Name: Jake King Alias: Jake Age: 13 Height: 5'3" (6'5 when in Dragon Form) Weight: 127 lbs (227 when in Dragon Form) Eye color: Blue Hair Color: Black Alignment: Good Current Base form: Kariyu-shina/Human Current available Transformation: Kame-Dragon 4 Skin color: White (Caucasian, Red scales when in Dragon form) Class: Spellknight
Description
Human/ Kariyu-shina (is a single form) Jake is the 70x great-grandson of Hera Ledro (an Allsie) and the 127x great grandson of Sol Kami (a Kariyu-shina), both legendary warriors. They were also best friends. In this form, Jake looks like an average 13-year old: Baggy red sweater over a white long-sleeve shirt, with the white collar showing. Ripped jean-shorts extending halfway down the shin. He has white socks and wears black sneakers. The only difference is: he has an Allsie tail (without the fur). It is about 6' long and has a 1' scythe-shaped blade about 2"-3" from the tip.
Dragon Form (is still a base form, as it gives no increase in power. Strength is increased slightly however.)
In this form Jake is covered from head to tail in red scales. His tail has lost the blade and now has a series of spines extending from the tip of the tail to the top of the head. These spines are shaded a dark blue. His hands are replaced with red claws and talons, as are his feet. His clothes disappear and his belly is shaded gold extending from the base of the neck to the base of the tail. His snout elongates to form a dragon nose and mouth. His muscles mass is greatly increased, but his strength is only raised slightly, maybe x1.05 (an increase of 5%). His spines running along the back are approx. 2" tall each and are very hard. His scales, though not impenetrable, are very difficult to pierce. His wings which etend from his upper back are approx. 5' long (accross) and 3' wide (top-bottom). The wing membrane is easy enough to pierce and can be a weak point with this form. Due to this, he usually keeps them wrapped around himself unless he attacks. He stands upright on his hind legs while in this form.
Race/Race History
Humans (Jake is 80% human)
Humans have a very war-torn history. Though they have great potential, they are not overly strong. They can not fly, and are therefore limited to the ground.
Humans have great potential, especially technology-wise. Though they do not enjoy pointless wars, they seem to fight them very often. Humans are a totally contradictory race, with little or no unity compared to most others.
Humans evolved from single-celled organisms and have seemed to evolve into semi-intelligent beings. Though they are very much sentient, they are very primitive in technology, especially compared to the Allsies and the Kariyu-shina. Despite this, however, the humans find the resolve to carry on and are bettering themselves more and more everyday. They have even seemed to deduce a code of honour.
Kariyu-shina (Jake is 5% Kariyu-shina)
This is an ancient race and little is known about them. Their power at birth is fairly good, and they are very technologically capable. This seems to be because they stole tech from other races inhabiting their planet, and then races from other planets. They are a somewhat powerful race with as much potential as the humans. Little is known about Kariyu-shina history, even by the Kariyu-shina. All that is known is this:
About 3000 years before their destruction, the Kariyu-shina warred with races on their planets. They won the wars by way of brute strength and stole all the technology they found, eventually learning and understanding it. Eventually they were able to travel through space and they conquered other planets the same way as before: by brute strength and numbers.
After many years, they began to grow jealous of each other and warred themselves out of existence. Only 5 Kariyu-shina survived the war and made peace. 3 of them traveled to other planets and 2 of them, Kamino Yegata and Sol Kami travelled to Earth. Eventually, these two (since there were only male survivors) married and had offspring with the humans. Then a new era of Kariyu-shina began.
Dragon (Jake is 10% Dragon) Dragons are a powerful race by nature. They are generally a large species, with gargantuan wings and near-impenetrable scales. They have large talons on both sets of feet and can (usually) breathe fire. They have sharp spines running along their backs that can cut nearly anything in half. A Dragon's only weak point is his wing membrane, as it is soft and thin.
Dragons lived a peaceful life for many millenia upon millenia. As time flew by however, their home became home to a new race: The Allsies. For a number of millenia, the Allsies and the dragons warred, until the first Ledrai Allsie came into existence. This Allsie craved peace and halted the fighting on both sides. Eventually, they lived in peace and prospered together.
