[Sign-ups & Discussion] Final Fantasy X: Felonies of the Past

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Yep, you're a guardian. Unless you'd rather take another role? Not sure what you'd have, but it's up to you.
 
I will play my part in history accordingly.

Name: Celviev (pron: Sel-vee-ave)
Age: 20
Gender: Female
Race: Human, Al Bhed
Class: Warrior
Weapon: Machina-enhanced sword
Skills/Spells: Melee combat
Hometown: Home, Bikanel Island

Personality: Born into a society that has for generations found insatiable fascination in Machina and engineering, Celviev has inherited the common Al Bhed character trait of curiosity. Whenever she encounters a Machina with workings initially unknown to her, she frequently pauses whatever commitments she is previously occupied with to examine how the machination functions. It is perhaps this constant search for answers to quench her curiosity that has lent her such prowess in the developing of her own Machina using whatever useful parts she could salvage from the harsh, unforgiving deserts beyond that of Home. When engaged in thinking, she often mutters audibly to herself at great length, a habit that often irritates others around her.

For much of her life, she has dwelled only on Bikanel Island itself, and her curiosity of Machina soon extends into a curiosity for the rest of Spira. She is very much aware of the fact that their home is only a tiny part of the world and that the rest of Spira around her could be the home of many things illustrious and wonderful, be it new people or simply new Machina to inspect. As a result, she initially appears to be a little ignorant of the world whenever she is on the Spiran mainland and does not hesitate to inquire as often and as thoroughly as she desires even if it means annoying her listener. When learning of how the rest of Spira functions and the importance of the highly theocratic Order of Yevon, she quickly grows particularly suspicious of those around her on the Spiran mainland, particularly when it comes to the issue of Spiran suspicions towards the reclusive Al Bhed race. Celviev eventually grows curious as to what drives a summoner to sacrifice themselves just to attain the Calm. Her understanding of a summoner’s determination and comradeship remains undeveloped as she strives to discover more of why anyone would wish to be a summoner.

In terms of demeanour, Celviev is often kept to herself, reluctant to openly discuss to others of her own life, her origins and her goals in life. Beyond this rather reserved behaviour and her initial suspicions towards those not of Al Bhed blood, she harbours considerable kindness and often helps out another individual out of will. She optimistically bears hope that the Al Bhed can one day integrate with the rest of Spira peacefully and that their supposed “sacrilegious” practices would one day be overlooked. It is her staunch curiosity and defence of the Al Bheds’ “sacrilegious” practices that allows her to view Yevon with deep suspicion and soon even loathing. She appears to convince herself on a regular basis that Yevon cannot be trusted and that there is nothing worse than a theocratic body establishing a 1000 year old order on the populace not to indulge in Machina, and a theocratic body that is uncompromisingly hostile to the Al Bhed.

Appearance: As with her Al Bhed brethren, she shares genetic traits typical of them, such as the vivid yellow-blonde hair and the piercing emerald, swirly eyes. Her hair extends to her elbows and tied back to form an elegant ponytail. Her ears are pierced with small emerald teardrop-shaped earrings with a simple necklace of dulled gold around her neck. She is of average height for an Al Bhed woman of her age, approximately 5’6” in height and with a relatively slim frame. Her skin is moderately tanned, reflective of Bikanel Island’s climate.

Attire: She is equipped with what appears to be a simple, silver undergarment underneath a more armoured battle attire pragmatic enough for most battles. A sleeveless combat jacket is worn over it with a gold zip and the collar kept up, a regal purple and white in colour combination. The jacket itself comes equipped with at least six sizeable pockets that are used to store her inventory that Celviev considers to be useful in combat. She wears a short black leather skirt with a belt tightly around her waist and knee-length high purple/white boots. Her right arm sports a silver armband with mysterious cryptic symbols etched upon it, believing it to be an ancient form of Al Bhed writing.

Bio: In terms of childhood, Celviev’s was nothing out of the ordinary. Born into a relatively prosperous Al Bhed family in Home on Bikanel Island, she was quickly introduced into an art familiar with most Al Bhed; the salvaging and tinkering of Machina. Fortunately for Celviev, this was something she naturally grew fascinated in and would often prowl the deserts to search for its rich resources of Machina parts by the age of eight. Tragedy almost struck when a desert wyrm unceremoniously made its presence known to the young Celviev and nearly devoured the helpless child until she was rescued by her father, a proficient swordsman. Ever since such a close encounter with death, her father grew staunchly determined to teach Celviev the ways of the sword and she would be subjected to hours of training per day to perfect the techniques necessary to defend herself against any fiend that was determined to inflict harm to her.

