Sky_Pirate
ShinRa Guard
I find sleep, confuse and slow good at warding of enemies when your nearly dead or their is just to many. I would use it on a boss as a last ditch attempt at healing my party. I usually do a haste on party/slow on enemies combo when their speed was crippling my party.
I find things like poison and doom to be more pointless than anything else. Poison is only useful when an enemy is near death and doom only works on weak enemies. I remember casting it on a fiend in X only to discover that it would tale 256 turns for it to die!
As for the positive effects: Regen, Protect and Shell, I'd only really use them at the start of a game to make weak characters last longer.
I find things like poison and doom to be more pointless than anything else. Poison is only useful when an enemy is near death and doom only works on weak enemies. I remember casting it on a fiend in X only to discover that it would tale 256 turns for it to die!
As for the positive effects: Regen, Protect and Shell, I'd only really use them at the start of a game to make weak characters last longer.