VillainFan42
Ex-Soldier
There are two things I have an unhealthy obsession with: Final Fantasy and lists. So, having played every main series Final Fantasy game, I decided to organize them in order of quality. I will admit I may be biased in places, and this is mostly my own opinion. I'd love to hear your opinions.
#15- Final Fantasy XIII
Easily the most divisive entry in the series, I will concede that not everything about XIII is garbage. I really do like the combat in this game for all the crap it gets from people who claim it’s nothing but mashing one button, and the linearity isn’t a problem in and of itself. What ARE problems, however, are the incohesive worldbuilding, the unlikeable and annoying main characters (except for Sazh and Fang, they’re fine), the convoluted story that’s so poorly paced that literally half of it involves the characters wandering aimlessly, the unintuitive equipment upgrade system, the fact that the game keeps throwing tutorials at you by the halfway point, and the level-up system that not only pretends to be a skill tree despite being linear but arbitrarily and artificially bars your progress until you make it to the next chapter. And yeah, while I do like the combat system, for most of the game you’re stuck with an incomplete party, most fights early on are really monotonous, and you can’t enjoy the system to its fullest until late in the game. This game is a mess, pure and simple.
Easily the most divisive entry in the series, I will concede that not everything about XIII is garbage. I really do like the combat in this game for all the crap it gets from people who claim it’s nothing but mashing one button, and the linearity isn’t a problem in and of itself. What ARE problems, however, are the incohesive worldbuilding, the unlikeable and annoying main characters (except for Sazh and Fang, they’re fine), the convoluted story that’s so poorly paced that literally half of it involves the characters wandering aimlessly, the unintuitive equipment upgrade system, the fact that the game keeps throwing tutorials at you by the halfway point, and the level-up system that not only pretends to be a skill tree despite being linear but arbitrarily and artificially bars your progress until you make it to the next chapter. And yeah, while I do like the combat system, for most of the game you’re stuck with an incomplete party, most fights early on are really monotonous, and you can’t enjoy the system to its fullest until late in the game. This game is a mess, pure and simple.
#14- Final Fantasy II
Back when the series was new and trying to find its footing, the second installment was an attempt to experiment with the formula and try new things, and I can hardly fault it for that. And it did give us a surprisingly deep story that, yes, does rip off Star Wars wholesale, but does a remarkable job getting across just how horrific war can be, includes a memorable supporting cast, pulls absolutely no punches when it comes to the topic of death, and gives us a legitimately intimidating villain to boot. The gameplay, on the other hand? This game started that whole thing of leveling stats up by doing certain things (attacking to increase strength, for example) but the system is extremely broken and easily exploitable, and to this day, I still have no idea how to increase Agility. If that wasn’t enough, outside of combat you’ll be dealing with constant backtracking and utterly horrific dungeon design. If you really want to play it, it isn’t terrible, but it’s definitely an acquired taste.
Back when the series was new and trying to find its footing, the second installment was an attempt to experiment with the formula and try new things, and I can hardly fault it for that. And it did give us a surprisingly deep story that, yes, does rip off Star Wars wholesale, but does a remarkable job getting across just how horrific war can be, includes a memorable supporting cast, pulls absolutely no punches when it comes to the topic of death, and gives us a legitimately intimidating villain to boot. The gameplay, on the other hand? This game started that whole thing of leveling stats up by doing certain things (attacking to increase strength, for example) but the system is extremely broken and easily exploitable, and to this day, I still have no idea how to increase Agility. If that wasn’t enough, outside of combat you’ll be dealing with constant backtracking and utterly horrific dungeon design. If you really want to play it, it isn’t terrible, but it’s definitely an acquired taste.
