Should Final Fantasy 1-6 just be renamed "Final Fatigue"?

FightClub1999

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Due to how insanely boring they are

"JPEG blinking and you looking like midgets out of place with the thing you fight, limited animation, dry paint effect"
Other examples of exciting better RPGs at the time, Dragon Quest, Phantasy Star 1-4, Shining Force RPG or Ultima RPG
 
If anything I think that term should be applied to Final Fantasy XVI's sidequests.

There is plenty to enjoy with older Final Fantasy's, I like some more than others, 4 & 6 are to me the most notable for me. 6 in particular stands out well with good pacing, a compelling story and all round decent game.

To any modern gamers with short attentions spans you can use the cheats to by pass a lot of the training and just experience the story thanks to the recent Pixel Remasters.
 
If anything I think that term should be applied to Final Fantasy XVI's sidequests.

There is plenty to enjoy with older Final Fantasy's, I like some more than others, 4 & 6 are to me the most notable for me. 6 in particular stands out well with good pacing, a compelling story and all round decent game.

To any modern gamers with short attentions spans you can use the cheats to by pass a lot of the training and just experience the story thanks to the recent Pixel Remasters.
I played this for several years and considered suicide due to how boring and awful they were. The only cure was to play all 326 routes in Shadow the Hedgehog game, due to how edgy it is and how much of a guilty pleasure it is. Also i know FF6 fanboys hate that game, but yeah never again.
I am on 250 route now in Shadow the Hedgehog so i am soon done beating it
 
Not that I find it relevant to FF but I've yet to play Shadow's game. The concept of the interactive stage/narrative structure does interest me though! My favourite is still Sonic Adventure, desspte it's many (MANY) flaws. They put a lot of effort into the story and I find it's setting very charming.
 
Not that I find it relevant to FF but I've yet to play Shadow's game. The concept of the interactive stage/narrative structure does interest me though! My favourite is still Sonic Adventure, desspte it's many (MANY) flaws. They put a lot of effort into the story and I find it's setting very charming.
Agreed. I was a huge fan of SA2 Battle in the Gamecube era.

I guess i have bias to my hate of FF1-FF6 because i spent several years playing the FF3 and FF4 3D remakes on PC from 2014 and kinda got done in 2021 and 2022 with the whole series of FF1-FF6. But its just with how unapologetically boring the experience is.

And i wasnt exaggerating on considering suicide because holy smokes was it boring. But i think best way to sum it up is if you look up "10 Hours of Paint Drying" on youtube, and thats how it felt and looked like to me whenever i play it.
- No variety
- Boring midgets doing same battle animations with lots of limitations
- Your characters doesnt even make sense when you are human fighting a human artwork of someone else?
- And the story was insulting due to how ridiculous it looked "so nod, look to the ground" WOW OSCAR WORTHY EMOTIONS!"

Basically every flaw FF games suffered under FF1-FF6 got fixed in FF7. Enemies you fight looks like you, the limitation design is cool, i mean LEGOs talking to LEGO characters is awesome, even if FF7 ports from PS1 has all been butchered so there is that problem. But nonetheless a great original game fro PS1.
 
i haven't played the 3DS versions of FF so I can't comment on them - I did play the PSP version which has lovely presentation (Betterthan the Pixel Remasters if you ask me!).

A lot of it comes down to the games being a product of it's time if you steer too far away from it in the process it becomes something different - Just look at FFVII Remake as an example of branching away from old source material.

I found FF1 to be rather forgettable and the backtracking of FF2 evertually wore thin - Also, other big game releases took priority. But I can defend FF4 & FF6 more as I think they are great examples of 2D Final Fantasy.

Final Fantasy VI in particular has so many memorable moments and it really makes the most of the SNES hardware - Even just looking at the difference between the original versions of FF4 & FF6 it is a huge leap in tech!

As a product of it's time it could exactly have engaging cinematography like we see in games cutscenes today but they cetainly make the most of it with some fo the amazing set pieces.

FF4's opening with the ship is very iconic, as is FF6's opening march using the SNES Mode 7 tech.
- Despite minimal hardware there are moments in FF6 where character expression excels! Take the moment at the end of the Phantom Train where we see the spirits of Cyan's family move on - as the train departs you see his desperation in vain to chase them to the end of the terminal. Only for them to fade out. The moment you hear the train horn and Cyan drop his head is still a stand out FF moment - You see the precise moment his heart is broken.

