Fan Fiction Dissidia 012 Discussion

Interesting thought... the sort of, lifeless look in Terra's eyes in the far corner may have something to do with her being controlled by Chaos.

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Interesting thought... the sort of, lifeless look in Terra's eyes in the far corner may have something to do with her being controlled by Chaos.

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Terra does look odd!

She has to be controlled in this one! It will be so interesting to see this plot unfold! :x3:

I will have to buy the game, even if its in Japanese. :gasp:

Terra + being controlled + fighting good guys = Terra owning them all.

Or it better go that way.
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I think she could be possessed just like in Dissidia I. In Onion Knight's destiny odyssey story mode you had to fight possessed Terra so that could be it :hmmm:
 
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Terra + being controlled + fighting good guys = Terra owning them all.
'Cept Cloud. For she will be too busy starin' at his fine ass to fight against him. :kinky:

No but seriously, she does look kinda odd now that it's brought up. :hmmm:

Maybe she is being controlled, hence why Vaan is so glued to her all the time. Maybe he's tryin' to help her out.
 
On second thought, she doesn't look strange at all. :hmmm: She just looks like... Terra.

Of course, which picture are you all talkin' of? :wacky:
 
Actually im rather happy from the screan shots seeing Tifa in her orriginal attire I simply didnt care for her Advent Children getup. Whats wrong with having a body and showing it? Its not taboo to be built other than slim and mini bewbs.
But im sure her alternate attire will be from AC
 
Why does the scan have all the heroes except OK and then put Sephiroth in the background? For some reason I don't think that Sephiroth is going to be fighting for Cosmos at any point in time, why is he there?


EDIT: Sorry, those are action figures, my mistake. :)
 
Quiet thread is quiet.

So here's something I've been wondering about. Would there be restrictions on what characters can act as a character's assist. Like, if you were to play in story mode, could only Cosmos warriors assist Cosmos warriors and Chaos warriors only help Chaos warriors? Would there be restrictions in free-mode or something, or could we see some Chaos/Cosmos co-op going on? xD

Also, I wonder if the assist characters need to be unlocked or if there all available from the get go :hmmm:
 
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No idea. But here's here's a video of the Assist system in action, as well as some character combat impressions posted from the demo played at TGS, on Dissidia Forums


Now then, this is the TGS build and they talked to the developers present on the floor. One of the things they said was that while the game is pretty much set and all they're doing now is adding more, the character tweaks are not finalized. It may change, and probably will. So...

TAKE THIS WITH A GRAIN OF SALT FROM RAGEQUITTERS!

Thank you, so here's the information you want:

System Changes:
+ New ground rush mechanic: There is no longer invincibility after being wall rushed to the floor. Meaning you can combo with an assist or something else. The window is really small though.
+ Map movement is much faster.
+ Overall, character attacks are much faster on start up
+ There's a cooldown to Dodge, and more apparent than before. Not so much in the air.
- OAD confirmed to have speed nerf. FAD feels the same.
- Multi-hitting attacks, like Squall's BF, Sephiroth's SC, or Zidane's SA doesn't build Assist that much.

Character Changes

They mainly played Lightning, Kain, Cloud, and WoL. Each match they did was dragged on as long as possible to try and bait the CPU to doing attacks and learning what they may do. This is based off of observation and comparing notes, so yeah.



Lightning: Played by all.
+ One of the most diverse and versatile characters in the build. Easily has tools for just about any situation.
+ Shifts can happen mid-combo, but takes some practice to get it down.
+ Gun shots are gay. They're decently fast, safe pokes, and set up for assist combos
+ Razor Gale tracks slowly and can be set-up for traps. Undashable and unguardable (unlike Tidal Flame issues.)
+ Thunder barrier spell, (Thundaga?) serves as a shield and an assist builder.
+ Flourish of Steel links really well and easily with Smash Upper.
+ Ravager mode is by far the best all around.
+ Ryouigi Shiki's SEIYUUU! ~<3 (quote from Mikoto and Kimeroan)
+ Able to create long combos with assists. Example: Smash Upper (2 hits) -> WoL Buckler -> Set a Razor Gale as WoL attacks -> Ground Rush into Razor Gale -> Paradigmn Shift-> Scene Drive -> WoL Assist DayFlash in the air -> Crushing Blow. Did about 400 twice.
+ AT: Pardigmn Cancel- Mikoto reports being able to cancel the ending lag/animation of certain attacks and the opening of others into the next mode's attack. Example: Commando Smash Upper start up turned into a feint that lead to Waterga. The ending of Thunder was double canceled into Blitz/Gun Rush. It looks as if Lightning does a short hop or twitch when doing the skill. Unsure how to do it, as she couldn't replicate the glitch consistently.
- Complex and has a lot of tools to learn. Assist combo timing are awkward.
- Doesn't gain BRV as easily as you would think.
- Sends foe flying away too often, so you have to chase them a lot to reset your good spot.
- Completely dependent on shifting between modes. Medic is a deadweight.
- Cure spells only worthwhile in Thunder walling. Not that abusable. Could serve as a lure.
- Attacks aren't that fast, but doesn't have Cecil issues with poking. A strong mid-range fighter.
- Commando is mediocre, the gun attacks save it from being standard issue.

