[SU/D] Gundam Λ

Noblesse Oblige

The Dawn of a New Chronicle
Veteran
Joined
Aug 22, 2008
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Location
Auburn, AL
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Disclamer: Although the video shown is not of Gundam origin, the whole purpose of this is to convey the idea across.

Earth Year 223,

In the wake of the final war known as the Great Destruction, mankind was forced underground. But with the discovery of the pre-war Mars Immigration Project, mankind would again prosper and flourish.

The age of conflict in the subterranean world was finally over, and the newly established Government made recovery of the devastated environment its priority. Emigration to Mars was recommended, but that meant a threat to law and order on the Red Planet.

Corporations that were all-powerful in the subterranean world lost all their power when the government was created. But with a new planet to explore, they found new opportunities to regain their strength...


In this RP, all players will actually be working as Mercenaries, dubbed as Ravens under the Nerves Concord Organization. As a result, you will get to perform missions for any of the major factions of the RP.

Rules:
1. No Godmodding or Powerplaying

2. Be respectful to other Role-Players

3. No one line posts, I'm going for a 4 line minimum. About 2-3 sentences please. Also use a decent level of spelling and grammar, for those using Internet Explorer, be sure to use MS Word or an equivalent to check your spelling.

4. If you have question, do not hesitate to ask.

5. Because of the flak from prior Gundam RP's on this subject, I'm banning the use of the DRAGOON System and Phase Shift Armor, External Energy and Steel-based shields are allowed, but no overall anti-ballistic or anti-beam shield to counter attacks. NO EXCEPTIONS!!!

6. I'm only allowing one character per RP'er this time around, not only does it make it easier, but it also means less headaches for those who actually RP as them.

7. Have fun, that is all I can really ask at this point.

Bio Profile:
Name:

Age:

Gender:

Appearance: (a picture and some words to describe in case of image failure)

Personality:

History:
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Gundam/Mobile Suit Template:

Name: (The name could be from any in the Gundam series or can be one made up, however the design must be based on a canon Gundam model. NPC's will use suits outside of the series, but will be limited [and with what I have intentioned for this RP, might be used in this RP specifically but in a possible sequel] and labeled as "Special Prototype Models")

Appearance:

Armament and Additional Equipment: (Like the name, you can equip your Gundam with whatever weapons you wish to use. Phase Shift Armor and the DRAGOON system as well as all autonomous weapons are BANNED!!! Also, you are allowed to change weapons and equipment as the plot demands, but it must be ACCEPTED by me before you are allowed to implement the changes.)

Emblem: (Optional)

Accepted Bios:
Leonhardt "Leon" Hohenlohe (Kevin/Noblesse Oblige)- Rank 51: Pilot of Gundam RX-78-3
Stephen Hownam (Stephen/Ironman)- Rank 35: Pilot of Gundam Freedom
Iglesias Vespertania (Tipsynaruto)- Rank 50: Pilot of Gundam Hi-v
Aaron Sohm (Aaron/Yu Narukami)- Rank 38: Pilot of Gundam Qant
Christopher "Keith" Walker (Clevercookies!)- Rank 52: Pilot of Gundam Deathscythe

Operator Bios:
Nell Aulter (Kevin/Noblesse Oblige)- Operator for Leonhardt Hohenlohe
Amelie Tenkawa (Tipsynaruto)- Operator for Iglesias Vespertania

NPC Bios:
Rhodesia "Rhodey" Saravejo- Rank 8: Pilot of Gundam Sianju
Julius "Strung" Joyner- Rank 10: Pilot of Gundam Sandrock/Judas Custom
Baldur "Light Seeker" Schwangau- Rank 49: Pilot of Gundam RX-78-3RJ Reverse Joint Model
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My Bio: (To be Finished)

Name:
Leonhardt "Leon" Hohenlohe

Age:
18

Gender:
Male

Appearance:
Leonhardt stands at 169 cm (5'7") and weighs 72 kg (158 lbs). He is of a lean build, not overly muscular. Leonhardt has spiky brown hair and blue eyes. He has a pale complexion with no wrinkles and such befitting his young appearance.

His attire consists of a blue short sleeve jacket with a white t-shirt underneath. Leon wears black leather pants and black shoes as well. He carries a pair of holsters on both his pants where he carries his pistols.

Personality:
Leonhardt is in all accounts is a bookworm. He would spend most of his time in the library reading books or watching documentaries, but through it all he has learned much about the natures of both Earth and Mars, about the history, about the sciences behind terraforming, and also on various weapons designs employed by Gundams and mobile suits. Although he is quite intelligent, he has been known to make bad decisions, and is not well tuned for split-second judgements.

Leon is a nice guy, he's a polite and caring fellow, but when it comes time for a mission, he's always the serious combatant, always dealing with threats as efficently and as quickly as possible. Leon is not easily angered, as he feels that anger only dulls combat capacity by being unable to think clearly. He is not adverse to killing, it is part of the job as a Raven, but he does have a conscious hand when it comes to civilians, preffering not to engage in battle against innocents. He has a nature of being noble and honorable, akin to that of the knights of old.

History:
Leonhardt was born 2 April 205 EY in the Underground City of Fortgarden. His ancestry was traced back to the early eras of the Earth Governments prior to the Great destruction (specifically German as he has faint ancestry to the Dukes of Oldenburg). His parents were members of the Earth Government, who sought to create the best possible atmosphere, free of influence from the corporations that, while now weakened, still vied considerable political influence on Earth.

