Julius' Bios

Updated Biography of Lucius -copy-(NEW RP Template)
Name: Lucius Walther Silverwing Loyalheart<o:p></o:p>
Title: Dark Lord of Castle Destruction<o:p></o:p>
Race: Half Elf/Half Human-Possessed by a Dark Entity<o:p></o:p>
Gender: Male<o:p></o:p>
Age: 16 (actually 18 like his brother Julius, but aging seems to have stopped for him)<o:p></o:p>
Date of Birth: March 24<o:p></o:p>
Class/Job: Sorcerer and Dark Knight<o:p></o:p>
Birthplace: Aldabra <o:p></o:p>
Current Residence: The “Other” Castle<o:p></o:p>
~+ The Other Castle is the dark sinister copy of Castle Silverwing, connected to Castle Silverwing via the Clock Tower, which serves as a portal to the dark realm. Not as majestic as the Castle Silverwing, in fact the castle is eternally corrupted by darkness and statues of demons are placed at the sides of these cursed corridors. The castle is quite deteriorated; the red carpets are ragged and all is full of dust. The floor is covered with marble, in black and white patterns similar to a gigantic chess board. The rooms are similar to those in the Castle Silverwing, but most of them are covered with dust and the demons can be heard wandering through them. The throne room is the exact copy of the throne room of Castle Silverwing with some minor differences. Instead of having a shield placed above the throne, there is a painting of Lucian drinking a glass of what it appears to be, red wine. The fireplace below this painting is ever lit with dark purple flames and the sinister rays of the moon illuminate this cursed realm. The Castle has an alternate version of the Great Library in Castle Silverwing, but slightly bigger and darker.<o:p></o:p>
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+Appearance:<o:p></o:p>
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Much like his brother, Lucius is a young tall man whose eyes are said to melt the hearts of women, but different from Julius, Lucius eyes are more innocent and seductive. His eyes are small and sharp with black thin eyebrows. His ears are small and pointy that gives him the appearance of an elf. His nose is moderately small and round in the tip and his mouth is small and pink, the upper lip being darker than the lower lip. He has broad shoulders and strong legs that give him the ability to jump higher than normal humans, this as a benefit from his half elfish blood. He is slightly stronger than Julius due to the amount of power he obtains from the dark entity inhabiting his body. Also he looks slightly younger than his twin brother due to the curse of the dark entity that delays his aging.<o:p></o:p>
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-Hair Color: Pearled Black <o:p></o:p>
-Eye Color: Emerald green irises with red border lines around the irises.<o:p></o:p>
-Height: 5 feet and 9 inches tall <o:p></o:p>
-Weight: 189 lbs<o:p></o:p>
-Complexion: He is Caucasian, and different from Julius. Instead of having tanned skin, his complexion is pale white almost like a sheet of paper. His skin is also quite softer than Julius’ and his physic, though smaller is stronger than Julius having more defined muscles.<o:p></o:p>
-Build: strong and moderately well defined muscles, an athletic body for someone who endures relentless training.<o:p></o:p>

Equipment:

~+Revenge: A sword infused with the greatest rage unimaginable. Purely made of evil, the sword can only be summoned once by the greatest amount of rage and hatred. Lucious found this sword the day he was possessed by the darkness.
-Blade: The dark silver blade is 5 feet long 2 inches wide with a ruby at the base in which the handle and the blade are connected. Ancient texts were engraved all over the blade and will glow red in response to its wielder’s feelings.
-Hand Guard: The hand guard is crescent moon shaped which covers the hands of its wielder. Two black angel wings that go to the sides (left and right) are attached to this part.
-Handle: The handle is 8 inches long and was made as a single piece, both the blade and the handle. The handle is covered with red and black silk, golden lines and ancient texts. At the end of the handle, there’s a dark angel wing enveloping a single red ruby.

~+Full Silver Body Armor: The armor is dark silver and covers Lucian torso completely. The metal is quite light, which allows Lucius to use his inhuman speed freely. Two strong iron plates cover the upper part of the chest and a red stone is attached to the center, surrounded by a golden ring and ancient runes. The armor extends to the legs, covering with light strong dark silver plates and powerful knee guard.

~+Dark Knight’s <st1:place w:st="on">Cape</st1:place>: A long red cape which partially covers Lucius’ shoulders. The cape is enchanted and was made to resist magical energies.

~+Death’s Shoulder Pads: shoulder armor given to Lucius by Death himself. This piece of equipment boosts dark powers. The shoulder pads are made of pitch black silver with the shape of a Lion’s head. The Lion’s eyes are made of red rubies.

~+ Dark Lord’s Belt: Lucius’ belt was made of leather and covered with dark silver chains. A red stone was attached to the center of the belt.

~+Boots of Endless Shadows: these boots were made with the strongest leather, enchanted with the darkest of spells and infused with hatred and evil. The boots boost the user’s magical abilities but changes all his spells to dark.

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+Personality: Lucius is a mysterious, young man with an angelic and solitary expression. Seemingly emotionless, this young man is the complete embodiment of evil. Cruel and wicked, this was the destiny fated to Julius but Lucius ended up taking his role instead. His eyes, specially the red one, have a sinister glint and a deepening hatred can be seen inside the iris, which sometimes changes to neon purple. Always hiding his face, Lucius is most likely found wearing a long black coat covering all his body and leaving his face partially visible. The sick expression of Lucius’ eyes shows how dark and twisted his soul is.<o:p></o:p>
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Lucius was not always the cold hearted tyrant that he is now. There was a time in which he was as good as his twin brother, Julius. Somehow, he turned his behavior to a more malicious and twisted attitude after suffering of a broken heart. Eternally cursing love, he allowed himself to become the next Dark Lord, thus absorbing all the evil that was meant for Julius and infusing it inside his own heart. Lucius won’t stop until Julius and all his friends are destroyed. Sadly, he could never know what was to feel loved by someone…
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+Magic:
Tome of the Forbidden Arts:
An ancient tome which contains most of Julius’ spells, as well as any magical enchantment meant to destroy his enemies. This allows Lucius to use any forbidden spell and infuse it with his own darkness.

===”Flamma Obscuras” (Dark Flame)
A basic fire based spell that summons forth multiple dark fireballs spinning around its caster that are redirected towards a single target.

===“Sphatha de Obscuritas” (Sword of Darkness)
An Intermediate dark-fire based spell that allows its caster to summon forth a five feet long 1 foot wide broadsword made of pure darkness. The hilt of the sword can only be grabbed by the caster of the spell and it can be used as a normal enchanted weapon. The sword has a corrupting effect on his enemies.

===”Benedictus de Ille Senior Obscurus” (Blessing of the Dark Lord)
An intermediate dark based spell that heals 75% of the wounds of its caster. The spell envelops the caster in a dark mist, temporarily hiding it from his enemies and infusing its caster with dark energies.

===”Murus Obscurus” An intermediate dark elemental spell that shields against frontal elemental and non elemental attacks. The magical shield is 6 feet tall and 6 feet wide and requires the caster to fully dedicate itself to this action and will eventually disappear after the caster dispels the enchantment.