#13- Final Fantasy XI
The first MMO of the Final Fantasy series is also one of my least favorites. The reason XI is this low isn’t necessarily because it’s bad. Rather, it’s because this game hasn’t aged well at all since its release in 2003. The plot of the base game is pretty bare-bones (it boils down to the player character doing a bunch of odd jobs and eventually fighting a villain), and even though the story does get more interesting with the expansions, the archaic, user-hostile interface and the overabundance of grinding will ensure that new players won’t have the patience to get that far, especially given how brutal this game is, particularly for solo players. Things like the level down mechanic just annoy me immensely. It’s got its fans, for sure, and veteran players who have been with it since launch can appreciate it, but it definitely shows its age. Maybe I’m just biased- after all, this was the last main FF game I played, my first impression wasn’t very positive, and this was well after I’d gotten into the later MMO, Final Fantasy XIV (more on that later) so maybe I was just spoiled in that regard. It’s objectively a pretty good game… but XIV is objectively better.
The first MMO of the Final Fantasy series is also one of my least favorites. The reason XI is this low isn’t necessarily because it’s bad. Rather, it’s because this game hasn’t aged well at all since its release in 2003. The plot of the base game is pretty bare-bones (it boils down to the player character doing a bunch of odd jobs and eventually fighting a villain), and even though the story does get more interesting with the expansions, the archaic, user-hostile interface and the overabundance of grinding will ensure that new players won’t have the patience to get that far, especially given how brutal this game is, particularly for solo players. Things like the level down mechanic just annoy me immensely. It’s got its fans, for sure, and veteran players who have been with it since launch can appreciate it, but it definitely shows its age. Maybe I’m just biased- after all, this was the last main FF game I played, my first impression wasn’t very positive, and this was well after I’d gotten into the later MMO, Final Fantasy XIV (more on that later) so maybe I was just spoiled in that regard. It’s objectively a pretty good game… but XIV is objectively better.
#12- Final Fantasy
Ah, the one that started it all… barely resembles a Final Fantasy game. I will grant that no series is exempt from early installment weirdness- at the start, Final Fantasy was a glorified unlicensed D&D knockoff- and there is a lot to like about this game. The class system allows for loads of replayability, you can explore the world at your own pace and tackle the later quests in any order you choose, and while the plot isn’t terribly complex, the big plot twist before the final battle still holds up surprisingly well. However, magic- either by poor design or poor programming- is horribly underpowered, most non-boss enemies go down in one hit, taking most strategy out of battle, and due to the way magic is obtained, you will spend a lot of time grinding not to get stronger, but just so you’re able to cast magic you already have access to, thus ensuring you will always be stupidly overpowered. The extra dungeons in the remakes are really cool, but said remakes also take a hacksaw to the difficulty. Then again, the NES original is almost unplayable due to bugs, so take your pick.
Ah, the one that started it all… barely resembles a Final Fantasy game. I will grant that no series is exempt from early installment weirdness- at the start, Final Fantasy was a glorified unlicensed D&D knockoff- and there is a lot to like about this game. The class system allows for loads of replayability, you can explore the world at your own pace and tackle the later quests in any order you choose, and while the plot isn’t terribly complex, the big plot twist before the final battle still holds up surprisingly well. However, magic- either by poor design or poor programming- is horribly underpowered, most non-boss enemies go down in one hit, taking most strategy out of battle, and due to the way magic is obtained, you will spend a lot of time grinding not to get stronger, but just so you’re able to cast magic you already have access to, thus ensuring you will always be stupidly overpowered. The extra dungeons in the remakes are really cool, but said remakes also take a hacksaw to the difficulty. Then again, the NES original is almost unplayable due to bugs, so take your pick.
#11- Final Fantasy VIII
Everything about this game gives me mixed signals. The story is alternately really deep, unique, and full of memorable moments, or a shallow retread of plot elements from the the (far superior and more successful) Final Fantasy VII. Said plot also switches gears completely in the last third, and nothing in the first two thirds seems to get any kind of closure. (i.e. your first mission, in which you try to help a nation achieve independence, is completely forgotten by the halfway point.) The Junction System and Draw System are deep and strategic, but also have an impossibly steep learning curve and are just as broken and exploitable as the system from Final Fantasy II. The cast is a mixed bag between interesting and complex, and bland and forgettable. The villain is truly terrifying, but her backstory and motives are left almost entirely up to interpretation. I did like pretty much everything that involved Laguna, though. All in all, I have serious gripes with it, but ultimately I did enjoy this game, but don’t get the wrong idea, it’s not because I think it’s good or anything, baka!
