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Zidane does have the infinite, though. He's also fast and hard to stop.
OK can do more than you think, he's a great slow/mage killer, 'n can beat Exdeath with mindgames if he wants. But I gotta say, it IS hard to gain the fulliest of OK, but when you do: it's deadly. Once OK has got the game controled, there's nothing the opponent can do.
As far as I know OK can beat these:
Blah blah blah
'n Btw: Sephirtoh, Kefka and Gabranth shouldn't even be A. Only a perfect player can even hope to win against some 'standard' warriors.
Note that other characters also have very good ways of beating OK. Also, against exdeath, as long as onion knight doesn't initiate attacks, it is under no harm.
can we get more details on the tests before we declare it "99% accurate?" was it the best players vs the best players? simulated cpu vs simulated cpu? it's an interesting list, but there are so many factors that go into things like this that I'd be pretty shocked if even half of them were accounted for
Blah blah blah I'm a crazed Canadian
How does that work with exdeath? Just counter attack between reverse or dash then reverse.
#1Kaiser, I will be numbering my responses to you to save space.
That is.. beyond true. As our current metagame developed, the characters that could safely poke, land HP attacks, and chip away at you quickly were put on a pedestal. The biggest determining factor (and it only has a handful of exceptions, such as Firion and Golbez) is the ability to cancel Snooze and Lose (SnL) safely. I don't like how campy the Dissidia metagame turned out to be, and I hope for change in Duodecim, but that's just the way it is.it does not mean that one character is necessarily better than another, it just means that the metagame has tipped the scales in certain group's favour.
It's good to have tiers but they need to be based more on fair matches with players of equal skill and of many battles. Can i ask, though, is usage affected for the tiering? Games like pokemon have usage as a feature but does this?