RPG Inferno Suggestions Thread

Funny you mention pet, because the next areas made available was going to have one. :wacky: You oughta like that then, Julius. :monster: You aren't overly enthusiastic about it though, I hope you weren't disappointed. ^^;

Thanks for the rep btw. :awesome:
 
Nope, no worries about messing up stats and having to completely reset your character over it. :neomon: And I think that is a huge plus. :D

Seems like your level is very low, so most of the areas are still ahead of you, hopefully you will enjoy traveling through them, it is an ever-expanding collection of areas, more being worked on all the time.
 
I've noticed gameplay seems to favor a spellblade approach in which players use magic and weapons interchangably. THe magic side of the RP is also boosted enough so that if a player chose to be a mage then there is no problem with it. As I see it though there is nothing to support a fighter type or as I'm calling my character a myrmidon (from the FE series).

So far all my character does is swing his gunblade and kill off the enemies. THis gets old rather quickly. So I would suggest adding in a few weapon techs for those who would play physical fighters. Theres already an MP bar so no reason to add another bar, just have some techs available that use MP to activate and are based on our strength or whatever it is for the RP.
 
I've noticed gameplay seems to favor a spellblade approach in which players use magic and weapons interchangably. THe magic side of the RP is also boosted enough so that if a player chose to be a mage then there is no problem with it. As I see it though there is nothing to support a fighter type or as I'm calling my character a myrmidon (from the FE series).

So far all my character does is swing his gunblade and kill off the enemies. THis gets old rather quickly. So I would suggest adding in a few weapon techs for those who would play physical fighters. Theres already an MP bar so no reason to add another bar, just have some techs available that use MP to activate and are based on our strength or whatever it is for the RP.
Same thoughts here. :monster:

I don't want to become a mage-warrior hybrid. I only use the Thunder spell because well...I am Raiden for crying out loud. -__-
 
Well, the only way to really have weapon attacks consume MP is if an enchantment is put on it that has a chance of casting a spell that has an effector to reduce the user's MP. :hmmm:

But even once MP hits 0, it could still keep being used randomly when successful attacks are made...
 
Well, the only way to really have weapon attacks consume MP is if an enchantment is put on it that has a chance of casting a spell that has an effector to reduce the user's MP. :hmmm:

But even once MP hits 0, it could still keep being used randomly when successful attacks are made...

But that would restrain us from using other spells so it seems fair. :monster:

I once wanted to tried that out but didn't knew if anyone would like having his/her MP sucked up with every attack.:neomon:
 
I guess it could work. Only one enchantment made so far though, have to think about what the spell for a new enchantment would be like, that may function like this. :P
 
Could make it 'Cursed Blade' or something, drains the magical ability of the weilder in exchange for power /DMC3 :andry:
 
You can always make a mult effect enchantment. Have the 2 spells, one that does an attack and another that takes some MP. the one that takes MP would not miss. So it would be similar to actually casting a spell. If the spell misses, there will still be an MP cost.

Of course spells that would be used as enchantments would not be sold as regular spells either. So they would never level up either. So no people with maxed out spells used in weapons.
 
I've noticed gameplay seems to favor a spellblade approach in which players use magic and weapons interchangably. THe magic side of the RP is also boosted enough so that if a player chose to be a mage then there is no problem with it. As I see it though there is nothing to support a fighter type or as I'm calling my character a myrmidon (from the FE series).

So far all my character does is swing his gunblade and kill off the enemies. THis gets old rather quickly. So I would suggest adding in a few weapon techs for those who would play physical fighters. Theres already an MP bar so no reason to add another bar, just have some techs available that use MP to activate and are based on our strength or whatever it is for the RP.

Makes more sense just to include a whole lot more attack techniques for different weapon types (not just dual wielding weapons), and create more support spells for physical fighters. Haste and Protect are long time favorites.
 
Yes, agreed. Should be some more attack techniques. Also the enchantments and attack types should reflect the weapon. Not a weapon with loads of enchantments stacking. Which was done in the past.

More interesting spell casting would be nice as well. Have spells that do more than damage. Give them effecters that reflect their character. Which the basic elementals do now.
 
Ironically, the Steel Sword seems to be the strongest "sword" type available since Mythril is meant for defensive equipment. I have a full set of Mythril armour, but the sword I created ended up weaker than the Steel Sword so I'll stick with what the game has provided.

Also, are there any Sword Attack Types? :sad3:
 
I'll have so that in the area that Mysterious Messenger takes you to (Mystic Forest 1), there will be an attack type or two, including one for the Sword Item Class, but I'll have to do that tomorrow, because I've got to go offline now unfortunately. :hmmm:

Sorry there hasn't been one sooner, though. ^^;
 
Do you need more locations, cause I have a few suggestions. (Many from Ace Combat)

-Stier Castle (Possible Town)

-Waldreich Mountains (Possible Dungeon)
manwelsh9.jpg


Glatisant Fortress (Possible Dungeon)
Other Link
 
could we get some more music in the in window player please, i have a few suggestions.

FFVII fight theme
FFVII Boss theme
FFVII Sephiroth theme
FFVIII fight theme

Also, making pets able to learn spells from shops would be a big help against the high Def/low mag def Enemies for people such as myself who have no skill in magic
 
It's up to Lord Golbez the site owner to get around to adding any Battle Music to the RPG Inferno, us RPG Directors can't get the permission to just add the music ourselves. :hmmm:

But yeah, I definitely want some Final Fantasy VII music in there, I myself want Bombing Mission. :P
 
No problem, I'll keep the suggestions in mind though, to be sure. :monster: Any suggestions are of course appreciated, always is a good thing to see the players of the RPG trying to help out. :)
 
Just a small suggestion. Could you maybe increase the escape rate a little? It's very hard to escape from battle and you guys can't always be online to bail us out.
 
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