[SU/D] Witches of Aether

Martel

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Witches of Aether

By…uh, somewhat popular demand, Children of Aether, my pride and joy, is getting a reboot. Now, please note that, whilst a lot of the details are the same, this will NOT be the same RP. Much of the storyline and the major events, as well as the villains themselves, I have altered, so this will be a new experience for those who took part the last time…all three of you. Similar, yet different. It’s a reboot, kay?

But what will make this RP different the most are those who will be participating in it. This time, I am going to be extremely strict with whom I accept and who I reject – if you joined the last time and barely posted, then forget applying for this one. You had your chance, you blew it. If you’re going to join this RP, I expect at least one post every three days, perhaps more if you’re RPing with a large group of people and are included in the current conversation. This RP moved extremely quickly last time, and I anticipate it will do so this time as well. I don’t want people waiting on others to post for any longer than that, it isn’t fair to them and it makes it extremely difficult to continue the story. If you just up and vanish, we’re carrying on without you. Simple as that.

Also, whilst those of you who have RPed with me before know I am extremely meticulous in my planning for RPs, I’m not going to be holding people’s hands either. If you’re taking part, then you need to collaborate with other people about where you want to go with your characters, and not just sit back and wait for me to PM you with my ideas for what we could do next. If I wanted to dic-tate the entire plot, I’d just write a story. I’m not asking you to put forward a ton of ideas (although I’d love that) but I am asking you to take a little responsibility and initiative for your own character. The “D” is “SU/D” stands for “discussion” so you should…y’know…discuss. In the thread, by PM, a messenger program, whatever…discuss. Share your ideas. Develop your character. Contribute. Have fun. Make the RP awesome.

I would hope this is all unnecessary, since if you sign on, then you know what to expect – you need to keep up with things and actively take part, rather than just sitting back and letting the rest of us map out everything for you. Why apply if you’re not going to take part, etc etc. I have just had a couple of rather aggravating experiences in the past and with the first version of this and I want to make it absolutely clear that I’m not taking any shit this time around: part of the reason CoA died out the last time is because half the people in it weren’t posting, whilst the rest of us were moving at the speed of light. I’d like it if everyone was on the same page this time.

Premise

There are many stories of the past involving deities, heroes, and supernatural powers, and the destiny that ties all three together in love, war, and unspeakable loss. In this modern world we live in, many have been forgotten; discarded for more “reliable” texts that have withstood the passage of time, or for the discoveries made through science. The deities of the past, the heroes, and the secrets of power have lost their place within the world of mankind…however, just because mankind chooses to ignore the supernatural does not erase its existence, and there is still much that science and religion cannot explain, much that these texts answer…and still, there is much that they do not.

The Goddess and the King is a little-known tale in this day and age, and those who do know it are unsure of its precise meaning and even its origin: some believe it to be the product of a civilisation lost in a war between the two, whilst others think it was invented by some drunken storyteller in a pub one night. There are many versions, across a variety of civilisations: in some, The Horned King is a hero, who cast down a wicked Goddess, dispersing her power across the planet for the sake of generations to come, and thus were the elements mastered by mankind.

In others he is a demon, who smites Her down and takes Her powers for Himself, and thus were the secrets of the elements lost to mankind for eternity. Hundreds of meanings and interpretations plague this particular tale, and those who practice the Occult have long debated: should they worship the Goddess, she who will wear only grey, or should they worship the King, who demands nothing? Who would be humanity’s saviour, and who would be its destroyer?

Time distorts all tales, yet it does not change the true nature of the figures. For, whilst the Grey Goddess no longer walks this mortal coil, the Horned King does. Upon the eve of their sixteenth birthday, maidens possessing certain qualities may find themselves being visited by this deity, and upon them he will bestow a gift: the power of one of the elements of this world, to be wielded as they see fit. The Horned King demands nothing in exchange, yet offers only these words of warning: there are others.

The Horned King chooses well his Witches. There are those who are pure of heart, who will seek no more power than what they have obtained, and seek to use it for a just cause…and there are those who will seek their sisters out to acquire their power, and as any practitioner of the Occult will know: within an individual’s True Name lies the power to control them. With the power of all the elements, one could reign over the entire planet as a Goddess, and the lure of such power is too strong to resist for some…and, in choosing these power-hungry individuals, perhaps this is the Horned King’s intent. Whatever his intent, those who have sought more power have ever been frustrated, for the power of the elements is equal: no sister has ever been able to triumph over another of her kind.

Until now.

With the death of one of their kind, the balance of power has shifted, and suddenly the other sisters find themselves with a renewed sense of both hope and fear. It has been proven that one witch can indeed defeat another, for one has…and that one is now the single greatest threat to them all, for she possesses the power of two elements. Unable to trust their kin to form an alliance to defeat this witch, for they do not even know which of them has the power of two elements, the game between them grows ever tenser and, it seems, that game is drawing to a close, for there has been a convergence. Drawn by powers beyond even their understanding, those who have been gifted power by the Horned King find themselves at London, England, some unaware that their kin dwell in the city, yet no doubt soon to find out. At least one amongst their number seeks their souls…in this deadly game where nothing is as it seems, who can they trust?

It is not just to their fellow sisters that they must watch for, either, for as it ever the case with forces, they have an opposition. The Witches, whether they wished to or not, chose the path of the Horned King. There are others who have chosen the path of the Grey Goddess, and they seek to reclaim the power that, they believe, rightly belongs to their deity. They are skilled and cunning, and care nothing for the intentions of Witches. Guided by their Priestess, they seek to end the game that began centuries ago.

Thus begins what will be the final game between these two forces. Tradition dictates that the victor is decided by force, but there may yet be other ways to win the game…

Setting

This RP is set in present-day London, England, although depending on how the story advances, the location may change. However, to begin with, all characters should be located in the city or the surrounding area.

True Names

What’s in a name? For Witches, to be forced to reveal their true name to another of their kind spells an end to their freedom, and possibly their life with it. A witch who possesses another’s true name holds her soul within her hands, to do with as she pleases. She may choose to take the witch as a slave, for she is bound to obey all commands. Alternatively, she may opt instead of absorb her soul, acquiring her powers and possibly even erasing her existence from every realm, be it living or dead.

A true name that is not your own cannot be told to another. To do so goes against the Higher Law that all, be they God, witch or mortal, are bound to follow, resulting in the erasure of your own ex-istence before you can even speak the words. Traditionally, true names are acquired through besting the opponent in combat, but there are other ways to acquire an opponent’s true name...

To possess another’s true name whilst they in turn possess yours binds the two individuals together, and neither can exert an influence over the other. This is often why witches who win over their kin choose to kill the loser, rather than simply leaving them as a powerless mortal – should the loser somehow discover their true name, they can re-acquire their powers, and the only way to then acquire them would be in a battle to the death, the outcome of which may not be entirely certain.

The importance of true names applies only to witches, or those who possess some form of supernatural power within their very soul. For those who do not, possession of their true name grants but a minor influence, unless they comprehend the significance of their true name. Since the majority of humans use their true names in every day conversation, and they are known by several people, the significance for them is insignificant indeed. For others, however, there may be considerably more significance…

The Horned King and Witches

The Horned King is a mysterious deity, speculated to be a demon by those who are familiar with him, and presumably the heart of all evil; whilst portrayed as a hero in some tales, because of his appearance and his very name, he is synonymous with wickedness in these modern times. However, he is somewhat benign, and is seen only once by his followers: at the moment of their initiation, on the eve of their sixteenth birthday, although should they acquire a second element, he shall speak to them once more, it has been discovered. The Horned King chooses mortal young women based on criteria he alone knows and makes of them witches, with or without their consent, although he does not allow them to choose the element that they will wield. At the end of their natural lives, their power returns to him if it has not been taken by another. Beyond this, little is known of the Horned King.

There are a total of ten witches, each having their own unique powers based around an element of the natural world. No two witches can possess the same element at the same time, although witches can find their powers being interfered with by another, due to their conflicting nature. Each element has its own distinct advantages and disadvantages and, whilst some elements are more physically powerful than the others, their drawbacks have prevented their wielders from gaining victory over another, time and time again.

Whilst witches are capable of a great deal, the greater the feat, the more concentration that is re-quired to attain it, and witches cannot unleash the full potential of their powers often for more than a minute without losing control of it, or passing out from the mental effort required of summoning the forces in the first place. With more elements comes greater power, however, and a witch with elements that complement one another can wield them in tandem to create a devastating force. For all their power, witches are still mortal women, and suffer a mortal’s frailty. They can be wounded and killed by anyone, not just others of their kind.
Below is a list of elements, as well as the abilities that they bestow upon the wielder:

Fire

The destructive power of the Fire Witch is unmatched. By drawing upon her own body heat, or heat from her surroundings, she can create destructive fireballs that she can manipulate at will, changing their direction, size, and even their shape. If she comes into physical contact with any flammable substance, she can force it to ignite, and then utilise it as a weapon, or simply sit back and watch it burn. All she requires is the smallest of flames to create an inferno, although fire spreads quickly once it has been started, and is difficult to control once it reaches a certain size. She can also control the intensity of the flames, making them produce thick, choking smoke, or white-hot and destructive. However, whilst her destructive power is unmatched, the Fire Witch has little else to do with her powers: fire destroys all it touches, she can merely control the extent, speed and direction of that damage.

Water

The Water Witch possesses absolute control over Water, able to manipulate it as she chooses. If sufficiently cloudy, she can make rain fall like bullets, or create a barrier of water that is difficult to penetrate. In the ocean, she possesses power unrivalled, for she has practically unlimited resources to draw upon, and can create extremely destructive tidal waves – although there is a limit to the amount of water that she can control at any one time, so if she starts such a force in motion, she will be unable to direct it how she desires, or stop it once it has begun, making such an act dangerous for herself as well as others. She can alter the temperature to whatever she desires, although she will lose the ability to control it if it hardens to ice or becomes steam. Physical contact with another allows her to even draw water from them, leaving them severely dehydrated and thereby unable to retaliate, or little more than a brittle, lifeless husk if she so wishes. She can also do this with any other object that contains water, although the smaller the amount of water within it, the higher the level of concentration needed to extract it. Water can be found everywhere, making the Water Witch an extremely dangerous foe. However, water’s inconsistent nature means that her powers are not entirely reliable in particular circumstances, or against particular foes.

Earth

The Earth Witch’s power is extensive and ever-present, for it lies within the very ground that she walks upon. She can raise the earth, flatten hills (and given time, mountains) and create earthquakes of cataclysmic force. She can force the earth apart to raise magma from the core to the surface, although she cannot control the flow of the magma, nor withstand the heat. Were she so inclined, the Earth Witch could split the very continents apart, or create an entirely new one by cracking the sea bed apart, to allow magma to rise to the surface. As long as she remains upon the ground, the Earth witch can bend the soil beneath her feet to her will. However, she can only set natural disasters in motion: she can control where and how the earth splits, yet she cannot control the amount of destruction this will unleash, nor is there any guarantee that she herself will not be caught up in the destruction. Whilst she remains its epicentre, it will spread outwards from her, yet she cannot control which way buildings fall…

Wind

The Wind Witch can control the disposition of the winds. She can raise currents of wind from dead air, making the gentlest of breezes into the most ferocious of gales in a matter of minutes. She can conjure destructive tornadoes and storms, or do the opposite and quell them entirely. She can also control the direction of the wind, allowing herself to be levitated up from the ground upon unseen currents, which she can ride naturally, or force her way through with her own currents. As well as increase the intensity of the wind, she can also slow it down, or stop it entirely, making the air stagnant and difficult (or even impossible, if she creates a vacuum, although this requires considerable effort and could backfire) to breathe. The wind witch has control over the winds only, however – if she brings with her rain, lightning or snow with a storm, she cannot control these forces, which could serve to an opponent’s advantage. Like many of her sisters who can tamper with the more violent forces, once these forces reach a certain level, she cannot control them either, and is just as vulnerable as others are to their effects.

