[S-U/D] Skies of Elleard

So like, until the RP I joined a few days seriously hikes up in activity, I'm going to tack myself onto this one, simply because it sounds so cool. Plus, I get to have creative license over my characters (i.e.: crazy fun in crafting their history and abilities, yay!)

Full Name: Leigh E. MacCallum
Current Age: 18
Race: Human
Birth Place: Victoria, Neristria
Nationality: Neristrian
Alignment: Chaotic Good
Affiliation: Unaffiliated ( . . . until someone can convince her to be otherwise)
Height: 5'11" ft.
Weight: 135 lb.
General Appearance:
eonis.jpg


[The Clothes]Preferring to rebel against The Academy's restrictive dress code, Leigh opted to don an outfit, far more revealing than any conservative dark indigo robe. Garbed in a beautiful red-orange cloth, fashioned from the finest silks and cotton, and decorated with swaths of light taupe cotton around the hems; Leigh confounded her faculty beyond words. Simple ash gray five-inch heels adorn her feet and a leg bandage cloaks her upper leg and muscular calf, to clothe the rest of her left foot. The lower portion of her elaborate and yet decidedly skimpy outfit, is a petaled skirt, decorated with light taupe spheres that also adorn her furisode-esque sleeves, which fan out beautifully at the hem.

No one is really quite sure as to why Leigh insists on carrying her 6 inch bell. It's a pretty bell, just like everything that Leigh carries on her person is. Fashioned out of silver alloys and polished to a glimmering reflective finish with the finest oils, it is rumored to be a tinning jar for souls. Hung on a giant ring of the same silver which it was crafted with, it is merely decorative . . . or so that's what she'll make you believe. What it's use is . . . no one really knows except for Leigh of course, but she's not spilling the beans any time soon.

[The Hair]

Although informed to clip it short in choppy layers, Leigh, being the ever defiant battle mage, decided to leave her hair in long layered tendrils, to brush over her shoulders. Being a good eight inches in length or less, her hair can be easily styled into a sleek high ponytail or for more formal occasions, twisted into an intricate French bun. Normally she wears it down, sleeked back, and clipped and shorn near her ears, only to keep a nice fringed bang framing her forehead.

[The Body]

Athletic, lean, elegant, regal, refined, these would be just the handful of adjectives used to describe the body of Leigh E. MacCallum. Being the result of arduous training put into fencing and refining her skills as a formidable Battle Mage, Leigh is indeed a sight to behold. Taut, sinewy muscles, sleek abdominals, and a killer set of biceps, are all cloaked underneath a facade of feminine delicacy. Yet her physique is simply not for aesthetics alone, oh no, our young Battle Mage puts her athleticism to use through fencing as well as through the mastery of magic. She is as good with her beloved rapier as she is with her wooden staff.

[The Weaponry]

As pictured, Leigh wields a 45 in. tall staff. Possessing a diameter of six inches, it is an impressive piece of craftsmanship; owed all to the calloused hands of her father, one, William T. MacCallum II. Having two softly curled pieces of rosewood to protrude from the hub of the instrument, and two sturdy spiderweb strands to fasten them tight, it is an artwork unto itself. Within these impressive gnarled branches of wood is a humming source of magical energy that resonates deep within the grain of the wood itself.

Named the Pestilential Staff of Fate, it is a powerhouse fashioned into a beautiful instrument of wonder.

Epic_Bards_Rapier_by_stonewurks.jpg


Graveheart, a rapier crafted with a rare combination of refined gold and copper, specifically lining the pommel and the forte of the blade itself, it is delicate at first glance. The point of percussion is lined with more gold, as was requested by its future wielder, Leigh, and the overall weight of the sword is around a good 2-3.5 lb. The blade itself is around 39 inches or 1 meter, being a sturdy 2.5 inches in diameter, and the hilt is around 4-5 inches in height and 7 inches in diameter, just enough for Leigh to wrap her hand around it.

She prefers to carry the sheath, which is a plain black leather covering, strapped to her left hip. The sword is almost always sheathed unless, in times when her mana is severely depleted, she feels the necessity to wield it. Otherwise she rarely brandishes this beloved blade, if only to hone her fencing skills. It should be noted that her blade is curved, starting at the fobile and ending at the sharp point.

