{Interest Check} Cyberpunk Fantasy RP

2kki

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2052, the Golden Age of Humanity, we have reached out past the stars, by 2071, 108 planets have been colonized by humans. Earth, one of the original seven colonies, known as the "heartworlds" were turned into booming metropoli within the blink of a figurative eye, city by city. One such city was Kyoto, the mysterious Septium Corporation had played a major role in constructing the massive Scrapes, building that reached out past the planet's atmosphere. Cybernetics had taken massive leaps in advancement, with artificial organs matching, and frequently surpassing their organic counterparts, revolutionizing nearly everything from entertainment, to warfare. Though, the levels of cybernetics still can not replace a human body in full.

Artificial intelligence and robotics have progressed at an exponential rate. Two years prior, artificial intelligences, by and large, had become equivalent to human ones, with a few managing to run circles around their organic and technological counterparts. Sapient robotic drones, also known as artificial humanoids, or A-Noids have become as common as the average citizen, albeit, second class ones.

A new force of nature had also been uncovered during the Golden Age, known as the R-State, which had scattered strands of strange energy all over the planet, binding themselves to anything from humans to octopi. The effect that these strange bits of energy had on objects ranged from horrific aberrations against nature itself, to miraculous abilities that seem to defy the laws of reason themselves. The humanoid results of the R-State became known as Forcers, appropriately. The Lovecraftian monstrosities that also emerged became collectively known as aberrations.

Within months of the R-State developing over the Pacific Ocean, hundreds of aberrations and superpowered humans had taken to the streets, causing a global fit of chaos, panic, and unbridled fear. It took the world government months to formulate a proper response, which had failed to eradicate the aberrations, only managing to confine a majority of them to specialized facilities.

Certain revolutionary groups have also seized the opportunity that such events to stage blitzkriegs on nearly every continent, and secure footholds. Though different in ideologies, they unite against their common enemy. While there are your typical, paramilitary groups, two of them truly stand out. Darwin’s Legion: A group of extremist Forcers, convinced that committing genocide on the normal human race is the way to evolve. Another of the two groups is The Hive, who view humans as weak, unintelligent, and generally lower than the dirt. They fight with extraordinary zeal, take no prisoners, and are indifferent to the rules of war. Others, are simply violent, unpredictable, extremely dangerous, and downright insane.


You belong to the Agency. A furtive organization designed to maintain order, and restore peace to Earth, using all and any means necessary. Organic Agents are either orphaned by aberrations or the R-State, or plucked from terminally ill parents, with a clone replacement that dies a year later, to throw suspicions off the Agency’s tail. A-Noid Agents are selected from those specifically designed for covert special operations warfare. Then, Agents are advanced even further, with organics undergoing a painful series of augmentation operations and genetic modification. A-Noids are subject to the “Chop Shop”, a similarly painful replacing of limbs with enhanced versions.

So? How was that? Anyways now that we've got the nitty gritty of the story out of the way, let's lay down some ground rules

Rules:
Uranium Rounds will disable the usage of Forces until treated. EMP Rounds will negate any bonus augs give, as well as hurt more against A-Noids.

You may not use Type I and II on the same part of the body.

No God-Modding, Mary Sues, metagaming, and no OHKs

Have Fun! :busta:

Augs:

Type I: Your basic augs, no visible outer change in appearance, it motivates the muscles of the user to work
harder, allowing the user to be somewhat faster or stronger.

Type II: Artificial limbs, may or may not contain additional surprises

Type III: Neural implants designed to enhanced one's senses, or additional memory, or even a link to a database.

Type IV: Weapons that are powered and mounted in the user's body, it can include assault rifle, SMG, pistol, and magnum calibers, or even blades.

A-Noids

Alpha-class: Your usual A-noid, designed for repair, construction, or other heavy manual tasks.

Beta-class: Human-like constructs designed for diplomacy or espionage.

Gamma-class: Combat A-noids, can be used various combat specializations

Force Abilities:
Kinetic: Your basic manipulation of fire, water, metal or lightning, or nearly anything else in the world. Nothing extremely advanced or complex, but the most common and well known of Forces. Kinetic Forcers are known as Kineticists, or more casually, Flingers and Magus.

Mentalism: Manipulation of minds your’s or another’s. Telepathy, mental projection, limited mind control, possession, mind reading, and astral object projection. Mentalism Forcers are known as Mentalists, or Shrinks and Spooks.

Entropy: The sinister control of blood, death, and destruction. The domain to bring the dead back to life, curse others, and cast plaques. Entropy Forcers are known as Entropists, or Necros and Vampires.

