The Abyss of Chaos ~Sign ups/Discussion~

I remember loveless, I was quite surprised even back when I was in my prime xD and Fox I didn't even consider that similarity when I made him but when I look... Seems I made a few accidental similarities... All the same, should be amusing if they meet, even if you'd slaughter me in a fight, being one of my weaknesses :wacky:
 
@Julius: Yeah, I feel the same way, hopefully I will be able to draw out my best with you guys ^^
I cant say I have RP'ed with Loveless, bit Ive heard that she were quite skilled.

Skilled? She was completely amazing. Whenever I had a chance to RP against her, just from reading her posts, I shivered from excitement. Every single post of the battle between Salazar and Raphael (reference to Contra's RP based on 1984) was epic, no more than epic, it was of legendary proportions. It had blood, gore, violence, and it was so detailed. And even though she did tended to (slightly) god-mod, I didn't mind, because everything fit in the fight and the storyline so smoothly. And even though her character was stronger (story-wise), I've felt like fighting on equal grounds. Every hit was equally retaliated by the same force, and both characters were pushed to their very human limits. I wish I could somehow get in contact with her to see if she would like to join this RP, if Vikki allows it that is. Loveless's antagonists were, without a doubt, the best. She was better than me in every sense, grammar, vocabulary, mastery of the language, and yet I did not felt intimidated and instead felt compelled to fight back even more fiercely.

Alright, enough talking about Loveless :)
 
Whoa, well, I guess what Ive heard about her is right on the spot then ^^
 
I guess you really should put up some excerpts from the previous battles that involved her? The way Julius described Loveless is already picking at my curiosity... Well, I guess I'll go look for it myself. :P
 
.. Impressive. Some of the words used are missing from my vocabulary. And I would take a while and lots of practice to ever reach that level of grammar... Still, I'll work to that!
 
She's not that long left. I believe she was playing one of the Jenova's in Chidori's FFVII RP where I was playing Zack.
 
Guys, quit talking about great RPers from the past, you're discouraging some RPers from joining because you're all saying how this person was amazing/fantastic etc. and it's putting them off from joining :gasp: I'm slightly discouraged at the moment because you are. Try and keep chatter like this out of RPs that haven't even begun yet...

EDIT: Oh yeah, forgot to complain: Hot dammit I missed the entries for Main Characters -__-
 
I guess you really should put up some excerpts from the previous battles that involved her? The way Julius described Loveless is already picking at my curiosity... Well, I guess I'll go look for it myself. :P
Erm Danny...this and ...
.. Impressive. Some of the words used are missing from my vocabulary. And I would take a while and lots of practice to ever reach that level of grammar... Still, I'll work to that!
This....
Guys, quit talking about great RPers from the past, you're discouraging some RPers from joining because you're all saying how this person was amazing/fantastic etc. and it's putting them off from joining :gasp: I'm slightly discouraged at the moment because you are. Try and keep chatter like this out of RPs that haven't even begun yet...

EDIT: Oh yeah, forgot to complain: Hot dammit I missed the entries for Main Characters -__-
State otherwise...-_-

Actually :Monster: feels encouraged to best himself as an RPer. :math:
 
Name::
[FONT=&quot] The Summoner doesn’t give out her name, feeling unsafe if someone knew too much about her. When she finds a place or a person she feels safe with, she may reveal it.

Age:: 17

Race:: Human, though when she summons she feels the essence of her summon within her.

Gender:: Female

Class:: Summoner.

Personality:: The Summoner, though having to become more serious and harder in the times of war, still retains her cheery attitude. She trusts easily - sometimes too easily, but those who need help she will happily take under her wing - she likes to protect and feel needed.

Physical Description::
b7djqb.png
[/FONT]
[FONT=&quot]

History::

Weapon/s:: A slim wooden staff, carved perfectly to fit in her hand with no possible splintering. Though simple, the staff possesses a great magical power, that flows through the Summoner herself.

Strengths:: Good with magic (durr), strong willpower and charisma.

Weaknesses:: Physically weak, too trusting.

I’ll edit stuff later, right now it's crap :gonk:
I just wanted to post this finally :gasp:[/FONT]
 
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Well, at least, that's the way I think. I've many reasons to improve my capability at the language itself, rather than just role-playing. To see someone this good is rather inspiring, so to speak. Nonetheless.

With the Summoner's profile in, does that mean everyone's ready? Can't wait to step into the role play.
 