[How She Behaves . . . ]

For the most part, Leigh is a very well-mannered girl, having been raised to stand up straight with her shoulders rolled back, and to hold her head high even whilst standing. She never slurps her soup, merely sips it daintily, and only speaks when spoken to . . . that is if she's minding her Academy's superiors or her parents. When she is with acquaintances or strangers, she speaks freely, feeling the need to say usually what crosses her mind as she thinks of it.

She is quiet nonetheless upon a first glimpse of her but as stated before, when she's on her own, she tends to become a lot more talkative. She is not uncouth, knowing what not to say to offend someone, and what to say to soothe someone's tears. She is regal, composed, rarely cries, but she smiles and laughs like any vivacious eighteen year old. She is generally a happy go lucky, respectful, and sweet girl. She will stand loyally by your side once she earns your trust, which takes a while for her to truly accept.

As for her opinions, she holds unto them steadfastly and she has many. For instance, she frowns down upon the usage of guns and other sorts of machinery and so she won't hesitate to voice this. She's the sort of person that could easily be classified as a martyr: live by the sword, die by the sword, swear by the sword. Very loyal and outspoken when she needs to be. Very quiet and sweet.

[Story so Far . . . ]

Born to the nobleman, William Theo MacCallum II and an Arcane Mage, Rosalind Georgina MacCallum, Leigh was the third girl out of well . . . three children. She was thus spoiled and lavished with gifts aplenty, elaborate dolls,
overpriced doll houses, stuffed bears, wooden rocking horses imported from faraway continents, all of this was bestowed upon their youngest daughter. She was instilled in the proper etiquette of a nobleman's daughter, her father having been given the title of Duke at the impressive age of eighteen upon his father's untimely death.

Leigh was given piano lessons, flute lessons, intense history lessons, and any other educational tutoring one could think of. She was also heavily trained in the defensive and beautiful art of fencing by her father, who used this skill as a Red Mage back in his days as a pupil of The Academy. At the age of twelve, she was enrolled into The Academy, a prestigious school dedicated to the education of the mystical and arcane arts. Poring over voluminous textbooks and learning how to craft potions, refine equipment and armor with a simple murmuring of a spell, and how to heal and injure someone quickly became tedious for the young girl. And so . . . one day Leigh made the hasty decision to draft herself into the Neristrinian army to fight for a cause she fiercely believed in.

Arming herself with tomes, her beloved staff, and convincing her angered father to go back to his secret passion, Leigh emerged with a formidable rapier and an admirable attitude to match. With staff in hand she watched as armies fell under her fingers and tongue, chanting words of death and toxins, and letting sparks of flame and electricity fly from her fingertips. It took a year of watching comrades who quickly became friends die on the battlefield, to convince Leigh to return home.

Teary-eyed, flushed, and ashamed, Leigh spent months trying to return to her parents' and attendants' good graces. Now, Leigh wants almost nothing to do with the war at hand, having seen what she believed, was the very worst of it with her own eyes.

[Abilities]

As a practitioner of magic and having trained for literally years, Leigh is almost unrivaled (I say almost, because there's a Mage or two more proficient in spell casting out there) in her ability to cast Magic. She mainly dabbles in the Dark Arts: lightning, fire, blizzard, sleep spells, etc.

Flare

A basic low-level spell that every novice Mage from The Academy learns. Having enough heat to singe a page in a book or catch a hated enemy's sleeve on fire, it is useful to throw someone off guard but not to say, burn someone to death. Depletes a good 10-15% of her mana.

Mega Flare

Intermediate spell that can cause a lovely second degree burn on the right target, depending on the strength of her channeled magic. Normally Leigh likes to channel this out through her hands but there are rare occasions where she'll use her staff. There were some incidents where, whilst learning this spell, she burned her hands.

Bolt

As it implies, sends an electric jolt through the intended target, singing the very tips of their fingers, and leaving them quite buzzed for the day. Can create an unpleasant ringing sensation in the ears and a clicking sound in the brain as a result of being shocked. It's more unpleasant than anything but after a bathing treatment in special salves, it should go away.

Mega Bolt

This spell can and will take your clothing off, so be prepare to be humiliated. Works well for scores of enemies, like around fifteen or so tightly grouped together, but it's rather wasteful for her to use it on one puny target. It can incapacitate a whole group, leaving them unconscious, with a permanent click in their brains and an inability to see in color.