*Advanced Spells:
===”Iudicium” (Judgment)
An advanced dark elemental spell infused with the hatred. The incantation summons meteors from the darkness of the space and sends them towards a targeted area that will damage anything three feet away from the affected area. The meteors are enveloped with purple flames.

===”Senior Mortis” (Lord of Death)
An advanced dark based spell that allows its caster to transform into the Grim Reaper, the keeper of the dead. The caster will take the form of a cloaked creature wielding a scythe enveloped with a dark aura. As the angel of death, the caster will pursue its target swinging its scythe (a five feet stall with 4 feet curved blade attached to the upper end of the staff) wildly against a target. If the scythe touches a target, it will instantly drain all its energy and weaken its magical powers. The effects of the spell will last for half an hour. Also the magical abilities are greatly increased in this form.




*Master Spells:
===“Mortis Aeterna” (Eternal Death)
An ancient spell that summons from the heavens the legendary scythe wielded by the Grim Reaper, a mighty weapon infused with the powers of life and death. The scythe is a dark steel staff with a large crescent moon blade attached to the far end of the staff. This weapon allows its wielder to fully use the powers of “Death” and summon powerful demons from the realm of the dead.

===“Noctis Aeterna” (Eternal Night)
Eternal Darkness envelops the surrounding areas boosting Lucius’ dark powers. After that, Lucius merges with the darkness and becomes a hooded spectrum, wielding both his long sword and “Death’s” scythe. The left half of Lucian’s face changes to skull, combining Lucian’s and Death’s powers.

===“Invocare Obscuritatis” (Summon the Darkness)
Lucius summons dark minions from the depths of the underworld to spread chaos and ruin. The armies of the dead will attack all living beings at sight, until everything is diminished to simple dust.

===”Obscurus Sanctuarium” (Dark Sanctuary)
A dark spell that allows Lucius to summon forth weapons from the darkness. Three large broadswords similar to the one Lucius wields normally and three scythes similar to the one wielded by “Death” himself. The summoned weapons will spin fiercely surrounding and protecting its master like a furious tornado of dark energies and will attack if the command is given.<o:p></o:p>

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+Abilities/Skills:<o:p></o:p>
-Dark Mastery: Allows Lucius to learn to wield any weapon, regardless of their complexity.<o:p></o:p>
-Dark Projection: Allows Lucius to summon dark weaker phantom copies of himself.<o:p></o:p>
*Elfish Blood: Lucius can cross magical barriers that were created to prevent human intrusion and are capable of deciphering ancient elfish texts. He is also quite skilled with the bow and arrow, and has a deadly accuracy with his handgun.<o:p></o:p>
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*Dark Blood: Lucius has inherited much of the powers of the ancient dark lord much like Julius with the only difference that he did transformed into the new dark lord. This however, was too much power for the young prince and drove him into madness.<o:p></o:p>
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*No Mercy: Ability that allows Lucius to unleash one of his following signature moves.

“Destructio Absolutus: Ille Finalis” (Absolute Destruction: The End)
Lucius will summon the darkness around him to infuse his sword with all his power. The blade of the sword will shine bright neon purple with slight blue and gray flames. Lucius will then aim his sword at his opponent and grin, having a sick twisted expression on his face. Lucius then quickly rushes towards his opponents and swings his sword mindlessly. By swinging his sword by the fortieth time, Lucius will swing his sword from left to right with all his might that, if successful, the attack will send Lucius opponent high to the air with a ferocious and explosive dark wave. After that, Lucius will hurl his blade furiously towards his opponent that will deal maximum damage if successful.

“Ferrum Cataclysmus: Vacivus Absolutus” (Fierce Cataclysm: Absolute Emptyness)
Lucius raises his arms and places them before himself with his palms wide open. Then he unleashes powerful flames towards his enemies. The flames will surround’ Lucius enemies in a fearsome tornado of pure darkness if the attack is successful. After that, Lucius will bring his sword behind his back, gathering enough momentum for a powerful blow, and then hurl it fiercely towards the tornado. The blade will spin ferociously creating a separate tornado of dark flames that will clash against the other and engulf everything in a cataclysm of fire.<o:p></o:p>

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+Background/Story/Important Details:Much after Lady Irene Loyalheart gave birth to Julius, another child was born, and he was named Lucius. Being the exact opposite of Julius, Lucius was a rather cheerful young boy until he was 15 years old. After that he meets a certain girl that changed his life. He fell in love with that girl but was greatly devastated after discovering that she already loved another man. This brought a deepening hatred to develop inside Lucius' heart which was great enough to draw the darkness to him. One day, an evil spirit tried to fight its way inside Julius’ heart, but it plans were foiled by Lucius. Turning his dark curse on the young man, the dark spirit inhabited Lucius’ mind, which was already poisoned, and turned him into the ruthless tyrant he is now<o:p></o:p>
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Distinguishing Characteristics: Lucius' Right Eye is similar to the one of felines but with the sick and twisted malice of the essence of darkness, though sometimes it shows his inner sadness and loneliness as well.

Hobbies: Released from mortal necessities…though destroying everything would be Lucius’ first option.<o:p></o:p>


Ambitions: To obtain absolute power.<o:p></o:p>

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Concerns/setbacks: There's only one thing Lucius is afraid of, and that is the fact that he hates the sole possibility of falling in love again. Seriously devastated after he was rejected due to his ill nature, Lucius sworn that he would become the strongest being in the world even if that meant sacrificing his humanity.

Likes: Weapons, literature and the screams of his enemies in agony

Dislikes: Love, friendship, hope and happiness, the things that he was never allowed enjoying. Lucius jealousy is so great, that he would rather kill all humans before allowing them to live happily forever.

Intelligence: Being trained as a scholar, Lucius has a vast knowledge over the ancient arts, the darkness and life.
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There are a few inconsistencies that I've noticed. Such as;

Magic said:
Tome of the Forbidden Arts:
An ancient tome which contains most of Julius’ spells, as well as any magical enchantment meant to destroy his enemies. This allows Lucius to use any forbidden spell and infuse it with his own darkness.
As well as several instances of Lucian being used in place of Lucius. :P

Beyond that, he's approvable, given that there are no other objections.
 
This sub bio was created for the Tales of FFF only.

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Name: “Aeternus”
Formerly known as: Julius Argexis
Race: Half Elf/Half Human
Gender: Male
Age: 18
Date of Birth: March 24
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+Appearance:
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Julius is a young tall man whose eyes are said to melt the hearts of women due to the amount of sorrow that can be seen inside them. His eyes are small and sharp with black thin eyebrows. His ears are small and pointy that gives him the appearance of an elf. His nose is moderately small and round in the tip and his mouth is small and pink, the upper lip being darker than the lower lip. He has broad shoulders and strong legs that give him the ability to jump higher than normal humans, this as a benefit from his half elfish blood.
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-Hair Color: Silver highlights with greenish blue
- Right Eye Color: Greenish Grey with a dark golden glow in the very center of the iris
- Left Eye Color: full white with a small black iris
-Height: 5 feet and 9 inches tall
-Weight: 189 lbs
-Complexion: His skin is pale, almost blue due to the amount of energy that was infused in his body.
-Build: Half Machine, strong
Appearance:
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Julius is only wearing his leather pants and most of his clothes are ragged. He is not wearing anything to cover his torso, and only strong metal plates cover part of his chest, shoulders and back. Several cables are attached to his arms and shoulder connect him to machine that enhances his psychic abilities but as a setback, it also limits his movement. The only advantage that he has is that the machine creates a powerful energy field that makes nullifies 60% of attacks. This also prevents him from attacking, forcing him to disable the force field to unleash an attack. In order to cast the force field once again, he must recover some of the energy he lost, making him extremely vulnerable to attacks.
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Since he can move much and since he is not using any weapon, Julius depends on his mental power to cast small force shields to parry physical attacks. His arsenals of attacks are powerful energy waves and most of his old spells.
 