At the age of 18, she sought to depart Bikanel Island; her goal was to traverse the land of Spira and explore as much of the world as she could to satiate her curiosity and lust for knowledge. Creating a boat herself, she set sail for the Spiran mainland only to be ambushed by a series of marine fiends. With her father’s sword, she valiantly repelled her invaders only to see her boat fall into severe damage and sunk. The next thing she knew, she had awoken off the coast of the Moonflow river delta, alive and relatively unscathed, though having lost her father’s prized sword. To compensate for this, she scoured the Moonflow area to search for a replacement weapon and soon grew deeply fascinated with a sunken Machina city underneath its depths. Eventually she was able to gather sufficient material to forge a new sword. Aided by her many years of Machina tinkering and skills, she was able to create a weapon that could be enhanced by Machina and therefore slightly more powerful than a contemporary sword.

For the next couple of years, she began travelling southwards through Spira, seeking to learn more about the world. She was surprised to see that fellow Al Bhed freely roamed around Spira, establishing estate agencies along the many highroads of the land. One of whom, a gentleman named Sigva offered Celviev temporary accommodation in Luca where she gained much of her knowledge of how Spira is run from. She gained detailed overviews of Yevon, of summoners, of pilgrimages, of the Calm and of the Crusaders. When she arrived in Luca, she overheard the tale of a High Summoner who had sacrificed his life and the life of one of his Guardians to destroy Sin and bring with it a decade of peace and prosperity known as the Calm. Fascinated and yet curious with the reasons as to why a summoner would willingly throw away their life to bring happiness to Spira, she grew determined to meet a summoner and befriend them, so that perhaps she could accompany them on a pilgrimage as a Guardian not only to fight the monstrous Sin, a plague on the world, but also a pilgrimage of greater self-discovery. For Celviev, the principles of a summoner were alien to her and her quest to experience a summoner’s entire journey was to begin.

However, her status as an Al Bhed defensive of Machina and at times unintentionally hostile to Yevon’s teachings had often caused her to be shunned by many Spirans during her travels and that began to mould within her deep suspicions towards Yevon and those staunchly loyal to the religion that would quickly develop when she learnt just how hostile Yevon could potentially be to the Al Bhed. To her, Yevon represented religious oppression and she fantasised its destruction.

Character Theme: Evanescence - Field of Innocence
Battle Theme: Eternal Sonata 2nd boss theme

Now THIS is the mother of all tl;drs. :gonk:
 
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Michelle-Ryan.jpg

I will play my part in history accordingly.

Name
Xenia Astragal

Age
21

Gender
Female

Race
Human

Class
Warrior

Weapon(s)
Although she is skilled in a wide variety of weapons through her Crusader background, Xenia mainly relies on her trusted sword, Virtus. This has served her well in the past two years. It has a red hilt, silver blade and is one-handed. She also possesses a hidden blade that she rarely uses and has for protection, mainly due to her growing paranoia.

Skills/Spells
Her skills primarily lie in her warrior nature. On the other hand, Xenia has had Crusader training and is skilled in a wide variety of weapons, even machina. She is extremely skilled when it comes to battles. Outside of battle, however, she possesses martial arts she rarely uses and is in more tune with her senses because of a memory from two years ago. Xenia also knows one or two White Magic spells she picked up a while ago.

Hometown
Bevelle

Personality
Cold, determined, fierce, unwavering and wise. These are five words that can describe the enigma that is Xenia. Her resolve shines brightly, but there is a faint sadness in her eyes. No one knows why it’s there, nor does anyone inquire it directly to her face. Anyone’s guess would be the past. That guess would be correct. What happened in the past has made her what she is today.

Fearless and ferocious, Xenia’s dedication to Arthur is resolute to the point where she would silently watch over him and put his needs above her own, which makes her selfless. Despite this, she has an awful tendency to disobey others and take over things. Always having to be the one in charge of a situation, she can be quite serious and peaceful when negotiating with others. It is difficult for her to think about things through before rushing into action, the latter of which she typically does, anyway.

But it would be wrong to label her as uncaring. Xenia cherishes her friends and would place them before herself, even willing to sacrifice herself for them if she had to. Perhaps for good reason, she tends not to speak about herself too much and is often dishonest when she has to be. She prefers to be different from everyone else and not be seen as another common citizen of Spira.

Xenia is fiercely loyal. This is one of her most important qualities, one that people do not take for granted. Most mere words cannot break her spirit. When in battle, she remains silent and focused. This is a result of her vigorous Crusader training. The fact that she seemingly knows more about the world than she lets on does not make her cocky. She is keen to hear what everyone else’s opinions are about everything else.

She is kind-hearted, although she does not display many signs of optimism. Her old self was the opposite of what she is today. But that old persona died before the toxin settled in and caused her memories to be mixed up in her mind. Xenia can be violent when it comes to being questioned about her past, though unintentionally of course. There is a certain darkness about her that relates to that topic and causes her to lose all sense of what is happening.

The missing gaps from two years cause her to be constantly aware. She suffers from occasional flashbacks or nightmares while dreaming, so she has become paranoid – one of the reasons why she, oh so, handily has a hidden blade sealed away in her left sleeve.

