Prophecy, Lore, Invention, and More

Loreteller

Teller of Lore
Joined
Dec 19, 2010
Messages
4
Location
The Compression of Time
Gil
0
:::swirly dissolve / fade in:::

:::zoom out from conch shell in a pearl-decorated oyster:::

I am Fabula,
I will be your guide.

Enter dear guests,
for a new journey.

Here is my prophecy:

At the Beginning of Time,
there is a Creator.

In a world known as Wonderland,
in a library known as Alexandria,
the scribe sits,
writing the records of
all that is, all that was, and all that will be.

The Dreams of the Creator
spiral outwards,
a slow death
yet within that spiral
is life seeking to live.

The Entropy of Dreams
leads us to the
End of Time itself,
but between now and then,
the Creator still dreams.

A Sorceress shall emerge,
the mother, the maiden, the crone,
and she will bear the burden,
while an inventor known as Cid
aids her as well as besets her.

Omega shall awaken,
the Ghost Train shall travel,
and so much more.

This night, an eternal night,
shall overtake time itself,
and all will happen.

Welcome, friends,
to the Beginning of Time.
 
Errr...hi, welcome to the forums? :wacky:

EDIT: Actually, that's a rather interesting poem now that I've actually read it. =]
 
I am 26.

My first experience with Final Fantasy was on my Playstation, with Final Fantasy VIII. Unable to understand why I couldn't use any abilities except 'Attack', I quickly died to a Caterchipillar/Bite Bug onslaught in the forest on the Alcauld Plains. Years later, I would come back to the game after a friend who said he knew how to play it showed me the alternative storyline involving the dream sequences, and showing me the 'junction' system.

In the meantime, I had discovered the beginning of Final Fantasy: Mystic Quest on an SNES emulator, and easily breezed through the expedient storyline and easy gameplay of Final Fantasy IV.

Final Fantasy VI for me, however, would soon become my long-favorite, with its rich MIDI-synthesized sound score of 80-some-odd tracks, complex animation, and extremely well-developed multi-faceted storyline.

When I came back to Final Fantasy VIII, I finally endured long enough on my PS2 to explore what I had long-missed, and found a complex and interwoven storyline and beautiful music supporting the limited cast of characters.

Final Fantasy X would be my next venture, and I played this game multiple times, also enjoying its soundscore, as well as its pleasurable turn-based battle system which could let me get up from the game and come back and not be annihilated. The voice acting and character diversity, as well as scenic areas and beautiful storyline also added to the value of its replay.

Final Fantasy XII became a later obsession, although it was most appreciated for its 'let the gambits run combat' system, since it was more of a Shakespearean novel set in a Final Fantasy world, complete with Lores, intertitles, and developed astrological system based on the real Indian/Vedic system.

I seem to have played most of the even-numbered FFs.

I have never owned a copy of FF7 that I could really get into. I tried it on the computer once, but I knew it wasn't the same. And it was just beneath my era, since I'd already played 10 and 12 already. It was a herald of the 3-D generation, but "Beyond the Beyond" was the first attempt at a 3-D RPG in the PS experimental age.

Final Fantasy 5 had me almost up to half way through the game, but I simply could not appreciate the tedium of leveling up job-ability points, but I could tell it was an innovative and creative system that I did enjoy playing with.

Final Fantasy 9, I never figured out how to light the torch with the candle in the first room. I didn't come back to it.

I never did finish Mystic Quest, but I did get all the way up to the Volcano lands, Fireburg.

I have an intense appreciation for many of the worlds, and I know how many people it must take to get a flavor 'just right' in collaboration.

However I, myself, enjoy mixing things that should not be mixed together, and so I am prone to mixing Starcraft, Diablo, Mortal Kombat, Magic: the Gathering, Command & Conquer, and other game influences and game-worlds I have studied into the mixture...

My ambition is to scan and convert to text all of my table-top role-playing game writings, which encompass mechanics, maps, storylines, and other mad writings into a coherent jumble, and possibly even make a nickel or a dime off of it in the end.

I would be honored if anyone who visits my web projects, Lore and Gamerism would take a note, leave a comment or a suggestion or request for specific material of interest, and I will begin to prioritize what I am working on. Lore is a wiki that I have attempted to use to explore the possibilities of posting material in a free form, while Gamerism is an attempt to start categorizing, classifying, and transcribing some of the thousands of pages of notes that I keep.

I abide by a rule known as "There are no notebook police", adopted from How to Make a Complete Map of Every Thought You Think, which I read in my first year of college in 2004.

I am still working on simply getting a degree, it could be in Underwater Basket-Weaving in Three Colors, with a minor in Recreational Athletics... but that will come in its own time.

For now, I am stricken with a passion for sharing fantasy worlds that I have crossed into each other, blending to discover common archetypes, and seeing common threads in all sorts of stories and mythos (as in Joseph Campbell's "The Hero with a Thousand Faces").

I hope to find a proper outlet on these forums, but I will not necessarily succeed at following conventions -- I find "break one rule" from Magic: the Gathering's Research & Development team to be an appropriate adage. Just like all Final Fantasies must strive to be different from one another and from the previous game, and avoiding rehashing material, there must be a breaking-away from one notion towards a new one that causes an Unoriginal Thought to become derived into Original Inspiration.

If there is a live IRC form of this where I can occasionally creatively vent or such, I would be interested. If my stories become of interest, I should like to know.
 



Holy introduction, Batman! Nice to meet you and welcome to the forums :monster:
 
From A silent hall crept the keeper of Lore, into the realm of fantasy unending he is bidden.

An accepting response from the denizens is given, and from me as well.

Greetings Loreteller.
 
If you combine Flare with Galaxy Stop, you get Galaxy Flare, something like Ultima.

If you combine Rough Divide with Ultimate End, you get Rough Divide By Zero (my own personal in-joke).

I appreciate your counter-lore, GalaxyFlare.

Thank you also to Kandy.

I have no idea who's been here for a long time, who's special, and so forth, so I look at nearly every person's post status thing.

o_O;;
 
It takes wisdom to know accept wisdom Loreteller.

Good to have another Philosophical minded individual around FFF.

Ever since Jim left its been lonely:sad3:
 
I'm really still just trying to find a sort of 'gamer home' that I can 'vent' my gamer meanderings on and share with... since I can't exactly profit from it... but it doesn't stop me from creating creating creating.

However, it seems even the FFs 'borrow' from popular cultural terms nobody knows the precise origin of the words (Sephiroth, Omega, Ultima, etc.)
 
Eloquent loquacity is much welcomed around these forums :monocle: Hope you have fun here, and post lots :monster:
 
So where do I write this sort of crap, anyways? I can't promise anything but free-form random adventure... So... yeah... Where do I post these things, specifically, once I give them a purpose?
 
Welcome! :monster: I rather enjoyed reading your intro, it was a cool breath of fresh air in a world full of dreariness. As for where to put your gamer meanderings as you put, what exactly do you mean? Are you talking about actually stories or poem's like you wrote. If that is the case you will want to post it here:

http://www.finalfantasyforums.net/writers-boulevard.html
 
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