Gaia: The control of life itself. This ability can heal those suffering from the most grievous of wounds, call upon the forces of nature to aid, and bless with protection. Gaia Forcers are known as Naturalists, or Hippies and Druids.

Name:

Race/Species:

Force (where applicable):

Age:

Date of Birth:

Height:

Weight:

Appearance:

Family:

Current Residance:

Birthplace:

Augs:

Allegiance:

Alignment:

Primary Weapon(s):

Secondary Weapon(s):

Misc. Items:
 
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My two favorite genres in one.:inlove: This looks like it has the potential to be amazing. I'll put up a bio once more people are interested. ^_^
 
I'm definitely interested in this. I'd be signing up if the RP ever sees light O:
 
Interested as well; though I'll wait for some people to have some bios up before I get mine in. Hehe :D
 
Well, I was feeling creative and decided to go ahead with writing a bio. I tried to make the most of what information you've provided, but chances are I've either missed something important or got something wrong, so let me know what changes I'd need to make. She's gonna be one of the good guys... to an extent, but I want her to have a really dark side to her. A real anti-hero. :monster:

So here's the bio. And yes, this character is a homage to Doctor Jonathan Crane, aka Scarecrow, from Batman. :)

Name: Dr. Joanne Crane

Race/Species: Organic Agent

Force (where applicable): Mentalism

Age: 32

Date of Birth: 31[SUP]st[/SUP] October

Height: 5 feet 4 inches

Weight: 9 stone

Appearance: Joanne is a fairly attractive woman. She has dark brown eyes and long, brunette, hair which reaches just past her shoulders. She has a rather pale complexion and her skin has very few blemishes. However, it is evident that something isn’t quite right about her.

http://static5.depositphotos.com/10...h-straitjacket-standing-looking-at-camera.jpg

She kinda looks like that, but without the makeup.

Her casual attire mostly consists of comfortable, yet trendy outfits. Sometimes it would be jeans and a t-shirt, or she might wear a skirt, leggings and a jumper/shirt. Her formal and work wear consists of dresses, or shirt and skirt, or shirt and trousers under either a jacket or her doctor’s jacket.

Family: Joanne has two siblings. A brother, Nathan, two years older than her and a sister, Hayley, three years younger. Nathan has two daughters, Sarah aged four and Ceri aged seven, and her sister has a two year old son called David.

Joanne’s parents, Howard and Vera, had both died by the time she turned twenty six.

Current Residence: The Agency

Birthplace: New Hampshire, US.

Augs: Since her exposure to the R-State energy, Joanne has always been able to read the minds of others. However, this constant effect drove her over the edge of insanity. However, with an augmentation known as a Neural Bridge, she is able to channel this ability towards specific targets.

The augmentation consists of a number of electrodes that were implanted in her brain; originally intended for sending soothing pulses into the parts of the brain that induce pleasure. But, the electrodes had other uses as well. One such use was as kind of a receiver. Wires were connected to these electrodes, running down alongside the veins running through her arms and connecting to a series of sensors built onto her finger tips. These sensors were receptive to the brainwaves of those who they maintain physical contact with, but they also doubled as an outlet to Joanne’s own amplified brainwaves which could be transmitted via the receptors.

With this enhancement, not only could Joanne control her mind reading abilities, but also transmit her own thoughts into the minds of others, even going so far as being able to induce hallucinations.

Allegiance: The Agency

Alignment: N/A

Primary Weapon: Colt M1911 Pistol

Misc. Items: Hand-held mirror.

Biography: Joanne was always a rather disturbed individual. But, her family had been incredibly patient and coped rather well with it. She had a pretty normal life, besides having to be home schooled and lack of a social life. Due to her own condition, she was interested in the human brain. How it worked, what it could accomplish. Eventually it grew more into a morbid obsession. But her parents didn’t see it that way. They hired a home tutor, and Joanne delved further into the study of the brain, even getting a degree in psychology by the time she turned twenty two. However, when she turned twenty five, her mental condition took a turn for the worst due to her exposure to R-State energy.

The exposure induced a sort of mutation, which enabled her to read the minds of others. But it was uncontrollable. She was unable to shut it out, and her mind was constantly flooded with everyone’s thoughts. It drove her insane, and resulted in severe mood swings, which was then followed by extreme paranoia. She killed her mother in a fit of paranoia, believing her to be someone else entirely and that she was keeping her as a prisoner. This act secured her into a mental care facility. A year later, her father committed suicide.