Name: Kyle Harfruit

Age: 19

Race: Human

Class: Warrior

Physical Description: Kyle stands at a height of five foot five, lower than average. He is also very slender, with a medium build. His appearance, apart from his height, is pretty much average in every way and doesn't stand out from the crowd. He has a very youthful face, no scars or blemishes, and it is very open. He has light blue eyes with slight tints of grey around the borders, and pretty long eyelashes. He also wears his dark brown hair in a child's style, thick,tousled and unkempt. His face is lightly tanned and he has pale red lips and a small button nose.

Personality: Just like his appearance, his personality doesn't make him stand out in the slightest. Slightly withdrawn, he doesn't enjoy forming attachemts or making friends because his parents' jobs had them moving around a lot. He isn't anti-social; if someone is friendly, he'll be friendly right back, he just won't be the one to make the first move. He requires a lot of time to actually develop trust for someone, but when he does, he is very loyal, self-sacrificing and defensive, and his exterior shell melts away.

He likes to think of himself as neutral and independant, but he can't help getting involved in something he feels strongly about, even if it causes him danger.

He also tends to rely on pure instinct rather than his own common sense. He would like to be the stereotypical hero saving the damsel in distress.

History: His parents were travelling salespeople who struggled to make ends meet. Few people were interested in their clothing, and their unsavory appearance drove a lot of paying customers away, so Kyle took up the sword at fifteen and began training everywhere he went with the little money he could save up. He taught himself new moves when the money ran dry and took up a job as a mercenary at sixteen, just before his parents were killed by bandits. He hunted them down, but with his minor skills, was unable to kill them and they escaped. He has lost track of them completely but now wants to do as much for others as he possibly can. He doesn't want anyone to suffer like he did again.

Weapon: A basic one handed sword

Magic: Minor single target healing abilities.

Strengths: Impressive enough with the sword. Not very strong, but fast with quick reflexes, able to get a few darting blows in.

Weaknesses: Magic eshausts him, and it doesn't take much to knock him out or even kill him. His instinct can be dangerous to himself and people around him.

A little short, but I hope it's OK.
 
Hm, following inspiration from recent animes I've watched, and the fact that I've reused the same name for countless of role plays to date... I'm going to change my character's name, from Sera Leslie to Zephiris Seraphim. Nothing else has been changed other than the name, so.. If it does affect your character in one way or another, please take note of this change.
 


Name::
Akyria Morrowind

Age:: 20

Race:: Human

Gender:: Female

Class:: Magical Gunner

Physical Description::
Height:: 171 cm
Weight:: 58 kg
Eye colour:: Deep chestnut brown
Hair Colour:: Silver
Akyria possesses a body that emphasises grace and beauty. Her body is slim and slight with long graceful limbs. Preferring the elegance of speed and agility over brute strength, her build is slight, shown by her toned arms arms and legs. Her face shows maturity and intelligence and killer beauty. She wears dark eyeshadows and has a light pink lip rouge that also emphasises her features. Her hair flows freely down her head to her ankles whilst the front hang loosely before her eyess.

Attire:: Akyria's attire is less protection than more mobility. She wears something similar to a one piece night gown with a turtle neck. However, hers is woven from fine steel mesh with flowing black satin patterns to disguise its actual purpose. The mesh is capable enough to stop and turn a knife from actually punturing Akyria. Starting at the neck, the gown starts off around her neck that crosses over her shoulder to the front, crossing over her breast and then comes aroundher stomach and tied together in a huge bow at the back of her waist. Then in front and behind her, two long black, silk cloth runs from her waist down to her ankles, resembling a long dress with two large side slits. On her feet are black heels. Tied around Akyria's waist is an ornate cloth belt with a long strip hanging off at the front. On this strip is a carved, golden, ornate plate with the belts tassels showing. Protecting her hands are silver coloured, plated gloves which allow easy movements of the joints. This reaches from her hands to her elbow and is decorated with green and gold embroided strips above the plates along the forearm to the elbow. From the elbow to where the armpit is is a black skin tight clothing held up by golden metal arm bands.

General idea of Akyria

Personality::
[FONT=&quot]Akyria is manipulative and deceptive, but not evil. Her personality reflects her past and her deeply imbedded need for surival. Akyria is able to use her body, wit and charisma to draw in people. To others, she appears to be rather sarcastic, cynical and a bit uppity. However, this is just a facade she places up to portect herself. Past the self erected defenses, Akyria appears to be someone who is playful and carefree. Her childhood has hammered her determination and toughness to the point whre it seems nothing much, not even death so much, causes her to be overly stressed.[/FONT]

History::
[FONT=&quot]Akyria was born to a town not suitable for her appearance. Her parents were simple people, one being a huntsmen and the other a baker. All the could afford was a humble abode in the slums. Whilst her parents worked day and night to give her some form of upbringing, Akyria turned out like most street kids, tough as leather and harder than iron. Her rough surrounding meant that Akyria developed a sense of street smart and attitude that would protect and serve her for her life. Even at the age of 15, Akyria had brushed passed death at least 3 times.

