MagicMasher
.....Masher of Magic?
Just as a pre-note, I did ask Izanagi before I used his character's name in my History if I could do that. XD I made sure I wasn't power playing.
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Name: Fletcher O’Hara
Title/Alias: “The Herculean Tempest”, “Berserker”
Alignment: The Company
Age: 21
Gender: Male
Date of Birth: March 15[SUP]th
[/SUP]
Place of Birth: Dublin, Ireland
Current Residence: The Company
Race: Caucasian
Nationality: Irish
Appearance: From his pale skin to his short stature, if one were to get into a brawl with Fletcher they would almost laugh themselves to death. Fletcher is the last person you would expect to be doing anything dangerous, or physical, or even out of the ordinary. What’s worse, his almost creepily white skin makes the plethora of freckles that inhabit his body stand out like sore thumbs. He looks almost comical. But this would be the wrong assumption to make. Fletcher is far from comical. Despite how goofy he may look, his face is in an indefinite scowl, and his demeanor is likened to a demon.
His rusty-colored hair is always kept short, usually unkempt or disheveled in nature. If it’s one thing he could care less about, it would be how he looks. Although he always keeps his hygiene top-notch, nothing else really matters. His blues eyes are sealed behind a pair of thin metal frames which, upon further inspection, create an almost glaring notion from the piercing color of his eyes. They seem to stare right through you. While he is likened to a kid and often made fun of for it, the one distinguishing factor that makes him an “adult” is the thinly grown, almost invisible, scruffy red beard that he sports. Although many have said it looks bad, it’s a pride thing to keep it – “people can’t call me a five year old if he has a beard”, he says.
Not much else is very distinguishing about Fletcher, appearance wise.
Weight: 145 lbs
Height: 5’7’’
Skin Tone: Very white.
Eye Color: Blue
Hair Color: Rusty (Reddish Brown)
Body Type: Slim
__________________________________________________ __________________________
Personality: If you met Fletcher before he became in-tune with his powers and The Company, you would have thought he was an introvert who liked video games and comic books. Nowadays, however, he has become an uncaring, blunt man who cares little for the feelings of those that are branded enemies. For those that are allies, you will get a bit more emotion and softness, but nothing compared to the Fletcher of old. No one has seemed to be able to break the hurricane surrounding his old self. In a fight, he becomes a raving barbarian, intent on the destruction of his opponent.
First Impression: He would seem like a pompous jackass. Enough said, honestly. Once you get to know him he becomes a bit more tolerable, but he is still a bit stand-offish. Upon first meeting Fletcher, he would seem intolerant of anything that has ever come out of a human’s mouth, and would instantly move to violence against you if it pisses him off.
Attire: He doesn’t really have a style. He couldn’t give two shits about what people think of his appearance. He usually sports knee-high khaki shorts, a superhero (almost always Green Lantern) t-shirt, and an unbuttoned blue/green plaid button-up shirt that seems a little too big for him. For shoes, they are grey converse with ankle socks. He also wears glasses. It may be a bit over-the-top of the “green” variety, but he does like to flaunt his powers any way he can. Since green is usually associated with “wind”, well…you see where this is going.
Special Talents/Abilites: He’s lazy. He spent most of his life inside, until now. Most of his physical activity and top-notch physical effectiveness comes from the intense training he received upon being hired into The Company. Only thing of note is that Fletcher remembers anything he reads, and can recall it if need be. This is how he creates almost exact duplicates of weapons he has seen pictures of in Middle Age history books. I’m sure his Duplicator powers could be put to much more practical uses, utility-wise, if the situation calls for it…
Weapons: He rarely uses weapons that exist in the modern world. His only weapons are what he duplicates, and designs that are in the back of his mind. He’s very old-fashioned, so to speak.
Strengths: His knowledge of video games, other electronics, and comic books. Due to the previously stated, he actually comes up with some pretty decent strategies during missions based on all the time he put forth on being a “perfectionist” with video games. One of his other strengths is his intense rage and hatred, which augment, psychologically, his power in battle.