(The following is an overlap of Allsie and Dragon Histories)
After 10 billion years, an evil Allsie, known as Sukani, rose and forced his Ledrai Allsie brother Hera Ledro (the first Ledrai Allsie in over 3 billion years) to destroy Allsieda/Draconia, their home Planet. The sympathetic Dragons followed Hera Ledro through the wormhole created by the imlosion of their planet and arrived on Earth.
Allsies (Jake is 5% Allsie)
Allsies have a lifespan of 20 million years, and can heal from most attacks other than ones that can burn them (This does not apply to Jake). Only attacks that generate heat, such as pure chi attacks and attacks that involve the manipulation of fire or friction can fatally harm an Allsie (this does not apply to Jake). An Allsie's limbs normally grow back immediately unless burned off. Allsies can survive in a vacuum, able to hold thier breath for weeks at a time. Allsies enjoy battles for fun, and do not consent to war easily. They are a peaceful people that fight to train themselves and harness their power. Allsies were created by an ancient race more than ten billion years ago.
After they were created, their creators put them through monstrous tests. Eventually, they fled, realizing what was happening. They flew accross space for weeks and finally arrived at a planet inhabited by a multitude of species, including the dragons. When they inhabited the planet, the Allsies attempted to take it for their own and started a war with the dominant species: the dragons. After many millenia of war, a peace treaty was signed and the Allsies and Dragons lived in co-existence from then on, that is to say that they found ways to help each other survive. Over time a great friendship was forged between the Allsies and the Dragons. The Allsies taught the Dragons about the art of blacksmith and weapon producing, and the Dragons taught the Allsies how to manipulate the elements to their will.
After 3 billiion years, a Ledrai Allsie, the first in existence rose. 7 billion years later Hera Ledro became a Ledrai Allsie in a full-scale battle with his brother, Sukani. In another 4 million years, Sukani used a form of mind control on his brother, and used Hera Ledro to destroy Allsieda. The planet was destroyed and only the Dragons, Hera Ledro, and his brothers that were off-planet at that time survived. There are now only 10 Allsies left, all male. Hera Ledro directed the Dragons that consented to follow him through a wormhole that was created when his planet was destroyed. They arrived on the planet Earth...
Personality
Reckless and naive. Jake loves to fight (just like his Allsie and Kariyu-shina ancestors) and has a powerful sense of justice. He is humorous very often and enjoys to play pranks. Though just, he is very trusting by nature, though not to the point of foolishness. He loves everyone and everything about nature and will do anything to defend it.
Fighting Style Prefers to use Tae Kwon Do, though is fluent in Allsie and human martial arts as well (as Hera Ledro is still alive and has been teaching him). He prefers to use pure energy chi attacks, though he is fluent in other elemental abilities as well. Full potential has yet to be unlocked.
He focuses mainly on strength and power, though he is not slow either. His strength is greater than that of Hera Ledro, his Allsie grandfather (who isn't actually that physically strong), though his speed is significantly lower. His power is very potent. It is very strong, and a blast from his hand can easily create a medium-sized crater. One of his beams can (depending on the energy output) demolish a mountain (this would take a fair amount of energy, almost his limits). Do not mix potency and power, as power is the original strength of the blast, while potency is the potential it has as well as the power behind it.
Weapons
Primary Weapon: Soul Shredder This is a powerful, golden broadsword of which has been used by legendary warriors over countess ages. It can not be broken, for reasons unknown, and is used to channel restless souls into the next world. It is ever sharp and enhances all fire-type abilities. For some reason, it is very light...
The blade is a shimmering gold with a series of stripes down the middle hued into a light, glowing blue. The hilt is silver and has a copper pommel. The sheath that hangs off of Jake's back is colored blue.
Secondary Weapon: Sol Ray (as in Sol, the Sun) This is a long bow made out of many different materials, mostly made of Yew wood though. It has a frame on the handle made of adamant (diamond). The ends of the bow are also coated with adamant, making it bendable, yet near-indestructable. The arrows are coated with adamantium: a metal made with steel and diamond. They have an adamant arrowhead and feather fletchings. They are fast and light, making it easy to reload.