As a result, Leon was given the best schooling that they could afford, one that was available by the Government. The ideas and customs Leonhardt learned through the years shaped him to crave and learn much about the world, and even more so about the new world, the planet Mars. He saw Mars as the last great vestige of Human's will to create a new home for themselves. Leonhardt's infatuation with Mars had led to a deep divide in relations between him and his father, who was one of the few who opposed the Terraforming of Mars, preferring to repair the Earth first and foremost.

The death of Leon's mother when he was 15 deteriorated matters to the point where he ran away within 3 months of his 16th birthday, opting to become a Gundam pilot instead. Leon didn't want to affiliate himself with the government, and his inheritance that he acquired upon after his mom died was not enough to purchase as much as a basic mobile suit. But he only managed to make do through training with a woman by the name of Vera Aramovna, a Raven's Nest-era Raven known only as the "White Queen." She saw the potential in the boy, and after two years of training in the Whitelands in the Northern part of Earth, was willing to finance his first Gundam, a RX-78-3 as well as a trip to Mars to join Nerves Concord.

Leon would arrive on Mars a few days after his 18th Birthday, on 7 April 223 EY. It was there that he would meet with the Nerves Concord recruiters, who immediately pegged him for his Raven's entrance examination. Leon, given his objective now works to prove himself able to be a Raven.

----
Gundam/Mobile Suit Template:

Name:
RX-78-3 Gundam G-3

Appearance:
RX-78-3.JPG


Armament and Additional Equipment:
1x Beam Saber, stored on Right Shoulder Mount, carried in left hand
1x Shoulder-Mounted Small Missile Launcher, mounted on Left Shoulder Mount, replacing second beam saber
1x Assault Rifle, 55.6x450mm, carried in right hand, stored on hip

Emblem:
Gallery_43_23147.jpg


----
I will post the full details of the events leading up to Gundam Λ at some point later today.
 
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Name:
Iglesias Vertentis Fabiolas Farandole Vespertania, commonly known as Iglesias Vespertania

(Ee-glae-sea-ah-es Verh-ten-tas Fah-bee-oh-las Fah-rahn-doll Ves-perh-tain-ee-ah)


Alignment:
Lawfully Neutral

Age:
17

Gender:
Female

Date of Birth:
15 June 206

Nationality:
German

Appearance:

Anime_Female_Killer_021026_-1.jpg


Weight: 47 kg

Height: 155 cm

Skin Tone: Pale pink

Eye Color: Light red

Hair Color: Pale grey-white with purple tinge

Body Type: Slight and petite

Blood Type: A



Iglesias has white hair with a very pale tinge of purple colour in it whilst her eyes are a lighter red. Her skin tone is more pale compared to others, mostly due to genetic. Iglesias can be considered the epitome of a sweet girl. Cute and adorable, Iglesias is the type that retains a youthful appearance even when she is old. Her eyes are wide-eyed innocence type and her lips and nose are petite with little makeup. Eyebrows are thin and normal, giving her a much more approachable and less intimidating face.

Her hair is short, but still not within military standards. Despite her bangs, they do not get in the way of her vision. The back portion of her hair grows down just past her collar while her sides cover her ears on both sides. Her fringe grows loosely across her face on a left to right slant. The small amount of left portion goes down the left side of her face while the rest goes across her face, which Iglesias always brush aside, but unfortunatley, always falls back down

Her figure and face is rather child like in growth, being rather short AND light
at 155 cm tall and weighing in at 52. She is truly the image of a delicate, frail and innocent village girl.


Attire -
As stated before, Iglesias prefer rather neat clothing. Her standard wear is rather uniform like and neat. On the inside, she wears a white uniform shirt with a thin red tie which is above a black corset vest that has links in which she can clip her holsters on. On her legs, Iglesias wears a light purple base tartan dress with white and black stripe patterns that reaches just above her knees.

For her legs and feet, she has a pair of knee high black socks and a pair of black uniform leather loafers. On her neck, she has a light-ish blue scarf wrapped around her neck. When out and about, Iglesias wears a leather jacket similar to a pilot jacket. On her jacket, she has a Sergeant Major chevrons sewn on while her collar on her shirt has a Sergeant Major badge, a momento, pinned on.

Almost always on her head over her ears are a pair of headphones with a retractable right side boom mike. With her as well is her tactical eyepiece (that can extend over both eyes) that she keeps on her right side.
Kept off when not in combat, Iglesias always keep with her a pair of shooters gloves with her that are gray in colour. They are rather big, perfectly made for precision shooters. On her back, she carries a back pack with a slight light and dark gray camouflage pattern with white purple straps. hanging from one of the straps is a name tag and a smiley face badge and a teddy bear. The bag resembles more a Japanese school bag than a military issued rucksack.

As a soldier, she carries a plethora of weapons. Of which, she needs holsters, harnesses and packs. Her underbust black corset vest doubles as harnesses for her holsters for her pistols. The corset sits just under her breasts and has two straps over her shoulders, leaving her upper chest and back uncovered. If she carries nothing, it can pass as just another piece of evening wear. This corset allows for her to clip on many things used on missions. On this, her holsters hang on her sides. On her waist, is a military issue belt which on it, Iglesias clips most of her packs. C
lipped on to the military belt, is a large waist length pack. All along both sides of her waist are magazine pouches
that hang from the belt.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Personality:
Iglesias's personality matches her look; soft spoken, sympathetic, shy, sweet and caring. If said cynically, she is gullible, a push over and much too forgiving. Despite her powerful heritage, she can be easy to intimidate and can be
easily swayed. Iglesias fortunately did inherit the Vespertania ability for decision making and leadership, even if she doesn't know it herself. While the choices she make are often correct, she is easily influenced and gullible enough to be persuaded otherwise. Iglesias's subordinates listen to. That and that she does make the right choices.