Warrior of Light: Played by Mikoto and GG250
- DC combos are pretty much gone, like in UT. There's new ones though, like AA Ascension into Aerial Dayflash and some air ones, like aerial Dayflash (two hits) into Coat Buckler.
- His White Fang has weird tracking. It's not sensitive nor blunt, and doesn't always hit with all the strikes after catching somebody. Might be a technical glitch.
- Shining Wave has less of a vertical hitbox.
- Ultimate Shield sucks. Good range though if you snag somebody.
- Has to conserve jumps more, dodge cancel air combos are nerfed because of this.
+ Radiant Sword is faster and tracks a little bit better
+ Shining Wave's new tracking is almost as good as CoD's long range particle wave, except it goes to the air too!
+ Both Dayflashes are really strong pokes.
+ Most US changes are still present.

Garland: CPU encounter
+ Round Edge seems to break guard on first hit too. Might be an player error.
+ One of the two uppercuts has better tracking. Unsure which one.
+ Flare is faster than Earthquake and has a better vertical reach than it.
- Blaze still sucks.

Firion:
- DID NOT PLAY AT ALL! D:

Emperor: CPU Encounter by Kimeroan and GG250
+ All his moves seem to be faster.
+ Flare still deflectable
+ Melachony's Prison is a REALLY good HP attack. Seems to have invincibility on start up, absorb, and can hit aerial opponents too. Not to mention it's fast.
* Aerial Flare seems to not be destroyable? Brave doesn't break it, neither does Gungnir. Gungnir went right through the flare, but it stayed up. Might be a glitch.
- Lightning Crest does less hits now?
- Light Crest, while does more damage and ricochets faster, is crappier without a wall.
- Mines still dashable

Onion Knight: CPU encounter by Mikoto
+ Blade Dance/Torrent is much faster on start up
+ Fire has a better trajectory
+ Off-cue sound effects still there, though was hard to tell with all the noise.
- Still feels the same when fighting him in UT.

Cloud of Darkness: CPU encounter by Mikoto and GG250
+ Overall feels less like a rock. Was more mobile.
+ Has a surrounding tentacle BRV attack on the ground that stuns similar to the lightning attack until she swats you away.
- Still floaty.
- Fusillade is worse now? Same for O-Form. They seem to have worse tracking.

Cecil Harvey: CPU encounter by Mikoto, Assist used by Kimeroan.
+ His assist Radiant Wings is THAT good. Set it up properly and you're guaranteed a combo with the ground hit. Even then, you can strike them while they're still airborne.
+ Paladin Force range increase.
+ DK ground brv 3-hit combo has a larger hitbox.
- Still lacking in the pokes department.
- Dark Flame looks to be nerfed again.

Golbeza: CPU Encounter by GG250
+ Advances more when he attacks
+ Aerial systems have better tracking
- Assault System has less hitstun.
- Nightglow priority down, was beaten by Cross Slash.
- Never used Sector Ray. D:

Bartz Klauser:
Never encountered.

ExDeath: Encountered by Mikoto
+ Low and Mid guard stop more things and are active longer.
- High Guard is slower and stops less.
- Mobility worsened. Seems slower on the ground and floatier in the air.
- Reverse Polarity got worse? Didn't stagger when blocked. (Mikoto admits to being tired when fighting him and killed ExDeath quickly.)

Terra Branford: Played by Mikoto, Encountered by GG250 and Kimeroan.
+ Fire is a strong, long range poke now. Tracks well, moves fast, does good damage for her level.
+ Ultima whiffs less off of Holy combo
+ BC is faster
+ Flood is faster, wider area of effect
+ Firaga is like JPN's SA -> FE.
+ She pewpews Assists really easily. You have to change up your style against her.
- Meltdown is slower and takes longer to fire the first charge
- Holy's tracking got worse, but not JPN level.
- Her mobility went down? She walks and dashes a bit less than before.
- Falls faster, so her stronger air attacks are not as exploitable.
- Blizzara had a tracking nerf.
- Not too good with Assist combos.

