Appearance: Hild is rather lean for her job., but despite this, her body is well built and defined. These muscles are more endurance muscles rather than pure strength muscels as she prefers speed and accuracy over brute strength, hence her lean, springy frame and build supplements her style of fighting better. However, jer strength is nothing to be sneezed at as a result of years and years of combat experience which has built up a decent amount of power made stronger by being a valkyrie and a goddess.
Her hair is the same shiny silver as her armour and is normal in length, reaching down to past her collar. hild keeps it in a mid ponytail, raising it to the base of her neck. At the front, her hair boxes her face with a ragged straight fringe that reaches her eyebrow. She has two side tassels of hair held together by a pair of cicular hair bangles, that reaches her jaw line. Her eyes are cerulean with flakes of emerald and hazel. Her skin appears to be of a caucasian. Her appearance has been kept at 19 years of age, made worse that her face has retained a rather cute and childish appearance
Hild prefers evasion and speed over actual defense. As a result, her armour is of a lighter class and does not cover her entire body. Her armour takes on a white and silver colour shceme with gold designs bordering the edges of the skirt.
On her head is a feathered sallet that is the same colour as her armour with gold decorations and details. The feathers are pure white
On her neck is a white clothing that runs sleeveless and backless down the front to the waist. It has two parallel blank lines that run down her stomach. On top of that is a small covex chest armour that covers from the abse of her neck to almost to the waist. The armour wraps around the side of the stomach and to the back, but does not extend past the middle of her back, leaving it bare.
On her arms, she wears a puffy whitish pink arm cover that starts from the mid biceps down into the gauntlet to her wrist. It is held at her biceps by black ribbons. Covering her hands to below her elbows are her gauntlets. They are plated over on the top of the gauntlet and her fingers, meaning they overlap one and another providing better protection.
She wears a white under skirt with gold embroidery at its base that reaches down just past her knees. On top of that is a whitish pink clothing with black bordering that encircles around her like the white skirt, except it does not cover the area in front. This is then covered by a semi-frilly skirt, half its length that encompasses the same area. Finally, on top, is her plate skirt that covers most of the side of her thighs. These hang on to a metal band that sits on her waist
Lastly, on her legs are her armour boots. These are slightly heeled and have side plating at the side of her ankle and at the front to allow her movement. Her boots reach up to her knee and her knee is protected by a knee cover built into the armour. The knee protector is a vertical, convex diamond shape metal that rests at the top of her boots and extends up halfway yp her thigh. Its centre is at the knee, offering the widest protection. The protectors are able to tilt in reaction when Hild bends her knees so that it is never unprotected.
Weapon:
Sword: Image
Her sword is a longsword, about 1.7 meters in length and 7 cm in width, in which it can be held in either one or two hands with enough space on the hilt for both hands to hold. The sword is extremely light, highly decorated and detailed like her armour, but at the same time, is a deadly and sharp weapon. Hild uses both hands as she does not carry a shield. The sword is sheathed and carried on the back of her waist.
Poleaxe: Image (but with a longer pike at the top)
While not her primary weapon, Hild always carry a poleaxe, at 2.5 meters in length, with her and always use it before going for her sword. She is just as profficient with it as her sword, however, this weapon is much more disposable than her sword and much more easier to break. It is somewhat heavy, but Hild is able to wield this with ease as a result of experience and training accumulated.
Personality: Hild is somewhat of an odd case. She can be cold and ruthless in one situation, but warm and friendly in another. It all boils down to the situation and her job. If something interferes with the completion of her task, then it would be removed at all cost. Outside of these circumstances, Hild is easily approachable and is rather sociable. She holds the typical bravado and confidence of a Valkyrie, but not to the extent of being drunk on her own thoughts of invincibility and power. In fact, Hild is the more humble of the three, always being cautious and careful, never too confident.
Abilities/Skills: Will use a rating level for fatigue from very low to extremely high.
Heaven Spike: Calling forth holy elements, the user can shoot out a thin beam of light the width of their index finger to pierce through the enemy. It travels in a straight line. Fatigue use is very low.
Iai: User will sheath ones blade and settle into an iai (drawing) stance, before dashing forward, drawing the sword perform 5 strtikes with incredible speed before resheathing the blade in one move. Fatigue drain is very low.