Lullaby

Puts the enemy or a whole group of enemies, again around fifteen or so as this is as much as her mana will allow, maximum, to sleep. By channeling her magic out through her staff, Leigh will increase her accuracy of casting this spell successfully by about 50%, normally without the aid of her staff it's a mere 50% so with her staff it's pretty much inescapable. Places the enemies into a sound sleep, rendering them useless and immobile. This spell can place a single enemy to sleep for 15 minutes and a score of enemies, around ten or so, to sleep for around 10 minutes as a whole.
 
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I rather like both of them. They're accepted. :griin:

However, for Leigh you didn't give her race. Is she an Elf, or a Human? :gasp:

Other than that, she's fine. :D
 
you give away what I asked for before I get my bio done, I will cry Ringo ;_;

I'll get it done soon. =[
 
I rather like both of them. They're accepted. :griin:

However, for Leigh you didn't give her race. Is she an Elf, or a Human? :gasp:

Other than that, she's fine. :D

I edited the bio now; she's a Human. I was so excited about putting her up that I overlooked that little detail. ^_^
 
You're good to go, Sneakerpimp. :D

Also, don't worry Vikki, you've still got a Furion, and will in fact be the final one. Anyone else interested in joining, feel free to do so. You've got until July 20th-25th to get one up. :yay:
 
Wait... I just noticed that she has a 10 inch rapier. (I'll never know how I missed that.) That's a rather short rapier. O_O Are you sure that's the length you want to go with? :hmmm:
 
Wait... I just noticed that she has a 10 inch rapier. (I'll never know how I missed that.) That's a rather short rapier. O_O Are you sure that's the length you want to go with? :hmmm:

Oh gods you're right, thanks for pointing that out. I took the liberty of editing the changes into my origin bio post. ^_^
 
Name: Dominic Atherton
Nationality: Skylerk
Race: Human
Age: 25
Gender: Male
Height: 6'2"
Weight: 180 lbs
Alignment: Chaotic Neutral
Appearance:

dominicatherton3copy.jpg


Sporting nothing but the finest, most up-to-date garb at all times, Dominic never fails to look the part of an upper-class gentleman. He can almost always be seen outfitted with a long, heavy frock coat that hangs down to his knees; long pinstriped trousers; an embroidered silk waistcoat with a collared and cuffed dress shirt underneath; a gold pocket watch on a matching gold chain, attached to his waistcoat; a silk cravat; a pair of leather dress gloves from time to time; and black leather boots, ranging in height from just above his ankles to mid-calf, depending on the occasion. He wears rather subdued colors for the most part, mainly brown, black, grey, or blue, to reinforce his position as a member of the respectable elite; however, true to his outlandish and attention-hungry nature, he does keep his hair in a rather loud and unusual style. His long jet-black locks are adorned with multiple wild-looking, haphazardly-placed synthetic extensions, making him easy to pick out in a crowd of a hundred people and giving him a satisfying amount of individuality. Overall he gives a rather dashing and handsome impression, though his slender build and somewhat young features often earn him derisive looks from the more mature gentlemen in Skylerk society.


History: The spoiled only son of wealthy industrial tycoon Reginald Atherton, Dominic has lived a life of luxury and excess since he was a small child, and believes wholeheartedly that he deserves it. Being waited on hand and foot is second-nature to him, and he always enjoys the best food, finest clothes, wildest parties, and access to the most innovative new steam technologies the second they're made public, sometimes even beforehand. His estate could harbor a small village, and despite his periodic attempts at dabbling in the family business, he hasn't lifted a finger to earn even a penny of his fortune. Up until recently, he'd existed this way completely care-free; however, six months ago, his father's livelihood took a severe hit when Atherton Industries' most notorious competitor, Leywater & Co., released a new model of steam engine that surpassed the Atherton model in portability, affordability, and efficiency. Requests for the Atherton steam engine ended sharply, and Dominic's wild living soon began to rack up bills that he knew would end up being unpayable. Not wanting to give up the lifestyle he believed was his birthright, Dominic began borrowing large sums of money from local loan sharks in order to perpetuate his lavish existence, with the full knowledge that his debts would remain unpaid--which, of course, was not to their liking. To his dismay, Dominic soon learned the value of anonymity, as being part of a famous family meant he was under constant surveillance by agents of his displeased financiers whenever he went out in public, and he began receiving threats against the personal well-being of both him and his father, with whom he gets along poorly but at least shares a mutual respect. Having borrowed far more than he can handle by the time the story starts, Dominic is now keeping an uncharacteristically low profile, ducking the eyes of the loan sharks' cronies whenever he can, and carrying a pair of revolvers on him at all times to ease his growing paranoia. He knows he can't carry on this way for much longer, however; the location of his mansion is not exactly a secret, and the death threats have been coming from more than just lackeys with brass knuckles lately...

