My bio is here: Name: Stevie Bradley Age: 17 Gender: Male Planet: R Village: Primo Race: Half-Nymph Appearance:
Personality: Stevie has a very calm cool manner. It’s nearly impossible to make him angry, but when you do it’s nearly impossible to get him calmed down. He prefers to make decisions based on logic, whether than emotions, but when something, or someone, he loves is on the line, he finds that hard. He doesn’t have a problem expressing his thoughts, and often has a problem being quiet when he feels something strongly. He often says things that he shouldn’t, and this often gets him in trouble. This combined with his cool persona makes it difficult for him to make many friends. His graceful movements and his ungraceful personality clash constantly.
Speciality: Elemental Magic (Fire, Water, Air, Earth) Weapon of Choice: Dagger Armor: Light Bio: Stevie’s mother was a nymph, his father a woodsman. Through a mystical occurrence, Stevie’s mother conceived, and nine months later, he was born. She left him in a basket outside his father’s door, and returned to live free in the woods. Stevie’s father, Richard, had fallen in love with the nymph and treated his son harshly because he reminded him of her. Because of this, Stevie’s childhood was hell. His only escape was the woods around his house, where he often hid. He felt a connection to these woods, and often wondered around them looking for his mother. On one of these trips he encountered a bear. Trapped up against a tree, it lunged at him, sailing through the air. He threw out his arms to block it and instead it hit an invisible barrier. The sickening thud and the breaking bones would haunt his sleep for many years after that. After that, he began to experiment with magic, realizing that what h pad seemed to be an invisible barrier was actually a barrier of air. He was able to make a similar though, extremely smaller effect at will. With practice he learned the ends and outs of his powers, and soon took up performing simple tricks to make money. When his father found out, he put Stevie out, the power being too close a reminder of the woman that had abandoned him. Living on his own wasn’t easy, but the time with nature served to help him focus his power a bit. Living from small town to small town, Stevie hoped that he would one day he would find a purpose to live for.
Other: If I need more or changes, tell me Toni. XD and this might not be super final cuz I might add some other things/lengthen bios etc.
I suppose I'll take whatever that is available up on it. Most of the other role plays are far ahead, or are really slow...
Since you're lacking two Umbras... And since you requested female characters... How about taking me in?
Supposing it's a 'yes', then, two female character bios coming right up! I'll probably work on one right now and get it into this post for approval - just to be quick.
EDIT1:
I kinda realized. The reason why there's only one female character so far from the Umbra might probably be because, from what I understand, you said you will only allow one Female?
Kinda conflicts with what I have in mind now... Females are rare amongst the Umbra... >.>
Well, haste makes waste, but waste or not, I'll just have it up first.
Born of a rare seed of the Tree of Life, Celestia was what her creators made her to be – an ideal female that would add variety to the otherwise dull population on Umbra. Possessing peerless beauty seemingly unmarred by the vicissitudes of age or facial maladies easily puts Celestia in good stead – for her charms grant her the ability to seduce the men of Umbra with ease.
Her skin is naturally fair, and is maintained largely due to the eternal night. She also boasts of a curvaceous bodyline usually hidden under her armor and clothing. Celestia stands at 1.69m, and has typical Japanese’s (Or if it’s too precise, the generalization, ‘Asian’ works well here) features.
Personality:
Free-spirited; Celestia has nary a care in the world to put her in her place. She does what she will, and whenever she feels like it – unless it is something she enjoys, like swordplay, for instance. She does not conform well to authority and tends to attempt to wriggle out of it if push comes to shove.
Speciality:
Swordplay - Celestia’s swordplay focuses largely on inflicting many small wounds to bleed the opponent to death. To this aim, she uses a Chinese Dao (Shown below).
She isn’t capable of using magic in any form whatsoever, but she possesses the Blessing of Warriors, which bestows immense strength and stamina.
Evasion – Celestia is capable of deflecting physical projectiles aimed at her given prior notice (like knowing someone’s shooting at her, or hearing the twang of a bowstring)
Weapon of Choice: Chinese Dao (Don’t refer to the picture in Appearance for weapons; those are katanas.)
Armor:
(As seen in the picture)
Celestia wears light armour made of a thin metal plate that protects relatively well against weaker slashing attacks. While it offers little to no protection against piercing attacks, it is lightweight enough to allow its wearer to move about with extreme ease.