Counter: This move sees the user dodge a forward attack by stepping towards the attacker, sidestepping the strike before landing a gauntlet back fist to the face. This should stun most common enemy. The user turns with the fist before landing a shallow sword hack at the enemies knee before finally a downward chop to the opponent's collar. If the enemy happens to collapse to the floor, then the user will follow the punch and then move straight to plunging the blade into the opponent on the floor. Fatigue drain is very low.
Nagi: The user will launch and overhead swing down towards the target. Once the overhead swing finishes, the sword will be instantly swung in an upward strike before finishing with a diagonal cut across the target's body. Fatigue drain is very low.
Kubichi: Using ones strength and speed, they begin to spin the blade overhead before dashing forward and swings at the enemy. Using the centrifugal force of the previous strike and the dash, they can launch multiple strikes in the time her opponent sees the aftershadow of one strike. As a side effect, each strike launches a short slicing shockwave that reaches out a meter. Total is 8 strikes. Fatigue drain is low
Tsuki! : The user sets down into a semi crouch stance with one knee almost to the ground and their sword close down to the ground, tip pointing towards the enemy. Then, in an instant, springs from their crouch position and at the same time thrusts the blade at the enemy, aiming for vitals, primarily the throat or upper chest area. The closer, the better. This can be done instantly, such as if they were already in a lowered crouching stance, then it is set to be used. Fatigue drain is low
Heaven's Drive: A more advanced version of Heaven's spike. The user will charge holy energy into their palm, expanding it into a ball the size of her palm before releasing it towards the enemy. The ball shoots out like a beam and is accompanied by 5 Heaven's Spike from each finger. The move is capable of being directed by the movement of the user's arm although it is sluggish in changing direction. Fatigue drain is low medium
Sei: The user can calm ones mind down to the point of instinct, the user can "feel" incoming strikes and hostility, enabling them to dodge preemptively and giving them hightened reaction to strike back with the cost of reduced strength. This move boosts concentration and the mind, but will stress it at the same time. Fatigue drain is low medium
Valkyrie's Skills: These skills all occur when the user enters a stage called Wings of Light, where all their attributes raise by 25% and the Valkyrie gains a pair of light wings. The light wings linger for a while though. The moves are most draining and only one can be used each battle. Only after an extended period will it dissipate on its own. Conjouring the Light of Wings is extremely taxing and will render Brunhilde down to basic sword strikes and defense.
Cage of the Hunt: The move initiates when the light wings spread open. When the wings open, countless white feathers scatter into the air, filling a large area. These feathers will then pelt down like arrows towards the ground. If one of these feathers hit (must be a direct hit, not a small scratch), then instantly, all the feathers will materialise chains around the victim, binding him o one place. The user would then launch into the air on her wings, before summoning four three meter light spears behind her and one in her hand. The user will launch the spear in her hand at the trapped target whilst the other four follow behind. When the first pierce the target, the rest follow at different angles before the spears explodes with holy energy, disintegrating the enemy, filling the air with feathers once more. The fatigue drain is medium.
Overkill: More for large battlefield battles than solo fights, Overkill, as its name implies, is a move that produces ultimate destruction over large areas. Scattering feathers into the air, the user will fly into the midst of feathers. each time she grabs one feather, it will transform into a 3 meter weapon, whether it be sword, axe, lance etc. These she will hurl towards the ground. Upon impact, they will blow up like in Cage of the Hunt. The number decided to be thrown depends on the user's whim. If they see a need to throw over a thousand (if they are capable), then there will be more than enough feathers to perform over 100X that. However, the fatigue drain is proportional to the number thrown. The more thrown, the more drain there is. For Hild, throwing twenty will be her maximum if she wishes to not be left completely unable to move. This will allow her to defend herself sufficiently enough to escape if things go wrong. Therefore, the drain ranges from very low to extremely high.
Weakness: Strength is her biggest weakness as a result of her build and fighting style. She is unable to performing great crushing blows or stop extremely heavy strikes as if it was nothing. Hild relies on magic for the more powerful attacks and dodging and parrying.
History: Hild has no history that tells of how she became a Valkyrie. She was there from the beginning all along. However, legends have been made around her and her two "sisters", which was ultimately the truth. As a Valkyrie, Hild scoured earth for worthy souls to take in to fight for the Gods. No human knows of how these three came to exsistance.