Everything about this game gives me mixed signals. The story is alternately really deep, unique, and full of memorable moments, or a shallow retread of plot elements from the the (far superior and more successful) Final Fantasy VII. Said plot also switches gears completely in the last third, and nothing in the first two thirds seems to get any kind of closure. (i.e. your first mission, in which you try to help a nation achieve independence, is completely forgotten by the halfway point.) The Junction System and Draw System are deep and strategic, but also have an impossibly steep learning curve and are just as broken and exploitable as the system from Final Fantasy II. The cast is a mixed bag between interesting and complex, and bland and forgettable. The villain is truly terrifying, but her backstory and motives are left almost entirely up to interpretation. I did like pretty much everything that involved Laguna, though. All in all, I have serious gripes with it, but ultimately I did enjoy this game, but don’t get the wrong idea, it’s not because I think it’s good or anything, baka!
#10- Final Fantasy III
This is the point where the series really came into its own. It introduced the Job System, allowing you to have complete control of your party at any given time and adapt it to any situation. The dungeon design is really good, and the second half of the game is almost entirely open-ended and full of content. However, unlike Final Fantasy I, where the story was composed of smaller story arcs that fed into a greater whole, Final Fantasy III has smaller story arcs that have nothing to do with anything. The villain is an absolute joke, the difficulty is downright evil at times, the classes you unlock throughout the game are laughably unbalanced (has anyone EVER used the Bard?) and the final stretch of this game is quite possibly the worst finale in the series’ history. Despite these issues, Final Fantasy III is when the series figured out what it was.
This is the point where the series really came into its own. It introduced the Job System, allowing you to have complete control of your party at any given time and adapt it to any situation. The dungeon design is really good, and the second half of the game is almost entirely open-ended and full of content. However, unlike Final Fantasy I, where the story was composed of smaller story arcs that fed into a greater whole, Final Fantasy III has smaller story arcs that have nothing to do with anything. The villain is an absolute joke, the difficulty is downright evil at times, the classes you unlock throughout the game are laughably unbalanced (has anyone EVER used the Bard?) and the final stretch of this game is quite possibly the worst finale in the series’ history. Despite these issues, Final Fantasy III is when the series figured out what it was.
#9- Final Fantasy IV
The third game may have established Final Fantasy as we know it, but this game is when the series really hit its stride. It introduced the Active Time Battle system that became a staple of the series, and designed its enemy encounters around this system, making for some of the best boss fights out of the entire franchise. It was the first game in the series to have a character-focused plot and meaningful character development, and the story, about a disgraced knight named Cecil trying to atone for the awful things he has done in the service of his kingdom, starts off really strong, and introduces one of the better casts of the series in my opinion. The 3D remake also added a bunch of new features and cranked up the difficulty, giving veteran players something new to experience. But is it just me, or does the plot just completely drop the ball halfway through? Suddenly, new plot devices are introduced with little to no foreshadowing, mind control is abused as a get-out-of-jail-free card for its antagonists to join the heroes, death lasts about as long as an ice cube in a volcano, and a good chunk of the second half feels like padding until the narrative finally seems to figure out what the heck it’s doing. It’s still a great game- and I would even go so far as to say the GBA or PSP version is the ideal starting point for anyone wanting to jump into the series- but I personally feel that it is a bit overrated.
The third game may have established Final Fantasy as we know it, but this game is when the series really hit its stride. It introduced the Active Time Battle system that became a staple of the series, and designed its enemy encounters around this system, making for some of the best boss fights out of the entire franchise. It was the first game in the series to have a character-focused plot and meaningful character development, and the story, about a disgraced knight named Cecil trying to atone for the awful things he has done in the service of his kingdom, starts off really strong, and introduces one of the better casts of the series in my opinion. The 3D remake also added a bunch of new features and cranked up the difficulty, giving veteran players something new to experience. But is it just me, or does the plot just completely drop the ball halfway through? Suddenly, new plot devices are introduced with little to no foreshadowing, mind control is abused as a get-out-of-jail-free card for its antagonists to join the heroes, death lasts about as long as an ice cube in a volcano, and a good chunk of the second half feels like padding until the narrative finally seems to figure out what the heck it’s doing. It’s still a great game- and I would even go so far as to say the GBA or PSP version is the ideal starting point for anyone wanting to jump into the series- but I personally feel that it is a bit overrated.