With her more soft personality, Iglesias is a much more approachable and sociable creature.
Her caring and friendly nature makes her very easy to just walk up and talk. Company with people is much preferable, even if its just sitting around and such. Being alone is no issue as she is a sniper, but she does prefer to be around others when she can. With friends, she tend to be the passive goody and the good friend type, trying to convince her friends to not do wrong things, but will stick with them regardless of their decisions.

As a soldier, she definitely is not adverse to killing people. She is trained for it. In fact, as a sniper, her mentality to kill people is stronger as her class are trained to go and kill off a specific person, a trained and used killer. Soldiers can fight and kill someone under the belief that they got in their way. Snipers, on the other hand, live by the belief that when the trigger is pulled, someone dies. They are going out of their way to purposefully shoot people that are no threat to their immediate selves and bear the psychological responsibility of killing someone. Hence, snipers require high will and mental capacity to bear this pressure. During missions, if there were any obstacles, she shoot. Soldiers and enemies get no chance. If she has enough leeway, she may give civilians time to move until the last possible moment. If they still obstruct, she shoots. However, when not in operation, she could not be any more different. Iglesias would not harm a fly and try to cater for others rather than herself. She would not think of taking a life callously unless absolutely necessary, and even then, since it has no links with the good of Balaika or with Anarchia's wishes, she would not shoot so carelessly.


First Impression:
Anyone's first impression would often be a rather accurate picture of her personality. A rather nice and docile town girl that is passive and shy. What they will fail to know until a bit of digging is that she is a soldier with an uncanny skill in killing people without them noticing it. However, most people will just see her as a nice girl that fits the perfect picture of a future wife.

Speech:
Iglesias has a rather bright and chirpy voice. It is one that embodies happiness and carefree attitude, being a higher tone. People find her voice soothing and relaxing, quite capable of lifting people's morale and spirit up. While it then does make her seem more child like and all, it fits with her personality and it does help her hide her true profession. She does have a speech habit of talking rather cutely and girlish, being rather simple and straight to the point with what she thinks.

Quote:

"Tuturu!" - Something she picked up, but can't remember where. Used in place of a greeting to those she knows and are friends or like "success!". It is in essence, like a small jingle signifying her appearance

"Eh?..... It worked?

"Well.... let's not fret over the details."


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapons:
Contrary to her appearance, Iglesias has an uncommon penchant for weaponry. She is as proficient in combat outside of her MS as she is inside of one
. She carries several weapons on her at all time and has a duffel bag packed with more inside her suit, in her room and various other places. She has a mix of standard and subsonic ammunition, meaning she can be relatively silent or loud. Coupled with a suppressor, most of her guns are capable of becoming a whisper. Most of her ammunition are slipped into the small musette pouches that hang on her utility belt with additinal rounds stored in boxes in her back pack.


Combat Knife: The combat knife acts as a knife and a Taser. Able to knock out standard adult males within seconds, but has a long recharge time of 7 seconds. As a result, it is not something she relies on too often, trusting the blade part more than the stun part. The blade itself is in total around 25 cm in length. Iglesias holsters this on her outer left thigh under her skirt


Misriah M6C/SOCOM: Has an integrated muzzle break, suppressor and link up HUD scope. Chambers a .50 Semi Armour Piercing, High Penetration round designed specifically for stealth and use in these silenced guns, Iglesias is able to deal a deadly shot with the first bullet, even through walls. With the 4x scope, it has very good accuracy over range at around 100 meters, though it is most effective within 60 meters of shooter. Each magazine has 12 rounds with 5 magazine, one in the gun. It is holstered on her left side shoulder holster. The magazines are slipped onto her belt on the left side waist with the rest in her backpack

Custom C96 Derringer x 2 (Remove the front sight and move it back in front of the wooden furniture. Also, without the bulb up top):
Her back up pistols. Both of these are small and are hidden on her forearm with a retractable rail for it to extend out into her hands. Despite holding 12 rounds each, double stacked, due to the fact that both are mounted on high strength rails on her arm, Iglesias can shoot without needing a two hand grip on the butt. These are very good for close quarters and quick draw. Each one has two spare magazines each on both sides of the waist. Due to their size, they dont take much room. She has extra magazines in her pack.


G3: Her mainstay rifle. It uses standard rounds with a suppressor for more tolerable noise level. Has a magazine of 20 bullets. She carries with her 4 clips on her with one in the gun. The rest of the magazines are slotted into cloth loops on her back on her corset when she takes it with her. Her scope is capable of being accommodated with IR sights. Either stuck inside her MS or is slung across her back. She has subsonic ammunition stuffed into her backpack in case she wants to go even more quiet

Ruger Mk 3 Tranquilizer: This gun is a non lethal takedown weapon. It fires a low powered round made to sedate within seconds a target. It is a .22 pistol with subsonic ammo and a built in suppressor. The Mk3 requires it to be cocked every time the trigger is pulled by a rear rocking device. Carries 11 sedative bullets in a single stack magazine. Even though it is a sedative gun, if shot in the wrong area such as the eyes, mouth or any facial orifice at relatively close range (3-5 meters), can prove fatal. 3 meters onwards, head shots are survivable as long as those areas aren't hit, though they will be concussed when they wake. Head shots decrease the time for the drug to set in to 2 seconds while body shots require around 5 seconds. Range is short at 40 meters. The gun is unceremoniously stowed inside her backpack with two extra clips that can be put on her waist and spares in her pack.

