessory, but I was thinking about using it arcade style. When you lose a match, you have to pay up a Phoenix Down by hitting the Retry button :neomon: Sounds silly, but it popped up in my head lol

- Sliding on the railings is fun, but if you're standing next to one and you try to air dash, it makes you slide instead of dashing. The game seems to recognize R+Triangle as just Triangle in these situations.

- Better costumes besides color changes (although I'm a fan of Zidane's navy blue outfit).

- Bigger cast is never a bad thing :P (provided everyone is balanced and there aren't clone fighters)

- I definitely agree with what Ether said about the dialogue not making sense half the time and being repetitive.

- Camera issues usually aren't present, but when they are...*rage*. I especially hate it when you're in the middle of a chase sequence and all you see is a pillar or a wall. I can guess by listening, but when I screw up it makes me mad lol.

- More music! You can never have enough! I'm not done unlocking all of the tracks yet, but I don't think the Museum has the Final Fantasy theme:

http://www.youtube.com/watch?v=ciOF-TCp-68

If I'm wrong, please correct my failure and tell me what the title is in case I overlooked it. It's too epic to pass up.
 
No kuja has ever come close to winning a tourney, so Id have to disagree. And for your information, Cloud and WoL have the same running speed >.>

Any Tidus that uses that strategy against someone that knows what theyre doing is destined to fail. A smmart opponent will only use quick attacks with short lagtimes to punish any of Tidus's whiffed attacks, rendering his dodge attacks pretty much useless. For more information, see the dissidia forum's tier list(based off of results and not just theory fighting) as well as the guide for Tidus

And Zidane is known for being able to chip hp better than anyone in the game, as well as for having the best hp game, due to his link(the easiest to land in the game), free energy(cant be ex guarded) and shift break(has range and does massive damage at very quick speeds when range is mastered)
 
No kuja has ever come close to winning a tourney, so Id have to disagree. And for your information, Cloud and WoL have the same running speed >.>

Sorry, I should have clarified earlier. I was referring to character attack speed which put Cloud and Garland on the lower end. The reference to WoL took me by surprise, but that was because we were on different pages.

Oh, and I believe a Kuja player (Nexus?) came in second but I'll have to double check this.

Any Tidus that uses that strategy against someone that knows what theyre doing is destined to fail. A smmart opponent will only use quick attacks with short lagtimes to punish any of Tidus's whiffed attacks, rendering his dodge attacks pretty much useless. For more information, see the dissidia forum's tier list(based off of results and not just theory fighting) as well as the guide for Tidus
Maybe, but the whole "but a smart opponent would..." argument can be applied against any character in any fighting game unless if he/she is considered to be a broken one. As for the Dissidia tier list, touche on that one. I only prefer the Gamefaqs one since it's been discussed for hundreds of pages overall (one I posted was Version 5) as opposed to the one on Dissidia forums. Then again, it's the latter who hosts tournaments so perhaps their opinion is more valid...

And Zidane is known for being able to chip hp better than anyone in the game, as well as for having the best hp game, due to his link(the easiest to land in the game), free energy(cant be ex guarded) and shift break(has range and does massive damage at very quick speeds when range is mastered)
"If you're talking about Brave -> HP attacks, then no it isn't hard to land those..."

Meo Twister is the only attack I'll agree with you on due to my previous statement. Everything else I respectfully disagree on.



...and so that we're not completely going off topic here:

- Give us the option to fast forward and rewind through cutscenes and replays.

- This may be difficult to pull off, but since we can aerial dodge across the horizontal plane, maybe SE can try to allow us to dodge up and down? I know the limited controls prevents this, but if there's a way that would be awesome.

- I'm not too fond of the idea of allowing the CPU to achieve a level of 120 while we're stuck at 100. The Brave bonus and swift breaks are a killer, especially when your opponent is Chaos lol.

- More summons would be cool.

- Since this game blessed us with character profiles and a nice music collection, maybe the sequel could have an art gallery. It'd be kind of cool being able to check out the characters, vehicles, and locations from each game.
 