Wow, that Valkyrie's skill, Cage of the Hunt is adapted from
Nibelung Valesti, the Lenneth/Silmera's special move (From the game series, Valkyrie Profile), isn't it. Love that skill, it helped so much in battle..
And thanks, Chidori Plover, for accepting my request. I'll post my bios for the Phoenix and the Telepath in this post itself when I get the time to do so. Hope it'll begin soon!
EDIT: Figured it would be better to create a new post for easier reference.
Bwahahaha, yup. Only reason i chose Valkyrie as a character was cuz the game rocked. The animation for her skill was so kick ass.
I got a question though. If you were a god/goddess, what would you put in the history?
In any case, since i cant do anymore for my valkyrie for now, ill start my einherjar
What race would an einherjar be? Do i write human?
The Einherjar
Name: Ash Sidewinder
Age:
Physical Age: 24
Actual Age: 26
Race: Demi - Goddess
Gender: Female
Weight: 72 Kg
Height: 210 cm
Appearance: Image
Ash has an image that matches her persoanlity. She is extremely tall and strong, even by male standards. Her hair is a light copper colour, let loose down her head, curling slighty. It reaches down to the base of her neck. Most times, the hair at the front overs the left side of her face. Her eyes are electric blue and her skin clour is somewhat tanned.
Armour: Image
Her gauntletted arms are plated, thus making it capbable of halting swird strikes.
Weapon: Despite her height and her armour, Ash is an archer. However, her muscles enable her to carry more bows than a conventional archer.
Yumi Longbow: Th Yumi longbow is Ash's primary bow. It is tht tallest in her collection, just taller than the greatbow, but much more easier to use. Its light weight and lower draw strenght meant that Ash is able to fire rapidly whilst retaining accuracy. The arrows are carried in a quiver on the back of her waist.
Greatbow: This greatbow is easily the bulkiest and most powerful bow in Ash's arsenal. Without her strenght, Ash would not be able to draw the string, nor even lift it up enough to aim properly. The arrows are extremely long and somewhat heavy, with a long tip. The outer shell are dragon scales, thus making it extremely strong and can withstand sword strikes. These arrows are carried in a quiver below the main quiver on the back of her waist. Due to their size, she carries a limited amout of these.
Repeater Crossbow: An oddity, even for Ash. She found this on one of a dea foreign commander which they had assaulted his base. Hidden in a wooden chest, it meant it was of some value. She took it before the commanders or higher ups could swoop in to loot. It had saved her life often, usually in a tight situation where using a conventional bow would be insufficient. Loaded via a drum magazine, through some foreign gas system, the bow string is automatically recocked after every shot as well as loading another arrow from the drum. It enables a steady semi automatic fire of arrows. However, due to its lower string tension and size of its bow, range is limited to close to medium. The bow is kept in short sling on her back, with the handle at her shoulder. It is kept high on her back, above the quivers.
Pistol Crossbow: As the name implies, this is a small crossbow that hangs on the right side of her waist, closer to the front, always loaded. This weapon is for emergency only in closer quarter fightings. In reference to the picture, the handle is slightly bigger than her hand, thus the entire bow is rather small. Since it is always loaded, there is a safety catch on the bow which prevents it from firing. In addition, this catch also locks the bolt in place. If fired, the bolt would not move, but shatter in the shaft. It is a clockwork crossobw, thus reloading rather quick. The bolts are kept in a quiver on the right side of her waist, closer to her back.
Gladius: As a personal defense weapon, she has a gladius for CQC. This hangs on her left waist.
Miscellaneous: Ampngst her arrows, some are capable of releasing smoke as cover, some are fire arrows and some explode. However, these are limited to a few of each. In a pouch next to the gladius, she has vials of oil and poison, 3 smoke bombs for escape, herbs and first aid material along with paper. From these, she could apply poison or make more fire arrows.
Personality: Ash is somewhat a bit of a hick, rather crude and tomboyish. Oddly enough, her language and speaking style is extremely eloquent. Despite having a sharp beauty, her impression on people is ruined by her blunt and rough nature. She is also a bit hot headed, very tenacious and cynical. Ahs haas trouble in conveying her true feelings, thus hides them with disinterest and playful mockery.
Abilities/Skills: Will use a rating level for fatigue from very low to extremely high.