Her brother and sister couldn’t bear having anything to do with her, and so cut their ties. Joanne was alone, but she was happy that way. On turning 28, she was approached by someone who worked for what was known as The Agency. This man promised a cure for her condition, and she was only too willing to accept. She signed up for the Augmentation Program; a procedure that enhanced the human body.

Joanne’s case was different, however, as she was sent into the Neural Division of the program. She underwent an operation in which electrodes were implanted into her brain. Initially, these electrodes were to send monitored pulses to parts of the brain that induce pleasure. The result was her almost always being in a very calm state of mind. However, further discoveries led them to realise that her brain waves could be amplified. Joanne underwent further augmentation; having a series of wires connected from the electrodes in her brain, down through her neck, shoulder and arm to a series of outlets on her finger tips. These outlets were also adapted be receptive to the brainwaves of those they touch.

Since these operations, Joanne stayed on to work at The Agency as a Psychotherapist as well as taking on the darker role of keeping check on those who worked for or had relations with The Agency. There were too many who would be happy to see The Agency fall, and people like Joanne were its first line of defense.
 
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Pretty good bio, just a few minor points.
-Mentalism and Forces aren't aug based. Augs can enhance the effects of Forces, though.
- An Agent would work for the Agency, unless her occupation is a cover identity.
-Augmentation is done by the Agency, and usually, aren't experiments.

Otherwise, you're good to go! :)
 
Alright, so... say if I was to make the Forces originally be uncontrollable. For example, she would constantly be hearing the thoughts of others. Could I use the augments to enable her control over that, but also as an enhancement that could reverse the effects of this Force?

As for being an Agent, I wasn't 100% sure what they were. I assumed they were pretty much augmented humans who work for the Septium Corp. :hmmm: I could alter Joanne's history a bit to, say... have the court rule it mandatory for her to undergo the augmentation to establish control over her Force. And then after that, stay on and work for the Agency?

So with these Forces, then... are they more like a mutation that occurs in certain people? I'm just wondering how Joanne would actually gain these Mentalist abilities.
 
Alright, so... say if I was to make the Forces originally be uncontrollable. For example, she would constantly be hearing the thoughts of others. Could I use the augments to enable her control over that, but also as an enhancement that could reverse the effects of this Force?

As for being an Agent, I wasn't 100% sure what they were. I assumed they were pretty much augmented humans who work for the Septium Corp. :hmmm: I could alter Joanne's history a bit to, say... have the court rule it mandatory for her to undergo the augmentation to establish control over her Force. And then after that, stay on and work for the Agency?

So with these Forces, then... are they more like a mutation that occurs in certain people? I'm just wondering how Joanne would actually gain these Mentalist abilities.

Septium is there in case I need a more concrete and devious villain in case the terrorists don't cut it.

As for the edits, they should be good. Except she probably would have had the augs added by the Agency.

Forces are the abilities brought one by R-State energy, think classic superheroes, or biotics from Mass Effect. They were exposed to dangerous energy, and then gained abilites.
 
Okay, I think I've pretty much got it. I edited my bio to include more details on her augmentation and the affect it has on her Force. I also made some alterations to her biography. :monster:

I'm really looking forwards to this!
 
To clarify, are those augs workable for the A-Noids? That and the force abilities? I am currently under the impression the augs and the force abilities are available only to the human characters - 'organic' ones i suppose.
 
Augs can't be used by A-Noids, and yes, Force abilities are only available to organics.
 
I don't suppose you could shed a bit more light on what the A-Noids are? I keep thinking of them as something along the lines of robots that have various purposes. :hmmm:
 
Okay, so I guess it would make sense for my character to have some A-noids as medical assistants, then? I'm just trying to get to grips with what the whole setting is like, so details like this always help. :D Also, if you could shed some more light on the story in general, that would be great. Like where it will be set, and how you intend on it opening up, etc. Since the RP section isn't too active, I personally would suggest starting off small, with a core group of characters. But that's just me, I guess. I'd just like to see a new RP start rolling here because, well, since my return here there have been a number of failed attempts at getting some new RP started. :(

I'm also trying to get a good mental image of what the setting will look like as well... :hmmm: So, I've done a quick search on Google and pulled up a few images.

http://www.darthpixel.com/wp-content/uploads/2012/10/cyberpunk2077-wall.jpg

http://www.wallsave.com/wallpaper/1920x1080/cyberpunk-square-enix-detroit-deus-ex-games-672185.html

This is how I'm kinda picturing what the cities would look like, obviously with some places that are run down and then others that are all clean, sleek and with lots of neon. Basically kinda like an updated version of today's cities. :hmmm:

I hope more people join in on this. I'm really excited about playing my new character. :monster:
 
Well, I think it's starting to slow down a bit, and I realize my interest in it has yet to wane. So... Here's my bio. An A-Noid for the sake of it!