#8- Final Fantasy XV
First announced way back in 2006 as Final Fantasy Versus XIII, this game was stuck in development hell for a decade before it was finally released, and it turned out pretty well, all things considered. Its biggest strength is its main cast. The four main heroes- Noctis, Ignis, Prompto, and Gladio- are some of the most likeable, interesting, and complex characters in any game I’ve ever played, and you will develop a deep, emotional connection with them as the game goes on. In addition, the main villain, in my humble opinion, is the best in the series and steals every scene he’s in. The combat, which is the most action-oriented in the series, takes some getting used to, but has surprising depth and makes every fight an intense spectacle. Things like the open world, setting up camp when the sun sets, and the unique combination of fantasy setting and modern urban environment do a lot to add to the atmosphere, and the game hits hard in the feels when it wants to. However, this game had a really troubled production, and it really shows in places. The last third feels like a completely different game and moves at a breakneck pace compared to the more laid-back tone of the rest of the game. While the main cast is perfect, the supporting cast is insanely underutilized. I mean, when the main character and his fiancee have next to no time on screen together, there’s a serious problem. And while the story is compelling, it just feels incomplete in some places. In spite of these flaws, this is still a worthy addition to the series, just not one I’d like to see become the status quo for future installments.
First announced way back in 2006 as Final Fantasy Versus XIII, this game was stuck in development hell for a decade before it was finally released, and it turned out pretty well, all things considered. Its biggest strength is its main cast. The four main heroes- Noctis, Ignis, Prompto, and Gladio- are some of the most likeable, interesting, and complex characters in any game I’ve ever played, and you will develop a deep, emotional connection with them as the game goes on. In addition, the main villain, in my humble opinion, is the best in the series and steals every scene he’s in. The combat, which is the most action-oriented in the series, takes some getting used to, but has surprising depth and makes every fight an intense spectacle. Things like the open world, setting up camp when the sun sets, and the unique combination of fantasy setting and modern urban environment do a lot to add to the atmosphere, and the game hits hard in the feels when it wants to. However, this game had a really troubled production, and it really shows in places. The last third feels like a completely different game and moves at a breakneck pace compared to the more laid-back tone of the rest of the game. While the main cast is perfect, the supporting cast is insanely underutilized. I mean, when the main character and his fiancee have next to no time on screen together, there’s a serious problem. And while the story is compelling, it just feels incomplete in some places. In spite of these flaws, this is still a worthy addition to the series, just not one I’d like to see become the status quo for future installments.
#7- Final Fantasy V
By this point, the Final Fantasy series had finally purged itself of the residual D&D influence and fully fleshed out its own identity. The gameplay of V is utterly phenomenal thanks to the Job System. It evolved from its incarnation in III in that you permanently learn abilities from jobs and can use them even while using another job. This system adds layers of depth to the game, allowing for loads of customization and replayability, rewards experimentation, and honestly, I never found it frustrating to grind Job Levels. It’s basically Final Fantasy III on steroids. And while the story and characters aren’t really among the series’ best, the atmosphere of this game definitely has its own unique charm to it, playing out more like a fairy tale compared to the other games which feel more like operas. Not only that, but the GBA re-release rewrote the script into a lighthearted, self-aware, tongue-in-cheek borderline parody with excellent writing. Throw in the introduction of fan-favorite miniboss Gilgamesh and you’ve got a classic.
By this point, the Final Fantasy series had finally purged itself of the residual D&D influence and fully fleshed out its own identity. The gameplay of V is utterly phenomenal thanks to the Job System. It evolved from its incarnation in III in that you permanently learn abilities from jobs and can use them even while using another job. This system adds layers of depth to the game, allowing for loads of customization and replayability, rewards experimentation, and honestly, I never found it frustrating to grind Job Levels. It’s basically Final Fantasy III on steroids. And while the story and characters aren’t really among the series’ best, the atmosphere of this game definitely has its own unique charm to it, playing out more like a fairy tale compared to the other games which feel more like operas. Not only that, but the GBA re-release rewrote the script into a lighthearted, self-aware, tongue-in-cheek borderline parody with excellent writing. Throw in the introduction of fan-favorite miniboss Gilgamesh and you’ve got a classic.
