Ultimate Elementum (Sign-up and discussion thread)

Bump. Now that Survivor's out, Diar has confirmed his interest too.

Am I going to have to PM everyone? :mokken:
 
I sure am. Would you like me to remake my bio?

I would PM everyone, yes.
 
I'm going to re-vamp mine just so it has a little more info. It's quite vague as it is, so if you feel the need to do the same then go for it. (y)
 
Mine wasn't the best. I've improved since back then. Gimme a little time, and I'll repost it.
 
I'd be glad to return to this role play, despite my schedule. I'll probably only be able to manage a single post every two days or so. Sometimes, a little better, but if that's not a problem, I look forward to joining in this role play again :D

Though, I'm wondering if we're going to totally restart this entire role play with new characters and the like, or continue on from where we left off?
 
Good news. (y)

Depends what everyone's thoughts on that are. I'd be hoping a continuation though.
 
I think we should possibly make a new sign up thread to help those that will be coming to this RP for the first time.
 
Yea. Itll be easier to reorganise things. Also, are we starting from scratch again? If its been answered sorry about asking then.
 
Virgil has asked if I'd be interested in taking over Fire for this RP (I think he said Fire) and I agreed.

So Virgybabeh, I'll have a character posted up tonight (Tomorrow latest) as I crack on with RP stuffs from tonight onwards. =3
 
From what Saix said, it would seem a continuation from the present storyline up to the latest post is preferred, though I honestly wouldn't mind remaking the entire thing just to give the character a more epic death and resurrection :P
 
I rather liked my characters death. A life of confinement and after escaping, she only gets a gasp of freedom before being brutally hunted by 10 ex-brethren.

If we were to take off from the latest post, then me, Lux and Cassino would be fighting right now.
 
Agreed with creating a new registration thread. OK with copying across the first post, or does anyone think anything should be added/changed?

If people want to start over so they can refine certain aspects of their adventures and/or deaths, then we'll go with a majority decision on that one. Makes no odds to me. =P
 
I'm fine regardless. I'll make my bio again anyway, so i have no problem with remaking my character's actions.
 
I'll be reassuming my character for the redux for this RP, want some flags? Though I don't know about map making yet, i'll see what I can do on that.
 
Wouldn't it be best to restart the RP in general? New sign-up thread and the lot. Otherwise I'mma have no clue, at all, where to bring Seraphyna in. :gasp: I'll get her created now anyway and edit her in here.



[FONT=Century Gothic, sans-serif]
anime-computer-girl-anime-girls-2281857-640-480.jpg

[/FONT]



[FONT=Century Gothic, sans-serif]Name: Seraphyna Hark

Age: Eighteen

Gender: Female

Alignment: Unknown

Element: Fire (Virgil asked if I was interested in taking over)

Physical Appearance: Seraphyna reaches in at a slender five feet and two inches in height. With a naturally slim frame and womanly curves, she can come across as a desirable woman to some. Her long hair reaches her thighs and falls into princess ringlets. Seraphyna tends to wear the majority of her hair held back by a ribbon of varying colour, especially when working, leaving just a couple of ringlets to exentuate her face. Deep brown eyes peer from her pale face and her skin is soft and unblemished as she takes very good care of it.
[/FONT]

[FONT=Century Gothic, sans-serif]

Preference in Clothing: She leans more towards corsetted or fitted outfits as she feels more comfortable wearing things that fit to her form rather than free flowing. Because of this, she rarely wears skirts, tending more towards shorts or pants depending on the weather. Her prefered colours are white and blues.
[/FONT]


[FONT=Century Gothic, sans-serif]She has been known, on the odd occasion, to don a dress. This is only for special occasions or is she is feeling particularly feminine on the said day. However, Seraphyna often just shows off her femininity with a corset and shorts instead. She wears low heels or no heel at all as the small woman is not ashamed of her height.

Physical Abilities: Being small and slender, Seraphyna's best physical abilities come across in her reflexes and agility. This is not to say she is incredibly swift with reacting or fast in general. These are just her best physical attributes as her strength isn't up too much (really, she can only pull off effective attacks if it's a woman's slap or a swift kick but even the kick lacks the power of most).
[/FONT]

[FONT=Century Gothic, sans-serif]Her best attribute, although not exactly physical, is her mind. A remarkably intellectual woman, she is well versed in many languages and has a much higher IQ than those she works with. Being an intellectual makes her seem like a nerd from time to time, but she doesn't care. Due to her high intelligence, she is able to think faster and more tactically that anyone she knows.