Weaknesses: On the other hand, this extreme rage and hatred, the festering pool of emotion that has been stemmed since he was a young teenager, also puts him at a disadvantage. It makes him easy to manipulate, which is exactly what The Company has done. Do they honestly care about him? Does the leader honestly care about him? Who knows. What Fletcher does know is that The Company seemingly understands him and lets him vent, and thus he puts his full faith and trust in them.
Vitality : Very high. His anger for the way he was treated as kid and teenager in Dublin has fueled him to try and become better and stronger than anyone he meets. As cliché and shallow of a goal as it is, that is what presses him to have such uncharacteristically high statistics. Most of his strength comes from the weapons he creates, and the way they are modified by his Elemental abilities.
Speed : High. He can also augment his speed with his elemental ability.
Stamina : Average. Despite the fact that he is a walking tank battle, his one downfall that has never truly been built up is the length of time he can keep up his Berserker trend in battle. Being so small and the better portion of his life spent inside playing video games has caught up with him.
Reflexes : High. He augments this with his Elemental abilities, making him quicker, able to jump higher, etc.
Fighting Style : He doesn’t follow a set fighting style. When it comes to battle, he just likes to destroy. When he is told to kill something, he kills it. He creates his weapon, and then goes after the enemy like a frenzied herculean being. It also seems kind of ironic, considering his strength, yet his body always stays the same shape – slim.
Magic :
Elementalist (Wind): Fletcher was born with the unique power to control the swirling, invisible force that exists in the world. Although when he first began, he was only able to control the wind that existed, and even that was of minimal effectiveness. The Company, however, has helped him develop and hone his skills to the point of creating wind from his very body.
He usually combines his Elementalist power with the weapons he creates, making them sharper than ever due to the force of winds. They don’t call him “The Herculean Tempest” for nothing.
Duplicator: Fletcher, who was always a medieval weaponry and, well, Fantasy nerd his entire life, has honed his Duplicator ability to mainly the creation of Middle Age weaponry, weather than be swords, shields, lances, pole-arms, etc. You get the drift. Although Duplication is usually offensive, he also creates defensive technology and objects with it (like before, Shields and even walls). With modern technology and weapons he isn’t too good with duplicating, unless it is minute items or everyday common items.
Other Skills : As stated in his “Strengths”, Fletcher can also use his eerily accurate remembrance of things seen or read to Duplicate almost anything that needs to be created, within reason. This almost seems like a given, but the human mind is a very blotchy thing – nothing can be duplicated EXACTLY how it is. With Fletcher it is possible, but due to the emphasis he put on his Duplication for combat effectiveness only, it may take a few tries, and some training, before Fletcher can properly duplicate anything of utility.
The only other thing of note would be his strategic prowess. This is regarded more so in the fact he can use his Elementalist powers to create distractions or cover (whether it be tossing up the terrain, etc) for more effective combat.
Bad Habits: Fletcher tends to mouth off way too much, and never has the necessary information or anything to back it up. He gets into trouble a lot this way. He’s also a procrastinator, and rarely wants to get anything done until the last minute. On top of this, despite how effective he is in battle, he is lazy – liken him to a rotting potato on a couch outside of missions.
__________________________________________________ __________________________
Themes:
Poets of the Fall – “The Happy Song” (Alan Wake’s American Nightmare OST)
HEAVY RAIN OST – “High Tension”
Poe – “Haunted” (Alan Wake OST)
Poets of the Fall – “The Poet and The Muse” (Alan Wake OST)
__________________________________________________ __________________________
History: Fragmented. Broken. These adjectives all describe Fletcher O’Hara. Although from a young age he probably wasn’t “broken”, he was imprisoned in a very dark place – his own depression.
