(SU/D) SFR: La Guerre de Cent Ans: Redux

Noblesse Oblige

The Dawn of a New Chronicle
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Story:
http://vocaroo.com/?media=vDjfKcyTwb1y2zJ2a

Erusea, a land that stands strong and powerful, with notions of courtly love that give rise to an era of nobility and chivalry. The legacy of Charlemagne and the Carolinians still resonate within nobles and commoners alike. It is a land of riches and is the true symbol of Christian might in the Usean Continent.

The lands of Western Usea are divided by mistrust and centuries of violence, with new trade routes bringing warriors from faraway lands in search of land, glory and power, and the ideals of chivalry and honor are tested time and time again.

One such nation is the mighty United Kingdom of Emmeria, which managed to remain united after the death of Aurelius II. The King’s trusted son, the young Aurelius III of Gracemeria, now of age to rule in his father’s wake has come to claim such glory for his Kingdom.

In 12 SC, Aurelius II of Gracemeria married Isabella, a member of Erusea's royal family, the House of Capet. Through her, she bore his son, Aurelius, Prince of Alma. Capet was a royal family composed of a race native to the region, an elf-like race known as Elveans. Because of this marriage, it meant that any children that he would bore would not only become King of Emmeria but also King of Erusea as well.

Isabella’s father, King Valentin IV died 2 years later, leaving his three heirs to the throne..unfortunately, these three heirs were sickly and weak, and all died shortly after their father This gave Aurelius III, now the King of Emmeria a chance to usurp his claim.

But the Erusean nobility balked in the idea of a foreign king, much less those from Emmeria. They believed, according to the Law of Saren concerning succession, royal inheritance should not pass through to a woman of the family or their children, purposely denying Aurelius the throne. The nobles wanted to put the most senior of the Capetians that follows these guidelines, Valentin of Valais.

Aurelius, angered over being denied the throne, and seeking the glory that his father and his ancestors before him had brought to the Emmerian Kingdom, began sending his forces across the seas to take the throne by force.

And so, the War of the Erusean Succession, the Centennial War has begun, and in this war lives will be lost, chivalry will be tested, alliances forged and broken, and in the end...only through Total War, shall one be crowned king.

Factions:

There are currently 2 factions available to choose from. As the story progrsses, more factions will reveal themselves, each with their own intentions and goals. The full faction list can be found here.

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-United Kingdom of Emmeria
Ruling House: House of Angevin
Current Ruler: Aurelius III

A Kingdom of people from multiple backgrounds and races, united together at the end of the Emmerian Wars 4 years prior. However, with the death of the founder of this confederation of kingdoms, the legacy of the empire, as well as a desire to rule even greater, falls in the hands of the Half-Elvean King, Aurelius III.

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-Kingdom of Erusea
Ruling House: House of Valais
Current Ruler: Valentin VI

Considered to be the true successors to the House of Capet, this house of Elvean Kings rules over Erusea, considered the most powerful of the Erusean Christian Kingdoms. The current ruler, King Valentin VI and the first Valaian King, seeks a united Erusea, free from foreign influence, but to do so, he would have to defeat his rival claimant Aurelius and his Emmerian Armies.

Map:
sjaov.png


Bio Template:

Name:
Age:
Race: (One of the 4 races available to you, shown here)
Gender:
Faction: Either of the factions, or Mercenary for none of them)
Appearance:
Personality:
Job/Class:
Weapons:
Abilities:
Story:

Approved Characters:
Emmeria:
Mary Waltham (Ranger)-Noblesse Oblige/Kevin
Jean Dreux Montfort (Paladin)-Noblesse Oblige/Kevin

Erusea:
Philippe of Valais (Warrior)-Noblesse Oblige/Kevin
Roan Alessa (Death Knight)-Ravness Loxaerion


