Demand was high... RP was tweaked and remade. Enjoy. <3
It has been three years since the defeat of the Sorceress Ultimecia during
the Second Sorceress War. With the Compression of Time prevented, it
seemed as though normality would resume and given time, the events of
the war would fade into the writings of history and legend...
Squall Leonhart, SeeD at the Military School of Balamb Garden, and unlikely
hero in the Second Sorceress War, continued along his chosen path and
quickly rose through the ranks to become the Commander of Balamb
Garden's SeeD. Quistis Trepe resumed her post as Lecturer, teaching the
history of the Two Sorceress Wars to any cadet that passed through her
classroom doors, instilling them with a fire that they could one day become as
mighty as the heroes in the legends. Zell Dincht and Selphie Tilmitt also
bettered themselves, Zell becoming a Duelist trainer and Selphie taking over
the running of day to day activities for the younger cadets.
Rinoa Heartilly, love of Squall, took on a post to refine the teaching of drawing
and using Magic to the new cadets partly to ensure that Magic was never again
used for evil... but also to be nearer to her love. Irvine Kinneas, once a member
of the Galbadian Garden transfered in the aftermath of the War to become a
SeeD himself, instantly passing the test with flying colours.
Much to everyone's surprise, Seifer returned to Balamb Garden alongside Raijin
and Fujin and despite his manipulation at the hands of Ultimecia, he was
welcomed back with open arms, finally passing his SeeD exam and aiding Squall
as one of his Captains.
The people began to forgive, if they did not forget, the events and actions of their
enemies during the war, eventually moving on with their lives. Cities were rebuilt
and Trabia Garden joined Galbadia and Balamb once more after the efforts of its
students and thousands of volunteers resulted in its resurrection. Life is finally
getting back to some form of normality...
...or so we thought...
Darkness looms over the great City of Esthar. An impenetrable cloud forever casts
its chilling shadow over the technologically advanced city. Fear is creeping into the
souls of Esthar Civilians and Laguna begins to prepare his troops for the inevitable
battle as monsters appear in small bursts from the darkness, assaulting the city in
a mindless frenzy. He calls for aid.
What is controlling these monsters? What lies in wait at the epicenter of the Shadow?
Who will answer Esthar's cry for help?
The Twilight Hour is about to begin.
you wish to take one of them, you may need to provide an above average bio for them.
Others are not so important and do not need as much detail. Canons are on a first come,
first served basis. The list below gives the name of the character, their importance in the plot
(though not so important can make themselves more important as the story progresses) and
their starting point.
their part of the plan/plot. You must not tell anyone else what you're going to be involved
in. Sometimes you may be PMed with a storyline even if there is no major plot arc coming
up. Doing it this way means that things will be a surprise to other roleplayers.
You have pretty much free rein with how you progress with the info you are given, so long
as you follow it eventually. Example: If you are playing Selphie and recieve a PM about
going to the Quad for a confrontation with Fujin, then it is up to you how you get there, so
long as you do. It is also up to you what happens in the confrontation. The info is just to
push you along the way the plot is going, whilst you, the writers, actually flesh out what
happens. Things can change at the drop of a hat depending on how you react in certain
situations you are put in to.
The Second level is somewhat more powerful. And so on up to the Fourth level. Only canon
characters along with Elizabeth will have access to both their first and second levels of Overdrive
to begin with. Every other character must unleash their power through the RP. You will need to
ensure that I am aware that you are trying for the next level of your Limit Break. I will double
check that you meet requirements (being strong enough etc) and give you the go ahead, then
you simply RP it.
The Fifth Limit Break is special and comes from the power of your GF. Once your alliance with
your GF has reached over the "Bound" level, you gain the potential for a Limit Break of your
character and their GF combined (think FFXIII if you must, for an idea on how this would work).
This is a draining move and will immediately desummon your GF.
for this part. The rest is up so you can start work on bios, but please do not enter anything into
the GF section yet.
HOWEVER, ONLY CANONS MAY BEGIN POSSESSING A GF. OTHERS MUST EITHER DETAIL IN THEIR
HISTORY HOW THEY OBTAINED THE GF, (Pming me for permission to take that GF first) or wait
until the RP starts. Remember, only lower rank GFS can be obtained early on by non-canon
characters so you may want to wait for the list.
