you could say that about ff7.
You could say it about most Final Fantasy games. They've all changed and been different from the one before it. That's part of the series, it's a Final Fantasy staple itself.
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you could say that about ff7.
Over an exageration, considering ATB is implemented, no game and i mean NO GAME can have that situation where you would have an entire day.I beg to differ. If I had to describe FFXII in two words it would be "Game Simulator." It's super easy. It's so easy that when facing Yismat, I simply walked away from my console. I took a shower, cooked dinner, ate it, went on a walk.
UNless you're using all the possible gambits, maybe...but...not as easy...The game played itself and I won.
"Hardest" boss in the game beat by a player that wasn't even in the room.
Ok....you set aside nearly the entire game....and now you're calling the worst? you have to take account of "everything" that the game offers. thats something why people genuinely HATE finalfantasy13 with a PASSION. the hate this game so hard because it genuinely deserves it. because when people hate it NOTHING is put aside. everything is being considered, the story, the gameplay, the freedom, the options.Setting aside whether or not this is a Final Fantasy at its core, setting aside that it was made by what can be considered a titan of game making, setting aside the story, setting aside everything, I can honestly say this is one of the worst games of all time that I have ever played.
Its structured in a way that you can control each character if you really want to, but the UI was definitely not designed to do this, I found it stressful rather than enjoyable. The closest this actually got were the quickenings, which was just button tapping. It was completely unnecessary and could drag on doing the same thing for what often felt like forever since you could string them together with so many of the same things.
At the end of the day, FFXII is not a game, it's an interactive movie, since you can make the game play itself, and it's structured as though that's how it's the default system.
again...you chose autoplay vs manual play. and here's a big differnce between FF13 and FF12. when you're playing with autobattle in 13, it feels just as tedious to battle manually. Unlike 12 where you have more room to customize and again the "option" to control only one character, you can either choose to have a difficult time by not using gambits, choose to make the game as easy as possibly as optimizing the gambits, or find some middle ground. but the option is there.At best you choose what side quests to take, which is nothing special. At their core, games that play themselves are pathetic. The only thing bosses have going for them is high HP, which is not a fun fight. Yismat in example takes, literally, over 9000 hits to kill unless you do peak damage every hit. But what's that worth when you don't even need to be at the controller?
The true hang up of FFXII is the terrible gameplay. It's not a game, it's a game simulator. Ignoring whether or not it's a "strong FF game" the game as a game in itself is a weak game. Not enjoyable, 2/10
Over an exageration, considering ATB is implemented, no game and i mean NO GAME can have that situation where you would have an entire day.
UNless you're using all the possible gambits, maybe...but...not as easy...
Ok....you set aside nearly the entire game....and now you're calling the worst? you have to take account of "everything" that the game offers. thats something why people genuinely HATE finalfantasy13 with a PASSION. the hate this game so hard because it genuinely deserves it. because when people hate it NOTHING is put aside. everything is being considered, the story, the gameplay, the freedom, the options.
to most people it had no redeeming qualities, and by utting aside everything that could be redeemable, thats like wanting to call it the worst, without trully appreciating what it does have.
If it was so stressful....you wouldn't have called it the easiest game.
That is only one option....and even then, you can set it up so it doesn't play itself but still be useful. You still get to play the game, and you still have the choices
again...you chose autoplay vs manual play. and here's a big differnce between FF13 and FF12. when you're playing with autobattle in 13, it feels just as tedious to battle manually. Unlike 12 where you have more room to customize and again the "option" to control only one character, you can either choose to have a difficult time by not using gambits, choose to make the game as easy as possibly as optimizing the gambits, or find some middle ground. but the option is there.
Thats only one hang up....but even then....this is something you yourself chose to play the game. and unlike another game, you had one way of experiencing the game.
such as 13....Ff12 does a heck lot better than 13.
The rating was the gameplay. I wasn't complaining about other games, I was referencing them.
Are we really gonna do this? Do I really need to slap you with how debates work? Do I need to detail the reason why I say everything I say?
"I don't need a reason" most common phrase for someone that doesn't have one.
I've already explained why, it didn't feel like a choice, and in a game, that's what's important.
Stop thinking like a consumer Razz and Sheech. Especially Sheech since you want to go into the business.
The Captain. Just one of many who can think outside the box. Stop thinking like a consumer Razz and Sheech. Especially Sheech since you want to go into the business. The term "FFXII hater" shows they you are close minded no matter what side of the fence you are on. It also shows a lack of wanting to have an educated discussion on the hang ups of this game and like the Captain said, an argument. If you can't see that VII still had core mechanics like I-IX than I feel sorry for you. This wasn't about VII though. This is about XII. I'm done arguing with you two also. You drag people into arguments where you can't win and you do a poor job at it.