Lightning

Whilst the element of lightning sounds somewhat limited, since lightning is found only during storms, due to the modern world we live in, the Lightning Witch has become a particularly dangerous opponent. She is able to manipulate electrical currents and, since power lines run throughout every city, and the earth itself has its own electrical current, she possesses a nearly limitless supply of energy to play with. She can create and control lightning bolts, whether she uses her own body as a conduit or not is up to her. She can alter her body’s own electrical current, turning herself into a battery of sorts (although there is a limit to how much energy she can store) and making physical contact with her painful, if not deadly. Physical contact with another allows her to distort their body’s electrical current, paralysing them, sending electrical signals to the brain allowing her a limited form of mind control (she can implant strong suggestions, but with sufficient strength of will these can be ignored and overridden) or even stopping their heart if she so choos-es…although, unless she is concentrating on paralysis, this is often the effect that she has even if she does not intend to do it. She possesses the power of flight, able to distort the earth’s electromagnetic field to a degree. By doing this, she can also create storm clouds, further fuelling her powers. However, not everything conducts electricity, and gathering sufficient energy to send destructive lightning flying from her fingertips takes time.

Nature

At first glance, the Nature Witch appears to share many similarities in her abilities with the Earth Witch, but her source of power lies within that which flourishes on the planet, rather than the planet itself. The Nature Witch can freely manipulate any and all types of plant, accelerating their growth to turn them into a destructive force that little can stop. She can alter plants to suit her needs, able to survive off as little water and sunlight as possible, or make their pollen deadly to inhale and then force them to bloom. If there exists a single living seed in an area, she can force that seed to grow to maturity how she pleases, create of it more seeds, and have an entire forest around her in a matter of hours. She can also communicate with animals to a degree, manipulating them into doing her bidding, whether that be coming to her defence and acting as a shield, or spying upon her sisters. The Nature Witch is extremely seductive, and can alter her pheromones to enchant humans as easily as she can other forms of life, although her charms only work on men, and women attracted to other women. Nature exists everywhere, even in densely urban areas, making the Nature Witch extremely dangerous. However, plants are reliant upon sunlight and water, and she cannot substitute their need for these things entirely, and if there is an insufficient amount of either, she will need to use her own life force to fuel their growth, which could prove fatal.

Darkness

The Witch of Darkness is the strongest of the sisters at night. Her powers are extremely versatile; she can conjure upon creatures or objects from the shadows, giving them physical sub-stance if she so wishes, although she must continuously maintain these forms through concentra-tion, lest they lose their substance and become the intangible shadows they once were. She can draw upon the darkness and increase it, blanketing the entire area and making it impossible to see. She can travel at will through shadows, be it at day or night, allowing her to disappear in one area and re-appear in another seconds later, travelling through a pocket dimension of sorts. She can take others with her into this dimension however, she cannot leave them there – if she attempts to, they will simply be thrown out of it, and there is no predicting where they will end up. She can also widen the influence of shadows to a degree during daylight, connecting them together if they are close and, if the weather is cloudy, raise them to cover a much larger area. However, during the day, the Witch of Darkness must stick to the shadows if she wishes to utilise her powers, and any shadow that she gives physical substance will lose it the moment it steps into the sunlight, unless she pours her will into keeping its form – difficult, and likely costly.

Light

During the day, the Witch of Light is arguably the strongest of the sisters. Harnessing the power of the Sun, she can rain down destruction through deadly beams of light, literally incinerating anything that stands in her path. She can also harness the Sun’s radiation to a degree, reducing its effects to nothing, or making the levels deadly for a confined space. By bending and refracting light, she can create illusions indistinguishable from reality unless someone comes into physical contact with one, giving her a distinct edge in combat. She can adjust the intensity of light, making it strong enough to blind any who look directly at it – this effect is temporary for witches and knights, but often permanent for others, who may find their eyes burned out by the intensity. If it emits light, no matter how faint, the Witch of Light can manipulate it, although smaller, weaker light sources, such as bulbs or torches or even the energy emitted from fire and electricity, are good for little more than illusions. The Witch of Light also finds herself severely underpowered at night, or in darkened spaces. Her powers are at their peak when the Sun is shining; if it disappears behind a cloud, she will find herself significantly weaker for it.

Blood

The power of Blood has long been seen as an evil thing, used in the blackest arts to raise demons and worse. The Blood Witch possesses the ability to manipulate this liquid, both in herself and others - physical contact with another allows her to control the flow of blood in their body, shutting it off in some places to leave limbs as little more than dead weights, create clots, or extract it from the individual and make of it a weapon. The Blood Witch can also make use of her own blood in this fashion, laying open her wrists and spilling out her life force, which she can then use as a destructive weapon, boiling it to burn like acid through most substances. However, the most dangerous of her abilities lies in her powers of absorption: a single drop of blood from one of her kin allows her, for a short period, to make use of their abilities. Whilst the scale is dramatically reduced, it also renders her immune to her opponent's element for a few minutes, something that could easily turn the tide of battle. The power of the Blood Witch, however, must be used sparingly: the fastest way to draw blood effectively is to slit your wrists, and if there are no others around for her to make use of, the Blood Witch must rely on the blood in her own body for a weapon, and it is not infinite in amount...

Frost

With the power of an arctic winter at her fingertips, the Frost Witch possesses what the Water Witch does not: the ability to control ice. A single touch from the Frost Witch can freeze any-thing, be it water, metal, or even human. Once frozen, a single tap from her can shatter. Drawing upon the moisture in the air, she can create a thick and freezing mist which, whilst others cannot easily see through, is clear as broad daylight to her. Whilst she cannot summon clouds in the same way the Water and Wind Witch are able to, if some exist in the sky she can freeze the water inside them, creating a snowstorm or hailstorm which she can use against enemies, or using the ice within them to form automatons which she can use to do her bidding. The effort of creating large amounts of ice costs the Frost Witch very little, for she is immune to cold, and all of her energy is external: she does not need to feed her powers with her own life-force in order to fuel her powers, and she does not require a huge amount of concentration to control her ice creatures unless they are twice her size and mass. However, the Frost Witch requires some moisture in the air, or a liquid that she can freeze, in order to defend herself. On a hot day, her power will be considerably less than what it otherwise could be.

The Metal Witch

The Metal Witch is a unique creature with an immense amount of potential in this technological age. She can manipulate metal with ease; bending it to suit her every whim, whether that be to raise a powerful physical barrier against enemy attacks – a barrier she can, if she maintains direct contact with it, prevent from rusting, buckling or melting (although the greater the assault, the more taxing it will be to do this) - or use it as a destructive, physical attack, by hurling it at foes, creating metallic monstrosities (although the larger the creature, the more of her attention it will require to control) or shaping it around them, crushing them. She can alter metal density and structure, causing it to rust at her very touch or even melt. She can even control liquid metal, directing it to flow where she wills, shape how she chooses (if she so chooses) and cause metal that has become brittle to regain its strength. The Metal Witch is a great deal like a magnet; she can pull any metal towards her, or push it away with the force of a bullet. She also possesses a form of flight through this attraction and repulsion, although this requires a significant amount of concentration, for she must keep her magnetism constant. Through touch, she can even extract the iron from a person’s bloodstream; and even utilise her own, should she choose. Metal is extremely versatile, and can be found nearly everywhere, making the Metal Witch an extremely dangerous foe. However, her powers are perhaps more limited than the other witches, in terms of the scale of destruction she is capable of unleashing: she could create behemoths of metal that would be nearly impossible to take down, yet in order to guarantee her own safety she would need to build them up around herself, for the larger the body of metal she seeks to control, the more effort it requires, and she would be wide open to an assault if she controlled such a large body of metal externally. There is a limit to what she can lift, as well: she could not, for example, uproot an entire skyscraper and throw it at an enemy. Metal resists, and unless the metal witch has direct contact with it, she would find that tearing out a portion of a building would require some effort.


The Grey Goddess and The Grey Order

The Grey Goddess stands in opposition to The Horned King, ever ready to thwart his every move. Unlike the Horned King, she leaves recruitment to her existing knights and, once new recruits have been deemed worthy, she bestows her power upon them through her medium, The Grey Priestess. The Grey Goddess is concerned, primarily, with the elimination of witches, but she allows her followers a free reign in much the same way as her counterpart does, and encourages them to help others. She does not interfere with the daily activities of her followers unless she perceives corruption within their ranks: she will not have evil committed in her name.

This, more than anything else, leads the Grey Order to believe that their cause is just, for the Horned King puts no such restriction on his Witches, nor does he take responsibility for their actions: he simply grants them power and vanishes. Unlike the Horned King, the Grey Goddess has an organized religion founded upon her.

The Grey Order

A modest religious order by today’s standards, The Grey Order is comprised of Samaritans, scholars, and warriors. The power bestowed upon all worthy followers of the Grey Order is unique to them: the power of Spirit. It manifests itself different in each person, depending upon their calling in the Order, however.

The Grey Priestess

The mouthpiece of the Grey Goddess, the Grey Priestess is the figurehead of the Grey Order. Selected at the age of sixteen to serve until the end of her life – a life which can extend into a century and a half or more - she is regarded as the Grey Goddess reincarnated by her followers, although in truth it is likely that she only possesses a fragment of the Goddess’ spirit, and channels her entire presence only at times of crisis. Whilst the Priestess retains her original personality, she becomes something far more. It is she who blesses those who serve the Order with power…if they are judged as worthy. Whilst she has never once needed to exercise her powers beyond this function, as she channels the essence of the Goddess herself, it is safe to say that only the Horned King could confront her…and he does not seem inclined to do so. The Grey Priestess possesses the ability to look into the hearts of men, to read their thoughts and their very souls, and on occasion she has displayed a limited capacity to predict the future…and for humour. At present, the Grey Priestess resides at the Temple in London, in preparation for the convergence. The Grey Priestess wears plain grey robes, hiding her figure entirely. All that anyone ever sees of her is her eyes, when they gaze upon them for that first and last time; at their moment of judgement.

The Grey Helms

The official name for the Priesthood, the Grey Helms rarely leave the temples they are assigned to, being mostly scholars and priests.

The Nine

The Nine High Priests are the main authority of the Grey Order, the senior most Spiritwalkers of the eleven Grey Order temples scattered across the world. The Nine make many of the decisions in the Order – the displacement of the order’s forces, for example. Veterans from battles and well-versed in ancient lore, they are well-respected and regarded as incorruptible. Originally eleven, two of their number were killed by witches years past, and they have yet to elect two new members: the Law dictates that a new council may only be formed with all eleven are dead. The Nine wear grey robes with white hoods, which are always drawn up, hiding their faces. Once Spiritwalkers, the Nine are considerably more powerful, able to combine their powers together to sense the presence of any witch across the globe – although unable to determine her identity, they can only give an approximate location – and, if necessary, raise a barrier around the entire temple far stronger than those that the Spiritwalkers are capable of. They are able to see into the minds of men without physical contact, stripping away their defences with ease, although they cannot see into their souls as the Grey Priestess can. The Nine often stay in their original temples to oversee its running, rarely convening, and at present they remain divided. Yet circumstances may soon force them together…

Spiritwalkers

The Spiritwalkers are the priests of the Grey Order, answering only to the Nine. Blessed by the Grey Priestess, Spiritwalkers are accomplished mages, and channel her power through the staves that are gifted to them upon passing her judgement. Using these staves, Spiritwalkers are capable of unleashing destructive energy – although this rapidly drains their own life force, and in a stand-off battle against a witch they will find themselves tremendously outclassed – and raising defensive barriers that are difficult to penetrate. Whilst Spiritwalkers essentially only have two offensive abilities: to unleash energy streams and raise a barrier, they can adjust these abilities as they need to, since they control the energy mentally. A Spiritwalker could, for example, raise a barrier around a witch, or design one in such a way that it would reflect attacks, rather than absorb them. Energy attacks can take a variety of forms. However, creativity requires additional concentration and, most importantly, time. Working in harmony, Spiritwalkers are capable of astonishing feats, and two with strong wills can bring a witch to a standstill (although more would be required if the Witch can take advantage of the terrain) and perhaps even force her to retreat. They also possess a sense, as their name would imply, that allows them to quest into the minds of others when they have direct contact with them. This allows them to read the thoughts on the surface of their mind and, if the mind is weak, to delve below the surface and explore the depths of their consciousness. Once a Spiritwalker has come into physical contact with a Witch, he can track her, no matter where she may be, making them extremely valuable on the field of battle. However, unlike their Spiritblade counterparts, Spiritwalkers are quickly drained of their mental reserves if they attempt great feats and, if their staves are taken from them, their power vanishes entirely, for it is the only suitable conduit for their power; unlike Spiritblades, they cannot tap into it directly.

