I finished The Chronicles of Chroisen 2 with one of the Templar class, the "Soul Slayer". Now I will try to be it again with another class since my Templar is only Lv 80.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Just recently finished playing Final Fantasy XV: Episode Duscae and on the whole, I pretty much enjoyed it. I would have liked for there to be a few more side quests added and I was a bit miffed that I couldn't talk to the people wandering around the Chocobo Ranch. It would have also been nice to be able to defeat Deadeye without the need of a summon. Considering that exploring the battle system was integral to the demo, it seemed a bit of a let down.
Otherwise, I liked the seamless way you were able to explore the area. I thought the characters were fine enough in consideration to the restrictions of a demo, and although I found some of the battle system mechanics awkward, I thought it was interesting and showed promise.
Just before that was Assassin's Creed 3 (yes, I'm a few years behind). That game I did do 100%. The game was excellent as far as story and gameplay went. And to see how the assassin's kayfabe altered the course of American history is a nice touch. It was a lot of fun and I totally recommend it.
To quote Adam Sandler in Billy Madison, "a as simple no would have been nice".You madman.
Also, what a coincidence! I just finished up Ass Creed 3 a few days ago too, though it was more a proper replay after having not touched it in like five years now. I still enjoyed my time with the game, but I'm not as fond of it as you given how unpolished it still feels, how aggravating and obtuse a lot of the optional objectives are and the general game design.
Other Assassin's Creed games wisely keep the R1 and X system in place as a means to free-run. That extra X button means I can choose to snap out of free-run mode and just let my character naturally jog without inexplicably feeling the need to stick to and climb everything he sees. But this game removed that extra button and streamlined it so that Haytham and Connor are always free-running. This bugged the shit out of me, especially when thrust into those fidgety tailing or chase sequences, because my character in his infinite wisdom would decide to scale up the nearest obstacles as opposed to just avoid them entirely. Then there are the horses, which are an exercise in frustration, because if my steed does so much as come across a tiny bit of uneven surface, it comes to a crashing halt and sticks to the spot, turning round as fluidly and elegantly as a wooden barge on treacle. That's always a lot of fun when I'm tailing someone on a horse.
The actual main story assassination missions are nothing special. I would have preferred it if the game just told you to look for X (use Eagle Vision if you must) and then kill them, but Ass Creed 3 is too content to dress it all up in a semi-scripted way that I generally have no actual choice in how I approach each mission. The only replay value is to try and fulfill the more annoying, arbitrary optional objectives as opposed to replaying each mission to see what alternative opportunities could be found. The Thomas Hickey assassination for example just literally involves pressing a button to avoid getting hanged and then run forward and press the square button to stab him before George Washington gets a bayonet to the face. Benjamin Church is already lying down bleeding on the floor, so all I have to do is literally walk up to him unopposed and press a button. It's hardly a rewarding experience, which is why I do prefer how games from Unity on have handled it. Just tell me who the target is and let me loose to do it.
The best part of the game are the side content. Skulking around dilapidated, labyrinthine underground tunnels can be a tense, claustrophobic experience, peppered with some welcome simple puzzles to test your reading comprehension. Liberation missions are short and sweet (maybe a bit too short). The array of Homestead missions are great and while nothing groundbreaking, are a great way to gradually get to know some tertiary characters and see your base of operations slowly develop into a village. Hunting wasn't my thing, but I can see how it can appeal to other players. The naval missions are pretty solid and reminds me that I should probably remove Assassin's Creed IV: Black Flag from my backlog. The Peg Leg side missions are a joy and my personal favourite is the one that takes place in the decrepit Edinburgh Castle in Jamaica.
I highly disagree with you on the story. I think the story is some of the weakest I've ever seen in the series.
Connor randomly has a strop and yells at Achilles like an ungrateful brat, asking the old man what he's ever done for him. I dunno, mate. Maybe Achilles trained you and gave you everything you need to survive and prosper as an Assassin? The writers could have done anything else to show off Connor's frustration with Achilles for having given up on the Brotherhood after the events of Rogue without painting him as an ungrateful idiot.
Connor also blows up in front of Washington and Haytham when he discovers a Patriot plot to forcibly massacre his tribe on suspicion of their sympathies for the British...only to come back shortly afterwards to help lead the Patriots in Chesapeake, because apparently he's a one-track mind and can only think about hunting down Charles Lee. So what if Washington was going to commit genocide on your people, Connor. At least he's not Charles Lee.
In fact, that's Connor throughout the whole game. He is everyone's useful idiot and he will happily be a useful idiot (though why are these generals happy with allowing some random chump to lead their armies at such pivotal occasions?) so long as he finds Charles Lee, because killing Charles Lee will solve everything apparently? Connor sounds like a man capable of introspection and critical analyses of his current socio-political situation, but his actions barely ever reflect this. His Forrest Gumping around famous battle after famous battle seems to lack any sensible narrative purpose behind it all.
Desmond...good grief. Yes, one of the world's most wanted men can easily fly around the world and infiltrate Manhattan as well as a Brazilian stadium in the middle of a game without so much as setting off alarms despite dressing up so conspicuously. The whole ending is an anticlimax. They clearly rushed this one.
Oh, and my horse in the middle of a chase mission was half-stuck inside a house once. Thanks, Ubisoft.