Bio:
Born of a rare female seed, Celestia was raised to be the heiress of an inn when she came of age, but she did not want the ‘boring’ lifestyle of sitting by waiting for money to roll in. She wanted to go out into the world and fight for her money. The warrior’s way, as she termed it; so passionate about this was she that she left home at the age of 17 to seek the guidance of a swordsman who happened to visit her inn.
The swordsman was reluctant to bring her along initially, but after discovering her talent for swordplay, he started imparting his skills to her, and began to teach her to use the Dao.
7 years quickly pass, and before long, she was a master in her own right, being able to best the swordsman himself in a duel. She then returned to her home village of Eternus for the first time in seven years to visit her parents.
Other:
Her parents are still alive and kicking, and they own an inn in Eternus. (Well, I stated this here considering the tendencies of characters to often be orphans or parent-less)
@Ke$ha and @Ravness Loxaerion Your bios are aproved they're really great, I'm excited to RP with you both!
Soulcorruptor If you could post your Bio for Vex in this post with some modifications to his history (so he can fit into the world) then we'll have all the characters we need!
I'll say we will start the RP on Friday (my Friday, your Thursday) provided everyone gets their bio's done on time.
<3
Actually im trying to finish up calden for this and hes almost done. I'm hoping to have him done tomorrow if not the next day. I'm not sure how to change Vex's history to make him fit for this. Kinda hard for me to think how to, with how im used to using him. If ya can give me ideas great, then i'll just remake his history on a separate template, and he'll be up tomorrow then.
well, your character is from Umbra, so he will have to be born from the ground up. He could either be a great warrior or a very rare magic user or you could have him have some Relucesco ancestry, which would make him different from everyone else on Umbra?
You can really do whatever you want with him I have no issues, just so long as he fits in with the world in some way, its all good <3
Hmm should be able to manage then, as long as he doesnt have to be rid of his split personality, which I can make due instead due to him being a very rare magic user? Hehehe getting ideas now *goes into a corner laughing manically while thinking evil thoughts.*
Title: Mage knight Race: Kailal Gender: Male Age: uncertain, but somewhere around the age of 110
Appearance:
- Hair: Dirty blond hair, more brown like the blond. His hair goes down to about mid neck length.
- Eyes: Grey with a hue of green in the middle.
- Height: Six feet two inches . - Weight: 178 lbs . - Complexion: A near like hint of pale complexion. Not entirely fully colored or completely pale. It’s not in the middle either as it lies to being more colored then pale really.
- Build: Muscular build all around. Not heavy over muscular that shows off biceps but enough to the point that when he flexes, you begin to see them.
- Noteworthy Features: His eyes, apart from the weird color, they give off a sense as if they have a deeper meaning and understanding of the world. He also carries a burn mark of sort on his right shoulder.
- Attire: Wears a black set of leather jeans with silver stripes running down his sides. His shirt his a crimson red with blue and black stripes seeming to spiral around all over in a tornado like pattern.
Personality: Almost withdrawn to him self. He doesn’t want people to get to know him at all. The only time he opens himself up and gives people a clearer look at his personality is when it comes to serious type of manners. Such things would include life or death matters or something of importance. It then appears that he indeed cares a lot about the people around him and is less cold then what he appears.
Weapon(s): Invisible, a shape shifting sword that changes its properties depending on what gems are active in it. In order for him to change his sword it requires a great deal of concentration, so if he was disturbed even if his sword was near done changing it would revert to the last form it was in.
The regular first form is just a normal sword. A silver like blade with a golden hilt, with silver lines wrapping around it.
Then there is its trident based or spear form which takes up to one gem for him to use. The trident itself is a deep shade of blue, where as the hilt changes to an emerald like green.
The large broad sword which takes five gems for it to change into. This is mostly a larger form of his regular sword, except the blade seems to take a golden type of color to it, while the hilt changes to a black type color.
Cross bow- Takes three gems for it to change to. This time the sword fuses with Vex’s arm. The normal shape of the cross bow is formed but the trigger is his arm. In order to load an arrow he needs to cock back his arm as if pulling it back, then to fire he needs to stretch it out forward. The types of arrows are magic based arrows.
Armor: Wears a set of brown leg coverings to protect his legs, and a set of green ones for his arms. To cover his body he wears a plain suit of silver armor, and he wears nothing as a helmet.
