Pumpkin King
Chocobo Breeder
I spent a long time getting my characters to level 35 and getting the licenses for all the cool spells..
These spells sound so cool when you read the description of them, and you think they are gonna be so powerful when you get them.
The problem, NONE of these spells do anything useful in combat, usually don't even work when you cast them, or are far less effective then just swinging a sword a few times.
Just a few examples:
1. Dark Magic atacks that "deal damage to all foes in range".. sounds great! Except that the damage is minimal, and you can do MUCH more damage with a single swing of your weapon.
2. Poison and Toxify - "deal small amounts of damage over time." Guess what? Most of the monsters you encounter can be killed with a sword in a handful of swings.. but if you poison them, it will probably take at least 5 minutes for them to die. Completely useless spell, cant effectively cast them on bosses either, not that you'd want to.
3. Sleep - "put foes to sleep". Another completely useless spell. Monster will stay asleep until you attack it once. Its the equivalent of getting in damage you probably would have gotten in the first place, or one extra hit. Plus this spell fails 70% of the time anyhow.
4. Silence and Reflect - supposed to "disable foes from using spells on you." Problem is that they dont work. Casting silence usually always fails on bosses. Reflect doesnt work when you cast it on yourself, the monster's spell effects still get through for some unknown reason. Spell doesnt do what its advertised to do!
5. Decoy - completely useless.. you will cause one of your characters to die instantly, and then the monsters just start attacking you again after a few seconds.
6. Dark and Darkra completely worthless - cause about 300 damage, which is a total joke considering a sword does 2000 damage.
7. Most of the technics are complete rubbish too.
I could go on and list most spells and explain why they dont work..
Basically, Mists and Quickenings can kill most difficult monsters, where spells would simply waste your MP and do nothing.
I havent solved the main quest of the game yet, was considering doing the hunts and side quests, but the lack of tactical combat depth makes me just want to complete the game and be done with it.
Am I missing something? Do the spells get more powerful somewhere along the line? Maybe level 50?
I don't know any good spells except the white spells to cure, and perhaps casting Haste so you get more sword attacks. Seems easier to just attack stuff and cast Cura..
Or am I doing it wrong? Is there a spell strategy to this game Im not understanding?
These spells sound so cool when you read the description of them, and you think they are gonna be so powerful when you get them.
The problem, NONE of these spells do anything useful in combat, usually don't even work when you cast them, or are far less effective then just swinging a sword a few times.
Just a few examples:
1. Dark Magic atacks that "deal damage to all foes in range".. sounds great! Except that the damage is minimal, and you can do MUCH more damage with a single swing of your weapon.
2. Poison and Toxify - "deal small amounts of damage over time." Guess what? Most of the monsters you encounter can be killed with a sword in a handful of swings.. but if you poison them, it will probably take at least 5 minutes for them to die. Completely useless spell, cant effectively cast them on bosses either, not that you'd want to.
3. Sleep - "put foes to sleep". Another completely useless spell. Monster will stay asleep until you attack it once. Its the equivalent of getting in damage you probably would have gotten in the first place, or one extra hit. Plus this spell fails 70% of the time anyhow.
4. Silence and Reflect - supposed to "disable foes from using spells on you." Problem is that they dont work. Casting silence usually always fails on bosses. Reflect doesnt work when you cast it on yourself, the monster's spell effects still get through for some unknown reason. Spell doesnt do what its advertised to do!
5. Decoy - completely useless.. you will cause one of your characters to die instantly, and then the monsters just start attacking you again after a few seconds.
6. Dark and Darkra completely worthless - cause about 300 damage, which is a total joke considering a sword does 2000 damage.
7. Most of the technics are complete rubbish too.
I could go on and list most spells and explain why they dont work..
Basically, Mists and Quickenings can kill most difficult monsters, where spells would simply waste your MP and do nothing.
I havent solved the main quest of the game yet, was considering doing the hunts and side quests, but the lack of tactical combat depth makes me just want to complete the game and be done with it.
Am I missing something? Do the spells get more powerful somewhere along the line? Maybe level 50?
I don't know any good spells except the white spells to cure, and perhaps casting Haste so you get more sword attacks. Seems easier to just attack stuff and cast Cura..
Or am I doing it wrong? Is there a spell strategy to this game Im not understanding?
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