#6- Final Fantasy XII
One of the more disputed games in the series, XII is one that I personally have a big soft spot for. While previous games had world-ending cataclysms and screwing around with the space-time continuum, this game weaves a more down-to-earth tale about war, politics, and the color brown. (Seriously, the first third of the game is one giant desert.) It is often pointed out that the supposed “main” character has almost nothing to do with the story, and indeed a good half of the main cast is completely irrelevant to the main plot. However, the other half of the cast (namely Ashe, Balthier, and Basch) is just fine, and this game has one of the best collections of villains in the entire series, who are intimidating, complex, sympathetic, and really satisfying to fight against. The License Board and Gambit System are a bit divisive, but I personally really love them, allowing for a ton of customization that rewards careful planning. The Hunts are also a great diversion from the main game that leads to some really cool and challenging fights. The battle system, which transitions seamlessly from the field, is deceptively simple but will kick you in the teeth if you don’t prepare, and even though there was a bit of grinding, regular battles moved at a fast enough pace that it kept from being too tedious. And while the music is completely different in style from previous games, it has a cinematic feel to it that makes it a treat to listen to. The game isn’t perfect, admittedly- I personally found the game’s dungeons to be a tad on the tediously long side, and save points were WAY too far away from each other- but it’s one of my personal favorites. Incidentally, this game takes place in the same universe as Final Fantasy Tactics, which isn’t a main series game, but for the record, I’d place Tactics between #2 and #1 on this list.
One of the more disputed games in the series, XII is one that I personally have a big soft spot for. While previous games had world-ending cataclysms and screwing around with the space-time continuum, this game weaves a more down-to-earth tale about war, politics, and the color brown. (Seriously, the first third of the game is one giant desert.) It is often pointed out that the supposed “main” character has almost nothing to do with the story, and indeed a good half of the main cast is completely irrelevant to the main plot. However, the other half of the cast (namely Ashe, Balthier, and Basch) is just fine, and this game has one of the best collections of villains in the entire series, who are intimidating, complex, sympathetic, and really satisfying to fight against. The License Board and Gambit System are a bit divisive, but I personally really love them, allowing for a ton of customization that rewards careful planning. The Hunts are also a great diversion from the main game that leads to some really cool and challenging fights. The battle system, which transitions seamlessly from the field, is deceptively simple but will kick you in the teeth if you don’t prepare, and even though there was a bit of grinding, regular battles moved at a fast enough pace that it kept from being too tedious. And while the music is completely different in style from previous games, it has a cinematic feel to it that makes it a treat to listen to. The game isn’t perfect, admittedly- I personally found the game’s dungeons to be a tad on the tediously long side, and save points were WAY too far away from each other- but it’s one of my personal favorites. Incidentally, this game takes place in the same universe as Final Fantasy Tactics, which isn’t a main series game, but for the record, I’d place Tactics between #2 and #1 on this list.
#5- Final Fantasy IX
This game was designed to be a throwback to the classic Final Fantasy games of the NES and SNES, and is the personal favorite of series creator Hironobu Sakaguchi, and it’s not hard to see why. The story and characters of this game are among the series’ best, with the story blending a traditional fantasy story with the existentialism of later games and a heaping helping of war and cataclysm to keep things emotional, and the characters loveable and memorable… for the most part, and then the game forgets half of them exist. Its villain, Kuja, is one of the better villains in the series, who is a nice mix of intelligent, powerful, theatrical, and tragic. The cartoony art style is a bit of an acquired taste, but it really grew on me. The gameplay is pretty solid, but has its share of flaws, ranging from the battles moving at a snail’s pace even on the highest speed to an ability learning system that basically forces you to grind (although I personally never had an issue with it, and the passive abilities that you can equip and de-equip are really cool), and the Trance mechanic that is cool in concept, but it has one glaring flaw (it triggers automatically when the meter fills) that completely negates any and all strategic value with it. Like I said, the gameplay is solid, but it has serious flaws. Luckily, the story is interesting enough and the characters good enough that you won’t care.