Weakness: As with most archers, CQC is her weakness. Although not a complete amateur with the gladius, it is where she has the biggest chance of losing. Her skills are enough to take down most people, but she uses her strength to stun opponents before fleeing.
History: Ash was born into a farm. Like her parents, she was tall and big, perfect for the laberous jobs on the fields. However, although never resenting her parents, Ash always wanted to be a hunter. When she was off on free time, the girl would challenge the boys to archery contests in hunts. She had never been bested as of yet. Life was destined to not be peaceful. War broke out between her country and its neighbors. Raids occured daily, in which one hit the farm if the Sidewinder's, murdering almost the whole community. With her family and frieds almost all gone
and the field sown with salt, Hild and the remaining survivors either left for safer areas or joined the army. For Ash, it was the army.
Ash was unique for one in the army. Applying to be an archer, with her skills, she was easily accepted. However, her attire or armour made her stand out almost like a knight. Some resent this, which placed her in tight situations. This did not affect Ash whatsoever. Instead, this spurred her to become even better in order to show up the knights.
A battle occured near several high mountains in which Ash's faction took a beating. As their army retreated, the large number of wounded meant that someone had to bottleneck the narrow passage. This task was set to Ash's battalion of archers. It was suicide. 150 archers could only hold out against a whole army. One by one, each archer fell, with one arrow fired by her allies returned by 10 from the enemy. True to her beastly reputaion as one tough SOB, Ash was the last to fall, still standing with four arrows that has punctured through her armour. Nothingg stopped the farm girl. Only the empty quiver stopped her arrows in which was when she died.
A short period in which the enemy passed, Valkyrie Brunhilde descended above the fallen body of Ash Sidewinder, deeming this archer worthy to be taken in as an Einherjar. Taking Ash into her, Brunhilde left a white plume on armour of the body as an honour before leaving.
Personality: Intelligent and confident beyond a normal person but extremely kind and a true gentleman who will always take the time to assist a woman. Ryan tends to take the most careful approach to things and will only take a straight forward method if his friends are already running head long into that. Ryan unlike most mages assists from the front line using speed and black magic in new ways.
Weapons: Ryan uses golden gauntlets that give his hands a claw like appearance that have no distinguished markings, Ryan channels his magic through these allowing him to attack with his fists to release magic. Ryan also has a similar pair of metal boots that allow him to do the same with kicks.
Combat Style: Ryan doesn’t tend to be a back line mage firing spells unless he has to be, Ryans style puts him close up in combat using magic released by movements like punches and kicks to deadly effect.
Abilities: Ryan has a greater understanding of black magic as his parents both taught him everything they knew before he was ten and he had been studying since then so Ryans total amount of known spells in massive. Apart from spells Ryan has developed some abilities to assist in defending himself.
Mana Pressure: Due to the massive amount of magical energy residing inside Ryans body he has a pressure field around him that acts like a sort of barrier that doesn’t stop but slow anything that comes within its range. Being inside the barrier, which resides about 2meters around Ryan when he’s expanded it, is like being under two times the normal gravity and will slow down even the mightiest opponent to a point that Ryans quick reflexes and speed allows him to dodge.
All Seeing: This ability is like an inner eye that’s always looking over the surrounding area, it peers through illusions and can see the truth but has a limited sight range, Ryans all seeing eye is constantly going and has a 360 degree viewing range so it is impossible to say stab him in the back without him knowing but because of the short 5meter range he can still get shot at.
Weaknesses: Ryan is fast and dangerous and very deadly with magic but one thing that he has never been able to protect himself against was ranged attack, any projectile thrown of lunched at Ryan from longer than 5 meters away becomes very hard for Ryan to stop and gives him the opportunity to simply dodge or try and cast a defensive spell fast enough to stop it.
History: Ryan was raised into a magical family and blood allowing him quick and easy knowledge of black magic and offensive magic. By the age of ten he had learned all his parents had to teach him and so set out at that age to travel and learn further about magic. Ryan had always been sensitive to magic and the happens of the world so he could feel things change and the unbalance begin and so at the age of 19 this great mage set out to stop what he felt could lead to the end of the world. Ryan’s travels had been long since the age of ten but now he felt he had needed them to prepare himself for this as he knew he had a fight ahead and was determined to fight till the end.