Appearance
Standing taller than the average woman, Xenia is five foot and eleven inches tall. She has a slim, but toned build. Easily mistaken as the harmless girl, this misconceived perception can be swiftly changed when she is engaged in mortal combat. She has an olive complexion and piercing light blue eyes. Sometimes, her eyes have been said by those who have met to have “cut through to their soul at the first meeting”. Xenia’s hair is long and straight, and a light brown, while her eyebrows and lashes are a darker brown.

Attire
Preferring to keep it casual, Xenia wears a black leather jacket with black pants, black shoes and a grey sleeveless vest top underneath. This attire would be presumed to be uncommon, although it is socially acceptable for her due to her celebrity-like status. She used to wear a typical Crusaders outfit two years ago, but has adopted her new look ever since. This is most likely because she is mourning the many losses she sustained and rebellion against what is normally acceptable.

Xenia keeps the sleeves of her jacket rolled up to her elbows and the jacket itself is unzipped to her chest. She also wears black fingerless gloves and keeps the Virtus in a holder that she either puts on her back or waist.

Bio
Xenia drew breath into a Sin-free world, thankfully enough. The Calm had settled in for four years and Spira was rebuilding the damage they’d sustained at Sin’s hands. Her father was a priest at Bevelle Temple and her mother was a shopkeeper. She led a fairly normal childhood until the age of six, when Sin returned and awoke from its slumber. It destroyed various parts of Bevelle, including the temple and shops. Xenia’s parents both died and as a result, she was raised by the temple’s nuns.

She was devastated for five years thereafter. She would hardly speak to anyone and be adamant about defeating Sin. At one point, Xenia was determined to become a summoner without knowing the sacrifice she’d make. However, by the time she reached eleven years of age, she decided to join the Crusaders after realising the amount of work and dedication it took to be a summoner. Finally free from the temple and being accepted into a new family, Xenia fit in with the Crusaders at their base in Luca. She was determined to become a great warrior to combat Sin and its spawn of monsters.

Three years passed. Xenia became an advanced pupil and was finally accepted into a regiment as well as given her very first sword. The first mission was simple: to eliminate Sinspawn that were terrorising the Calm Lands. It proved to be a simple task for Xenia and so she would take the lead into fighting these monsters. Her time in the Crusaders taught her skills that she would later cherish in her life. However, perhaps the most significant event with the Crusaders would be her best friend, Manus. The two would go on to become secret lovers and were constantly partnered for missions since they complemented each other’s battle style.

But fate had different ideas. Manus was killed when Sin attacked Mount Gagazet. Having fought alongside the Ronso to defend the mountain, Xenia was devastated when he was sent to the Farplane amongst many other severe casualties. Her spirit finally broke and she caved into the grief. Plagued with guilt, she abandoned the Crusaders and sought out the Farplane, suicidal to the point of where she would have rather been with Manus than remain alive. She thought of numerous ways to kill herself, but was about to find her salvation …

Xenia wandered to Guadosalam, where she eventually found refuge with a half human and half Guado named Alucia. Her growing influence and superiority within the society swayed Xenia’s mind into that of hate and disgust. Xenia remained with Alucia for sometime, having her mind twisted against Yevon and taught to unleash her anger on those who deserved it. Kept as a mercenary for Alucia, she would collect targets and bring them back to Guadosalam for further interrogation. Little did she know, Xenia was being used as a puppet for Alucia’s plans to become the first Maestress in Spira’s history.

When she eventually found out what happened to the targets, Xenia was disgusted with Alucia. She vowed to never work for her and tried to leave. But Alucia was one step ahead and had her cornered with guards all over Guadosalam. Alucia would let her go on one condition – she would not exploit her plans. Although Xenia despised that Alucia had exploited her, she had no choice and so left without another word. Her faith had been broken once more and she intended to kill herself as she was going to before.

The Crusaders were able to track her down to the Thunder Plains, where she had intended to electrocute herself by climbing to the top of one of the towers. She was persuaded not to go with her plan. They offered her a chance to be a guardian – to go to Besaid Island and aid the Al-Bhed-Guado summoner named Selene. Unmoved by this offer and yet intrigued, Xenia sought out to do what she had always wanted. She would guide Selene and finally achieve her dream of defeating Sin.

Little did she know, Selene would become one of her lifelong best friends. Selene’s father had known Xenia’s father and so forging a friendship came quickly for both of them. Xenia also came to know her older sister Farah and Khonsu, who would also become Selene’s secret lover. The four would travel together across Spira, but not without a major tragedy that shook them all.

Whilst on the way to a village, it was attacked by Sin. They rushed towards it in a desperate attempt to protect it. However, it was too late. Farah was killed by falling debris, although the others were extremely lucky to escape. Xenia noticed a significant change in Serene after this. The loss of a sister was one that she could understand, having lost several of her Crusader brothers and sisters over the many years against Sin. Xenia was devastated by the death and destruction surrounding her, but vowed to keep going for Serene’s sake.