History:
Iglesias was born on the 15th June of 2206 EY in the underground city of Lowengrube. Lowengrube had a population predominately from the Germanic area from Earth and Iglesias was no different. During the years of the Earth Year calender, Iglesias and her family were deeply affected by the conflicts up in space. This is mainly due to the fact that they were a long line of soldiers and mercenaries prior to the destruction, dating back to German mercenaries during the medieval period and German Landsknechts, and continued as such after. Whilst not incredibly rich like other respected families, the Vespertania had other perks that centered around respect in their field. Iglesias had a decent education in a rather high tiered institution normally reserved for richer patrons, but the main perk, in her family's eyes, is that she had free access to military training within the city. It was a given by her parents that she was to be in the armed forces as well. Iglesias' base personality would make most people think she is ill suited for combat, but her Germanic genes are strong in her blood and she is willing and obediant to her elders. So willingly, without trouble, followed what they told her to do.

By the time she was born, Earth was beginning to stabilise as the corporations began to lose power within the sphere. However, conflict was flaring up on Mars. Her grandfather, a former ace in Raven's Nest prior disbandment with the monniker of "Sergeant Major", took it personally to shape up Iglesias. It didnt help that she was infatuated and idolised him, always aiming to please his demands. As she grew up, the new Earth Government was cracking down on Corporation power and the demand for mercenaries were soon diverted off towards Mars. Using his connection, Iglesias' grandfather decided on her 17th birthday to send her up to join the new Nerves Concord organisation. Her family made sure to optimise her suit to be real combat worthy and under her grandfathers' recommendation, she was slated for entry examination. It was make or break for Iglesias. To her, it was time to shine and make her grandfather and her family proud, to show that they did not waste all the effort and time they poured into her. As a parting gift, her grandfather gave her his Sergeant Major badge for her collar and his Chevrons, all of which defined and gave him his monniker in his days. All set to go, Iglesias left Earth for Mars to meet with the Nerves Concord recruiters, her MS all lashed up in the cargo bay and her heart at her throat in nervousness and excitement. Still, all that did not stop her from being dazzled at the sight that is Space, to her being just like living art. She knows it wasnt going to be fun and games, but just the view almost made it all worth it by itself.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gundam/ MS

Name:
RX-93-v2 Hi-V Gundam

Appearance: (Minus Fin Funnels, though they're technically Bits)

1j7r9021_copy_sentinel0803.jpg


Thrusters/ Rear: Again, minus the Fin Funnels/Bits. The dock in which the Bits dock at are verniers and thrusters, as is the middle stabilizer piece.

Armament:

2 x 60mm multi-barrel CIWS, head mounted

2 x Heat Combat Knife (like the heat hawk), holstered in hip on both side

1 x Beam Saber, stored in rack on top of right shoulder vernier.

1 x 100mm Machine Gun, carried in right hand, stowable behind waist under propellant tanks.

1 x Shield with 5 shot (one already loaded) small missile launcher built into its underside.

Additional Equipment:

2 x 100mm Machine Gun, carried in right and left hand, stowable behind waist under propellant tanks. Forsakes normal shield for a smaller shield.

1 x Beam Rifle Iglesias' beam rifle. Recharges from a specialised E-cap for quicker fire rate than standard grunt gun


1 x Beam Magnum
A powerful customised rifle in which output can match larger mega particle cannons. Utilises E-cap magazines in which it consumes an entire cap per shot. The magazine is stacked 6, allowing six shots before requiring reloading. The destructiveness of the gun allows it to take place of bazookas and heavy weaponry.

Emblem:

amuro_insigna2.jpg
 
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Name: Aaron Sohm

Age: 24

Gender: Male

Appearance:
11cb8afcdaadedf2ed3235391e5a0549a69c9fb5.png


Hair: Black
Eye color: Black
Clothing: He wears a Black shirt, on top of the shirt he wears a black overcoat with fur along the neck, Black Pants and Shoes.

Personality: Quiet, Keeps to himself most of the time, Calm under Pressure, Friendly, good at improvising, always studying his combat data to improve his Mobile Suit Combat, much prefers to work on his suit by himself, very overprotective of his gundam.

History: Aaron was Orphaned at Birth his Father left his mother before he was born and his mother died giving birth to him, Aaron remained at his Orphanage he was sent to till he was 12 where he was adopted by a Military Family, They moved constantly so they could never settle down and have a family of their own, They adopted Aaron because he seemed smart and quiet, He kept to himself as the 2 Adults were looking at the other children which were far too young to be brought into a Military lifestyle but Aaron was the right age to handle it.

Aaron Grew up around Mobile Suits and Studied them constantly the mechanics of their bodies along with the weapons and tactics to use them, at age 20 His Adoptive Father allowed him to pilot a Prototype Mobile Suit called "GN" Gundam, His role was to merely test "GN" Gundam but his father saw the natural talent of being a pilot as his Adopted son piloted it with such grace, Aaron and his Father discussed various upgrades and in 3 Years they perfected the Prototypes to the Qant Gundam Design which Aaron Pilots today.