Added:

+Summoning Spells:<o:p></o:p>
These spells require most of Julius’ magical energy to be cast, and it would take him some time to replenish his energy in order to summon another creature. Julius won’t be able to take many actions besides defensive spells. Attacking and using offensive spells will be disabled.<o:p></o:p>
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Summon: Earth Golem Ragnarok<o:p></o:p>
This spells summons the ancient Guardian of Earth, Ragnarok, a monster with boulders as its limps, and with huge arms and legs. This golem has wide shoulders and a torso as hard as the rarest of steels. It heights 7 feet, his shoulders are 5 feet wide and it weights over 600 pounds. <o:p></o:p>
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Summon: <st1:place w:st="on"><st1>King Sea</st1></st1:place> Serpent Leviathan <o:p></o:p>
The Leviathan is the Lord of the Seas. This huge 20 feet long sea serpent has blue and greenish blue scales covering its wide body, and a huge horn on the forehead of its dragon like head. Its eyes are light greenish blue, and this Lord of the Seas is capable of summoning sea storms, whirlwinds, and huge tsunamis. The summoned creature can only be used on the sea.<o:p></o:p>
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Summon: Great Dragon Bahamut<o:p></o:p>
The Great Bahamut, lord of dragons. This summon has the body of an armored knight with strong dragon arms and legs. Its wings are huge, metallic, with colors that goes from black, yellow, and red. This beast is 7 feet tall, with broad 4 feet wide shoulders, and weighting over 600 pounds. It has the ability to shot powerful beams of energy and use its wings to cause powerful whirlwinds.
 
New Julius appearance updated, just to let you all know.
*Knight Set 2<o:p></o:p><o:p></o:p>
<o:p> </o:p>He uses a strong, light weight breastplate with the distinctive seal of a sword and a pair of folded wings. Underneath, a chain mail and a silk tunic. He also wears a black belt, leather pants and his armored boots. His shoulder pads are two strong eagle shaped plates that covered his broad shoulders and had a long red cape attached. His strong hands are protected by a pair of silver gauntlets, and underneath the gauntlets he has cotton gloves. His sword is now a three feet long sword, with a green jewel attached at the end of the handle, dragons and runes covering the hilt of a 6 inches long handle, and a hand guard that resemblances a pair of wings. Finally, an eagle head shaped helm, with long red ponytail and golden runes carved around the helms surface, this helm to avoid being recognized.
 
Name: Cairn Crey Rosencrant Valthere
Title: The Emperor
Faction: The Sword
Race: Human
Gender: Male
Starting Age: 35

  • [*]First RP Age: 40 years old (human time years)
    [*]Second RP Age: 43 years old
Appearance:
Hair Color: Black with silver highlights.
Eye Color: Hazel Brownish Green, but can also change to yellowish green and grayish green.
Build: Strong
Height: 6'1"
Weight:
-With Armor: 380 pounds
-Without armor: 320 pounds

Cairn is a middle age man whose body has endured the many effects of war. Since he was part of the Knighthood of Aeden during his early years, his body and mind were always submitted to constant training. The muscles of his back, arms and legs are greatly defined, thus allowing him to wear heavy equipment. His face shows a few signs of aging, his eye brows are slightly broad, and he has a cold expression on his face. His nose is middle sized, round at the tip, as a reference, if his mouth is 1 1/2 inches wide when being serious; his nose is about an half an inch wide. His mouth is fairly broad, his upper lip thinner than the lower lip. He has strong, dexterous hands and wears his hair short. The hair is only long enough to partially cover the right part of his forehead, though most of it is combed to the back. His ears are small and round.

Aging Process: Having passed several years since his last mission (RP), Cairn has suffered slight physical changes, though most of it consist of him now wearing a longer beard and mustache. His hair is also longer, falling over his shoulders and most of his upper back.

Attire/Armor (in case you don't want to read ALL that...here's an idea of how I intended him to look):
black_knight.png


Description with slight changes:
Cairn wears a slightly loosen, white shirt with collar with and leather pants slightly loosen as well. The shirt covers his arms as well for more comfort. Over his shirt he wars a light mithril chain mail, worn fitting his arms and torso but letting it lose enough to avoid muscle restrain and speed reduction. The chain mail has no magical properties, and it is used as secondary defensive equipment. Over his leather pants he wears leg armor, which are basically several steel plates merged with a secondary leather pants. This plates cover most of his quadriceps, as well as his lower leg area and part of his knees. As a primary source of protection, he wears a heavy and thick iron plate with steel collar that provides protection for both the torso and neck. The Plate Mail has two layers of steel plates, 2 inches wide, that cover abdomen, the chest is covered by three layers of steel plates, and leather is placed between each layer to avoid over heating that could be caused by the friction of the steel plates during rash movement. On the very center of his plate mail, the area covering his chest, there's a circle with a red orb having a gold ring all round it. The ring is engraved silver runes of "Latin" origin. The engraving reads as follows: "Si vis pacem, para bellum..." which is translated to "if you want peace, prepare for war...". The over all hardness of the armor is strong, great enough to endure and deflect a few piercing blows and enduring blunt weapons. If the main armor is pierced, the chain mail would prevent the weapons from piercing even deeper.

The armor is of a dark silver color in general, the collar of the plate mail is darker with a coat of dark gold on the edges. As footwear he uses brown thick leather boots, with small steel plates for its black soles. His shoulders are protected by wide dome-like shoulder pads with bent edges, if you stand before Cairn his shoulder pads resemblances a wide "V". His arms are covered with a layer of leather with a layer of one inch wide steel plates, a wide tube like bent steel plate covers his biceps and another one cover his forearms. He wears small shoulder pads made of leather and very thin plates, 1/4 inch for reference. There are times in he has a long black cape attached to his shoulder pads if it has not been ragged during a fight already.

Soon after his battle with "The Emperor", Cairn began to conceal his identity underneath a crown mask black helmet, the only thing visible of his face being the menacing red glint of his eyes.

