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It was revealed by Kitase some time ago that FFVIII's Edea Kramer was originally designed for FFVII as some sort of witch character. The concept was later developed into the sorceress character which we know in FFVIII.
How much of the Edea concept later reworked into FFVIII was already written for FFVII? Do we know?
Would we have seen Edea dealing with ancient Cetra ruins (the FFVII ancients) instead of Centra ruins (the similarly named FFVIII ruins)?
I believe that Edea's design (by Nomura) was heavily inspired by Amano's style (hence the eccentric stripey shells on her headgear)... But what if it was more than that? FFVII's Forgotten Capital / City of the Ancients used shell and coral motifs. Many homes and public buildings appear to have been made out of giant shells.
Is this design for Edea dated as early as this, and were such eccentric elements of her design meant to suggest a Cetran influence (either her appreciation for antiquity, or some sort of claim of descent similar to Sephiroth's claims)?
Is her being reinterpreted for FFVIII the reason why they had to introduce a similar sounding ancient civilisation (the Centra) in FFVIII in order to use the concepts that they were brainstorming for FFVII?
If they had fitted Edea into the FFVII universe, how might she have behaved?
It would be interesting to read your opinions on this!