I just beat FFI! Here is my review.

I beat the Psp verssoion. It was so much like the original. PLUS SOME. the superbosses were pitiful, and training was a sinch. But I give a thumbs up!
 
hye guys...

where should i go....?

marsh cave? where is it???
i keep lurking all over the place n dont get enough clue...
help me....:cry:
 
where should i go....?

marsh cave? where is it???
i keep lurking all over the place n dont get enough clue...
help me....:cry:

This is a review thread. If you need help with something, you'll need to make a thread in the LI Help Booth. Thanks. :)
 
The original was awesome for it's time. The PSP version was nice too. But the one on the GBA irks me for some reason. Don't know for sure why, it just does.
 
I had always been tempted to play Final Fantasy 1. FF is my favourite franchise, so I thought it would be good to play through the games. In order. So here goes the first review.

So, I realised a while ago that there had been a GBA remake of the very first Final Fantasy. After playing it, however, I wasn't so excited. Although the gameplay style was cool, certain, tiny things annoyed me. So I stopped for a while. Soon later, I heard of a remake that had been released in 2007 for the PSP. I had just got my PSP homebrewed at the time, so I decided to test the game out. As I started out, I chose a Warrior, White Mage, Black Mage & Red Mage to be my party.

Game Overview
In the very first Final Fantasy game, we are instantly told the problem. The four elemental crystals that keep the world in balance, Wind, Water, Earth & Fire, have had their power stolen from them by four nefarious demons, known as the fiends, Lich of the Earth, Marilith of the Fire, Kraken of the Water & Tiamat of the Wind, each corresponding to a single element. According to legend, four warriors of light, a theme that begins to reoccur throughout the series, would come & restore the light to the crystals, thus saving the world from complete devastation. And of course, you play the Warriors of Light.

The story begins with you being tasked to retrieve the King of Cornelia's daughter, Princess Sara, from the clutches of Garland, a knight of Cornelia turned rogue in order to gain control over Cornelia. After the WoL defeats him, you return to Castle Cornelia with princess Sara. You are told of your task & you then travel through the game meeting different criteria to get to each crystal, defeating the appropriate fiend along the way. Eventually the final crystal is restored with all the fiends slain & you can move onto the final dungeon & fight the final boss.

Completing the game gives you the option to play New Game+ that allows you to restart the game with your Bestiary (collection of monster info) intact. This being said, it almost makes the whole game you just completed feel completely useless, so its advised that you save this on a different slot so that you may continue with the original when you wish.

All of this said, FF1 is short for a Final Fantasy game. There are no story extensions from the original NES version of the game & so it is quite literally the shortest Final Fantasy. It is basically one storyline that doesn't have any visible plot twists until rather late in the game.

Its a decent plot that sucks people into it & shows where the Final Fantasy saga started out with a fair few of their staples shown clearly.

Rating: 3.5/5

Gameplay
Final Fantasy maintains the original battle system that it had originally, showing us just how the game has come.
We have the overworld, battle system & main menus, as per usual with the games.
The overworld consists mostly of the World Map, which is how you cross the greatest distances in short bouts of time. While on the World Map, you can be randomly challenged by monsters that allow you to level up & become more powerful. All other types of overworld can be found upon the World Map. As you continue through the game, you'll become accustomed to seeing the World Map.
Next are the towns, villages & dungeons. The prior two are places where you can talk to NPCs, buy equipment & magic, revive your characters & heal them back to full health. The second, the dungeons, are like a cross between the world map & the villages, being fully explorable in fine detail, like the villages & being forced into random enemy encounters like the world map.
Next is the battle screen. Here, you may fight enemies to gain experience & level up, thus getting stronger. You'll see the WoL on the right side of the screen, while the opponent is on the left side of the screen. A small menu can be seen at the bottom giving you your basic choices to attack with your weapon, cast magic, defend from attacks, use an item from your inventory, change your equipment or flee, all of which have become average, well-known staples of the Final Fantasy saga. Enemies are extremely balanced in-game. A lot of enemies in the middle of the game are just as tough as the ones at the beginning, meaning that you don't get overwhelmed if you somehow stray into an area you aren't meant to at your stage. Of course, theres the level system, which limits at 99, introducing the series staple of not letting you hit 100, the level with a better sense of achievement. You can learn 8 levels of magic, 3 spells of each, depending on the classes that you chose at the beginning. Of course, the game has the 2 usual schools of magic, White & Black, White magic for defensive & curative purposes, while Black magic deals damage & status effects.
The menu is easy to control, with the X button being confirm & the Circle button being cancel. Of course, this can be changed round in the Configuration menu. And enemies will not attack you while you choose your commands, laying the difficulty off some more.
In all, whereas the game is well-balanced & well-built, I found it much too easy. Large challenges didn't come until the final dungeon. However, this makes things easy for a new fan of Final Fantasy, wishing to learn the basics.