When Serene started to speak again months later, Xenia began to notice how close she and Khonsu were becoming. She knew that they had entered a secret relationship, having already experienced hers with Manus for many years, and decided to do nothing. Although she knew nothing of the sacrifice that Serene would have to make, Xenia wanted Serene to take what she could for now and cherish it. With Farah’s death, it seemed as though you had to take whatever was there before death snatched it away.

Having finally reached the Zanarkand Ruins, Xenia became even more nervous. It was here that Selene could acquire the Final Summoning, but it made her wonder just what she had to do to get it. After all, everything came at a price. When they reached Yunalesca, it was revealed at last: one of the two guardians would have to sacrifice themselves to become the Final Aeon for Selene. Xenia was about to do it when Khonsu suddenly did. She bit her tongue and fought hard to retaliate against this.

Once this was done, Xenia silently escorted Selene to the Calm Lands. It was rumoured that all battles with Sin would be here. As she quietly waited, Xenia was about to tell Selene she would’ve been the Final Aeon instead. However, this never happened since Sin found them. As if it had expected them. Xenia stood her ground, ready to fight off any Sinspawn, as Selene was about to summon the Final Aeon …

But it appeared that Selene was unavailable to do this. She wasn’t ready to let go of her lover. Xenia snapped at Selene for the first time, telling her she had to let go of Khonsu, and defeat Sin. Her ambition was so close and yet was failing because of some stupid love affair. Whilst Selene stood there, Xenia rushed forward. Having already given up on life, she threw herself in front of the summoner and prepared to give her life to make her see sense.

However, Sin swallowed them both in an enormous burst of energy. Xenia became infected by the toxin. She awoke in the Zanarkand Ruins, clinging on desperately to her memories and fighting against her new illness. She was alive, but half dead. Having believed that Selene was dead since she was nowhere to be seen, Xenia vowed vengeance. First, she picked up her sword and staggered all the way to the ruined stadium, where Yunalesca lay. She demanded answers over why Selene wasn’t forced to use the Final Aeon. Yunalesca merely retaliated and attacked her.

Xenia fought hard against her in a semi-catatonic state. But it was proven to be futile, as Yunalesca’s powers were impossible to beat. Instead of merely killing her as originally planned, Yunalesca decided to keep her as a toy to play with. In retrospect, this meant Xenia was mentally tortured. She ended up fighting paranoid delusions that included her darker self. But after several endless days, Yunalesca grew bored of her and discarded her in the ocean. As everything slipped away, Xenia began to forget who she was and surrendered to the darkness …

But it wasn’t the end.

She opened her eyes to the sight of sunshine, sensation of sand and sound of seagulls. There was a young man crouched down next to her. Xenia tried to speak, but there was too much pain. The blood that dripped down to her hand made her realise that Yunalesca had blooded her entire body. He told her his name – Arthur – and promised he would take her to safety into the temple. Although Xenia had began to despise Yevon for what had happened to Selene, she was in no position to speak or even move.

The next three days were blurry. When she came round, the nuns told Xenia that she had been in a coma for several days. Arthur was naturally the first visitor and although she was put off by his obnoxious, but flirtatious nature, Xenia was in his debt. Feeling a connection with Besaid because this had been where she had started the pilgrimage with Selene, she decided to remain here. Even after her injuries had healed, Xenia was unable to leave. She had made enough friends, such as Arthur and Tyrann, and preferred the scenery as opposed to the outside world, especially since she discovered her run-in with Sin months ago had given her the title of a legendary guardian.

But this peace was to end, of course: Arthur had announced he was going to become a summoner. Thinking back on what happened before, Xenia would have stood against him. On the other hand, she owed him her life. She stood by him and became a guardian once again. Although it appears she is fully supportive of Arthur and his pilgrimage to defeat Sin, Xenia will do whatever it takes to prevent the loss of another innocent life. Even if it means repeating history all over again …

Character Theme
Madonna – Die Another Day

Battle Theme
Two Steps From Hell – Protectors of the Earth
 
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I can't compare to the sheer length of your posts/penises but here goes...

I am too cool to play my part in history :ahmed:

Name: Arthur
Age: 17
Gender: Male
Race: Human
Class: Red Mage Summoner
Hometown: Besaid


Personality: Generally speaking, Arthur is cheery, not-so-serious and at times, flirty. However his more serious side hates everything about his role, how he feels he has no choice but to fight Sin and die, that he's forced into this sacrificial lamb role. As such he is far from enthusiastic about gaining new Aeons, even hopeful there is a way out of it.


Appearance: Has light green eyes and shoulder length hair brushed straight, with a ponytail at the crown, he has a caucasian skin tone and despite his age, little to no blemishes. He stands at a little under 6ft and as one could expect from a church goer, not much weight or muscle either.


