Obsidian Would Like To Work On Chrono Trigger [7/6]

Status
Not open for further replies.

Gingerbread Lesbian

Banned
Veteran
Joined
Dec 30, 2007
Messages
10,644
Gil
0
“We were talking to Square for quite awhile,” Feargus Urquhart, CEO of Obsidian said while introducing Dungeon Siege 3. “You make RPGs, we make RPGs, it would be great to see what we could do together. And they really wanted to start getting into Western RPGs. And, so it kind of all ended up fitting together.”

Square Enix gave Obsidian the task of reviving the Dungeon Siege series after they purchased the rights to it from Gas Powered Games.

Since Obsidian and Square Enix have been conversing for some time, I asked Urquhart if there was any franchise other than Dungeon Siege 3 they would like to work on.

Urquhart snickered and sarcastically said, “Chocobo Racing.” He followed up with a more serious response, “If I could come across everything that I played I would have to go with Chrono Trigger. I think Chrono Trigger was one I really enjoyed.”

And how would you make Chrono Trigger more of a Western RPG?

“It’s tough because a lot of the Japanese RPGs have very specific functions for everything. There is very specific item progression, very specific class progression, very specific everything. I think… I don’t know I’d have to think about it,” Urquhart pondered.

While I put Urquhart on the spot, Nathan Chapman, Lead Designer, jumped in with an answer. “I think we’re going with Chrono Trigger because it has elements of a Western RPG. It’s more open, it’s still mostly linear, but there are parts you can explore more,” said Chapman. “There are lots of differences, like you can beat Lavos at different parts of the game and you get different endings based on that. There are obvious answers like dialogue trees and all of that good stuff. The seeds are there for that kind of development.”

“I think it would be fun to take the setting of a Japanese RPG, which is a weird mix of fantasy and sci-fi mashed together and make a Western RPG out of that,” Urquhart chimed in. “I think that would be cool. I mean it’s kind of Star Wars, that’s kind of what Star Wars is a fantasy in space. I think that would be interesting.”

Chapman continued, “In terms of the Japanese RPGs that I find really cool is the style. That’s something that, especially the Japanese Square games, the style permeates everything. The super high production values. The characters…”

“Gigantic swords,” Urquhart cracked.

“Gigantic swords, something we’ve taken from them. All of that stuff is really cool,” Chapman concluded.


Source: Siliconera
 
Blood will flow if this tasteless american shitbag company dare to touch Chrono.

What the hell is happening with the world? Nobody honestly can tell the difference between american games and japanese, and why people what to play specifically japanese.
 
Blood will flow if this tasteless american shitbag company dare to touch Chrono.

What the hell is happening with the world? Nobody honestly can tell the difference between american games and japanese, and why people what to play specifically japanese.
There should be no reason WHY people want to play specifically Japanese, to be honest. So, IMO, you're just being an Otaku. When it comes right down to it, Japanese RPGs would not have existed in the first place without Western RPGs, which created the genre and became wildly popular in Japan upon release.

Specifically going to the subject of Obsidian working on a Chrono Trigger remake or new Chrono game: I think Obsidian, to this point, has been an unfortunate company. They continue RPG series from other companies to free them up to work on new IPs, but almost every time, they are given a small window of time to make these games. That's why Star Wars: KotOR II was good, but incomplete, and why Neverwinter Nights 2 wasn't nearly as polished in Multiplayer as it was in singleplayer.

Also, unfortunately, when Sega allowed Obsidian to create their own new IP, Alpha Protocol, they were given a larger amount of time, but when they presented the nearly-completed game to Sega, Sega wanted them to scrap everything but the dialog system and make them rebuild everything else on a very tight schedule, ending with Alpha Protocol turning into a crapfest that just happened to have the best damn dialog system in the industry.

Currently, they are working on Fallout: New Vegas, which, as a Fallout fan myself, looks extremely promising with all the improvements they are making to Fallout 3's gameplay.

In the end, Obsidian has had troubled development history, but I still respect them, and would work with them if I was given the chance. This is because of what Obsidian used to be: Black Isle Studios. They created the Fallout series, worked with BioWare on their first RPG title, Baldur's Gate, they created the Icewind Dale series and made what is, in my opinion, the best damn RPG of all time, Planescape: Torment.

In short, I feel the potential for Obsidian making great RPGs is still there, as long as the publisher or whoever's in charge of the release dates allows them to acquire a 'when it's done' timeframe, and this includes Squeenix and ChronoTrigger.
 
Here's an interesting idea for a drinking game: Read through the News Compendium and chug down a shot everytime Hatifnatten posts something negative. You'll be drunk in no time :P

Personally I'm not to keen on letting Obsidian handle any IP that I like. They messed up Knights of the Old Republic big time if you ask me. Sure you could probably put part of the blame on a tight schedule, but the storyline was totally unengaging compared to the first game and the gameplay felt more like KOTOR 1.5 than KOTOR 2. I don't see how either of those could have been improved upon without redoing most of the game from scratch.
 