Neutral:
Chloe (Gunner)-Ravness Loxaerion
Mtiette Faraway (Holy Paladin)-Tipsynaruto
Theodora Sevensheep (Shock Knight)-Tipsynaruto

Deceased:

NPC's:
King Aurelius III (Human/Elvean Rune Knight-Emmeria) Status: Alive
Prince Aurelius of Felinsulia/The Black Prince (Human/Elvean [75-25] Knight-Emmeria) Status: Alive
Nicholas Quiéret (Human Thief-Erusea) Status: KIA (Chapter 1)
David of Bruis (Pheonician Dragon Knight-Khesedi Rebels/Erusea) Status: Alive
François I (of Anchorage), Duke of Rainer (Elvean Knight-Rainer/Erusea) Status: Alive
Arthur IV (of Montfort), Duke of Rainer (Elvean Pladin-Rainer/Emmeria) Status: Alive
 
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FIRST!!!!!!!!

YES! I MUST BE THE FIRST!! GO GO GO.

There's still a bit of confusion here... And, lol, did you record your own voice? I'll probably find another time to listen to it in detail, but for now, I need to ask, what's the main story for this role play?

My youngest character yet!

Name-
Chloë (Pronounced: Ch-Low-E - for convenience in RP, just type Chloe)

Age-
15

Race-
Pheonicians

Gender-
Female

Faction-
None (Mercenary)

Appearance-
Angel.jpg

Chloe - Photobucket
Chloe - Picasa
The image, really, is the best description. Her usual dress code is the rather traditional English-looking wear. Chloe stands at a height of 1.55cm, rather short amongst her peers, and has eyes of cyan, that seems to sparkle like jewels under light.

Personality:
Moderate and neutral- so much to the extent she can come off as cold and unfeeling. She tries not to overdo her emotions, leashing them especially so in cases of extreme joy or sadness. Having said that, she does have emotions that she show, it is just the extent- again I emphasize.

In battle, that is where she loses her cool. Ever the nervous wreck, she reacts purely on instincts and fear. She literally loses her mental clarity when it comes to battle, and more so when she's dealing with a losing battle. Being a Phoenician only makes it easier for her to escape - which she wouldn't hesitate to do in battle, granted she doesn't have anyone she feels obliged to.

Which leads on to another facet of her personality. She trusts very easily, and can get rather emotionally attached - not romantically, for she is rather dense - to a person to the point where she shows overwhelming concern like a mother to a child.

That said, she is also highly mature, and tends to think things rather logically.

Job/Class-
Mercenary (Gunner)

Weapons-
Guns of the Ages

These pistols are powered by Chloe's magical powers alone, and depending on Chloe, can fire bullets of different elements. To put it simply, the shot is completely under Chloe's magical control.

If she wishes it, she can actually cause the bullets to be explosive, long-ranged, penetrating. But that consumes their proportionate amount of magical energies. The stronger the bullets, the more energy-consuming it is.

What, perhaps, is more interesting is the fact that these pistols are not carried around with her, but summoned. However, the fall back is that if Chloe runs out of magical energy at some point, these pistols cannot be summoned.

Abilities-
Magic: Chloe's magic is rather impressive, having learned from a wise Human sage all her life. She can manage some intermediate level spells from all elements, but prefers to use magic only when it comes to firing shots from her Dual Magnums.

Story-
For reasons unknown, Chloe was abandoned by her Phoenician parents in a forest. It was in this very same forest that a Human sage lived, and out of pure kindness, adopted her as his child.

He raised her as he would his own daughter, who left with his wife, and educated her about the art of magic. He also taught her some life philosophy, and especially emphasized on the importance of leashing the emotion to ensure that they do not tap into the more dangerous aspects of magic.

Chloe grows up deeply respecting her foster father, and was told the truth about her adoption at around 9, having been rather mature even at the age. She accepted it, and continued living together until around 14, when her desire to see the outside world led her to seek permission to leave.

Since then, she became a mercenary, working around to see the world, and acquire more knowledge and experience.
 
