Excuse me dear, was that supposed to be an insult? I'm sorry, but I just found the way you chucked a little spaz about Crisis Core's ending, rather humorous. If you'd like spark intelligent discussion, I suggest you be careful because people do tend to get to defensive over their favorite games and we have quite a lot of members who rather enjoyed Crisis Core or Crisis Crap, is what you called it I believe? Regardless, these little tiny things tend to lead to instigating and flame wars. But just for argument's sake, I'll pick apart your post.
Just out of sheer curiosity, did you even play this game? If so, why did you play it if you think it's just a bunch of crap?
And please please watch your tone when you post towards people. Sarcasm and retaliation are not tolerated here. Thanks.
Just curious, why would anybody cry over a game being terrible? If you hated it that much, why didn't you just put it down and walk away from it?I cried-- because it was terrible.
Yes, but it was also difficult to really get a feel of everyone's full emotions. It was very fast, unexpected and hard to read people's emotions through written dialogue and no facial expressions.One of the many, many things that made Final Fantasy VII so revolutionary was the death of Aeris. Not only that she died, but the way that she died. It was unexpected, cold.
Again I'll stress, I think readable dialogue, no voice acting and such had a lot to do with it. I don't think, even if they had made her overly special, people would've expected her to die. Take Yuna for example in FFX. Here she is this beautiful summoner, always smiling and cheerful much like Aerith. Very determined to move forward to fight what she believed in, only to be heading towards her own demise. Yet a lot of people never saw it coming until that scene during the Summoner's Sanctum where Tidus finds out her fate. It's much the same with Aerith. If the graphics were enhanced back then, people would've probably thought of her in the same light as Yuna, never knowing she was going to die, when she did it was unexpected, IMO.Looking at the relevant character development and mechanics, her removal was superbly executed. Aeris, as a protagonist, was developed on par with the other characters-- her history, dialog and relationships grew at the same pace as the others. If Square had forced her, made her overtly 'special,' manipulated the player's attachment to her, her impending death would have been much more obvious. The triangle between her, Tifa and Cloud was mid-stride-- they even gave her a final limit break.
Originally Cloud, Aerith and Barret were going to be the only three main characters in this game. Of course there would be as Cloud and Aerith were intended to be the only original couple before they decided to bring in Tifa, create a love triangle and then kill Aerith off.There were subtle clues such as Cait Sith's fortune as well as the overworld theme but she was there-- and then she wasn't. Gone. That was that. She didn't have a chintzy, teary monolog before she died.
Naturally because everyone felt the remorse and grief from the loss of a friend, of a person they loved. Much could be said the same for Zack, except that was in Cloud's hands and it devastated him. Maybe not as much as Aerith's death devastated him, but he did view Zack as a good friend. Of course we have to remember he did take on Zack's memories and thought he himself was Zack, but that's a whole other story. Why do you think in Advent Children Cloud lives in Aerith's church and visits Zack grave? Remorse. That's what Square was trying to express through Zack's death in this game was the loss and it's reality.This is relevant because it made her death hit hard to the characters and the players. Everyone, in game and tangible, felt that loss and it's reality. Final Fantasy VII was a dark, dark game with limitless depth. To me, that is it's most attractive element. Aeris’ death changed everything in game from the motivation to the music. From light and optimistic to desperate and hopeless.
If I'm not mistaken, wasn't something close to that spoken? Didn't he put his hand on Cloud's neck? Yes I believe so.This brings me back to Crisis Crap. Change what they may, the one inevitable thing, the one thing that could not be changed or distorted– Zack’s death, was. When the video started with Zack laying in the rain spattered in blood, I was so hopeful. "For the both of us... you will live." Hand on Cloud’s neck... Perfect.
It's hardly twenty minutes...This is where I get bothered by your post here. The only thing Square was trying to do was show the connection between Cloud and Zack and the impact Zack's death would have on Cloud and the player themself. Alot of people that played this game never played FFVII either and thus had no idea Zack was going to die, so they wanted the player to really grasp and feel that impact and emotion of such an amazing character's death. It's called expressing emotion. They also wanted to show how Cloud inherited the Buster Sword. Of course it was long and drawn out (but not as long as you're saying it was). Cloud was suffering and ill. He had a hard time understanding Zack in the beginning when he first dragged himself up to Zack's body. And no...he doesn't have wings now. It was supposed to be a symbol of his passing. He did die a hero, he died to protect his dear friend as well. A lot of people longed to know more about Zack and this was what they got. I'm sorry that you think it was ridiculous, but people rather enjoyed it and didn't look at it so bitterly. The felt the torture Zack felt as he was dying and felt the suffering and pain Cloud felt through it all.Except he doesn’t die. He goes on a twenty minute, redundant, cheesy death-rattle. When he does die, he dies smiling. If that’s not enough, when he finally shuts up and dies he starts in on a band-aid monolog again. It was as if Sqeenix does not trust it’s audience to handle profound emotion. They sugar coated it, dumbed it down. No, really guys, it’s cool. Everything is okay. Sure, dude just now full of enough lead to be an environmental hazzard, but it’s okay. He's got wings now! He's a hero! Have some closure. Have some more.
Eh? And how is that? That makes no sense at all. Cloud was sick for one and for two, before Cloud became the type of person he did, he was never like that before Zack's death and everything that happened to him. He was just an aspiring young troop, determined to become SOLDIER. Cloud even smiled and was significantly normal as opposed to his drawn in, quiet, colder character in FFVII. How can you see that it took the legitimacy away from Cloud's character? By the time FFVII rolls around, he's a completely different person believing he's Zack, remember? Then he just sort of falls into despair, losing all hope and loses himself. Once he comes back, he finds the person he is and he's back to normal, positive Cloud. (Of course until the events of Advent Children, when the grief and remorse over the loss of Aerith and Zack hit him once more.)By Zack dying the way he did, I feel that it significantly took away from the legitimacy of Cloud’s character and in the most important places. I wanted to see why Cloud is so messed up– not as an observer but from his perspective. Being given that prozac ending takes the edge off of something essential and honest-- and as an end result looses the capacity for necessary empathy.
Just out of sheer curiosity, did you even play this game? If so, why did you play it if you think it's just a bunch of crap?
And please please watch your tone when you post towards people. Sarcasm and retaliation are not tolerated here. Thanks.