Figured it would be easier to create a new post, and much more noticeable. So here goes. I'll try to get the Telepath as soon as possible.
Phoenix-
Name: Sera (Surname not known. Even name is given by master, a play with the words 'Sear', since she wields flames as weapons, and 'Seraphim', since she looks angelic)
Age: 17
Race: Half-Human, Half-Fire Elemental (Gifted with exceptionally strong Pyrokinesis, and the ability to rise from the ashes, like a phoenix). Also: Immortal (Refer to abilities, Revival)
Appearance:
Fair skinned (Ironically), and very pretty. People who meet her often go back saying they 'met an angel'. Often appears dressed in a red dress, a keen representation of her main element. 1.59m tall (Sorry, no idea how to convert to feet, inches or whatever)
Gender: Female
Personality: Hyper-active. A bubbly girl that never stops talking. She speaks in an extremely blunt manner, and never holds back her true feelings about something, thus often incurring the wrath of others. Her rage in battle is as fierce as an inferno and all it takes is to infuriate her before she would consider burning you alive. Quick to anger, she does not hesitate on resorting to violence to resolve any grievances. However, despite the above, she still speaks politely, even to enemies, probably an influence from her best friend, the Telepath, Estelle.
Weapons: Pyrokinesis (And Fire Magic, only Fire) and Spear
Abilities: Pyrokinesis. Able to call flames out anytime, anywhere, whenever she deems fit, and these flames she call can actually vary in strength, depending on her intent. If she wishes to raze an entire village to the ground, she could easily call a great fireball down, or if she wishes to cook something, she could call a weaker flame. This skill is unlimited and hard to deny, thus making her one of the more dreadful enemies to face up against. However, depending on the intensity of the flames she calls upon, the time it takes to happen may vary. For instance, for a fireball to be summoned, it may take about a minute before a fireball actually form, and all the time, Sera has to divide part of her concentration to that ball of fire to keep it up. Despite that, the more concentration placed, the quicker the effect of the spells.
Flaming Wave. With her spear, she simply calls flames onto it and swing it out, sending the flames towards her enemy in a wave form, dealing moderate damage upon hitting. Damage decreases as the wave travels further. It can only travel at most 5m.
Flaming Sword. She may not have exactly wonderful skills as a swordswoman, but the flaming sword she calls in is White Hot, the hottest flame possible, thus enabling her to melt through her enemy's weapon and armour. Usually, she doesn't have to resort to this, since she could easily call flames onto the person, or simply defeat most with her rather average skills (With her spear). (NOTE: This sword she calls is NOT the spear she carries with her, it's an optional choice she could summon in time of need, especially when she comes without the spear at that time, do take note)
Flaming sphere. A last resort defensive skill. Unlike Fire elementals, she is not totally immune to flames, though she is more resistant to heat. She only does this when she believes herself to be fighting a definite losing battle. Occasionally, she may pull in the ball to burn herself into ashes to initiate the Revival process (Below).
Revival. Like a phoenix, Sera is able to rise from her own ashes, seemingly unscathed. However, this skills takes a day to happen, and if more than half of the ashes are removed, it will not work. (Dissolving it in water may help, but there is a chance the ashes are close enough for revival. Best would be to either take away half of the ashes and run far off, or freeze the ashes.. ) Also, this can apply to her even if she were to be dead already. So, cremate her after she dies, and you'll get a new her.
History: Born into a mixed family composed of a human female and a Fire elemental male, she was gifted with possibly eternal youth and life, probably inherited from her father and the extraordinary ability of Pyrokinesis from birth. However, with that, because she was still a baby, and didn't have control over her abilities, she accidentally burnt her mother to death. Her father was devastated, but still raised her anyway. Now, time passed, and Sera was now 5. She still is unable to control her pyrokinesis abilities well though, and this makes her father worried, because all fire elementals would have already mastered control over their pyrokinesis by this age, in fact earlier.
Thus, he decides that putting her into a desperate situation may trigger instincts in her, which subsequently may teach her control over her abilities. So, when he got the chance, he abandoned Sera in the wilderness. Sera wanders around playfully, unknowing of the fact her father had already hid from her to let her learn things the hard way. She continues playing about while her father watches, gloating over the possibility of his success. Never would he expect her to actually fall off a cliff nearby and into the rushing river below.