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Yes, I did record my own voice doing this. The main story depends on which faction you work with. So far, the objective of the two main factions on the board so far are simple:

Erusea: Driving the Emmerians out of Erusea and prevent them from getting any influence in the Usean Continent
Emmeria: Taking over Erusea and put your king on the throne.

Since the story takes some ideas from Tactics, and covers over 100+ years of events, the story would be a bit too long, so a chapter system will be used here that would skip over certain years and get to the more important events. I'm not worried about your character choice though since the races lifespan would cover through the entire period.

The story takes place in the middle ages, and bio is currently Denied. I like the anarchonism in that, but I think that's a bit too far.

Here is my bio:

Name: Mary Waltham

Age: 17

Race: Human

Gender: Female

Faction: Emmeria

Appearance:
FFXI_Ranger_by_locke20.jpg


Mary has short blond hair and blue eyes. She is not to tall, not to short at 5'5". A petite foe, Mary is of skinny size and is flexible, allowing herself to engage herself when it comes to close quarters.

Mary wears a green archers uniform with straps protecting her left side of her upper chest area. She also wears a Green Miniskirt and Brown pants that extend to halfway down her thigh. Her sleeves are tan colored with leather armor on her lower shoulder, elbow and wrists. Mary also wears long that extend almost to her knee and is attached to leather armor to protect her knees. She also wears brown fingerless gloves.

Personality: Loyal to the King, Mary is a Squire who is close friends with the son of Aurelius IV, known simply as the Black Prince. She is not comfortable speaking to others unless she knows them well (in that case, her family, the King Aurelius IV and the Black Prince). Mary is willing to fight for her King's cause and is willing to die for it as well.

It is because of her loyalties that she is stubborn to a fault, she will not let anyone interfere with the king's desires, nor that of the Black Prince.

Job Class: Ranger

Weapons:
Gracemerian Longbow:
Made of wood with a leather string, this Longbow was used as the primary ranged weapon of the Archer of the Kingdom of Gracemeria during the Emmerian Wars. The bow, is at least 3 feet long and is carried through her arm. Her quiver contains a total of 15 arrows which is sown onto the back of her uniform.

Mythril Knife:
A Knife, roughly 5 inches long from tip to the bottom of the handle, made from Mythril, making it very light yet sharp enough to cut through dragon skin. Mary carries the knife in sheath on the right side of her belt.

Abilities:
Pinpoint: By holding down the arrow and precisely waiting for the right moment to fire, Mary can fire off arrows with increased accuracy and power.

Story: Born in Gracemeria, Mary was raised in the horrors of war. His father, the Duke of Marte, died in battle and his mother died when the city of Gracemeria was sacked. She was raised in an orphanage headed by the Queen Isabella and the future Aurelius III. It was also at the time she met Aurelius, the future "Black Prince", and developed a friendship and close bond with the boy.

After the war, and seeing that the female's noble lineage and her friendship with his son, Aurelius III had her trained in the art of archery, and after 4 years she became a master archer, being able to make precise shots with ease. Her performance was what let her join Aurelius and the Black Prince in his campaign in Erusea.
 
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Awwwwrite. I added two links to my character's appearance tab - one to Photobucket, and another to Picasa. Should be viewable now :D Come on Come on :D
 
...actually that last time was my fault, I was supposed to tell ya it was the weapon of choice (Dual Magnums) that pretty much held ya back there (a bit too modern for a medieval setting.)
 
so bows are as far as projectiles go?

and right now, i feel like shit. Halloween party. ill def get something up wafter some sleep.
 
nah, I'll allow as far up as flintlock muskets and pistols, anything after that and you can forget it.
 