Kefka Palazzo:
Never encountered

Cloud Strife: Played by Mikoto and GG250, Encountered by all three of them
+ Aerial Double Cut is GOOD. It's the personal bubble that he needed.
+ Slashing Blow absorbs now, and has better tracking. Can punish dodges more due to system change.
+ Blade Beam is a combination of JPN and US. US speed, JPN explosion.
+ Slash Blow is faster.
* Aerial Fang may guard stagger? Not sure.
+ More combos? Still can DC Climhazard.
+ Fire has more hitstun, especially Firaga
+ Builds Bar REALLY well. One Slash Blow earns almost a full gauge. Double Cut does well.
- Meteorain still sucks, both versions. Air version has less cooldown, but a focused area.
- Cross Slash has more cooldown
- Focused on walling and punishing, not so much offense buffs.
- Still slow.
- Climhazzard doesn't track well
- Aerial Double Cut doesn't track like BF or HS. It's mainly a GTFO me.
- Fire's tracking is worse.

Sephiroth: Encountered by GG250 and Kimeroan
+ Heaven's Light has a moment of invicibility? As he starts it up.
+ Godspeed is fucking great!- quote from GG250. Ground crash, and faster.
- SC does less hits
- Heaven's Light hitbox adjusted.
- Shadow Flare does less hit stun, easier to get out of.

Squall Leonhart: Encountered by all.
+ Upper Blues builds great meter.
+ Solid Barrel does more damage, has a better hitbox
+ Combos great with assists, esp. into HP
+ Mystic Flurry tracks better, first shot goes to opponent's current position.
* Heel Crush loss magic invincibility? Was able to be hit with Lightning's Thundaga attack.
- Can't OHKO
- Beat Fang got a tracking and *damage nerf. Unsure about the damage nerf. Overall tracking nerf for all attacks outside of magic,
- Blizzard Bullet tracks less
- Doesn't build assist meter too well, especially in the air.
- Thunder Bullet doesn't pull in.
- Fought him a lot in the demo, they say it's an 'omen.'

Ultimecia
Never encountered



Zidane Tribal: Encountered by Kimeroan
+ EX mode jump buffs are actually useful now.
- SA got a tracking nerf.
- Does less damage overall?
- Free Energy has a MUCH shorter range. It's almost as bad as Swordstrike from Firion now, maybe worse.

Kuja: Played by GG250
+ Ultima start-up reminds him of JPN Ultima, but not as retarded. Still can move after casting it.
+ Force Symphony is a nightmare to ground units.
+ An annoying prick to catch.
+ Holy Star has a stronger absorb effect
* Ring Holy undashable?
- His better BRV attacks got slower and hitbox adjustments for the worse.
- Two shot BRV flare attack has crappy tracking, more so than UT.
- While he can move during the attacks, its' slower than before.
- Gravity takes effect a lot faster as he glides. Glides slower too.

Tidus: Encountered by Mikoto
+ HS has better tracking
+ Actual EVADE frames on his attacks
+ Cut and Run in the air tracks?
* Computer was able to DC the actual dodge of his BRV attacks, before the attack came out. Not sure if this is legit or a glitch.
- Jump arc changed
- Less tracking for his HP attacks.
- Funny tidbit: Tidus's balls can be reflected back to him to damage. INCLUDING Jecht shot and Moogle Shot.

Jecht:
Never encountered.

Shantotto and Gabranth:
Never Encountered.

Kain Highwind: Played by all.
+ Ability creates some interesting stand-alone combos. Press triangle to pursuit instead of chase and you can strike again. CPU able to recover most instances though, might be used to regain ground.
+ WRECKS mages.
+ Gungnir has bullshit tracking, and totally kills heavy lag/start up attacks.
+ Jump is cancelable at any point.
+ Combos really well.
+ Celestial Shooter and Crash Dive (I think that's the names?) Change altitude while attacking, so you can keep the foe pressured and guessing with vision issues.
+ Far less complex than Lightning, but still equally scary. Great for beginners.
+ EX mode is beast! Capable of canceling just about anything means he can wreck house with the opponent, especially if they're twitchy. Example: Use Jump and cancel right before it hits if you notice your foe is gonna evade it, follow up with Thrust Lance or Gungnir to scare'em.
- Doesn't build assist too well, due to multi-hitting nature.
- In this build, wasn't doing so much damage.
- Due to assist build problems, he can't exploit his heavy combo nature as easily.
- Similar to Cecil, but not as bad, he'll probably have poking problems once they get used to his moveset.
- Lancet will have issues hitting. It's a spawn point type like Flood, so it takes a while to attack.
 
Might be because I'm not too good with the fighting details... but did they even add anything new to the characters fighting system? :hmmm:
 
It looks like they did more damage to Terra than helping her...

Now she's slow and exploitable.

Great.
 
Interesting... interesting... I'll be most intrigued to see what they've done with Jecht, what with him being a guard-breaking sunuva%@#%#* in the original (Or is that a unique CPU addition?) I'm glad Terra's air game got nerfed - it's a bit unsettling having a timid spellcaster rush you and break you in two strikes when an armored behemoth can't manage the same.