It was during this childhood period which she also discovered a gift she had. The ability to conjur magic. It was more of a hobby at the beginning, but through the turbulent life, it dawned to the girl that this gift placed her in a better position that her fellow slummers. As a result, Akyria spent a decent amount of time developing her ability with the gift, in which most were destructive magic. It was also at this time where she discovered that her skills complemented her projectiled weapons rather well. Much preferring to use her weapons, Akyria soon began experimenting with mixing both her magic and her weapons together.

Like everyone, when the
[FONT=&quot]Magickal Holocaust occured, her parents were taken with a large portion of those in the slums. Many of the adults died, leaving mass amount of orphans that roamed the streets. This lead to the creation of vicious gangs, led by children barely into puberty, which faught wars with each other over territory and food[/FONT][FONT=&quot]. [/FONT][FONT=&quot]Akyria refused to join the senseless chaos, and like others, looked out for oneself. As any form of order had been broken by the Holocaust, life became more difficult exponentially. Akyria spent the remainer of her teens in the city, accumulating experience and proficiency with her magic and weapons and wit to survive in one of the worst cities of the area. Her use of magic and her eventual appearance had made herself a name in which she used extensively for survival. At 17 years of age, Akyria had gathered enough wealth from the town to travel rather well. Without a thought, Akyria packed up all her wealth and needed possessions and walked out the town[/FONT][/FONT]

Weapon/s::
Akyria's main weapons are her magical guns. Both are considerably advanced weaponry at the time, having the revolver mechanism which supersedes the previous weapons in addition to be unique weapons. Both weapons are fitted with a pivot pin and a release pin. To reload, the release pin in depressed in which at the pivot pin, the gun snaps open (like a sawn off) allowing the gun to be emptied and reloaded. What seperates these from other guns is that they can incorporate magic into them. For both guns, a specific motion (like the waving of a wand) must be performed for the magic to occur. Otherwise, the bullets would be normal shots. When material bullets are lacking, Akyria can create magical bullets to use iin her guns. This is more draining as it draws froom her own energy. Both guns are unique weapons, infused with magic during their creation, making them near indestructible, quite capable of being used as a blunt weapon. Normally, Haken is used. Shouko is kept on her back whilst Haken has a waist holster.

Magical Rifle: Shouko (The rifle stock can be seen in the image above). 150cm in length
MahouTsukaiKurohimev02c04-046-1.png


Magical Pistol: Haken
5.jpg


Magick:: Akyria's magic is done by tracing greek symbols with the tip of her gun as a form of incantation. The more symbols she draws, means the more powerful the spell will be. Spells can be stacked on top of each other, allowing her to shoot them in combo. The spells do not last forever in the gun. As it is her energy, Akyria cannot be harmed by her own magic. Most low and medium level spells can be performed with Haken, but the higher leveled ones need to use Shouko.

Destruction::
Her destruction magic is split into the three elements. Alpha for fire, Beta for lightning and Gamma for Ice. To step up the spell to the second level, the Delta symobl is drawn before and for the third level, Zeta would be drawn first.

Fireball:
By drawing the Alpha symbol, Akyria can shoot a simple fireball the size of a small soccer ball at her enemies.
Lightning: Drawing Beta, a small lightning bolt will fall at where the bullet hits.
Ice: Drawing Gamma, three small spire of ice will sprout where the bullet hits. It will sprout at both ends.
Firestorm: Instead of a single fireball, firestorm shoots out a large fireball (diameter of a meter) followed by a hail of fireballs from the sky.
Thunder Charge: Thunder Charge is a powerful lightning attack that when the symbols are performed, a large beam of lightning is discharged from the gun.
Frost: When the bullet hitsthe target, a magic circle will appear. From the sky will fall five, two meter spire of ice which uses the magic circle as a target. There is a slight homing ability, but movements of the spire are limited.
Vulcan: The most destructive of her fire magic, Vulcan summons down a meteor (roughly 5 meters in diameter) to strike down where the bullet hits. From where the meteor hits the ground, a sea of flames instantly spread on the ground out 25 meters and around this edge, pillars of fire burst from the ground at every 5 meter around the circle.
Thor's Hammer: From where the bullet hits, from the ground, 5 lightning swords shoots up vertically, forming a large pentagram (5 meters from each sword). Those trapped in each section are locked down by lightning bonds in which 5 medium lightning strikes each of the point with one large one striking the center.
Ice Spiral: From where the bullet hits, a large spiral of wind infused with miniscule ice particles will spin around the point, creating a tornado of sort, cutting anything inside with the small ice shards. The tornado will then turn into ice instantly, with the wind instantly blown away, spreading the ice particles over a large area, freezing whatever it lands on in a 40 meter circle. The frozen tornado will then shatter, exposing whatever that has been caught inside.