- Or the moment in the World in Ruin, where Celes becomes concious, alone. The only survivor she encounters dies and she is in dispear at the top of a mountain and jumps - genuinely heart wrentching stuff as you see her fall with a single tear glistening.

- Then there is the spectacle of the Opera House scene, which is an amazing set piece with the dynamic of the playhouse story intermixed with the actually drama outside the play.

- Or that one moment right at the end with Terra on the airship. Just a static camera angle with her at the helm, as she unties her hair and lets go all of the tension she has held throughout the game, to feel the wind rush through her hair - gennuinely cheered upon seeing that!

I could mention many more moments, of course there are dull moments too - I personally hated the town of Zozo and it's maze of concrete towers. But i feel there is still plenty to enjoy in FF4 & FF6 at the very least.
 
i haven't played the 3DS versions of FF so I can't comment on them - I did play the PSP version which has lovely presentation (Betterthan the Pixel Remasters if you ask me!).

A lot of it comes down to the games being a product of it's time if you steer too far away from it in the process it becomes something different - Just look at FFVII Remake as an example of branching away from old source material.

I found FF1 to be rather forgettable and the backtracking of FF2 evertually wore thin - Also, other big game releases took priority. But I can defend FF4 & FF6 more as I think they are great examples of 2D Final Fantasy.

Final Fantasy VI in particular has so many memorable moments and it really makes the most of the SNES hardware - Even just looking at the difference between the original versions of FF4 & FF6 it is a huge leap in tech!

As a product of it's time it could exactly have engaging cinematography like we see in games cutscenes today but they cetainly make the most of it with some fo the amazing set pieces.

FF4's opening with the ship is very iconic, as is FF6's opening march using the SNES Mode 7 tech.
- Despite minimal hardware there are moments in FF6 where character expression excels! Take the moment at the end of the Phantom Train where we see the spirits of Cyan's family move on - as the train departs you see his desperation in vain to chase them to the end of the terminal. Only for them to fade out. The moment you hear the train horn and Cyan drop his head is still a stand out FF moment - You see the precise moment his heart is broken.

- Or the moment in the World in Ruin, where Celes becomes concious, alone. The only survivor she encounters dies and she is in dispear at the top of a mountain and jumps - genuinely heart wrentching stuff as you see her fall with a single tear glistening.

- Then there is the spectacle of the Opera House scene, which is an amazing set piece with the dynamic of the playhouse story intermixed with the actually drama outside the play.

- Or that one moment right at the end with Terra on the airship. Just a static camera angle with her at the helm, as she unties her hair and lets go all of the tension she has held throughout the game, to feel the wind rush through her hair - gennuinely cheered upon seeing that!

I could mention many more moments, of course there are dull moments too - I personally hated the town of Zozo and it's maze of concrete towers. But i feel there is still plenty to enjoy in FF4 & FF6 at the very least.

But if that was true then i wouldnt even like Dragon Quest, Phantasy Star 1-4 or Ultima or Shining Force RPG games, and i do and they are what you can call games for its time that still has held up well, so it has nothing to do with age of a game as much as bad execution of it. So its more a product of the time that was even bad when it was new, the design choice and all is terrible.

Whereas with FF7 PS1 i still find charm with. Some graphics can be dated and still fun basically. If anything i prefer not seeing myself than seeing a disappointment which is what FF1-FF6 was to me.

Its just the issue is people LEGIT think these graphics are charming, which is why you have Octopath Traveler, and i only played it for 30 min before i asked for refund.

edit: Also i guess i find charm with the style of Ff7 Ps1 is it kinda reminds me of the art from Sunny Day Real Estate album
 
I can't speak form mnay of the games you mentioned - i have tried a few Dragon Quests but I have a problem with silent protagonists in games, so really have struggled with that series.

Another problem regarding presentation I have is visual novel aspects. When in cutscenes/dialogue scenes they have text and character portraits overlay the screen to portray the characters expression - often leaving the characters in the actual scene to be flat. i love in say FFIX how expressive the animations of the characters are and feel portrait overlays break the immersion. This and silent protagonists have ruined a lot of JRPGs for me.

As for Octopath, I love the concept of the 2D-HD style. What bothers me is the over use of effects like bloom, motion blur and minimal depth of field. I like clear imagery so when I see all of Octopaths presentation I find it garish. The Pixel Remaster uses this style for the Opera Scene & it looks great IMO.

