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As the thread says. My a sense of resource I mean does it feel like you are limited in what you can do, or are you just pelting out super powerful skill after super powerful skill?
To give a few examples of what it means to lack in resources...
In Final Fantasy VII You can acquire the Mimic Materia, and once it has been acquired you can go to any super difficult boss and use either Omni Slash or Knights of the Round. Normally, these two skills are so powerful they almost guarantee victory. Now we introduce the mimic materia, allowing you to use one of these two endlessly without limitation. The sense of resource is completely annihilated as you can use them as much as you desire. Knights of the Round is of course the better example, since once you level the materia it can be used multiple times, which is just a little bit of grinding away. Eventually you might have to heal up, so mimic will no longer repeat Omni Slash, but you can always use Knights of the Round after you've healed up.
Even FFVIII draw system lacked in a sense of resource. Junction things you plan to not use very often, such as Full Life, and Ultima. Use Cerberus to triple your characters, then put Aura on all of them and use meltdown on whatever target and spam limit breaks to no end, especially if you know where to draw them from. Doing this you can use Quistis to heal, or even Selphie, so there is no need for Full Life. Zell and Squall can annihilate with physical damage since the enemies defense will be 0 from meltdown. This will work on anything other than Omega Weapon...Unless you have hero drinks, or Rinoa use her limit and get invincible moon. Which can be done with Aura. Which is easy to abuse.
IX sense of resource is slightly better because you can't control trances very well, especially when grinding for a few levels. For the most part, IX resource flaw is that the few limited resources there are are completely unnecessary. You can beat almost (almost) any non-boss with normal physical attacks anyway. And if you can't, Ethers, while they didn't grow on trees, came more often than you needed them. Elixers were completely unnecessary if you did even a small amount of grinding, so those could even be used as MP regeneration. And of course, Vivi with Osmosis could just suck out more, so his offensive sense of resource was also completely unlimited.
As far as Ten goes...Nothing was a resource. Maybe it was just me, but every single thing you had other than summons felt like completely unlimited resources. To this day, I don't even know what the game over screen looks like. I found myself unleashing over powered skills one after another without comsequence, and again with being able to kill most foes without skills. The ability to change your party mid combat made the sense even worse, since that made nearly no limitations in the game at all. While the summon system was great, probably the best (Probably because I've not played them all), meant nothing when you didn't even need to use them. I got an overkill on the final Aeon ffs.
Now, Final Fantasy One in its original set up, that was a sense of resource. Instead of raw numbers, skills costing x amount of MP, it was done in levels of spells. You had x amount of uses of x level of spells, which meant you couldn't continue to unleash your best skills on your way to the boss, this even included heals, so you were conflicted to use your offensive power before you get to the boss, or use your healing abilities and do drawn out battles before you got to the boss. Then there was the alternative that I personally preferred, grinding to withstand beatings. Even then, when I finally got to the boss, I was only able to dish out so much punishment on the actual boss and I had to unleash everything. At that point, you then have to travel back out of the dungeon with no resources at all. It was very tricky if you weren't at a good enough level. I will grant, you also had the Warp 2 option, but that also ate up your white mages skill usage.
Disclaimer: Only played Final Fantasy Origins version of FFI, not sure if there is a difference from the original.
Any of you also feel that Final Fantasy just lets you unleash all your abilities without enough limitation? I like it to feel like I'm not god, it gives me a better sense of conflict, a better sense of achievement.
To give a few examples of what it means to lack in resources...
In Final Fantasy VII You can acquire the Mimic Materia, and once it has been acquired you can go to any super difficult boss and use either Omni Slash or Knights of the Round. Normally, these two skills are so powerful they almost guarantee victory. Now we introduce the mimic materia, allowing you to use one of these two endlessly without limitation. The sense of resource is completely annihilated as you can use them as much as you desire. Knights of the Round is of course the better example, since once you level the materia it can be used multiple times, which is just a little bit of grinding away. Eventually you might have to heal up, so mimic will no longer repeat Omni Slash, but you can always use Knights of the Round after you've healed up.
Even FFVIII draw system lacked in a sense of resource. Junction things you plan to not use very often, such as Full Life, and Ultima. Use Cerberus to triple your characters, then put Aura on all of them and use meltdown on whatever target and spam limit breaks to no end, especially if you know where to draw them from. Doing this you can use Quistis to heal, or even Selphie, so there is no need for Full Life. Zell and Squall can annihilate with physical damage since the enemies defense will be 0 from meltdown. This will work on anything other than Omega Weapon...Unless you have hero drinks, or Rinoa use her limit and get invincible moon. Which can be done with Aura. Which is easy to abuse.
IX sense of resource is slightly better because you can't control trances very well, especially when grinding for a few levels. For the most part, IX resource flaw is that the few limited resources there are are completely unnecessary. You can beat almost (almost) any non-boss with normal physical attacks anyway. And if you can't, Ethers, while they didn't grow on trees, came more often than you needed them. Elixers were completely unnecessary if you did even a small amount of grinding, so those could even be used as MP regeneration. And of course, Vivi with Osmosis could just suck out more, so his offensive sense of resource was also completely unlimited.
As far as Ten goes...Nothing was a resource. Maybe it was just me, but every single thing you had other than summons felt like completely unlimited resources. To this day, I don't even know what the game over screen looks like. I found myself unleashing over powered skills one after another without comsequence, and again with being able to kill most foes without skills. The ability to change your party mid combat made the sense even worse, since that made nearly no limitations in the game at all. While the summon system was great, probably the best (Probably because I've not played them all), meant nothing when you didn't even need to use them. I got an overkill on the final Aeon ffs.
Now, Final Fantasy One in its original set up, that was a sense of resource. Instead of raw numbers, skills costing x amount of MP, it was done in levels of spells. You had x amount of uses of x level of spells, which meant you couldn't continue to unleash your best skills on your way to the boss, this even included heals, so you were conflicted to use your offensive power before you get to the boss, or use your healing abilities and do drawn out battles before you got to the boss. Then there was the alternative that I personally preferred, grinding to withstand beatings. Even then, when I finally got to the boss, I was only able to dish out so much punishment on the actual boss and I had to unleash everything. At that point, you then have to travel back out of the dungeon with no resources at all. It was very tricky if you weren't at a good enough level. I will grant, you also had the Warp 2 option, but that also ate up your white mages skill usage.
Disclaimer: Only played Final Fantasy Origins version of FFI, not sure if there is a difference from the original.
Any of you also feel that Final Fantasy just lets you unleash all your abilities without enough limitation? I like it to feel like I'm not god, it gives me a better sense of conflict, a better sense of achievement.