The Wild Cards

First, introductions:

I am currently #6. Here is the bio I initially submitted when joining this group:

Name (alias) : Nami
RP Archetype : So far, I have only played one neutral team with mostly physical attacks (one little girl and one monkey).
Reason for wanting to join : I am hoping that doing grunt work for The Wild Cards will help catapult my RP skills and help to improve my imagination.


If anyone has any questions, please feel free to PM me :)

Now for business. I would like to start implementing some of the ideas presented in this thread. Some of these ideas can be used in the RP Stadium. Though my RPB experience is minimal, I feel confident that I can pull off an experiment with collaborative effort. I would like to test out the experiments discussed involving God-modding and handicap matches. Specifics may come when I find others who will test with me (i.e. battle with me in the RP Stadium).

My thoughts include cataloging ever type of God-modding/power-playing possible, from the blatant mistakes to the passive (status effects). I want to know if there is a way of creating an 'approval sheet' for such works.

I'm thinking that plausibility should go hand in hand with this, perhaps a rotation of one status affect per RPBer...

Any thoughts?
With the stat based system, one should simply be able to emulate turn-based systems, I would think. For instance, if a [freeze] status effect were in play, it should last for the duration of one turn. With HP, whatever subsequent attacks that come afterward may or may not kill the character. This is why a character with a HP of 250 should not fight against a character with attacks that take away over 250 HP. There should be nearly level stats throughout. That way, people can keep their ultimately cool powers... with less bite.
 
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welcome nami! And I'm glad to see you so interested. I couldn't agree more with your statement that 'one shouldn't fight someone with a move that can deal more damage than they have health for', but the issue is we're trying to stay away from numbers for stats.

Some ideas for this include:

Warrior ranking - where we grade warritlors based on skill, talent and overall strength of character, the winner of fights would be expected to be the warrior with the higher ranking. This would also give the grounds for handicap matches, which I highly support.

Pre-determined outcome : where the two combatants outline their posts and decide together what will happen and what won't, then they post accordingly. Perhaps a rubric could be created for this which would be completed by both parties then submitted to a gm or Mod for reference.

Completely gm'ed battles : where a judge would determine the outcome of all attacks as they come.

Finally, permitting god-moding of certain levels only : where we catalogue the different levels of god-moding and the combatants pick the level they wish to compete at.

Well that's what I got.
 
Oh, I see. There are so many ideas presented in this thread and so much to wrap one's mind around... many of these concepts are completely foreign to me. I think I will get onto the task of cataloging various types of God-modding and Power-playing so that we can better define the rules in our experimentation. It will be an extensive project, however. It will definitely have to be a collaborative effort. The below list will definitely be changing. I'm just trying to get a spine started to flesh out the ultimate product.

God-modding/Power-playing Catalog

Godmodding:
Control of non NPC players
Changing environmental conditions

Power Playing:
Invincibility
Unbreakable Armour
Unbreakable Weapon
Status Effects;
Sleep, Paralyze, Freeze, Float, Internal/External Combustion, Flight
One Hit Kills

For now, how about a test? I propose an experiment in which we allow for passive power-playing, but not the control of other characters. It should remain open-ended and have a limited amount of turns. I think such an experiment can allow us to test several ideas at once. It would certainly help me with definitions and observation. It would be an RPB with all parties being essentially immune to death (no winners or losers).

On an offtopic note, I've noticed that the signature shows up differently in IE than in Firefox. (Ok, back on topic.)

Edit: Oops, the RP Stadium was not created for the purposes of experimentation. My apologies. Perhaps I can simply start a thread in the standard RPB forum.
 
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Well, I would say that one of RP Stadium's big goals is to test our theories. I, at least, when I make my challenges, intend on drawing from a wide pool of different challenges to test out. That is what makes it a challenge, it forces RP'ers (even experienced ones) to think outside of their "comfort zone". I'd love to look into some of things in the future of RP Stadium! =)
 
@Nami: Just so you know, the 'Testing Facility' portion of 'The Practitioners' is where Wild Cards will be testing a lot of theories and experimenting freely. So, your idea for experimental battles, especially in regards to God-moding, can be done in there. =)
 
@Nami: Just so you know, the 'Testing Facility' portion of 'The Practitioners' is where Wild Cards will be testing a lot of theories and experimenting freely. So, your idea for experimental battles, especially in regards to God-modding, can be done in there. =)
Thank you. I have now begun the experiment.

I also have another idea for testing:

Multiple Players in Battle
: Players can introduce an approved character (or an NPC) in mid-battle.

I also want to test the limits of summons in battle.

Edit: What happened to the next Battle of the Masters? I want to see the next round!
 
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