This game was designed to be a throwback to the classic Final Fantasy games of the NES and SNES, and is the personal favorite of series creator Hironobu Sakaguchi, and it’s not hard to see why. The story and characters of this game are among the series’ best, with the story blending a traditional fantasy story with the existentialism of later games and a heaping helping of war and cataclysm to keep things emotional, and the characters loveable and memorable… for the most part, and then the game forgets half of them exist. Its villain, Kuja, is one of the better villains in the series, who is a nice mix of intelligent, powerful, theatrical, and tragic. The cartoony art style is a bit of an acquired taste, but it really grew on me. The gameplay is pretty solid, but has its share of flaws, ranging from the battles moving at a snail’s pace even on the highest speed to an ability learning system that basically forces you to grind (although I personally never had an issue with it, and the passive abilities that you can equip and de-equip are really cool), and the Trance mechanic that is cool in concept, but it has one glaring flaw (it triggers automatically when the meter fills) that completely negates any and all strategic value with it. Like I said, the gameplay is solid, but it has serious flaws. Luckily, the story is interesting enough and the characters good enough that you won’t care.
#4- Final Fantasy XIV
The second MMO released under the Final Fantasy name, the story behind this game’s development is quite a story indeed. The 1.0 build of the game was so inherently broken and terrible that the developers dropped a meteor on the game’s world, rebuilt the entire game from scratch, and released it under the banner A Realm Reborn. And you know what? It worked. Despite being an MMO, the story actually feels meaningful. Believe it or not, I felt a legitimate emotional connection to the character I created despite her being a typical blank slate silent protagonist. Plus, the social elements work really well. The world of Eorzea is interesting and feels totally believable, and there is an absolute ton of stuff to do between the gathering, crafting, raids, etc. The combat is fast, involved, and despite the game being tailored more towards casual players, the later content pulls no punches, requires a lot of coordination between players, and is oh so satisfying to defeat those later challenges. It’s continuously being updated, and is currently on its second expansion. I never really considered myself an MMO person, but this game completely won me over. The free trial doesn’t expire, but rather caps at Level 35, which is a good chunk of the way through the initial main story, so give it a shot if you’re unsure if it’s worth the monthly subscription.
The second MMO released under the Final Fantasy name, the story behind this game’s development is quite a story indeed. The 1.0 build of the game was so inherently broken and terrible that the developers dropped a meteor on the game’s world, rebuilt the entire game from scratch, and released it under the banner A Realm Reborn. And you know what? It worked. Despite being an MMO, the story actually feels meaningful. Believe it or not, I felt a legitimate emotional connection to the character I created despite her being a typical blank slate silent protagonist. Plus, the social elements work really well. The world of Eorzea is interesting and feels totally believable, and there is an absolute ton of stuff to do between the gathering, crafting, raids, etc. The combat is fast, involved, and despite the game being tailored more towards casual players, the later content pulls no punches, requires a lot of coordination between players, and is oh so satisfying to defeat those later challenges. It’s continuously being updated, and is currently on its second expansion. I never really considered myself an MMO person, but this game completely won me over. The free trial doesn’t expire, but rather caps at Level 35, which is a good chunk of the way through the initial main story, so give it a shot if you’re unsure if it’s worth the monthly subscription.
