Here goes...
Name: Marryn
Age: Unknown
Gender: Female
Species: Valkyrie
Appearance
Marryn is a very beautiful looking woman. She has long golden hair that reaches almost to her waist. Her skin is pale, but looks slightly yellow from the radiance of her hair. Her eyes are an abnormal blue colour, but have a gaze that would catch any man’s attention if he is weak minded.
Here’s a picture showing what her clothing looks like:
http://www.meristation.com/EPORTAL_...Rol/5c/IMG2-cw440243279a0d9/art-valkyrie1.jpg
Note that everything else other than the clothing is different. She also has a large pair of wings on her back. Her body is slender and Marryn is a little shorter than the average woman in their twenties.
History
(Will be worked on in her first RP.)
Abilities
Re-Animate Dead: (ORPG Only) Marryn can summon the dead, but only in places where there have been dead people. Old battlefields or fortresses, or any war sites like that are the best places to call up the dead. They dig themselves out from the earth, and they are a very fearsome sight. Their bodies are half-decayed and have many lost limbs. However, a liquid-like substance replaces the lost limbs. They constantly wail and moan, sounding like a hundred people drowning out in the ocean. These are very much like zombies, just mindless beings completely at the mercy of Marryn. (RPB) In battle, Marryn can still use this ability, though she cannot summon more than five dead creatures. She very rarely fully summons a dead creature, but she often uses the ability for dead hands to poke out of the earth to grasp her opponent’s ankles in an iron-grip. This hold cannot be broken, but they only keep hold for one post (By the opponent). One downfall is that her opponent still has full manoeuvrability of their upper body; therefore they can still dodge a lot of her attacks. This grab can also be dodged if her opponent is aware of what is about to happen. In order to keep the dead summoned in battle, Marryn would have to call up a large amount of energy. Though it doesn't tire her out, she will be more focused on controlling the dead than her own movements, therefore making it difficult to dodge any direct attacks on her. When she uses this, she tends to stay well away from the battle to let her dead creatures fight.
Banish: Marryn can banish any summons from her opponent as soon as they have been summoned. In ORPG’s she can banish any of the "weaker dead", such as zombies, etc, etc.
Fly: What do ya know… Marryn can fly!
The Grail of Wounding: Marryn can summon up a pillar-like object, which would just stand there in the battle arena. This pillar is unbreakable, and cannot be sent away unless by Marryn herself. The purpose of this pillar is to take wounds in Marryn’s place. The wounds would be inflicted upon Marryn’s body, and she can decide whether to send the wound on to The Grail of Wounding. If she chooses to do so, the wound on her body would disappear and an exact replica of the wound would appear on the pillar. After receiving a number of heavy wounds, the pillar would start oozing out blood, and then it would just crumble away soon after. When this happens, Marryn will be cast into death. The good thing about this technique is that the wounds Marryn gains will no longer affect her until the deathblow has been struck. Marryn can only transfer wounds bad enough to limit her movements. Any minor cuts won't be transfered over.
Flame Absorption: An ability that is activated as soon as Marryn enters battle. When someone tried using any form of fire magic on her, it would merely spread out and surround her and then enter her body. The fire would heal any wounds inflicted upon her, though lost limbs cannot be replaced.
Necromancer’s Honour: This ability decreased damage inflicted by the average dead foe by half. Against the more stronger dead, this will still decrease some of the damage inflicted by them by a reasonable amount. Mere scratches or slashes that barely hit Marryn won’t affect her at all. However, a direct hit would cause a considerable amount of damage upon her though not as much as the same attack from a living creature.
Sword Duplication: Don’t let the name make you think otherwise. This ability, when used, allows Marryn to make an exact replica of her opponent’s weapon and, in addition, instantly learn their style of fighting with that weapon only. To use this ability, Marryn would thrust out her sword towards her opponent and a wave of energy would spread out in that direction. At close range, a hit is inevitable unless her opponent is aware of the attack. Though at a distance, it can be dodged. Her sword would then change into whatever weapon her opponent possesses, and she will be as skillful as her opponent in using it.