During the Last year Aaron and his adoptive Family got a solid home to move to on Mars, Aarons Talents on Piloting the Prototype were shown to the Ravens, They saw his promise and offered Aaron a spot with them, He Gladly accepted the offer, He was registered to join the "Arena" to better hone his skills.
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Gundam Template
Name: Gundam Qant

Appearance:
470px-00_Qan%28T%29_GN_Sword_IV.jpg


Armament and Additional Equipment:

GN Sword V - This acts as Gundam Qants main weapon, it acts as both a sword and a beam rifle

Sword Bit System - Qant has 6 Sword Bits resting on its shoulder mounted shield, these can either be launched out toward a enemy to hit limbs or combine onto the GN Sword V to create a Buster Sword or Buster Rifle depending on the Pilots situation.

If needed the Bits can form a small circle like Shield to block ranged shots such as Buster Rifle shots.

GN Sword Forms -
480px-C01a.png


GN Sword Bit Shield - This is mainly a shield but has a small beam gun that can be used while the bits are out once the bits return the gun cannot be fired.

Trans Am System - Trans Am is a Last Resort System, This system boosts the Speed,Power, and Defense of the suit for a short period of time, once the time is up the gundam suffers from less Speed, Power, and Defense due to the GN Drives having to Recharge.


Emblem:
Heero.jpg


@Noblesse Oblige I got everything down aside from my history xD I'll try to think up something as soon as I can
 
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The profile will be edited later. Reserving and whatnot. Got research and character choice, etc.



Name: Christopher Walker

(Note: has been known to go by “Keith” aswell, why has not been confirmed. It should be noted that he applied for the Raven’s using “Christopher”. But, neither name is confirmed).

Age:
17

D.O.B:
11/11/EY 206.

Gender:
Male

Appearance:

Images:
Danny (Three year Gap).jpg











Jacob 7.jpg
Physical Spec’s:

Christopher is: 5 ‘ 9”, 170 pounds. Average build. A sharp chin, brown hair. Hazel eyes Burn-like scars across his right shoulder.

Attire: As displayed in photo- A red over coat, brown cargo pants, leg-warmer like socks and normal shoes. He usually wears white pilot gloves along with a round-neck red shirt underneath.

Casual: Usually depends. Can be anything from shorts and shirt to pants and a hoodie.




Personality:
What You see is definitely not what you get with Chris. As a person, Chris is something of a mixed bag. His personality oozes what most would call “self confidence”. His decisive and boldness are defined attributes within his apparent “self assured” silence. As such, Chris fits the mold of a silent, strong type of character.


…Or not. The reason Chris is such an enigmatic character is not a deep rooted stem of self confidence, nor is it a distaste for other human beings. No, what fuels his silence is, in fact, shyness. Chris finds it extremely difficult to express himself in common conversation and, instead of emphasising this with an awkward and stutter-ridden attempt at socialising, Chris has decided to venture into that of silence. Usually, such tactics don’t last very long for him.


In terms of drive, Christopher is top of the class. He has an un-wavering ambition to succeed, to complete his missions, to make those who have died in battle- his self-considered “brothers and sisters”- proud. Another personal drive is one against common conventions. He wishes to prove himself, to display that any type of person can become a soldier. That heroes can be made from anything, and that he himself is more than just “dirt”.


In relation to friendliness and general relationships, Christopher is one to bond with people, albeit in a loose way. He’ll always be there to help another, yet is very reluctant to reveal much about himself, or to talk about his personal problems. This can carry on into missions at times, meaning that Chris can actually drop complete communication. This can be quite troublesome due to the nature and strengths of his Gundam, and when organising counter-offensives. Another personality weakness is that of his apparent stubbornness. He’ll rarely back down from a fight while on a mission, and if he does, it’s probably for tactical reasons.

His pet hates include: rooming with dirty and unclean people, loud eaters, rude people, large mounts of bullet shells and the over usage of salt in cooking. Chris's personal preferences and general likes include: Instant Noodles(Beef flavour) over most other food, quiet rooms, relaxing music(be it classical or otherwise) and cardio exercises.


All in all, Christopher isn’t the easiest to get to know at first, but eventually, he does lighten up and become much more relaxed. He’s fiercely loyal to his companions, and has and high sense of morality, due his upbringing. His romantic senses are quite dulled, and as such he very rarely thinks in that manner about people.




Equipment:
FN Five seven (Five seveN)

"The Five-seven pistol was developed in conjunction with the FN P90 personal defense weapon and the FN 5.7×28mm cartridge.[SUP][16][/SUP] The P90 was introduced in 1990, and the Five-seven was introduced in 1998 as a pistol using the same 5.7×28mm ammunition.[SUP][7][/SUP] Developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armor when using certain cartridge types"

A standard issue version of the five seven, with the military grade 20 round magazine. The Five seven reliability and generally powerful punch has seen it be adopted around the globe into police and military divisions alike. The large magazine and armour-piercing capabilities divides it as a great sidearm that can hold its own. The Five Seven shares its round size with another FN design- the p90- and could be considered, perhaps, a sidearm to that particular weapon in a “Daishō” fashion.


History:

Christopher was born in the underground city of “FortGarden” to a fairly large- and wealthy – family. The Walker/Kyle Corporation. As a primary manufacturer in weapons and munitions development, this afforded the youth of the family quite a lavish life indeed. But sadly, Christopher’s generation didn’t get to experience this wealth. His grandfather- Jeremy- squandered the money in bad dealings and botched corporate takeovers.


His mother and father were a complicated subject to Christopher. He himself never actually understood what’d fell through with his relationship and ties to them. As a child, they were loving, they were caring and Chris generally idolised his father until his early teenage years. It was almost as if by a demonic intervention, but his family seemed to splinter. His father and mother cut complete ties with Jeremy, and drifted away.