Fletcher was never the type of guy to actively seek out and talk to people. He was shy, and preferred to be by himself with the hope that someone would approach him. From the time he started school, though, he realized this would never be the case. He was always made fun of. He was always picked on. Whether it be what he liked was weird, or he was too short, or the fact he was disproportionate or goofy…everything about him was a way for people to pick fights with him. It created ways for kids to make him feel like shit.
It was this situation that Fletcher grew up in, and it was only propagated by the fact he was “different”. He was “special”. In kid’s minds, or his parent’s, though? He was a freak. From an early age he was able to…create things. They were shoddy and dysfunctional, but it creeped his family out that these objects would come from nowhere. It creeped them out further when they saw it happen one day – a bright light emitted from his hands, steadily building and fluctuating in his hands until it was an object – almost like the way a computer in the modern age would replicate an object. The abuse he got for the innocent use of his powers was so intense that, honestly, it was a good thing that no one knew he could also bend the wind to his will, although the effect of this in his young age was minimal.
So, he was branded an anomaly. A freak. People stayed away from him. Kids picked on him. He isolated himself in his room, taking up video games and comic books as a way to escape, trying desperately to ignore that he had special powers. He went so far into denial that his mind almost psychologically fractured under the weight of “not knowing” about his powers.
When he was 16, The Company came to Dublin. They had an ominous air, that Company. But they moved without being seen. No one thought much of their presence. But it was important to Fletcher. He was approached after school. He was talked to like a normal human being. His powers weren’t treated as some enigma. He felt…at home, talking to their leader – Ceasar Reinhart. Reinhart seemed to care. He comforted Fletcher.
And that is how he became fractured. The Company was nice. The Company cared. His family didn’t. No one else around him did. And so his depression turned to rage. His depression turned to hatred. All that he contained inside himself was about to be released. The Company encouraged it. The Company wanted it. The Company wanted to see his power. But it was more than The Company that wanted it. It was Ceasar Reinhart.
Remember the tornado that rocked the western side of Dublin 5 years ago?
Fletcher trusted The Company that day, and he has been with them ever since. He would do anything for them. He would do anything for Reinhart. He is fragmented. Who can put him back together?
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Name: Fletcher O’Hara
Title/Alias: “The Herculean Tempest”, “Berserker”
Alignment: The Company
Age: 21
Gender: Male
Date of Birth: March 15[SUP]th
[/SUP]
Place of Birth: Dublin, Ireland
Current Residence: The Company
Race: Caucasian
Nationality: Irish
Appearance: From his pale skin to his short stature, if one were to get into a brawl with Fletcher they would almost laugh themselves to death. Fletcher is the last person you would expect to be doing anything dangerous, or physical, or even out of the ordinary. What’s worse, his almost creepily white skin makes the plethora of freckles that inhabit his body stand out like sore thumbs. He looks almost comical. But this would be the wrong assumption to make. Fletcher is far from comical. Despite how goofy he may look, his face is in an indefinite scowl, and his demeanor is likened to a demon.
His rusty-colored hair is always kept short, usually unkempt or disheveled in nature. If it’s one thing he could care less about, it would be how he looks. Although he always keeps his hygiene top-notch, nothing else really matters. His blues eyes are sealed behind a pair of thin metal frames which, upon further inspection, create an almost glaring notion from the piercing color of his eyes. They seem to stare right through you. While he is likened to a kid and often made fun of for it, the one distinguishing factor that makes him an “adult” is the thinly grown, almost invisible, scruffy red beard that he sports. Although many have said it looks bad, it’s a pride thing to keep it – “people can’t call me a five year old if he has a beard”, he says.
Not much else is very distinguishing about Fletcher, appearance wise.
Weight: 145 lbs
Height: 5’7’’
Skin Tone: Very white.
