Not a bad idea. (Heck, I've been trying to do that with my new magic user.)
So is this still a WIP?
So is this still a WIP?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
As well as several instances of Lucian being used in place of Lucius.Magic said:Tome of the Forbidden Arts:
An ancient tome which contains most of Julius’ spells, as well as any magical enchantment meant to destroy his enemies. This allows Lucius to use any forbidden spell and infuse it with his own darkness.
Julius Argexis said:Endurance: His strong build allows him to wear heavy equipment and his cardiovascular trainings allow him to keep up with long drawn out battles without wearing out, though after four hours he would require to slow down his pace and take deep breaths to gain some air. Since he was once what we call a "foot soldier", Cairn can walk long distances for extended periods of time, and hence why his stamina is high. He can also jump like two feet from the ground if it's a quick leap, and four feet if he gains enough momentum. When he has his armor unequipped, his speed, endurance and stamina are doubled.
Last Chance: Able to endure any (non-instant-kill) attack and retain at least enough stamina to stand and fight, but healing or stamina restoration is greatly advised to avoid exhaustion.
<o></o>Personality and Endurance said:
<!--[endif]-->
Personality: [FONT="]Cairn's personality is quite passive, yet he tends to be excessively sarcastic and realistic for his own good, hence why he prefers to keep his mouth shut. He hates injustice and believes that loyalty and honor are above all else. Just like a man who wishes to have a family, Cairn can be very protective sometimes towards his friends, becoming a person willing to commit self-sacrifice if necessary to avoid his loved ones to be harmed. He insists that the best battle is the one that is best to be avoided, and if words can be used to avoid it, then Cairn would walk away from a fight with a few words. Also, he believes that the government is made by the people and for the people, and that monarchs and leaders are just there to make sure the people is safe and satisfied.[/FONT]
<o></o>
Endurance: His strong build allows him to wear heavy equipment and his cardiovascular trainings allow him to keep up with long drawn out battles without wearing out, though after four hours he would require to slow down his pace and take deep breaths to gain some air. Since he was once what we call a "foot soldier", Cairn can walk long distances for extended periods of time, and hence why his stamina is high. He can also jump like two feet from the ground if it's a quick leap, and four feet if he gains enough momentum. When he has his armor unequipped, his speed and stamina are doubled yet his endurance against piercing attacks such as swords is reduced to 30%.
<o></o>Abilities Section said:Elemental Absorption (weapon): Able to absorb small portions of elemental energy and infused it to his sword. If allowed to absorb enough energy, he will enter in a state of “Rush Mode”, of course, this rarely ever happens.
<o></o>
Rush Mode: Allows Cairn to dual cast spells from the same elemental attribute of his sword, and reduces energy cost by half. As a fundamental requirement, Cairn must absorb a tremendous amount of elemental energy of any attribute, and will only cast spells aligned to that attribute. Rush Mode expires after an hour (3 Cairn Posts), and after expiring, Cairn’s sword will return to non elemental attribute, requiring him to recharge his sword to be able to cast any spell. <o></o>
<o> </o>
Last Chance: Able to endure any (non-instant-kill) attack and retain at least enough stamina to stand and fight, but healing or stamina restoration is greatly advised to avoid exhaustion. To ensure this magical ability is successful, Cairn summons all of his magical energy and restrain from casting any spells for at least a an hour, maybe two. (Post duration: about 4 Cairn posts)
Magic Section said:The type of magic he can cast depends on the color and elemental alignment of his sword, thus limiting him to that element. When a spell is cast, Cairn must wait for his energy to be restored, which usually takes like 30 minutes (2 of my posts) between cast. After casting up to 5 spells in battle, Cairn is unable to use any more magic until 120 minutes have passed (4 of my posts). The spells take about 25% of his energy when cast, consuming all 100% of his energy when 4 are used. Offensive and status enhancing spells take like 50 seconds to be used, healing spells take 2 minutes and shielding spells take like 30 seconds but an extra cost of 5% to be done. <o></o>
The spells are classified as:<o></o>
-Offensive/Status Enhancing Spells<o></o>
-Healing Spells<o></o>
-Shielding Spells<o></o>
<o> </o>
Fire Element:
Enchantment: "Flamma Incantamentum"<o></o>
- Firestorm Blast: Cairn gathers heat around him within the palm of his hand to summon forth a flaming ball of energy. The ball of energy is about the size of his torso, and its heat intensifies by the second. If performed in an area with a high temperature, the offensive attributes of this spell are drastically increased. If performed in an area with high temperature, the spell is cast almost instantly and if made in an area with low temperature, it takes quite some time to summon the spell. Offensive spell.<o></o>
<o> </o>
- Flaming Edge: Cairn gathers heat around him to summon flames to surround his sword, thus increasing the sword's strength and range from its normal length to 3 inches more. The sword is engulfed with a burst of fire that leaves a trail of flames with each swing. Offensive Spell<o></o>
- Inferno Cataclysm: Cairn absorbs elemental energies aligned to fire as well as sunlight to infuse his sword with enormous power. Having his dexterity greatly increased, his sword swings are hard to evade for enemies with low speed, and it scorches anything it strikes. The spell also has a long range effect, allowing Cairn to unleash flaming tornadoes with each sword swing that will head forward and disappear with impact. Offensive Spell. <o></o>