A modern RPG throwback title I do like the look of is Sea of Stars:

It has a nice GBA aesthetic and even during the diaolgue sequences there is a lot of animation on screen. Mind yuo, even with this I will have to turn the sharpness down on my HDTV to 0 - It just makes the rough edges of these games or Sonic Mania look less jagged.
 
I can't speak form mnay of the games you mentioned - i have tried a few Dragon Quests but I have a problem with silent protagonists in games, so really have struggled with that series.

Another problem regarding presentation I have is visual novel aspects. When in cutscenes/dialogue scenes they have text and character portraits overlay the screen to portray the characters expression - often leaving the characters in the actual scene to be flat. i love in say FFIX how expressive the animations of the characters are and feel portrait overlays break the immersion. This and silent protagonists have ruined a lot of JRPGs for me.

As for Octopath, I love the concept of the 2D-HD style. What bothers me is the over use of effects like bloom, motion blur and minimal depth of field. I like clear imagery so when I see all of Octopaths presentation I find it garish. The Pixel Remaster uses this style for the Opera Scene & it looks great IMO.

A modern RPG throwback title I do like the look of is Sea of Stars:

It has a nice GBA aesthetic and even during the diaolgue sequences there is a lot of animation on screen. Mind yuo, even with this I will have to turn the sharpness down on my HDTV to 0 - It just makes the rough edges of these games or Sonic Mania look less jagged.
Not sure if it counts but i was ok with that old RPG called Maplestory because it wasnt out of place like they do in Final Fantasy games where in one setting you are designed as small midgets... and in next moment you fight a JPEG artwork of a human, it just throws me off often. I guess if FF6 was good it would be more like Alundra on PS1 which has some of the aesthetics but it adds up to what you fight

But i did like FF9 game if that helps. Sadly my PS3 back in the day got YLOD so i never completed it, got to Disc 2. I rebought it on PS1 so i may try it out once i am done with Shadow the Hedgehog

Also i am not big buff on RPGs so i dont know about those you are into, but if its good then i like it. I will say i did enjoy Stranger of Paradise, the more edgy take on old FF games into a realistic looking ones which i hope they make more of. Also the insults Jack throws is hilarious
 
OP Grinding is just not fun to watch. The only way it's fun to watch is if the person who's streaming it is an entertaining person. It's why I didn't decide to livestream the 300 - 500 hours it took me to do Vincent's damage overflow glitch in FFVII. I really don't think the game matters that much, it's the grind itself that's just not much of an interest to really watch.

FFVIII for example, if you do an OP grind it's hundreds of hours of Triple Triad games before the Ifrit cave.
And with FFX it's hundreds of hours of fighting Sinspawn on the S.S. Liki, a challenge which honestly can be summed up overnight or in a day with a tubo controller instead. Or alternatively, something like 1300+ hours of winning blitzball matches.

Where's PrimalLiquid? This is his department.
It means, that there's nothing interesting about watching the same repetitive animations over and over again.
THAT'S what makes an OP Grind an OP Grind.
Even he in his videos is regularly like: Don't do this kind of stuff, it's not good for your mental health.

Different people do these kinds of grinds for different reasons. Even if the game was more modern, there's just no way to make a grind entertaining because the problem is still the same...Only now it'd be flashier, prettier, more updated graphics types of repetitive animations instead.

I do a bit of them as a means to stretch out my gaming experience, as well as to get my money's worth out of gaming. It makes gaming more cost-efficient. Waiting for new games prices to drop is a lot easier when you're on some OP Grind that's got more grind to it than the entire Tony Hawk's Pro Skater franchise combined.

This kind of thing reminds me of a joke I made to an old friend of mine about I-10 while driving.
I asked him how to get to his college town and he said: "You get on I-10, and you drive until you lose the will to live."
It's like that.
The joke being that I-10 goes from California all the way to Florida. Which is why he said that.
 
The only ones i felt were a bit.of a chore to get through were the first 2, though.i did quite enjoy the stories for them both. I did a complete U turn on 5 as i disliked that one when i first played it, not really sure what my problem was as replaying it more recently i absolutely loved it, of the 1-6 series i would put that one firmly at the top. I think being able to toggle off random encounters on the pixel remaster helped massively with the older games as it would be super annoying at times getting into a random encounter every two steps at times making them feel really tedius, especially when you're lost lol
 
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