Eye Color: Blue
Hair Color: Rusty (Reddish Brown)
Body Type: Slim
__________________________________________________ __________________________
Personality: If you met Fletcher before he became in-tune with his powers and The Company, you would have thought he was an introvert who liked video games and comic books. Nowadays, however, he has become an uncaring, blunt man who cares little for the feelings of those that are branded enemies. For those that are allies, you will get a bit more emotion and softness, but nothing compared to the Fletcher of old. No one has seemed to be able to break the hurricane surrounding his old self. In a fight, he becomes a raving barbarian, intent on the destruction of his opponent.
First Impression: He would seem like a pompous jackass. Enough said, honestly. Once you get to know him he becomes a bit more tolerable, but he is still a bit stand-offish. Upon first meeting Fletcher, he would seem intolerant of anything that has ever come out of a human’s mouth, and would instantly move to violence against you if it pisses him off.
Attire: He doesn’t really have a style. He couldn’t give two shits about what people think of his appearance. He usually sports knee-high khaki shorts, a superhero (almost always Green Lantern) t-shirt, and an unbuttoned blue/green plaid button-up shirt that seems a little too big for him. For shoes, they are grey converse with ankle socks. He also wears glasses. It may be a bit over-the-top of the “green” variety, but he does like to flaunt his powers any way he can. Since green is usually associated with “wind”, well…you see where this is going.
Special Talents/Abilites: He’s lazy. He spent most of his life inside, until now. Most of his physical activity and top-notch physical effectiveness comes from the intense training he received upon being hired into The Company. Only thing of note is that Fletcher remembers anything he reads, and can recall it if need be. This is how he creates almost exact duplicates of weapons he has seen pictures of in Middle Age history books. I’m sure his Duplicator powers could be put to much more practical uses, utility-wise, if the situation calls for it…
Weapons: He rarely uses weapons that exist in the modern world. His only weapons are what he duplicates, and designs that are in the back of his mind. He’s very old-fashioned, so to speak.
Strengths: His knowledge of video games, other electronics, and comic books. Due to the previously stated, he actually comes up with some pretty decent strategies during missions based on all the time he put forth on being a “perfectionist” with video games. One of his other strengths is his intense rage and hatred, which augment, psychologically, his power in battle.
Weaknesses: On the other hand, this extreme rage and hatred, the festering pool of emotion that has been stemmed since he was a young teenager, also puts him at a disadvantage. It makes him easy to manipulate, which is exactly what The Company has done. Do they honestly care about him? Does the leader honestly care about him? Who knows. What Fletcher does know is that The Company seemingly understands him and lets him vent, and thus he puts his full faith and trust in them.
Vitality : Very high. His anger for the way he was treated as kid and teenager in Dublin has fueled him to try and become better and stronger than anyone he meets. As cliché and shallow of a goal as it is, that is what presses him to have such uncharacteristically high statistics. Most of his strength comes from the weapons he creates, and the way they are modified by his Elemental abilities.
Speed : High. He can also augment his speed with his elemental ability.
Stamina : Average. Despite the fact that he is a walking tank battle, his one downfall that has never truly been built up is the length of time he can keep up his Berserker trend in battle. Being so small and the better portion of his life spent inside playing video games has caught up with him.
Reflexes : High. He augments this with his Elemental abilities, making him quicker, able to jump higher, etc.
Fighting Style : He doesn’t follow a set fighting style. When it comes to battle, he just likes to destroy. When he is told to kill something, he kills it. He creates his weapon, and then goes after the enemy like a frenzied herculean being. It also seems kind of ironic, considering his strength, yet his body always stays the same shape – slim.
Magic :
Elementalist (Wind): Fletcher was born with the unique power to control the swirling, invisible force that exists in the world. Although when he first began, he was only able to control the wind that existed, and even that was of minimal effectiveness. The Company, however, has helped him develop and hone his skills to the point of creating wind from his very body.
He usually combines his Elementalist power with the weapons he creates, making them sharper than ever due to the force of winds. They don’t call him “The Herculean Tempest” for nothing.