The Grey Swords

The “warrior” branch of The Grey Order, there is, unsurprisingly, a lot of tension and rivalry between the Swords and the Helms. Both see each other as obsolete: the Grey Swords argue that the Grey Helms are obsolete in the fight against witches, whereas the Grey Helms argue that a warrior cult has no place in the modern world. As the Grey Priestess is unwilling to settle the dispute, or simply not interested, the conflict persists and, when a Spiritwalker and a Spiritblade are required to work together on an operation, sparks inevitably begin to fly…

The Witchslayers

As the name would suggest, the title of Witchslayer is awarded to those who have bested a witch by themselves in combat. This is the highest honour that can be awarded a Grey Sword. There are, at present, only three Witchslayers, although they are accorded respect even by the Nine, and often sit in on their council meetings. They wield an extreme amount of power within their blades and are second only to the Grey Priestess herself in power; not even the Nine possess such singular wills, for all their wisdom. Witchslayers are known to possess wills strong enough to turn aside witch attacks and even strike them down if given the opportunity, and as they will often accompany warriors upon operations – particularly joint operations, for the tension between the two sides will vanish entirely under their leaders – if a Witch does not know of their reputation, they will soon learn the hard way.

Knights

The warriors of the Grey Order, Knights exist for a single purpose: to kill Witches. Upon completion of their training as Seekers of Power (usually by the time they are twenty-five, although there are rare cases of talent that allow for earlier graduation) their bodies are imbued with power by the Grey Priestess, thus making them Knights. They can intercept all but the most powerful attacks of Witches with their weapons and return in kind with physical blows backed up by the spirit energy channelled through their bodies...if they possess the strength to do so. It grants them a high level of resistance to witch attacks, yet they cannot project a barrier to shield themselves or unleash a physical stream of energy as Spiritwalkers can. Whilst Spiritwalkers draw more upon their mind for strength and channel it through their staff, Knights draw upon their own strength of will to strengthen themselves and, if their will is inadequate, so too will be their powers. It takes a Knight of exceptional skill and talent to be able to be able to force a Witch back by themselves, and they often travel in groups of three or four. A Knight's is granted a slight increase in their physical strength and stamina, yet beyond this they are mortal men.

The Grey Shields

An unofficial, derogatory nickname for the lower ranks of the Grey Order, there are two types of people who fall into this category:

Seekers

Those who pass the first level of training become Seekers, where they will remain for at least five years under the tutelage of a Spiritwalker or Spritblade tutor. Seekers are often in their mid-to-late twenties, and spend most of their time out of the temple and on the streets, aiding those who are in need in the name of the Goddess. There are two distinct types of Seekers: Seekers of Knowledge, who study the ancient lore contained within the temple, and Seekers of Power, who will spend their time at the temple training with weapons. They will go on to become either Spiritwalkers or Knights respectively. Seekers are not blessed by the Grey Priestess until there are judged ready by their Spiritwalker tutors…and even then, it is not guaranteed, for the Priestess sees much of what the Spiritwalker does not.

Acolytes

The lowest level of the Grey Order, acolytes are either those who are under the age of sixteen who are not yet ready to enter Seeker training, or recent converts. One must serve as an acolyte for at least three years before one can be considered ready for Seeker training. Acolytes often accompany Seekers upon their charity missions, aiding the poor and learning the ways of the Grey Goddess.



Rules

1) Godmodding and metagaming is forbidden.
2) Please, use a decent level of spelling, grammar and punctuation in RP posts. Fail in this and I WILL kick you out of the RP.
3) Please try to keep your RP posts to a minimum of a paragraph (three to five sentences)
4) Be polite. If you’ve got a problem with another member, take it to PM, and don’t clutter up the SU/D thread with it.
5) If you need something clarified, just ask~
6) Exercise restraint when using witch powers, and use your common sense.

Character Notes

For those of you who took part in Children of Aether the first time around who I’ve spoken to about this: if you want to transfer your characters from the original RP over to this one, you’re more than welcome to.

At present, the following members of the Grey Order are unavailable:
- The Grey Priestess
- The Nine
- The Witchslayers
If you’re interested in playing as any of the above, drop me a PM and we’ll see what we can work out.

Application template
Alias: (the name you will use throughout the RP)
True Name: (the True Name of your character)
Age: (no younger than 16 if you’re a Witch)
Gender:
Affiliation: (If you’re affiliated with the Grey Order, state which branch, and your rank)
Weapon: (Spiritblades only. If you’re a Spiritwalker, you wield a Staff. No guns.)
Element: (Witches only. One element, unless stated otherwise)
Appearance:
Personality:
History:
Character theme:
Battle theme:

Characters
Witches

Fire Witch – Crimson [Toni]
Earth Witch - Katyusha [Ringo]
Wind Witch - Freya [Liv Liv]
Lightning Witch – Alyss [Ringo]
Water/Nature Witch – Poppy [Martel]
Darkness Witch – Lily [Martel]
Light Witch – Emily [Martel]
Frost Witch – Jennyver [Raye]
Blood Witch – Tristana [Diar]
Metal Witch - RESERVED [Ness]

The Grey Order

Rosaline - Witchslayer [Martel]
Richard - Witchslayer [Steve]
 
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Omg winner!
I'll post Crimson's bio here! I'm just going to tweak it a bit coz I felt her personality changed in the last RP and I liked it better!

I'll also reply to your pm when I get home in regards to where I'd like to see her go in this RP!

So glad to see it back new and improved!

~*~

Application Template

Alias: Crimson
True Name: Wallace Ramu
Age: 22
Gender: Female
Affiliation: Witch
Weapon: Fire.
Element: Fire

Appearance:

Sword_anime_girl.jpg

Hair: Crimson's hair is naturally Dark brown but she has dyed it red as she thinks it fits with hew new identity. It is long and wild and looks quite messy. She has bangs that frame her feminine face.
Eyes: Grey/Blue in colour with an often unimpressed expression. Her eyes are almond in shape but her eyelids tend to droop which gives people the impression that she couldn't care less about anything going on at the time. Her eyebrows are sharp and point inwards making her expression a little hard.
Skin Colour: Lightly Tanned giving her some colour. She's not too dark but wouldn't be classified as pale either. Her skin is relatively blemish free besides a few freckles scattered across her nose.
Body Type: Crimson 's body is quite ordinary. She's not fat and she's not a stick figure either. She is quite curvy around her chest and hips but her clothing mostly hides that, almost giving her body a bit of a boyish look.
Height: 5'6" An average hight for a woman.
Weight: 55kg.

Dress Code: Crimson likes to be 'different' so she will dress to reflect this. She is usually seen in a black pleated skirt, with a loose belt around her hips. Her shirt is also black, left unbuttoned near the top to show a little cleavage, to give a bit of a punk look she then hangs a red tie around her neck. Over all this is a khaki coloured trench-coat left unbuttoned with the collar propped up around her neck. Her shoes consist of large brown lace-up boots with a 6cm heel.
Personality:
Crimson is a feisty young woman, she has always had a sharp tongue since she was able to talk. Up until she was 16 She would constantly get into trouble, start fights, badmouth people who didn't deserve it, she would go around with her friends and vandalise things. Now that she is older she is more reserved, even a little paranoid. She knows there are others out to get her and she treads carefully to avoid being captured, having her powers stripped of her and killed. She does not keep much company anymore, preferring to be alone, practicing her magic for when she comes across another of her kind. When talking with people she is surprisingly sociable. It is better to act normal than to seem quiet and suspicious she feels.
Many men fall over themselves for her as she is quite pretty to look at, but relationships and dating are the last thing on her mind.

Crimson can be quite clumsy and a bit of a ditz especially when nervous, she gives this away by fiddling with her long red hair; curling it around her fingers; but if you make her angry you will regret it as she has an incredible temper, this aspect of her personality suits her power of Fire quite nicely as once you get her into a rage it is very hard to stop. Sometimes her rages cause her to black out, she will then awaken in a random location, everything around her burnt and destroyed. Often while watching the news there will be reports of accidental fires or arson... Crimson is usually to blame for them.

She is also easily manipulated and is easy to trick because of her hot-headedness, she likes to think she's mature and able to see through others and their intentions but really she has no idea and is just naive. Often people refer to her as 'stupid' or 'dumb' because of how easy she is to trick. That old destructive personality from her teen years is still hidden within Crimson waiting to burst out.

Bio:
Crimson was born in Tokyo, Japan, her father was English and her mother was Japanese. When she was 10 her father had been offered a new job in England, the job paid well and was too good to pass up. Dispite Crimson's protests they moved, she left behind her family and friends, this turned her bitter towards her parents and she rebelled. She would constantly skip school, and as the years went on she would get more and more troublesome.

Crimson eventually formed a tight friendship group with a bunch of girls when she was 14, they would go around, setting things on fire, vandalising people's cars or homes, generally just cause trouble.
The police had caught her on many occasions but could not do anything about it as she was a minor, so she would get sent home with a slap on the wrist and a warning. Her parents didn't know what to do with her. They sent her to councellors, tried medication but nothing worked.

Crimson spent her 16th Birthday in Juvinile Detention for driving underaged and without a license. That night in her cell a demon paid her a visit, he was horned, magical and powerful, his voice both scared and soothed Crimson at the same time. He told her she was special, that she held deep within her the power to control flames, he just had to unlock it for her. Crimson opened herself up to the demon. Taking this power he offered her. It felt amazing, almost instantly she was able to control it. The demon then left her but not before telling her of the other witches and their role to play.

The next day the girl was released back home, she didn't stay long, moving out to live alone in a city apartment. She found herself a part time job at a crematorium... morbid but she enjoyed practicing with the fire out of hours when everyone had left for the day. She is now studying history and religious lore part-time, trying to find out the meaning of her powers and how to collect the rest but is having trouble finding any information as there is nothing documented. Crimson carries a small lighter with her where ever she goes so she is constantly in the presence of fire.

Character theme:
Fire - Kasabian

Battle theme:
Burning Down the House - Tom Jones.
 
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Alrighty Squiddy, good to have you on board again :yay:

Also, a couple of things I forgot to mention:

+ Grey Order members can be both male and female. Just in case anyone was wondering.
+ Regarding a start date...when we've got all the Witch bios in. Hopefully, that'd be by the 3rd of August, since a lot of them are coming from CoA, only slightly modified. By the 5th of August at the absolute latest, I would hope for.
+ Once the RP starts, applications are closed. I'm not letting people in after that.
+ The Horned King will be an NPC again, played by me when necessary.

My bios will be up somewhen this week...I need to completely modify Poppy's history, scratch out bits of her personality, and add other bits in. Lily will be mostly unchanged but for a few details, and Emily will be an entirely new character. Not sure what I'm doing with Heath yet, if I'm having him at all.
 
Well, I'll see to be more active in Witches of Aether, I was active, but not overly so in Children of Aether, but I'll see if I can try to pull off a two character suite, depending on which witch I'll be able to reserve, if possible.
 
Now after this RP is over, and Corinith is over, I shall be taking my leave. :mokken:


Anyway, here is Alyss. I'll be finishing up my Earth Witch in an hour or so.



Alias: Alyss Scarlet

True Name: Natulcien

Age: 19

Gender: Female

Affiliation: Witches

Weapon: None

Element: Lightning

Appearance:
dcpi8i.jpg


Alyss stands in at around 5 foot 9 inches. While she isn’t tall, she most certainly isn’t short. One of the first features that people notice is the bandage she wears around her eye. Contrary to popular belief, her eye works just fine. Having complete heterochromia, her left eye is green where her right eye (the one covered) is blue.

She has long black hair that goes down to the upper portion of her lower back. More often than not, it’s in her face, or a tangled mess, as she only brushes it when leaving her apartment. For clothing, Alyss often wears darker clothes, as she is also color blind and would rather not bother attempting to pick out matching colors. Meaning, she only wears black or white clothing. She prefers the former.

More often than not, she wears a somewhat open dress shirt that shows off her collar bone, but nothing beneath that. For pants, she wears baggy dress slacks.

She’s often seen as beautiful to others, but she doesn’t consider herself to be, and in all honesty, she doesn’t really care.