Desperate for some way to regain his fortune, as well as his dignity and freedom, Dominic begins opening his mind to new options, rather than just the smooth-talking, charm and charisma he'd been so accustomed to falling back on in previous times of danger. Tales of the Ancients' artifact sought by both Skylerk and Neristria had tantalized Dominic for years, ever since he was a young boy; the ability to have any wish granted lights up his eyes even now every time he considers it. Feeling as though any venture would be better than continuing to live like a prisoner in his own city, Dominic decides to follow the trend of many of the able-bodied men and women of the age, and begins concocting a plan to go after the legendary artifact, resolving to either use its power for his own personal gain, or to make a more political move and sell it to the highest bidder, whether it be Skylerk, Neristria, or someone entirely different.


Personality: Outgoing and pretentious, Dominic spends as much time as he can being a boisterous socialite, despite recent events keeping him somewhat under lock and key. He attempts to flatter everyone influential he meets with the perpetual hope of advancing his own means, and he schmoozes those with nothing to offer in an attempt to win their blind adoration. He has an unrelenting smile on his face and a persistent swagger in his step, though from time to time he will get into squabbles with other young men of similarly cavalier demeanors. Rarely will he keep his mouth shut about anything, whether or not he actually has anything valuable to say; and he comes across as a bit arrogant to those with an eye for such things, including said other young men, his father, and many of his father's colleagues. He's not particularly philanthropic on the inside however, despite his elaborate facade of gregariousness, and he will do just about anything if it benefits him in some way, even at the expense of other peoples' lives. In the end, nothing matters to him more than himself, and if he ever does help anyone, his first thought is always of how much people will admire him for it. He also fancies himself something of a playboy, though news of his financial crisis has spread to most of the town's population, and most women won't even give him a second glance anymore, despite his debonair manner and good looks.


Weapons: Having had ample recreation time due to his comfortable financial situation throughout most of his life, Dominic spent a great deal of time collecting guns, and has amassed a rather impressive collection of the world's finest, which he has practiced with incessantly over the years at his very own firing range inside his home. His preferred weapon is a nickel-plated .44 caliber Castellian revolver, which for familiarity purposes would most accurately be compared to an 1875 Smith & Wesson Schofield:

schofield2.jpg


Initially drawn to the flashy metalwork of this model, Dominic also favors the Castellian's practical value; its efficient design allows for it to be reloaded twice as fast as many other models of the era. Having such a penchant for it, he has developed an excellent proficiency with wielding it, and can hit pretty much any target he sets his eyes on. He carries two of these with him at all times during the story, concealed within his interior coat pockets, along with a small box of extra cartridges. In case he ever runs out of ammunition, however, Dominic also carries with him two identical 16" steel daggers, the blades making up 10.5" of the length of each:

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Both the quillons and the pommel have an intricate decorative inlay, as do the sheaths, and like his guns the blades are kept hidden within his coat at all times. He is able to use both single and dual-handed fighting styles, though due to inconsistent training, his skills are moderate at best. Though he is not particularly talented at it, Dominic also has a basic understanding of how to operate steam mechs, having used one owned by his father for a short time before the crash of his father's industry. This mech was, unfortunately, sold by his father shortly thereafter, and at the time the story starts, Dominic does not have access to one.


Abilities/Skills/Etc.: Along with having apt shooting skills and passable capability with wielding daggers, Dominic is quite lean and agile; he can move very quickly if a situation calls for it, and can run a bit faster over short distances than most other humans. His proficiency at evasion is fortunate, for though he could potentially win an occasional fistfight, he's not particularly strong, having had little need to develop an athletic body due to his largely recreational lifestyle. He's also, as may have been inferred above, in possession of magnificent charisma, and can sweet-talk most people into doing him favors, lending him things he needs to borrow, or even sacrificing their own well-being for him on occasion.
 