PS. The biography was way longer than I intended. I'm too lazy to add any more, plus I hope it's possible for her to have only just joined the Agency recently... Like a month at most.

EDIT: edited some details.

Name:

THEORA (The Humanoid Engine Operated Response Automaton; referred to simply as "Theora")

Race/Species:

A-Noid

Age:

Commissioned 1 year ago. (1 year old; personality based off a 40-year old woman)

Date of Birth:

September 25

Height:

170cm

Weight:

90kg (after the "Chop Shop")

Appearance:
http://cdn.desktopwallpapers4.me/media/thumbs_400x250/1/6920.jpg

Theora was initially designed to be a Beta-class A-noid, and as such, possessed features that were at least pleasant by most standards, if not beautiful. Her head, right arm and the upper half of her left arm are designed to look human (since those were intended to be the only portions revealed to the public). The rest of her are an experimental construct made out of a presently unnamed metal alloy that was both strong by the standards of the day (which is very high) and malleable at the same time.

Where her abdomen would be, there is a plasma engine core that powers her entire frame. This frame is well encased by the metal alloy and glows with light dim enough that it can be concealed under normal clothing of any color. Thin clothing, of course, will betray its presence, albeit only in dark areas.

Personality:

Theora's personality is based on the wife of her creator. As such, like the wife, Theora, is kind and nurturing. She fears and avoids conflict as far as possible, usually opting to give in to the other party should a conflict of interests arise. She is especially good with children, as the latter loves her company as much as she does. Theora is also fiercely protective of younger people (especially children). Unfortunately, she has a tendency to be compliant at her own expense. She is also overly considerate at times, fearing that some actions of hers may lead to some inconvenience for others.

After her time in the "Chop Shop", she was implemented with a combat functionality. This function caused a split in her personality which activates when either she perceives a threat or when she is required to perform a mission that involves combat. This split personality is essentially the same, just missing the fear of conflict. Due to that, she is more aggressive in her approach and can sometimes seem inconsiderate to the affected party especially when she picks a fight just to get to her own ends.

Family:

Her 'family' includes the TEORA (essentially THEORA minus the 'humanoid') series of A-Noids, designed to be Alpha Classes A-Noids, as well as the rest of the THEORA series of robots (which utilized the metal frames and power cores common in the industry).

Current Residence:

The Agency

Birthplace:

Kyoto

Allegiance:

The Agency

Alignment:

Pure Neutral

Primary Weapon(s):

Plasma Bolts (pictured)

Essentially bolts of plasma generated by the power core and released through the hands. Extremely high heat.

Secondary Weapon(s):

Combat Edge (Second from the top in the picture)

A blade forged using the same metal alloy that makes up Theora. Is concealed in Theora's legs and can be pulled out at anytime. Only two can be drawn at any one time. Is programmed to respond to electronic pulses that Theora emits; when emitted, an electromagnetic pulse attracts the blade back to Theora.

Misc. Item:

Compressed Dimensional Pouch

A pouch that opens up a pocket dimension which allows Theora to store up to 5 small to medium-large sized objects. By medium-large, I mean like the size of a backpack. Small can be as small as can be. However, no matter the size of each object, the amount of stored objects cannot exceed 5. One slot is more or less permanently taken up by a file containing all the documentations with regards to Theora (like the certification of commission; her warranty; her identity pass*)

Identity Pass*

For her purpose as a Beta-Class A-Noid, this identity pass is designed to take the shape and form of anything it is exposed to. In other words, should Theora be required to blend in with the citizens of, say, New York, who uses passes different from people in Kyoto... All Theora needs to do is to find a New Yorkian pass, and simply expose her Identity Pass to that New Yorkian one. It will automatically calibrate and take the shape and form of the New Yorkian pass, complete with personal particulars and identification.

Biography

It started with a massive lump sum of money and a letter. A scientist working for a company that produces some of Kyoto's best-selling series of robots opened it and was immediately hooked. With the approval of the upper echelon, he was somehow granted permission to the company's best laboratories and best equipment. But he asked no questions, because his passion to develop a 'perfect' robot overridden any doubts he could possibly have, however logical it may be.