Personality: Alyss is rather quiet. However, she is not shy. She simply prefers to speak when spoken to, and not to speak unless absolutely necessary. She keeps to herself, and is socially awkward to be around no matter what. She’s direct and to the point, meaning that when she does speak, she can be rather rude. Her manner of speaking is rather high class and punctual, despite her upbringing. She’s not afraid to be honest with people, and she isn’t afraid to be rude and hurt the feelings of others, because she doesn’t care what anyone else thinks about her.

However, she isn’t immune to intimidation. While on the outside, or in situations that otherwise don’t matter, Alyss appears to be tough. On the inside, she really just wants to be left alone. She is, in all reality, scared of people and being hurt. However, she faces that fear with no problems. Deep on the inside, however, it eats at her slowly.

To combat this, Alyss doesn’t ever give up. It simply isn’t in her nature to. Even when absolutely defeated, she refuses to bow down and give in. (However, pushed past a certain pain threshold, she will eventually break down in tears if the pain is too much… but she would never give in to the one making her feel it.)

In combat, Alyss is cold and methodical in execution. She doesn’t show off, and she doesn’t play around. However, despite her ability to deal damage and never think about the feelings of others, Alyss cannot stand pain. When hurt past a certain point, she will lock up and start to be unsure. This comes from a fear of her past (to be explained in the “bio” section).

Even through the bandage on her eye isn’t necessary, she refuses to take it off. In fact, if one tried to remove it, she would instantly defend herself as if she was being assaulted. As stated earlier, the eye works fine, and there is nothing wrong with it. However, certain mental issues with her past require that she keep it on. (To be explained in the “bio” section.) If removed, Alyss will immediately cover her eye with a free hand as she looks up at the one who removed it in fear.

Her only three fears are Catoptrophobia: A fear of mirrors, a deep seeded fear of her Mother, and Belonephobia: a fear of pins and needles. (Also to be explained in the “bio” section). If exposed to a mirror, her mind begins to play tricks on her. She won’t see her reflection, but her Mother’s reflection, and it will begin to ridicule and berate her. Seeing how she fears her Mother, it takes twice the toll on her. If exposed to a mirror, Alyss will break down and it will be hard for anyone to reach her until she can recover.

Bio: Alyss was born into a small family, and was an only child. Only having one cousin to keep her company, she grew up rather lonely. At the age of 12, the cousin died during a freak accident. As her cousin went down to her basement one day, she tripped and fell down the stairs, when her head hit the concrete floor, it killed her instantly. After this point, Alyss had lost the only actual friend that she knew. Her family being as reclusive as they were home schooled Alyss, so she never made any real friends. With no television, video games, or even a computer, Alyss’ only source of entertainment came from reading books.

Alyss was rather close with her Father, Nathanial. He would often read to her when he wasn’t busy, and he treated her well. If Alyss wanted something, he would usually give it to her. In her mind, she could ask for the Moon, and he would find a way to bring it to her. Her Father was also the only person in the world that protected her from her Mother. Her Mother, Sakura, became jealous over the attention that Nathanial gave their daughter.

Unfortunately for Alyss, Nathanial was very sick. Having a terminal brain tumor, he slowly succumbed to it. Alyss watched as her Father slipped away, and her Mother started making plans. Sakura blamed Alyss for his death, and only hated her daughter even more. Starting at the age of 14, Sakura mentally and physically tortured Alyss. She would point out her flaws and pick at them over time. Eventually, she made Alyss believe that her eyes, having complete heterochromia, were a flaw. (Once described by her Father to be a very unique trait, now made her sick with shame.) Therefore, Alyss began to cover her eye with a bandage. Her Mother, using this as a tool against her, would often remove the bandage and begin to beat her.

This enforced her behavior, and she continued wearing the bandage, forever refusing to take it off.

Sakura would often force Alyss to stand in a mirror as she beat her, forcing Alyss to watch herself being beaten and bruised. The methods eventually increased, as Sakura started piercing Alyss’ skin with needles and pins.

However, everything changed on her 16th birthday when the Horned King came for her and granted her the one thing she needed to bring herself out of the situation she was in: Power. He also explained the existence of the other witches. However, Alyss didn’t care. She would cross that bridge when she came to it. That night, as Sakura entered her room, Alyss fought back for the first time in her life. However, being new to her powers, she quickly lost control, killing her Mother and burning down the house she once lived in.

Alyss then spent the next few years finishing school on her own in a private foster care. (Set up by her Father in case Nathanial and Sakura died.) The fire was blamed on an electrical fire, and the death of Sakura was blamed on the fire. At the age of 18, Alyss wormed her way into working at a security firm as a secretary. She only comes into work unless she’s called, and that isn’t often. (Twice a month at the most.) She gets paid a rather large sum of money, but Alyss doesn’t spend it much.

She now lives in a very tiny (very tiny) apartment that only has a small living room, and a restroom. There are no televisions, only thousands of books and a bed. There are no mirrors in her apartment, nor are their pins or needles. She’s comfortable with the way she lives, and she only leaves her apartment to buy new books, buy groceries, go out to eat, and go to work when she needs to, or simply explore around London.

Still aware of the existence of the other Witches, she is forever cautious. However, eating deep in the back of her mind, she can’t help but wonder if they’ll ever come for her. She’s already had two knights come after the in the past. She wounded both and escaped. She won’t kill any, as she believes both sides could live peacefully if they tried.

Character theme:

Battle Theme:
 
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If possible I would like to join up again and use Ardith. Though I do have one question this time to ask. With the spiritblades, how does the weapon work this time. You said it was imbued with power by the Grey Goddess so do they have an elemental property again. Only asking since you said the power of Spirit appears differently in each person.
 
Gavin: I believe we covered everything, so we're cool.
On a minor note, for anyone curious: my PMs are restricted to contact-only. But, since most people who RP with me are on said list...

Galmski: I'm afraid there are no more witch slots free :olivia:
Ringo jumped on Earth, and Wind is reserved. Metal is out until the second RP, and Spirit is now the demesne of the Grey Order.

Ringo: Accepted, of course. Look forward to reading the Earth Witch bio :ryan:

Soul: Weapons are no longer element-aspected, no. All they do is allow a Spiritblade to manifest their power through their will. They don't have the abilities that Spiritwalkers do - that is to say, energy projection - but they have enhanced resistance to attacks, strength, and a slight increase in stamina...so long as their willpower and physical strength holds out. The Grey Goddess' power manifests differently in people because different people have different physical and mental strength. They're all equally powerful, though.

Also, on a minor note: Spiritblades exist for the sole purpose of killing witches and, since the Grey Priestess looks into the soul of the Seeker to see if they're dedicated to the task, having Spiritblades making friends with Witches isn't really something that should happen :lew:
 
Mmkay. Former Knight bios will need a little amending/updating, but not too much, I wouldn't have thought~

In the meantime, here is Poppy, new and (hopefully) improved~

Alias: Poppy
True Name: Popola
Age: 20
Gender: Female
Affiliation: Witch
Weapon: N/A
Element: Nature, Water

Appearance:
popola.jpg


Poppy is 5’4” in height, although she appears to be smaller than what she actually is. She has a willowy, delicate frame, long-legged (although this is, perhaps, because of her chosen attire), slightly curvier than average, but not particularly well endowed. Her lithe, rather childish figure makes her appear to be several years younger than what she actually is, and people rarely accurately guess her age, especially considering that she does not act like a 20-year old woman…or even a teenager. She has a heart-shaped face, with large, sapphire-blue eyes, a nose that is slightly pointed at the tip, and long, wavy blonde hair, which is often adorned with a circlet of daisies, or a single rose. She does not wear it tied-back, giving her a wild, windblown look. Her skin is a healthy pink, although she almost always seems to have dirt smeared on her somewhere, usually her knees. Even without the ability to alter her pheromones to the point that any and all men (and some women) would find her desirable (or, depending on her mood, extremely dangerous) she would be considered cute, with the promise of beauty after a few years.

Poppy wears short blue denim dungarees, leaving the nape of her neck, arms, legs from mid-thigh downwards, and upper back exposed; and leaving very little to the imagination, since she wears nothing underneath it. Within the many pockets of these dungarees she carries a variety of seeds, a small wallet in the front pocket, as well as a set of keys for her apartment. She prefers to walk about barefoot, although she will often wear a simple pair of white trainers when in the rougher areas of London, to avoid stepping on broken glass or something far more unpleasant. She has a thick copper bangle on each forearm. Other than these accessories, she only carries a large, dark green watering can, which never seems to run out of water.

Personality: Poppy is quite light-hearted: she is quick to smile, quicker still to flirt, and always optimistic. She spends a great deal of time singing and dancing, and her laughter is highly infectious. She is the type of person that is extremely difficult not to like, even if people find optimism irritating: she has a childish, carefree innocence about her that causes everyone but the most bitter of people to respond in kind, and those who don’t will feel extremely guilty when she starts pouting and sniffling (rarely crying) because of how “mean” they’re being. Every child goes through a phase during which they can do no wrong. To all outwards appearances, Poppy never grew out of this phase, and her childlike mentality is what makes her so positively endearing to all those who she comes into contact with. She is, in one word: adorable.

Poppy has a very simplistic view of the world: good and bad. Hugs, kisses, watering flowers, these are all good. Hitting, saying naughty words, being dirty, these are all bad. Bad people should be punished. Poppy’s idea of punishment doesn’t involve killing – not unless she’s very angry - but it does involve large amounts of water, which pours endlessly from her ever-present watering can. She is both comical and terrifying when she is angry for, like her innocence, her rage is also pure, for it is utterly devoid of malice. Poppy thinks and acts in absolute terms: she is a good girl, and she punishes bad people if they’re bad around her.

Poppy works her way into people’s hearts very quickly, even without her secret Nature abilities to help her. A hug, a quick kiss on the cheek, and she has them in the palm of her hands, to do with however she pleases. Even those who dislike children feel the need to protect her. She is seemingly incapable of doing anything to harm another person, even if she is the Water Witch (she never reveals the fact that she is the Nature Witch...not unless she is about to kill the one she is showing it to, at least), and she is seemingly oblivious to the fact that there are others out there who would hurt her; or she simply doesn’t understand the reason why anyone would want to.

The Horned King has not been unknown to choose a pure-hearted maiden to be a witch – of course, people are helped along in this belief by Poppy’s ability to alter hormones, both hers and other people’s – and it seemed he did so here with Poppy. She makes herself as unthreatening and endearing as possible, and since she possesses the power of two elements, it works perfectly, so long as she does not break character and arouse suspicion. She invites mild disbelief when she tells people how old she is: she both acts and looks like a girl half her age, yet disbelief never turns to scepticism. One viewing this from the outside might see her as extremely suspicious, yet this suspicion will quickly melt away once they have actually spoken to her. Things that are too good to be true often are, yet Poppy appears to be the exception to this rule: she doesn’t have a bad bone in her body.

…or so it would seem. Poppy does have a darker side beneath this childlike exterior. She takes great pleasure in inflicting pain upon “bad” people, but she also enjoys inflicting pain upon herself and being beaten by others. Her childlike demeanour and manner of speech do not vanish entirely, yet they noticeably lack the innocence that she displayed before. She draws out her punishments, which are far more cruel and sadistic in nature, yet will occasionally lapse into her childlike innocence. Whether this is her taunting her victim or her attempting to recover her true persona is up for debate…but it rarely lasts very long.

She is not above any form of debauchery: if it looks like fun, then she’ll do it…and, on occasion, even if it doesn’t look like much fun. She often allows people to punish her before she has her way, not only because she enjoys it, but because she herself enjoys punishing them, and she believes she needs to be punished for enjoying punishing them. Poppy’s view of good and bad, when her innocence has vanished, is just as strong, only far more twisted. It still takes a great deal, however, to get her truly angry. If things do not go her way, she will lash out, and if things still don’t go her way after that, she’ll throw her toys out of the pram…with rather spectacular and destructive results. A sign of Poppy’s displeasure is that she will start aiming to kill, rather than just disable. She will whine and scream like a petulant child, and become even further unhinged, if this is even possible. She is surprisingly intelligent and cunning for someone who acts like a child, suggesting that her singsong speech and actions are more for show than anything else; designed, like everything else about her, to lure people into a false sense of security.