Rating: 4/5

GRAPHICS
Final Fantasy 1 Anniversary sees the saga return to the old style of sprites. Whereas some would see this as a step backwards, the spriting is simply too impressive to ignore. Detail & variety is bountiful, with almost everything on the game being full of beautiful colours. Overworld sprites lack some of the detail that the battle screen has, but it is still outstanding work there too.
The CGI used in the opening movie of the game, played on every startup, is somewhat less impressive. Compared to some of the graphics that Square. has provided to us, even on PSP, have been much more impressive than this. Dissappointing it may be, it still doesn't detract from the beautifulness of the main-game, especially seeing as the movie could be skipped.

The sprites are clearly where this games beauty lies. So much detail & intricacy shows us just how powerful sprites can still be in this era of 3D/HD animation. I personally prefer the sprites in this game to even the graphics that have taken over since FF7. Seeing as Square. have just given a trailer of FF4 Complete, which uses the same basic style, there are basic thoughts that this, the Anniversary style, is here to stay.

Rating: 5/5

Music
All of the music within Final Fantasy Anniversary is remastered & remixed from the original tracks used in FF1 (NES). That being said, most of the music within the game is just remastered versions of the GBA version, Dawn of Souls.

Although the music is still nice to listen to & is clear & smooth, its still not the best that Square. can come up with. It isn't bad, but its not brilliant either.

Rating: 2/5

Controls
X = Confirm/Cancel (can be changed with Circle)
Circle = Cancel/Confirm (can be changed with X)
Square = Bestiary (can be changed with SELECT)(also available through the Configuration Menu)
Triangle = Menu (can be changed with START)
START = Menu (can be changed with Triangle)
SELECT = Bestiary (can be changed with SELECT)(also available through the Configuration Menu)
D-Pad = Move (can be changed with D-Stick)
D-Stick = Move (can be changed with D-Pad)

EXTRAS
- While in an overworld, press both the Circle & SELECT buttons at the same time to bring up a full World Map for reference.
- While in an overworld, press both the X & the Circle buttons simultaneously. Then hold the X button & repeatedly press the Circle button to bring up a 15 minute minigame.
- Press th L, R, START & SELECT buttons all at the same time to use a Soft Reset. Soft Reset sends the game back to the main menu. However, unsaved data will be lost.
- If all of your character's HP is reduced to 0 in the Soul of Chaos dungeons, then you will be sent back to the entrance with all characters with 1 HP each.

NEXT UP: Final Fantasy II (Anniversary PSP)
 
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I just bourght final fantasy origins 1 of mi favourite games

i love it because the graphics are so old and it looks so cool eneyone who dosent have i sould get it now and im now going to buy final fantasy v i have played and compleated final fantasy x, x-2 , xii , xiii, iii ,iv in that order and im playing origins
 
I just bourght final fantasy origins 1 of mi favourite games

i love it because the graphics are so old and it looks so cool eneyone who dosent have i sould get it now and im now going to buy final fantasy v i have played and compleated final fantasy x, x-2 , xii , xiii, iii ,iv in that order and im playing origins

FF Origins is kinda old hat. FF1 Anniversary was far better, imo. They are the same games, but FF1 Anniversary seemed infinitely more fun, with the better sprites, remastered music & such.

FF10 was an excellent game, although X-2 was dissappointing. XII was brilliant as well, definitely one of my faves. FFIIIDS was loads of fun too & FFIV is ALWAYS fun.
 
I played the GBA Dawn of Souls version. I liked it! I've actually played it once, about 4 years ago. Did not beat the whole game then, but I did now. Only thing that bothered me was the lack of challenge. The only challenge that I faced was figuring out what to do/where to go, and that's just not cool with me. The very last boss was still too easy. I was WAY over leveled due to aimlessly wandering, looking for clues.
But the story line was good, the battle system was good.
It was WAY fast-paced. There was no reason to actually investigate the optimization of equipment and skills due to being over-powered the entire time, and that is one of my favorite things to do in an RPG.
I'm currently debating playing an absolutely stupid party set up just to make the game harder. Also debating trying the PSP version.
I spent 2 hours trying to beat the first boss on the NES version, decided not to drive myself insane on that. Maybe I'll just move on to FF2, but I don't know which port to play...
I give THIS PARTICULAR VERSION of FF1 a 7.5/10. NES too hard in my opinion, GBA too easy.
7.5/10.
 
I only played the GBA and NES version. I admit the NES version is much harder as you have to predict which character will kill which because if you dont, instead of attacking another enemy, it will just miss.

Also saving outside of dungeons is a must. Overall, I prefer NES over difficulty, it trained me to get into FF3 NES version.


