The Roughness of FF2

winksgaming12

Playing through the Final Fantasy Series
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Overall FF2 has its flaws for sure, but the story is better than what most people give it credit. Honestly, we are not here to talk about the story.

The battle system. I mean fine I am ok with the way it works, but when It doesn't go as fast and I am hitting my own characters just to be able to have enough MP/HP for future fights... It becomes a problem. As we know I am battling my way through this journey and don't get me wrong I am in a camp that loves FF2 but it seems as if the newer version (PSP/IOS) changed the level up much better than the PS1 version. Either way. This is rough when 2 members are over 200HP and one just gets 2/3 HP per fight
 
I've only played the PS1 version, and I have to say I found the combat ridiculous at the time. I 'missed' most of my attempts at attacking in some battles. I've been told recently that I'd missed something which should be fairly obvious, but at the time it really wasn't obvious to me.

I definitely found this to be a challenging game in that sense.

I didn't ever actually finish it. I nearly did, but I reached a part I just couldn't overcome at the time. I'm familiar, more or less, with what happens later on, but I've never played it with my own fingers and thumbs.
 
Yeah, FF2 was mostly good in terms of story, everything else was... just a bit subpar. Though honestly I believe it's the better of the first 3 in the series and would be okay to play it again if I had to.

Can't really recall much though, just that I didn't have a terrible time like I did when playing FFI. I recall there being a lot of deaths and self-sacrifices for the greater good. I dunno, it's amazing to me that the series was able to advance as it did considering its original roots, but maybe it's just because it was good for it's time.:O
 
I've only played the PS1 version, and I have to say I found the combat ridiculous at the time. I 'missed' most of my attempts at attacking in some battles. I've been told recently that I'd missed something which should be fairly obvious, but at the time it really wasn't obvious to me.

I definitely found this to be a challenging game in that sense.

I didn't ever actually finish it. I nearly did, but I reached a part I just couldn't overcome at the time. I'm familiar, more or less, with what happens later on, but I've never played it with my own fingers and thumbs.
I know what you mean. The PS1 versions battle system is not as balanced as it is in DoS version or the IOS version. Both of them you do not feel the need to "Attack" your own party members. I got stuck and spent 30 minutes just hitting each other. The monsters were probably like um...hello...we are over here.
 
Yeah, FF2 was mostly good in terms of story, everything else was... just a bit subpar. Though honestly I believe it's the better of the first 3 in the series and would be okay to play it again if I had to.

Can't really recall much though, just that I didn't have a terrible time like I did when playing FFI. I recall there being a lot of deaths and self-sacrifices for the greater good. I dunno, it's amazing to me that the series was able to advance as it did considering its original roots, but maybe it's just because it was good for it's time.:O
The story is easily the best in the first 3 games. There is no question about that. The battle system is meh, the word memorization to ask people is meh. Either way, I do like it better than any of the other 2 in the original 3. It has some great elements and I think it was something Square built on with the story and the depth of the characters in the game.
 
I actually like the word memory thing.

Well, I should rephrase that. I don't think it is particularly well-implemented at all but it was a very neat idea. It offered an extra level of engagement for the player.
 
I enjoyed the story myself, but I agree-- the battle/skill system made it the last numerical FF game I ever beat. I didn't hate it, per se, but I found it to be a bit of a slog & it was the one main entry in the series I had to really push myself to finally finish. I kept starting it, getting to certain points and saying "meh, maybe later" in order to go play other things, haha.
 
I think FFII certainly made a significant contribution to the franchise as a whole.

Pandemonium pops up again in FFIX (more of a John Milton reference than anything else, but it could still be classed as a callback). Minwu has enjoyed a few references in other games too. The iconic Wild Rose as both symbol and code word has also caught on.
And now beavers have found unexpected new life again in FFXIV's Shadowbringers expansion.
 
I've played that game many years ago and I remember that the only real way to reinforce your chars was to spam themselves with the magics and attacks, a bit strange.
 
It is an interesting battle system for sure. I hate how it overshadows the story of the game because its a masterpiece
 
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