Personality: [FONT=&quot]Cairn's personality is quite passive, yet he tends to be excessively sarcastic and realistic for his own good, hence why he prefers to keep his mouth shut. He hates injustice and believes that loyalty and honor are above all else. Just like a man who wishes to have a family, Cairn can be very protective sometimes towards his friends, becoming a person willing to commit self-sacrifice if necessary to avoid his loved ones to be harmed. He insists that the best battle is the one that is best to be avoided, and if words can be used to avoid it, then Cairn would walk away from a fight with a few words. Also, he believes that the government is made by the people and for the people, and that monarchs and leaders are just there to make sure the people is safe and satisfied.
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[FONT=&quot]Personality Development: After obtaining the uncontrollable power of one of the Arcanas, Cairn's personality suffered a drastic turn, with most of his negative traits resurfacing. He was now a more strict and authoritative figure, consumed by the power contained and inherited by the previous warriors who once wielded the power of "The Emperor". Now, falling in love with his own power and legend, Cairn will stop at nothing until obtaining all the Arcanas. [/FONT]
First Impression: When first encountered, Cairn would most likely remain silent to analyze the person who wants to start a conversation with him. If asked, he would usually respond things like "You know the necessary information to avoid getting in my way..." or "Curiosity killed the cat you know...". Though serious, Cairn has an aura of dignity and honor that is clearly noticeable, thus earning the devotion and respect of his followers and friends and when enraged, the fear of his enemies.

Strength – He can lift over 230 pounds with his arms alone, and around 400 pounds by using the momentum his legs can give. If he were to fight with his bare hands, Cairn would deal moderate damage, for example: if an opponent has 600 of health with minimal defensive capabilities and not wearing armor, he would deal 50 of damage per punch. If he hits the face, he would deal 100 of damage. The amount of damage varies from opponent to opponent.
Speed: Due to his armor, Cairn is not the fast type when it comes to running, but he is capable of dodging most attacks if anticipated with moderate speed, most of the time avoiding them by mere inches and sometimes taking direct hits. He can only run at 8 mph and 13 mph at top speed, but it takes like 60 seconds to be build up to this point.
Endurance: His strong build allows him to wear heavy equipment and his cardiovascular trainings allow him to keep up with long drawn out battles without wearing out, though after four hours he would require to slow down his pace and take deep breaths to gain some air. Since he was once what we call a "foot soldier", Cairn can walk long distances for extended periods of time, and hence why his stamina is high. He can also jump like two feet from the ground if it's a quick leap, and four feet if he gains enough momentum. When he has his armor unequipped, his speed and stamina are doubled yet his endurance against piercing attacks such as swords is halved.
Reflexes: Cairn is of the ones who prefer to anticipate his opponent's attacks if given enough amount of time, like 50 seconds per action. His well trained reflexes allow him to quickly react to attacks originally began to be executed four feet away from him in less than thirty seconds, dodging 70% of the attacks with ease. Though when the distance is shorten, Cairn depends on how quick the attacks are performed, allowing him to decided between eluding or parrying an incoming attack.
Fighting Style: Cairn despises dishonorable battles, a fight for him is like an initiation to the path of immortality, and any life could end at any moment. He believes that immortality, the ability to have your name be spoken through ages, is there to be taken if we are willing to fight for it. He is quite of the technical type, mainly focusing on counter attacking and defense, but he can shift to a more offensive strategy focusing on 1/4 counter attacking and 3/4 attacking.

Weapons:
Long Broadsword/ Judgment: This sword consists on a 5 feet and 6 inches long blade from tip to handle. The blade of the sword is about 4 feet long, 1 foot wide and 4 inches thick. Forged along the main blade, it has a 3 feet and 6 inches long plate that it’s made of a hard alloy of orichaicum, mithril and iron with gold coatings that give it a dark golden color. The plate is merged to the main steel and placed on both sides equally, with ancient runes of unknown origin, some believe is "Latin" but the text is barely legible. On the very center, the sword has a thin 3 feet and 4 inches long, 1 inch wide and 1 inch thick plate that runs from the hand guard and the blade are merged and goes to the tip of the sword. The hand guard consists on a wide plate set horizontally, the plate is 3 inches long, 1 foot and 2 inches wide and 3 inches thick, and it has an orb that changes its color attached on the center on both sides. The handle of the sword is 1 and 1/2 inches thick, triangularly shaped, and 8 inches long, the end is round and black. The handle is covered with black leather with golden lines.


The sword was forged mostly with iron and mithril as well as a rare component known as orichaicum, the strongest steel known to man, yet is destructible and has to be re-forged with orichaicum when broken. It has magical properties, most of them aligned to the color of the orb it has attached. Depending on the color, so are its abilities and magic defense addition of 20% to the current element except for the Rainbow Color/Prism Element:

*Blue-Water
*White-Light
*Black-Darkness
*Brown-Earth
*Green-Wind
*Magenta-Thunder
*Cyan-Ice

*Rainbow Color-All elements, Mag Def increased by 50%, deals 30% extra damage on all enemies aligned to any elemental attribute. Deals normal damage to non-elemental enemies. Only obtainable when previously absorbing all of the elements above.

-On a side note, the element of his sword also affects the types of spells he can cast. Prism Element allows casting any type of spell.


Abilities:
Master Blacksmith: Able to wield almost any forging item, component and tools to repair weapons, armors and other gear. Cairn is also able to craft any item with the adequate tools and components. This ability was learned during his training at the Madabrian Mines when he was 23 years old. Master Blacksmith Varon, a dwarf, was the one who taught him this art.


Elemental Absorption (weapon): Able to absorb small portions of elemental energy and infused it to his sword. If allowed to absorb enough energy, he will enter in a state of “Rush Mode”, of course, this rarely ever happens.


Rush Mode: Allows Cairn to dual cast spells from the same elemental attribute of his sword, and reduces energy cost by half. As a fundamental requirement, Cairn must absorb a tremendous amount of elemental energy of any attribute, and will only cast spells aligned to that attribute. Rush Mode expires after an hour (3 Cairn Posts), and after expiring, Cairn’s sword will return to non elemental attribute, requiring him to recharge his sword to be able to cast any spell.

Last Chance: Able to endure any (non-instant-kill) attack and retain at least enough stamina to stand and fight, but healing or stamina restoration is greatly advised to avoid exhaustion. To ensure this magical ability is successful, Cairn summons all of his magical energy and restrain from casting any spells for at least a an hour, maybe two. (Post duration: about 4 Cairn posts)

Magic:
The type of magic he can cast depends on the color and elemental alignment of his sword, thus limiting him to that element. When a spell is cast, Cairn must wait for his energy to be restored, which usually takes like 30 minutes (2 of my posts) between cast. After casting up to 5 spells in battle, Cairn is unable to use any more magic until 120 minutes have passed (4 of my posts). The spells take about 25% of his energy when cast, consuming all 100% of his energy when 4 are used. Offensive and status enhancing spells take like 50 seconds to be used, healing spells take 2 minutes and shielding spells take like 30 seconds but an extra cost of 5% to be done.
The spells are classified as:
-Offensive/Status Enhancing Spells
-Healing Spells
-Shielding Spells

Fire Element:

Enchantment: "Flamma Incantamentum"

  • [*]Firestorm Blast: Cairn gathers heat around him within the palm of his hand to summon forth a flaming ball of energy. The ball of energy is about the size of his torso, and its heat intensifies by the second. If performed in an area with a high temperature, the offensive attributes of this spell are drastically increased. If performed in an area with high temperature, the spell is cast almost instantly and if made in an area with low temperature, it takes quite some time to summon the spell. Offensive spell.

