How big of a deal is loot in gaming?
Some games like Too Human focus a lot on loot collection. Every enemy drops multiple weapons, armor, money, health, and about a half dozen other things. Games like Fallout 3 really don't have almost any loot collection. Raiders die with a few rounds of ammo, a busted up weapon, and some tattered armor. Usually those items are used up in the repair of other items. Other games have weapons with special enchantments or affinity to certain enemies or situations...
What's you're preference?
Should it be a big focus in every game?
How could it be a better feature?
Some games like Too Human focus a lot on loot collection. Every enemy drops multiple weapons, armor, money, health, and about a half dozen other things. Games like Fallout 3 really don't have almost any loot collection. Raiders die with a few rounds of ammo, a busted up weapon, and some tattered armor. Usually those items are used up in the repair of other items. Other games have weapons with special enchantments or affinity to certain enemies or situations...
What's you're preference?
Should it be a big focus in every game?
How could it be a better feature?