Yet, his father’s anger never ceased. Many a time, Chris would be on the receiving end of harsh treatment, though… never to the extent of physical abuse. More, Christopher’s father would ridicule and insult Christopher regularly. In fact, this was a primary reason of the child’s shyness. Christopher’s mother tried to be a positive influence, but there’s only so much you can do. Still, Chris never understood why his father was so angry, and it wouldn’t be until he was a few years older when he would find out.

As for his mother, she obviously was close to him but secretly, she’d always craved a girl as a child. Christopher felt like an unmentioned mistake. As such, he never really got close to her.


By the time of Christopher’s seventeenth birthday, the company’s valuable properties had been picked off by the larger corporations, like Zio Matrix, and his grandfather’s kingdom crushed in both a business and dynasty sense. His family splintered with the fall of Walker/Kyle industries. Those that stuck around for the money- like Jeremy’s second wife- disappeared, and Christopher’s father’s connection(Jeremy paid for Chris’s private schooling) finished up the same year.

Yet, Christopher never bought into such business, the cut-throat lifestyle one would have to take to survive never really attracted him. Of course, he enjoyed the material pleasures like most others but from a young age, being a soldier was his dream. To have no boundaries, to put your life on the life, every day, was exhilarating for him. He trained his body, he pushed his mind and he learned how to shoot.

Nevertheless, with his grandfather’s money exhausted, he had no way to follow such dream. Sure, he could possibly enrol somewhere else but Mars and the Raven’s Nest was his heart-set dream. He had no money, no future… No mecha to get him to Mars. No other unit or group would do it, only the Ravens. But, he had no options left.

Or did he? There was one option, and one option only: Take the last thing, the last item that his grandfather owned- Deathscythe. It had been the last product that Walker/Kyle had finished, but mass production had yet to actually begin. Since the company went down prior to this, the plans were obviously put on hold.

A few months pass, and Chris plans his strategy. To break into the depot where Deathscythe- in all its sacred secrecy- had been hidden. Obviously, he took on jobs and moved on with his life… and the fire to do such a thing softly burned out until- a week before his original day of operation- Chris’s grandfather called him into the shoddy bedsit that was his home now.

Jeremy was a broken man by now, haunted by his mistakes. He’d drove his own son away with his desire to succeed, and potentially killed his grandson’s dreams. Without hesitation, he handed Christopher the keys to the lot holding Deathscythe, the last of his savings (Enough to afford the shuttle to Mars) told him to take the Gundam and to leave Earth.

He’d stopped talking to his parents on a regular basis. He didn’t feel the need to inform them of his choice to go for it. He’d heard a few month’s before about a new sister he had. Obviously, Christopher felt unwelcome into their new family home, especially as he found out the primary reason of his father’s pent up anger: His failure to follow in Jeremy’s footsteps. He felt himself as worthless, intensified by Jeremy’s own prodding. He released this anger out on Christopher in both an attempt to harden the boy for life, and because of his very similar personality to Jeremy. Nevertheless, Christopher felt it better to keep his distance.


Needless to say, Christopher’s life was dropped without reason. He just disappeared without as much as a resignation. His last act on earth was to graft on an emblem, an insignia to Deathscythe. It was the symbol of a rumoured unit in twentieth Century America. A legendary soldier was sent deep into enemy territory, and from there charged with averting the potential ignition of the cold war between the USA and USSR of the time. His own abilities- his Deathscythe’s equipment – was made for such operations. Perhaps he could reach that level one day? He was on his way to the Raven’s nest with the intention of seeing that through.

He'd remembered one day, when he'd been a teenager. The developers of DeathScythe had always recommended he go into piloting as his living. He almost breathed Gundam's. The Raven's had been invited to have first preference on DeathScythe- had it gone into production- and there, they witnessed his skills. He couldn't really remember what the observant had mostly said, but the offer deep-rooted in his mind. He knew the Raven's had entrance exams... Surely, they would have him down as a potential applicant?!






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Gundam/Mobile Suit Template:

Name: XXXG-01D Gundam Deathscythe

Appearance:

xxxg-01d1k.jpg

Armament and Additional Equipment:

Beam Scythe

Through curving the angle at which the beam is produced, this weapon produces a scythe like blade. It is capable of operating underwater, and when not in use, is stored on the recharge rack on the backskirt in the TV version, while the Katoki version has it mounted on the backpack.

Buster Shield

A defensive armament mounted of the left arm that hides a beam generating device capable of generating a beam saber. Can be shot out and propelled toward enemy suits through thrusters mounted on the shield.

Machine Cannon

A shell firing weapon mounted within the shoulders capable of dealing significant damage to lightly armored MSs, while the Hell Custom was being made, these weapons were discarded to make room for the active cloak mounts.

Vulcan Gun

Shell-firing weapons hidden in the head, used to defend against missiles and enemies up-close.

System Features

Hyper Jammer ECM Suite

Jamming devices located above the shoulders. Produce highly interfering electronic waves that jam enemy sensors. However, it does not affect Deathscythe itself.

Self-Destruct System

Sensors

Rousette Equipments

An additional weapon for the Katoki redesign, making its debut in Gundam Wing - Endless Waltz: The Glory of Losers. Rousette equipments are set of wings attach to Gundam Deathscythe's backpack, give it a flight ability equal to that of XXXG-01W Wing Gundam.