Okay, i actually have a winged character. So im going to try and shove her into your character mold. Btw, lets see how far i can push Kevin XD. ill give you a shout when im done


Name:

Mtiette Faraway (Me - Ti - Et Far - a - wai)

Age:

22


Race:

Pheonician


Gender:
Female


Faction:
Neutral, but is a citizen of Kingdom of Erusea

Appearance
:
Mtiette is a rather elegant and gentle from her appearance. Unlike most warriors, her body does not show bulging muscles and oversized limbs, but rather, a lean and slender body. As her class, her body is toned, but as strength is not her main style of fighting, she keeps them at a moderate level. She stands at 177cm and weigh around 60 kg. Her skin is a nice hue of pink, neither too pale nor too dark. She lets her hair flow freely behind her back, and in front and is the colour of light gold. Her eyes are a nice mix of peacock blue. As a side note, the circular crystal on her head is actually a thin diamond shape (like belldandy's).


Mtiette's attire is always her armour, regardless of where she goes. Her armour is of light class and thus only consist of a small chest piece, stomach piece, shoulder pauldrons, waist armour, small fore arm armour and boots. Along with the armour is a long deep purple dress that has no sleeves. It runs from her neck under the throat armour, down her chest, under her waist armour and straight to the floor. Its length meant that her legs are no visible, only the lowest part of her boots can be seen.. On the back are two thin, vertical slots in which the wings thread through. In order to take them off, the small section of the armour near her wing are little hatches in which it can be opened up into a larger opening. The shoulder pauldron's do float off her arms and has a cross on each side that represents her Order.\. There are no special effects as a result of floating, but it does mean she doesn't recieve any kind of shock if something hits there.


More indepth description of the armour. Refer to the top image if you are scrapped for time or can't picture it

At the very base, is a long tight woven silk dress the colour of dark purple. It is sleeveless, leaving the shoulder bare. It starts off at the top of her throat, down the front of her chest past down to her waist before beginning to flair out a bit. It reaches just past her ankle, so her armoured boots are slightly visible.

Her boots are the colour of silver with a slight hue of purple. It reaches up to her knee and to protect her kneecaps, a angular vertical diamond piece rises in front of where the knee is. The boot is slightly heeled and has spurs the shape of many pointed snowflakes at the back.

On her arms are a pair of gloves that run for alomst her whole arm. The clothe underneath is the same dark purple as the dress. On top of the lower arm is a curved piece of armour that extends past her wrist and on top of her knuckles. This piece curves around to enclose the lower arm completely, whilst the wrist part another piece of armour tied by leather to allow movement of the wrist. This piece is held down to the hand by leather that threads through under her middle finger. At the very top of the arm is a silver devise attached to the cloth. This device is oval with a red jem in the center. This enables a floating shield like armour piece to hover off her arm. It is locked at that position, however. The shield itself is square mostly before reaching into a sharp point at the bottom. The colour is a base silver at the top, dark purple near the bottom with a white piece covering the other two. At the base of the white piece, an oddly shaped design is cut out so that it appears purple with it going up into a cross.

Over the throat and the throat par tof her dress is another armour piece that is dark purple. It covers most of her throat and comes down over her collar. This piece has very intricate designs etched all over the armour piece. The designs most resemble rose vines and Victorian era designs.

To the upper chest armour, it is the same colour of her boots, a silver with a hue of purple in it. It is shaped around her chest and is plain with no ornaments. It reaches the collar piece and is clipped on. Clipped on underneath it is her waist and stomach armour. This is a light silver colour and shaped in a V and protudes out slightly to a point. A dark purple border with gold designs runs along the bottom rim of the silver armour piece. Hanging from the bottom of the armour by clips are two white, decorative armour pieces that reach down just above the knees. On top of this are the same designs on the shield with the purple being replaced with a golden cross design.

Personality:

Mtiette is considered more flexibile and playful then her peers. As reflected from her appearance, she is rather mellow and cheery, but there there are certain boundaries in which she can take. She would react as a normal people would to something cruel and unjustice and vice versa if something good happened.
As with a good alignment, she would encourage good deeds, but condemn severely evil deeds such as murder, robbery...the normal immoral stuff. Towards her associates and friends, her attitude would be much warmer and casual, with a lowering of her guard. This makes her somewhat vulnerable to those that backstab, but that is just the way she is.