Magic
Like his grandfather, Hera Ledro, Jake does not use magic, but manipulates the elements to achieve his ends.
Jake's most prominent form of manipulation (being a Dragon) is fire. This is well above average and is seen as fireballs, columns of magma, waves of fire, and many other forms. This, due to his Dragon blood, takes little energy and effort. He can also breathe fire when in Dragon form.
Lightning is Jake's second best form of manipulation. It is slightly above average, and he can form balls of lightning and bolts with little effort, but a fair bit of energy.
Earth is Jake's average and somewhat-good form of manipulation. He forms columns and spires with little difficulty, but with a fair bit of energy output.
Wind manipulation is fairly weak, and is below average. Though he can perform the act of creating tempests and hurricanes, as well as gusts, he does it with some difficulty and much energy output. Easily below average, though his instructor, Lania Ledro is much more accomplished.
Water manipulation is extremely weak, far below average, and is near impossible for him to produce a tendril of water, let alone an icicle spike. Though he can do it, it takes much energy and much effort.
Jake is extremely adept at performing pure energy attacks. He melds the energies that are emitted by his manipulation and melds them into beams, blasts, balls, and waves of energy. The balls explode, the blasts hiht hard, the beams push the enemy away (while they sustain damage), and the waves cut or repel enemies. He is also able to make a fairly strong, though energy consuming barrier. It takes a fair deal of energy however.
Transformations and Transf. Descriptions
ATTENTION: THESE TRANSFORMATIONS DEPEND ON WHICH FORM JAKE IS IN. THEY ARE NOT ACCUMULATIVE UNLESS HE IS IN THE SAME FORM (i.e. if Jake becomes a Kame Kariyu-shina 2, then turns into Dragon form to become a Kame Dragon 2, there is no accumulation of power.)
Kame Kariyu-Shina 2 2nd Transformation. Hair elongates and sharpens. Facial features also sharpen, giving a somewhat angrier look. Becomes more aggressive. Abilities enhance x2, speed enhances x4, and strength enhances x2
Kame Kariyu-Shina 3 3rd Transformation. Hair elongates, falling down to the hips in spiky tendrils. Abilities enhance x3, speed enhance x4, strength enhance x3.
Kame Kariyu-Shina 4 Hair returns to KKS1 size and becomes jet-black. His body mass increases slightly, covered with golden fur. Becomes calm and cool in this form. Abilities enhance x5, speed enhance x5, strength enhance x7.
Dragon Transformations
Kame-Dragon Main scales shine gold. Belly scales shine silver, and spines along the back and claws turn a deep copper. Same stat increases as Kame Kariyu-Shina.
Kame-Dragon 2 Same general appearance as KD1, with longer and sharper laws and spines. Same stat increase as Kame Kariyu-Shina 2
Kame-Dragon 3 Copper spines erupt along his arms and legs (through the middle section) along the outer arm. Claws elongate and sharpen further. Same stat increase as Kame Kariyu-Shina 3
Kame-Dragon 4 Main scales turn a dark blue, while belly scales erupt into a flashing gold. The body mass increases slightly, but spines do not retract. Same stat increase as Kame Kariyu-Shina 4
Personal History
Jake was born as a fraternal twin to his brother Boromyo. They seemed to strike out to Hera Ledro, who had been watching his human-Allsie bastardized descendants closely. Eventually, Hera Ledro took to training his grandsons, trying to unlock their power. Eventually, they were very skilled in everything that he and his brothers taught them.
Over the years, Hera, with the consent of Jake and Boromyo's parents, had them go through rigorous training and increased their power exponentially. By the age of 7, Jake was as powerful as Hera, with Boromyo close behind. At this age, he had already become a KKS1, and by the age of 10 he was a KKS2. Even though he and Boromyo were so powerful, their potential was still enormous. There was no way that Hera could unlock their full potential, even if they hit their forties! They were amazingly powerful.
About 10 years after birth, Boromyo felt jealous of the progress Jake was making and rebelled. He was taken in by Hera Ledro's brother Sukani Ledro and was shown true evil. Jake tried to stop this, and was almost killed in the process. Hera Ledro managed to save Jake, and kept him safe while he healed. Eventually, Hera continued to train Jake. Jake swore that he would get his brother back, or die trying...
