First, introductions:
I am currently #6. Here is the bio I initially submitted when joining this group:
Name (alias) : Nami
RP Archetype : So far, I have only played one neutral team with mostly physical attacks (one little girl and one monkey).
Reason for wanting to join : I am hoping that doing grunt work for The Wild Cards will help catapult my RP skills and help to improve my imagination.
If anyone has any questions, please feel free to PM me
Now for business. I would like to start implementing some of the ideas presented in this thread. Some of these ideas can be used in the RP Stadium. Though my RPB experience is minimal, I feel confident that I can pull off an experiment with collaborative effort. I would like to test out the experiments discussed involving God-modding and handicap matches. Specifics may come when I find others who will test with me (i.e. battle with me in the RP Stadium).
I am currently #6. Here is the bio I initially submitted when joining this group:
Name (alias) : Nami
RP Archetype : So far, I have only played one neutral team with mostly physical attacks (one little girl and one monkey).
Reason for wanting to join : I am hoping that doing grunt work for The Wild Cards will help catapult my RP skills and help to improve my imagination.
If anyone has any questions, please feel free to PM me
Now for business. I would like to start implementing some of the ideas presented in this thread. Some of these ideas can be used in the RP Stadium. Though my RPB experience is minimal, I feel confident that I can pull off an experiment with collaborative effort. I would like to test out the experiments discussed involving God-modding and handicap matches. Specifics may come when I find others who will test with me (i.e. battle with me in the RP Stadium).
With the stat based system, one should simply be able to emulate turn-based systems, I would think. For instance, if a [freeze] status effect were in play, it should last for the duration of one turn. With HP, whatever subsequent attacks that come afterward may or may not kill the character. This is why a character with a HP of 250 should not fight against a character with attacks that take away over 250 HP. There should be nearly level stats throughout. That way, people can keep their ultimately cool powers... with less bite.My thoughts include cataloging ever type of God-modding/power-playing possible, from the blatant mistakes to the passive (status effects). I want to know if there is a way of creating an 'approval sheet' for such works.
I'm thinking that plausibility should go hand in hand with this, perhaps a rotation of one status affect per RPBer...
Any thoughts?
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