Job/Class:
Holy Paladin

Weapons:

Her weapon is the spear seen in the picture, named Sheva. Consult it if you can't imagine the weapon


For more detail, the spear stand at 200 cm tall and is the same shade of her chest armour piece, a metallic dark silver with a hue of purple. At the end of the spear is an elongated and angular hexagon about 10 cm long. A long, thin, acute shape v at, 30 cm, is at the end of the hexagon which then, like a screw, it corksrew around the pole, reaching 40 cm up the pole. The point is sharp like a blade and can be used as a weapon. The pole then runs for 100cm uninterrupted, with etchings of rather oriental looking calligraphy. The guard and the actual blade, extending the remaining 60 cm, is extremely intricate.
As a result, i will provide an image. At the guard, working on a similar principle as the shields, the two crystals hover at a designated distance from the sides of the guard. These are actually actual guard. The blade has the inner white blade, which is the main cutting device sitting loosely in the guard whilst on top, to lock it in place is the dark purple metal which completes the typical diamond shape that most double edged blades have. While this is her main weapon, it is less precious to her in comparison to Nix. A staff is what most Sanctus nuns carry when on pilgrimage. Knights carry more combat ready supports such as spears, lances and pikes. Sheva is her one.

Nix: Mtiette's sword. It is a relatively narrow and straight sword with what appears to be a double hilt. Capable of being used with one or two hands, Nix is perfect for slashing, stabbing and made well enough for chopping. This is clipped onto the back of her waist with the hilt pointing right. Nix is her ordained weapon, meaning it is important to her as it represents her faith and conviction to her Order and beliefs.


Abilities:
Crushing Blow: With enormous feat of strength, Mtiette can deliver earth shattering blows with her polearm besides just stabbing people with the spearhead. She can bat legions upon legions aside with a sweep of her pole arm. The same applies to her swordsmanship. If a weak, run-of-the-mill grunt took a direct block from Mtiette's strike, more often than not, their guard will crumble. Her strength applies to throwing too. Spears and even polearms are treated as if ranged weapon by Mtiette, capable of hurling these weapons at range with power.

Dimensional Spirit Sword Summoning: This ability enables Mtiette to summon spiritual swords out for combat purposes. When linked with her strength, these become lethal and powerful projectiles. Swords can range from small daggers to giant several story tall ones. Obviously, the larger they are, the more energy it takes to throw. Extremely large swords are most effective only when thrown as a projectile. Added elemental properties also increase the energy needed to summon.

White Magic: As its name implies, it is the ability to perform white magic. This includes healing of wounds and ailments such as poisons. Her treatments can heal most medium wounds. However, broken bones can be healed, but require rest, as is most medium wounds.

Story:
Mtiette was an orphan, but was too small to even remember her parents. She was taken in by the religious Sanctus order and raised. While she had the choice of becoming a Sister, Mtiette preferred to become a knight instead. As a result, Mtiette was trained as a knight of her Order to help those in need and to defend their people. Hard training, determination and a gift of strength gave Mtiette the edge over her peers. Excelling at training and at her quests after becoming a knight, the Head Sister deemed her capable of joining the Circle of Holy Paladins, holy knights of the highest rank. It was not long after her ascension that war began to break out between Erusea and Emmeria. While she herself could care less about succession and what not, wars caused grief with the people and plunged society into chaos, so Mtiette has gone out on a pilgrimage with many other knights and her fellow Holy Paladins to see what assistance they can give to the people, whether they be Emmerian or Erusean
 
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Now where have I heard that name before. :hmm: /sarcasm

Either way, Mtiette is accepted. Welcome aboard.