Water/Ice
Enchantment: "Gelum et Aqua Incantamentum" <o></o>Light/Thunder
- Healing Rain: Cairn gathers the humidity of the air to summon forth a healing rain that replenishes up to 75% of his stamina. The rains also have the ability to ease the pain of cuts and other sorts of wounds temporarily by 60%. Healing Spell
<!--[if !supportLineBreakNewLine]-->
<!--[endif]--><o></o>- Leviathan's Aura: Cairn gathers the humidity of the air to summon forth a thin energy shield that covers his body and slowly replenishes stamina. The shielding lasts for 20 minutes, with a healing ratio of 5% per minute. Shielding Spell<o></o>
- Diamond Blade: by absorbing a significant amount of ice attributed energy, Cairn is thus capable of summoning the ice/water attributes to enhance his damage against enemies weak to said attribute. The spell makes the sword take a light bluish aura with several ice crystals sprouting from within the sword as razor blades, making the edges of the sword point. Upon landing, the affected area is temporarily frozen, limiting movement. Offensive Spell<o></o>
Enchantment: "Lucis et Relampadare Incantamentum"
Darkness
- Sacred Barrier: Cairn calls for the power of the purity of soul to summon forth a powerful barrier to shield him from magical attacks. Unfortunately, to perform this enchantment Cairn must stand on the same area in which the shield was called. Shielding Spell<o></o>
- Blessed Edge: His sword is surrounded by a pale whitish golden aura, flames of purifying light are all over the edges of the blade, blessing it with holiness and granting the ability to cast away evil. The sword increases the sword's deflective abilities as well as endurance, making it harder to destroy. Offensive Spell<o></o>
- Alastor's Rage: The sword is possessed by a ferocious thunder entity, thus increasing to maximum damage his power against water based enemies. Of course, it lowers offensive damage against earth and wind based enemies. Also grants the sword to cut through energy barriers that are not aligned to the element of earth. Offensive Spell<o></o>
- Judgment: Cairn must devastating holy spell. By summoning the purity from the souls around him and even his own, Cairn is granted the ability to purify evil with the edge of his sword. Thus granted, his sword takes on a reddish orange aura, illuminating his surroundings if located in a dark area. Offensive Spell.<o></o>
Enchantment: "Noctis Regis Incantamentum"
Earth/Wind
- Shadows of the Past: Cairn summons an afterimage that follows his every move, as if there were two of him. This increases evasion significantly by 70%. Of course, strength is reduced by 15%. Offensive Spell<o></o>
- Sword of Punishment: Cairn summons the forces of darkness, thus granting his sword a reddish black aura that surrounds it. The sword is engulfed by hatred and grief, thus becoming extremely lethal. With each strike, the sword intensifies its sharpness and strength, making it more and more deadly until it reaches the point of being able to instantly kill a target. As a side effect, Cairn's speed is drastically decreased, as well as his dexterity making his moves easy to dodge, but he gains 50% more endurance. Offensive Spell<o></o>
Enchantment: "Terra et Ventus Incantamentum"
- Gaia's Blessing: Cairn calls for the spirits of the land to summon numerous stone spears, each 6 feet long and 1 foot wide, and allows him to send them to pursue his opponent. Due to the weight of the spears, this is not a very quick attack and could be mainly used for counter attacking. Shielding Spell
<!--[if !supportLineBreakNewLine]-->
<!--[endif]--><o></o>
- Cosmic Destroyer: Cairn summons forth huge flaming boulders from the heavens to cause explosions around him. The explosion spreads up to 3 feet from the targeted area. Offensive Spell + 25% extra energy cost.
<!--[if !supportLineBreakNewLine]-->
<!--[endif]--><o></o><o> </o>
- Pegasus' Wings: Cairn summons the blessing of the mythical "Pegasus", the flying horse from Greek Mythology, to increase his speed beyond his own limit. His top speed is increased by 50% of its original value. Of course, strength is spent as a cost. Offensive Spell
Prism Element
Enchantment: "Combinatio Elementum Incantamentum"Other Skills:
- Heaven Sword: merging all elements within his sword, Cairn summons the power of all the forces of nature, thus creating a ferocious weapon. This ability combines the effects of “Flamming Edge”, “Blessed Edge”, “Inferno Cataclysm”, “Alastor’s Rage”, “Sword of Punishment”, “Diamond Blade” and “Judgment”. " altogether. Though a powerful ability, it limits Cairn from using any other spell, and can only keep this ability for short periods of time. No wonder why he only uses it for a finishing move. Offensive Spell, takes extra -25% of his energy.<o></o>
- Sword of Apocalypse: Cairn summons all of the energies that have gathered within his sword to summon forth his ultimate spell. His sword thus combines all of the effects of “Flamming Edge”, “Blessed Edge”, “Inferno Cataclysm”, “Alastor’s Rage”, “Sword of Punishment”, “Diamond Blade” and “Judgment” as well, similar to his “Heaven Sword” spell. As a high cost, all of his magical energy is consumed to fuel the sword and sustain its unstable nature. The sword takes on a yellowish red aura around the edges; the blade itself darkens with its core glowing vivid red. Legends tell that this very spell is fueled by the soul of the greatest of demons, purified by the most sacred of altars and put at the command of the heavens to bring judgment upon this land.
<!--[if !supportLineBreakNewLine]-->
<!--[endif]--><o></o> <o></o>
Master Blacksmith: Able to wield any forging item, component and tools to repair weapons, armors and other gear. Cairn is also able to craft any item with the adequate tools and components. This ability was learned during his training at the Madabrian Mines when he was 23 years old. Master Blacksmith Varon, a dwarf, was the one who taught him this art.
<!--[if !supportLineBreakNewLine]--><o></o>
<o></o>