Duplicator: Fletcher, who was always a medieval weaponry and, well, Fantasy nerd his entire life, has honed his Duplicator ability to mainly the creation of Middle Age weaponry, weather than be swords, shields, lances, pole-arms, etc. You get the drift. Although Duplication is usually offensive, he also creates defensive technology and objects with it (like before, Shields and even walls). With modern technology and weapons he isn’t too good with duplicating, unless it is minute items or everyday common items.
Other Skills : As stated in his “Strengths”, Fletcher can also use his eerily accurate remembrance of things seen or read to Duplicate almost anything that needs to be created, within reason. This almost seems like a given, but the human mind is a very blotchy thing – nothing can be duplicated EXACTLY how it is. With Fletcher it is possible, but due to the emphasis he put on his Duplication for combat effectiveness only, it may take a few tries, and some training, before Fletcher can properly duplicate anything of utility.
The only other thing of note would be his strategic prowess. This is regarded more so in the fact he can use his Elementalist powers to create distractions or cover (whether it be tossing up the terrain, etc) for more effective combat.
Bad Habits: Fletcher tends to mouth off way too much, and never has the necessary information or anything to back it up. He gets into trouble a lot this way. He’s also a procrastinator, and rarely wants to get anything done until the last minute. On top of this, despite how effective he is in battle, he is lazy – liken him to a rotting potato on a couch outside of missions.
__________________________________________________ __________________________
Themes:
Poets of the Fall – “The Happy Song” (Alan Wake’s American Nightmare OST)
HEAVY RAIN OST – “High Tension”
Poe – “Haunted” (Alan Wake OST)
Poets of the Fall – “The Poet and The Muse” (Alan Wake OST)
__________________________________________________ __________________________
History: Fragmented. Broken. These adjectives all describe Fletcher O’Hara. Although from a young age he probably wasn’t “broken”, he was imprisoned in a very dark place – his own depression.
Fletcher was never the type of guy to actively seek out and talk to people. He was shy, and preferred to be by himself with the hope that someone would approach him. From the time he started school, though, he realized this would never be the case. He was always made fun of. He was always picked on. Whether it be what he liked was weird, or he was too short, or the fact he was disproportionate or goofy…everything about him was a way for people to pick fights with him. It created ways for kids to make him feel like shit.
It was this situation that Fletcher grew up in, and it was only propagated by the fact he was “different”. He was “special”. In kid’s minds, or his parent’s, though? He was a freak. From an early age he was able to…create things. They were shoddy and dysfunctional, but it creeped his family out that these objects would come from nowhere. It creeped them out further when they saw it happen one day – a bright light emitted from his hands, steadily building and fluctuating in his hands until it was an object – almost like the way a computer in the modern age would replicate an object. The abuse he got for the innocent use of his powers was so intense that, honestly, it was a good thing that no one knew he could also bend the wind to his will, although the effect of this in his young age was minimal.
So, he was branded an anomaly. A freak. People stayed away from him. Kids picked on him. He isolated himself in his room, taking up video games and comic books as a way to escape, trying desperately to ignore that he had special powers. He went so far into denial that his mind almost psychologically fractured under the weight of “not knowing” about his powers.
When he was 16, The Company came to Dublin. They had an ominous air, that Company. But they moved without being seen. No one thought much of their presence. But it was important to Fletcher. He was approached after school. He was talked to like a normal human being. His powers weren’t treated as some enigma. He felt…at home, talking to their leader – Ceasar Reinhart. Reinhart seemed to care. He comforted Fletcher.
And that is how he became fractured. The Company was nice. The Company cared. His family didn’t. No one else around him did. And so his depression turned to rage. His depression turned to hatred. All that he contained inside himself was about to be released. The Company encouraged it. The Company wanted it. The Company wanted to see his power. But it was more than The Company that wanted it. It was Ceasar Reinhart.
Remember the tornado that rocked the western side of Dublin 5 years ago?
Fletcher trusted The Company that day, and he has been with them ever since. He would do anything for them. He would do anything for Reinhart. He is fragmented. Who can put him back together?