Also, I'm essentially going to be doing 4 characters over the course of the RP, one for each Race I have listed. I already know which characters (from my RPB list) I'm going to do for my Pheonician and Elvean, the Felidian choice I'll have to start from scratch.
 
Great setup Kev! I'll fill in my Bio Here once I get finished making the character :3

Name:
Age:
Race: (One of the 4 races available to you, shown here)
Gender:
Faction: Either of the factions, or Mercenary for none of them)
Appearance:
Personality:
Job/Class:
Weapons:
Abilities:
Story:
 
Hm... shoot me if i seem stupid to you, but you lost me there kevin with the first line. Do you actually recognise it from somewhere or is it just that random of a name?
 
I actually do recognize it from a prior RP we were in Tipsy...I just can't place my finger on where though...
 
Name:Alice
Age: 19
Race: Human
Gender: Female
Faction: Emmeria
Appearance: http://chasingdarkness.yolasite.com/resources/woman%20anime%20warrior.jpg
Personality: Very light hearted and innocent, she doesn't take well to having to use violence as a means to get through situations unless she has to. The only time she willingly fights is to protect her friends, as a reaction to someone insulting her or if she sees someone in need.
Job/Class: Magic Knight
Weapons: An enchanted blade that remains in touch with the magic realm, glows mysteriously to the naked eye and is able to be wreathed in a magic spell.
Abilities:

Magic Sword: Enchants her sword with one of the elements of magic; fire, water, lightning, ice, wind, earth, holy, shadow and neutral

Flame Purge: Sends a jet of white flame at a target, causing severe and in some cases, fatal burns.

Water Bond: Crushes the opponent in a snake-like watery rope, against fire mages and fire creatures, this is near fatal.

Lightning Crack: Sends a lightning fast blast of lightning at a foe, non lethal but can paralyse the target temporarily.

Ice Prison: Captures the target in a prison built of icicles, trapping them in place, the icicles can be easily broken, however.

Typhoon: Sends a mini-tornado into the path of the targets, moreso a distraction than a harmful attack, lighter targets can be lifted into the air.

Blast of Stone: Summons a large slab of earth before hurling it at a foe, potentially crushing them unless they are thick skinned or strong enough to split it on contact

Purge of Light: Shines light off her sword, causing temporary blindness to all who look directly at it, it can also banish dark opponents.

Shadow Scythe: Plunges the area into a state of darkness, negating the effects of holy or light-based magic, ineffective in direct sunlight.

Beyond-The-Planes Summoning: Summons a being from another plane, the creature summoned is completely random but normally powerful enough to at least match Alice. The creature is temporary, existing there till cut down or combat ends.

Story: A young girl gifted in the arts of magic, extraordinarily so in human terms, over the years of her life she has either been labelled a magical prodigy or a dark witch, depending on how the times demand. In either event she tries to keep her abilities to herself, only using them for good, more times than she dared to count, has royalty from several regions called on her power for their armies, sometimes through use of physical aggression, however war has no interest for her.

Even among Elves she has been able to at least match a majority of them, only the elite maintain a huge gap in ability to her however, even as a human she holds no lust for power, content as she is. It's this very nature that holds her abilities in high esteem, officially, in the human monarchy. She unwillingly has an armed guard following her outside, to see no harm comes to her, and she suspects, to make sure she doesn't leave to another country to potentially fight against them.

Despite all this she tries to maintain a sunny exterior, half to keep others happy and another so her powers don't become a burden to her.

That okai etc etc? :mokken:
 
Probably should relook over my character in terms of abilities. I held back due to not knowing how much magic we can use.
 
oh, i did change it already. You can take a look at it.

Just to make it clear, her order is less about country, but about ppl. So do not be surprised that she helps both Emmerian and Erusean civilian alike.
 
Okay, you're character is reaccepted.

Multi-story tall swords...oh boy, I can imagine how this is going to work out.
 
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