I'm worried that Crisis Core won't be as fun to play as the original, or newcomers will treat this as another PS5 game when in reality it is a PSP game with PS5 graphics.
GAMEPLAY
The game's main structure is an incredibly linear gameplay with points of no return and a lot of secret side missions. If you went to fast in the story, you could miss out on some secrets. sometimes you had to backtrack to unlock a special missions. On a PSP at the time, we were grateful to have a portable 3d game with (mostly) free camera. But now that we have handheld devices that blow the PSP away, not sure people will enjoy it as much.
For example, we're limited to mostly Midgar and specific sections of it. There really isn't a whole lot to do other than to look for every corner where somehow an NPC might be relevant to unlock more missions. No minigames. You can't even visit other places like Kalm, Junon, or even Costa Del Sol. The missions also are incredibly linear with segments of hallways and monster zones. The game is fully self-aware of the design because some secret enemies are found just by hugging walls to avoid the main enemy.
STORY
Crisis Core's story isn't the best suited for modern games. A lot of the story telling is just Zack being pulled around into missions while everyone else knows more than he does. Even important moments that we should be able to see in the story, go through cutaways. As if there was more story but we're not allowed to see. In the beginning it was acceptable because it builds tension and mystery behind Angeal and Genesis's decisions. But once its clear, Crisis Core continues to do the same thing.
The story really picks up after Zack becomes 1st soldier, even though they still treat him like the runt of the group. Sadly, both FF7 remake and Crisis Core reference the original AVALANCHE. And yet, in Crisis Core, we don't see any hints of them. For continuity sake, it would've made sense to remake Crisis Core alongside Before Crisis as well.
GAMEPLAY
The game's main structure is an incredibly linear gameplay with points of no return and a lot of secret side missions. If you went to fast in the story, you could miss out on some secrets. sometimes you had to backtrack to unlock a special missions. On a PSP at the time, we were grateful to have a portable 3d game with (mostly) free camera. But now that we have handheld devices that blow the PSP away, not sure people will enjoy it as much.
For example, we're limited to mostly Midgar and specific sections of it. There really isn't a whole lot to do other than to look for every corner where somehow an NPC might be relevant to unlock more missions. No minigames. You can't even visit other places like Kalm, Junon, or even Costa Del Sol. The missions also are incredibly linear with segments of hallways and monster zones. The game is fully self-aware of the design because some secret enemies are found just by hugging walls to avoid the main enemy.
STORY
Crisis Core's story isn't the best suited for modern games. A lot of the story telling is just Zack being pulled around into missions while everyone else knows more than he does. Even important moments that we should be able to see in the story, go through cutaways. As if there was more story but we're not allowed to see. In the beginning it was acceptable because it builds tension and mystery behind Angeal and Genesis's decisions. But once its clear, Crisis Core continues to do the same thing.
The story really picks up after Zack becomes 1st soldier, even though they still treat him like the runt of the group. Sadly, both FF7 remake and Crisis Core reference the original AVALANCHE. And yet, in Crisis Core, we don't see any hints of them. For continuity sake, it would've made sense to remake Crisis Core alongside Before Crisis as well.