Well, I'm waiting for your Bio, and Vikki's Bio, and I think Squee's. Then I'll start it when my Writer's Block goes away. Because at the moment, I can't write to save my life.
 
Name: Wilheim "Loewe" Fehrenbach

Nationality: Skylerkian

Race: Human

Age: 32

Gender: Male

Alignment: Mercenary

Appearance: A Muscular man with light blue hair and sky blue eyes. Wilheim is 5'7" and weighs 210 lbs. His muscles are not too big, not too small, but well toned. His Light blue hair is short and tied in a rat's tail.

Wilheim's choice of apparel is a Ballistic Battle Armor designed for the purpose of countering some weak spells and ballistics fire. The Left Pauldron covers most of the upper arm to protect his strong arm from damage. The Armor is made of Ceramics, thus giving the suit it's black color. The chest plate and Pauldron is painted in a Crimson red color.

Personality:
Wilheim is a calm level-headed man. As a mercenary, he doesn't care about politics or overall war, instead, he preferred piloting mechs. His love and affection for piloting is evident in the fact that he would accept missions that involve mechs more often than he would without them. He also considers himself lucky, having had his machine destroyed in combat a total of 7 times, and having varying degrees of injury after each major defeat.

Nonetheless, Wilheim prefers the front lines of combat, working as a mercenary just so he can be as close to it as possible.

History:
Born in the city of Edelburg. Wilheim was the descendant of those who fought in the original war, and as such many people saw great things from him. However, when he joined the Military Training Academy, he never was a part of the various military blocs, where the majority of its students would be a part of. As such, he started his own piloting career without any backup, and became a part of the 22nd Mechanized Division.

However, he grew tired of the simple patrols on the border. Craving the adventure, Wilheim left the military and became a mercenary, it was there that his fame started to take off. Taking part in various missions across the unexplored regions of Elleard, the Mech's Emblem bore his love and desire for battle, though ironically, not war. It was as if he had the spirit of a Lion, which is what led to the first of his many nicknames, "Loewe" an Ancient Language meaning "Lion."

Another nicknames he acquired included the nickname of "Mr. Cant Die." He acquired 51 Enemy Mech Kills, both Skylerkian and Neristrian, while being defeated 7 times.

He still works as a Mercenary to this day, searching for a job.

Weapons:

-Handheld:
800px-Henry.jpg

Wilheim's primary firearm of choice is the Panzer Rifle (IRL 1860 Henry Rifle). It is a lever action rifle that fires a .44 Rimfire Round. It can hold 16 rounds in a tubular Magazine.

400px-Remington1875SilverQ%26D.jpg

Wilheim's Sidearm of choice is the Schneider Pistol (IRL Remington 1875 Revolver). The revolver is nickel-plated and uses a .45 Long Colt Round. It holds 6 rounds.

-Mech:
CR_C75U2_DELTA_Ver__by_Blood_Asp0123.jpg

His Mech, named "Feniks" is a 4-legged, midweight Mech designed for rapid-fire assaults.

It's weaponry consists of shoulder-mounted Chain Guns and Arm-Mounted Machine Guns. These weapons are capable of disabling a mech with a few seconds of concentrated firepower.

Skills:
As a skilled Mech Pilot and a former member of the Skylerkian Army, Wilheim is capable of both fixing and repairing his mech. The reason why he was able to survive 7 defeats and near-death experiences can be contributed to his high vitality. Both Wilheim and his mech can take a great deal of damage before going down.

Wilheim is also a capable swordsman, having been trained in swordsmanship through the use of his cavalry saber.
 
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All I can do for now

Name: Skylar Toshio

Nationality: Skylerk

Race: Human

Age: 24

Gender: Male

Alignment: Chaotic Neutral

Appearance: He has several armor modifications done to his body. His left arm is one of these modifications. He removed his own left arm after constructing a mechanical left arm just for himself. There is a metal brace over the shoulder where he removed his arm that connects his mechanical arm to his body. It's inner area is located different types of guns and a few blades. Within this arm is located one machine gun capable of shooting 10 rounds a second. Only 200 rounds are stored within his arm. There is also a launcher of the sorts he crated himself that shoots home-made explosives, however they don't have large explosions and he only carries 2 rounds in his arm. There is also a a stun gun within this arm. He also can remove these guns and replace them whenever he has the tools. This arm comes equipped with flares and a butane lighter. Out of the top of it above his writs a blade can come out at 65 PSI and looks like This, without the handle. There is also another set of blades on his fingertips, held under crystalline guards. His arms motions are usually powered by air powered releases, but there are mostly small rotating engines due to the lack of space because of the arsenal of weapons.Most of his upper arm is made from gears and the like.