Name: Granite Grip (or just Grip)
Race: Gargoyle
Age: 1337
Weapons: Claws
Height: 2 meters (4 if he folds out his wings)
Weight: 854 kilos
Armour: Himself
Skills: Potence, Fortitude, Viseratica, Protean, Auspex, Celerity, Daimoinon, Presence, Serpentis, Quietus, Obfuscate and combination disciplines
Eyes: Emeralds
Hair: n.a.
1.
A gargoyle basically looks like a statue made from of black stone, although it is quite deceptive he is vampiric in nature. It has two wings on his back which are fold up most of the time during battle and mostly used to fly from one place to another.
His 2 heads is doglike, a bit like Cerberus in the Greek myth. He is quite broad, about 2 meters around the chest (if you were to ignore the wings on his chest) the heads have spines on top which go down the back and then onto the guys 2 tails which are about 3 foot long. He isn't really dexterous but his strength more then makes up for this "lack". Because of his 2 heads and tails he is utterly repulsive (well to most humans anyway) But at the same time this makes him look very very scary this is most often enough to dissuade most opponents from attacking him how ever he can always use the power dread gaze to dissuade most of the remaining opponents from attacking.
2. History:
History of the gargoyles in general:
In the middle Ages, soon after the destruction of Saulot, the Tremere clan found itself surrounded by its enemies... The Inconnu, Werewolves, jealous Mages, the Tzimisce... The proud, young clan didn't really have to bother with the Werewolves or the Mages. The first weren't great in numbers and the Tremere knew all about the second's tactics. After all, they were dealing with the thing they had been earlier. But the real enemies it had to face were the Inconnu and Clan Tzimisce. The Inconnu were angered by the death of "The greatest and wisest of all Antediluvians", Saulot, and the Tzimisce were angered by the presence of a competitor-clan in their "neighbourhood".
They were facing two totally different threats. The ancient vampires of the Inconnu, who used their highly specialized disciplines against the young clan with deadly efficiency. And the Tzimisce, who had their vozhds and szlachtas to help them (war and guardian ghouls whose fighting abilities are multiplied by the treatment the Tzimisce give them by using their discipline, Vicissitude). Tremere himself had the powers of Antediluvian, and could have easily resisted the Inconnu, but the Tzimisce were another thing... Their Antediluvian was still awake. They had more Elders than the Tremere had. They had armies of their Ghouls. And the worst of all, as the Tremere quickly found out, Tzimisce Antediluvian had an Awakened Avatar, which meant that he had the ability to use magic, just like Tremere himself.
The Tremere needed a force that was able to face the threat the other clan posed. By using great magical rituals, the Tremere created an artificial creature. It was created by mixing Nosferatu blood with Tzimisce blood and covering a statue with this mixture, and then, by using the magical powers and blood of the Antediluvian himself, gave it life. The eyes of the statue opened. The mouth opened also. The statue originally was a six-armed warrior, but to the Tremere’s' surprise, the stone moulded itself to the shape of a "normal-looking" humanoid creature with spiky skin and wings. It looked at it's creators with newfound intelligence. The Tremere Lord quickly dominated its still-shaping mind, and forced it into his servitude. He smiled diabolically and told it to "go forth and multiply"... So it did.
It attacked the near-by villages with rage and embraced new vampires with the speed which made even the Tremere a bit afraid of them. But the Tremere Antediluvian was happy, for he still maintained control over the First One and through him, all his children. The Antediluvian smiled again, as his army of gargoyles tested their wings and flew to his castle just in time to save it from destruction by the attacking Tzimisce Force. The First One was more powerful than anyone had expected. He possessed the powers of a dozen of Tzimisce's best War Ghouls. The battle was turned.