  • [*]Flaming Edge: Cairn gathers heat around him to summon flames to surround his sword, thus increasing the sword's strength and range from its normal length to 3 inches more. The sword is engulfed with a burst of fire that leaves a trail of flames with each swing. Offensive Spell.
    [*]Inferno Cataclysm: Cairn absorbs elemental energies aligned to fire as well as sunlight to infuse his sword with enormous power. Having his dexterity greatly increased, his sword swings are hard to evade for enemies with low speed, and it scorches anything it strikes. The spell also has a long range effect, allowing Cairn to unleash flaming tornadoes with each sword swing that will head forward and disappear with impact. Offensive Spell.
Water/Ice
Enchantment: "Gelum et Aqua Incantamentum"

  • [*]Healing Rain: Cairn gathers the humidity of the air to summon forth a healing rain that replenishes up to 75% of his stamina. The rains also have the ability to ease the pain of cuts and other sorts of wounds temporarily by 60%. Healing Spell
    [*]Leviathan's Aura: Cairn gathers the humidity of the air to summon forth a thin energy shield that covers his body and slowly replenishes stamina. The shielding lasts for 20 minutes, with a healing ratio of 5% per minute. Shielding Spell
    [*]Diamond Blade: by absorbing a significant amount of ice attributed energy, Cairn is thus capable of summoning the ice/water attributes to enhance his damage against enemies weak to said attribute. The spell makes the sword take a light bluish aura with several ice crystals sprouting from within the sword as razor blades, making the edges of the sword point. Upon landing, the affected area is temporarily frozen, limiting movement. Offensive Spell
Light/Thunder
Enchantment: "Lucis et Relampadare
Incantamentum"

  • [*]Sacred Barrier: Cairn calls for the power of the purity of soul to summon forth a powerful barrier to shield him from magical attacks. Unfortunately, to perform this enchantment Cairn must stand on the same area in which the shield was called. Shielding Spell
    [*]Blessed Edge: His sword is surrounded by a pale whitish golden aura, flames of purifying light are all over the edges of the blade, blessing it with holiness and granting the ability to cast away evil. The sword increases the sword's deflective abilities as well as endurance, making it harder to destroy. Offensive Spell>
    [*]Alastor's Rage: The sword is possessed by a ferocious thunder entity, thus increasing to maximum damage his power against water based enemies. Of course, it lowers offensive damage against earth and wind based enemies. Also grants the sword to cut through energy barriers that are not aligned to the element of earth. Offensive Spell
    [*]Judgment: Cairn must devastating holy spell. By summoning the purity from the souls around him and even his own, Cairn is granted the ability to purify evil with the edge of his sword. Thus granted, his sword takes on a reddish orange aura, illuminating his surroundings if located in a dark area. Offensive Spell.
Darkness
Enchantment: "Noctis Regis
Incantamentum"

  • [*]Shadows of the Past: Cairn summons an afterimage that follows his every move, as if there were two of him. This increases evasion significantly by 70%. Of course, strength is reduced by 15%. Offensive Spell
    [*]Sword of Punishment: Cairn summons the forces of darkness, thus granting his sword a reddish black aura that surrounds it. The sword is engulfed by hatred and grief, thus becoming extremely lethal. With each strike, the sword intensifies its sharpness and strength, making it more and more deadly until it reaches the point of being able to instantly kill a target. As a side effect, Cairn's speed is drastically decreased, as well as his dexterity making his moves easy to dodge, but he gains 50% more endurance. Offensive Spell
Earth/Wind
Enchantment: "Terra et Ventus
Incantamentum"

  • [*]Gaia's Blessing: Cairn calls for the spirits of the land to summon numerous stone spears, each 6 feet long and 1 foot wide, and allows him to send them to pursue his opponent. Due to the weight of the spears, this is not a very quick attack and could be mainly used for counter attacking. Shielding Spell

  • [*]Cosmic Destroyer: Cairn summons forth huge flaming boulders from the heavens to cause explosions around him. The explosion spreads up to 3 feet from the targeted area. Offensive Spell + 25% extra energy cost.

  • [*]Pegasus' Wings: Cairn summons the blessing of the mythical "Pegasus", the flying horse from Greek Mythology, to increase his speed beyond his own limit. His top speed is increased by 50% of its original value. Of course, strength is spent as a cost. Offensive Spell
Other Skills:
Master Blacksmith: Able to wield any forging item, component and tools to repair weapons, armors and other gear. able to craft any item with the adequate tools.
*Additions to be made sooner or later...*

History: Cairn Crey Rosencrant Valthere was born on April the 3rd, during the year of our Lord Balian on 1487. Being born of a family of knights, Cairn was raised as a honorable man. His parents, Lord Victor Rosencrant Lancaster and Irene Valthere Isaldir, were renowned for their influence in society, mainly his father from being a member of the Aleria Guard, Lord Balian's personal body guard. The Kingdom of Seseu located to the northeast of Albabra, is ruled by the Aldamit Family, Lord Balian being the head of the household.
Being born a privileged child, Cairn did not allow his status to tarnish the honor of being humble, so he spent much of his time with other soldiers rather than staying at home. As the years passed, Cairn became experienced in all sorts of skills, developing many abilities and soon becoming head of the Aleria Guard himself, when his father opted for retirement. Sadly, the good times were soon to be gone, for a tragedy would stain Cairn's life.

On a mission in which they were assigned to defend the borderline between Aldabra and Sesau, Cairn faced the advancing Aldabran Armies and kept his ground for as long as he could. Even though he did all he could, there was a factor he did not foresee: betrayal. His friend Charles Masia, a former captain and now sworn enemy, handed down the frontier fortress and blamed Cairn for it. Cairn faced trial and was stripped of his position as head of the Aleria Guard, thus falling in disgrace. Swearing he would clean his name, Cairn now sets on a journey to proof his innocence and gain the life he lost...

  • [*]Chapter I: Paths of Tragedy
    • Several years later, after traveling down the southern outskirts of the Aldabran land, Cairn stumbled across an ancient forest. Dwelling withi this forest was a man locked imprisoned located deep the basement of an abandoned mansion. The name of the man "Alumar Loren". Even though the man explained that he meant no harm to anyone, it seemed that his previous captors used every mean within their grasp to seal this man and his magick. However, believing the man's word, Cairn uses his might to shatter the stone that fueled the Anti-Magic Barrier which held Alumar captive. Soon after that, both Cairn and Alumar have seen to respect each other seeing that both of these are men of honor
    [*]Chapter II: Fate