[Name] ...(obvious)
[Age] ...(obvious)
[Gender] ...(male or female)
[Specialization] ...(basically your class; mage, warrior etc)
[Weapon] ...(The name of your weapon and a brief description or image)
[Limit Break] ...(the name of your limit break and the name/description of its first level)
[Guardian Force] ...NOTE ON GF's
PLEASEPLEASE leave this blank for the time being. Canon characters will have a GF automatically assigned to them when I post the list (Sorry Oliver, Selphie's isn't Shiva). Other GF's, once the list is posted, if you want to be the one to gain it, PM ME and ASK ME TO MAKE A NOTE OF IT.
[Alliance] ...(Balamb Garden/SeeD, Galbadia Garden/Galbadian Army, Trabia Garden, White SeeD, Esthar Army, None)
[Starting Point] ...(What area your character begins in)
[Physical Description] ...(A description of how your character looks. At least five lines please. You can include a picture)
[Personality] ...(A description of your characters personality. At least four lines please.)
[Brief History] ...(A brief history of your character outlining how they came to be where they are. Six lines at least please.)
It has been three years since the defeat of the Sorceress Ultimecia during
the Second Sorceress War. With the Compression of Time prevented, it
seemed as though normality would resume and given time, the events of
the war would fade into the writings of history and legend...
Squall Leonhart, SeeD at the Military School of Balamb Garden, and unlikely
hero in the Second Sorceress War, continued along his chosen path and
quickly rose through the ranks to become the Commander of Balamb
Garden's SeeD. Quistis Trepe resumed her post as Lecturer, teaching the
history of the Two Sorceress Wars to any cadet that passed through her
classroom doors, instilling them with a fire that they could one day become as
mighty as the heroes in the legends. Zell Dincht and Selphie Tilmitt also
bettered themselves, Zell becoming a Duelist trainer and Selphie taking over
the running of day to day activities for the younger cadets.
Rinoa Heartilly, love of Squall, took on a post to refine the teaching of drawing
and using Magic to the new cadets partly to ensure that Magic was never again
used for evil... but also to be nearer to her love. Irvine Kinneas, once a member
of the Galbadian Garden transfered in the aftermath of the War to become a
SeeD himself, instantly passing the test with flying colours.
Much to everyone's surprise, Seifer returned to Balamb Garden alongside Raijin
and Fujin and despite his manipulation at the hands of Ultimecia, he was
welcomed back with open arms, finally passing his SeeD exam and aiding Squall
as one of his Captains.
The people began to forgive, if they did not forget, the events and actions of their
enemies during the war, eventually moving on with their lives. Cities were rebuilt
and Trabia Garden joined Galbadia and Balamb once more after the efforts of its
students and thousands of volunteers resulted in its resurrection. Life is finally
getting back to some form of normality...
...or so we thought...
Darkness looms over the great City of Esthar. An impenetrable cloud forever casts
its chilling shadow over the technologically advanced city. Fear is creeping into the
souls of Esthar Civilians and Laguna begins to prepare his troops for the inevitable
battle as monsters appear in small bursts from the darkness, assaulting the city in
a mindless frenzy. He calls for aid.
What is controlling these monsters? What lies in wait at the epicenter of the Shadow?
Who will answer Esthar's cry for help?
The Twilight Hour is about to begin.
CANON CHARACTERS
Canon characters are available. Some of them are integral to the plot, and therefore if
you wish to take one of them, you may need to provide an above average bio for them.
Others are not so important and do not need as much detail. Canons are on a first come,
first served basis. The list below gives the name of the character, their importance in the plot
(though not so important can make themselves more important as the story progresses) and
their starting point.