The war raged on, and the Tremere survived it as winners. The gargoyles served Tremere and his children with great loyalty. The First One was the only one capable of creating a childe, for those of the "second generation" had too weak blood. But then, Tremere fell into torpor. The gargoyles were under his mental control, which met that they were set free. But this didn't happen. Once the Antediluvian closed his eyes, all the "second generation gargoyles" howled in pain and turned into dust. Only The First One survived the lack of mental control. It flew to its master as soon as it could. And stood next to his chest, guarding it with his life... The Tremere Clan was once again without its' "muscle", and without a defender, so the Council of Seven decided to repeat the Antediluvian's ritual and create another Gargoyle. The ritual worked again, but the council noticed, that the created gargoyle was unable to create progeny and was far weaker than The First One. And that one person could control only one gargoyle a time. If the controller died or lost control over the creature (by falling into torpor or something like that, because they found themselves being unable to end the mental control), the Gargoyle turned into dust. So it the Tremere couldn't gain a potential army, at least after they found out, that no Tremere of the Eight Generation or higher (ninth, tenth, eleventh...) could create a Gargoyle. That was the end of the armies. But the birth of the Gargoyles.
The creation of a Gargoyle is well kept secret amongst the Tremere these days, and only the most powerful of the clan know how to do it.
History of Granite Grip:
When the first gargoyle came forth from the infernal Cauldron that was there unholy womb Tremere Himself called this gargoyle Granite Grip and he was the first gargoyle to hear the words “Go forth and multiply”, And that he did before the night was over he had created 5 children. He followed the orders of his master tremere for many years But in the on his 250<sup>th</sup> birthday he decided he had enough… And he escaped the house hold of house tremere, before going to the ground and waiting for 100 years in torpor. When he had awoken from that sleep it was time for him to ensure a power base, he quickly ghouled a number of servants and took refuge in an old abandoned castle near Prague. Here he lived quite comfortably and was even accepted in Elysium where he secured quite a powerbase and sired another 50 of progeny. These how ever were requested to serve him as a body guard for when Tremere’s servants found him. It was during this time he mastered most of the disciplines he has to day, and when the tremere came he was ready for them. His private army combined with the forces from the allied primogen quickly decimated the army, although at quite severe losses, After this battle he discovered the secret of diablery, and after devouring the souls of Tremere’s servants and he found himself feeling more powerful then before. After this victory he left Prague to vanish out of history and although sightings have been reported he and his coterie were never caught although the tremere certainly tried…
3. Weapons:
Abilities:
Some basic vampiric rules and abilities
- Should a vampire drink your blood you become for some unknown reason so intoxicated that you’ll do nothing other then just hang there in his arms, this however has been known to be resisted by creatures with superior strength of will.
- Grip can fly using his wings at speeds up to 40 mph.
Potence 9 •
This Discipline defines the superior strength that vampires possess. This additional physical might allows great feats to be accomplished, far beyond what a normal mortal would be able to perform. Potence allows vampires to jump and leap great distances, lift greater weights, and inflict greater harm upon objects and individuals when they are punched or hit. Grip has mastered this discipline to such great heights that he can pick the “empire state building” and use it for weight when he feels like pushing weight.
Protean
1 • Gleam of Red Eyes
the vampire may see in the dark. When she is using this power, her eyes glow emerald green. This change takes one post to complete.
2 • Wolf Claws
By expending some blood the vampire may grow large talons on each fingers making the wound they cause very very lethal and making it difficult to heal them due to the vampiric energies that still infest the wound.
3 • Earth Meld
by spending some blood, the vampire may sink into the ground, gaining shelter from sunlight. This doesn’t only works on earth; this power may be used on concrete, asphalt, and similar substances.
4 • Shadow of the Beast
by expending some blood Grip can change into either a wolf or a bat.
5 • Form of Mist
By expending some blood Grip can change into a mist this mythical nature of this power means that the mist can not evaporate or be blown apart however it can move the mist around.
6 • Adaptability
The vampire may survive and function in a particular extreme environment, such as extreme cold, underwater. Upon learning this power Grip chose Underwater for should he ever need to hide from the tremere they would never think to look there.
6 • Flesh of Marble
The vampire’s skin, while retaining its usual flexibility, is as hard as stone, and she will take only half-damage from everything except fire and sunlight.
6 • Earth Control
The vampire may move around in the earth, as if swimming in it.