He has done the same thing to both of his legs, however they have much less weaponry. The are equipped with flares and air powered pressure releases that allow him to jump ridiculous heights, but in order to prevent damage from landing, there are pressure releases that release automatically when enough pressure is applied that make the joints give in automatically. If the pressure is still too great, part of the legs are designed to fold outward, allowing it to crunch, but fluid hydrolics push it back into place. He also runs using those air powered releases, but walking uses the fluid hydrolics. Other than running and jumping, it is a very quiet set. The legs are also equipped with retractable blades at the feet. There is a slot on his right leg that carries an otherwise unnoticeable knife.

Over all of his mechanical parts and over his back and shoulders, including his right arm, is a crystalline armor he crafted himself that is mostly metal, but there are many crystal parts over the metal. He also wears a head piece that goes with his set.

His skin is a Caucasian skin tone, and he has bluish hair with a tint of purple. He stands at a short height of 5'4" and due to his machines he weighs just about 350 pounds.
jj7byh.jpg


Personality: He is very smart, always designing new machines. He never once sold any designs though, instead he keeps them all for himself. He will however donate them to one in need or to someone who asks, so he is not selfish. However his smarts only go as far as his machines, he couldn't talk to you about politics or about anything not related to science for that matter. As for friends, he usually befriends a lot of people because of his generosity with money. He makes so much money off of his designs being shown that he feels he has too much. But he is also some fun to be around, because he can let people sample his products that he will probably never sell, but his machines are so unique, nobody else has anything like it. People have come up with things that do the same jobs, but nothing like his.

But when he's in a bad mood, he won't be afraid to hurt someone, regardless of their spot in society. However, he tries not to kill, but with the power in his arm he often forgets he has, it has become very difficult not to, but he usually stops in time. People he considers his friends aren't his top priority to defend, he only really defends people if he feels like it, and that depends on his mood. If anyone tries stopping him from doing what he wants, he will force them into allowing him to do so.

History: He was born from a man who had a mechanical hand, replacing the hand he lost from a form of cancer. His mother was just the average woman for a Skylerk. She was pretty average. His father was just a working man. He repaired machines for a living. But for the most part, Skylar was very independent. He had no problem getting out of the house and walking around. He even joined in on a few sports. He got a job at an early age, although it was a poor job. All he was doing was cleaning the floors for a diner, but he liked to have money in his pockets.

Later on, when he turned 16 (1 year after he got the job) he started to research his own technologies. His biggest interest was to make joints have mobility more human-like, while also including power. He couldn't seem to figure out what he was doing wrong, but he decided to give it up for a while. He had his job, and his money.

At age 20, he started to study the human body a bit more. This gave him a large understanding of the mechanics of the muscles and nerve messages. With this, he took up building machines again. With this knowledge, he successfully created a mechanical pair of legs. They were too large and flawed for him at the time, but he perfected his design 2 months later. They were usable by anyone tall enough, and they were designed after his own body.

A few months later, he met a girl around his age. They were together for a few years while he still did his work with machines, and he had a new job as the manager at the place he used to clean up. He appointed the Janitors (what a job, right? :wacky:) and supervised them. One year later he had a son. But all was not well. He was so occupied in modifying his machines that he did not spend sufficient time with his son, and so his girlfriend took his son and left. Now depressed he removed his legs himself and attached his mechanical legs that received many modifications over time. This nearly killed him from the blood loss, but he was found and taken to the hospital. Now with mechanical legs, he found it difficult to walk for a few weeks, but he managed to get the hang of it. Within 4 months he was walking as if the legs were his own.

He was sent home after 6 month of hospitalization. It was then that he created his mechanical arm. This one took him 7 months to build. But he did it. And now, it has taken the place of his left arm. He still to this day makes modifications and maintains the machines. they are, after all, his limbs.

Weapons: His entire arsenal within his arm and legs.

He also uses the knife in his leg to have a more fair fight. It looks like this

Skills: He can identify different metals and knows most of their properties due to the job he had as the janitor. It was required to know different metals. He also specializes in construction of machines. If he is given a design, he can build it.