And so he worked. Months came and went, and after an arduous journey fraught with failures, he successfully achieved the first phase of his production: the metal alloy. This metal alloy, from his testings, was what he deemed to be the perfect compromise between durability and malleability. For a long time in the industry, scientists were only able to either create alloys that were either extremely durable or extremely malleable, but never a high level of both. So for him to be able to achieve this standard, it was nothing short of a feat.

That motivated him to continue on with the next phase: the energy core. So he went; though this time he took only a few weeks. Despite that, failures came so frequently that even with the immense funding that he had received, he was now down to a miserable sum. Still, he persisted, chipping into the research fund using his own savings. And he finally succeeded with a plasma core that was self-sustainable at a rate that surpassed that which was considered high-end in the industry.

Finally, came his favourite phase: the assembly of the robot. He got down to work on the human portions of the robot. There was only one person he would want his 'perfect' robot to look and behave like - his wife. And so Theora was born, blessed with the beauty of the scientist's beautiful wife and her wits, the same wit that the scientist was so besotted with.

Unfortunately, his personality caught up with him. He was an eccentric man, one well disliked by many for various reasons. Some for his rudeness; others out of jealousy. But one common point in all of the cases: no one wanted him around. The top brass in the company liked his work, but they didn't like that he tended to keep his latest findings a secret until he deemed it 'perfect'.

Naturally, after what seemed like a year of wasted efforts, they decided to put a stop to his project. But I'm almost done, argued the scientist to no avail. Without being willing to show anyone even a glimpse of his creation to date, no one could really trust him. But I just want her to be perfect, pleaded the scientist. But the top brass would not listen; they have had enough of that through the years. And through the years, he had only managed to design one successful series of robots. It sold well; it was 'perfect', as he put it. But it was just one; there were others by other scientists. He was not needed.

And so ended his project. Grudgingly, he left the company, disgraced. But he would not stop his project. It was to be his magnum opus after all, so he continued in his private laboratory at home. It was pathetic compared to the company's, but it would do. And it did; Theora was officially finished on September 25. But there was no one who would see her value. It didn't matter that she was made using the best alloy or the most powerful plasma core. No consumer that he was used to could appreciate these design features. So Theora served as a maid to a scientist who only grew more and more resentful. Ultimately, he decided he could not take any more of this 'humiliation' and he killed himself in shame.

Theora was then released for a while. Without an owner, she was to be scraped until she was picked up by the Agency. Apparently, the Agency were the ones who funded the scientist. However, like the top brass in the company, they were unaware of this success until the death of the scientist. Thoroughly displeased at this lost opportunity, but unwilling to let this opportunity slip, they took Theora in and subjected her to the "Chop Shop". In the Chop Shop, she had her mind reprogrammed to include combat functionality.

Her power core was also programmed to allow the generation and release of plasma bolts as a primary attack. Blades made using the same metal alloy were also included, created by tearing off parts of her frame (as no one knew how to make the alloy). But aside from these, nothing else was really changed. After all, they had spent enough.
 
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Is it possible for an organic using force powers to have augs? Just a bit curious. Also, if one is a Kinetic, I take it they can't be a Mentalist or anything else regarding force powers?
 
Is it possible for an organic using force powers to have augs? Just a bit curious. Also, if one is a Kinetic, I take it they can't be a Mentalist or anything else regarding force powers?

For balance reasons, I'd prefer it if you could stick to one force power class, and yes, it is possible for forcers to use augs, regardless of class.

As for additional backstory, we're going to be starting in Kyoto, which is one of the "Sprawls", in essence, a city of Scrapes, at higher altitudes, life is extravagant, and is equivalent to modern day first world countries. Life starts getting slightly worse at 30,000 feet in the air, while below this level, is the plague and violence ridden slums district. The first picture would be like the second layer of the Scrapes, or a area which hasn't been converted into a Scrape yet. Second picture would be like the first layer.

It is extremely difficult to enforce these slums, and they naturally become hives of scum and villainy, and we'll be going down there to root them out, though not everything down there may be human or an A-Noid.

We'll start pretty much by having some g-man brief us on what's going on. Then we'll gather resources and information, and finally make our move.
 
Alright. I'm pressuming medication would have advanced to allow people to cope with the change in atmospheric pressure then. Either that, or maybe each layer generates some kind of field that stabalises the atmospheric pressure and keeps it at the level humans are comfortable with?
 
The air pressure is being kept at acceptable levels by a field.

PROTIP: Pressure field generators are prime targets for terrorists.
 
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