    • [*]Almost 3 years after escaping the clutches of death, Cairn was last seen leading a peaceful life in a small fishing village. However, some time later the village would be scorched to the ground by the forces of a ruthless Emperor, whose name was kept in secrecy to ensure the belief of his highness being a divine ruler. The event occured by nightfall, when Cairn was sitting by a chimney narrating his countless journeys of the children of a small orphanage. Some time later, he went to bed after giving his blessings to each child, his new family. At midnight, Cairn was awakened by the screams and the sounds of foot soldiers stomping through the village burning and murdering anything on their path. The ruthless campaign was lead by non other than the Emperor himself who was pleased to show his power and iron fist rule to the territories he had newly conquered.
      [*]As soon as he was clad in his old armour and wearing his trusty sword, Cairn ran desperately towards the orphanage only bear witness how it was consumed by the flames of hate. Losing all hope and will to fight, Cairn dropped his sword and fell on his knees, his hands placed on the soil as he stared at the ground, crying. He couldn't even notice the enemy soldiers surrounding him. Soon one of the soldiers approached Cairn preparing to behead him but then something happened. A black knight clad in a fearsome armour and wearing a long hellish red cape arrived on horseback. He was the Emperor...
      [*]With a simple nod, the Emperor commanded his soldiers to step back for he wanted to take this last price himself. "So you are Cairn. Interesting to see a swordsman with your reputation living among these pigs. Stand up...and fight. Allow me to grant you a chance to avenge this filth and regain your honor. Not that you have much chance of winning anyway." The Emperor yelled as he unsheathed his blade. In his own twisted mind, The Emperor only wanted to show his prowess by taking down Cairn himself. As the Emperor approached his adversary, Cairn began to rise his gaze and meet eye to eye with the monstrous ruler. A deep fearsome and unyielding rage sparked within his soul. Without much delay, Cairn took up his sword and rushed towards the Emperor.
      [*]Sadly, even though fought with everything at his disposal, the power of the Emperor was too much for him to overcome, and he was easily overpowered. With a strong kick to the chest, the Emperor made Cairn fall violently on his back. As the knight gasped for air, the triumphant Emperor walked towards Cairn and stood above him, lifting his sword as he was preparing to impale his fallen adversary.
      [*]Hopefully for Cairn, the Emperor's proud nature and unrestrained ego would be prove to be his victory and his nemesis's downfall. As the Emperor gestured and mocked a seemingly knocked out Cairn, he failed to realize that Cairn had already reached the hilt of his own sword and was feigning unconsciousness. "Time...to die..." The Emperor hissed as he lifted his blade leaving his chest exposed. Taking this chance, Cairn took his sword and thrust it towards the Emperor, breaching through an opening in his armor and piercing his chest.
      [*]The Emperor's eyes widened as he began cough blood.- "How? How did this happen?!"-Suddenly, to the Emperor's horror he remembered an old prediction he heard from a fortune teller-"Though the Emperor is strong and brave, this will not save him from the fate of falling victim to his own pride..."- As he breath his last, the Emperor fell flat on his back still impaled by Cairn's sword. Cairn then rose back to his feet as he saw himself surrounder once more by his enemies. Giving into his seemingly inevitable doom, Cairn closed his eyes remained next to the Emperor's corpse.
      [*]Much to his surprise, the enemy soldiers began stood still and the bowed to what it seemed to be, their new monarch. Confused, Cairn did not know how to react failing to notice the aura emanating from the fallen Emperor. Soon after, Cairn was struck down by an unknown force as the power of the Emperor began to migrate from his previous host to Cairn. His hands began to shake as the memories and crimes of the fallen monarch began to fuse with his own. The intense power was suffocating, forcing Cairn on his knees. Then the lights arround him began to fade and the echoing laughter of the soldiers now at his command now felt distant. Unable to resist anymore, Cairn fainted.
      [*]Months after the tragedy, news spread near and far of the supposed death of the Emperor and the disappearence of a man named Cairn. However this seemed to be proven false since reports mentioned the Emperor himself attacking the northern lands.

 
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New one for Corruption RP, but I'll post it here to make sure I don't lose it:
[FONT=&quot]Agent Code Name: Agent ATIU-356 or "J"
*Alpha Tactics and Investigation Unit-Unit # 356

[FONT=&quot]Real Name[/FONT][FONT=&quot]: Jonathan David Saint Richardson[/FONT]
[FONT=&quot]Ethnicity: US Citizen with latino characteritics[/FONT]
[FONT=&quot]Age: 29[/FONT]
[FONT=&quot]Gender: Male[/FONT]
[FONT=&quot]Height: 6'3"[/FONT]
[FONT=&quot]Body Build: Strong[/FONT]
[FONT=&quot]Eye Color: Hazel *most of the time a greenish grey*[/FONT]
[FONT=&quot]Hair Color: Jet Black with brown highlights
Skin Color: Light tanned
Complexion: Caucasian/white

Appearance: Jonathan is a tall man with a threatening look on his eyes. Always suspicious of his enemies' next move, he lives by his own rules "the one who hits first, hits harder!" and "keep your friends close, keep your enemies closer." Among his notable characteristics are his middle sized pointy nose, his small ears, his sharp eyes and eyebrows, his thin mouth and his short hair. His eyes always have a serious expression. Most of his body has been trained to top-conditioning by the US Army. He build up strong arms and legs to keep up to long drawn out battles, pursuits and running. He has a scar on his back, apparently made during a fight against his former late friend, Enrico, a year ago.
[/FONT]

[FONT=&quot]Attire: Jonathan wears an expensive black tuxedo, with white shirt and black necktie. His shoes are made of leather, black in color, and he wears white soft socks. He also wears a dark brown belt. Among his personal items are his gold watch, his sun glasses, his wallet containing many photographs of his family, a simple gold ring, his Agent Badge and ID Card, and his Black-Razor cellphone.

[/FONT]

[FONT=&quot]Weaponry:
-Desert Eagle[/FONT]

The Desert Eagle is a large caliber gas-operated, semi-automatic pistol. The Desert Eagle is fed with a detachable box magazine. Magazine capacity is 9 rounds in .357 Magnum, 8 rounds in .44 Magnum, and 7 rounds in .50 AE. The Desert Eagle's barrel features polygonal rifling. The pistol is mainly used for sport, target shooting, and hunting.

-Golden Desert Eagle: A more powerful variant of his main Desert Eagle. It has faster shooting and reloading, taking less than 10 seconds to unleash 10 bullets on a target. It has higher ammunition capacity, enhanced from 9 rounds to 15 rounds each magazine.

-Desert Eagle Magazine
: each hold rounds for reloading, one with 9 rounds capacity for the normal Desert Eagle, and the other with 15 rounds for the Golden Desert Eagle. It uses .440 magnum caliber made by the Cor-bon Company. In designing the .440, Cor-bon created a lighter recoiling round with as much or greater penetrating power than the .44 Magnum. The round has a flatter trajectory, and leaves the barrel faster than either the .50 AE or the .44 Mag. However, the cartridge has never taken off, and has remains fairly expensive.

[FONT=&quot]Personality:
[/FONT]
Jonathan has a very self centered personality ever since he was betrayed by his late friend Enrico, 4 years ago. It was during one of their missions when they intercepted a well renown drug lord. Apparently, Enrico's loyalty was bought by the drug lord's money, forcing a confrontation between Enrico and Jonathan in an abandoned factory that was scheduled to be demolished. Most of the time, Jonathan is seemed as a quiet, cool, collected individual, always follows orders without questioning and has the cold blood to accomplish the cruelest of missions. No wonder why he ranked up so fast.

