- Developed by Hello Games.
- Releases on Playstation 4 and Microsoft Windows.
- Playstation 4 release dates are August 9, 2016 (US) and August 10, 2016 (EU). Worldwide Microsoft Windows release date is August 12, 2016.
Focal Points
- Procedurally-generated universe, using deterministic algorithms and random number generators.
- Makes the overall game smaller in size, versus, say, The Last of Us or Grand Theft Auto V.
- Allows for over an estimated 18 quintillion (or more) planets to visit.
- Allows for different ecosystems, fauna, flora, topography, etc.
- "The developers aimed for a 90–10 rule, with around 90% of the planets being uninhabitable, and of the 10% that do support life, 90% of those only include mundane lifeforms, making the planets that thrive with a vivid ecosystem rare."
- The primary goals are both exploration and survival, all while ultimately trying to reach "the center of the universe".
- While not a multiplayer game at its core, other players can meet. Those chances are extremely rare, though, considering the size of the game's universe.
- A matchmaking system is used when said rare encounters do happen.
- As said by one of the game's directors, "Each online player has an 'open lobby' that any players in their in-universe proximity will enter and leave. Players are able to track friends on the galactic map, and the system maps; to ensure they are able to meet up and explore together."
- Players will be able to track new worlds and discoveries, through what is called "Atlas".
- Must be accessed through beacons on the planets.
- All sorts of information about planets can be entered, and players can even name their discoveries.
Sadly, I didn't pre-order this one, but I'll be getting it soon. So look out for me taking over some planets in no time!