7 • Homunculus
by pulling some flesh from the back of her mouth, the vampire may summon a three-inch-tall copy of herself, which has a personality that is a warped version of her own. This creature is most useful as a scout and for other similar uses how ever it is very easy to destroy and can only exist for three hours at most. However due to its small size it is very difficult to spot.
7 • Form of the Ghost
by spending a blood point, the vampire can become insubstantial. The vampire’s appearance doesn’t change, she can move as if real, she is not affected by gravity or wind, and she may pass through solid objects.
8 • Movement of the Slow Body
The vampire may move at an inch per minute, even if she is staked, or would otherwise be unable to move. Auspex
1 • Heightened Senses
the vampire can sharpen any or all of her senses, at will, for as long as she wants. However, traumas caused by sensory overload (IE very bright lights, loud noises, etc) while in this state last much longer. How this comes into play is decided by the other players, who may describe details more fully. The vampire will also sense things that she would otherwise not sense, that might be important.
2 • Aura Perception
The vampire may read the aura of another. He has learned what the colours mean and is able to see the shifts as the target goes from one feeling or the next he can use this advantage in an nearly infinite number of ways the most common being that it is difficult to lie to him and that he can see the shifts in an opponents aura right before he attacks… This power also allows for minor classifications of opponents auras of vampires are for example much paler than others. Fortitude
9 •A type of supernatural toughness and vigour which allows Kindred extra advantages in resisting the harm to which their kind is especially vulnerable. All vampires have a powerful constitution, and are able to shrug off the injury inflicted by guns and weapons of all sorts. However, most are very susceptible to sunlight and fire, and are easily harmed by them. Those with Fortitude are not easily bowed by even these elemental forces, and are even more resistant to "normal" injuries. He has this power on such a high level that trips from one side to the street to the other and fireballs are easily survivable… they still hurt they just aren’t fatal.
Obfuscate
1 • Cloak of Shadows
the vampire may be unnoticed by most, by hiding completely motionless in a shadow, or in a place that puts an object (not necessarily an object big enough to hide behind) between herself and others who might see her.
2 • Unseen Presence
The vampire may go unseen, and even be subconsciously avoided, by others. This power means that should grip be walking around in a night club people will make way form him even though they cant see him and don’t even know he’s there.
3 • Mask of the Thousand Faces
the vampire may assume another appearance. This is only in the minds of others, and often others will see different forms. The success of the power allows Grip to change his appearance accordingly…
4 • Vanish From the Mind’s Eye
the vampire can disappear from view. If the vampire leaves promptly after this power is used he has a good chance the target forgets he was ever there.
5 • Cloak the Gathering
Until this level of mastery is attained one can only hide ones self how ever after this power he can for example cloak himself and the party by using the “vanish from the mind’s eye” power. Visceratika
1 • Whispers of the Chamber
The vampire can detect all others within an enclosed area the size of a large apartment, even if they are using other disciplines to hide. How ever to detect people with those disciplines he could best use the discipline of auspex.
2 • Skin of the Chameleon
by spending some blood, the vampire can make her skin adopt the texture and colour of her surroundings making it very difficult to spot Grip.
3 • Voices of the Castle
The vampire can detect all others within an entire building, or other enclosed area, even if they are using other disciplines to hide. Again the discipline of auspex is better suited for “cloaked” individuals.
4 • Bond with Terra
by paying some blood, the vampire may sink into earth, stone, brick, asphalt, etc. However, the vampire is only directly below the surface, and her outline can be seen on the surface. There for He uses earth meld more of then than this power.
5 • Stonestrength
The vampire feels less pain and could still perform complicated actions with any reasonable degree of success should for example grips leg have been cut of, and her damage taken by fire is cut in half This power is cumulative with “skin of marble”.
6 • Rockheart
All damage done to the vampire by penetrative weapons is cut in half, and unless an attacker has a lot of strength (like being able to lift 600 kilo’s); staking the vampire is not possible.
