mikey_boson
ShinRa Guard
I've read many reports about the awfulness that is FF13 but I haven't played this game for one reason - FF12. FF12 was by far the worst FF i've ever played and one of the worst games i've ever had the misfortune of wasting 80-90+ hours on.
Why is it bad? Um, I don't know where to start really.
Contrary to reviews, I thought the graphics were very average - they just seemed too grainy to me. The thing is though, to navigate the world you spent the entire time looking at the dot on the map so you never really looked at the world.
Can't remember much about the music so i can't have been great. Unlike 7, 8 and 9 which had some of the most beautifully composed music in history that created genuine atmosphere, 12 just had music for music's sake.
Wasn't keen on the battle system either. In essence you could set your party up to do everything for you so you could run up an enemy and then go make yourself a drink of tea. Totally unengaging in my view. I thought the licence board was pretty crap too.
The absolute worst crime that FF12 committed was the appallingness that was the story. The graphics can be crummy on a game but if the storyline is top draw, everything else doesn't matter too much. As it was though, the entire story and characters were awful. They were a band of random people who, for no apparant reason, decided to become a team. I had no idea why they fighting who they were fighting and what the grand scheme of things was. The main bad guy Vayne didn't seem to do anything but for whatever reason, he was the main antagonist. There were judges who didn't do anything apart from get angry and go around killing people for no apparant reason. Quite often the characters would mention something about a war between Archadia and somewhere else (i can't remember where) but there were absolutely no signs of war anywhere!! The world itself seemed a pretty tranquil place where very little was happening but apparantly there was this huge war going off. The only time that anything war-like happened was right at the end of the game during the cut scene of you going into the Bahamut ship. It was embarrassing that a massive war was meant to be going on but the only time you saw evidence of it was for a few short minutes (maybe less) right at the end of the game. it didn't really matter though, I had no idea what the hell the war was about anyway.
There was 'apparantly' a reason that the characters were travelling from place to place but I can't remember why. The storyline just didn't make sense and the dialogue was very poor. Most of the time the people didn't talk coherantly - they spoke as if they were from the days of William Shakespeare crossed with Yoda's sentence structure. There'd be an important conversation and afterwards you'd think "WTF were they talking about?!" But back to them travelling from place to place - I really have no idea why they were doing it and what they were trying to accomplish. There was something called Magicite and Nethercite but I don't know what these things had to do with the storyline or their importance. Your 6 main characters just wandered from place to place to place which eventually felt like you went from here to there just to progress the game. Why they decided where to go and why I went from place to place, I haven't a clue. I didn't know what I was fighting for (save the world? rescue somebody? kill some bad guy?) so after maybe 10 hours of play, I was only playing on 12 just so I could finish it.
Unlike on 7, 8 and 9 where, as the game progressed, you got more involved with the characters and looked forward to saving the world and kicking the bad guy's ass, in 12 I can honestly say I couln't have given a monkeys about what happened to the party. You didn't engage them, you didn't like them, you didn't know them so you didn't care about them. I liked the characters in Tetris more than in 12.
All in all, the graphics weren't great, the music wasn't memorable, the characters were dire, the main bad guy was a random nobody, the storyline was awful, the dialogue was..........
I'm going to stop there because I'm beginning to run out of negative adjectives to think of. All in all, FF12 was by far one of the most boring, unengaging, uninteresting excuses of a game I've ever had the misfortune of playing on.
When SquareSoft became SquareEnix, FF died. Enjoy the games up to FFX because they're the only true FF you're going to get.
Why is it bad? Um, I don't know where to start really.
Contrary to reviews, I thought the graphics were very average - they just seemed too grainy to me. The thing is though, to navigate the world you spent the entire time looking at the dot on the map so you never really looked at the world.
Can't remember much about the music so i can't have been great. Unlike 7, 8 and 9 which had some of the most beautifully composed music in history that created genuine atmosphere, 12 just had music for music's sake.
Wasn't keen on the battle system either. In essence you could set your party up to do everything for you so you could run up an enemy and then go make yourself a drink of tea. Totally unengaging in my view. I thought the licence board was pretty crap too.
The absolute worst crime that FF12 committed was the appallingness that was the story. The graphics can be crummy on a game but if the storyline is top draw, everything else doesn't matter too much. As it was though, the entire story and characters were awful. They were a band of random people who, for no apparant reason, decided to become a team. I had no idea why they fighting who they were fighting and what the grand scheme of things was. The main bad guy Vayne didn't seem to do anything but for whatever reason, he was the main antagonist. There were judges who didn't do anything apart from get angry and go around killing people for no apparant reason. Quite often the characters would mention something about a war between Archadia and somewhere else (i can't remember where) but there were absolutely no signs of war anywhere!! The world itself seemed a pretty tranquil place where very little was happening but apparantly there was this huge war going off. The only time that anything war-like happened was right at the end of the game during the cut scene of you going into the Bahamut ship. It was embarrassing that a massive war was meant to be going on but the only time you saw evidence of it was for a few short minutes (maybe less) right at the end of the game. it didn't really matter though, I had no idea what the hell the war was about anyway.
There was 'apparantly' a reason that the characters were travelling from place to place but I can't remember why. The storyline just didn't make sense and the dialogue was very poor. Most of the time the people didn't talk coherantly - they spoke as if they were from the days of William Shakespeare crossed with Yoda's sentence structure. There'd be an important conversation and afterwards you'd think "WTF were they talking about?!" But back to them travelling from place to place - I really have no idea why they were doing it and what they were trying to accomplish. There was something called Magicite and Nethercite but I don't know what these things had to do with the storyline or their importance. Your 6 main characters just wandered from place to place to place which eventually felt like you went from here to there just to progress the game. Why they decided where to go and why I went from place to place, I haven't a clue. I didn't know what I was fighting for (save the world? rescue somebody? kill some bad guy?) so after maybe 10 hours of play, I was only playing on 12 just so I could finish it.
Unlike on 7, 8 and 9 where, as the game progressed, you got more involved with the characters and looked forward to saving the world and kicking the bad guy's ass, in 12 I can honestly say I couln't have given a monkeys about what happened to the party. You didn't engage them, you didn't like them, you didn't know them so you didn't care about them. I liked the characters in Tetris more than in 12.
All in all, the graphics weren't great, the music wasn't memorable, the characters were dire, the main bad guy was a random nobody, the storyline was awful, the dialogue was..........
I'm going to stop there because I'm beginning to run out of negative adjectives to think of. All in all, FF12 was by far one of the most boring, unengaging, uninteresting excuses of a game I've ever had the misfortune of playing on.
When SquareSoft became SquareEnix, FF died. Enjoy the games up to FFX because they're the only true FF you're going to get.