[FONT=&quot]Character Quirks: *working on it..*

[/FONT]
[FONT=&quot]Character Motto [/FONT][FONT=&quot][O[/FONT][FONT=&quot]ptional][/FONT][FONT=&quot]:
-"Si vis pacem, para bellum..."/"If you want peace, prepare for war..."
-"Keep your friends close, keep your enemies closer."
-"Loyalty is not a right, its our duty."


[/FONT]
[FONT=&quot]Backstory: Jonathan was born in June 23, 1979 in Philadelphia, Pennsylvania. His parents are Greco Saint Marlon, an ex-officer of the US Army and Amelia Richardson York, who is now a retired teacher. [/FONT][FONT=&quot]Little Jonathan grew up a mid-class life, though he spent most of his time dreaming about becoming a soldier like his father. His father taught him that no matter how sad he felt, a true soldier would never allow his feelings to be so easily reflected on his performance, that a soldier must never allow the heart to blind reasoning, and that a soldier lives to protect. Living up to these teachings, Jonathan worked hard to get the best grades in school, and felt deception and grief each time he seemed to be "failing"at his work. As soon as he graduated from the Lincoln High School (his father insisted that his son had to study in the same school as he did) Jonathan began his carrier as part of the US Army, and participated in numerous missions associated with espionage, tactics and rescue squads. Three years he served as he ranked up through the ranks, was transfered to the Marines and was trained as a weapon specialist, also becoming a renown sharpshooter. 2 years later after that, Jonathan retired from the Marine Corps, his excuse was saying that he wished to add some peace and balance to his life. Yet he couldn't keep himself away from his soldier like life, so he decided to join the New York Police Department. His past as an ex-Marine served him well, since he was boosted through the ranks in about two years. Due to one of his missions in which he tracked a well renown drug lord and uncovered Enrico Hernandez's corruption, he was offered a position in the Federal Bureau of Investigations (FBI).

[/FONT]
PS: Don't ask me details about Philadelphia, or anything like that because I just picked a random location in USA and based my character on what I could find.

[FONT=&quot]Character Photo: (hmmm....I'll try)
Image given by "Contra Fates"
Jonathan David Saint Richardson[/FONT]
[/FONT]
 
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You're the oldest on the HoW list, so you first I guess ^_^ Mwahahahahaha... PH34R M3!!

First issue I see is the Personality. Yes, it is concise to a certain degree, but I think it's too concise. I can't really picture what it is your character would be like, were I to have been hanging out with him for a long time and we got to be pals. It's just too short, we need a fair bit more. It might be helpful to imagine him in situations you've been and analyse his reaction to those situations.

Julius Argexis said:
Endurance: His strong build allows him to wear heavy equipment and his cardiovascular trainings allow him to keep up with long drawn out battles without wearing out, though after four hours he would require to slow down his pace and take deep breaths to gain some air. Since he was once what we call a "foot soldier", Cairn can walk long distances for extended periods of time, and hence why his stamina is high. He can also jump like two feet from the ground if it's a quick leap, and four feet if he gains enough momentum. When he has his armor unequipped, his speed, endurance and stamina are doubled.

o_O How can your endurance be doubled when your armour is removed? If anything, that would decrease endurance and vitality exponentially. Stamina and speed I can see, but you'd be a fair bit more vulnerable without your armour. Would you mind explaining, or changing if I am right?

Last Chance: Able to endure any (non-instant-kill) attack and retain at least enough stamina to stand and fight, but healing or stamina restoration is greatly advised to avoid exhaustion.

Hmmm. I'm a little confused here; pulling off an endure skill like this would take a store of energy, would it not? Also, how much energy would he have left? You say he would be able to heal himself, but how can he do that when he can do little more than stand and fight?

How much energy do your abilities take? The most important is the Healing Rain and Leviathan's Aura, since those skills should take a fair bit of energy (from what I can tell, they heal a lot of health).

I'm impressed Julius. This bio is [NOT APPROVED], but it is still very good, and very original. I have to say, this is very well done; al you have to do is change up those things I mentioned.
 
Personality and Endurance said:

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Personality: [FONT=&quot]Cairn's personality is quite passive, yet he tends to be excessively sarcastic and realistic for his own good, hence why he prefers to keep his mouth shut. He hates injustice and believes that loyalty and honor are above all else. Just like a man who wishes to have a family, Cairn can be very protective sometimes towards his friends, becoming a person willing to commit self-sacrifice if necessary to avoid his loved ones to be harmed. He insists that the best battle is the one that is best to be avoided, and if words can be used to avoid it, then Cairn would walk away from a fight with a few words. Also, he believes that the government is made by the people and for the people, and that monarchs and leaders are just there to make sure the people is safe and satisfied.[/FONT]
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Endurance: His strong build allows him to wear heavy equipment and his cardiovascular trainings allow him to keep up with long drawn out battles without wearing out, though after four hours he would require to slow down his pace and take deep breaths to gain some air. Since he was once what we call a "foot soldier", Cairn can walk long distances for extended periods of time, and hence why his stamina is high. He can also jump like two feet from the ground if it's a quick leap, and four feet if he gains enough momentum. When he has his armor unequipped, his speed and stamina are doubled yet his endurance against piercing attacks such as swords is reduced to 30%.
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Abilities Section said:
Elemental Absorption (weapon): Able to absorb small portions of elemental energy and infused it to his sword. If allowed to absorb enough energy, he will enter in a state of “Rush Mode”, of course, this rarely ever happens.

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Rush Mode: Allows Cairn to dual cast spells from the same elemental attribute of his sword, and reduces energy cost by half. As a fundamental requirement, Cairn must absorb a tremendous amount of elemental energy of any attribute, and will only cast spells aligned to that attribute. Rush Mode expires after an hour (3 Cairn Posts), and after expiring, Cairn’s sword will return to non elemental attribute, requiring him to recharge his sword to be able to cast any spell. <o:p></o:p>

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Last Chance: Able to endure any (non-instant-kill) attack and retain at least enough stamina to stand and fight, but healing or stamina restoration is greatly advised to avoid exhaustion. To ensure this magical ability is successful, Cairn summons all of his magical energy and restrain from casting any spells for at least a an hour, maybe two. (Post duration: about 4 Cairn posts)
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Magic Section said:
The type of magic he can cast depends on the color and elemental alignment of his sword, thus limiting him to that element. When a spell is cast, Cairn must wait for his energy to be restored, which usually takes like 30 minutes (2 of my posts) between cast. After casting up to 5 spells in battle, Cairn is unable to use any more magic until 120 minutes have passed (4 of my posts). The spells take about 25% of his energy when cast, consuming all 100% of his energy when 4 are used. Offensive and status enhancing spells take like 50 seconds to be used, healing spells take 2 minutes and shielding spells take like 30 seconds but an extra cost of 5% to be done. <o:p></o:p>
The spells are classified as:<o:p></o:p>
-Offensive/Status Enhancing Spells<o:p></o:p>
-Healing Spells<o:p></o:p>
-Shielding Spells<o:p></o:p>
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Fire Element:

Enchantment: "Flamma Incantamentum"
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  • Firestorm Blast: Cairn gathers heat around him within the palm of his hand to summon forth a flaming ball of energy. The ball of energy is about the size of his torso, and its heat intensifies by the second. If performed in an area with a high temperature, the offensive attributes of this spell are drastically increased. If performed in an area with high temperature, the spell is cast almost instantly and if made in an area with low temperature, it takes quite some time to summon the spell. Offensive spell.<o:p></o:p>
  • Flaming Edge: Cairn gathers heat around him to summon flames to surround his sword, thus increasing the sword's strength and range from its normal length to 3 inches more. The sword is engulfed with a burst of fire that leaves a trail of flames with each swing. Offensive Spell<o:p></o:p>
  • Inferno Cataclysm: Cairn absorbs elemental energies aligned to fire as well as sunlight to infuse his sword with enormous power. Having his dexterity greatly increased, his sword swings are hard to evade for enemies with low speed, and it scorches anything it strikes. The spell also has a long range effect, allowing Cairn to unleash flaming tornadoes with each sword swing that will head forward and disappear with impact. Offensive Spell. <o:p></o:p>
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Water/Ice
Enchantment: "Gelum et Aqua Incantamentum"
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  • Healing Rain: Cairn gathers the humidity of the air to summon forth a healing rain that replenishes up to 75% of his stamina. The rains also have the ability to ease the pain of cuts and other sorts of wounds temporarily by 60%. Healing Spell
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  • Leviathan's Aura: Cairn gathers the humidity of the air to summon forth a thin energy shield that covers his body and slowly replenishes stamina. The shielding lasts for 20 minutes, with a healing ratio of 5% per minute. Shielding Spell<o:p></o:p>
  • Diamond Blade: by absorbing a significant amount of ice attributed energy, Cairn is thus capable of summoning the ice/water attributes to enhance his damage against enemies weak to said attribute. The spell makes the sword take a light bluish aura with several ice crystals sprouting from within the sword as razor blades, making the edges of the sword point. Upon landing, the affected area is temporarily frozen, limiting movement. Offensive Spell<o:p></o:p>
Light/Thunder
Enchantment: "Lucis et Relampadare
Incantamentum"
  • Sacred Barrier: Cairn calls for the power of the purity of soul to summon forth a powerful barrier to shield him from magical attacks. Unfortunately, to perform this enchantment Cairn must stand on the same area in which the shield was called. Shielding Spell<o:p></o:p>
  • Blessed Edge: His sword is surrounded by a pale whitish golden aura, flames of purifying light are all over the edges of the blade, blessing it with holiness and granting the ability to cast away evil. The sword increases the sword's deflective abilities as well as endurance, making it harder to destroy. Offensive Spell<o:p></o:p>
  • Alastor's Rage: The sword is possessed by a ferocious thunder entity, thus increasing to maximum damage his power against water based enemies. Of course, it lowers offensive damage against earth and wind based enemies. Also grants the sword to cut through energy barriers that are not aligned to the element of earth. Offensive Spell<o:p></o:p>
  • Judgment: Cairn must devastating holy spell. By summoning the purity from the souls around him and even his own, Cairn is granted the ability to purify evil with the edge of his sword. Thus granted, his sword takes on a reddish orange aura, illuminating his surroundings if located in a dark area. Offensive Spell.<o:p></o:p>
Darkness
Enchantment: "Noctis Regis
Incantamentum"
  • Shadows of the Past: Cairn summons an afterimage that follows his every move, as if there were two of him. This increases evasion significantly by 70%. Of course, strength is reduced by 15%. Offensive Spell<o:p></o:p>
  • Sword of Punishment: Cairn summons the forces of darkness, thus granting his sword a reddish black aura that surrounds it. The sword is engulfed by hatred and grief, thus becoming extremely lethal. With each strike, the sword intensifies its sharpness and strength, making it more and more deadly until it reaches the point of being able to instantly kill a target. As a side effect, Cairn's speed is drastically decreased, as well as his dexterity making his moves easy to dodge, but he gains 50% more endurance. Offensive Spell<o:p></o:p>
Earth/Wind
Enchantment: "Terra et Ventus
Incantamentum"
  • Gaia's Blessing: Cairn calls for the spirits of the land to summon numerous stone spears, each 6 feet long and 1 foot wide, and allows him to send them to pursue his opponent. Due to the weight of the spears, this is not a very quick attack and could be mainly used for counter attacking. Shielding Spell
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  • Cosmic Destroyer: Cairn summons forth huge flaming boulders from the heavens to cause explosions around him. The explosion spreads up to 3 feet from the targeted area. Offensive Spell + 25% extra energy cost.
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  • Pegasus' Wings: Cairn summons the blessing of the mythical "Pegasus", the flying horse from Greek Mythology, to increase his speed beyond his own limit. His top speed is increased by 50% of its original value. Of course, strength is spent as a cost. Offensive Spell
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Prism Element
Enchantment: "Combinatio Elementum
Incantamentum"
  • Heaven Sword: merging all elements within his sword, Cairn summons the power of all the forces of nature, thus creating a ferocious weapon. This ability combines the effects of “Flamming Edge”, “Blessed Edge”, “Inferno Cataclysm”, “Alastor’s Rage”, “Sword of Punishment”, “Diamond Blade” and “Judgment”. " altogether. Though a powerful ability, it limits Cairn from using any other spell, and can only keep this ability for short periods of time. No wonder why he only uses it for a finishing move. Offensive Spell, takes extra -25% of his energy.<o:p></o:p>
  • Sword of Apocalypse: Cairn summons all of the energies that have gathered within his sword to summon forth his ultimate spell. His sword thus combines all of the effects of “Flamming Edge”, “Blessed Edge”, “Inferno Cataclysm”, “Alastor’s Rage”, “Sword of Punishment”, “Diamond Blade” and “Judgment” as well, similar to his “Heaven Sword” spell. As a high cost, all of his magical energy is consumed to fuel the sword and sustain its unstable nature. The sword takes on a yellowish red aura around the edges; the blade itself darkens with its core glowing vivid red. Legends tell that this very spell is fueled by the soul of the greatest of demons, purified by the most sacred of altars and put at the command of the heavens to bring judgment upon this land.
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Other Skills:
Master Blacksmith:
Able to wield any forging item, component and tools to repair weapons, armors and other gear. Cairn is also able to craft any item with the adequate tools and components. This ability was learned during his training at the Madabrian Mines when he was 23 years old. Master Blacksmith Varon, a dwarf, was the one who taught him this art.

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I edited the required section and added the "Latin" enchantments of each elemental magic. Well, I basically first concentrated on the armour and weapon designing, tried to be as specific as possible and I guess I forgot to check the other areas.
 
O.O HOLY CRAP! That was fast editting!

Alright, I think that is fine ^_^ Well done. [APPROVED]
 
Thanks to you Felldoh, but you read quite fast as well. Soon we will have a Hera VS Cairn Match (if you wish). Just give me time to work on the environment for the battle. I can foretell it will be an epic battle.
 
That would definitely be an interesting match. Actually, once I get Hunter's bio up and running, he and Cairn should have a match. He's basically stubborn and hard-headed, very jock-like, but with a stone-founded sense of honour and morality.
 
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