6 • Dark Statue
The vampire is physically unaffected by sunlight, however the disadvantage of this power is that she turns into a stone statue while doing this and can therefore not move. Celerity
Grip can move so fast that he can launch salvos of blows or empty an entire magazine in the blink of an eye he can also use this power to run at incredible speeds and if he wasn’t as big and heavy as he was he should be able to walk on walls due to the speed at which he is moving. (Need less to say he can dodge attack and use disciplines in the same blink of an eye, and his attacks become very difficult to dodge if someone doesn’t have lighting reflexes or some similar power)
Daimonion
The powers he gains below the sixth level all have to do with the inert weakness’ of mortals (for example being able to find out who has sinned and the like) how ever he doesn’t use those because he feels it is against “proper manners” and would make him as bad as the tremere. However he has learned the discipline because at a high level of mastery one can become entirely immune to an object of his choice. He chose hammers and this protection exceeds in a limited manner to all weapons which trust to a hard blow and bone shattering force to inflict damage (like bats, maces and flails and the like.)
Presence
1 • Awe
The vampire can make others attracted to her. The effectively of the discipline depends on the number of people in the surrounding area. With only 5 people this is simple to do but however at 20 or 30 people it becomes much more difficult.
2 • Dread Gaze
The vampire can adopt a threatening presence against a victim This makes the person flee in terror and if this power is successful the targets new priority in life is to get as far away as possible. Should grip manage to corner the victim it will most often start begging for its life or roll up into a ball and hope he goes away. Serpentis
1 • Eyes of the Serpent
The vampire may paralyze anyone with whom she makes eye contact, for as long as eye contact is maintained. However this takes very much effort to maintain if the victim is supernatural. When this power is learned the eyes of those who learned it turn in though the eyes of a snake however this is not very visible on Grip for his eyes look like the gemstones emerald but if you look closely you will see a shading effect in the area’s where a snakes eye is black.
2 • Tongue of the Serpent
The vampire may change her tongue into that of a serpent, being about eighteen inches long and forked. This tongue can inflict cuts with the razor edges of this appendage however the damage of this tongue while formidable is nothing compared to the brute strength of his muscles and therefore he uses it mostly as a distraction and for feeding. This should be considered equivalent to the Kiss, including the pleasure caused in those on whom it is used. [FONT=Times New Roman, serif]3 • Skin of the adder
by calling upon her Blood, the vampire may transform her skin into a mottled, scaly hide. A vampire in this form becomes more supple and flexible. This power also boosts Grips already formidable defence with an extra layer of armour and increases his dexterity by a little, due to the changing of the bones and skin tissue. But the main use of this power is to lessen the effect of fire damage against grip. When this power is activated his skin becomes all serpent like, although if you see him in darkness or under the power of obfuscate you probably won’t notice.[/FONT]
4 • Form of the Serpent
This power (as its name suggests) allows the vampire to change shape into a serpent in this form his hearing is less lessened and but his nose becomes much more powerful and he changes shape into the form of a snake he is able to move through tiny holes in this form, this form is a good 10 feet long and weighs as much as Grip’s “human”.
5 • Heart of Darkness
The nature of this power is that it allows the vampire to remove his own hart and place it in a jar, this renders the vampire “unshakeable” and reduces the chances of him frenzying. This heart is often buried or otherwise hidden for should someone find it the vampire in question is completely at that persons mercy, the hart (should you ever find it) is only destroyable through either fire or sunlight and this will have the corresponding effect on the vampire (turning him to stone of doing considerable damage respectively). (Grips hart can be found on the bottom of the pacific in a stone chamber about 10 miles below the see surface…) Quietus
1 • Silence of Death
By spending some blood, the vampire may create a zone of a twenty-foot radius around her, within which no sounds will be heard, and no one will hear anything. She herself will only hear sounds made outside the zone.