#3- Final Fantasy VII
For better or for worse, VII is the face of Final Fantasy in the mainstream. And for good reason- the series’ Playstation debut is fantastic. The story is complicated and intimidating at first, but I never once felt over my head and everything pieces together quite nicely by the end of it. The characters are great, too. Even if he’s been butchered by spinoff material and general pop culture exposure, Cloud is a really interesting, endearing main character, and the supporting cast is equally memorable and quirky. Opposite Cloud is everyone’s favorite undead gaslighting serial killer with an Oedipus Complex, Sephiroth, who is an awesome and terrifying villain. The battle system introduced the awesome Limit Breaks, which have been a mainstay of the series ever since, and the Materia system is easy to grasp and yet offers a ton of depth, though it does come at the cost of making the characters kind of interchangeable, since they all have access to the same abilities. The visuals haven’t aged very well, but they’re fine. The game tries to inject some variety with short minigames, but in all honesty, they are incredibly hit-and-miss and get really annoying sometimes. This game isn’t what I would call really easy, but it is one of the more streamlined, user-friendly games. It’s a little too streamlined in some places (The oversimplified equipment, for instance). And the English translation, especially in the original PS1 version, is just awful. But these are minor complaints I have about a great game with great gameplay and a great story. VII is the most iconic game in the series, and despite its age (and impending remake) the original is still worth checking out.
For better or for worse, VII is the face of Final Fantasy in the mainstream. And for good reason- the series’ Playstation debut is fantastic. The story is complicated and intimidating at first, but I never once felt over my head and everything pieces together quite nicely by the end of it. The characters are great, too. Even if he’s been butchered by spinoff material and general pop culture exposure, Cloud is a really interesting, endearing main character, and the supporting cast is equally memorable and quirky. Opposite Cloud is everyone’s favorite undead gaslighting serial killer with an Oedipus Complex, Sephiroth, who is an awesome and terrifying villain. The battle system introduced the awesome Limit Breaks, which have been a mainstay of the series ever since, and the Materia system is easy to grasp and yet offers a ton of depth, though it does come at the cost of making the characters kind of interchangeable, since they all have access to the same abilities. The visuals haven’t aged very well, but they’re fine. The game tries to inject some variety with short minigames, but in all honesty, they are incredibly hit-and-miss and get really annoying sometimes. This game isn’t what I would call really easy, but it is one of the more streamlined, user-friendly games. It’s a little too streamlined in some places (The oversimplified equipment, for instance). And the English translation, especially in the original PS1 version, is just awful. But these are minor complaints I have about a great game with great gameplay and a great story. VII is the most iconic game in the series, and despite its age (and impending remake) the original is still worth checking out.
#2- Final Fantasy X
I’ll admit to being a bit biased here, since X was my very first Final Fantasy game, but even playing through it a decade and a half later, I still love it. As I mentioned when talking about XIII, linearity isn’t a bad thing in and of itself, and this game proves my point. Not only is the linearity justified in-story, but each area still has enough depth and stuff to do that it never feels boring. The battle system in this game is the best in the series- it’s deep, strategic, you can plan ahead and swap party members on a whim, and it always feels like you’re in control. The story is absolutely phenomenal and gets really emotional in places, and while some of the characters are less endearing than others, most of the cast is really interesting and likeable. One thing I like about the story is that despite there being multiple villains you have to contend with, it’s a little unclear even at the end who the true villain is, which is something I really like. The settings in this game are fairly unique compared to other games, and the boss fights are some of the best in the series thanks to the awesome combat, and while the game is a fairly smooth ride with a decent level of challenge, the endgame will absolutely kick you in the teeth if you haven’t mastered this game’s mechanics. The Sphere Grid is this game’s pseudo-skill tree for leveling up the characters, and while the original PS2 version is completely linear in terms of character growth, the Expert Sphere Grid introduced in the HD Remaster brings out the hidden potential in the Sphere Grid and allows for a ton of options for each character. I am frustrated at times by the really obtuse and annoying sidequests such as Drownball- er, I mean Blitzball, and the story is broken up by the Cloisters of Trials, which contain puzzles that are only there to waste your time and irritate you. The annoyance only lasts for a moment, though, and most of the experience is a smooth, enjoyable, emotionally powerful ride. I have nothing but love for this game.