And so it happened, in the process, losing her memory of everything completely, even the fact she had the ability to wield fire. Fortunately for her, she didn't just die there at the shore where she was deposited by the currents. She woke up, and for the first time in her life, experienced cold. Having been brought up in a relatively warm environment, this new exposure was a rude awakening to the outside world, and furthermore, it was quite extreme, with her being wet, and the winds blowing so strongly. This developed a deep fear for cold that she still have today.
Thankfully, she was found by The Pure Ones, who noticed her talent in Pyrokinesis. They saved her and made her their minion. Making use of her amnesia, they taught her to be loyal to them, which she still is even now. Also, she picked up Pyrokinesis over the years with The Pure Ones, and have proven herself many times in battle. Her nickname, the Phoenix stemmed from her strange ability to revive from ashes. It happened unprecedently, whilst training her Pyrokinesis, she burnt herself totally into ashes. No one actually knew that, and her ashes remained where she burnt till the next day.
That was where she startled everyone. Suddenly, the ashes sprang into a fierce flame and out came Sera, good as new, exactly as she was before she burnt herself. That was also when one of the Pure Ones named her 'Sera', a play. It was that incident that made them more trusting of her ability in battle. This incident also brought her closer to her to-be best friend, Estelle. Because Estelle had the ability to mind-read, she already knew what Sera was about to say.
(More about Estelle in her history) Most of the time, people answer in a way different from their thoughts. Or at least, that was the case to Estelle till that time. Sera actually voiced out her thoughts clearly, earning Estelle's immediate trust, and they became best of friends. They proved to have serious chemistry in battle too, being able to coordinate Pyrokinesis with Telekinesis so perfectly that the Pure Ones slowly developed the habit of sending these two together as a duo nearly all the time.
Sera thus stays this way, till 17, her current age. She still is bosom friends with Estelle, and is still loyal to the Pure Ones. The only thing that changed is her slowly growing conscience, from young, she had been brought up by the Pure Ones to destroy as ordered, or at her own will, but seeing the families cry for their lost ones made her wonder if what she was doing is right at all.
Weaknesses: Water, Ice magic. Anything cold is enough to make her quiver in fear, thus she often fear the night (Because it's the coldest time of the day) and winter, autumn too, for obvious reasons. Therefore, all it takes is to make the environment cold, for a sustained period of time, and she will surrender immediately. (It's like an extreme phobia, how it developed is described in the History)
-------------------
Telepath-
Name: Estelle Leslie
Age: 18
Race: Human
Appearance:
Naturally fair. So much so she seems to have avoided the Sun for ages. (It's all thanks to her upbringing, same with her dressing)
Always appear in black. The only time she comes in other colors would be when Sera forces her to. But otherwise, black. Height: 1.75m
Gender: Female
Personality: In a word, taciturn. She is so impassive people prefer to avoid her. Amusingly enough, only the hyperactive Sera would bother to approach her, though most of the time Sera's attempts at sparking a conversation never succeed (But she still tries anyway).
This personality brings over to battles too. She fights only to ensure she survives. The only reason she fight is her loyalty to the Pure Ones, and the killings that inevitable ensue is, in her own words, to save herself. (Unlike Sera, she has never reached a state of battle frenzy, even when in a desperate situation.)
Weapons: Telekinesis (only)
Abilities: Telekinesis (Again), Telepathy, Mind-Reading (It's rather self-explanatory)
Her fighting style is simply using Telekinesis to push someone back, it's not a permanent strategy though, since if someone use a large enough force, she can't stop him. Otherwise, if worse comes to worst, she'll use telekinesis to swing weapons. (Imagine the trailer of Noctis in FFXIII Versus, weapons depend on circumstances, she doesn't carry weapons with her, so she uses any available weapon around her then)
NOTE: Years of experience in using this method enabled her to master more skillful methods to handling various weapons, so in telekinesis, she could use those weapons with more skillfulness.
History: Unlike Sera, she wasn't born to a pretty much average family. The family she came into, although with both parents alive, was very much unsound, mentally. Reasons for this mental instability is not clear but they had only enough sanity to name Estelle properly.