A few observations, questions and notes spring to mind, though as I take in what has been said.
First, how is it that nobody's made more note of the fact that healing magic is in? If we know that Lightning's Medic job is included, then that means that canon healers like Aerith, Yuna and Rosa will be potential inclusions (c'mon Yuna, show them what REAL summons do!). It could be that healing does little more than increase brave, but it'd be something to take a bit more of an active interest in. Best bet would be Yuna from FF10 filling the dedicated healer role (probability: low)

Secondly, I believe that there's going to be a monk/ninja/thief entry in the forseeable future because there is still one or two commands that have been quintesentially FF. One is slots (which I have great trouble seeing implemented in a balanced way) and the eponymous Throw command. Seriously - there are a sum total of roughly six attacks in the entire game that utilize thrown weapons, and the vast majority of them are used by the weapon master Firion! No, someone who uses thrown weapons as a speciality (I'm thinking Shadow mainly, but Rikku and/or Edge would fit as well) will be the next inclusion - and before anybody starts crying "No more thieves!" I'd like you to take a moment and actually count the thieves in the game - there's one, two if you count Bartz. (probability: mid-high).

Thirdly, I'm dubious as to the status of Lightning's non-pairing. She doesn't seem to have any interactions with anybody else, save the WoL, so that makes me think that there's somebody else in the wings that they can use as an antagonist for Lightning. Not necessarily on the opposite side, but someone to needle Lightning into true action. (Probability: mid-low)

Finally, I have a sneaking suspicion that we haven't seen the last of the generic role-fillers. FFs 1 through 3 and 5 all have (at the very least gameplay-wise if not storywise) interchangable characters who have no set skills of their own that can't be shared with the group. Some of the roles like Red Mage (now that they've got white magic in, it's a definite possibility), Soldier (think about crippling the opponent's attack ability, speed, attack priority...) or even some gaiden games like Vagrant Story or Kingdom Hearts inclusions wouldn't be unheard of. Unlikely, but within the realms of possibility. (Probability: low)

Oh, and hi. :dave: I apologise for the rather long-winded first post, but I don't like doing things by halves - call it a flaw. :unsure:
Anyways...Kaiser6012, at your service.:waves: I've been lurking for about a month and a half now and finally gotten enough to say that I feel it's worth saying it. I hope what I said isn't totally worthless... I have some other ideas, but they're just silly (monster PCs, DLC etc.)
 
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I'm glad Terra's air game got nerfed - it's a bit unsettling having a timid spellcaster rush you and break you in two strikes when an armored behemoth can't manage the same.
That was the only good thing she had. She's be downgraded. Her speed and her magical powers was all she had, and they took it away. She got weaker and worse since the first game. They didn't give her anything new yet, just rehashed the same old, updated just a bit and downgraded more than they gave. :cry:

Terra's speed and magical powers was all she had after her being able to use a sword was taken away, now she's even farther away from her real FF6 self :(
 
My friend told me that Sazh would also be in he game but that is just a rumor (unless it has already been confirmed).
 
Sazh and Lightning were both supposed to be in Dissidia I. According to Nomura that is. He wante dthem in the game. Well we have Lightning in Dissidia II so maybe Sazh will end up somewhere also? Who knows? As for Terra being nerfed. I am really not that dissapointed. I dont really have Dissidia in me anymore to say the least :hmmm:
 
The Venerable Terra Branford said:
That was the only good thing she had. She's be downgraded. Her speed and her magical powers was all she had, and they took it away.


Quite right - her magical powers need looking at and improving for the most part. A l.ot of it was lacklustre, to say the least (be honest, who ever used fire and meteor?) I was referring to one specific attack - her close-range blizzard combo that totally ruins close-range combat, at least when I'm fighting her. All the rest of her moves need to be put up a notch, I agree - I was just saying that it doesn't fit how they chose to characterize Terra to have a close-up move be one of her best. A push-away like Gabranth has out of EX-mode (only slightly more powerful than a mouse breathing on you:awesome:) would be a bit more realistic, methinks.

Additionally, I think using the Morning Star/Chain Flail would be more interesting to see instead of her generic, tacked on sabre, like they seemed to be trying to go with for her unique weapons in the first. Some mid-range physical beatdown to go with her long range magic, mayhaps? Ooh, it makes me giddy of the possibilities! :x3:

Additionally, on the subject of Sazh, I don't think he'll be in, for some reason. Call it a hunch, but I think that they'll introduce a more set villain than Sazh. I'd love to see a gunslinger in the mix (maybe he's the Zidane to another gunman's Cloud, like Irvine or Vincent), but I don't think it'll happen this time.

 
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