I’ll admit to being a bit biased here, since X was my very first Final Fantasy game, but even playing through it a decade and a half later, I still love it. As I mentioned when talking about XIII, linearity isn’t a bad thing in and of itself, and this game proves my point. Not only is the linearity justified in-story, but each area still has enough depth and stuff to do that it never feels boring. The battle system in this game is the best in the series- it’s deep, strategic, you can plan ahead and swap party members on a whim, and it always feels like you’re in control. The story is absolutely phenomenal and gets really emotional in places, and while some of the characters are less endearing than others, most of the cast is really interesting and likeable. One thing I like about the story is that despite there being multiple villains you have to contend with, it’s a little unclear even at the end who the true villain is, which is something I really like. The settings in this game are fairly unique compared to other games, and the boss fights are some of the best in the series thanks to the awesome combat, and while the game is a fairly smooth ride with a decent level of challenge, the endgame will absolutely kick you in the teeth if you haven’t mastered this game’s mechanics. The Sphere Grid is this game’s pseudo-skill tree for leveling up the characters, and while the original PS2 version is completely linear in terms of character growth, the Expert Sphere Grid introduced in the HD Remaster brings out the hidden potential in the Sphere Grid and allows for a ton of options for each character. I am frustrated at times by the really obtuse and annoying sidequests such as Drownball- er, I mean Blitzball, and the story is broken up by the Cloisters of Trials, which contain puzzles that are only there to waste your time and irritate you. The annoyance only lasts for a moment, though, and most of the experience is a smooth, enjoyable, emotionally powerful ride. I have nothing but love for this game.
#1- Final Fantasy VI
There is so much I love about this game, I don’t know where to start. The plot is unique in two regards: First, there really isn’t a single main character, but rather an ensemble cast who, with a couple exceptions, all get their time in the spotlight, and most of them are really likeable and interesting. Second, the first half is a really well-told, tight-knit, linear narrative that gives way to being completely open-ended and focused on the character’s personal stories in the second half, but both halves have the same level of quality. For a game made over 2 decades ago, on a Nintendo console no less, the story delves into some pretty heavy themes like slavery, the nature of free will, imperialism, death, and even suicide, as well as an ultimately positive message about how love and the human spirit will always triumph. The villain, Kefka, is one of the best, if not the best in the series, with a mix of quotable and hilarious lines, and utterly horrific and sadistic actions, as well as an awesome final fight. This game is also host to some of the best and most unique dungeons in the series. All the characters have access to the same spells through the use of Magicite, but unlike in VII, all of them have their own unique abilities and play distinct from one another, adding tons of strategy to party composition, although there are some balance issues since some of those unique abilities are more useful than others. If I had one major complaint about this game, it’s the multiple party segments. There are a few points that have you split up the party into multiple groups to defend a point or go through a dungeon to solve puzzles, and while that’s cool in theory, and it works really well in the final dungeon, most of the time it winds up being a hassle. Thankfully, those multiple-party sections are few and far between. Any other issues I have are minor and easily forgivable. All in all, Final Fantasy VI is a masterpiece no matter which version you play, and it may very well be my favorite game of all time.
There is so much I love about this game, I don’t know where to start. The plot is unique in two regards: First, there really isn’t a single main character, but rather an ensemble cast who, with a couple exceptions, all get their time in the spotlight, and most of them are really likeable and interesting. Second, the first half is a really well-told, tight-knit, linear narrative that gives way to being completely open-ended and focused on the character’s personal stories in the second half, but both halves have the same level of quality. For a game made over 2 decades ago, on a Nintendo console no less, the story delves into some pretty heavy themes like slavery, the nature of free will, imperialism, death, and even suicide, as well as an ultimately positive message about how love and the human spirit will always triumph. The villain, Kefka, is one of the best, if not the best in the series, with a mix of quotable and hilarious lines, and utterly horrific and sadistic actions, as well as an awesome final fight. This game is also host to some of the best and most unique dungeons in the series. All the characters have access to the same spells through the use of Magicite, but unlike in VII, all of them have their own unique abilities and play distinct from one another, adding tons of strategy to party composition, although there are some balance issues since some of those unique abilities are more useful than others. If I had one major complaint about this game, it’s the multiple party segments. There are a few points that have you split up the party into multiple groups to defend a point or go through a dungeon to solve puzzles, and while that’s cool in theory, and it works really well in the final dungeon, most of the time it winds up being a hassle. Thankfully, those multiple-party sections are few and far between. Any other issues I have are minor and easily forgivable. All in all, Final Fantasy VI is a masterpiece no matter which version you play, and it may very well be my favorite game of all time.