Lances of Sound: Marryn would let out a loud screech, and arrows of light would flash towards her opponent at the speed of sound. There are eight arrows in total. Although one doesn’t inflict a lot of damage, all eight of them would inflict a considerable amount of damage. This attack is dodgeable, to the more cunning foes. As soon as she takes a deep breath, that means she is about to use the technique. But then again, one won’t know until they have actually seen her use it.
Wyrm Seeking: (ORPG Only) Marryn can look at anyone and tell if they are possessed by any form of evil beings. This also gives her the ability to detect where any form of "dark" creature is located. This means she’ll know if there are any vampires, werewolves, or any other such creatures nearby.
The Grail of Revealing: Calling up a pillar very much like The Grail of Wounding, Marryn can reveal an opponent’s true identity. This won't work on those with abilities powerful enough to hide their true identity. This, when called upon, can also be used so that Marryn can see past any form of invisibilty, magic and devices alike.
Weapons
Sword of Ruthlessness: This sword looks exactly like the one in the image above. It is unbreakable, and when wielding it, Marryn will show no mercy when fighting her opponent. This sword deals almost twice the amount of damage any normal sword could inflict.
Shield of Purgery: This shield can also be used as a lethal weapon. A retractable blade is hidden beneath the shield. The blade is twice the length of an average spear point. The blade is unbreakable, though the shield isn’t. If the shield is broken, the blade can be taken out and used in close range combat like a hunting knife. The shield is resistant against magic, and can handle more physical damage than a steel shield, but only a little more.
Armour
Armour of Gods: This armour was forged by the dwarves in the times of the Norse gods. It is said that it was to be one of the gifts of Loki, but he had hidden it for reasons only he knew. This armour had lost a lot of its original power, but it is still stronger than the average knight’s armour. This armour is also very light, due to the magic the Dwarves had imbued within it so Marryn can move about freely and swiftly without any discomfort.
Name: Marryn
Age: Unknown
Gender: Female
Species: Valkyrie
Appearance
Marryn is a very beautiful looking woman. She has long golden hair that reaches almost to her waist. Her skin is pale, but looks slightly yellow from the radiance of her hair. Her eyes are an abnormal blue colour, but have a gaze that would catch any man’s attention if he is weak minded.
Here’s a picture showing what her clothing looks like:
http://www.meristation.com/EPORTAL_...Rol/5c/IMG2-cw440243279a0d9/art-valkyrie1.jpg
Note that everything else other than the clothing is different. She also has a large pair of wings on her back. Her body is slender and Marryn is a little shorter than the average woman in their twenties.
History
(Will be worked on in her first RP.)
Abilities
Re-Animate Dead: (ORPG Only) Marryn can summon the dead, but only in places where there have been dead people. Old battlefields or fortresses, or any war sites like that are the best places to call up the dead. They dig themselves out from the earth, and they are a very fearsome sight. Their bodies are half-decayed and have many lost limbs. However, a liquid-like substance replaces the lost limbs. They constantly wail and moan, sounding like a hundred people drowning out in the ocean. These are very much like zombies, just mindless beings completely at the mercy of Marryn. (RPB) In battle, Marryn can still use this ability, though she cannot summon more than five dead creatures. She very rarely fully summons a dead creature, but she often uses the ability for dead hands to poke out of the earth to grasp her opponent’s ankles in an iron-grip. This hold cannot be broken, but they only keep hold for one post (By the opponent). One downfall is that her opponent still has full manoeuvrability of their upper body; therefore they can still dodge a lot of her attacks. This grab can also be dodged if her opponent is aware of what is about to happen. In order to keep the dead summoned in battle, Marryn would have to call up a large amount of energy. Though it doesn't tire her out, she will be more focused on controlling the dead than her own movements, therefore making it difficult to dodge any direct attacks on her. When she uses this, she tends to stay well away from the battle to let her dead creatures fight.