His aim is also very sharp. He can't shoot a cricket on the run, but he can get a bullet to hit a far target with ease.
 
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Sure thing. Just post a bio, and once everyone has their bio finished, I'll start it immediately. :griin:

However, I'm still waiting on a few, but they're all currently busy, so I don't mind the wait. :grin:
 
Name: Julius Aspel

Nationality: Skylerkian

Race: Human

Age: 19

Gender: Male

Alignment: True Neutral

Appearance: Julius is 5’11 with sandy blonde hair that is tied back at his neck except for his bangs which frame his face terminating with an almost unnoticeable curl. He has icy blue eyes that not only feel as though they are watching everything you do but are also judging you. He has a marathon runner’s build and stamina to match. His skin is fair and unmarked except for the scars surrounding his grafts. His fingers are long and slender, making him highly proficient at his job.

He typically wears a dark red long-sleeved tunic that goes halfway down his thigh. It is cinched at his waist with a black leather belt. He also wears off white pants contrasted by black leather boots. He also wears a dark red cloak, the top of which wraps around his shoulders. He is rarely seen without his lens.

These lenses are mounted on a stiff leather headband. Each one is a pair of lenses that flip down in front of each other giving a total 16x magnification. They are unconnected so he can let only one eye see the magnified target.

At first glance he seems completely human but this is not the case. Grafted onto his shoulder blades are a pair of metal wings that enable him to fly for mid-length distances. He also has a second pair of triple jointed arms grafted just behind his human pair. This pair works just as well as his human counterparts and are able to handle even more detailed work then his human hands. This pair is usually hidden behind him and under his cloak except when he is working on more delicate projects.

Personality: Julius believes in balance, holding true that for every action there is a reaction though not necessarily an equal and/or opposite. However this comes second to his own self-serving needs. This being the case he will often mete out his own sense of justice as long as it does not interfere with his own plans. If it would interfere he instead lets it ‘accumulate interest’ leading to a far greater judgement.

Normally he keeps up the appearance of being a normal teenager, content with his life. He is normally seen with a smile on his face and it is impossible to tell if it is real or not. The only time this is not true is when he is working. At these times he keeps an emotionless face and has a very short temper when it comes to interruptions.

He has no ties to anything and if need be, he can easily leave at a moment’s notice. Above all else though, he wants his freedom, part of the reason he built his wings.

History: Julius is the son of one Skylerk’s ‘micromechanics’, one of those that repair small and delicate machinery. It takes a special touch to be able to work with the machinery and when Julius’ father discovered his son had it, he forced Julius into becoming his apprentice when he was seven. Julius proved to be even more in tune with it than his father though he lacked the desire.

Despite this he kept to his father’s wishes and was eventually allowed to work on his own personal projects when he 15. Many mechanical components required their own power source, either internal or external. Once the power ran down it became dead weight. Julius was able to collect and use energy expended in metabolic reactions to power machines. He conducted his own experiments on himself, grafting on a second pair of arms that were able to do even more delicate work. At the age of 17 he broke out from under his father’s thumb, starting his own shop across town.

Over the next two years he built up his own base of customers, specializing in his own design. Over these two years he constructed his ultimate creation: the symbol of his freedom. The wings he built were designed only for him and he does not offer to make similar constructs for others and most people are unaware that he has them. They are more a permanent reminder that he never needs to stay where he is.

Weapons:
Shock Grasp- Julius’ mechanical arms can release the energy stored in the emergency power cells in an electrifying touch that can cause paralysis. This uses up all the energy in the cell and they will need to be recharged.
Blade Wing- The ‘feathers’ of Julius’ wings are bladed and can be used as a weapon both on the ground and in the air.
Lightning gun- Julius carries two lightning guns on his person at all times and is proficient in their use.

Skills/Abilities:

Supplyless-Julius’ mechanical additions draw from his own energy instead of a typical power supply. Since they use his own energy he has a voracious appetite. However they each have a power cell that stores extra power to be used in emergencies.
Dead eye- Julius had incredible precision, hitting within 0.15 mm of his target. This is true in both his work and his aim.
Flight- Julius’ wings enable him to fly for about 30 minutes at a time.
Speed- His body type makes him aerodynamic and he moves at faster speeds than others.
Shield Armor- The metal used to construct his mechanical additions are incredibly durable and can be used as shields.
 
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