[SU/D] Baldur's Gate: The Drow War

Sir Fratley

Dragon Knight of Burmecia
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For those who are familiar with the original Baldur's Gate series concerning the Children of Bhaal, one of the romance endings (the one concerning Viconia), states that she gave birth to the Bhaalspawn's child before she was murdered, poisoned by a servant of Lloth. Afterwards, their son began a war against the Drow people. This roleplay entails this war and also goes under the presumption that the child of Bhaal chose to become a deity of good. Some cannons can be played (Jaheira, the son of Valygar, Mazzy, Anomen, Haer'Dalis, Aerie, Sarevok, Jan, Nalia and Imoen), while others cannot due to being killed off in their respective BG2 endings (Minsc, Keldorn, Edwin, Cernd).

The rp takes place throughout the Sword Coast of the Forgotten Realms, the Underdark and even some Planar travel, including a journey to the plane of the Bhaalspawn God of Duality.

Character Creation Rules and site
Character sheet generator

Everyone starts out at lv. 5
Gestalt build (Allows you to be two classes at once, but you cannot change classes once chosen)
Use the 5d6 Best 3
Allowed races:
Human, Elf, Half-Elf, Dwarf, Gnome, Halfling (Half-Drow only for the main character)
Classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard

Gear: Select basic gear and weapons, allowed one magical/enchanted item/gear that is not above +2.

The RP will take place is sections. At the end of each section, everyone will get XP with a base set of XP plus bonuses dependent on how you play your character, what kinds of solutions you come up with and the like. This RP will have a balance of battles, puzzles/problem solving and diplomacy.

If you're interested, post here and post up your character sheet.
 
drow_noble.jpg

Gorion DeVir
Male Half-Drow Cleric 5 / Sorcerer 5
Neutral Good
Age: 19

Strength 10 (+0)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 17 (+3)
Charisma 18 (+4)

Height: 5' 10"
Weight: 145 lb
Skin: Gray
Eyes: Silver
Hair: Silver Straight
Gestalt combination: Cleric Sorcerer

Domains: Good Strength

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 38

Speed: 30 feet

Armor Class: 14 = 10 +2 [dexterity] +2 [Robe of Defense]

Languages: Common, Celestial, Elven, Dark_Elf_Silent, Undercommon

Feats: Combat Casting, Divine Metamagic: Quicken Spell

Appraise Int 1 = +1
Balance Dex* 2 = +2
Bluff Cha 4 = +4
Climb Str* 0 = +0
Concentration Con 7 =+2+5
Diplomacy Cha 9 =+4+3 +2 [half-elf]
Disguise Cha 4 =+4
Escape Artist Dex* 2 =+2
Forgery Int 1 = +1
Gather Information Cha 6 =+4+2 [half-elf]
Heal Wis 8 = +3+5
Hide Dex* 2 = +2
Intimidate Cha 4 = +4
Jump Str* 0 = +0
Knowledge (history) Int 3 =+1+2
Knowledge (religion) Int 3 =+1+2
Knowledge (planes) Int 3 =+1+2
Listen Wis 4 = +3+1 [half-elf]
Move Silently Dex* 2 =+2
Ride Dex 2 = +2
Search Int 2 = +1+1 [half-elf]
Sense Motive Wis 3 =+3
Spellcraft Int 6 =+1+5
Spot Wis 4 = +3+1 [half-elf]
Survival Wis 3 =+3
Swim Str** 0 = +0
Use Rope Dex 2 =+2


Dark Half-Elf:
Immune to magical sleep
+2 racial bonus on saves vs. enchantments
Low-light vision (darkvision if half-drow)
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks
Considered drow-blooded for all special abilities and effects

Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (7x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities

Sorcerer:
Familiar / Alertness, etc.
Can know only limited numbers of spells
High charisma gains bonus spells daily

Equipment: Backpack, Bedroll, Flint and steel, Rope (50', silk), Tent, Holy symbol (silver), Spell component pouch, Quarterstaff, Robe of Defense +2,

Zero-level Cleric spells: 5 per day
First-level Cleric spells: 4 (3+1) per day +1 from a domain
Second-level Cleric spells: 3 (2+1) per day +1 from a domain
Third-level Cleric spells: 2 (1+1) per day +1 from a domain


Zero-level Sorcerer spells: 6 per day
Acid Splash
Detect Magic
Read Magic
Ray of Frost
Mage Hand
Electric Jolt

First-level Sorcerer spells: 7 (6+1) per day
Color Spray
Sleep
Magic Missle
Shield
Lesser Orb of Acid
Detect Secret Doors
Grease

Second-level Sorcerer spells: 5 (4+1) per day
Glitterdust
Ghoul Touch
Pyrotechnics
Scorching Ray
Mirror Image

Weasel familiar: Str 3 Dex 15 Con 10 Int 8 Wis 12 Chr 5; Hit points: 19; Initiative +2 (dex); Speed 20 ft., climb 20 ft; AC: 17 (+2 size, +2 dex, +3 level); Bite +4 melee 1d3-4, attach; Fort +4, Ref +4, Will +5, Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4; weapon finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master

Bio: Gorion was born the son of the now God, former human Bhaalspawn Robert Hathworth and his Drow companion Viconia DeVir. Gorion was named after the man who cared for his father and aunt Imoen. He was raised to know the heritage of his mother and the human heritage of his father. Due to the legacy of his father, he was accepted by the general public and even studied the arcane arts, of which he showed a natural knack for. He also served as a cleric in service of his own father, the Bhaalspawn who ascended mortality and became a God.

However, the drow were not pleased with Viconia's 'betrayal' of the drow people. Lloth, the drow spider Goddess saw the new God and his offspring as a threat. Viconia was poisoned, but lived long enough to tell her son everything that had happened and warn him that he would become Lloth's next target. In a fit of rage over the murder of his mother and the threat that Lloth now posed to his life, Gorion set out to wage war on Lloth and the drow of Underdark.
 
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if it is following the base rules then im willing to make a character... i play dnd irl every week and we play 3.5.
 
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