Preferred Weapon (And general description of starting weapon): Tarot Cards < (click)
[/FONT]

[FONT=Century Gothic, sans-serif]A set of simple seeming tarot cards. These cards actually have hidden blades within them, making them more like card shaped throwing knifes.

Personality: Seraphyna is able to carry through her decisions with great resolve, steadfastness and determination. Though she can be somewhat emotional from time to time, she has a remarkable mastery over her feelings and accomplishes her ends in a natural and easy fashion which is perfect for her job.
[/FONT]


[FONT=Century Gothic, sans-serif]Although Seraphyna maintains a cool and unflappable exterior, it is not as easy as it looks for her to do so; infact it can be like sitting on a volcano. However, the level of her success has come in proportion with her ability to control and direct her mental energy and to stay on an even keel.[/FONT]

[FONT=Century Gothic, sans-serif]There is no denying Seraphyna's tremenous intellectual prowess. This gives her an advantage as she thinks on a level no many others seem to be able to match.

History: Seraphyna was born an only child to a warrior family. Her father was a physical man who trained every day to hone his physicall prowess. Despite the fact he had wanted a son, he doted upon his daughter up until she was old enough to read.
[/FONT]


[FONT=Century Gothic, sans-serif]From that moment, Seraphyna took to reading just about anything she could get her hands on. In time, she started to copy the words alongside her mother, thus learning to write and speak. Her mother near from the moment she said her first full sentence that her child was not destined to be a fighter. With her brilliant mind, Seraphyna would serve much better as a Tactician. [/FONT]

[FONT=Century Gothic, sans-serif]So from the age of twelve, she apprentised under the only Tactician in her village, learning the intricates arts of war that the warriors would never fully grasp. In time, the student outstripped the teacher and Seraphyna left the small village to learn under a much more advanced and experienced Tactician in a nearby city.[/FONT]

[FONT=Century Gothic, sans-serif]Now, three years on, she is ready to form her own war strategies. Alongside her teacher, she enters her first battle and waits in the Tactics tent... poring over maps of the region. Just what will become of her first battle?[/FONT]




[FONT=Century Gothic, sans-serif](kinda bland I know but she's a bit different to what I usually play. And I wanna switch her for the FFIX RP too. XD)
[/FONT]
 
Last edited:
ill repost my character! No major changes besides tidying up the bio and adding assassin weapons.

Name:
Carita Ostia (Kar-Ree-Tah Os-Tea-Ah)

Age:
Eighteen

Gender:

Female

Alignment:
Good

Element:

Water

Physical Appearance:
Carita is relatively tall for her age standing at 167 cm tall and weighed at about 57 kgs, most of which are muscles from her job. Her eyes are sharp golden yellow, while her skin is a pale white as a result of constantly being in the dark. Although mostly always hidden, her lips are pale pink. Her hair is cut somewhat short just down to her neck and is a darkish brown. It grows naturally, so it splits in the middle. Her ears are constantly covered, but are average size. Her face, when uncovered is actually rather attractive if it had a bit more colour to it and her eyes didn't appear so cold, sharp and merciless, but that is due to circumstances.

Preference in Clothing: (Refer to image above)
Carita prefers to be in her light armour as she is always tense and prepared for combat. Rarely is there a time where she is not in it. However, all clothes require repairs and washing. So, when she is not in her armour, her clothings consist of a crimson kimono that reaches her thighs that has yellow flower patterns. On her legs, she is wearing crimson, intricate designed shin guards with a dark red tabi underneath it that runs up to the lower part of her thighs. On her foot is a pair of japanese zori. ON her neck is a dark crimson ninja scarf (the one that trails a lot) which also loosely cover her mouth a nose.

Physical Abilities:

Being a female and at a young age, her strength is above average, but it isn't her forte. What is her main strength is that she is incredibly fast, accurate and agile. That is how she bases her fighting style. Due to her strength, her fighting style utilises a lot of quick movements, quickly stepping through people's guard and thrusting. She does slice and cut, but she uses her speed and agility to avoid hits and to put her in advantageous position to thrust.

Preferred Weapon:
Carita's preferred weapons are thrusting weapons, being thrusting swords or spears. However, she is quite capable of wielding whips and whip swords. She starts off with three weapons.

As standard, she carries two rapier on her left waist (design is top one, but a bit thicker and not double sided. This means that the tip slants from top to bottom, allowing thrusting and slashing). Vertically with the rapiers is a short dagger (same design, but thicker blade).
One is full lengthed rapier at one meter while the second is a shorter one at 70 cm. The dagger is used in paired with either one as a parrying sword.