Armour/Attire: Wears a light grey Kimono with a black cloth belt around it, over his chest he wears a lightweight leather breastplate, this is light brown in colour and covers the right breast. On his feet he wears black travelling boots and has his sword sheath held on his belt.


Weapons: A single edged longsword, has little width but a sharp edge with a clean blade that can easily reflect sunlight


Skills/Spells: Summon, Fire, Thunder, Water Blizzard, Cure, Esuna, Nulblaze, Nulshock, Nultide, Nulfrost, Magic Break, Focus


Bio: His mother and father were both Crusaders, shortly after he was born his father died in a fiend attack, leaving his mother alone. Shortly after the incident she quit the Crusaders and moved to Besaid, an island village that was less prone to Sin's terror. Arthur spent his days growing up as a child away from the chaos that Sin brings, when he was old enough he joined the priesthood in Besaid Temple.


During a day of peaceful walking through the island he encountered a collapsed woman by the beach, rushing to her aid he found her beaten, bloodied and bruised. Using what he knew of survival from his mother he quickly moved her onto her back and began performing CPR, hoping to revive her, after a few minutes of stubborn efforts she began to cough up water. Helping her keep her head up he told her his name, when she got her breath back he laid her down while he cast a Cure spell on her. It wouldn't save her life but it would stop the bleeding, at least till they reached the Temple.


Upon reaching the temple he left her in the care of the Priests to heal her, only later discovering she was the Legendary Guardian of the recent summoner to fight Sin. Having Toxin Poisoning, Arthur offered to take her in and look after her till she regained her memories though even when this happened she didn't seem too enthusiastic about leaving. Not that Arthur minded, having a woman around provided him with some amusement at least when he wasn't hanging around in the Temple.


For several years following these events he devoted himself to the Yevon faith, advancing little by little till it was discovered he had the potential to become a Summoner. Unlike those around him that were overjoyed by the news, Arthur saw it as a signed death warrant, he had now been condemned to die just to make everyone safe temporarily. He didn't like it at all, now he was doomed to a violent death he felt he had no control over.


After this day his personality vastly altered, he became more aggressive, grumpy and tried to keep his mind off his inevitable Pilgrimage. Responsibility was one thing he didn't like at the best of times but this was nothing short of overwhelming, so many people counted on him to die for them but he wasn't about to be anyone's sacrificial lamb, if he could find a way out he'd take it.


However no such way out came to be, eventually the day of his ascension from Apprentice Summoner to Full-Fledged approached. With no turning back now he had no choice but to follow through and become Spira's next Meat Shield.


Character Theme: http://www.youtube.com/watch?v=acgvRle07GI
Battle Theme: http://www.youtube.com/watch?v=ygPl69PA_rk&feature=relatedhttp://www.youtube.com/watch?v=STg0G8uELBc&feature=BF&list=PL78594D834765FA3F&index=27
 
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OH by the way everyone!

- I like to draw weaponry.

So, if anyone wants a weapon drawn for them, I could take a shot at it.

I like to think that I'm good at drawing weapons, just not guns though.
 
Amizon, you never said whether I was accepted or not and I signed up for a guardian role before most of the spots were filled. I was just wondering if I was accepted or not and whether I got the guardian spot.
 
I didn't accept you because it weren't complete and all the guardian roles have been taken now.
 

I will play my part in history accordingly.

Name: Alister

Age: 21

Gender: Male

Race: Human

Class: Warrior

Weapon(s): Skilled at the use of any typical bladed weaponry, he prefers to go with a one handed Sword. Made out of various metals and the bones of various Dragons of all sizes. Forged by his father. [[Picture]] (My own drawing)

Skills/Spells: Melee Combat - Spry Striker - Excels from ground to aerial combat.
Support Spells - Haste, Protect, Shell.

Hometown: Besaid Island

Personality: A "go with the flow" type of guy. Stubborn, reckless, but loyal and protective. He doesn't let anything in his way stop him from what he wants to do, not even a brick wall. No matter what, he tries to find a way to do the seemingly impossible.

Appearance: Spiky, jet black hair and Hazel colored eyes. Fairly light skin tone. [[Picture]] (My own drawing, without the Katana in the drawing)

Attire: A Black trench coat followed by a gray shirt underneath. Black pants and black combat boots. Also wears a maroon colored scarf. Bandages and wraps along his forearms and a glove on the right hand.

Bio: His father was a blacksmith, and his mother was a craft artisan on Leatherworking and Tailoring, she they both have made weapons and armor for any adventurer on the Isle of Besaid.

Alister spent most of his days playing Blitzball on the coastline of Besaid. Seeing boats come and go, he wandered what it would be like to see other places beyond Luca. That's as far as he had gone. He frequents Luca to watch Blitzball games and to get away from his parents once in a while.

At a young age, Alister learned to fight from his father. Since whenever his father had finished forging a weapon, they would both go to the waters and test out the new weapons. It almost like they were training with the weapons that Alister's father had made for someone else. For countless hours, they would spend the day testing the weapons capabilities, from cutting fruits, wood, and even rocks.