Nonetheless, Poppy’s darker side remains firmly buried beneath her childlike exterior and, by the time those close to her realise that she may not be as she seems, it is far too late: they are being constricted by vines, having unspeakable acts committed on their broken, bleeding bodies. Her disguise is so complete that one must see it in order to believe it and, even then, it is difficult to believe, for Poppy will commit acts of violence and debauchery that would make even the most hardened of people flinch. She combines the best and worst of humanity into one highly unstable, deranged persona that is one or two words away from insanity.

Bio: Poppy was born in Bideford, South Devon, to a middle-class family, and was the youngest of three sisters. Her mother died shortly after giving birth to her, as a result of excess blood loss and other complications, and, as she was frail and sickly, Poppy did not have the best of childhoods, being unable to go to school and being surrounded on all sides by open hostility or cold indifference. Her eldest sister, who was twelve years older than her, treated Poppy as though she were a nuisance, and her second sister, who was six years older than she was, treated Poppy as though she were directly responsible for her mother’s death, and punished her accordingly at every opportunity.

However, her opportunities were few and far between – Poppy’s father took care of her much of the time and, being the one good thing about her life, his death in a car accident when she was ten hit her extremely hard. Her eldest sister had vanished shortly after her sixteenth birthday, and she and her older sister both were sent to live in Oxford with their grandmother on their mother’s side, a crotchety old woman who had no particular fondness for Poppy, being weak and feeble as she was. In some way, her grandmother blamed Poppy for the death of her daughter as well (in truth, she blamed her father, but since he was dead, much of her resentment was transferred onto Poppy instead) and, when her sister would punish her for her existence, usually by locking her in a cupboard (Poppy was, at the time, extremely claustrophobic, and had the arachnophobia most girls develop in their earlier years) for a few hours, she would often simply look the other way.

After a few months, she simply lowered her head and accepted it, as any child growing up will accept the way things work in the world around them, saying as little as possible around both her sister and her grandmother. The times with her father were over, and she learned the hard way not to complain or cry: if her grandmother believed she was stupid, she would simply write her off and, as her sister had the potential to go onto Oxford University when she was old enough, Poppy got by as best she could by staying out of sight and as quiet as possible, for she was still too frail to go to school, and as her education had all but stopped, she was in no position to go to school in any case. She amused herself during the day when her sister wasn’t around by reading her grandmother’s books (mostly cookbooks, although she had a few pieces of classic literature and some history books) and, eventually, got over her claustrophobia and escaped her clutches by hiding in the various cupboards of her grandmother’s house. She became invisible, save for mealtimes, where her presence was required.

Despite her misery, Poppy was rarely physically abused by either her sister or grandmother, who preferred to throw barbed words her way, rather than actually harm her: after all, if social services took her away, they wouldn’t have her there to abuse.

However, everything changed on her 16th birthday when the Horned King paid her a visit, granting her control over the powers of Nature, giving her a warning of some description before vanishing as suddenly as he had appeared. Poppy, who had once been a sickly, miserable child, found new strength flooding her and, to her mind, she had become a princess, yet she realised that it was far much more than that. Whilst she pretended to be, Poppy was anything but stupid, and she realised immediately that she had a power that neither her sister nor grandmother had: she had the power to break free from them, to get her own back.

Her grandmother died three days later, from a poison that none of the toxicologists could identify or treat, even as it slowly dissolved her internal organs and bones whilst keeping her alive and, if her screams were any indication, in unspeakable pain. Her sister’s body was found a month later, scattered through the nearby woods, bones picked clean by birds and showing distinct bite marks.

Poppy herself vanished, becoming just another missing person, presumably the target of a kidnapping, given what had happened to her sister and grandmother. In truth, she returned to Devon, living out in the countryside like an animal, in hollowed out trees. For the next three years, her life was quite uneventful. She would spend her days however she pleased: on the beach, in the library reading, out in the wild, or just out shopping, growing up several years later than she should have. Multiple times she came close to being discovered by the police, yet each time she managed to evade them, either through diverting away their suspicion with her powers, or other, more spectacular methods, often involving a grisly distraction. She found that being a child got her what she wanted much more than being an adult did and, whether consciously or not, she suppressed her own hormones, thus suppressing her growth, as well as certain desires.

Poppy stumbled across the Witch of Water, Jessica, purely by chance, shortly after she turned 19, when she playing in a stream, experimenting with newfound powers. Much like Poppy, she had come from quite a miserable background: her father was a drunkard, and her mother spent all her time working so as to avoid her father, and the two struck a friendship up immediately. They were inseparable after a week, and in Jessica, Poppy found someone she could trust: she could be herself around her, and quickly dropped her childish innocence, allowing herself to grow up a little so that she could please her new friend. She was devoted to her, for she was the only person who had shown her any sort of kindness since her father died.

Things went wrong between the two of them, however, when Poppy decided to make her friend feel better after she turned up to their little hideout in tears and sporting several cuts and bruises, because her father had lost his temper with her. When her friend had exhausted herself and fallen asleep, she crept out to Jessica’s house, found her father, and killed him, as well as much of the neighbourhood, when they were alerted to what was going on by his screams. When Jessica found out the next day, she confronted Poppy in a rage, who for her part didn’t understand why her friend was getting so worked up – her father made her sad, so she got rid of him, much like she had gotten rid of her own family, and she was even more hurt when Jessica slapped her and walked out…unsurprisingly, she didn’t make it out of the forest. Distracted and upset, she was an easy target for Poppy, who impaled her in much the same way she had done her father, and then proceeded to tear her apart, prolonging her misery with a similar poison that she had used on her grandmother.

This marked the turning point in Poppy’s life, for it was the first time she killed out of anger, rather than an innocent desire to do right, and she developed a taste for it instantly. It was more than just the right thing to do, it was fun. The Horned King appeared before then, to find her covered with her friend’s blood, laughing. He bestowed upon her Jessica's element of Water, a reward for having killed her best friend, and she became convinced that this was precisely what he had wanted her to do in the first place - to kill the other Witches, to be the only one left. She decided to make that her mission in life.

But, first, she unleashed nothing short of absolute mayhem upon the unfortunate people of Bideford, and eventually the military had to be called in to put a stop to the wild animals attacking everyone on sight, and after a week few people set foot on the beaches, due to the inexplicable tidal waves...and brutal shark attacks. Barely a day went by without someone falling victim to her in one way or another, and this went on for the better part of a month. However, the string of murders Poppy committed personally - often leaving their corpses to feed the trees, or in the sea for the fish - attracted the Grey Order, for they were far too frequent and violent to be the work of some random killer, and after some tense battles with Spiritwalkers and Spiritblades when they discovered her hideaway, Poppy decided that it might be best if she were to lie low for a while. It might even be time to make some friends - she had grown fond of keeping some of her more co-operative and pretty victims as pets in those last days, having her way with them before she disposed of them.

Poppy went to London, a city she had always wanted to see, and she found that city life agreed with her more than country life did: people were more honest with themselves, and there were more bad people on the streets than even she could punish, giving her plenty to do. Nobody even batted an eyelid if someone went missing and turned up a couple of weeks later in an alleyway somewhere, murder happened all the time on the streets. It was also, it turned out, where the Order's temple was located, and being right under their noses gave Poppy even more satisfaction. She got a job at a flower shop in Islington, and after the owner mysterious died from an unidentifiable poison, she took it over.

Poppy has been in Islington for the past year, selling flowers (and, on occasion, less legitimate substances) and occasionally snatching someone off the streets to play with, keeping her head down for the most part by using the bodies to fertilize her plants, which developed a reputation for being the best money could buy quite quickly despite competition, and to all outward appearances, Poppy is a kind and thoughtful (although perhaps a little too young to be running her own business) girl who would never be mixed up in anything even remotely sinister, and is looked upon fondly by her regular customers. For the time being, she is content to let the other witches come to her, so she can make friends with them to find out more about them before she reveals her true intentions...

Character theme: http://www.youtube.com/watch?v=DoQaS6RDaCQ
Battle theme: http://www.youtube.com/watch?v=pGuTEskGP8g
 
Bio is up :grin: My you tube themes didn't work though but I'll fix them up later when I have sometime.

I only made very minor changes.
 
Yes, this is the Earth Witch. I got her name from Toni’s Rift in Reality RP and I like it, so I’m keeping it. Her appearance and her a few skills are obviously based on Toph from Avatar. However, her personality will be nothing alike.


Name: Katyusha Koudelka


True Name: Elendril

Age: 17

Gender: Female

Affiliation: Witches

Weapon: If you could count it as one, her steel walking stick.


Element: Earth


Appearance:
25umoab.jpg

Katyusha is from Russian and Chinese decent, but mostly taking after her Chinese heritage. She is somewhat short, but not too much as she stands in at 5’5. She has long, straight black hair that goes down to her mid back. Her eyes are green, but glassed over as she is blind. Her clothing is dark green with light green trim. She is very tiny and frail, and most people find that her skin bruises easily. She constantly carries around a steel walking stick.

She is typically wearing somewhat loose pants of the same color of her shirt (though a darker shade), and she is always walking without shoes or socks on. (For reasons to be explained later.)



Personality: Katyusha is extremely shy, and for good reason. She’s gone though most of her life not being able to see, so she’s always been rather scared of people. However, that’s not to say that doesn’t want to get to know people, she just finds it difficult. She’s always happy and always nice to others even if it means putting herself in danger. Because she is shy, the only real obstacle is actually getting to know other people.

When put into a situation where she has to fight, Katyusha will lock up. She’ll absolutely refuse to fight unless her life is in danger, and even then she’ll be scared to do so. However, no matter what the case, she won’t kill. She’ll refuse time and time again. This also feeds into why she’s so shy and frightened of people. She knows that Witches want to kill other Witches and Knights want to kill Witches. It makes her afraid to use her powers, and it makes her terrified of just about everyone.


Almost directly contradicting this is the fact that Katyusha likes to think the best of everyone. While she’s afraid of them, she wants to believe that everyone is inherently good. She’ll be trusting out of the need to not want to appear rude. It could be said that Katyusha is very gullible and far too trusting. She’s afraid of people, but finds that she’s not so afraid of them anymore if she can trust them. So, by a fault, she ends up trusting everyone.

She is also very, very, sensitive. She doesn’t like to be called names, or picked on. She’ll flat out start to cry if someone starts to get rude or angry with her. She’ll stutter on her sentences when she’s nervous, and if presented with a foe, or just an angry individual, she will get very, very, nervous. It wouldn’t be far from the truth to say that Katyusha has no backbone. The only thing she wants in the world is to have someone protect her… a friend.



History:

Katyusha was born in London and hasn’t really left the city at all since the day she was born. Being born blind, Katyusha has never seen her face, the face of her parents, or the city around her. All she had to go on for years was the sound of voices, objects, and her sense of feeling. Despite her blindness, her childhood was relatively normal. Her parents loved her very much and they took very good care of her. However, both of her parents are very busy people with very busy jobs, and as such, they are gone often.

Because of this, she finds that she’s very lonely. She is homeschooled by herself, and she does everything in her power to learn new things. Due to her lack of social interactivity with anyone other than her parents, she became very shy. She wants to try to meet new people, but she simply doesn’t know how. With her parents gone all the time, she often finds that most of her time is spent in silence.

On the day of her 16th birthday, she was quite surprised to find that the Horned King had visited her. She never saw him, but his voice was very intimidating. In fact, Katyusha said nothing as he spoke to her because she was too afraid. He gifted Katyusha the power of Earth, and at the time she had no idea what it meant. He informed her that there were other Witches, and that some of them may be out to harm her. That night, he informed her of a lot of things… all of which scared her.

Instead of using her powers, she hid from them. To this day she doesn’t use them much at all. In fact, she’s only used her powers once willingly, and that was to get a small stone to float. However, her powers effect her in other ways. She has a deep connection with Earth, and because of this she can “see”. If standing barefoot on Earth or made from Earth, she can see outlines of things on them. They have to be speaking or making some sort of vibration, or she can’t sense them.

For example, if one is simply standing still on the ground in front of her, she will never see their outline. However, if they’re speaking or moving, she can see them. She doesn’t see with her eyes, she sees with her mind this way. Meaning if someone was standing on the other side of the wall speaking, she could “see” them. This sight only sees the outline of things, and if she’s in a roomful of steel, she won’t be able to see anything. While steel may be made from Earth, it’s far too diluted and artificialized for her. Also, she found that if she wore shoes or anything that would prevent her feet from touching the ground, she couldn’t “see”.