Last edited:
I wish you could use a lot more abilities within a single fight. Having to select which ability to spam didn't work for me. I'd have rather unlocked them all to use in all fights, but have to press a combination of buttons to do them (like in most fighters). Being limited to only a few attacks in a single battle irritated me slightly.

I'd also have liked the summons to be much more entertaining. The variety of summons was great, and I'm really happy with the ones they chose, however I would have loved them to have been 3D and to actually appear in some form and do some damage. I understand that such would have been difficult though.

Other than that I don't know what to suggest, other than the obvious - more playable characters.
 
I believe you all make a good point with everything more or less but what i think truely sucks is the scenes i mean were the hell do they even go like take the scene from redemption of a warrior in the end you see gabranth and your character leave but were do they go gabranth goes straight to chaos chair and he is gone same with whoever you use this game really need a better places
 
Hell why have story mode in the first place me and my friend spent talking about that for a long time
 
Both cloud and Garland have fast attacks(double cut and highbringer, both of which are very important parts of the characters games). In fact,all melee characters have fast attacks(though for characters like OK and Cecil, both of whom are seen as bottom tier characters, their fast attacks have horrible afterlag which makes them easy to punish).

The only characters that lack an attack faster than 15 frames are Emperor, CoD, Golbez, Kefka, Ultimecia, Kuja, Jecht, and Shantotto, though none of them really need it since they either have range or some very effective mindgames.

Dave880 often promotes Zidane's hp attacks other than his links(shift break especially)

Anyway, what really needs to be changed to make dissidia better would be taking out the horrible afterlag in OK's and Cecil's moves, giving Shantotto a quick poking attack, giving emperor an air game, or at least a better anti aerial ground game, and removing the annoying large amount of after stun from swift attack to meo twister >.>
 
I always thought Zidane had the easiest hitting hp attack in Free Energy, seeming as it's so bloody quick to execute.

On to the point of thread,

What I would like would be more Chaos-type bosses, one for each FF; 'heaven' Emperor for Firion and Emperor, Zeromus for Cecil and Golbez, Enuo for Bartz and Exdeath, Necron for Zidane and Kuja, Sin for Tidus and Jecht etc., you know more BIG bosses, involving the villains too. I suppose it takes out the point of the game of it being Chaos v Cosmos, but it would improve the one-player mode.

Also a better camera so that it's easier to see vertically would be nice. Faraway opponents I can see fine, really high-up ones I struggle to see, especially in the FFVII level.
 
The biggest thing is definatley the balance issue of some of the characters for definate, its not a secret that most ranged characters outshine melee with the only melee characters really being able to hold there ground are the likes of WoL, Zidane and Tidus due to being able to fluidly combo into HP attacks.

Of all the characters in the game Bartz is easily the most imbalanced of the bunch, his Holy > Flare spam is just utterly stupid not to mention how slidehazard screws your camera angle, the easiest way to fix this is simply reduce the travelling distance of the holy from Bartz, afterall his class is MIME, not mage.

Id also agree the emperor needed a more versitile traps for the larger maps, hes only able to compete on small maps such as Chaos throne and the interior of pandemonium, otherwise he becomes a one trick pony (hide behind flare and trigger starfall)
 
Wow, it;s rather interesting to see how the majority of posts stem from technical issues involved in combat. :) It's a fighting game lol... must've slipped my mind. :oops:

After reading through your posts, I have no doubt that most of you will grind me to a pulp :P

Anyway ~ I think that some stages in Dissidia's development may have been rushed. The gameplay differences between the Japanese and NA version were pretty evident in most of the characters. But despite the "tuning" they did for the first conversion - a crap ton of issues still got past QA testing. Some as obvious as the horrible camera bugs that occur when it hits a wall, others a little more subtle like Flipping texture maps on Garland while he's in EX mode.

Bugs and Balance aside I feel that improving on these aesthetic issues could have made the game better.

- Better Final Hit camera positions - instead of going behind the winner prior to the victory shot.

- The Japanese language is very poetic, and not as straightforward as English. I know they tried adjusting the script, but the translation hasn't been "culturally" adjusted to suit the English language... (specific example: Golbez' win dialogue -- "Come Back Again!" In Japanese, it's a samurai type noble insult that motivates the defeated not to give up. But in English... who the heck yells that after winning a fight???)