I want to see a Chrono sequel quite badly in fact. It would be one of the first things I would ask from Square Enix. I wouldn't want another port/remake of Chrono Trigger when I already have it on my DS.

However, I'm a bit uneased at the thought of Obsidian having a go at a Chrono game. Going back to what I said in a previous thread involving Wada, that would probably just create something that will alienate the fans in both Japan and the west. The Japanese elements would be mostly lost and it would just not be a recognisable game - Chrono in name only.

Still, there may be some positives coming out of this. Commissioning a western RPG developer to collaborate with a Japanese developer may be a refreshing source of new ideas, scenarios and quality that has been allegedly lacking from Japan lately.
 
Blood will flow if this tasteless american shitbag company dare to touch Chrono.

What the hell is happening with the world? Nobody honestly can tell the difference between american games and japanese, and why people what to play specifically japanese.

Right, because Fallout 3 didn't kick the sorry asses of every Japanese RPG released in the last 5 years, and because WoW didn't mop the floor with FF XI (and every other Japanese MMORPG). And because, you know, the same thing isn't going to happen in the future with Fallout New Vegas, Deus Ex and Diablo 3.

Get over yourself. Americans started the RPG genre and they've mastered it as least as well as any other nation. I can think of several companies here, including Obsidian, that would do a fantastic job at improving the mediocre presentation of Chrono Trigger while enhancing it's unique battle system. They did make Neverwinter Nights 2 and KotOR 2, so I think they know what they're doing.
 
...
Square?
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
DON'T FUCK WITH CHRONO TRIGGER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:rage: :rage: :rage: :rage: :rage:

Seriously, "western RPGs" need to crawl into a hole and die somewhere. We have enough of them, no more please. "Escapism" to me does not mean essentially inserting myself into a game, I would much rather have a very good, well-developed story about someone else's characters to entertain myself with tyvm :mokken: "Linear" is not always a bad word ffs -__- But I'm afraid, the way things are going, that those types of games are going to die a most rapid and unnecessary death :sad3:
 
^ Pretty much with Gamingway on this. 100% open-exploration does not make me happy. Explore nooks and crannies you don't have to, sure, but I still want a focused direction on what to do and where to go. It's what I've enjoyed in the past and what I continue to enjoy now.
 

Seriously, "western RPGs" need to crawl into a hole and die somewhere.
I believe I must disagree. Otaku fanboys and fangirls must do this.

We have enough of them, no more please. "Escapism" to me does not mean essentially inserting myself into a game, I would much rather have a very good, well-developed story about someone else's characters to entertain myself with tyvm :mokken:
Except... Y'know... The whole concept of ROLE PLAY is to PLAY a ROLE and make decisions with that ROLE.
"Linear" is always a bad word when it restricts gameplay and I'm quite enthusiastic the way things are going, that those types of games are going to die a most rapid and necessary death. :busta:
Fix'd. This is why I say what I say. Square-Enix are too extreme in linear pathways. Role-playing games were originally created as a means to be a different person in a different world. Linearity not only defies what a game should be (i.e., INTERACTIVE) but also counteracts the point of role-playing in the first place.
 
Not all western rpgs are so called open rpgs.
Any game that Obsidian worked on could have an ending or as Chrono had multiple endings based upn decisions made during the game.
The way I see it especaily as Square is doing things with FF it couldn't be any worse.Telling staff not to spend time on plot and character developement.That ridiculous.

Sure some people are satisfied with the status quo and the sorry games we have seen recently but I for one would like to see western companies brought in to improve the FF franchise...as well as to bring back Chrono, Ogre battle, mana and other franchises Square has neglected/abandoned in recent years.
 
Sure some people are satisfied with the status quo and the sorry games we have seen recently but I for one would like to see western companies brought in to improve the FF franchise...as well as to bring back Chrono, Ogre battle, mana and other franchises Square has neglected/abandoned in recent years.

On this note, How EPIC would a Vagrant Story II made by a BioWare/SE co-op be? I've always wanted to see more Vagrant Story, and I've not even touched the first one yet. For that matter: A BioWare/Square-Enix Parasite Eve 3. The ideas just give me goosebumps. You can't deny those games would rule if Square-Enix handled the scenarios and cinematics while BW did the gameplay systems and writing.
 
I don't mind a linear story in my games. However, I do mind a 100% linear setting, and I most definitely do mind linear gameplay. Which is one of the many reasons I hated FFXIII with a passion. I have to have some kind of exploration in my RPG's, or else I just get sick of playing it.

Which is why I really loved the Chrono Series. Big overworld map, lots to see and explore, great places to go, and treasures to find. Now, if they make it like Oblivion or something with the name "Chrono Trigger" slapped on it, I will not be amused. -__-

As long as they keep the overworld system (to give me things to see and explore) and don't make the game "Walking Down Narrow Hallways: The Video Game", I'm okay with it. (Yeah, I'm looking at you, FFXIII. >_>)
 
True

On this note, How EPIC would a Vagrant Story II made by a BioWare/SE co-op be? I've always wanted to see more Vagrant Story, and I've not even touched the first one yet. For that matter: A BioWare/Square-Enix Parasite Eve 3. The ideas just give me goosebumps. You can't deny those games would rule if Square-Enix handled the scenarios and cinematics while BW did the gameplay systems and writing.

great minds must think alike...
rotfl...

