Ambios
You're gonna squirm
What's your opinion on the lack of towns and NPCs in FFXIII? Personally, when I got to Nautulis and found out all I could do is walk up to people and 'hear' what they had to say, I was disappointed. Most of the time they were one-liners, and most of the time I didn't have the patience to sit there and listen. "Wtf," I thought. This isn't a town. Maybe it looked like Esthar (FFVIII), but there were no shops, no people to talk to, no cool monorail; nothing like that. It was pretty much a room full of one-liner NPCs connected to a park. Lame.
On the flipside, it does save a lot of reading and walking around, and personally I believe S-E did try to speed up the dynamics of the series as much as possible with XIII. The battle system is a definite example of that. But any of the mini-games that might've showed up primarily in towns before (Triple Triad, Tetra Master) were non-existent.
I guess what I miss is walking into a shop, noticing a treasure behind the counter, and spending the next 15 minutes figuring out how to obtain it. Only to realize you can't. xD And the expanse of the towns, the interaction, the buying and selling (doing everything through a save point? come on!)... It was all missing in FFXIII.
On the flipside, it does save a lot of reading and walking around, and personally I believe S-E did try to speed up the dynamics of the series as much as possible with XIII. The battle system is a definite example of that. But any of the mini-games that might've showed up primarily in towns before (Triple Triad, Tetra Master) were non-existent.
I guess what I miss is walking into a shop, noticing a treasure behind the counter, and spending the next 15 minutes figuring out how to obtain it. Only to realize you can't. xD And the expanse of the towns, the interaction, the buying and selling (doing everything through a save point? come on!)... It was all missing in FFXIII.