Even with her newfound powers, she still carries around her walking stick, and she doesn’t use her powers at all. She’s far too afraid of people finding out about her.

Character theme:

Battle Theme:
 
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Squid, Ringo, you're both accepted :yay:
...although I guarantee I'm going to keep spelling Katyusha's name wrong, Ringo :gasp:

Also, here is Emily's bio. She isn't quite as psychotic as I had initially envisioned, but thinking too much about this stuff as I write it means I never get anything written. xD

Alias: Emily
True Name: Eleia
Age: 24
Gender: Female
Affiliation: Witch
Weapon: N/A
Element: Light

Appearance:

sample524768448bde20440.jpg


At 6’2”, Emily is quite a tall, intimidating woman. She is perfectly proportioned, and slightly larger-than-average in the chest area, although her reserved dress style hides much of this. Years of substance abuse and hard-living have had only a minor impact on her facial features, and some men would argue that suffering has only tempered her otherwise average appearance, making her beautiful. Indeed, some have done so in the past. Two years without substances of any kind have lifted the bags under her eyes and the frown lines of her face have softened slightly, and now she only looks slightly tired much of the time, as though she has gone the entire night without sleeping, although her finely chiselled, angular features have only become sharper as a result of this, giving her a permanently severe look…which, considering her personality, isn’t entirely inappropriate. She has hard, dark brown eyes which are almost black unless one looks closely, and a small mouth that is either set in a thin line or a frown. She is pale, but not unhealthily so, getting sufficient exposure to sunlight over the last couple of years to rid herself of the sickly pallor she had before. She has long, straight rust-coloured hair, which often ends up draping over her left eye, since she refuses to tie it back.

Emily is quite modestly dressed: a reddish-brown pair of women’s trousers – cinched at the waist by a plain black belt, and tight around her thighs, yet loose around her calves – and a khaki green shirt, long-sleeved so as to hide the various needle marks along her arms, with the top buttons always undone, leaving the nape of her neck exposed; Emily has never been keen on formal shirts, because they tend to cut off the flow of blood to her neck. Despite her general disdain for formality, the shirt is always tucked in. Over this she wears a brown cotton/nylon mix heavy trenchcoat, which she rarely has buttoned up. Regardless of the weather, she always drapes a cream scarf over her neck also. Emily wears black, steel-toecap New Rock Boots; the most expensive part of her ensemble, they were the first thing she bought upon arriving in London and have lasted her several years, although they’re now quite scuffed and are beginning to come apart. As a mockery to her chosen profession, and because it stops her hair from draping completely over her face, she almost-always has an old-fashioned cabbie hat squarely on her head as well. She has only two pieces of jewellery: a Catholic cross made of sterling silver, which was given to her one night when she took shelter in a church, and a plain silver ring, which was her mother’s.

Personality: As a child, Emily was spoilt and, despite her upbringing, this has left its mark on her personality – she is accus-tomed to getting her way, and when things do not go her way, she will take the necessary steps to correct this, whatever they may be. She is a severe woman, without even a shred of humour; she hasn’t smiled or laughed in years. She finds no real humour or joy in life, and prefers to just get on with it.

Indeed, Emily has quite a fatalistic outlook on life: it’s all a waste of time. All that stuff that people put so much of an emphasis on – love, compassion and whatever – are just different tools they use to get what they want. Emily despises insincerity, which is why she rarely engages in conversation, preferring to let her actions speak for her. Growing up in care and living in the underworld of New York, she has learned the hard way that when people say one thing they usually mean something else, and as far as she is concerned these concepts are just euphemisms for things she has been dealing with her entire life, and has long since run out of patience for.

Emily is extremely distrustful of people: in her experience, they always want something from her. Until they say exactly what that something is, she will treat them with hostility and outright contempt. Kindness, like everything else in life, isn’t free, and the price is often too high to pay. Many people over the years have approached her claiming to want to be her friend, and she has been stabbed in the back or worse each and every time. Emily has no use for other people, beyond the occasional client to scratch an itch or bring in a little extra money, whichever works. She will not tolerate other people interfering in her life; she only issues one warning, and after that she resorts to violence. Emily is a straightforward woman, both in conversation and in practice. She has no patience or even any need for talk: people either keep their noses out of her business, or she takes off their noses, and a whole lot more besides. Simple as that. As far as Emily is concerned, other people should leave her alone and live their own damn lives; she does not have much in the way of pride, but she values her independence and privacy, simply because she can’t stand being around other people.

Ultimately, Emily has very little in the way of morals – she is not above murdering someone who pisses her off, and does this more than once in the past because, as far as she is concerned, they asked for it – but she genu-inely tries to be as law-abiding as possible, mostly because being chased by the police is a royal pain in the arse, and she has grown to like using her powers, which she wouldn’t be able to do quite so much if she was constantly on the run, and she is sick of having to constantly alter her appearance with illusions. But the laws are there only as a guideline for her: when they need to be broken, she will break them. She feels no remorse over taking someone else’s life: that is just what they get for crossing her. People who get stolen from deserve it for being stupid enough to allow it to happen. Everything that happens to you in life is nothing more or less than what you deserve, and Emily does what she pleases, when she pleases.

Emily is a hard woman. She has seen the very worst life has to offer, and been to hell and back. She has been the victim of rape, substance-addiction and worse, and as far as she is concerned, life cannot possibly throw anything worse at her than what she has already endured. She has been to the absolute lowest point of life and crawled her way back from it and, whilst she has not escaped entirely unscathed, she nonetheless escaped, and she has run out of patience for even the small difficulties people face in daily life, and will overcome through rage rather than perseverance and patience. It takes very little to push Emily into violence and, during the day at least, her temper usually has fatal consequences for the one on the receiving end. She has, to her mind, turned her life around, and anyone who interferes with that, be they a witch or whatever, will find themselves with more than a mild case of sunburn…

Bio: Emily was born to a poor family in New York; her mother was a full-time Customer Sales Assistant at the local Tesco, and her father a lower-tier journalist. However, she had extremely rich grandparents on her mother’s side, who gave her everything a child her age could want, and more. Emily was the centre of attention and, for the first eight years of her life, she was never denied anything. She lived in a rough neighbourhood, yet lived a sheltered existence.

Her sister, Lily, was born when Emily was eight, and the attention accorded to her was enough to throw Emily into a child’s jealous rage immediately. From being the centre of attention, she was now almost entirely ignored, and her grandparent’s praise and gifts now showered her younger sister. Although jealousy, in Emily’s case, forced her to rather extreme measures as, barely a week after her mother had been allowed out of the hospital with Lily, she attempted to flush her new-born baby sister down the toilet. Unfortunately for her, little Lily woke up and started crying when they were in the bathroom, bringing her parents to the scene…and that was that.

The next day, Emily was thrown into foster care, and her life experienced a sudden, devastating downturn. A spoilt brat, she annoyed the other children immensely, and found herself both isolated and picked on merci-lessly. She fought back in anger, and when she was fifteen she was transferred to a Juvenile Detention Centre in New York, after a particularly violent scuffle in which she pushed a teenager down a flight of stairs, leaving him permanently paralyzed. She claimed he had tried to rape her, but in truth he had just wanted to talk to her, to ask her what her future plans were. Considering his record of good behaviour, and the reasons Emily had end-ed up in foster care to begin with, she was moved out.

Her life in Juvie was even worse. The children there had not had such privileged lifestyles, and they were con-siderably nastier than she was: if she fought back, she was liable to get her arm broken, or worse. She had to be confined entirely three days after she arrived because by the end of the third day most of the children were after her blood. It didn’t last long; during her second week there she turned sixteen, and was paid a visit by the Horned King, who bestowed upon her the power of Light.

She was more than a little concerned by his warning of other witches, for to her mind there could only be one reason he would mention it – they’d want her powers for themselves, and would probably kill her to get them. This was one thing Emily was determined to not have taken from her. She escaped the very next morning, throwing an illusion around herself and hitching a ride in the back of one of the vans that arrived each morning to deliver supplies.

Her first stop was her parent’s house…however, to her dismay, they had moved out long before, and the new owners, who she interrogated quite brutally, had no idea where they had gone, only that it was somewhere abroad. In a rage, she brought the full force of her abilities to bear, leaving the house a charred, melted mess…but not before the couple living inside managed to call the police to inform them that she was here. She fled, deciding to set up a new life for herself in the city.

Her newfound abilities, Emily discovered, wouldn’t set her up as she had hoped: next to useless at night, and with the police after her, she had no choice but to seek refuge in the underworld of the city at night, for she risked being spotted during the day, and was not confident enough yet to keep herself invisible all the time. Working as a maid and sometimes a stripper (her height allowed her to pass for an older woman) in a nightclub, she quickly grew addicted to crystal meth as well, and took up prostitution to fund her addiction. She lived in squalor in a single-room apartment, stopping there on those rare nights when she didn’t have a client, to try and sleep away her exhaustion only to wake up more exhausted the next day, taking the edge off with drugs and alcohol, only to feel even worse when she woke up, perhaps only getting any real sleep after she had exhausted herself satisfying a client, or when the drugs took her into unconsciousness. She woke up in a hospital bed multiple times, although she was out of it immediately, cloaking herself in an illusion and simply walking out.

Emily continued this pattern of living for almost five years, sleeping through the day, working at night. She had many lovers during this time, often more than one at any one time, and she flitted to and from them for comfort until she realised, after one attempted to rape her, that there was no comfort to be found. Once she realised this, she quit her job, and underwent what were the most painful months of her life by going cold turkey, and gave up prostitution entirely. She began living on the streets when she could no longer pay her rent, scavenging and stealing what she could. All of her old contacts left her alone, after they witnessed her incinerate half a dozen men who had tried to rough her up. She had hit rock bottom, but at the same time she had never felt better, and began living independently. She concentrated on simply living each day as it came, finding that her mind was much clearer and life a lot easier when all she had to worry about was where her next meal was going to come from. Unfortunately for Emily, her disregard of the rules of society attracted the attention of not only criminal gangs who took offense to her practices, but the police as well. When the latter started coming after her again, Emily decided it would be best to leave the country, before they got a positive identification on her face. Thugs were easily to take care of, and nobody would miss them, but if she started blowing up police cars, she’d probably have the entire city and maybe even the army out looking for her.

Emily moved to London, and has lived in the city for just over two years, working as a taxi driver. She lives in a modest, relatively clean apartment, and has not touched drugs or alcohol since she quit, although she has sold her body a couple of times for extra cash to pay the rent…something that her ex-boyfriend did not approve of, forcing him to break up with her. He died a few days later, incinerated by what looked to be a concentrated beam of sunlight to eyewitnesses, and Emily has not taken another lover since; people getting attached to her bothered her. Being able to move around in daylight thanks to her job and new identity, Emily began using her powers more actively, making those who wronged or irritated her suffer…although she has yet to reach a stage of such desperation that she would try robbing a bank, or something similar that would get her some more money. In moving to London, Emily has tried to put her past behind her and live as honest a life as possible. However, old wounds are difficult to close, and she has an extremely volatile temper, so that is not always as easy as it should be…

Character theme

Battle theme


Lily will be up somewhen soon...I need to read over her bio and decide how much I need to change...

Also, Spiritblades are being changed to Knights, because I know people are going to keep calling them that no matter what label I give them. Everything else about the Grey Order remains the same. xD
 
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:hmmm: I wasn't happy with how little I added to Crimson's appearance so I went ahead and edited that bit with more detail. I'm finally pleased with her haha.
 
Hmm. I think I'll put in a bio of my own in here as a Knight

Alias: Raiden, Thor
True Name: Alex Croc
Age: 22
Gender: Male
Affiliation: Grey Order, Knight
Weapon: A katana with a fake and thin covering of wood.

Appearance:


Almost all of his clothing is torn in one place or another. His black long jacket falls past his legs and almost hits the floor as his brown pants and brown boots shoes obvious signs of wear and tear. His bracers matches colors with his pants as well as usage. The only item that looks new is the light green crystal pendant he wears. His long brown hair stops at his shoulders as his muscle body carries scars of an unknown origin. The wood covering of his katana and is fashioned to look like a long and thick cane that one would see a rich person have. Standing at 6'3, the brown eyed man wears a covering robe that looks like it has been covered in filth for some time.