I never played the PSP version but I. Would assume its better. I would like to see it remade in similar vain to ff3 and 4
 
The PSP version is great, looks awesome and seems like it has been made slightly more challenging than the GBA version. I'll get around to completing it at some point.
 
FF I is in my listto play, after finishing VIII and IX. I will play it on PSone, I like playing on Tv best and PSone rocks :)
 
To be honest, I played this game with a lot of help from the internet. It was maybe rather a research than an actual gameplay. xD I was curious how the legendary FF game series started, so that was my main reason to start this game. I was able to buy the GBA version, so my review is based on this version of the game.


About the plot and gameplay:
The story of the game was pretty simple (I felt like a lot of things happened just randomly), but I liked it. It was great to see how many parts this game's world has. I was able to meet a lot of interesting characters and go to unique places, FFI was just like I imagined it to be: classical RPG game with the most basic elements of it. As a person who loves classical fantasy games/animes/everything, I really liked this kind of concept!
Although it seems/seemed simple, it's not an easy game for people like me, who are used playing modern games with lots of help. That's why it was hard for me to find out where I should go next - I thought the NJKS will tell me direction or give me hints, but they didn't xD So I had to use walkthroughs to know where to go next which was pretty frustrating in the beginning (I was feeling that my logic and the game's logic is on a totally different level, and I think it's true. I really felt the "age gap" between me and this game this way. Of course it's not a problem, jus a natural fact xD) Just like the map - I'm absolutely not used to this kind of map! I was really suprised to see so little part of the environment of my characters, too, so it was a nightmare to move from one place to another! But later I really get used to it, so it's not a problem anymore. But it was. To be honest, I was terrified first. "How I am supposed to see if I can cross this enourmous mountain?! I can't see anything at all!" I was saying it over and over again x,D But after playing more with FFI, I realised how I can use the map effectively. If I think about it, this kind of map is really realistic (more realistic than in modern games where you can see everything on your map), because if you are walking in the city, you don't see through the building, so... So it's great, but really scary first. Especially when you are absolutely beginner (so your heroes are weak), and are afraid of being lost (because if you are lost, you can be killed easily xD). All in all, this game requires bravery and persistence, too. Especially in dungeons!:D


About the characters:
I liked that I could name my characters and also choose their classes, but later I realised that this way I won't see anything like character development. I had the chance to create my own heroes, but I was sad that I couldn't get to know them better. I was partly really glad to have this kind of special bond with my heroes - I felt I create a legend myself! -, but I was also sad that sometimes they just seemed like empty husks.


About the combat system:
I knew it would be turn-based, and I also played games that had similar combat system, so it wasn't entirely new for me. I liked it, the only thing I missed (or rather pitied) was that the white mage could used only white magic and the black mage could use just black magic. I mean they were the only characters who could use magic in my party. I wanted my warrior and thief to be able to use magic, too! (I knew that after they change class, they can use magic a little, but before that they cannot :,( )


About the graphics:
I think it was great. But really, I have a little experience with JRPG games, but the games' graphics I played were really similar to FFI's art work. So it was not only familiar, but I do think it is really nice. Especially compared to the original graphics. ^^


About the music:
The songs of FFI are great! But really, even though they are old, they are so unique and melodic! My favourite one is the song of victory. Every time I heard it, I wanted to dance. xD I hope I can hear it (or its versions) in the later games, too!
 
I loved the first part, it's a bit underappreciated due to it lacking some serious 3D Graphics, but hey? what can you do with a game this old. id really love to see this getting a propper 3D Makeover not one like the DS versions.

I got several copies of it lying around, for the NES for the Wonderswan for the Gameboy Advance, the PS1, and the PSP.
I prefer the PSP version due to the speed of the game. the NES game is nostalgic but the pace of the game is just waaaaay too slow for me to enjoy nowadays.

I made a let's Play Final Fantasy 1 PSP version on the emulator so I could use my recording software. having finished everything except for the 100%bestairy which I'm still working on in between other games.

As for the overall rating of the game, id be going with the PSP Version for reviewing.

Story Depth and Flow = 8/10 This story we made up years ago and it still holds up pretty well. for the most part, it's pretty predictable. But it does throw a few curveballs at you. All in all, I think it's a pretty solid story for a game over 30 years old.

Graphics = 10/10 I love the 2d Sprite graphics they used on the PSP. I am not a fan of the DS graphic games and rather much play 2D Sprites. I love Perler bead art so this fits perfectly with that style.

Difficulty = 3/10 (7/10) For it being the 1st game in the final fantasy series it is really easy. the PSP version has the extra bonus dungeons which do make it a tad harder but even with that it's prob not more than a 7. even the secret rare bosses are really easy once u gain a few levels.
 
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