Hidden Blade:
One is mounted under each wrist, covered by a loose sleeve. A loop strap is attached to her ring finger, so that it can easily extend and lock it for use or retract it back, all with a flick of a finger. It is made with the highest quality, but aren't the best weapon to go toe to toe and block large swords. They are relatively short and although sharp and strong, should be used in tandem with her melee strikes.

Boot Weapons:
Her boot has 2 pair of weapons in it. A heel blade and a toe knife

Toe Knife: Carita's shoes contains two weapons, four in total for the pair. At the sole of the shoes near the toes is a retractable blade which when a certain spot is depressed in her boot, the knife will shoot out like the hidden blade. Like the hidden blade, it is best used in tandem with her melee strikes and her hidden blade.

Heel Blade:
The heel blade is a retractable blade that runs parallel with her Achillies Tendon from near the base of the heel to around five centimeters above the ankle. It resembles more of an axe blade than a sword blade as it's intention is not for precise stabbing motions, but for slashing motions performed in arching kicks. It is one for her more high profile fighting style, used to complement her strength and to make her more deadly than already is. Similar to the Boot Blade, when a certain area is depressed by her foot in the shoe, the blade will spring out


Diamond Wire gloves:
It's main form of combat is with the diamond wires which she can, with wrist and finger control, grasp onto anything or lacerate, even cleave through objects if several wires are used. That and the metal finger tips that the wire come out from. These are pointy and sharp enough to act as claws, though she hardly uses it for that purpose. It is a mid ranges weapon, capable of attacks from close to moderate distance.
With the ability to grasp onto things, she can retrieve things easily and choke or cut and aim at armour gaps.

Personality:
Carita somewhat appears as a gloomy and dark person, just because of her appearance. But in reality, due to her history, she just has a hard time communicating with people due to lack of experience and is a bit shy. She would not know what to really do when approaching or talking to people.

Before her history, she was originally a cheery, carefree and a bit thickheaded person and appears to be somewhat wishy washy and friendly. Unless she becomes really close friends, then she will remain rather quiet and a bit distant. She is stuck between her hammered obedience in ruthlessness and merciless mind and her original more honourable and righteous mind. The advantage here is that she is capable of murder without regret, hesitation and very professional, but she is not a total monster or killer as she still has honour and codes. It is only after killing someone does she repent and regret, but only if the person is a good person. Those she deem evil, she kill with no regret.

History:
Carita was born a noble into the Ostia family in Gallacar. However, unlike her siblings, she was given to the special ops corp almost at birth due to a folly her father had with the guildmaster. It was not much of a loss as she would become the middle child of 7 children. Whereas her original nature is much kinder and righteous, through rigorous and vicious indoctrination and training, her kinder and more just personality was shoved to the side to make her ruthless, cold and merciless in preparation for her future missions.

Carita was a superb fighter which included being rather good in black ops. For long periods of time, under orders, Carita performed countless assassinations of important figures and entire families that opposed the King. Her efficiency brought her fear and reputation, but caused mental scars in Carita. Being honourable and somewhat righteous, she was always repulsed and regretting the task she did, further disgusted by the realisation that she did not stop herself for fear of her life. From the age of 5 to 18, her life was plagued by the life of a dark assassin. As a result, Carita has very little interaction with people outside her corp, which leads to her current personality. She also fears what they would think if people knew of her past. However, the escalation of war allowed Carita an opportunity to escape from her dreaded lifestyle.

With war, she had became more busy with assassinations and ambushes. However, in one such attack on a castle with her squad, the castle they attacked was a trap. By indoctrination, they were to flee and suicide in a way where their body would be unrecoverable of they were at risk of capture. During this mission, their plan was uncovered and the squad of 5 lept off the cliff into the shallow sea below. Fortunately, Carita had no desire to follow the indoctrination and feign jumping off with the rest, but actually escaped.

Now, with the failure of the mission, she could not stay in Gallacar territory anymore, lest she runs into anyone she knew, especially her father's men. In order to tie up the loose end that is her, her father would kill her. If not, the secret force would. She is now forced to run ahead of the advancing Gallacar army tilling into Corinthia.
 
Alllllllllrighty. Good amount of people interested in this so far so I'll start a new sign-up thread; might as well do everything anew. I'll just copy over the original post and tweak it if necessary.

Hopefully there's no objections to me having basically taken over this thing with no diplomacy what-so-ever. xD
 
Yes. I'm mounting a complaint. :mokken:

Nah. :8F: I'll post Avril in the new thread as soon as I've tweaked her.
 
Back
Top