#1
Firstly, since I don't see a thread directly related to Quickenings: how do you feel about Quickenings in Final Fantasy XII? I see them as a replacement to the Limit Break system, which only occured to me yesterday DID NOT EXIST anymore I quite like them over Limit Breaks, actually.
#2
I have discovered a loop-hole to using High-Levelled Quickenings much more often. I'm not one of these people to let my characters, sitting on the sidelines, have their Liscence Points build up to a ludicrous number. I would spend LP's equally amongst my characters and make them all reach their Quickenings. Now, for the loop hole. Most people would just use them on either their active party, their inactive party or, indeed, both. Well, as simple as it may sound, it helps a hell of a lot: after the initial Quickening Chain with your STRONGER party, switch out the weakest of them and exchange them with someone from your inactive party. Having full MP, this new member can initiate the chain, even though the other members have 0 MP. So, in essence, you can actually do 4 straight rounds of Quickenings, with a full party, this way. Combined with Elixers/Ethers and such like, you can surely wipe out massive numbers to a Boss' HP.
#3
What's the Highest number of Quickenings you've achieved in one complete Chain? I managed a 17-hit Chain on Tuesday, battling Doctor Cid. It was definitely a fluke; compared to my average of 8/9
Firstly, since I don't see a thread directly related to Quickenings: how do you feel about Quickenings in Final Fantasy XII? I see them as a replacement to the Limit Break system, which only occured to me yesterday DID NOT EXIST anymore I quite like them over Limit Breaks, actually.
#2
I have discovered a loop-hole to using High-Levelled Quickenings much more often. I'm not one of these people to let my characters, sitting on the sidelines, have their Liscence Points build up to a ludicrous number. I would spend LP's equally amongst my characters and make them all reach their Quickenings. Now, for the loop hole. Most people would just use them on either their active party, their inactive party or, indeed, both. Well, as simple as it may sound, it helps a hell of a lot: after the initial Quickening Chain with your STRONGER party, switch out the weakest of them and exchange them with someone from your inactive party. Having full MP, this new member can initiate the chain, even though the other members have 0 MP. So, in essence, you can actually do 4 straight rounds of Quickenings, with a full party, this way. Combined with Elixers/Ethers and such like, you can surely wipe out massive numbers to a Boss' HP.
#3
What's the Highest number of Quickenings you've achieved in one complete Chain? I managed a 17-hit Chain on Tuesday, battling Doctor Cid. It was definitely a fluke; compared to my average of 8/9