I agree with Kyon. I think of cutscenes are like a reward. What better way to show the creativity and artwork of ivalice than through cutscenes. I love seeing the cinematic sequences, its amazing. To me there could never be too many cutscenes as long as they dont express pointless things. I havnt seen that happen in FFXII.
Another thing besides the "everyone being the same" that bothers me is how in final fantasy X, i felt like there was much more of a bond between characters and much more character development. Only person i really feel comes even close to the character depth in FFX is Balthier because you find out more about his past
I cant think of anyone else that can compare to the FFX character development. Everyone in FFX had a pretty big role to play. What role does Penelo have? And i kind of figured out why Vaan was picked as the "lead" character. My guess is that he is probly the most neutral character.
But anyway, cutscenes rock, and theres not a lot i can say to make it a bad game. Maybe its a little short for my expectations in a FF game but the amount of time that is put into sidequests make up for the loss in story.
Another thing besides the "everyone being the same" that bothers me is how in final fantasy X, i felt like there was much more of a bond between characters and much more character development. Only person i really feel comes even close to the character depth in FFX is Balthier because you find out more about his past
and connections with Cid (his father) and how Balthier used to be a judge.
I cant think of anyone else that can compare to the FFX character development. Everyone in FFX had a pretty big role to play. What role does Penelo have? And i kind of figured out why Vaan was picked as the "lead" character. My guess is that he is probly the most neutral character.
But anyway, cutscenes rock, and theres not a lot i can say to make it a bad game. Maybe its a little short for my expectations in a FF game but the amount of time that is put into sidequests make up for the loss in story.