Personality: Alex Croc, also known as Raiden and Thor is a well mannered person who also loves to act. Most of the time people sees him, they will see him acting out as a homeless beggar. While he may be a decent actor, he can't stand how those in power treat others. Those who see his disdain will see a wide variety of it from just general disapproval to actual confrontation. Even still, he have some code of honor he will not fall from. That is mainly aid those who seek to protect.


History:
Alex Croc has seen the worse in society. Orphaned at birth with only his name as the last thing his mother and father gave him, Alex was left to live in an Orphanage until the age of 10.

At that age, Alex Croc was seen around one of the churches of the Grey Goddess. Several Knights found him and decided to pick on the orphan boy. Alex took this hard as he fought the Knights barehanded. While he didn't win by any means, the Knights there were very impressed by his enormous will to fight and the fact that he nearly beat them with his own bare hands. They extended an offer to the orphan boy to be trained. To Alex, this was a mandate from Heaven

From then on, Alex stayed with the church as he studied to become a knight. At first, his teachers were beside themselves as they tried to get Alex to leave. It was very uncommon for an orphan to learn their ways in the church. But that changed quickly as it became evident that Alex had a thirst for knowledge like none other. Eager to teach him everything, Alex learned a bit more then the average boy. He was not smart. But Alex became the top of his age group peers by pure effort.

At age 20, Alex graduated from the Seekers Training into the the Knights. At the time, Alex had a Katana that looked like a rich man's walking cane as his weapon and that is what became embedded with power of the Grey Goddess. From then on, Alex performed his duties to expectation. While he is not seen as much among his peers, almost all of the Knights has seen him among the crowd acting as a homeless person, much to the Knight's amusement.

Character theme:
http://www.youtube.com/watch?v=lBgq0ydUhCU&feature=related
Battle theme:
http://www.youtube.com/watch?v=8y_g4SoOZk8&feature=related

 
Bathoin, you are not accepted. Sorry, but I'd like a lot more detail to the personality and history sections than that, as well as a little tidying up, before I'd accept it :olivia:
 
how's this now?

Alias: Raiden, Thor, Homeless Police.
True Name: Alex Croc
Age: 22
Gender: Male
Affiliation: Grey Order, Knight
Weapon: A katana.

Appearance:


Almost all of his clothing is torn in one place or another. His black long jacket falls past his legs and almost hits the floor as his brown pants and brown boots shoes obvious signs of wear and tear. His bracers matches colors with his pants as well as usage. The only item that looks new is the light green crystal pendant he wears.

His long brown hair stops at his shoulders as his muscle body carries scars of an unknown origin. The katana he has has the kanji of honor stamped on it's sheath. Standing at 6'3, the brown eyed tan man wears a simple grey bandana around his forehead.


Personality: Alex Croc, also known as Raiden and Thor is a well mannered, optomistic person. He can't stand how those in power treat others. Those who see his disdain will see a wide variety of it from just general disapproval to actual confrontation/fight. Even still, he have some code of honor he will not fall from. That is mainly aid those who seek to protect. His upbringing teaches him to be humble to those who has helped him in any sort of way and to repay the favor done to him.

While in battle, Alex will always seek ways to subdue instead of outright killing. It is not because he dislikes the killing, but it is because that many people takes the easy route out of any situation. But when he is forced to kill, Alex will offer a prayer in that person's name and wishes them for comfort in the next life.

While on duty as a police officer, Alex tends to slack off, which infuriates his superiors, and entertains his juniors to no end. They put up with it though, due to the efficiency of work that he brings along. Some of the officers would say that Alex alone made a rag tag group of officers into a respected and feared presence on the streets. But most people would agree that Alex is one of the reasons the police is as it is now.

History:
Alex Croc has seen the worse in society. Orphaned at birth with only his name as the last thing his mother and father gave him. This mother died at birth while his dad was murdered a few days after ward. The hospital decided to leave Alex to the care of an Orphanage. Soon after the paperwork was finished Alex was left to live in an Orphanage where he stayed until the age of 10 where an event altered the path of his life.

At that age, Alex Croc was seen around one of the churches of the Grey Goddess. Several Knights found him and decided to pick on the orphan boy. Alex took this hard as he fought the Knights barehanded. While he didn't win by any means, the Knights there were very impressed by his enormous will to fight and the fact that he nearly beat them with his own bare hands despite his the huge difference in age and power. They extended an offer to the orphan boy to be trained. To Alex, this was a mandate from Heaven.

From then on, Alex stayed with the church as he studied to become a knight. At first, his teachers were beside themselves as they tried to get Alex to leave. It was very uncommon for an orphan to learn their ways in the church. But that changed quickly as it became evident that Alex had a thirst for knowledge like none other. Eager to teach him everything, Alex learned a bit more then the average boy. He was not smart. But Alex became the top of his age group peers by pure effort.

At age 20, Alex graduated from the Seekers Training into the the Knights. At the time, Alex had a Katana. That weapon became embedded with power of the Grey Goddess. From then on, Alex performed his duties to expectation. While he is not seen as much among his peers, almost all of the Knights has seen him among the crowd acting as a homeless person, much to the Knight's amusement.

Luck finally started to shine on Alex as he landed a desk job with the local police. With a source of income, Alex procured a small apartment that was close to the police and the Grey Goddess' temple. Alex thank his lucky stars that his efforts did not go to waste and that he was starting to rise from being a homeless person to a person of dignity.

No longer that he would hold his head down in public out of shame of being ridiculed as a lazy bum. To that end, every several odd days, Alex would take the time to bring some food to the local homeless people. His popularity with them skyrocketed to the point that he slowly became known as the 'homeless police'. Many people ask why Alex never carries a gun around when he is on duty. His only response is that 'Guns, or any weapons in general don't kill people. People kills people. If you want to stop the violence, then stop the person behind the weapon.' He also went on to say, 'I will only wield a weapon to defend.'

Now, at the age of 22, everyone who sees Alex would stare dumbly as they see a person who succeed despite his circumstances that fate has left him to work with. Alex is now currently moving from his old apartment to a spacious apartment, but fate has other things in store for him...

Character theme:
http://www.youtube.com/watch?v=lBgq0ydUhCU&feature=related

Battle theme:
http://www.youtube.com/watch?v=8y_g4SoOZk8&feature=related
 
Sorry Bathoin, but I'm going to have to reject your profile again. The character doesn't really seem to fit with the theme I have going for the RP I'm afraid :olivia:

Just as a general aside, I did say I was going to be quite strict with who I accept/reject this time around, and I meant it. If I'm not completely satisfied, I won't accept profiles, nor will I accept those who I don't think will be active enough.

As a general reminder to anyone applying or considering applying for a Knight position, as well: they exist to KILL witches. If you want to be friendly with Witches similar to what we had going in the first RP, you'll need to be a lower-level Order member, or possibly a Spiritwalker. This doesn't make the Knights villains, but it does put them in direct opposition to the witches, who they see as the villains. Conflict and drama, people.

Regarding the Knights themselves: since people were getting confused, I've amended it so that they are now blessed by the powers of the Grey Priestess, rather than their weapons. Their weapons are just ordinary weapons, but then, since witches are mortal, ordinary weapons can kill them, and a Knight's powers are designed to let them withstand a witch assault long enough to get close to them and kill them...although since a Knight's power is passive, and determined by his or her strength of will, no Knights other than the Witchslayers are strong enough to kill Witches. Basically, Knights are mortal men with enhanced strength, speed and stamina, not enough to stop witches outright, but enough so that they don't die immediately when facing against one. Questions?

Also, I've finished playing around with Lily, my personal bitch. Not much has been changed about her - a couple of extra paragraphs here and there, to account for her newfound sister. I may reincarnate Heath as a Spiritwalker so I can be involved in Order-related plots, since I expect when the two groups meet it'll be only to try and kill one another, but...:hmmm:

Alias: Lily
True Name: Nereia
Age: 16
Gender: Female
Affiliation: Witch
Weapon: N/A
Element: Darkness

Appearance:

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Lily is barely 5’0”, and appears to be very fragile, characterized further by her thin, bony frame, pale, almost sickly skin colour, and constant state of fear and stress. Lily practically radiates anxiety, making her appear to be very vulnerable, an aura you would expect of a lost child, not a sixteen year-old girl.

She has somewhat gaunt facial features due to a constant lack of sleep: whilst the makeup she puts on conceals the dark rings under her light amber eyes, it can do nothing for the haunted look within them, and the dullness that characterizes someone who is on the verge of complete exhaustion. She has a sharp, pointed noise and highly-placed, thin eyebrows, giving her a severe expression, and loose blonde hair that comes down to her shoulders, which she keeps out of her eyes with a simple clip. Lily prefers clothing that covers her entire body: a high-collar, white frilled shirt, sometimes with a ribbon adorning it, and a plain brown, knee-length skirt, with white stockings. She wears a simple pair of shoes with thick soles, disdaining heels. She has a single piece of jewellery: a simple golden chain necklace, which belonged to her mother, which she keeps concealed under her shirt.

Personality: Lily’s most noticeable personality trait is her anxiety. She lives in a constant state of fear, forever looking over her shoulder, flinching at the smallest of things done or said, and displays a level of paranoia that would put even the most introverted neurotic to shame. Lily is constantly on the lookout for hidden agendas within people – especially men, who she has a fundamental distrust of – and it is this attitude that often drives people away from her. That she sees enemies within their very shadows does nothing to help her fears, either.

However, Lily craves company; she doesn’t care how badly people treat her (within reason, of course) or how little they think of her, all she wants is to be able to trust someone, to have someone to talk to, whenever she needs to. She is terrified of being raped again, or having her soul stripped of her by another witch (although part of her thinks having her powers removed would be the best thing that could happen to her, she is unwilling to pay her soul for that) and finds it extremely difficult to tell friend from foe as a result…assuming, of course, that there is a difference. She doesn’t believe men would talk to her unless they want something, and every girl she talks to above her age she is afraid will turn out to be a witch. She can trust no-one, when the one thing that she wants to do above all others is to find someone, anyone, to trust. She is very shy and quiet in social situations, out of a fear that she will say something stupid or inappropriate and people will either laugh at her, attack her, or never want to be around her again.

Part of her believes that she deserves to be treated badly, that she deserved to be raped the first time, and that she would deserve it again if it ever happened. If a witch stole her soul, it would be because she deserved it. Lily takes absolutely everything personally: if something bad happens, it was because of her, even if the cir-cumstances were beyond her control. She recognises that the entire world doesn’t revolve around her and this makes her feel even guiltier for thinking so much about only herself. Nothing she does is right. If people give her a compliment, they only do so because she’s made them feel guilty by putting herself down too much, something that she does with every other breath.

Lily is hopelessly romantic; any form of positive attention, no matter how small, she will match with a rather terrifying intensity, only to run through every scenario, every word spoken, afterwards, seeking hidden mean-ings and ulterior motives behind them, even if none exist. She crashes and burns repeatedly, seeing things as far more than they are, only to realise that this is not the case when she speaks to the other person again, and then sees this as them simply pretending to be her friend so that they can take advantage of her. Lily reacts very badly to negative comments and even just slight indifference: she takes everything as a personal criticism, and will brood on these things for hours. She sees herself as inadequate and worthless, although she takes solace from her work at the NSPCC – whilst she cannot relate to the problems the children who call are having, she can relate to the feelings behind them, and finds an inner strength in talking to them, because they depend on her, and not the other way around. Although this makes her feel even worse about herself, for she feels as if she is drawing strength from other people’s pain.

Everything in Lily’s life is a problem. Things are always worse than what they seem, and if they are better than they seem, she makes them worse by failing to see this until it’s too late to change it. She can do nothing but feel badly about things, and lacks the courage to take the steps necessary to change her life. Lily is a shameless coward; she’ll flee in terror if even slight hostility is shown to her; she feels bad if she accidently steps on a large insect, let alone hurting someone else. She is, perhaps, too open for her own good.

Bio: Lily was born in New York, although her parents moved to Southsea shortly after she was born, and she grew up playing on stony beaches in all weather, spending entire days fishing off piers with her father. Her grandparents spoiled her immensely when they came down, although the holier-than-thou spoilt-brat attitude Lily developed as a result of this treatment was quickly left behind when she entered public school, where being different in any fashion was an extremely bad thing, especially at a young age. Lily learned immediately not to rub her good fortune in other people's faces, and was meek even as a child. Her grades were average at best, but the one thing she did excel at was hockey, and it was through the afterschool club that she managed to stand out for the better amongst her peers.