I don't understand why some people..I guess you could call them fanboys but I don't want to be insulting...are happy with FF as it is..and happy with the way Square is doing things....and yes they continue to sell a lot of games but the quality isn't up to traditional FF standards.
Some people are willing to forgo a chance at an "epic game" for mediocrity.

It takes all kinds to make a world I guess...:bored:
 
Well as I often said, I'm still sticking with S-E (for now). I'd like to think I'm not a blind fanboy though :hmmm:

But what am I suppose to say? I liked what I play, I honestly do :ness:

I thought FFXIII was a fun game. Incredibly different, but still fun. KH is immensely enthralling and I just keep getting more and more sucked into it.

Admittedly, KH and FF are the main things I'm focusing on, so I can't speak for other S-E games I haven't played :monster:
 
While I put Urquhart on the spot, Nathan Chapman, Lead Designer, jumped in with an answer. “I think we’re going with Chrono Trigger because it has elements of a Western RPG. It’s more open, it’s still mostly linear, but there are parts you can explore more,” said Chapman. “There are lots of differences, like you can beat Lavos at different parts of the game and you get different endings based on that. There are obvious answers like dialogue trees and all of that good stuff. The seeds are there for that kind of development.”

Wait, they're 'going with it'? So this is a for sure thing that they'll be doing?

I believe I must disagree. Otaku fanboys and fangirls must do this.

Except... Y'know... The whole concept of ROLE PLAY is to PLAY a ROLE and make decisions with that ROLE. Fix'd. This is why I say what I say. Square-Enix are too extreme in linear pathways. Role-playing games were originally created as a means to be a different person in a different world. Linearity not only defies what a game should be (i.e., INTERACTIVE) but also counteracts the point of role-playing in the first place.

Sense.

This man has made it.
 
On this note, How EPIC would a Vagrant Story II made by a BioWare/SE co-op be? I've always wanted to see more Vagrant Story, and I've not even touched the first one yet. For that matter: A BioWare/Square-Enix Parasite Eve 3. The ideas just give me goosebumps. You can't deny those games would rule if Square-Enix handled the scenarios and cinematics while BW did the gameplay systems and writing.

Dude, Bioware on Vagrant Story = Sex times a million. They're probably the only ones that could do the franchise justice aside from Yasumi Matsuno. Sadly, I don't think a sequel will see the light of day. Square planned on developing said sequel a long time ago and they pulled the plug on it. Such a shame.
 
Dude, Bioware on Vagrant Story = Sex times a million. They're probably the only ones that could do the franchise justice aside from Yasumi Matsuno. Sadly, I don't think a sequel will see the light of day. Square planned on developing said sequel a long time ago and they pulled the plug on it. Such a shame.
Inorite? It's really a pity that Squeenix hasn't done anything else with VS, as I thought it was really interesting just by seeing the screenshots around 1999-2000 when it came out. BUT, maybe it's a good thing? Square-Enix are starting to want globalization in their titles and have obviously been talking with big-name WRPG developers like Obsidian, so maybe a BioWare/Squeenix Vagrant Story II is a legitimate possibility.
 
Unfortunately BioWare aren't likely to ever work with Square Enix. They are owned by EA now who consider them a major cash cow, so I doubt they'd allow them to develop IP owned by other publishers. Vagrant Story and Parasite Eve are very minor IPs anyway and nowhere near as strong as BioWare's own are these days.
 
Unfortunately BioWare aren't likely to ever work with Square Enix. They are owned by EA now who consider them a major cash cow, so I doubt they'd allow them to develop IP owned by other publishers. Vagrant Story and Parasite Eve are very minor IPs anyway and nowhere near as strong as BioWare's own are these days.
A guy can dream though, right? In a way, Parasite Eve and Vagrant Story were PSone-era SquareSoft's approach to mixing JRPG elements with WRPG elements, so at least hoping for a WRPG company to continue them is fairly reasonable, even if it's not necessarily BioWare.
 
A guy can dream though, right? In a way, Parasite Eve and Vagrant Story were PSone-era SquareSoft's approach to mixing JRPG elements with WRPG elements, so at least hoping for a WRPG company to continue them is fairly reasonable, even if it's not necessarily BioWare.

Very true. Hoping for a big name developer would probably be a mistake though. Even the new Deus Ex, which is a much more popular IP than either Vagrant Story or Parasite Eve, is just getting done internally by one of the former Eidos studios.

A smaller upcoming WRPG developer might be worth going for. CD Projekt who did The Witcher would be a good fit I reckon.
 
Status
Not open for further replies.
Back
Top