Emblem: (Optional):
(Emblem located on DeathScythe’s BusterShield, across the upper white section of the front panel.)

foxhound.jpg
 
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Ladies and gentlemen, I derped and forgot to add a section to the mobile suit portion to the bio, it has been rectified.
 
Well yes, it's the emblem (located below Armaments). That's the only change to the bio template that I needed to add. :lew:
 
Gundam RP time of year again baby, and i love me a Gundam RP.

here we go again XD:

Name: Stephen Hownam

Age: 21

Gender: male

Appearance: http://kayori.files.wordpress.com/2009/12/kira-yamato.jpg
hair: mid length brown hair
eyes: blue
height: 6' 2"
Weight: 210 pounds
build: muscular
attire: normally a space suit, but occasionally wears a T-shirt with some jeans.

Personality: Stephen is the ultimate pacifist, he shoots to Disable, never to kill, Odd for a mercenary, but he has been a pilot most of his life. Stephen hates death and war and only fights to defend those he loves and those who cannot defend themselves, he has a mechanical mind, see's all electronics at their base parts, somewhat of a genius, if he isn't in his suit he is in the R+D department of any facility he is in trying to build better defensive capabilities, he has only ever focussed on building a weapon for 3 years of his life, and that was his mobile suit.

Stephen is more the get stuck in and fix it style of pilot, any repairs or updates to his suits systems he preforms or oversee's himself (the only reason he oversee's is because he cannot fit a new limb to a mobile suit on his own. he became this way to limit the amount of people who can view his suit, it is his prized invention and he doesn't want anybody stealing the tech he installed in it.

Stephen has always felt that with the time and effort he put into the Freedom he didn't want anybody stealing anything from it, he always avoided military work and only ever helped people with contracting work if it was in fact defensive systems he was working on, Stephen never developed weapons before or after his suit, and he never intends to either.

Stephen See's himself as a tool of peace enforcement and not a tool for war.

History: Stephen had a great childhood, both parents loved him, Stephen always showed a proficiency for mechanics, he built an internal combustion engine only aged 10, excelling in School Stephen's parents quickly realised that their son was vastly intellectual bordering on if not surpassing the status of 'genius' Stephen was always driven to try and test himself, when he turned 16 he inherited a small fortune from a dead grandparent and set to work on building himself a mobile suit, with the funding, he got the support from his parents and then he set to work.

just over a year it took Stephen to accomplish his goal of having a mobile suit the likes had never been seen before, he had integrated heavy weapons to take out heavily armoured weapons and medium weapons for thicker armoured suit, along with the usual low powered rifle and beam sabre. Stephen intended to only use the suit to defend himself, but when the move to mars came along, Stephen had to go, his parents wanted to follow the work and Stephen took Freedom with him to defend them.

upon his arrival, Stephen's skill as a mobile suit pilot was vast, the fact that his suit is an extension of himself, made Stephen a better pilot, and the Raven's noticed this, they saw his potential and offered him a position among them, Stephen accepted only to defend those who couldn't defend themselves, he didn't want to partake in war, but he did so to defend the defenceless. Once in the Raven's, Stephen took part in arena fights to better himself as a pilot so he could defend people better.
----
Gundam/Mobile Suit Template:

Name: ZGMF X10A Freedom

Appearance:
http://i1.squidoocdn.com/resize/squ...odule155380041photo_1322108869freedom-joe.png

Armament and Additional Equipment:
Dreadnought laser cannon - the Heaviest of the Freedom's weapon's, the pair are mounted inside the two central top wings, flipping over the Freedom's shoulder's when used, the DS cannons take a long time to charge, but the shot unleashed is well worth the wait, the shot will punch through almost any armour.

Xiphias Rail cannon - the middle section of the Freedom's weapon's, taking less time to charge their shot than the DS cannon, the shot is downsized as the charge time is, punching through light and medium armour, these cannon's are used primarily to dismember other suits and to take down the weapon's on enemy ships.

Lupas energy rifle - the lightest of the Freedom's projectile weapon's, with practically no charge time the Lupas can fire off multiple beams of energy in quick succession only really causing significant damage with multiple hits to the same region, this is normally Stephen's weapon of choice when fighting.

Lacerta Beam sabre - a regular beam sabre, this is the Freedom's only close quarters combat weapon, it is mounted in the Freedom's hard metal shield when not in use.

Hard Metal shield - Exactly what it says on the tin, a medium weight and versatile shield the Freedom carries in it's left hand, not an offensive weapon, the shield is used for blocking enemy attacks and to carry his Lacerta beam Sabre. the shield has a hole on the right hand side that he can slot the barrel of his Lupas rifle through, to give the torso and head of the suit more protected.

hope this is alright, let me know if you want anything changing.

Emblem: this
it is located on the front of the right shoulder of the Freedom.
 
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I'll start checking on bios tomorrow, but before that let me put up the timeline leading up to the story itself.

EY (Earth Year)

EY 1/AD 2219:
Adoption of the Earth Year Calendar.

EY 18:
First Space Colony, known as "Carthage" is built

EY 35:
2.5 billion people confirmed living in various Space colonies along Earth orbit. Roa Base, the first colonial base in on the Moon begins construction

EY 70:
The Mars Immigration Project begins its testing phases.

EY 73:
The First Prototype Mobile Suit is built by the European Aeronautic Defense and Space Company and is field tested in

EY 76:
Beginning of the Thirty Year War, the Space Colonies wage war against the nations of the Earth in an attempt to win their independence.

EY 77:
Raven's Nest, the first home for the titular Raven's, or mercenaries, is founded.