Crusaders would even come down to Besaid at times and requested weapons from Alister's father. Then when he finished, They Crusaders would take Alister down by the coastline and hold their own little training session, teaching Alister the ways of a Crusader and fighting techniques. As the years passed, Alister became quickly proficient in wielding many varieties of bladed weapons. But, out of all the weapons he's had wielded, he favored Swords and Spears to be his weapons of choice.

He eventually convinced his father to forge a weapon for him, and days after he received his sword, a memento of time with father making weapons, He headed out for anywhere. Since then, Alister has started writing the chapters of his life as he went on, with each new day he traveled to somewhere different, always getting himself into sorts of mayhem and chaos.

Killing fiends, there wasn't anything better than the sheer adrenaline of combat with the baddest fiends in Spira. Even then, Alister needed to get away from his hectic way of life and relax. So he still frequents Luca to watch Blitzball. There isn't anything else better than watching Blitzball, unless of course, it's killing something with an appetite for humans and it growls.


Character Theme: [[Without Lyrics]] [[With Lyrics]]

Battle Theme: [[Link]]
 
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Name: Caelia Monclair

Age: 16

Gender: Female

Race: Human

Class: White mage

Weapon(s): A small moogle doll is Caelia's weapon of choice, though she can also use a staff to amplify and channel her magic through. She has named her doll Mocchi after a toy she had as a child,

Skills/Spells: White Mage – Cure, Esuna, Protect

Hometown: Luca; living in Kilika as an apprentice to the priestess of Kilika temple

Personality: Caelia is loud and obnoxious, the exact opposite of what you’d expect from a priestess-in-training. She speaks her mind without thinking of the consequences, occasionally landing herself in some sticky situations, but she also refuses to let someone else dig her out of her self-made holes. Preferring to fail on her own than get help from another since a young age, Caelia is a very independent person, but she also does not look down on those who would ask for help when they need it and is often glad to offer whatever aid she can provide. Many people are shocked when this loud, rude, bubbly girl tells them that she’s going to be a priestess, but she just smiles and tells them that things aren’t always what they seem and not to underestimate her. Cae's also a bit of a flirt at times, even though she never goes past the flirting stage.

Though she is rarely serious, when the situation calls for it, she switches gears quickly, and even while acting rude and loud on the outside, the exact opposite could be going on in her mind and no one would know, as she’s learned to hide her true feelings extremely well.

Appearance:
1184162286_InvisableAnimeGirl.jpg


Silver hair hangs down nearly to Caelia’s waist in slightly tangled waves, and covers her right eye usually. Occasionally she’ll add a streak of bright color to the part of her hair covering her eye, but not always. While in battle, she pulls her hair back from her face with a small white clip to stop it from blocking her vision. Her eyes are a dark grey color, nearly matching her hair’s tone at times, and tend to look very glassy, as though she is about to cry. Pale skin completes her light coloring, though her cheeks are often a bright pink or pale red from her energetic antics.

Caelia could be called rather short, at 4’11”, but she never minds this and makes up for her small size with her large and loud personality. She has a very slim and petite build and almost looks like a small, delicate doll.

Attire: Bright colors are Caelia’s thing, and she tends to match her colors to the streak in her hair of the week. If the splash of color on her head is orange, she’ll wear bright shades of yellow, pink, red, and other warm colors to compliment it. If it’s green, she might go for earthy colors, or she might decide on cool colors instead. Her attire changes as quickly as her hair, and her hair changes as her mood does. Even though the colors of her clothing change frequently, the general layout of her clothing does not. She favors a tight, short skirt with leggings under it and large, clunky boots on her feet. On her upper half, she wears a too-large cap-sleeved shirt with the excess material tied in a knot behind her back, turning it into a much tighter shirt than was originally intended.

Around her neck always is a thin golden chain with a gold ring hanging on it. She rarely, if ever, removes this.

Bio: Caelia comes from a normal family in Luca, with a mother who works in the marketplace selling fabric dyes, a father who is a security guard at the blitzball stadium, and a younger brother who is currently in school. She lived a happy life with them in Luca until the age of 12, when she met the priestess of Kilika temple and was offered a chance to study healing and the ways of Yevon in the temple there. Several weeks later, when the priestess was leaving Luca, Caelia begged her parents to allow her to travel back to Kilika with the woman. After a long argument, they gave in, and Caelia packed her bags to leave, only returning home to Luca once or twice a year.

Cae's life in Kilika was much different than in Luca, quieter and calmer, but also more difficult in many ways. The ways of the temple took some adjusting to, especially since Luca didn't have a temple of its own. The priestess of Kilika temple, Liseli Aranei, has done her best to help Caelia out, but it's hard to help someone who prefers to do things on their own. After nearly 4 years at the temple, Caelia is growing restless and Liseli worries that the girl wishes to leave and strike out on her own before her training is complete.