Magic: Vex’s magic comes from what gems he has in his possession. The magic is also based on the gems abilities they grant their user. Any use of the gems takes a little bit out of Vex. However if left undisturbed and he uses the gem fully, more energy is taken out of him, even more will be if his concentration is broken during a use of a gem.
Vex can use basic magic manipulation from six of the gems. The only two he cannot use any basic type of magic from is the Holy and shadow gems. The basic magic manipulation, allows Vex to conjure the particular element up and use it as a means of offense or defense. As with using the gems powers using the basic controll of the element also takes concentration, though not as much. Ex using the fire gem Vex can create a fireball, or the ice gem can create an iceicle and hurl it at his opponent.
Fire magic- Vex can create a small amount of fire as long as there is a certain amount of heat present. He then usually creates and X shape out of the fire and hurls it at his opponent. This gem only takes a little energy out of him, so the effects is hardly seen.
Shadow- This is the one type of magic Vex never uses as draws upon dark magic. If it would be used it would corrupt him, and drive him insane. The only thing that could revert him to his normal self would be that of the holy gem. Though its powers are to corrupt one’s mind and make them a servant to who ever uses it. Also grants the user the control of darkness itself. The effects of this gem are unknown since he vows to himself never to use it.
Holy- The only magic and source that can negate that of the shadow gem. Also creates small burst of Holy energy beneath the opponent. This holy magic is a burst of pure white light emitting below the ground of the person. This gem takes quite a bit out of Vex, as it's one of the higher powered gems. Using this one will leave Vex wide open and exhausted for roughly 20 minutes.
Water- Through the water gem’s powers Vex creates a mirror clone of himself. This clone is almost a separate entity of himself, as once created has a will of its own. The clone acts independent of the user and can do anything the user can do. The clone will act more on primal instinct, so in short it acts without any morals to hold it back. It could be said that the water gem creates an alternate version of ones self. The clone last as long as the user concentrates on it, and is not severely injured, losses concentration, or cast another spell. The effect of this gem doesn't take as much energy as it affects his mental state. it require a moderate amount of energy which is usually recovered by the time the clone disappears, which is about in 25 minutes. However is mental state is weakened up to the point where is other personality is likely to take over.
Earth- Grants small regenerative powers to someone as long as that remain in contact with the earth. Regenration powers to give an idea. Small nicks that barly scrath the surface take 15-20 seconds to heal. While larger, deeper cuts take ten minutes. Also when combined with a weapon, for a short amount of time usually in seconds, grants the user a type of gravity manipulation. Takes a medium amount of energy, and leaves Vex very drained. After using this gem's power he is left severely exhausted.
Lightning- This acts more as a support type magic. When calling upon this gem the user is granted with the power to summon lightning as long as they have a conduct for it. Also allows the user to move as fast as lightning. Gem that requires little energy, just leaves Vex winded a little bit. He can use this power in 20 minute intervals.
Ice- This gem is acts as a defensive type of power. When activated the user is coated in a diamond type of armor then protects them from almost any type of attack for a limited amount of time. The time span usually last for 3 minutes, the protection holds for any normal or small type of attack. However if hit from a high-powered attack, the armor instantly vanishes regardless of how long it has been. This technique requires a low cost of his energy but also again depends more upon his mental concentration. As with the water gem, after it's use his dark personality is more prone to take over.
Air- Another supportive type gem, Along with the limited ability to fly the user can coat himself and allies in a barrier of wind deflecting any weapons thrown at them, and any small weapons coming at them. The same could be applies to enemies but it would create a vacuum where the air is sucked out of the area around them. Another high energy cost, Vex is left severely opened to attack and depending on how he uses it, left on the verge of losing conscious or paralyzed. Using it for the defensive purpose would leave him paralyzed, where using it as an attack would make him lose his conscious just about.
Abilities/Skills:
Tidal wave Fury: Thrusting his sword into the air and calling upon the powers that lie within the sword, he creates a small barrier around his enemy. The barrier is then filled with water until it’s filled about half way. The water then recedes into the edges of the barriers while forming triangle like wedges. Once there they rush forward back onto the enemy, and the barrier vanishes. Just before the wedges hit his opponent Vex let’s lose a burst of energy concentrated from his sword, for it to explode once the wedges fully close in on his opponent. This attack fully drains Vex, and he is left unconscious for some time until some of his energy can restore it self.
Lightning’s ark: Vex calls upon the power of they sky to enchant his blade with the power of lightning. If he would swing his blade, lightning like blades would swing out from it. This is a technique that he can keep up for about 5 minutes in battle. After he is done this attack he is left wide open for attacks as it drains quite a bit out of him.