Curative and Defense:: Curative magic is one of her weaker suits, but Akyria still possess a nice array of handy spells. Curative spells all start with the Epsilon symbol mixed with another symbol. Defense start with the Eta symbol and mixed with another symbol

Cure:
As the name implies, this spell allows the recovery to wounds. With her finger, drawing the Epsilon symbol will activate the spell and be used on whatever the finger touches. Step up is the same as the elemental destruction spells
Gaia/Aqua: Gaia/Aqua is a defensive type magic. With the Eta Symbol followed by a Iota/Gamma symbol, Akyria can raise a wall from the ground/water.
Regen Shield: One of her more handier spells, Regen Shield is a mix of curative and shielding magic. With an Epsilon symbol followed by Iota, a 3 meter sphere of light will engulf the user, allowing regeneration in the sphere as well as protection from magic and physical attack. Short lasting, 5 minutes maximum.

Passive:: These spells are ones that boost her stats temporarily. All start with the Kappa symbol followed by another. All spells are short lasting of about 4-5 posts. Also, stacking these spells are incredibly hard as these ones require a fair amount of energy to sustain. There fore, if she wishes to drop the spell, all she has to do is to stop supplying it with energy.

Steel Body:
With the Lambda symbol, Akyria's body turn to steel, increasing physical defense by 100%, making her almost invulnerable to attack. Her speed, however, drops by 50%, making her incredibly slow.
Tailwind: With the Mu symbol, Akyria can increase her speed by 35%, making her incredibly fast. Her coordination and reaction are still the same, so there may be difficulty in attacking.
Concentrate: With the Nu symbol, her accuracy increases by 20%, but drops by 20% afterwards
Magicka: With the Omicron symbol, Akyria raises the damage and speed of her spells by 20%, but her marksmenship drops by 20%.

Ultima:: Ultima spells are her best and the most complex spells Akyria possess. All require 6 symbols for it to work and a cooldown period of three - four post before magic is available to her again. (all i can think of now. Have a mental block, so add them in later)
Almighty: One of the most complex of her spells requiring 6 symbols, Alpha, Beta, Gamma, Kappa, Epsilon and Eta. This spell will increase defense, speed, magic, reaction, strength by 35%. However, at the end, all areas drop by 20% with a cooldown limit of 3 posts before spells could be used. If she is using magic bullets, then she is unable to shoot.

Strengths:: Akyria's reflexes, speed, agility and hand - eye coordinations are one of the best around. All are needed for the deficiency in the strength department and to support her fighting style. As a gunner, the most important thing to her is getting her shot on target. Her spped, reflex and coordination allow her to perform pin point accurate shots at incredible speed.

Weaknesses:: Whereas she superior physicaly, socially and mentally, the biggest let down for Akyria is her strength. Rating at only slightly above average, she is at a serious disadvantage when the fighting becomes close. When that happens, Akyria does not delude herself with her ability, choosing to flee and defend.
 
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The more advanced style guns aren't... well created. However, guns of a rougher nature are possible. I don't want no pistols and shizzle basically D=


And Julius, talking about past RP'ers was making ME lose the drive to write my bio. Daniel was just trying to help it move off that so I didn't feel uncomfortable. It wasn't particularly tactful to talk about someone who you think is amazing in someone else's RP sign ups. It made me feel like absolute crap..

Not yet Monster. I still need to finish mine up and Addle needs to do his. I also need to double check the main villians' bio and Justin needs his up as well.

Another couple of days should do it... I hope.
 
Well, I did not consider that fact, so I'm sorry about fueling hte fire ^^

Take your time, a rushed bio often lacks, Id rather wait a few more days than to jump in it with many needed details lacking.
Also, you have at least one PM to reply to ^^
 
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