Character Theme: http://www.youtube.com/watch?v=6Dixqze8eAM

Battle Theme: http://www.youtube.com/watch?v=zBC9SAt553c
 
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Bio #2 is done! :yay:

I shall ensure that the Summoner plays his part in history accordingly.

Name: Trull Highwind
Age: 21
Gender: Male
Race: Guado
Class: Dragoon
Weapon(s): Lance

Skills/Spells: Trull is primarily a melee combatant, although his style of fighting is more reserved than that of an outright warrior; as a spear-wielder, he is primarily about defence, keeping opponents out of reach with superior length, and thrusting to inflict damage on opponents, as opposed to cutting. This style of fighting has it’s strengths and weaknesses – whilst he possesses a distinct advantage over sword wielders, heavier weapons like axes, or more powerful monsters with thick hides, will break his guard with ease, limiting the effectiveness of his weapon. His natural Guado physical prowess also grants him an enhanced level of strength and agility when compared to humans, allowing him to leap considerably higher than they for vicious downward strikes, and his lance also allows him to duplicate the traits of select monsters that he has faced in battle previously (that’d be the Lancet ability) to a certain degree.

Hometown: Guadosalam

Personality: “Intense” would perhaps be the first word that others used to describe Trull. He is a focus, determined individual who is like a whirlwind unto himself: in the face of his goals, all else gets swept away. He is a cold, remote man who, at first, does not invite conversation, and not even after one has gotten to know him does he invite friendship.

He is an extremely hard taskmaster, and expects nothing but the very best, from himself, the summoner, and her other guardians. He will settle for nothing else. He possesses supreme confidence in his skills, and is quite content to take a quiet, subservient role and allow those who are less skilled and confident or those who are comfortable in a leadership position take the lead – he has nothing to prove – but as soon as things begin to spiral out of control, he will take charge of the situation, and he will not allow any argument. He believes in giving people the chance to prove themselves but, ultimately, if he wants something done right, he will do it himself, regardless of what other people say or do.

Trull lacks the Guado’s trademark superiority complex regarding other races, although that does not mean he is entirely without arrogance. Trull has a strong sense of morality and justice: he does not believe in the isolationist ways of his people, and nor does he particularly care for their views on other matters. He is a hard realist and a cynic who sees the world for what it is, and has a clear-cut view of what is right and wrong. His justice is harsh but fair, although this makes him a man who is very much set in his ways, leading to occasional bouts of narrow-mindedness. Trull is assertive and direct – he does not beat around the issue, and he does not argue.

Despite his somewhat hard personality, Trull is a man who inspires confidence and trust, and at least a grudging respect. There are very few people who like him, and even less who consider him a friend (for his part, Trull does not consider anyone a friend) but he is a solid, reliable presence anyone can count on and ask for advice…although it is rare they’ll like the advice he gives them. Some would call him honest, others would call him tactless. With Trull, duty comes first and is everything, anything else is a distraction. There will be time to feel and play around after Sin is destroyed. Trull gives the distinct impression that he does not have any feelings, which is not entirely correct: he simply does not allow his personal feelings to interfere with his duty…or anything else, for that matter. He does not discuss his private life; not because he has something to hide, but because he doesn’t see it as relevant.

Appearance: Trull stands at four inches over six feet in height, making him slightly taller than the average Guado. He possesses all the racial characteristics of a Guado – a lean frame, with somewhat elongated limbs and larger-than-average hands, all with extremely prominent veins. However, his naturally svelte figure is tempered somewhat by the muscle he has built up over years of training, a side-effect of his travels and chosen combat style. He has a long, narrow face, with close-set amber eyes, a mouth that seems to be permanently set in a frown, and a nose that is slightly crooked, having been broken a grand total of four times in his life thus far. His face is scarred and lined, making him appear to be at least ten years older than what he actually is, made all the more severe by his medium aquamarine hair, which is braided and tied back into a single ponytail, making his scars and the veins surrounding his face all the more prominent, so they form a shattered tapestry across his face.

Attire: Trull is garbed in a plain green tunic with a darker green hem (which, when done up at the top, covers the lower half of his face) and relatively loose-fitting trousers of the same colour and weave; standard Guado clothing, the latter of which are tucked into black, shin-high boots. Over this he wears Ronso armour customized for one of his size – arm guards and a half breastplate, which forms a V shape from his neck to the abdomen, strapped to him by thin, yet strong, chain links. Around his waist is an Al-Bhed treasure hunter’s belt, in which he keeps various rations and a couple of tools (he does not have the Al-Bhed proficiency for Machina, so the standard tools for tinkering with them you’d expect to find are absent) as well as a pair of desert goggles. He is adorned with various pieces of jewellery from assorted cultures – the most prominent of which is a Ronso tribal necklace, a simple string adorned with various bones from monsters Trull has personally killed, as well as a carved symbol to indicate his status as an honorary member of the tribe, and both upswept ears have been pierced with two gold rings apiece. Other necklaces crowd his neck, although many of these are below his tunic (such as one with a golden coin, which was given to him by the Hypello merchant he travelled with) and out of sight. The only symbol of Trull’s heritage is a plain, silver ring on his left middle finger that is adorned with the family crest and, were it not for his Guado tunic and characteristic looks, it would be difficult to tell just precisely what race he was.