- ... this in turn ruined the voice acting. I have to say first that I believe the English Cast has a lot of talented Voice actors. I liked the voices so much I even nominated Dissidia for best voice / sound effects in the game award thread. However, although the poor writing of the translated script was bad in itself already, what pissed me off was that - they did little to adjust the dialogue length from the Japanese version! This is why in most of the cut scenes, A lot of the characters have short pauses in mid sentences. It's as if a line was recorded straight, yet chopped up in editing to fit the animation length from the Japanese version.

- More Characters. The game would have been a lot better with even more unlockable characters. :) Characters you can unlock with a cheat code or something lol.

Love and Peace!!
 
Last edited:
I always thought Zidane had the easiest hitting hp attack in Free Energy, seeming as it's so bloody quick to execute.

On to the point of thread,

What I would like would be more Chaos-type bosses, one for each FF; 'heaven' Emperor for Firion and Emperor, Zeromus for Cecil and Golbez, Enuo for Bartz and Exdeath, Necron for Zidane and Kuja, Sin for Tidus and Jecht etc., you know more BIG bosses, involving the villains too. I suppose it takes out the point of the game of it being Chaos v Cosmos, but it would improve the one-player mode.

Also a better camera so that it's easier to see vertically would be nice. Faraway opponents I can see fine, really high-up ones I struggle to see, especially in the FFVII level.

This is actually a good idea for a sequel. I mean, sure, there's a possibility that Chaos isn't truly dead but it'd be neat if all the ultimate bosses got together and tried to rule all universes. For games without such bosses, we could just fight the final forms of the main villains (i.e.- Safer Sephiroth).
 
I have been thinking and what could be great was if they made like mini bosses or something like that for starters some of the summons if you want them you got to fight them so they will be yours but thats just me talking i know no one cares what i say
 
I was dissapointed with some of the voices in the game. Also for Exdeath, he is supposed to be a master blocker and he can't block hp attacks like Jecht does. I think they should have had an evil campaign, so it would be more fun, in my opinion, to learn how to play them.

That's all I have 4 now.
 
They surely got to replace some villians...
i mean ultimecia is kinda boring and not fun to play with
and besides squalls real enemy was Seifer...
it could be much more interesting to see those 2 characters in the Story mode...
i mean Squall vs Seifer is an epic fight isnt it?
and by the way its kinda not logical to bring ultemicia to FF dissida cuz she can STOP TIME... if she was a little bit smarter she would use this skill to whipe all the heroes herself... and the villians too...

The point is to have a Hero VS Villian ( hero's main rival)
These 2 personalities should have a relationship along the story/game
Ultimecia became squalls enemy only when they found out about her and even then they had no relationship at all..


+ more Characters.....
and how about making team plays like 2 VS 2 or 3 VS 3
 
I was dissapointed with some of the voices in the game. Also for Exdeath, he is supposed to be a master blocker and he can't block hp attacks like Jecht does.

Wait, what? Omni Block can block every HP attack (with a few exceptions - magic HP attacks that hit multiple times like Ultima) and counter them unlike Jecht Block which staggers both Jecht and the enemy when successfully blocking a HP attack with no way to counter whatsoever. Think before talking.

Bottom tier characters (Cecil, OK, Emperor) do need a slight buff, as Kumo said earlier (reducing cooldown, making Emperor's air game better etc.). However I don't really think there's anything really really wrong with Dissidia (though adding some more content to non-PvP play would be nice, because not being able to play online kinda sucks. luckily I can).
 
well, dissidia was an excellent idea, but i think it could have been better,and could have been improved by:

-being able to Fight more than one character on one stage
-adding more than two characters per game (maybe 2 heroes and 2 villians?)
-more battle themes, i really wanted the main battle theme from ff to be on :(
-better camera....
-a story that linked to each game
-more battle stages
-WAY better voice acting
-more creative alternate looks (most characters were just recolored)

and that's about it....
 
Back
Top