History for spirit-shard rp only-
Vex was an unusual one born on the planet Umbra. Unlike everyone else who was born and loved fighting, Vex was born with the un-natural ability to use magic on his planet. Through out his life he tried ignoring this aspect of himself and tried training himself in the ways of the sword. His self training went good for the better part of his life, that was until he hit his twenties. During one of his training exercises is inner magical abilities burst forth from his sub-conscious. The result was devastating, a quarter mile wide circle of utter destruction. He was standing in a crater also at least a quarter mile deep. Everything appeared fine with him, except all wasnt as it appeared to be. A twisted evil person was emerging one that was found of slaughter and carnage. Vex struggled within himself an was able to gain control of himself, but he felt the evil in him fighting to reign control. So he did what he thought was natural, using the rare magical energies he was born with he created eight magical gems and embedded them within his sword. This not only gave magical properties to his sword, but aloud him slight control over the elements themselves. Most important of all though was the other desired effect. They acted as a safe guard a shield around his mind, to keep the evil from reigning control freely. This did not stop it from fully emerging at times, but merely kept it from having total control now.
Name: Channing (Chuck) Freeley Age: 25 Gender: Male Planet: Umbra Village: Eternus Race: Human Appearance:
Hair Colour: Sandy Blond. Hair Style: Short and choppy around his face, falling nicely around it, longer at the back. Eye Colour: Deep brown Skin Colour: Pale Pinkish. Height: 6 feet, 11 inch. (He is VERY tall) Weight: 95kg of pure muscle. Accessories: 2 earrings in each ear.
Personality:
Channing, or Chuck as he prefers to be called is a very laid back easy going guy. He is a complete womanizer and will flirt with anything that has boobs. He's constantly thanking the gods for creating women and is glad he wasn't born when the Tree of Life only created male seeds.
His laid back personality means a lot of people instantly warm to him... although he does say some stupid things which loses friends fast. In battle his personality changes. He becomes a war machine, which he was trained for. He focuses on nothing but the enemy, often forgetting about his team mates until the battle is over. He prefers to fight alone as he feels others get in his way.
Chuck is VERY suspicious of non human creatures. Umbra is a planet of creatures all wanting to compete to be the best and humans seem to be the target of most other races. He can't help but doubt anyone who isn't human... making him slightly racist towards them.
He is very strong, able to hold two fully grown human men with ease often flaunts this strength to anyone who will watch.
despite his easy going nature, he can actually be quite mature and serious when he has to be and is often seen late at night contemplating things, deep in thought.
Speciality:
Chuck is a Warrior like most Umbrians. He uses brute strength to take down his opponents.
Weapon of Choice:
Chuck uses a long sword. It is very heavy and very tall. (from the ground to his lower chest) He has to carry its sheath on his back rather than his belt or it would drag along the floor from being so long. The sword is decorated in gold with the kingdom's logo, a golden circle with the tree of life in the middle.
He also has small daggers aligned in his belt, he hardly uses them but they do come in handy in a tight spot.
Armor:
Chuck usually wears platinum armor that the lord of Umbra provides all his warriors. But when he leaves the kingdom he strips himself of most of it. (see appearance picture)
His pants are made of cotton, making it easier for him to battle on for longer and his boots are made from leather with a steel cap at the toe and heel.
His battle strategy is fight on with out being hit.
Bio: Chuck was born from the tree of life 25 years ago and was instantly picked to become a mighty warrior. For most of his life he trained in the kingdom of Acies to become part of the Lords main guard. He was very gifted in the art of sword fighting but his dilly dally nature during his teen years prevented him from becoming anything higher than a soldier. At 20 he was sent to war against the Relucescians. Their plan was to sneak through the space portals created when the worlds tore apart but their plan was foiled when a snitch had told the Mage army of Relucesco the Umbrian's plans. That night, a mighty war raged on outside the city of Acies as the Relucescian's had crept in first with the information they were given. Many were killed, Chuck had been knocked out by a wind attack and lay unconscious for most of it. By daybreak, the survivors from Relucesco had left and there were only 50 warriors from Umbra, Chuck included.
He was given a badge of honor for being so brave but little did anyone know he had done hardly anything that battle. Feeling embarrassed and let down by himself he trained for 5 years on his strength
One night Chuck was up late, laying on the rooftops of the barracks when he saw something suspicious going on outside the castle. He decided to investigate, making his way across the rooftops as silently as his bulky frame would allow.