Squall Leonhart - Vital - Balamb Garden (Dorm Room)
Rinoa Heartilly - Vital - Balamb Garden (Dorm Room)
Zell Dincht - Vital - Balamb Garden (Cafeteria)
Quistis Trepe - Vital - Balamb Garden (Headmaster's Office)
Irvine Kinneas - Vital - Balamb Garden (Training Area)
Selphie Tilmitt - Vital - Balamb Garden (Quad)
Cid Kramer - Lesser - Balamb Garden (Headmaster's Office)
Edea Kramer - Important - Edea's Orphanage
Laguna Loire - Vital - Esthar
Kira Seagul - Vital - Esthar
Ward Zaback - Vital - Esthar
Ellone Loire - Important - Esthar
Seifer Almasy - Vital - Balamb Garden (Cafeteria)
Raijin - Important - Balamb Garden (Cafeteria)
Fujin - Important - Balamb Garden (Cafeteria)
Xu - Vital - Balamb Garden (Headmaster's Office)
Nida - Important - Balamb Garden (Bridge)
Rinoa Heartilly - Vital - Balamb Garden (Dorm Room)
Zell Dincht - Vital - Balamb Garden (Cafeteria)
Quistis Trepe - Vital - Balamb Garden (Headmaster's Office)
Irvine Kinneas - Vital - Balamb Garden (Training Area)
Selphie Tilmitt - Vital - Balamb Garden (Quad)
Cid Kramer - Lesser - Balamb Garden (Headmaster's Office)
Edea Kramer - Important - Edea's Orphanage
Laguna Loire - Vital - Esthar
Kira Seagul - Vital - Esthar
Ward Zaback - Vital - Esthar
Ellone Loire - Important - Esthar
Seifer Almasy - Vital - Balamb Garden (Cafeteria)
Raijin - Important - Balamb Garden (Cafeteria)
Fujin - Important - Balamb Garden (Cafeteria)
Xu - Vital - Balamb Garden (Headmaster's Office)
Nida - Important - Balamb Garden (Bridge)
The Story Progression
Every time an important plot twist is coming up, members will be PMed with the details of
their part of the plan/plot. You must not tell anyone else what you're going to be involved
in. Sometimes you may be PMed with a storyline even if there is no major plot arc coming
up. Doing it this way means that things will be a surprise to other roleplayers.
You have pretty much free rein with how you progress with the info you are given, so long
as you follow it eventually. Example: If you are playing Selphie and recieve a PM about
going to the Quad for a confrontation with Fujin, then it is up to you how you get there, so
long as you do. It is also up to you what happens in the confrontation. The info is just to
push you along the way the plot is going, whilst you, the writers, actually flesh out what
happens. Things can change at the drop of a hat depending on how you react in certain
situations you are put in to.
LIMITS
Every character can access five levels of Limit Break. The first level is accessible immediately.
The Second level is somewhat more powerful. And so on up to the Fourth level. Only canon
characters along with Elizabeth will have access to both their first and second levels of Overdrive
to begin with. Every other character must unleash their power through the RP. You will need to
ensure that I am aware that you are trying for the next level of your Limit Break. I will double
check that you meet requirements (being strong enough etc) and give you the go ahead, then
you simply RP it.
The Fifth Limit Break is special and comes from the power of your GF. Once your alliance with
your GF has reached over the "Bound" level, you gain the potential for a Limit Break of your
character and their GF combined (think FFXIII if you must, for an idea on how this would work).
This is a draining move and will immediately desummon your GF.
GUARDIAN FORCES
Will be added once done. still working on this. Might take a little longer. So bear with me
for this part. The rest is up so you can start work on bios, but please do not enter anything into
the GF section yet.
HOWEVER, ONLY CANONS MAY BEGIN POSSESSING A GF. OTHERS MUST EITHER DETAIL IN THEIR
HISTORY HOW THEY OBTAINED THE GF, (Pming me for permission to take that GF first) or wait
until the RP starts. Remember, only lower rank GFS can be obtained early on by non-canon
characters so you may want to wait for the list.
MAGIC
To be completed
TEMPLATE
[Name] ...(obvious)
[Age] ...(obvious)
[Gender] ...(male or female)
[Specialization] ...(basically your class; mage, warrior etc)
[Weapon] ...(The name of your weapon and a brief description or image)
[Limit Break] ...(the name of your limit break and the name/description of its first level)
[Guardian Force] ...NOTE ON GF's
PLEASEPLEASE leave this blank for the time being. Canon characters will have a GF automatically assigned to them when I post the list (Sorry Oliver, Selphie's isn't Shiva). Other GF's, once the list is posted, if you want to be the one to gain it, PM ME and ASK ME TO MAKE A NOTE OF IT.
[Alliance] ...(Balamb Garden/SeeD, Galbadia Garden/Galbadian Army, Trabia Garden, White SeeD, Esthar Army, None)
[Starting Point] ...(What area your character begins in)
[Physical Description] ...(A description of how your character looks. At least five lines please. You can include a picture)
[Personality] ...(A description of your characters personality. At least four lines please.)
[Brief History] ...(A brief history of your character outlining how they came to be where they are. Six lines at least please.)
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