Setting aside my disagreements about the degree of difficulty and "need" to carefully choose attacks in earlier FF titles, I'm going to focus here, because we're never going to agree on anything about FFXIII's combat if we disagree on this point. And I most certainly disagree: controlling the leader offers very significant gains over the AI. I could talk about various tactics and strategies that are enabled or improved by manual control, but I think it's more effective if I offer some demonstrations:And controlling the leader does very little, all three might aswell be AI.
The problem is, whether you're using autobattle or not, it will still feel like you're using auto-battle. The only difference is not manually switching paradigms and not manually controlling one character.
Gameplay/boss spoilers:
Enki&Enlil: http://youtu.be/vuTBBUaC0rw
Adamanchelid: http://youtu.be/dXioIoAa0eU
Adamanchelid again: http://youtu.be/DP5fuPHh4lI
Dahaka: http://youtu.be/u5V53b5X__Q
Chapter 11 end boss: http://youtu.be/E7Pb40TN2EY
Ch.11 end boss again: http://youtu.be/Z5kH1ID9qEI
Chapter 12 end boss: http://youtu.be/I-5dEeAQ3ko
Maybe the difference is simply that I feel plenty of control from giving the AI characters orders (by assigning them roles and through various tactical measures) without needing to input every action for myself (don't get me wrong; I definitely think that in-battle character switching would have greatly improved the system).It's actually alot different than the Attack, Cure, and the occasional magic attack scenario you speak of. Why? You the player have control of your entire party. You determine what happens in the battle. You don't control 1 person and hope that the other 2 dip shits take care of their end as well. There is no option to have it Automatically played out for you.
Seriously what are people going to gravitate towards? The Auto Battle feature? Or the skills/spells feature? Sure there's some that will manually do all of their stuff. But I can guarantee alot more will just play it out with Auto Battle.
And you ask if I just do the bare minimum with all of my RPG's? No I don't. I do everything to the maximum and take full advantage of everything. Why is it different with this one? Because XIII is FUCKING TRASH! There is nothing engaging in this game in the least. Seriously, why take time to develop a strategy for fights when the computer takes care of it for you? Why do more when this game is a stinking pile of shit and doesn't engage the player with a story that grabs at you? Why do more when there are no characters that you feel for and develop a love for?
Plainly put. I hate the combat system in this game. There is your simple answer to your question. THAT is why I don't bother with anything. And me thinking the missions were going to be hard I gave them a try. And once again I was disappointed. I 5 starred 65 missions in 1 try, Vorcingetorix taking me 2. I'd say thats pretty fucking good and I'm entirely satisfied with that.
And hey, if you hate the combat and consequently don't want to invest anything into it, cool. I admit, I was pretty annoyed at various aspects of combat myself the first time I finished the game, and I wasn't initially inclined to do much in the way of postgame content. Two things saved the game for me: first, I got a chance to see what the battle system was capable of by watching some expert level play on YouTube, and second, I noticed that Sazh and Vanille had much better ability sets than Fang and Hope for chapters 10 and 11. I decided to replay the game so I could try using them instead, and I found the Lightning/Sazh/Vanille party to be a lot more fun for most fights than the Lightning/Fang/Hope party.
If you're willing, I suspect you could get a lot of enjoyment from the game by taking on the missions pre-postgame. That requires a lot more engagement with the battle system and taking advantage of your full strategic resources (party composition, leader choice/tactical control, paradigm setups, accessory/weapon setups, TP usage). Also, you might enjoy the last two vids in my previous post.
Mod edit:
*posts merged*