EY 78:
The first Mobile Suit "Gundam" is built by Japan under the Mitsubishi Corporation.

EY 80:
Mobile Suits begin combat operations for the various warring states. The "Justice", a supercannon employed by the space colonies, is being secretly constructed from the Space Station, "Kaede."

EY 84:
90 percent of the Space Colonies are confirmed destroyed since the start of the war, the death toll amounts to nearly 7 billion, roughly 70 percent of the Human Population

EY 88:
The Use of Nuclear Weapons bring untold destruction to the Earth's surface's as well as various Space Colonies. Various countries, suffering from economic, political, military and economic strife collapse. The Great Powers begin construction of underground cities.

EY 90:
Issac City, the world's first underground city is founded underneath the Rocky Mountains near Boulder, Colorado.

EY 96:
Zam City is founded underneath the nuclear remains of Paris, France

EY 99:
The Fort Garden is founded near London.

EY 100:
Gal City is founded near Tokyo.


EY 105-106:
The "Great Destruction" event occurs, The militaty remnants of the Rebel Space Colonies activate the Supercannon Justice and devastate the Earth's landscape. Roughly 50 percent of Earth has been glassed, and most of the above ground cities are destroyed. The Space Colonies wage a period of civil war that nearly wipes out the human population in space. All but 650 million people died as a result of the Great Destruction. The survivors flee towards the sanctuary of the Underground Cities.

EY 110:
Murakumo Millennium is founded from the remnants of the old Japanese Corporations, and makes Gal City its Headquarters.

EY 121:
Chrome is founded from the remnants of the old American Corporations, and makes Issac City its Headquarters.

EY 132:
Murakumo Millennium discovers the old Mars Immigration Project and begins drawing plans on creating a Space Fleet to bring the Human population to a new World.

EY 144:
The first periods of corporate induced warfare is initiated between the two main corporate conglomerates, Murakumo Millenium and Chrome, as well as their various subsidiaries.

EY 156:
The Great Subterannean Wars: Murakumo Millennium and Chrome wage a great conflict with each other. The conflict sees the destruction of Chrome at the cost of a severe weakening of Murakumo. The Raven Hustler One, the Number One ranking Raven in Raven's Nest since its inception is defeated and killed in battle by Leos Klein, who is referred henceforth as "Ninebreaker."

EY 158:
The Earth Government is formed.

EY 160:
Leos Kleins retires from the Raven's Nest, The Raven Philippe "Necron" Barre, assumes the #1 rank and the title of "Ninebreaker," setting the official trend for the Top ranking Raven.

EY 164:
Zio Matrix Corporation is founded

EY 172:
The Earth Government creates the Special Forces, known as the "Frighteners." Leos Klein is chosen to lead this new organization.

EY 174-179:
The Earth Government places a series of restrictions on the Raven's Nest Organization. Eventually, the Government issues the edict that leads to the official end of Raven's Nest Operations, and the banning of the use of Gundams not used by the Earth Government.

EY 176:
Emurade Corporation is founded

EY 178:
Zio Matrix begins the process of Terraforming Mars. From their base at the Murakumo Dome, Zio begins the process of building up the atmosphere, and converting it to an Oxygen rich atmosphere.

EY 185:
Balena Corporation is Founded

EY 193:
Zio Matrix begins the Second Terraforming, this time with the purpose of adding water and moisture. Within 15 years, Mars gains its first large body of water, the Idonia Ocean.

EY 196:
Through legal agreements arranged by the government, Emurade and Balena gains access to the rights to start their own terraforming projects on Mars.

EY 207:
Nerves Concord is formed on Mars and is recognized as the legal successor to the now defunct Raven's Nest Organization. David "Ares" Jaffe is Nerves Concord's first and only "Ninebreaker" to date.

EY 210:
The increasing acts of violence by the corporations prompts the government to form a representative government on Mars. The Large-scale enterprises of the Central Committee (or LCC for short) is formed to bring some degree of order to the chaos.

EY 221:
Emurade begins major military operations against Zio Matrix on Mars in an attempt to dominate the Red Planet. Once again, Ravens are brought to the forefront while Balena plays off both sides in order to bring support by the Earth Government.

EY 222:
The assassination of the LCC head symbolizes the lack of influence of the faction on Mars, a new representative is confirmed to arrive in Mars the following year.
 
nice looking timeline there, looking good. hope my bio is all good and just let me know if anything needs to be added.
 
Stephen, just to let you know, you need to be a Raven before you can qualify to take part in the Arena fights, just to be a bit nitpicky, but other than that, all I need left is an emblem, so yours will still be pending.
 
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Recruitment into the raven's and arena battles switched, around in the bio to make that part acceptable and have added an emblem (i stole it from MW3, and i thought it was optional so i didn't add one in sorry) hope this is better
 
I'll finish up my bio tomorrow. He may have the same appearance as one of my prior characters, but his personality and actions shall be different.
 
glad to hear it Noblesse, looking forward to this RP getting started, hope it is sooner rather than later mate XD.
 
I don't mind, it's looking good. Your character is accepted, looks like we're going to be doing the Raven's Test together then.
 
is it me or is it whenever a Gundam RP Springs up our unit seems to rebuild itself, there are always the same suits involved and quite often the same kind of pilots, we are a group of people who have been working together for a couple of years now, and it never seems to end well TBH, we always end up Squabling like 10 year old siblings, but oh well, lets hope our unit can work together in harmony for once.

also noblesse do we have an estimation for when the RP will be up and running as i am really looking forward to this RP.
 
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