2 • Scorpion’s touch
By bringing a point of blood to the palm and touching a victim with it, the vampire may reduce her general health and ability to take wounds, a minor cut might start bleeding profoundly, the success of the discipline depends on the original stamina and how much you want to reduce it, however if enough success is made the changes are permanent. [FONT=Times New Roman, serif]3 • Dragon’s call
this terrible and recently rediscovered power allows a vampire to drown her target in his own blood. By concentrating, the vampire bursts her target's blood vessels and fills his lungs with vitae that proceed to strangle him from within. The blood actually constricts the target's body from the inside as it floods through his system; thus, it works even on enwreathing Kindred. Until the target collapses in agony or death throes, this power has no visible effect, and many vampires prefer it because it leaves no trace of their presence. The power must however be activated close by and with in an hour of contact, and some of the most resilient creatures (were-wolves for example) have been known to survive this great and terrible power. [/FONT] [FONT=Times New Roman, serif]4 • Baal’s Caress the penultimate use of blood as a weapon, Baal's Caress allows the vampire to transmute her blood into a virulent ichor that destroys any living or undead flesh it touches. In nights of yore, when vampire led the charges of Saracen legions, the Assassins were often seen licking their blades, slicing open their tongues and lubricating their weapons with this foul secretion. [/FONT] [FONT=Times New Roman, serif]Baal's Caress may be used to augment any bladed weapon; everything from poisoned knives and swords to tainted fingernails and claws has been reported. [/FONT]
5 • Taste of Death
A refinement of Baal's Caress, Taste of Death allows the vampire to spit caustic blood at her target. The blood coughed forth with this power burns flesh and corrodes bone; some vampires have been reported to vomit voluminous streams of vitae that reduce their targets to heaps of sludge. This does comparable damage to “Baal’s caress” (see the level 4 power)
6 • Blood Empathy
The vampire may leave her current emotions in the blood of a vessel or himself, and these emotions emerge in any vampire who drinks from them, for one day per pint of blood imbibed. Grip uses the often with the emotion of fear so that he may have an even more easy picking on his targets. Combination disciplines
So What?
Presence 2, Fortitude 2
the natural Vampiric resistance to authority is reinforced by supernatural toughness to give rebels a chance to resist emotional manipulation. Should anyone fail to use any power that tempers with emotion and fail to use it properly it backfires on them…
Tipping the Hourglass
Celerity 3, Fortitude 2
some vampires have learned to channel their incredible speed over the course of hours rather than moments. While at any moment they move more slowly than they certainly could, they are able to sustain extraordinarily fast movement for much longer than the blood expended would suggest. He can use the speed granted by Celerity over the course of hours to an entire night this makes him slower at certain times while it also allows for longer bursts of speed.
Annihilating the fall
Potence 4, Fortitude 4
While most Kindred do not fear falling relatively short distances, very high falls can be a serious problem. To get around this Kindred can learn to channel the energy of her fall and release it away from their body safely. The damage is lessened to the extend of the powers of strength and fortitude, this meaning (in grips case) he is practically immune for falling damage (why he didn’t just fly away is something I still don’t get)
King of the hill
Potence 2, Presence 2
This power basically means s that it is impossible to move Grip (unless he wants to). If you hit him with a ten ton truck the truck will crash and buckle around him but he is still standing there… And due to his toughness and his power of fortitude he’ll probably walk away unharmed… The truck will be totalled…
Igniting the Righteous Rage
Potence 3, Presence2
Those Kindred who explore and understand their inner rage understand equally well how to ignite it in others through violence.
Burning Wrath
Grip glows red upon activation of this discipline and his fists deal what grip likes to think of as "aggravated damage" which enables him to ignore physical immunities.
Flesh wound
Any wounds Grip sustains are immediately "cloaked" they are still there, you just don't see them, this of course is very unnerving for the opposition as there best attacks are (or appear to be anyway) utterly pointless.
The unseen strike
Grip can attack at his full potential without (like normal vampires) becoming visible in the process. Needless to say this is a very scary prospect and if they survive the first hit they will quite often be on there guard to stop this from happening.
The shockwave
this is one of grips inventions and there fore the quite unimaginative name, this power allows Grip to hit the air in front of him (or for best results clapping his hands) and then create a shockwave which knock opponents of there feet and uproots trees and the like this is a very cinematic power and Grip like to use it in tight spots.
Mental wall
This power allows Grip some manner of privacy, His mind can not be read, and if one were to read his aura it would say something like "critical error cannot be read" This power also bumps up his already considerable skill in obfuscate to the level that all but the most powerful mages with the appropriate spells can't detect him.
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