Mafia Game

Yay! ^_^

Sho Minamimoto
Mitsuru Kirijo
Lacey Mosley
Ike
Mitsuki
Cardiac Kid
Rincewind
Sabriel
Reaper_JackWest

*Oliverskz

That makes a total of 10, enough to start a decent game with.
 
I disagree with the notion that the Roleblocker tends to complicate things.

Speaking from the experience of having played over a dozen mafia games at various forums, the Serial Killer ability generally "complicates" things more than the Roleblocker does. In fact the Roleblocker is a pretty basic ability, compared to most.
 
I vote for the dissolution of the "Roleblocker". The only thing that needs elaboration on is if the Serial Killer would get to talk to the Mafia, Townspeople, both, or none of them.
 
I agree. I think the Serial Killer should be allowed to talk to the Town.
 
I agree. I think the Serial Killer should be allowed to talk to the Town.
That is a vigilante.

Vigilante is a person who can kill at night and is on towns side.

Serial killer is a person who can kill at night but is on his own team.
 
Fine then, he plays both sides and never makes his true motives known. He will speak to both the Mafia, and the Townsfolk as if he was one of them, and still make his choice every night.

Sounds devilishly fun.
 
Fine then, he plays both sides and never makes his true motives known. He will speak to both the Mafia, and the Townsfolk as if he was one of them, and still make his choice every night.

Sounds devilishly fun.
Nah, that'd never work. First, townsfolk aren't aware of who their fellow townsfolk are, as town isn't allowed to communicate with anyone at night (unless their ability is mason).

Second, the Serial Killer wins the game when he is the last man standing. Thus, if Mafia knows who the serial killer is, they'll just kill him off Night 1. :neomon:
 
Then I propose the idea of two of them. One of the side of the Mafia, and one of the side of the Townsfolk.

Mafia Serial Killer is only allowed to kill Mafia.
Townsfolk Serial Killer is only allowed to kill Townsfolk.

In order to to kill the Serial Killer off on each team, the Mafia can guess, and kill one of their own people, and vice versa. Or, the Mafia could just get really lucky and have the Townsfolk kill off the Mafia Serial Killer.

Still sounds devilishly fun.
 
No. One SK. Talks by day. Quiet by night other than when he/she makes his choice. Discovered if investigated by cop. That is all.
 
Discovered if investigated by cop.
I'd advice against that, actually. And personally, putting a serial killer in the game, plus the fact that there wouldn't exist a roleblocker, means that there will exist some in-balances within the game.

Example, you guys plan to start with 10 players. Mafia kills once at night, plus Serial Killer kills at night, plus the lynch during the day, meaning that 3 players are killed each day/night. Meaning that the game is over by Day 3 at most (and in all likelihood over by the end of Day 2), regardless of "how well" everyone plays. This is ridiculously too soon for a mafia game to end (assuming both teams play equally; I've experienced games before where Mafia or Town completely gangrapes the opposing team)

If you guys still insist on a serial killer, I highly recommend either a roleblocker or a bulletproof (cannot be killed at night) be implemented within the game.
 
I'd have to agree with Bill on this. It makes logical sense, and it would even things out a bit. Though, it would also have to be decided if the "Roleblocker" would be in contact with the Townsfolk, or the Mafia.
 
Well, if the roleblocker is called the mafia's prostitute sometimes... I would say he/she should be in contact with the mafia :wacky:

I'mma get a discussion thread up in S7S shortly, then we can post/vote there. And keep it organized I hope :ahmed:

One serial killer who doesn't talk to anyone would probably be best as well. If the cop accuses the serial killer, s/he would simply be treated as a town member, because the cop is asking if s/he is a mafia member. And technically? they're not. :mokken: Sound about right? :hmmm:
 
...Omg, what language are you guys speaking? @_@

I'm so lost, so just give me an easy role and tell me what to do and that'll be that. xD
 
.... perhaps I should post an easy to understand guide as well :hmmm:

I'll PM the jobs of course, as posting them would kinda ruin the game :wacky: If anyone really doesn't want an intricate role, rather than posting, PMing might be smart and I can make sure you get townsfolk or something like that XD
 
Well, if the roleblocker is called the mafia's prostitute sometimes... I would say he/she should be in contact with the mafia :wacky:

I'mma get a discussion thread up in S7S shortly, then we can post/vote there. And keep it organized I hope :ahmed:

One serial killer who doesn't talk to anyone would probably be best as well. If the cop accuses the serial killer, s/he would simply be treated as a town member, because the cop is asking if s/he is a mafia member. And technically? they're not. :mokken: Sound about right? :hmmm:
In most games I've done where there exists a Serial Killer, the SK typically shows up as "innocent" when the Cop checks them. This is to further increase the SK's chances of winning (since being by himself his chances of victory are slim). As well, the Cop can technically only see if people are "Town" or "Mafia." And SK obviously doesn't fit under either category.
 
If we are PM'ed then How will we know whos in the Mafia and who's not? We cant communicate with people we dont know...
 
Yeah, that's what I meant. I kinda rambled and made things confusing, sorry. :gonk: It aaaaaaaaaaaaall made sense in my head, and that is where my problem is. >.>

Anything else to be said/added before I start typing this up then? :awesome:

Edit: If you are Mafia (and possibly roleblocker), you will know who the other mafia members are. If you are Cop/Doctor/Serial Killer/townsfolk, you won't know anything other than your own role.
 
Nope, not too late at all! :yay: I haven't posted the proper sign-ups yet, even. For the first round at least :hmmm: Don't know if I'll continue running this or get to play too :wacky:
 
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