When she was fourteen, Lily’s life took a turn for the worst. Coming home from school after hockey club with her mother, they were ambushed by a group of thugs on the way home. Her mother was raped and killed, and Lily was raped and simply left in the alleyway, clutching her mother’s corpse. She managed to drag the body out of the alleyway before collapsing in the street, waking up three days later in the hospital.
From that day, Lily has been severely afraid of the dark, and refused to leave the house by herself at any hour. Her schoolwork suffered, as she was unable to sleep without a light on and, when she was finally able to sleep at night, she was haunted by nightmares of rape, and her mother’s death. Her friends began to distance them-selves from her, as she became highly dependent on them; calling in the middle of the night, and never going anywhere by herself. She refused psychiatric help; her friends already thought she was crazy, she didn’t want their suspicions to be confirmed. She coped as best she could with the fear for two years and, slowly, began to regain some of her confidence back, forcing herself to go out at late hours (albeit only in the street outside her house) and be less dependent. She got herself a part-time job at an NSPCC helpline call centre, and her marks at school began to pick up again. Slowly, Lily began to rebuild her life.

On her 16th birthday, three months ago, the Horned King visited her, granting her the power to control Dark-ness…once she had calmed down. This did nothing to help Lily’s fear of the dark though; rather, it only served to intensify it, and his warning of other witches damned any hopes she had of making friends her own age, for she now saw witches in every single woman over the age of sixteen, and her fear of men meant that she could have no friends at all. An unstable, traumatized youth, the darkness reacted to Lily’s subconscious thoughts and feelings – every shadow, no matter how small, took the form of indiscriminate hands reaching for her, eager to pull her into the darkness, every time she even approached an area out of the light. Her own shadow even attempted to pull her down into the floor after a particularly bad nightmare at one point, and now she sleeps on a mattress on the floor, afraid of the shadows beneath her bed. From being simply afraid to go out at night, Lily is now absolutely terrified, for she knows now that if she ventures out at night she will be attacked. She altered her shifts at work to an all-night shift, spending the entire time in a brightly lit office room, never by herself for longer than five minutes, and sleeping for four hours during the afternoon, when her father is at home.

Lily has spent much of her life since her 16th birthday in a constant state of fear: whilst the shadows will not attack her openly if she is in a brightly lit room, or in a crowded area, they are always at the edge of her vision. She has been too afraid of them to even attempt to control them, although they react to every subconscious feeling, and have responded when she has felt she was in danger, giving one man who attempted to hit on her a severe neck injury, and pulling another into a wall, depositing him who knows where. However, despite these powers aiding her on occasion, she still shuns and fears them, and considers herself cursed. She watches the shadows not only for the threat of witches, but because of the threat that they themselves present, and the strain is taking its toll on both her physical and mental health.

Lily only became aware recently that she has an older sister, and knows only her name – Emily – and that she tried to do something terrible to Lily when she was a baby. Her father refuses to speak of her, displaying an uncharacteristic anger she had never seen in him before then, which fills her with trepidation. She harbours secret hopes that she’ll find her sister one day, if only so she can apologise for being born and messing up her big sister’s life, and feels a deep regret that she never got to know her.

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Martel, I've thought about it, and I've decided that I'll drop the RP (yes, I'm dropping before I go bring my character over from the original) Right now, I have a lot on my mind, and I wanna focus on less on RP work (which is why I'm gonna contain myself to the three RP's I've created and any others I'm still available in for now.)
 
Here's my bio once more. Only did some slight changes seeing as Jennyver is the Frost witch now rather than water. :mokken:

Alias: Jennyver Nolis

True Name
: Morgayne


Age: 20


Gender: Female


Affiliation: Witches


Element: Ice


Appearance:



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{ original art credit goes to yasahime@deviantart.com }


Looking somewhat younger than her actual age, Jennyver normally stands out with an slightly intimidating aura. She stands at 5”7, being the average height of most girls, and weighs around 116 lbs – together giving her a slim figure. Her skin is only slightly tan, contrasting with the sharpness of her clear white eyes that matched her hair – which is wavy and reaches all the way down to her back. Very rarely does she wear her hair up in any sort of up-do as she enjoys the feeling of her hair flowing freely. The makeup she wears consists of eyeliner and dark red lipstick. Hidden underneath her garments most of the time is a branding of a tribal butterfly on the left side of her lower back.


Jennyver's taste in attire is mostly formal. She hates wearing pants or anything that feels restrictive on her, and is mainly seen wearing a dress of some sort. The main outfit she wears is a deep blue and black pinstriped tube dress that frills out around mid-thigh length, and is cross laced on the back. For shoes, she wears black boots that reach a little bit over the ankle where the top of them folds over and are crossed laced in the front. A navy colored Victorian choker is worn around her neck while a silver spiral ear cuff is placed on her cartilage. She is often called cute, but is also judged to have a high maintenance attitude when people see her for the first time, or very open-minded.

Personality: Some of the things that people would think of when encountering Jennyver aren't too far from the truth. From the way she was raised, she is very sophisticated, and attitudes may vary depending on who she's talking to. She is not someone that likes to talk for long periods of time unless the topic in mind is very important, and prefers to speak words that completely elaborate the point wanting to be heard by whoever she's conversing with. Polite would be the description to fit her mood most of the time, but she's not one that's considered kind all of the time. She doesn't judge on appearance, but strictly does so by personality.



Coming along with Jennyver's mannered and chin-up noesis is her heavy skepticism. It is very rare to see her put her utmost faith in anyone that's human and has a pulse, and this is usually for her own safety. If anything sounds too good to be true or a fact, then she won't believe it, no matter how much of it is elaborated. Chances are she's doubting what a person is speaking about if she's quiet the entire time and has a tone that implies she's being sarcastic in her replies. Topics she's usually the least naïve about revolve around religious traditions and old celebrity history.


One attribute that Jennyver has that others would find very ironic is that she's a little bit of a coquette. Having several good relationships in her time, she finds the concept of companionship to be very complex than difficult, so she is considered a dependent person – having no qualms with having ane acquaintance as long as he or she is tolerable and honest. As much as she likes her solitude, she doesn't enjoy being alone all of the time; for she has met a number of people that have proved to her that there are people in the world with a good amount of sense in their mind.


Very rarely does Jennyver raise her voice at someone or something. In fact, when there's something that's needed to be said urgently, she usually just says so with a bold tone yet a calm expression, since she is more prone to be irritated than angered. She finds that yelling or shouting to be very unnecessary, as well as ill-mannered, and prefers any verbal confrontation to be talked out gradually and clear enough that a person will understand what the issue is at hand. It's not often that she may get physical with a person in general unless she absolutely has to, and is almost all of the time that she does out of self defense.

Bio: Jennyver was born almost right before her mother was sent to a psychiatric hospital due to her very ill-minded behavior. She often claimed that the father of her child -Eustice- was very abusive, and that he had threatened to kill her and her family many times – including Jennyver if she wasn't to be born as a male. However, the father has told people often (and has proven before) that his wife has an immense history of having night terrors, most of the time dreaming about her life in general and seeing him as a threat to her and anyone else connected with her. Nearly a week after Jennyver was born, her mother had attempted to trick her father into overdose out of fear that she would lose her daughter to him, yet Eustice was surprisingly sympathetic towards her, and had only sought help for her once she had been taken to the local asylum. Since then, he had proven his wife wrong by raising and taking care of Jennyver all on his own.



Jennyver had started to become fascinated by reading and knowledge when she was at a very young age, before she was even entered into schooling. She didn't care what she read about, whether if it was a children's book, a science fiction novel, or a satire. Once she finished reading all of the books in the household (that she could understand at the time), she would request Eustice to bring her library so that she could continue her hobby. The two of them had lived very close to one of the bigger cities of England, and Jennyver usually liked to visit the popular landmarks within it – learning a thing or two about the lifestyle and morals of whoever else resided there. One other thing that Jennyver liked to learn about was history, and she had became aware of most of the historical events that had occurred centuries ago in her hometown.


Despite that there hadn't been any major issues in the Nolis family, due to the past behavior of Jennyver's mother, Eustice was also a very protective father, and questioned nearly all of the people that his daughter had met that wasn't a friend to the family. By the time she was old enough to go to school, she was enrolled in an all girls private school in Windermere, and often wondered why she couldn't go to a regular school. Despite this, she found school to be tolerable for her preferences. She was considered one of the smarter students within her classes, and had gained a fair share of admirers from this – as well as rivals. While teachers would complement Jennyver for her intelligence above norm for girls her age, she was also teased and mocked by several classmates -some she didn't even know- for knowing more than she should have. She was often called a showoff, as well as a brat, as rumor had it that she didn't appreciate the schooling she would receive at all just because it was private.


Because of this, Jennyver was easily intimidated by some of the girls at her school, and feared that being different was a bad thing due to her level of academics. This had all happened when she was just in the 3rd grade, but when Eustice had heard about the treatment she was getting, he took it up to the head mistress of the school that the students there needed to be disciplined more properly if one was considered a reject for being astute. However, this was the first time that Jennyver had officially seen her father upset about something, and in an small attempt to calm him down, she assured him that she would personally deal with anyone else that tried to hurt her feelings.


Unlike how most people would retaliate to attacks during the time, Jennyver was slow to anger as she grew up. She was often admired for being to handle confrontation strongly yet sedately at the same time. All she had to do was state facts, and twist words that were thrown at her against the other person. As much as she preferred this method of handling general circumstances, she was forced into taking self defense courses by Eustice anyway in case she 'got more than she was used to'. By the time she finished Middle School, she clearly asked her father if she could enter into a public High School rather than a private one, as she felt she was missing out on something that was known to the general public but not to her – or the other girls at her past schools.


With a lot of mentation, Eustice let Jennyver have her way and admitted her into a local high school that met with her academic needs, and he had become more tense than he was before since then. Within due time, she began to notice this change in attitude, and soon approached her father as to why he's always been the way he was. For the first time in ages, he had brought up the situation with her mother and her mental condition, and only said that he didn't want Jennyver to end up like his wife did. The only thing he didn't bring up was where her mother was currently, making up the excuse that she had become lost at sea years ago during a business trip and that he hadn't heard from her since then. However that lie was soon unconcealed when Jennyver had found a particular piece of paper within the set of mail that they would receive each day. To her shock, it was a monthly report from the asylum that her mother was sent to, with her surname matching the family's, and a list of stages that she was recovering from – starting off with the night terror disorder.


At that point, Jennyver may have experienced real anger for the first time in her life. She was mad at Eustice for being so overly protective of her when doing the simplest activities or hanging out with people she considered to be friends, mad that he would try to keep her safe to the point of actually lying to her, and infuriated that he had kept her mother's history to himself rather than telling her honestly, since she had the absolute right to know as her daughter. For nearly a month, Jennyver refused to speak to her father since she didn't want to make an outburst at him, and spent a lot of the time outside of the Nolis manor so that she could regain her peace of mind. On her 16th birthday, she spent most of the day at the Lake District, and that's where she had met contact with the Horned King for the first time, and was given abilities she would have never thought she was capable of using.


She had gained the powers to control ice in all places and forms, as the Horned King acknowledged that she had a tranquil and relaxed egotism, one that matched the nature of frost itself, but with great emotions came great destruction that could happen if she were to lose control. But she was trusted by this entity to use her powers well as it was rare she did anything irrational, and she was also warned about the other witches that were roaming around the residents of the city – some possibly having good intentions and no harm to commit if she encountered them, and some with the worst goals imaginable, ones she may have to keep her guard up from. Who they were, she wouldn't know until she met one or more of them that would reveal it so. Once the day was over, Jennyver hadn't heard from the Horned King since.


Once Jennyver graduated from High School, she had found work to do as a tour guide for the many of the cities of England, and had made fairly enough to buy her own loft within two years of working. She had lost respect for her father, and didn't want to see him until he had realized that he needed a change. She had also made plans that once he had passed away, she would inherit the Nolis manor for herself and move back in. Now being 20 years young, not only is she interested in possibly encountering her own kind, but she also has a set goal in mind to one day get her mother out of the asylum, so that she would come to know that her daughter wasn't dead as she was convinced all of her life.

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