Original Indepth Look at Dissidia

info on tiduss moves
Skill name
damage type, Priority
damage multiplier (Total)
startup frame (1 sec = 60 Frame), EX force produced


Brave Attacks

Sonic Buster (=Full Slide)
Physical, Melee Low
6,6,9, 11, 18 (50)
25F, ~140

Hop Step
Physical, Melee Low
10,20 (30)
11F, ~100

Wither Shot
Physical, Ranged Low
15
41F, 2

Sphere Shot
Physical, Ranged Low
8*3
41F, 12 each

Stick & Move
Physical, Melee Low
4*5,10 (30)
53F, ~130

Dart & Weave
Physical, Melee Low
3*6,9 (27)
51F, ~130

Cut & Run
Physical, Melee Low
4*5,10 (30)
51F, ~120
*Block has low priority

HP Attacks

Quick Hit
Physical, Melee High
1*4,3 (7)
--, ~150

Spiral Cut
Physical, Melee High
1*4,6 (10)
45F, ~140

Energy Rain
Physical, Melee High
8,1*6 (14)
51F, ~140

Jecht Shot
Physical, Ranged High
6,10 (16)
61F, ~125

Charge & Assault
Physical, Melee High
2*5 (10)
53F, ~125

EX Mode
Mirror Dash = Block with Low priority, +25% movement speed (for comparison Ability Speed Boost++ = +24%)

EX Burst damage
type: Physical
Initial: 1,1
2*5, 3
Great: 55 / (Fail: Good=25, Miss=13)
Total Damage: 70

Just like Cloud, this damage is boosted by EX mode damage bonus.
 
Info on Jecht's moves
Skill name
damage type, Priority
damage multiplier (Total)
startup frame (1 sec = 60 Frame), EX force produced


Brave Attacks

The total damage is listed as (X+Y) where Y would be skipped when comboing.

Jecht Rush (Lv1/2/3)
Physical, Melee Low / Melee Low / Melee Mid
6,6 (6+6) / 4,4,7 (8+7) / 2*5,8 (10+8)
*(0F/18F/48F) 13F/21F/51F , 16/20/~150

Jecht Stream (Lv1/2/3)
Physical, Melee Low / Melee Low / Melee Mid
3,3,6 (6+6) / 2*4,7 (8+7) / 1*4,2*4,8 (12+8)
*(0F/18F/48F) 15F/23F/53F , 20/44/~160

2nd chain : Physical, Melee Low
(ground O) 3*3,5,9 (14+9) | ~140
(ground ^+O) 2*4,3,3,9 (14+9) | ~155
(air O) 2*4,6,9 (14+9) | ~140

3rd chain : Physical, Melee Mid
(ground/air O) 4*4,8,10 (24+10) | 170~190
(ground ^+O) 5,3*5,4,10 (24+10) | ~180
(air V+O) 6,6,3*4,10 (12+22) | ~180

Jecht Block
--, Jecht Block
--
start 1F, block until 14F, end 49F(ground) / 69F(air)

HP Attacks

Jecht Blade (Lv1/2/3)
Physical, Melee High
2*5 (10) / 1*6,2*2,3*2 (16) / 1*9,2*6 (21)
*(0F/60F/90F) 51F/73F/103F, 200+

Triumphant Grasp (Lv1/2/3)
Physical, Melee High
1*5,3,2 (10) / 2*7,1 (15) / 2*10,1*2 (22)
*(0F/50F/80F) 39F/61F/91F, 200+

Ultimate Jecht Shot (Lv1/2/3)
Physical, Melee High (Holding) ~ Ranged High (Toss)
2*2,1*16 (20) / 2*2,1*19 (23) / 2*2,1*28 (32)
*(0F/60F/90F) 39F/63F/93F, 280+


* The first set of frame data is the minimum charging time, the second set is when the hit box appears.

The EX force listed is the total EX produced ending in that attack. You do not add them.


Combo Detail Examples

Jecht Rush (Lv1) > O > up+O > Ultimate Jecht Shot (Lv1)
Damage = 6 + 14 + 24 + 20 = 64 + HP attack
EX force = 280+

Jecht Stream (Lv3) > O > down+O
Damage = 12 + 14 + (12+22) = 60
EX force = ~180

Jecht Stream (Lv1) > O > O > Jecht Blade (Lv1)
Damage = 6 + 14 + 24 + 10 = 54 + HP attack
EX force = 200+

Jecht Stream (Lv1) > O > down+O > Triumphant Grasp (Lv1)
Damage = 6 + 14 + 12 + 10 = 42 + HP attack
EX force = 200+


EX Burst damage
type: Physical
Initial: 5
Sword strikes: 5,5,10
Perfect: 15*4
Total Damage: 85

good great: 15*3
great good: 10*3
good good: 15*2
great miss: 10*2
good miss: 15
miss: 15
 
*I've stuck this thread for you so it doesn't get lost in the sea of threads. It seems like useful information.*
 
I dont really understand your question, but a red gem is less than a 4.2 champion belt, but with more red drops the effect multiplies at a much faster rate than multipliers do, so if youre limited on room, use a damage booster, if not, use red gems/drops
 
So if I'm constantly getting 3.3-5.0, should I use champion belt or red gem? So for a pure damage build, should I go red gem, miracle shoes and 9 strength powders?
 
if you have a consistent 5.0 build, go for a champion, if not at least 5.0 however, its not worth it as a red gem doesnt rely on multipliers, its so much more reliable.

if its an all damage build, just go for all +attack accessories
 
Well I'm doing mixed EX + damage. Well I guess it's really up to me as it goes between 3.3 and 5.0. Also, what is the overall damage of jecht's combos including the HP attack?
 
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KitesoKumoe, I admire your work but my brain hurts. It helped a lot and now I have a go to guide for attack info and all that good stuff. Thanks. I appreciate it.
 
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