Bio: Trull was born the youngest of three sons to one of the richest Guado families in Guadosalam, and his youth in perpetual obscurity. His father was an extremely strict one who, whilst he wanted nothing but the very best for his children, followed the philosophy that you earn what you get, and his mother was no different; if anything, she was more unforgiving of mistakes than his father was. From his fifth birthday onwards, Trull was treated as a liability and a burden, and whilst he has since grown to understand his parent’s methods, he spent much of his childhood in bitterness and morbidity. There was no time for play, only for study, as it was expected that Trull would at least meet the standards his brothers had set before him. However, his brothers had set extremely high standards, standards which proved impossible for Trull to match.

When he was thirteen, Trull decided to earn his parent’s respect by taking up the spear; something Guado warriors did not commonly train with. He spent three years training with the Ronso, the last remaining race on Spira who favoured the weapon over a sword, although the first year was spent convincing them that he was worthy of learning the art, through learning first their ways, and then contributing to their society. He mastered the weapon extremely quickly when was finally accepted for pupillage; his agility earning him a distinct advantage over his Ronso teachers, although his reduced height (although he was tall for a Guado, his Ronso teachers stood at well over seven feet) and strength made him extremely vulnerable to their retaliatory strikes, meaning he had to adjust his battle style to be one that focused primarily on defence instead of offense. He was declared a warrior shortly before his seventeeth birthday, and given an honorary position in the Ronso tribe, as well as the name Highwind, which he adopted into his name. His time with the Ronso also expanded his previously narrow-minded, stereotypical Guado view of the world, and taught him a measure of humility. After leaving the Ronso, he spent a small measure of time with a small group of Al-Bhed treasure hunters, staying long enough to learn their language and something of their culture, before travelling with a Hypello merchant back to Guadosalam, during which he pestered the poor creature endlessly with questions.

Returning home on the eve of his eighteenth birthday, Trull defeated his elder brother in single combat, finally earning some measure of respect from his parents. However, his eldest brother, Khonsu, had already left Guadosalam, accompanying the new summoner, who Trull knew only by her reputation as an Al-Bhed/Guado half-breed – something that no longer mattered to him as much as it did everyone else - on her pilgrimage. Unable to challenge him and prove his worth, he was still treated as a liability, although he was accorded some measure of respect. However, by this point Trull did not particularly care, finding that the narrow-minded, isolationist policies of his people were not to his tastes, and that their archaic ways were keeping them from truly growing as a race. He endeavoured to teach his people something of what he had learned, although was met with little success – after all, the Guado take care of Guado affairs, and the rest of the world could be destroyed by Sin for all they cared.

When word finally reached Guadosalam that the summoner had failed in her quest, her guardians presumably dead, Trull left Guadosalam, as his parents suddenly accorded him a great deal of attention, treating his elder brother now as though he were a blot upon the family honour. He returned to the Ronso tribe, spending three years amongst them before hearing of a new summoner in Besaid, one who intended to start their pilgrimage in the next few weeks. Trull left for Besaid immediately, with the intent of accompanying this new summoner on their journey to defeat Sin, for his elder brother’s sake. He would make sure this summoner would succeed where the other had failed, and perhaps in doing so he might convince his people that there was more to life than just Guado affairs.

Character Theme: [TBA]
Battle Theme: http://www.youtube.com/watch?v=Em42XjJKSX8&feature=related

It's something of a tradition that Dragoons have the Highwind surname, so I figured I'd borrow it. Character theme will come as soon as I find something I like :hmmm:
 
To Himeno and Summoner, you are not accepted. The templates really aren't up to scratch and the spots have all been taken now. Perhaps next time.

I've also updated the character list. For those of you who need to finish off your templates in that list, try and see if you can do it over the weekend. If you've any problems or questions, PM me directly.
 
My bio's done now, so I'd like to know if I'm accepted :wacky: If not, I will cry, and you will feel bad... :sad3:
 
One has changed his battle theme to a Marty McFly approved one :monocle:
I can't believe you're actually using that accursed piece :rofl:

In any case, Selene's bio has been updated with a new character theme and battle theme...I still can't find a song that fits Trull, though :rage:
Also debating making a profile for a third character...but I'll get back to you on that, since it's very specific and may not be necessary~
 
Jess, my dear! You have been accepted. All those who have been are on the list. We will commence this on Monday at the very earliest, so you still have time to finish off whatever you have to fill in or make some changes if you wish.
 
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