Banish: Marryn can banish any summons from her opponent as soon as they have been summoned. In ORPG’s she can banish any of the "weaker dead", such as zombies, etc, etc.
Fly: What do ya know… Marryn can fly!
The Grail of Wounding: Marryn can summon up a pillar-like object, which would just stand there in the battle arena. This pillar is unbreakable, and cannot be sent away unless by Marryn herself. The purpose of this pillar is to take wounds in Marryn’s place. The wounds would be inflicted upon Marryn’s body, and she can decide whether to send the wound on to The Grail of Wounding. If she chooses to do so, the wound on her body would disappear and an exact replica of the wound would appear on the pillar. After receiving a number of heavy wounds, the pillar would start oozing out blood, and then it would just crumble away soon after. When this happens, Marryn will be cast into death. The good thing about this technique is that the wounds Marryn gains will no longer affect her until the deathblow has been struck. Marryn can only transfer wounds bad enough to limit her movements. Any minor cuts won't be transfered over.
Flame Absorption: An ability that is activated as soon as Marryn enters battle. When someone tried using any form of fire magic on her, it would merely spread out and surround her and then enter her body. The fire would heal any wounds inflicted upon her, though lost limbs cannot be replaced.
Necromancer’s Honour: This ability decreased damage inflicted by the average dead foe by half. Against the more stronger dead, this will still decrease some of the damage inflicted by them by a reasonable amount. Mere scratches or slashes that barely hit Marryn won’t affect her at all. However, a direct hit would cause a considerable amount of damage upon her though not as much as the same attack from a living creature.
Sword Duplication: Don’t let the name make you think otherwise. This ability, when used, allows Marryn to make an exact replica of her opponent’s weapon and, in addition, instantly learn their style of fighting with that weapon only. To use this ability, Marryn would thrust out her sword towards her opponent and a wave of energy would spread out in that direction. At close range, a hit is inevitable unless her opponent is aware of the attack. Though at a distance, it can be dodged. Her sword would then change into whatever weapon her opponent possesses, and she will be as skillful as her opponent in using it.
Lances of Sound: Marryn would let out a loud screech, and arrows of light would flash towards her opponent at the speed of sound. There are eight arrows in total. Although one doesn’t inflict a lot of damage, all eight of them would inflict a considerable amount of damage. This attack is dodgeable, to the more cunning foes. As soon as she takes a deep breath, that means she is about to use the technique. But then again, one won’t know until they have actually seen her use it.
Wyrm Seeking: (ORPG Only) Marryn can look at anyone and tell if they are possessed by any form of evil beings. This also gives her the ability to detect where any form of "dark" creature is located. This means she’ll know if there are any vampires, werewolves, or any other such creatures nearby.
The Grail of Revealing: Calling up a pillar very much like The Grail of Wounding, Marryn can reveal an opponent’s true identity. This won't work on those with abilities powerful enough to hide their true identity. This, when called upon, can also be used so that Marryn can see past any form of invisibilty, magic and devices alike.
Weapons
Sword of Ruthlessness: This sword looks exactly like the one in the image above. It is unbreakable, and when wielding it, Marryn will show no mercy when fighting her opponent. This sword deals almost twice the amount of damage any normal sword could inflict.
Shield of Purgery: This shield can also be used as a lethal weapon. A retractable blade is hidden beneath the shield. The blade is twice the length of an average spear point. The blade is unbreakable, though the shield isn’t. If the shield is broken, the blade can be taken out and used in close range combat like a hunting knife. The shield is resistant against magic, and can handle more physical damage than a steel shield, but only a little more.
Armour
Armour of Gods: This armour was forged by the dwarves in the times of the Norse gods. It is said that it was to be one of the gifts of Loki, but he had hidden it for reasons only he knew. This armour had lost a lot of its original power, but it is still stronger than the average knight’s armour. This armour is also very light, due to the magic the Dwarves had imbued within it so Marryn can move about freely and swiftly without any discomfort.
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