He noticed the lights on in the great hall so he snuck past the guards and hid behind the door listening.
He heard the Lord talking with a small council of men... most of whom were creatures...filthy creatures. They were discussing something to do with the Gods... ridding the world of humans and creating a stronger race of Monsters. Chuck couldn't hear much as they were talking very quietly but he knew something terrible was amidst. As he leaned forward to hear more, the door creaked and he was seen. The Lord shouting for his guards to capture the spying soldier.
Chuck managed to escape, his new brute strength coming in handy against the guards, and he made a run for it. With nothing but the clothes on his back. He was now a traitor and a run away... and he knew a dark secret.
Chuck found his way to Eturnus, the Old City of the Gods, and the first to be created.
Other:
Ignore the snake in the Appearance picture... haha Chuck has nothing to do with snakes
i want to reserve the light shard guardian and another character but if needs be you can start without me... i need to work on my character so i dont know when it can be approved
Name: Aklyss Felglace
Age: 17
Gender: Male
Planet: Relucesco
Village: Primo
Race: Half Elemental
Appearance:
Personality: Aklyss is probably the most inhuman person you will ever meet. He is the spawn of a shadowfrost elemental, the darkest sort of elemental. He is often unfriendly and sarcastic and for most observers, it seems like he speaks only to hurt. He will never raise his voice, even in the most dire situations nor does he really show emotion. Only half-human, he has few of the faults that befall them, such as guilt, all of which he uses to his advantage. He is always unobtrusive, often being ignored though when people do pay attention, he simply shrugs it off, like most things.
To get to him there are two walls to surpass. The first is the wall of shadow that thwarts any appeal to his humanity or the natural affection he could have. The second is a wall of ice that freezes any warmth that comes to him or comes from him; implying any comes from him at all.
Speciality: As a half elemental, Aklyss is able to use both dark and water magic naturally and does so very well, however this comes at the cost of being able to utilize other elemental spells.
Spells:
Shadow Shieldspear: Magical reaction spell. A disc of darkness blocks a magical attack and engulfs it before turning into a spear that flies back at the attacker, doing the damage the attack would have done plus additional dark damage.
Geyser Burst: Conjures a forceful burst of water under a target that throws the target into the air.
Shadow Coffin: Envelops the target in pure darkness, eliminating perception of sight touch and hearing.
Shard Cast: With a swipe of the hand, conjures icicles that fly in that arc.
Shadow Lash: Shadows leap from nearby to strike the target with spiked whips.
Weapon of Choice: Scythe
This scythe is a manifestation of his magic and is purely magical, dealing both shadow and frost damage.
Armour: Leather armour under robes. In addition his elemental blood creates its own defense that he can’t control: shadows leap to block the attack and harden somewhat from the freezing water defense. It can’t stop a blade but it slows it down.
Bio: Though born on Relucesco, Aklyss is more of an outcast than most. The product of a human and artificially created avatar of magic, there is a reason why his mother turned to that. His mother was already an outcast because of her use of dark magic. She found it difficult to get along with most people and rarely ever found someone who actually cared about her. Those that got that close found out about her… addiction.
She was a sex addict and didn’t care how she got it as long as she got it. More than once, potential men left her because they couldn’t satisfy her. So she created an elemental of her magic and the riverside home she had outside Primo. A shadowfrost elemental that would be able to feed her addiction and satisfy it. She hoped.
As she had hoped, the elemental proved even better than she planned until she ended up with child. When Aklyss was conceived, he siphoned her magic as well as the elemental’s. Without her magic to create a new one, she went back to her using of the other men. This led to Aklyss growing up with approximately 16 different father figures.
His magic manifested at birth from making shadows dance on the walls to playing with the water in the river. He learned everything he knows on his own, experimenting and letting the natural magic within him take shape. Essentially, if he wills it, it happens though it is always far more powerful if used as an actual spell.
He has left home now at 17 to make his own way, though his nature will hardly make it easy for him.
Other:
Shadowfrost Flight: Conjures a pair of shadowy wings covered in frost to transport Aklyss by flight. (Elemental Ability)
Shadow Shift/Water Walk: Uses the darkness/shadows or water respectively to transport between the edges as long as they are touching. Ex. Crossing a lake or going through an alleyway by the shadows.
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