When you look at the area map, and only see maps of current areas, it's hard to argue FFXIII is not linear.
From what I've played so far, it is, I admit that.
But what some people sometimes don't realize that just because your character is moving on the so-called path, it doesn't feel like it. I don't know about you guys, but I have to look at my screen when I play a game, and I don't see plain pathways when I move my characters. The scenery and area definitely does NOT make it feel like you're walking on a pre-determined path.
I say that graphics aren't the most important thing in the game, but they definitely don't hurt. FFXIII's astonishing graphics manage to creative vantage points that are so far and wide, it's just incredible. It doesn't not feel limited in the least, and I think the player's perception is the most important thing to take into account.
From what I've played so far, it is, I admit that.
But what some people sometimes don't realize that just because your character is moving on the so-called path, it doesn't feel like it. I don't know about you guys, but I have to look at my screen when I play a game, and I don't see plain pathways when I move my characters. The scenery and area definitely does NOT make it feel like you're walking on a pre-determined path.
I say that graphics aren't the most important thing in the game, but they definitely don't hurt. FFXIII's astonishing graphics manage to creative vantage points that are so far and wide, it's just incredible. It doesn't not feel limited in the least, and I think the player's perception is the most important thing to take into account.