Thereafter, Estelle was raised in a basement, kept away from light most of the time. She picked up the language from her parent's deranged conversations, but was able to keep her sanity by mentally reading the minds of people that moved about outside her house. (Note her mental properness also stemmed from reading other's minds)
Nonetheless, mind reading was her only apparent skill until she grew older, at age 9, where she found out she had other skills at her disposal, namely telepathy and telekinesis.
By the time she found out these skills, her parents could no longer keep her in the basement she lived in, and that was the first time she saw the world.
But the sudden exposure to light chased her back into the darkness she was so used to.Yet she still ventured out at another time, coincidentally at night. She roamed about randomly and aimlessly.. Till she bumped into a Pure One by pure chance.
Throughout the time, she survived by killing with telekinesis for money (For food), and so, when she tried to kill this Pure One, she failed miserably. However, this generated interest in her abilities, and the Pure One recruited her into the forces (Largely for her mind-reading).
Since Estelle already had grasp over her skills, she was sent to battle whenever need be, but she didn't encounter Sera until about 2 years later (After Sera revived from the ashes and began to be sent on missions more often). Throughout this time too, her mind reading taught her that most people lied in their replies in conversations, but when she first spoke to Sera, she realized she actually blurted out her thoughts word for word.
This gained her utmost trust. They sustained this relation for many years, growing together in loyalty to the Pure Ones and in relation as friends. (As to her parents, when she left, she never looked back.)
Weakness: Weak defense. Her control of her weapons were more offensive than defensive, and since she doesn't wear thick armor.. She's an easy opponent in single fights.
Personality: Doesn't have many emotions, only perhaps cold, slow and paced tone of voice. Calm and collected to himself. [I know it's tiny...]
Weapons: Long edged sword. The sword itself is embed with Mikael own body thus, providing the sword the same ability as Death Touch. [See in Abilities]
Abilities:
Death Touch: Whenever Mikael touches a mortal being, it dies uterly, imploding himself and creating a small explosion. Though it is a powerfull abillity, he can only use it when he has the consent of The Father.
Death Rift: Can create a rift in walls, roof and floors with the connection to the underworld. when created, only him can travel in them at will. If anyone else try to enter, their soul is ripped from their body and enslave in the underground.
Soul Passage: When someone dies, he goes to that person's soul and absorves it until reaching the underground, where he puts the soul in it's proper space.
Darkness Skin: His body is entirely made of pure darkness and is immune to any melee attack and almost every element.
Immortality: Being a God, Mikael cannot die without The Father consent. Only when The Father strips down his immortality, he can die. Therefor, he is unable to die.
History: Born/Created from The Father. Placed by him in the underground and granted the abillity to pass the dead to their proper space. Also granted the tittle of The Reaper for his "work".
Weaknesses: Without his immortality, he is weak towards Fire, Lightning and close range attacks.
Appearance: An average sized woman with a slender build, she has long red hair that extends to her lower back. It is silky and well looked after. Her face looks rather odd, with eyes such a light blue they seem transparent, a milky pale complexion, and unusually prominent veins. It is an angular face, but youthful and beautiful, and very rarely shows any real emotion.
She often dresses in a gothic lolita style, with long, lacy black or white dresses, and faint white powsery make-up to pale her face further, while wearing red lipstick to accentuate her looks and actually make people afraid of her. It usually works.
Personality: Anastasia is a mystery in her own right. She rarely shows any emotion, does not speak when not necessary, and actually doesn't do anything when she doesn't need to, making her appear as a very mysterious person.
Yet underneath this air of mystery lies someone who really wants power. She isn't a control freak and always keeps her emotions masked, yet she likes things going her way. She wants power by any means necessary and will do pretty much everything to get it.
In battle, she has been called a demon. With her weapons, an axe, sword and whip, and her powers, she is a formidable foe,a nd likes to enforce this image. She loves to think of herself as a goddess, or an envoy of death.
Weapons: A red, one handed axe capable of cutting through bone, with a handle painted gold.
A white whip she calls The Serpent.
A one handed silvery sword.
Abilities: Her abilities involve twisting physicala nd mental matter with a touch. This can be resisited with strong mental power, and she needs concentration to focus on this power. She also has minor elemental abilities, and is pretty gifted with her weapons.
Well, I was thinking of waiting for Chidori to edit the post to be more descriptive first, seeing as Tipsy did make the comment... Anyway, will set down to posting.
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